Game of Thrones has no shortage of incredible and iconic locations across Westeros, many of them as legendary as the franchise's characters themselves. From the imposing walls of the Red Keep to the icy halls of Winterfell, the jagged peaks of Dragonstone, and the dreaded Moon Door in the Eyrie's High Hall, these locations have become inseparable from the stories that define the Seven Kingdoms. View the full article
A massive leak of Steam achievements has revealed new details on dozens of upcoming games, including Kingdom Hearts 4. Revealed through the game's Steam achievements are several new worlds for Kingdom Hearts 4, including one for the Star Wars franchise. While these worlds have not been officially revealed, the datamined Steam achievements points towards them being accurate to the final game. View the full article
After 60 years, Star Trek has become one of the greatest and most enduring science fiction franchises of all time, building a universe that has survived and evolved across generations of television, film, games, books, and more. Much of that staying power comes down to its extraordinary cast of characters, many of whom have become cultural icons. View the full article
The 2026 Rocket League World Championship Finals will be broadcast at 50 AMC Theaters across the United States. The Finals take place on Sunday, September 20. That day, fans can show up to participating AMC Theaters nationwide and catch the action on the big screen. The competition will stream live from Dickies Arena in Fort Worth, Texas, where 20 teams will throw down for the chance to win $300,000 out of a staggering $1.2 million prize pool. The total broadcast will last approximately eight hours. Tickets are currently on ***** at participating theaters, with adult tickets priced at $19.49 ($22.18 if booked online). Only a few of these theaters are showing the Finals, and tickets are selling out fast, so make sure to grab yours quickly if you want a front row seat to see who gets crowned the 15th Rocket League World Champions. Most major esports tournaments are streamed on Twitch, with viewers receiving special drops that can be earned by simply watching on the platform. AMC Theaters has already thought of this, and is giving fans commemorative Rocket League tickets that include codes to redeem the drops that they would normally get watching the competition on Twitch. “Such a big part of the magic of movie theatres is their ability to bring people together for unforgettable shared experiences, and a live event like the Rocket League World Championship is a great example of that," Ellen Copaken, SVP of Business Development for AMC Theatres, said in a press release. "We're excited to give fans the opportunity to watch esports' biggest stage unfold live on massive screens, surrounded by fellow Rocket League fans.” A full list of the participating theaters can be found at the link embedded here. This isn’t the first time an esports tournament has been shown at a theater; last year, the League of Legends Worlds Finals in Chengdu, China were shown in select theaters across Europe, the Middle East, and Africa. Riot did the same for the Valorant Champions Paris Finals, which also screened in certain cinemas throughout EMEA. AMC’s decision to broadcast esports is the latest unique move from the brand after it founded a film distribution company to help get smaller films into theaters. With small-budget projects like Obsession and Markiplier’s Iron Lung proving to be hits at the box office, AMC is stepping in to capitalize on the trend and bring art to the masses. View the full article
Mark Cerny, PlayStation's lead systems architect, says he's "nearing the end" of his career and wants to "pay it forward" by investing into future generations of game developers. His method of doing that is teaming up with The Game Awards host Geoff Keighley and forming The Nova Games Foundation, which will award grants to aspiring developers worth hundreds of thousands of dollars, potentially for decades to come. Cerny and Keighley tell Game File the plan is to give $100,000 to each of 20 young game designers every year, with eligibility for up to $500,000 more for the most promising projects. Meanwhile, Nova will do its part connecting developers with publishers and marketing their games, but it won't profit financially from any of its investments. Meanwhile, recipients will be free to work with publishers of its choosing and determine which platforms their games are available on. Applications begin in December for the 2026 to 2027 class of 13 college programs across eight countries, including New York University, the University of Southern California, Scotland's Abertay University, France's Cnam-Enjmin, Germany's TH Köln, and Australia's Royal