The Mercy mains are up in arms again. A recent Overwatch update that changed the ever-popular Support hero's movement ability has her fans and mains in absolute shambles. It's so bad, according to some, that they are protesting the change by basically indirectly sabotaging matches. [Hidden Content] In the April 14 patch notes for season two, Blizzard nerfed the launch speed of Mercy's Guardian Angel ability by 10 percent. The devs explained that the motive for the change was to balance out some added power to her Flash Heal perk that also became a baseline ability. "Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit," the patch notes said. "This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced." This has driven some players to ****** tank "until her movement nerfs are reverted," thus leaving the Mercy mains in arguably the most important position on a five-vs-five squad, leading them to apologize for their "poor tank gameplay." "If you want this to end, please help us spread the message to Blizzard," the threatening in-game chat message says. "Thanks you for your attention." Well, here's the attention. I haven't played Mercy yet after the patch, nor do I think I'd notice a huge difference, but if there's one thing about Mercy mains, it's that they take their healing and flying seriously. This whole thing sounds a bit silly to me, and I can't help but laugh, but the social media reactions to the "strike" are even funnier. "Sometimes I'm embarrassed to be a support player," one Twitter/X user said. "I swear to god mercy mains are not real people," said another. [Hidden Content] They are indeed real, though. And they may be throwing your competitive matches until they get their way again, so be careful when queuing this week. The post Overwatch Mercy players are going on strike by playing tank to try and revert recent movement nerf appeared first on Destructoid. View the full article
You’ll Summon. Upgrade. Conquer. With new wizards, new skills, new bosses, and more. This doesn’t sound much like chess. But Misfits Attic is launching the chess-like roguelite game, Below the Crown, today on Steam. It’s a new take on chess and a love letter to the 1,500-year-old game, roguelikes and dungeon crawlers. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } This article is free — just create an account Join GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post Below the Crown is a dungeon-crawling chess roguelite appeared first on GamesBeat. View the full article
Tides of Tomorrow review: "Your choices in this microplastics apocalypse are shaped by other players, feeling like a sharp, well-crafted theme park ride"View the full article
These days, it's not unusual for prices on any Pokémon sets to go through the roof - but it's not often one doubles in value just because of one specific Pokémon card. Well, it seems Phantasmal Flames is an exception. This small November 2025 expansion is full of gorgeous hits, but the reality is, it wasn't beloved, and prices dropped on launch. Blessedly, that made it slightly easier to collect, for a while. Now though, with the overwhelming shadow of the 'Zard ever growing, booster boxes have almost hit a $400 market price, with sales above that already. Read the rest of the story... RELATED LINKS: A full master set of all Pokémon TCG Mega Evolution expansions now costs over $13,000 The Pokémon TCG's most subtly tragic playmat is now back in stock Pokémon TCG players in Asia are going to get a new Mega Delphox promo card View the full article
Arrowhead Games Studios reveals the Exo Experts Premium Warbond for Helldivers 2, adding tons of new content to the game and the better news is that it is releasing soon. Helldivers 2 has never been short on content, with Arrowhead creating a living, breathing world that is reactive to player actions on the various planets. Along with the constantly shifting war, Helldivers 2 continues to add new warbonds and limited time events to ensure players continue to log in. View the full article
The Warhammer 40k Dawn of War webpage now has helpful infographics listing a full roster of fifteen units for each of the four main factions, but if you're not already a fan of the tabletop wargame, what those units are and their battlefield role might be a mystery. That's where Wargamer can help, because we are massive Warhammer 40k nerds. Read the rest of the story... RELATED LINKS: Warhammer 40k reveals the new Armageddon Jump Chaplain at last - and he slaps! A legend returns in the latest Warhammer 40k preview This fan-made Warhammer 40k army builder tracks $$$ as well as points View the full article
The Magic: The Gathering card Sedgemoor Witch is spiking in price, thanks to synergies in the new Secrets of Strixhaven MTG set. This card was valued at just $2 earlier this month, but now the going rate seems to be $6.51 on TCGPlayer - though strangely, some buyers seem prepared to pay as much as $15 for a copy. Read the rest of the story... RELATED LINKS: The 6 top commanders in MTG Secrets of Strixhaven This surprising scholar is currently more valuable than the Elder Dragons from MTG's Secrets of Strixhaven There's a missing Elder Dragon in the new MTG Strixhaven Commander decks View the full article
