Arguably one of the most memorable and important periods inGame of Thrones was Daenerys Targaryen's rise to power across Essos. Long before she ever set foot in Westeros, the exiled princess clawed her way to power and became one of the most formidable leaders in the world, liberating the slave cities of Astapor, Yunkai, and Meereen while assembling an unstoppable army and allies that would eventually fuel her campaign for the Iron Throne. View the full article
Former head of Burnout developer Criterion Games Fiona Sperry is doubling down on 2025’s Wreckreation by announcing a sequel is on the way. The news may come as unexpected, considering the lukewarm response to the original, and the fact that the entire team at developer Three Fields Entertainment was placed on notice of redundancy in the immediate wake of Wreckreation’s release, with no further support from publisher THQ Nordic forthcoming. Wreckreation 2 is technically being developed by a new studio called When Tides Turn, although this studio is reportedly staffed by veterans of Three Fields Entertainment. Prior to Wreckreation, ***-based Three Fields Entertainment made Dangerous Golf, plus the Burnout-adjacent racers Danger Zone and Dangerous Driving. Coming to PC, PS5, and Xbox Series X|S , Wreckreation 2 has no precise release date yet – but has only been in development for about three months, according to Rock Paper Shotgun. Wreckreation 2 is described as more compact than the original, trading its predecessor's enormous yet bland and one-note rural map for something that contains a lot more urban environments. The result seems to be something that may be even closer in spirit to the likes of Burnout Paradise than the original Wreckreation, which already explicitly recreated modes, sound effects, and parts of Burnout Paradise’s on-screen presentation. IGN’s November 2025 review of Wreckreation noted its “unpredictable handling, dull open-world map, [and] samey event structure” made it tough to recommend, and that it “feels like a supermarket brand homage to a series of better arcade racers, built with the user-generated content tools of another game.” Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. View the full article
We are all still awaiting the next upcoming Pokémon game with bated breath. Sure, Nintendo has given us quite a good look at what we can expect when the Switch 2 exclusive launches sometime in 2027, but, beyond that, fans have been left twiddling their thumbs, wondering what to play next. There are plenty of other Pokémon games, but it feels like support for Scarlet and Violet is winding down in the wake of Winds and Waves, and Legends: Z-A, for all its strengths, doesn't quite offer the same kind of experience as the classic mainline series. View the full article
France's National Assembly voted 130 to 21 on Monday to ban children under age 15 from social media. President Emmanuel Macron, who strongly supported the legislation, wants to push the law into effect before the new school year begins in September. The bill also bans smartphone use in high schools... Read Entire Article View the full article
It's hard to dispute the fact that The Elder Scrolls 5: Skyrimis still a masterclass of an open-world RPG, which still gets praise and frequent new content thanks to the mods that make it so popular over a decade after release. Even with the numerous re-releases and special editions, however, much of Skyrim's legacy has only been kept alive due to those fan-made expansions that elevate the experience far beyond what the vanilla game could provide. View the full article
Developer BlackJack Studio gave us our first taste of gameplay in fantasy tactical RPG Langrisser: Sea of Sword with a brand-new trailer, and it’s immediately clear that the title marks a significant evolution of the series’ hallmarks and a new era for the franchise. The series began with the original Langrisser in 1991, which was known as Warsong when its English localization came to North America in 1992. That first game established the series’ tactical RPG roots, with a commander-and-troop system that allowed you to acquire new soldiers based on the class of the hero leading the unit. That squad-based combat became one of Langrisser’s defining pillars. Langrisser: Sea of Sword expands on that foundation with a new dual-generals, dual-soldiers mixed combat system. Basically, you can deploy two generals simultaneously and choose one as the commander and the other as lieutenant. The soldier types of both generals can be mixed into the same squad, giving you more options to find strategic combinations that work best. You can also swap your commander and lieutenant generals mid-battle, which alters the skills you have access to and can change the tactical role of the unit. And if you pair certain generals together, they can trigger unique cooperative skills, so you’re incentivized to try different combinations and see which ones synergize best. Battlefields are also much more dynamic, with a wider variety of terrain types and the ability to destroy parts of the environment. You’ll engage the enemy in places like dragon islands and forests, each of which have different mechanics you’ll need to