Melbourne Institute of Technology. "I've always wanted to give back, but given my role in the industry, I've never felt it appropriate to commercially invest in games," says Keighley. "I've never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren't taking equity or looking to recoup the grants. The return we're hoping for is creative—helping new voices make games and find their footing. "Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us." (Image credit: PlayStation via YouTube) One key developer already recruited by Nova is Josef Fares, lead designer at Hazelight Studios, the company behind hit co-op games It Takes Two and Split Fiction. "I'm proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life," Fares says. Cerny and Keighley are looking for other high-profile games industry figures to join the cause, and Keighley says "dozens of leading game directors" have already shown interest. Cerny hopes Nova can grow "over the next 10 or 20 years." "The industry has changed immeasurably since I started in games in 1982," he says. "These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them." Here's hoping one day this list of upcoming games includes some Nova recipients. [/url]View the full article
If you were alive and sentient in the nineties you probably harbour some fondness for the "big box" PC games of yore. Back then, rather than buy an ephemeral digital license for a game, you'd head to a store to buy a huge box bedecked in lavish art, inside which you'd find a handful of 3.5-inch floppy discs or a CD-ROM, usually a substantial glossy manual, and if you were lucky, maybe even some extras like stickers or drink coasters... Read more.View the full article
Despite releasing during an incredibly stacked month for gaming, The Blood of Dawnwalker has been a smashing success so far with millions of sales and positive reviews galore. Although the launch hasn't been without a few performance hiccups or gameplay concerns, the breakout RPG has already set a high bar for the month alongside Onimusha: Way of the Sword. View the full article
We’re rapidly approaching three years since the world got its first look at Exodus. A lot has happened in the world since 2023 - many games have come and gone in the span between. It would be fair to question if Exodus has kept pace with the movements of the market. Happily, all this time has gone to good use. Developer Archetype Entertainment, backed by legendary tabletop game publisher Wizards of the Coast, are now on the downhill run on this science fiction sprawler and it’s finally time to wrap our mitts around a gamepad and get stuck in. Archetype is rightly avoiding Grand Theft of Your Time in November and touching down on April 7, 2027 instead, so now’s the perfect time for a progress check-in. Here are Five Things You Need to Know about Exodus. 1. YOU’VE GOT TO STOP THE ROT Exodus’ story focuses on the practical and sometimes heartbreaking effects of time dilation, where days of interstellar space travel for the player mean decades passing for loved ones back home. Players take on the role of “Traveler” Jun Aslan, this game’s Commander Shephard, but with heartthrob hair and a charming disposition. He is the stalwart son of famed veteran Traveler, Orion Aslan, but through happenings as yet unclear, Jun starts the game as a humble salvager on a dying world overrun by a technovirus known as The Rot. To save your planet, which every good hero should aim to do, you must reclaim your father’s legacy and stop The Rot. Still with me? Good. The Rot, as we understand it, is a byproduct of The Celestials: descendants of the first humans. They’ve evolved far beyond humanity’s capabilities - around 40,000 years more advanced, and are a persistent threat to humanity’s continued existence in Exodus. To further complicate things, Jun is also a genetic crosspoint of sorts; he can, for reasons still unclear, interact with Celestial technology, imbuing him with special active abilities - sort of a techo-blend of Psy attacks and quasi-magical spells (but I’m sure the game has detailed lore that will explain the context better than I can). In practice, just like Mass Effect, you’ll be upgrading these abilities throughout the journey, triggering all sorts of cool effects, environmental modifiers, attacks, defensive techniques and so on. 3. THIS IS HOW EXODUS PLAYS Back to the mission, and Jun’s goal is to set down inside the hangar bay of a large orbital space station that houses a race of Awakened Frogs known as the Kay from the planet Lidon. The Kay have been exploited and driven into exile - but all is not lost! One Kay, catchily named 42C, has developed a soft spot for human music - thumping heavy electronica - and is eager to help guide you. Your offside for the mission is