You like Wolfhound, but Wolfhound does not like you. I’m going to write about 1,180 more words about Wolfhound, and most of them are going to orbit around this intrinsic truth. You like Wolfhound because it is fun, colorful, inventive, and well-designed... and Wolfhound hates you for no known reason. It does really hate you though. It hates you and it wants to kill you. It wants you to suffer before you die. It wants to burn down your house and make you watch and salt the soil where your house once stood so nothing will ever grow there. Wolfhound looks you in the eye and then puts out a ********** on your bare arm. It’s also a lot of fun. Wolfhound is an overt pastiche of NES-era design elements crafted together into one remarkably coherent amalgam. The plot is paper-thin: Bermuda Triangle, jungle island, Third Reich, secret mission, one-man army. The less said about it, the better. We’re not here for the story beats. We’re here to wreck fascism with guns and lots of jumping. You know... video games circa 1989. Studying the Classics The 8-bit inspirations begin with the cosmetic: visual references from the Ikari Warriors plane ****** cinematic to monster-filled Contra jungles to Bionic Commando dialogue boxes. But the references aren’t merely visual trappings. Castlevania 2-inspired spiders drop from trees and throw webs at you. Ghosts n’ Goblins zombies rise from graveyards and hurl themselves mindlessly at you. Metroid Zoomers crawl across the narrow platforms, threatening you. It’s not Dark Souls hard, it’s old-school-Nintendo hard. These NES inspirations extend into the design philosophy. This is a vicious, often unfriendly metroidvania, where save points are spaced out enough that death feels like a real penalty, where tall rooms demand climbing through hordes of monsters and landing a dozen precision jumps, and where a single mistake forces you to restart the ascent Getting Over It-style. The cruel humans behind Wolfhound even had the audacity to include fall damage, which is just plain mean in a platformer. Like I said, Wolfhound hates you. It’s not Dark Souls hard, it’s old-school-Nintendo hard. You’ll spend less time dying to individual tough enemies than you would in a soulslike, and the bosses aren’t quite as difficult as the ones you’d face in Sekiro or Bloodborne. But the price of traversing the ordinary world is draining. Spikes, falls, landmines, and aggressive foes are everywhere, and they nickel-and-dime you to death before you know it. And yet, it’s fun. Lots of fun. Loads of fun. Because despite its occasional cruelty, Wolfhound is very thoughtfully made. To paraphrase Heinlein, it is made as difficult as possible, and on purpose. This is a mindfully-designed game. The ******’s in the Details Every tile placement is obviously meticulously considered. Climbing and jumping mechanics are pixel-perfect, making most traversal a delight. The map wraps around itself in interesting, sometimes devious ways, forcing you through high-friction areas and rewarding you for curiosity with a bevy of hidden power-ups and weapon upgrades. The weapon system allows switching between a base pistol with unlimited ammunition and specialty weapons with a limited number of rounds (a la Metroid missiles). Though you never run out of clips for the pistol, you do have to reload your handgun after every few shots, and you quickly get into a satisfying rhythm of spraying lead and then jamming the reload button while evading counterattacks. Heavier weapons also require manual reloading, but have finite ammo that must be replenished by killing enemies and gathering drops This works pretty well, though the ammo gathering on the bolt-action rifle is kind of weird and unintuitive... you won’t always pick up a clip even when you need bullets unless you’ve first topped off the magazine. It’s a tiny bit of needless complexity that’s a bit annoying. There are some other snags. The vine swinging mechanics are, plainly put, awful in the preview build I played. Catching a vine requires pressing up on the d-pad in midair, which can throw off a controlled jump and cause you to miss a vine or, worse, land too high up on it to effectively initiate a swing off. Since you can’t climb up and down vines once you are on them, landing too high effectively forces you to drop to the bottom of a gauntlet and start all over again... extremely annoying as vines are pretty common. I hope they fix this. Under Construction The Wolfhound demo makes it very clear that the game is still in development and that bugs exist, and I did encounter a major one. Landing a final blow in a boss fight while simultaneously losing my final life point triggered the post-battle cutscene, but when it ended, my body simply lay immobile in the boss room, forcing me to manually kill the game process, restart, and fight the battle again. Hardly a huge gripe, and I’m sure they’ll fix it. Speaking of boss battles, they’re very inured to the 8-bit era... big pattern-based setpieces in