take into account. And elevation differences and the terrain can directly affect which units emerge victorious. Destructible environments also lead to more diverse battle types and new strategic approaches. For example, there are now siege scenarios and fortified positions where you can bring down walls in order to breach them. Or you can destroy bridges to instantly send enemies falling to their deaths and cut off the opposing army’s available routes to advance troops. The battlefield isn’t the only place where Sea of Sword shakes up the usual Langrisser approach. The way you move around the world outside of battle has also been expanded. You no longer progress from battle to battle across disconnected maps, you can actually explore different areas now. That includes being able to run around towns, forests, caves, and other locations. You can find environmental puzzles, talk to NPCs to unlock side stories, gather materials, and find hidden events. You’ll also be able to lay claim to a territory that you can expand and develop as you progress through the game, growing it from a muddy encampment to a fully outfitted military stronghold. The larger, more fleshed out world is paired with a darker, more intense story. You play a nameless protagonist traveling with a mysterious white-haired girl named Eta across a vast empire. You’ll get caught up in a struggle for power between competing factions and have to make difficult choices to survive this unforgiving world. And that world is brought to life by the music of renowned composer Yasunori Nishiki, who has risen to fame thanks to his work on the Octopath Traveler series and built a reputation for emotional, sweeping orchestral compositions. That’s complemented by the hand-painted anime art style to bring the characters and environments to life. Langrisser: Sea of Sword will launch worldwide on mobile, Steam, and PC. Pre-registration is open now and it’s available to wishlist on Steam. For the latest news and updates, visit the game’s official website or follow it on Twitter, Facebook, YouTube, and Discord. View the full article
Wood is a miracle substance that's far too easy to take for granted. Whether it's burning toasty-warm in a fire or providing top-notch heat resistance in spoon form, providing the structural integrity needed to create massive buildings or delicate patterns of the grain to add life to whatever is constructed from it, or just growing out of the ground practically everywhere, wood is one of the most useful materials around. Humanity has relied on wood for millions of years and won't be stopping any time soon, creating anything and everything it can from the natural, renewable resource. With enough wood, you can even give the finger to a soulless corporation while driving them straight to bankruptcy. View the full article
Katsuhiro Harada, former director of the Tekken series, opened up about a hilarious misunderstanding he had with his international fans after revealing Leroy Smith for Tekken 7. Leroy Smith is genuinely one of the coolest characters to ever join the Tekken universe. The Wing Chun practitioner was an instant hit when he was first revealed in Tekken 7, even inspiring cosplays from celebrities like T-Pain. In fact, the ‘Grandmaster of Drip’ was so well-received that ****** American fans started ‘inviting Harada to the cookout,’ leaving the Japanese game director extremely confused. Harada opened up about the humorous exchange in response to a fan on X, who shared a clip from 1985 cult classic The Last Dragon, arguing that Tekken must’ve been inspired by the martial arts movie and ****** culture. In his reply, Harada revealed that after Leroy was announced in 2019, he received a message from the American fan community: “Can we invite you to the cookout for making an awesome character like this?” “Now, as someone from my generation in Japan, I was actually considered relatively good at reading and writing English. By then I’d already been to North America over 50 times, had maintained the English I learned for university entrance exams, and had been communicating with people on Twitter in English long before translation apps became useful, let alone AI translation,” he prefaced. “But honestly… When I saw that sentence, I had absolutely no idea what it meant. In fact, my very first reaction was: ‘Oh no… I’m finished.’” Harada explained that, at the time, he’d been seeing the word ‘cooked’ a lot online, as well as reading articles that were “spreading hate toward video games.” Having learned to associate the word “cooked” with terms like “destroyed,” he was under the impression that fans hated Leroy. “For one terrifying moment, I read it as: ‘Hey… we… we… can invite you to a party where we’re going to beat you up and roast you?’” he continued. “Even though I thought I knew America pretty well, I genuinely wondered if I’d somehow pressed some invisible cultural button that I wasn’t supposed to touch.” Luckily, someone eventually explained the concept of getting invited to the cookout. Harada explained that it was like receiving “one of the highest compliments possible — basically saying, ‘You’re someone we’d trust enough to invite to our close-knit family BBQ, where only real friends and loved ones are welcome.’ “That explanation was a huge relief,” he continued. “Then they started showing me BBQ equipment and ingredients, and I was absolutely shocked that everything was several times ******* than what we have in Japan. Sure, I expected the smoker grills to be huge. But even the tongs and spatulas were enormous, and the meat looked like something I’d only ever seen as loot in an MMORPG. “Looking back now, I honestly regret not immediately flying to the U.S. and accepting an invitation to one of those community cookouts. That really was the perfect opportunity.” For me, this is already a story from a career that spans the past 31 years. I’m probably one of the people in the game industry who has traveled to the largest number of countries and actually met local fan communities in person. So honestly, I’ve been influenced by people and… [Hidden Content] [Hidden Content] — Katsuhiro Harada (@Harada_TEKKEN) July 20, 2026 To end his humorous anecdote, Harada confirmed that he was greatly influenced by several prominent ****** figures, specifically citing Michael Jackson, Wesley Snipes as Blade, Kareem Abdul-Jabbar in Game of Death, and Jim Kelly in Enter the Dragon. “Of course I can’t claim that I fully understand what you call ****** culture. But if we’re talking about the parts that have genuinely influenced me, the cookout story is certainly one of them,” he said. Harada famously left Bandai Namco and the Tekken franchise earlier this year, choosing to open his own development house, VS Studio, where he hopes to create a new fighting game and return to his roots in game development. (Photo by SIA KAMBOU/AFP via Getty Images) Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. View the full article
Out of every Halo game released over the years, few entries in the series have managed to reach the same cult status as its prequel spin-off, Halo: Reach. Even with the release of the latest Halo: Campaign Evolved, one of the only things on fans' minds is what this could mean for the possibility of a similar Halo: Reach remake with the same level of quality and additional content as the newest outing in the franchise. View the full article
While the future of the series was on the rocks for a few years after its controversial sixth outing, Resident Evil is ******* than it's ever been before, with numerous exciting new entries and even classic remasters to look forward to. Capcom has been trying to keep its new projects under wraps, but with leaks suggesting multiple new games for fans can look forward to, it's putting countless other classic series to shame. View the full article
Most players eventually lose the drive to keep grinding a new league, or season, in Path of Exile 2 and simply log off until the next one. Others gather up all their in-game money and spend it on something ridiculous, like an army of 2,000 skeletons... Read more.View the full article
We have just shipped an updated Steam Client update to the Stable channel. General Improved notification settings layout in some languages Restored the full set of options to the 'Maximum Game Resolution' dropdown. They can be found under the 'More Options' sub-menu. Fixed a case where the 'Patch Notes' preview box in Settings->System would incorrectly show an event for the wrong channel. E.g. showing Beta Channel notes when the client is opted in to the Stable Channel. Fixed a ****** when manually starting a game recording. Fixed mouse cursor changing to resize cursor at screen edges. Fixed a case where the controller pairing screen could pop up during controller firmware updates. Desktop Mode Fixed incorrect UI scale being used when in Big Picture Mode. Steam Machine Show Steam Machine Verified information on the game capsules in home, and on the game details screen. Added 'Great on Machine' section to the Library Steam Workshop Re-worked system that managed what subscribed items needed to be updated. Fixed issue with games with older Steam Workshop integration where subscribed item files would be duplicated in different directories. Remote Play Added 59.94 FPS as an available framerate limit Reduced frame drops when the framerate limit is set to automatic Fixed offline devices showing as streamable when they aren't. Fixed overloading the client video decoder when unlimited bandwidth is enabled Fixed mouse coordinates for input-only streaming Fixed very low refresh rate on some systems, introduced in the last beta Steam Input Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand. Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration. Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the "Enable Software Calibration for Steam Controller" toggle. Steam Controller: Fixed Gyro stutter due to IMU timestamp being ignored. Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch. Added support for Turtle Beach controllers for Nintendo Switch 2. Steam Controller Firmware Fixed occasional repeated trackpad samples that caused issues with momentum during trackball mode. Fixed an issue with unintentionally waking host devices while shutting down the controller. Fixed an issue with occasional repeated button presses on the B Button. View the full article