the equally swishy-haired, but slightly stiff Suliman: a dark-eyed representative of a powerful faction that Jun must align with. Why? Because their support will enable you to get your hands on some critical parts that will allow your ship to travel between star systems. There’s no free lunch, even in the cold of space. Anyway, the opening sequence lets us appreciate the gorgeous facial animations delivering engaging and nicely performed dialogue sequences from decorated Narrative Director and writer Drew Karpyshyn and his team of ex-Bioware, Naughty Dog and 343 alumni. Again, there’s an instant fee ling of Biowaresque familiarity, thanks to a sharp script, infusing the characters and scenarios with plenty of personality. In practice, it’s clear the team has studied what makes the genre leaders successful. Mass Effect’s team directing mechanics are implemented almost identically, for one. That’s a good thing, insofar as I was able to jump into a mission that takes place a couple hours into the start of the game and not feel completely overwhelmed. We start in a micro-gravity environment, making our way into the guts of the ship. Jun can sprint, jump, grapple, dive behind cover, roll and dodge attacks, and scale up ledges. Jun’s an agile fella and you’ll rarely feel constrained. In true action-RPG form, you’ll be spending a good portion of time dealing out commands to your squad in slowed-down time. The radial menu pops up and pumps the brakes on the game speed, allowing you precious seconds to target enemies and ****** up your squad’s preferred attacks and manoeuvres. You can, of course, just duke it out guns akimbo, but the game urges you to play around with a raft of abilities: aerial bombardments, stealthy teleportation attacks and such. These squad attacks can be timed up for combo damage too, which is a nice touch. We pushed forward through hallways and tunnels, activating mechanical ledges, grappling up platforms and activating switches. You’ll be collecting resources, crafting ammo, unlocking new items, weapons and skills as you do. It’s what you’d expect in a game of this nature, and so far, Exodus is delivering the goods. 4. YOU’LL BE MAKING HARD DECISIONS Eventually we meet up with a couple of Awakened Frogs, who compel you to help them - and put you at odds with Suliman at times. The story doesn’t shy away from dark themes and puts you in positions that force you to make hard decisions. Do you sell out an entire species for immediate gain, or risk it all and keep your chin held high? Later, I came upon an injured enemy and I was posed with further ethical dilemmas. Yes, you’ll be choosing from morally grey responses to many situations and your teammates will judge you based on how just firm your backbone is. In Mass Effect, you were leaning towards Paragon or Renegade. In the Exodus-verse, your choices put you in either “Paladin” or “Immortal” baskets. I’m a softie (Paladin), because I like to help the injured, rather than doom them - but you do you. It is nice to see a return to branching dialogue trees and vastly different outcomes. I won’t spoil the mission’s various encounters, but I had a great time trading barbs with an uptight robot and the game certainly rewards you for being ruthless. The mission culminates in a final ethical quandary - and the whole situation devolves into a down and dirty fight with a gigantic Awakened Grizzly Bear. Yes, you’ll fight space bears. Be still my heart. It’s a great demonstration of the importance of mastering your abilities and coordinating your squad - but I did feel bad killing the bear. I guess you’re supposed to. I played through this mission twice and explored the different outcomes - but both resulted in a messy end for one particular character, so the game definitely steers you towards certain outcomes. Regardless, you’ll have a great time along the way. Hopefully there’s room for some diplomacy now and then for the pacifists out there. 5. THIS IS JUST THE BEGINNING Our time with Exodus was brief but tantalizing. Questions remain around the time dilation concept, for all the sales pitching around that feature. I’m also unclear on the overall structure of the game - which I feel is integral to selling the epic setup. Just how linear is the story? Are there more space bears? These are the big questions. Undeniably, the game shows a lot of promise. Terrific production values throughout, a great score punctuated by weapon fire that chimes and beats in time with the music. Little touches like that stood out to me more than the almost-textbook gameplay implementation. I suspect there is a hell of a lot more under wraps though and I look forward to rolling back those covers. “Space opera” is a term that gets bandied around, sometimes at a stretch, but