rectangular rooms. Most require a degree of pattern memorization to successfully complete, which means you’ll likely be taking a few passes at a big bad before defeating them. Fortunately, Wolfhound thoughtfully places save and recharge points in close proximity to boss rooms. I’d be doing the development team a disservice if I didn’t mention just how freakin’ impressive the art direction is. I’d be doing the development team a disservice if I didn’t mention just how freakin’ impressive the art direction is. Wolfhound may be designed to play like an NES game, but it sure doesn’t look like one. Its color depth is astounding, with distinctive color palettes for each zone and an incredible variety of uniquely colored tiles within each area. It’s an aesthetic that’s alien to both the eight and 16-bit eras, a richer tapestry informed by modern pixel art development where blocky bitmaps are an artistic choice rather than a necessity. It’s a rich and vibrant world worth exploring. The enemies are even more impressive than the environments. Power-ups, meanwhile, are pretty standard metroidvania fare, with new mobility options opening up new areas and new weapons giving you an edge as foes get tougher. Your weapons are also upgradable using resource packs. These tend to hide in out-of-the-way places, and hunting them down is among the most rewarding aspects of Wolfhound, as gun upgrades really do make a huge difference increasing damage, fire rate, ammo capacity, etc. Wolfhound is shaping up to be a solid exploratory platformer that absolutely deserves your attention. If you enjoy exploring dangerous places and are willing to accept that the journey will be fraught with peril and frequent failure, you’re likely going to have a great time in the forests and caverns of the foreboding Bermuda Triangle island, shooting Nazis and mutants and generally having a blast saving the world from the forces of evil. Jared Petty does all kinds of things with video games. When he’s not writing for IGN, he’s making games with Other Ocean Interactive creating new episodes of The Top 100 Games Podcast. Find him on Instagram, Threads, and BlueSky as @pettycommajared. He lives in Canada now and likes to tell people about it like someone who’s just discovered intermittent fasting. View the full article
Upcoming RTS Dawn of War 4 has a new CGI trailer to reveal the Adeptus Mechanicus, but it was the depiction of Necrons that sparked a debate within the Warhammer 40,000 community. The trailer acts as an introduction to the Adeptus Mechanicus, the Imperium-aligned faction within the Warhammer 40,000 universe that’s made up of cybernetically enhanced, technology-obsessed warrior priests who worship the Omnissiah, aka the Machine God. Things start off well enough, with Magos Dominus Nulpherus-1 and a fellow tech priest descending into what they believe to be a long-buried Necron tomb while on the hunt for lost knowledge. As you’d expect, the Necrons wake up, and based on how well they perform out in the field here, they should have stayed asleep. Here’s the official blurb on what happens next, courtesy of publisher Deep Silver and developer KING Art Games: Necron forces begin to awaken, turning a calculated exploration into a chaotic firefight within the collapsing ruins. With the situation rapidly spiralling out of control, Magos Nulpherus-1 is forced into a fighting retreat. Salvation comes in the form of Sicarian Ruststalkers, cutting through the darkness as the Adeptus Mechanicus make their escape. What starts as a mission of discovery quickly becomes a battle to survive. The thing is, the Necrons are next to useless in this battle. They slowly move forward firing their xenos weapons with all the accuracy of a drunk Stormtrooper, conveniently taking it in turns to miss shot after shot. When they do get into melee range, they crumble like plastic toys. And yes, they eventually overwhelm their foe, but only after extreme, perhaps improbable losses against just two Adeptus Mechanicus. It’s fair to say Warhammer 40,000 fans have picked up on this, with a stream of comments across the likes of YouTube, Warhammer 40,000 subreddits, and even IGN’s own comments calling out the depiction of the Necrons here. “Dude, did these Necrons roll all 1's with 20 dice?” said one fan. “Those necrons got teleported from the Star Wars universe,” said another. “You know the new faction has plot armor when they are presented,” another fan commented. “I don't know whether to laugh or cry,” another said. “The strongest Tech Priest in all 40,000 years,” another joked. You get the idea. For me, this Adeptus Mechanicus trailer isn’t the best we’ve seen board the Dawn of War 4 hype train. Previous trailers focused on the Space Marines were much better, and even confirmed some pretty exciting gameplay features. But this is just a CGI trailer after all. It’s not gameplay, and that’s what really counts. Dawn of War 4 is still without a release date, but we can expect a release on PC at some point this year. fingers crossed the next faction reveal trailer isn't so one sided. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The Division 2 Y8S1 Rise Up Week 4 Manhunt is now live, and we have a fresh set of scout tasks to complete. As always, there are three different tasks, and finishing them will bring you one step closer to the climax mission. Without further ado, let's look at all three tasks and how you can complete them. Table of contentsThe Division 2 Y8S1 Scout 4 solutionsCapture 2 Control Points in East MallDonate 200 supplies to Control Points in East MallComplete the American History Museum on any difficultyThe Division 2 Y8S1 Scout 4 solutions The new scout missions have three clues that you have to decode. Here's the list of tasks that you need to complete, based on the clues. Capture 2 Control Points in East Mall.Donate 200 supplies to Control Points in East Mall.Complete the American History Museum on any difficulty.Capture 2 Control Points in East Mall Screenshot by Destructoid Head to the East Mall location, and capture any two Control Points of your liking. They're easy to locate, and you can reduce the difficulty to make things easier. When you approach a Control Point, you can also request help from your allies. Control Points typically have a two-stage fight. First, you have to remove all the enemies that have the location under their control. Then, resist the incoming onslaught to make the Control Point yours. Donate 200 supplies to Control Points in East Mall Image via Ubisoft When you have a Control Point, you can meet the officer to donate supplies. When you approach the officer, they will tell you the resources they need. You can meet the target of 200 supplies across multiple Control Points. If you don't find a Control Point under your power, you will first have to capture it. This aligns perfectly with the first task of this week's Scout missions. Complete the American History Museum on any difficulty Screenshot by Destructoid For the final task, head to the American History Museum location on the map. Then, begin and complete the mission to end this week's scout missions successfully. To make things easier, you can reduce the difficulty of the mission or invite other players to join your party. Compared to last week's Scout 3 missions, the tasks are significantly easier. There's also no HVT to take down this week. However, finishing the tasks will help you understand the backdrop of this season's Manhunt. The post The Division 2 Y8S1 Rise Up Week 4 Manhunt: Scout 4 solutions appeared first on Destructoid. View the full article
Marathon's 1.0.6.1 update just hit live servers, and it's focused mainly on bug fixes and quality of life. The biggest change in the update is to Item Economy, where Depleted Patch Kits and Depleted Shield Charges will now stack up to six, which is double from the standard three it has been. This is a really nice change for players who like to use Sponsored Kits or play as Rook, allowing for more healing items to be held with lesser space taken. There's more in the update, so check out the full patch notes below. Marathon April 21 patch notes - Update 1.0.6.1 Image via Bungie Item EconomyIncreased the daily stock limits for Enhanced (green) and Deluxe (blue) Sponsored Kits in the Armory.Depleted Patch Kits & Depleted Shield Charges now stack to 6, up from 3.Standard rarity Sponsored Kits come with stacks of 6 instead of 3Recruits now drop Depleted Patch Kits and Depleted Shield Charges at a much higher rate.CombatWeaponsToggle Zoom (for keyboard and mouse players) no longer persists ADS (aim down sights) state through actions that suppress ADS like weapon swap or weapon reload, to fix an issue where players could get into a bad state unable to use medical consumables.V85 Circuit Breaker:Fixed an issue where firing immediately after a fully charged shot would show projectiles and impact VFX but wouldn’t register as a hit.User Interface and ExperienceImproved accuracy of radial selections after opening the radial menu, making a selection, and closing the radial in quick succession, with the goal of reducing the number of instances a frag grenade is accidentally tossed at the player's feet instead of a bubble shield.Fixed an issue preventing crewmates' weapon styles from appearing on their loadout display in the prepare screen.ArmoryFixed an issue that was preventing barter weapons from displaying their barter cost on the weapon tile.ZonesPerimeterFixed the exfil countdown timer in the Perimeter tutorial so it correctly displays a full 10‑second countdown instead of briefly flashing “0:00” and disappearing when entering the exfil circle.Cryo ArchiveFixed an out-of-bounds exploit that would allow Runners to refund their gear if they stayed past the run countdown.GeneralIncreased the size of the overflow inventory to address scenarios where items could be lost due to limited overflow space. The full patch notes can be read on Bungie's website. The post Marathon’s latest update makes a major quality of life change to in-match looting appeared first on Destructoid. View the full article