A new Steam Client update has been released and will be automatically downloaded. General Improved notification settings layout in some languages. Fixed a case where the controller pairing screen could pop up during controller firmware updates. Steam Workshop Re-worked system that managed what subscribed items needed to be updated. In-Game Overlay Fixed a case where the in-game overlay could hold a reference and prevent a game which tries to fully tear down and recreate the renderer after a D3D12 device/driver failure from succeeding. Remote Play Added 59.94 FPS as an available framerate limit. Reduced frame drops when the framerate limit is set to automatic. Fixed ****** screen when hardware encoding is disabled. Fixed offline devices showing as streamable when they aren't. Fixed overloading the client video decoder when unlimited bandwidth is enabled. Fixed mouse coordinates for input-only streaming. Steam Input Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand. Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration. Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the "Enable Software Calibration for Steam Controller" toggle. Steam Controller: Fixed gyro stutter due to IMU timestamp being ignored. Steam Controller: Fixed glyphs in Shadow of the Tomb Raider. Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch. Added support for Turtle Beach controllers for Nintendo Switch 2. Fixed the Apex 5 controller showing up as multiple controllers when "Allow third-party apps to take over mappings" is enabled in the FlyDigi Space Station app. Steam Controller Firmware Fixed an issue where trackpad samples could be duplicated and cause issues w/ momentum in trackball mode Fixed an issue with unintentionally waking host devices while shutting down the controller. Fixed an issue with occasional repeated button presses on the B Button. Linux Fixed a ****** when manually starting a game recording. Fixed steamwebhelper ****** when hardware acceleration is enabled on NVIDIA gpus. macOS Fixed chat windows showing over fullscreen game windows when opened in the Steam overlay. VR Fixed a case where Steam claimed that SteamVR crashed on last run when it didn't. View the full article
A new Steam Client update has been released and will be automatically downloaded. General Improved notification settings layout in some languages. Fixed a case where the controller pairing screen could pop up during controller firmware updates. Steam Workshop Re-worked system that managed what subscribed items needed to be updated. In-Game Overlay Fixed a case where the in-game overlay could hold a reference and prevent a game which tries to fully tear down and recreate the renderer after a D3D12 device/driver failure from succeeding. Remote Play Added 59.94 FPS as an available framerate limit. Reduced frame drops when the framerate limit is set to automatic. Fixed ****** screen when hardware encoding is disabled. Fixed offline devices showing as streamable when they aren't. Fixed overloading the client video decoder when unlimited bandwidth is enabled. Fixed mouse coordinates for input-only streaming. Steam Input Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand. Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration. Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the "Enable Software Calibration for Steam Controller" toggle. Steam Controller: Fixed gyro stutter due to IMU timestamp being ignored. Steam Controller: Fixed glyphs in Shadow of the Tomb Raider. Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch. Added support for Turtle Beach controllers for Nintendo Switch 2. Fixed the Apex 5 controller showing up as multiple controllers when "Allow third-party apps to take over mappings" is enabled in the FlyDigi Space Station app. Steam Controller Firmware Fixed an issue where trackpad samples could be duplicated and cause issues w/ momentum in trackball mode Fixed an issue with unintentionally waking host devices while shutting down the controller. Fixed an issue with occasional repeated button presses on the B Button. Linux Fixed a ****** when manually starting a game recording. Fixed steamwebhelper ****** when hardware acceleration is enabled on NVIDIA gpus. macOS Fixed chat windows showing over fullscreen game windows when opened in the Steam overlay. VR Fixed a case where Steam claimed that SteamVR crashed on last run when it didn't. View the full article
It’s been nearly 20 years since The Guild took the internet by storm, but now Felicia Day is comin back with a movie version of the internet show with the original cast. And three hours into the Kickstarter campaign yesterday, Day hit her goal of $1.5 million in crowdfunding and now the pledges have topped $2.7 million. More than 16,450 backers have pledged their money to the show. The Guild’s first episode debuted in 2007 and it highlighted day as an awkward but endearing gamer whose friends played an online game all the time. The show went on for six seasons with 70 episodes altogether. It finally ended its run in 2013. But Day has been trying to get a movie version of the show off the ground for a while, and the demand for the Kickstarter is indicator of its potential. Day turned to Kickstarter