Exodus arguably deserves the moniker. In my mind, operas demand a certain emotional depth or resonance with the audience; the story is about the characters in the universe, rather than the science and technology propelling them forward. Exodus has plenty of the latter of course, but the interplay matters just as much. What we’ve seen and played so far is shamelessly like Bioware’s take on action-RPGs and far flung universe-building. I cannot wait to keep playing this. Playing through, I didn’t realise just how much I missed this style of intelligent RPG-forward storytelling in an atmosphere of hardened science fiction gunplay and strategy. With a bona fide new Mass Effect installment coming in the next couple years (talk about a broad window), there’s plenty of time for Exodus to pull in a swathe of fans looking to lose themselves in the infinite void. IGN was a guest of BiliBili for this preview event. View the full article
Now that House of the Dragon Season 3 has wrapped up, Game of Thrones fans have plenty to discuss over the next year or so before the show's final season eventually airs on HBO. The season introduced several controversial changes to some of George R.R. Martin's most beloved chapters in Fire & Blood, particularly the events surrounding the battle at Tumbleton. View the full article
Sony is set to give physical PlayStation games the axe in 2028, and it's a safe guess that other console manufacturers will follow suit. But PC has already been effectively digital-only for decades, despite the platform arguably having an even greater legacy when it comes to physical media. Now DRM-free storefront GOG is stepping up its efforts to preserve the good ol' PC gaming experience with a new way to enjoy the classic big box experience. As part of GOG's Preservation program, Myst, Descent, Hitman: Codename 47, Star Trek: 25th Anniversary, and Armikrog each now include "an interactive 3D scan of its real, physical box art," according to the announcement. "We had the actual boxes scanned – front, back, spine, the works – and turned into rotatable 3D models you can download after purchase and open right in the 3D viewer that’s already built into Windows and Mac. No extra software, no plugins. Just spin the box around on your screen like you’re holding it." If that kind of thing sounds familiar, you might have seen Big Box Collection. This is a fanmade website dedicated to letting you look at extremely sharp 3D models of big box PC games right from your browser. Frankly, I'm constantly astounded by just how much fun it is to spin these digital boxes around. Those scans look real good. And GOG isn't just lifting Big Box Collection's concept wholesale. It's also working with Benjamin Wimmer, the creator of the project, to offer "flat, printable versions of the same box art, so you can cut, fold, and glue your own physical big box at home. A proper papercraft project for anyone who misses shelves full of PC game boxes." Game preservation isn't just – or even primarily – about making sure the games themselves remain available on modern stores. Preserving the full context around those games, including their packaging and the items included in the original box. That's especially important for the old-school PC games that GOG specializes in, since those titles often included all kinds of essential books, maps, and supplements that were part of the full experience. "What we definitely need are heroes to step forward and take good care of our games," Wimmer says in an interview for GOG. "Christopher Nolan stepped up to have Kubrick’s 2001 unrestored and thus preserved for us to experience it as envisioned and I’m sure there are gonna be heroes doing the same for games." The Witcher 4 probably isn't coming to PS5 with a physical disc, CD Projekt Red boss says, but fans will still get something to "open up and enjoy." [/url]View the full article
Akira Nishitani, one of the original designers for Street Fighter 2 and Final Fight, expressed an interest in rebalancing Super Street Fighter 2: Turbo — over 30 years after its release. In September 2026 — 32 years after Super Turbo hit arcades in 1994 — Akira Nishitani, a legend in the fighting game world and a veteran of the industry, shared a post on X/Twitter with the wild concept of rebalancing the game after so many years. “Is it okay to tweak [Super Street Fighter 2 Turbo] again?” he wrote, as spotted and translated by EventHubs. “I wasn't really involved much, but if it's possible, I'd kinda like to give it a shot. Sorry if it turns into a nerf fest, lol.” スパⅡXを再調整するのアリですか? 私はほとんど関わっていなかったのですが、もし可能ならやってみたいなぁ。 