Fishing in RuneScape: Dragonwilds is as straightforward as it comes in terms of casting your line, but unlocking the ability to do so in the first place is a little more challenging. The game doesn't exactly hold your hand or give you a starting rod. Instead, you need to craft your own gear first before learning how to use it... Read more.View the full article
A group of employees at MindsEye studio Built a Rocket Boy have started legal proceedings against management over alleged data privacy violations. As reported by Game Developer, the staff – led by members of the IWGB Game Workers Union – claim that management installed surveillance software called Teramind onto their hardware, and weren’t transparent about what data it was storing. The union says the Teramind software was removed from employee devices in March, following a collective grievance against the company was signed by 40 employees. Read More... View the full article
Most who have played Crimson Desert will be aware of the discussion around main character Kliff and his lack of personality. The gruff Greymane is a man of few words; ‘Alright,’ which he responds with to even the most dramatic of lines of dialogue from other characters, has become a meme within the community. But Kliff’s empty personality is just a part of Crimson Desert’s overall story issues. Certainly, the game has been praised for its open world, combat, and many, many systems. But the story and Kliff himself are generally thought of as the weaker aspects of the game. From IGN's Crimson Desert review: While the world you’ll explore is full of fun stuff to do, the stories you’ll find in it are consistently bad. From the moment you’re introduced to the first of its three playable characters – Kliff, a viking-coded warrior who is on a low stakes revenge quest against another group of barbarians – there’s very little to become invested in, and it only gets worse from there. The story is aimless, the characters are forgettable across the board, the dialogue is often pretty hard to listen to, and there’s an entire multi-chapter arc in the main questline that’s centered on a character who dies offscreen before the story even begins – they continually try to make you care about this person through multiple ******** scenes separated by hours and hours of game time. It’s odd because, with long sequences of talking to your companions and a lot of time spent watching cutscenes as part of the main story, it does seem like Pearl Abyss wanted people to care about this stuff, but almost none of it is really worth paying attention to and much of it is actively cringe worthy. That said, there are also a lot of cutscenes full of cool, anime-style fights – those are pretty sick. We’ve already heard from Pearl Abyss CEO Heo Jin-young on this. Shortly after Crimson Desert came out, he agreed that the story could have been better. "I sympathize to some extent with the disappointment users feel regarding the story,” Heo Jin-young said, as reported by Yonhap News Agency. “I think it would have been nice if we could have done a better job with it. The production team tried to make up for the shortcomings in the remaining time, but ultimately, we focused on strengthening the gameplay, which is what we do best." Similarly, Alec Newman, the voice actor behind Kliff, has revealed how the story and characters changed significantly during development, explaining: “After a while, there's only so far you can go with him [Kliff] kind of being… not flat, but kind of stoic. Now, I know that as a Scotsman myself, I know what that means. But it's very very hard to play 150 hours with somebody who doesn't give anything away ever. So what's been rewarding is that as people have played through over a 100 hours, they've found bits of Kliff that do speak of something more emotional sometimes.” “The whole Greymanes thing, after about two-and-a-half years, they decided they really wanted that to resonate,” he continued. “This idea of family and trying to bring something back together. I think that's the main story strand of the game, or the only story strand of the game when you begin it. “And so that was the bridge point. I don't want to say they started panicking, but they were like, ‘Oh yeah, we really want this. We really want Kliff to care about his comrades.’ And I said, ‘Well, he does, but you haven't written that monologue.’ So we brought it in gradually and wherever we could, we attended to it. Wherever we were given something that could be slightly humorous, we tried to bring that out. “But I'll be honest, those moments were fewer than they could have been.” Now, the performance capture actor and model behind Kliff has chimed in. In a reddit AMA, Trevor McEwan, a ********* actor based in Korea, was asked whether Kliff’s "detachment" was deliberate. McEwan replied to suggest it was, and that Kliff is actually suppressing his emotions throughout the story. Posts from the crimsondesert community on Reddit .reddit-embed-wrapper iframe { margin-left: 0 !important; } “Everything was done intentionally for the most part from my interpretation of Kliff and his character,” he explained. “He has a lot going on under the surface but is very guarded of that. The family he made with