in part because Day wasn’t able to convince Hollywood moguls to fund the idea. Rachel Kaser recently had a cool interview with Day about her career in a Boss Mode provide. She recently wrote a book called The Lost Daughter of Sparta, a modern retelling of a Greek myth. Day was also nominated for the BOSS Mode Lifetime Achievement Award earlier this year. Day was also one of the founders of Geek & Sundry, an online-based multimedia company that launched several original series on YouTube (She later sold Geek & Sundry to Legendary Entertainment). She also appeared on Buffy the Vampire Slayer, Supernatural, Eureka and Dr. Horrible’s Sing-Along Blog. The plot of The Guild brought the antics of fans of online games like World of Warcraft to mainstream awareness — or at least other nerds. The Guild was an expression of nerd culture long before Stranger Things made playing Dungeons & Dragons into a cool activity for mass culture. “I’m not trying to prove myself so they’ll embrace me,” Day said in an interview with Kaser. “That ship has sailed. I’m here to prove that my audience is still there. We can make amazing content outside of normal avenues and allow creators to have more control over their work, because it was well-known, back in the day, that I did not sell the IP to The Guild. Now, almost 20 years later, I’m sort of rebooting the whole IP universe.” The post Felicia Day raises Kickstarter funds in a few hours for a movie based on The Guild appeared first on GamesBeat. View the full article
Speaking about the development of Assassin's Creed ****** Flag Resynced, game director Richard Knight revealed at the extent that Ubisoft had to go, resulting in a complete rebuild from the original 2013 title. There's been a lot of positivity around Assassin's Creed ****** Flag Resynced, with longtime fans looking forward to returning to the beloved title and newcomers getting an opportunity to check out the game for the first time. View the full article
Palworld recently hit the tremendous milestone of 40 million players, and its fireball 1.0 update is already sending it speeding toward the next one. Alinea Analytics market analysis lead Rhys Elliott estimates the survival game has already sold close to around 1.8 million copies since Palworld 1.0 launched on July 10. Elliott explains on Substack, "In terms of premium unit sales, our platform estimates put Palworld at roughly 30.5M copies sold, with nearly 86% of that total originating on Steam." We can now christen Palworld "one of the biggest new gaming IPs ever," as Elliott calls it, as it's already amassed something like $700 million in revenue its mere two-and-a-half years of life. In comparison, Pokemon – also known as Palworld's opponent in an ongoing copyright infringement showdown with IP owner Nintendo – hasn't sold over 30 million copies for a single game since Pokemon Red, Green, and Blue in 1996, according to Serebii webmaster Joe Merrick. The entire Pokemon universe nonetheless outsells little Palworld by at least a couple hundred million copies. So, some players on Steam, in particular, are eager to defend fragile franchise Palworld from barking dog Pokemon, as Elliott etsimates 65% of Palworld players are on Steam, compared to 31% of players on Xbox and Xbox Game Pass, and a meager 4% on PS5. (Image credit: Pocketpair) Elliott observes, "English-language reviewers framed buying [Palworld] as an explicit statement against – in their words – Nintendo's anti-competitive business practices, actively celebrating the resolution of Nintendo's legal challenges against Pocketpair." (It's worth noting the lawsuit technically remains unresolved.) Lack of console loyalty radicalizes you. It also activates your Apple Pay. 1.5 million of those total 1.8 million, post-1.0 Palworld copies sold were on Steam, this report finds. PS5 players, in comparison, bought about 300,000 Palworld 1.0 copies, while Palworld sold only another 70,000-ish units on Xbox once it launched in full – probably because the game continues to be available for 'free' on Game Pass Premium. To me, all this makes Palworld a gleaming example of how strong the PC market has become now that Xbox and PlayStation are openly just experts in being unlikeable. Because of the customizable nature of the platform, PC gamers tend to value flexibility, agency, and a sense of ownership. This self-effacing spirit seems to have fueled Steam players rallying around Palworld, itself, in some eyes, a bulwark for free will against Nintendo's angry Gengar eyes. "The console sector is undeniably facing an existential crisis," Elliott says. "If the baseline buy-in for next-generation hardware approaches a $1,000 digital-only box, mass-market growth is effectively dead on arrival. High-priced, drive-less hardware introduces a nuts barrier to entry." "Casual consumers will simply opt out of newer hardware," the analyst continues, "redirecting their time and wallet share toward mobile, PC, or existing hardware." Good for Palworld, bad for consoles. Palworld has been "life-changing," lead says as Pocketpair's survival game hits almost 1 million concurrent players on Steam. [/url]View the full article
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