ナーフ祭りになったらすみませんw — 西谷 亮 (@nin_arika) September 3, 2026 While Capcom has re-released a slew of its older fighting games over the years for various retro collections, we can’t imagine we’d get a totally rebalanced version of the original SSF2T, one of the most iconic titles in the Street Fighter 2 series. That being said, Nishitani himself believes that it deserves a second pass, though some members of the fighting game community aren’t so sure they agree with him. For instance, James Chen, a longtime fighting game commentator and fighting game community (FGC) historian, believes such changes wouldn’t be well-received by players, given how beloved the title is and how fondly it's remembered. “It’s dangerous, as so many love Super Turbo as it is. Many logical changes would be bad, to be honest. Removing, for example, Chun’s ability to store her Super would make her less interesting, while removing Honda’s stored Oicho Throw makes him more interesting (to fight, that is),” he explained. “SSF2X, despite all the unbalanced stuff, is still a pretty loved game with a pretty active scene despite being +30 years old, so even if you want to balance it, you should be pretty careful with what to change,” another player warned. It’s also worth noting that Nishitani no longer works at Capcom; he founded his own game development company, Arika, in 1995, where he continues to make games to this day. Fighting game fans might know the studio best for Fighting EX Layer, a spiritual successor to the Street Fighter EX series of the mid-90s. Capcom has pulled off a few new spins on Super Street Fighter 2 Turbo over the years; in 2008, the company released Super Street Fighter 2 Turbo HD Remix, which was well-received by critics at the time. And in 2017, it released Ultra Street Fighter 2 for the Nintendo Switch, a remixed version of the game with updated graphics, additional characters, and balance changes — but with the current success of Street Fighter 6, it’s anyone’s guess as to whether or not Capcom is interested in overhauling its original older games once again. View the full article
Godzilla is as much an unkillable force in the realm of media as he is an immovable object within his own kaiju-infested universe. Despite weathering numerous abysmal adaptations, the king of the monsters frequently returns for yet another outing, his undeniably mesmerizing presence and the potential for abundant perspectives on the ground-stomping monolith demanding repeat performances regardless of the film, series, or video game he appears in. View the full article
Benjamin Burnley, lead singer and guitarist of the rock band Breaking Benjamin, took five minutes during a concert in Holmdel, New Jersey, to rant about his feud with a fellow Fallout 4 modder. If you didn’t know Benjamin Burnley was a big gamer, now you do. He announced this information during a concert on Sunday, September 6, revealing that he’s an “amateur modder” for Skyrim and Fallout 4. Lately, he’s been beefing with a fellow modder over a mod he recently created for Fallout 4 that allows users to play the game in first-person. He thinks it’s a pretty solid mod — but the other guy just doesn’t see the vision. His spiel was caught on video by a fan at the concert, who posted footage of the moment on Reddit under the name ‘im_all_ears.’ “I just made a mod that makes it so that when you’re in first-person, you stay in first-person. You see your body in first-person. You go to your workshop area in first-person, and third-person still works. So, I want you to go and download that f**kin’ mod,” Burnley began. “More importantly, I wanna tell you why I’m doing this. There was a modder — so, there’s like a clique, there was a modder in the community that was really mean to me and bullying me and saying, ‘Oh, you mod is sh*t, you don’t know what you’re f**kin’ doing, so I'm doing this every ******** night, and blowing his ******** downloads out of the water. Please help me destroy this f**kin’ jerk. I’m not even gonna say his name, but he’s a d**k, and f**k him.” Production even posted the name of the mod on the venue’s big screen, along with Burnley's Nexus Mods username: “True First Person Mod by killemloud.” “Even if you don’t play that game, go download it. It’s on Nexus Mods,” he urged. “And tomorrow, I better see all those downloads going up. …This is for people who love mods. I’m uploading the update for it. You know, when you post a mod, you’re supposed to be able to grow and learn, and make it better. And right off the bat, this f**kin’ a**hole was s**tin’ on my mod, and he ain’t lettin’ me update it. So that’s what happened.” While there were quite a few gamers in the crowd who couldn’t get enough of this humorous feud, one or two vocal fans yelled at Burnley to “play some music” rather than rant about Update 1.2 for his first-person mod. The entire spiel took nearly five minutes, and it has since gone viral across social media for