the Graymanes and their mission is the most important thing to him. So he attached himself a lot to that.” McEwan also responded to a question pointing out the barebones plot to say Crimson Desert excels in other areas. “Yeah, I get that, but I think what it lacks in narrative it more than makes up for in other aspects,” he said. “There's also lore hidden across the world as well, if players don't mind a bit of reading.” This will all make sense to anyone who’s played Crimson Desert, whose story has become the subject of criticism. While some players are perfectly happy treating Crimson Desert as more of a sandbox game than a story-driven adventure, most agree that the actual plot, storyline, and characters leave a lot to be desired. Still, Crimson Desert is a monster hit, selling over 5 million copies in less than a month. We’ve got plenty more on Crimson Desert, including praise from the director of The Witcher 3, a hidden food consequence system that a modder has restored, and an impressive character creator mod. We recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You (we’ve got 28 and counting!). We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Move over Game of Thrones, another HBO show might be ready to axe some of your beloved favorites. A second season of Rooster, the breakout comedy starring Steve Carell, Danielle Deadwyler, John C. McGinley, Phil Dunster, Connie Britton, and more, was recently announced. But a batch of new episodes doesn’t necessarily mean you can expect all of your favorite characters to return, according to McGinley, who portrays Ludlow College president Walter Mann. “As Season 1 progresses in academia at Ludlow College, everyone is expendable,” McGinley said ahead of Rooster’s Episode 7 premiere. “I can tell you [that] without wrecking things since I don't know anything [about Season 2].” McGinley has worked for years with executive producer Bill Lawrence on Scrubs, another show that moved on from core characters (see Scrubs Season 9). Getting to work with Lawrence on Rooster was a completely different experience. “That’s like riding a bike,” McGinley said of his time playing Dr. Cox on Scrubs. “At 16 hours a day for the better part of 10 years, those rhythms are very familiar to me. [With Rooster] Bill said, ‘I'm going to steal your life.’ I didn't really know how to process that. Bill said, ‘I want this to be an exercise in restraint, and I want to see it as flat as possible.’ That's not Cox. That's a point of departure just rhythmically. Walt is a desperately, deeply lonely guy. Next to my wife, Billy knows me better than anybody on the planet. I don't curate what Bill's doing with Walt.” In addition to his relationship with Lawrence, McGinley was eager to join the cast of Rooster for the chance to work with Steve Carell, who plays bestselling author turned college professor Greg. He says that his favorite scene with Carell so far is one that occurs in Episode 7. “When I list the transgressions that I've come up with so far, and then Steve fills it in,” McGinley said. “The syncopation of it is so perfect and the way it's shot with the dueling singles — that's a perfect example of [Lawrence's] musicality. On the day it felt so rhythmic. And then that cut together was just genius.” With Rooster being released during the same timeframe as the Scrubs revival, McGinley had the rare opportunity to revisit an iconic character while building a completely new one from scratch. And both are at the center of the Bill Lawrence multiverse. I asked McGinley what he thought would happen if Dr. Cox and President Mann ever encountered each other in Mann’s famous backyard hot house. “I don't think Walt would bring Dr. Cox into the hot house. Those are not birds of a feather,” McGinley said. “I don't think they would get along. I don't think Walt would put up with that kind of nonsense. And Dr. Cox would no sooner waste his time in a hot house than miss an opportunity to have a bourbon. I don't think Walt would allow him on the property.” Rooster airs Sundays at 10pm ET/PT on HBO and HBO Max. Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic ****, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton View the full article
RAM prices skyrocketing. Check. CEO using Chat-GPT for legal advice? Check. The aforementioned advice spectacularly backfiring? Check. Neil Druckmann teasing The Last of Us 3 despite the second game having the perfect ending. Check. Troy Baker starting his own game studio? Wait a minute. I didn't have that on my bingo card for 2026. Read the rest of the story... RELATED LINKS: If The Last of Us hasn't broken your heart yet, grab it at half price in the ****** Friday sales The Last of Us Part 2 system requirements Best Last of Us Part 1 settings on PC and Steam Deck View the full article