the reasons you might expect. Local Man Benjamin Burnley interrupts a Breaking Benjamin concert with a rant about his True First Person 1.2 Fallout 4 mod byu/im_all_ears inFallout .reddit-embed-wrapper iframe { margin-left: 0 !important; } “No way Ben makes Fallout 4 mods, that's insane lol,” one wrote on Reddit. “Benjamin Burnley makes gaming mods?! The f**k? That’s awesome!” another said. Breaking Benjamin was also famously featured in Halo 2, but there’s oodles of celebrity gamers out there; most recently, Obsession star Inde Navarrette went viral for having a Twitch channel, where she streamed games in the Call of Duty series and story-based titles like The Last of Us, while Samara Weaving — recently cast as Emma Frost in Marvel’s upcoming X-Men movie — received praise for being such a hardcore gamer that she takes her PlayStation 5 with her on the road while she’s filming movies. Image Credits: David A. Smith/Getty Images View the full article
Those who remember PC gaming in the days before Steam may have fond memories of the "big box" packaging that made those games stand out as shelf eye candy and sought-after in-home collectibles. Today, PC gaming platform GOG is hoping to reignite some of the nostalgia for those days by adding downloadable 3D models and printable, foldable high-res packaging scans for a handful of PC games on the platform. Thus far, the "Printable Big Box" collection on GOG is limited to just five games: Armikrog, Descent, Hitman: Codename 47, Myst, and Star Trek: 25th Anniversary. Players browsing those games on the GOG store will now see "3D Boxes" listed among the included "Goodies" before purchase. Owners of those games on GOG can download a ZIP file containing a version of the box art as an animated 3D object file (in an easy-to-open GLB format) and a "flat printable template" in PDF, SVG, and Adobe Illustrator formats. Those downloads allow for what GOG calls "a proper papercraft project for anyone who misses shelves full of PC game boxes." The 3D model animates to show the front flap opening. Credit: GOG "Physical media doesn’t survive the way software can—boxes get lost, crushed, thrown out," GOG writes in today's announcement. "Scanning them, and letting you print your own, is preservation in a different shape: the same mission that keeps these games running on modern PCs, applied to the objects they used to come in." Read full article Comments View the full article
Elden Ring players were happy to discover there was a glitch that made the game's new $5 Tarnished Pack DLC appear in their multiplayer kingdom, even if they hadn't paid for it. But developer FromSoftware has speedily issued a patch stopping players in their path. "Patch 1.17.1 has been released for #ELDENRING," says the official Elden Ring account on Twitter. "This update fixes an issue in multiplayer where, under specific conditions, DLC-specific items could be obtained when not normally eligible. No additional content is included. Thank you for your support, Tarnished." After Patch 1.17 introduced new, paid content that comes included with Elden Ring's fresh Switch 2 edition – the $5 pack contains the Idus Knight and Heavy Knight starting classes, plus more weapons and glamorous horse armor – a helpful bug made it so players with DLC items would automatically spawn copies of those items as pick-ups when entering a multiplayer game with someone who didn't have the DLC. It was the Lands Between's equivalent of dollar bills raining from the sky. But Patch 1.17.1 smacks players' wrists and tells them to get their own $5. While Elden Ring fans can still trade DLC items with each other, including with people who don't own the Tarnished Pack, they can no longer enjoy a bounty of doubles. And they are not happy. (Image credit: Bandai Namco) One exasperated Twitter reply says to the official Patch 1.17.1, "In other words someone found out how to get the $5 Tarnished DLC stuff for free. It should have been free anyway, guys. Charging $5 for a few pieces of gear is the biggest L From Soft has taken in a long time." "I'll get downvoted for this, but it's crazy they released a whole patch for something as harmless as this," another player reacts in a Reddit thread on the topic, "but they can't bother to give us more balance or QoL changes. You know stuff that would actually improve the game's experience?" "People love to claim that From soft is somehow beyond criticism," says another Reddit comment in the same thread, "but this was clearly a financial decision. They want more money from people. Simple as that." As much as it pains me to agree as a hardcore FromSoftware fan (I've played all the games more than once, I've watched a total of at least 100 hours of lore videos), I do. The Tarnished Pack DLC is the developer's first experiment with something close to "microtransactions," and I have to try hard not to see it as the first ember in a house fire. Usually, I fail. But it's clear from Patch 1.17.1 that FromSoftware has the opposite reaction – if $5 DLC is an ember, it wants to keep it glowing. Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules. [/url]View the full article
Riot Games confirmed that League of Legends will finally receive team voice chat as an in-game feature nearly 17 years into the game's lifespan. As one of the most popular free-to-play titles available, League of Legends continues to see millions of daily active players log in from around the world. View the full article
It's hard to believe Star Trek has been around for 60 years now, and this year has already been absolutely stacked with exciting announcements for longtime fans of the franchise. And as we celebrate Star Trek day today (September 8) during the franchise's 60-year anniversary, it looks like things are just getting started, with Star Trek paying homage to some of its greatest characters in grand fashion. View the full article
I’ve always found old horror films tremendously entertaining. When my grandmother, my mother, and I struggled for something to watch, returning to the old classics like JAWS or one of the Friday the 13th films was just another Saturday without the box office. So, when I realized Illfonic was working with Gun Interactive to make another asymmetrical horror title, but this time based on the mythical Michael Myers (not Shrek) in Halloween: The Game, I knew I had to see what lurks in the shadows in Illfonic’s latest offering. It turns out Halloween: The Game is more asymmetrical horror, for better or worse. What Illfonic and Gun Interactive bring to the table is another tried-and-true, faithful romp through a horror license, retelling the mythos, and bringing a 70s slasher film to the 2020s in an interactive multiplayer title that has some of the highest highs and the lowest lows. Halloween: The Game is a fun horror title, but don’t expect it to change the formula more than just “now ... Read moreView the full article
While the release of the next installment in the franchise with Call of Duty: Modern Warfare 4 is only a few weeks away, Call of Duty: ****** Ops 7 is still offering plenty of new content for players to enjoy in its latest season. As noted by Charlieintel on X, in celebration of ****** Ops 7's newest season, 'The Haunting,' Call of Duty's latest entry will be getting a crossover with none other than the Doom franchise. View the full article
Call of Duty's upcoming Halloween event will add the Doom Slayer to the game as a playable operator. As part of what is expected to be the final season of content for Call of Duty: ****** Ops 7, Activision is adding in one of the most iconic protagonists in FPS history: the Doom Slayer. The character will be added as part of The Haunting update, which will be released on September 17. Players will be able to acquire the Doom Slayer operator, inspired by Doom: The Dark Ages, as well as a Doomguy skin which is more in line with the character's look from the original Doom games. Of course, this will all be rounded out with signature Doom weaponry, including the shotgun, crucible blade, and the almighty BFG. The legendary FPS icon will be added on September 24 via an event pass, which players can purchase. There will also be a free tier which will include various items, such as Doom-inspired skins like a UAC scientist and reseracher, weapon charms, and more. The premium tier will have the Doom Slayer operator skin and the more sought after weapon blueprints. The Haunting update will include a variety of other non-Doom content, including a nighttime version of the Avalon map, spooky content and foes in ****** Ops 7's Endgame mode, limited-time multiplayer modes, and new maps. It's one last hoorah for ****** Ops 7 ahead of Modern Warfare 4's release in October, so be sure to hop in and check it out while it lasts. ****** Ops 7 is one of the lesser-recieved Call of Duty games, having launched with a poor campaign and a multiplayer mode that yielded mixed results from the community. The title was partially overshadowed by strong competition such as Battlefield 6 and Arc Radiers, but Treyarch has done its best to support the game with a steady stream of content and updated the game to implement player feedback. The open comms have also rubbed off on Infinity Ward, which has led to Modern Warfare 4 being fine tuned with the community in mind. View the full article
Dragon Quest's signature humor and classic monster scouting and fusion offer a charming if perhaps slightly over-familiar experience. View the full article
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