Resolution Games announced today that it’s launching its first-person action game, Spatial Ops: Campaign Edition, on Apple Vision Pro. According to the developer, this marks the sixth title it’s launched on Apple’s mixed-reality headset, as well as one of the first shooter games. The game is currently available to buy on the Vision Pro’s App Store for $9.99 and requires spatial game controllers such as PlayStation VR2 Sense controllers. According to Resolution, this version of the game utilizes the Vision Pro’s 4K capabilities to enhance environmental integration, putting enemy portals into the player’s real-world environment. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } This article is free — just create an account Join GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post Resolution Games launches Spatial Ops on Apple Vision Pro appeared first on GamesBeat. View the full article
AMD finally delivers dual 3D V-Cache on Zen 5 with the 9950X3D2, but does twice the cache translate into real gains? We test performance, power, and value to see if this flagship makes sense. Read Entire Article View the full article
Becoming the top striker in Locked 2 isn't just about the size of your ego. You need to understand the game's features and know which weapons, traits, and flow types to choose to maximize your playstyle. That's where our list of Locked 2 Trello, Wiki, Discord, and other links will come in handy! Read below how to unlock your inner Yoichi. Locked 2 Trello, Wiki, and Discord Links + Guide Image via MOMENTXM Here are the resources for you to learn the most important info about Locked 2 before you even leave the locker room: Locked 2 TrelloLocked 2 DiscordLocked 2 YouTube ChannelLocked 2 WikiLocked 2 Game PageLocked 2 Roblox Community Out of the linked pages above, the Locked 2 Trello contains the most information about the game mechanics. You've got several categories to browse, including Game Features, Weapons, Traits, and Flow Types. However, bear in mind that the Trello is for the precursor version of the game, Locked, which has been thoroughly reworked into Locked 2. In other words, some of the features that you find on there might not be up-to-date with the new game. For deeper dives with community engagement, you should join the Discord server. Besides having the latest on the game, this is, of course, a great place to learn whatever interests you live from other players. The YouTube channel is also good to explore, as it contains showcases for several Weapons and Traits! That's all you need to start exploring this Blue Lock Roblox experience. And if you'd like a ton of Yen to get you started, check out our Locked 2 codes! The post LOCKED 2 Trello, Wiki, and Discord appeared first on Destructoid. View the full article
The Division 2's server maintenance on April 23 is now over, but if you're hit with a login ******, then you're not the only person. Players trying to gain access to the servers immediately after the maintenance has been put into the ******, where they need to wait for a chance. This guide will briefly explain why you might be seeing their ****** and how you can avoid it. The Division 2 login ****** explained The login ****** in The Division 2 is in place to ensure that the server load remains smooth. When the game has been down for a few hours, chances are that many players might try to login at the same time. The game is available on both PC and consoles, which also raises the number of players who try to start their session. Screenshot by Destructoid The login ****** ensures that players enter the servers systematically, which also reduces the chances of an outage. This ****** applies to players on both PC and consoles. However, the ****** deactivates automatically when the logins have subsided. I have never experienced the ****** when there hasn't been any maintenance involved. If you want to play immediately post-maintenance, there's no way to avoid the ******. You should also refrain from quitting the game, as it will put you on a fresh virtual line of players. The only option is to wait for your turn patiently until you can start the game and access your save. If waiting in the ****** irritates you for some reason, the ideal solution is to simply wait. Once an hour or two has passed, the ****** should disappear on its own. You should be able to login directly without any extra seconds or minutes of waiting. The post Why is there a login ****** in The Division 2 appeared first on Destructoid. View the full article
Runescape Dragonwilds has been consistently pumping out content, and it's already vastly improved from what Jagex initially offered up when the survival game entered early access this time last year. It's not the perfect Runescape package just yet, of course, but today's introduction of new skill Fishing is bringing it one step closer. But that's not all that's arriving with the fresh update, as three new quests, including two reimagined RS classics, two new activities, and some excellent quality-of-life improvements are also set to expand the experience. Read the rest of the story... RELATED LINKS: Runescape Dragonwilds is bringing us to Dowdun Reach this month, but I'm more interested in its skill capes Runescape Dragonwilds' first major update is one big poison swamp, but at least we get mounts Runescape Dragonwilds system requirements View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.