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  1. Asus is set to reveal the ROG G1000 live on January 5 at 3pm PST as part of its CES 2026 show. Read Entire Article View the full article
  2. There are few controversies in Magic: The Gathering more annoying than the Reserved List, and I imagine there are plenty of WotC workers who wish they weren't constrained by an old promise not to reprint their oldest cards. Read the rest of the story... RELATED LINKS: An MTG card that's older than me just jumped up 500% in price Vivi's back on top thanks to the new Final Fantasy MTG scene boxes Magic: The Gathering teases a white version of Liliana, and the story implications are huge View the full article
  3. There are few controversies in Magic: The Gathering more annoying than the Reserved List, and I imagine there are plenty of WotC workers who wish they weren't constrained by an old promise not to reprint their oldest cards. Read the rest of the story... RELATED LINKS: An MTG card that's older than me just jumped up 500% in price Vivi's back on top thanks to the new Final Fantasy MTG scene boxes Magic: The Gathering teases a white version of Liliana, and the story implications are huge View the full article
  4. After nearly a decade as one of PC gaming’s most unforgiving and influential survival games, Rust is finally heading to mobile platforms in the form of Rust Mobile. Developed in partnership with Tencent publishing label Level Infinite and Facepunch Studios, Rust Mobile is being positioned not as a straight port, but as a fully standalone, mobile-first reimagining of the franchise’s core survival experience. The excitement is strong, as the game amassed over one million pre-registrations for its closed beta test. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } Read This Article Free Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content.Join Now to Start ReadingAlready a member? Sign in The post Rust Mobile brings the hit brutal survival game to a new audience appeared first on GamesBeat. View the full article
  5. Star Citizen developer Cloud Imperium Games has told fans that the Mark Hamill-fronted single-player space adventure Squadron 42 is still on track for a 2026 release date — and not to expect “a long, drawn-out marketing campaign” beforehand. Founder and CEO Chris Roberts wrote in a blog post that CIG is focusing on quality and polish as it moves toward an internal beta milestone and, eventually, a full release for Squadron 42 at some point next year. “We’re confident in the direction the game is headed and are fully focused on delivering,” Roberts said. “We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.” All chapters are said to be fully playable from beginning to end, and “we’ve been playing through the game ourselves regularly,” Roberts added. “Squadron 42 is a large game, over 40 hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.” He continued: “a big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique. “Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.” Roberts, known for creating the Wing Commander series also starring Mark Hamill, showed off a Squadron 42 demo back in 2024. It was heavy on flashy cutscenes, with CGI representations of Hollywood stars such as Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong mixed with on-rails turret action in a huge space battle. The demo ended with a first-person shooter segment as the alien enemy boarded the player’s ship. As for Star Citizen itself, Roberts described 2025 as “the Year of Playability” for the space sim. “It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history,” he said. “That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.” Star Citizen is reportedly set for a full release sometime in 2027 or 2028, or as Roberts has put it, one or two years after the release of Squadron 42. No firm release window was offered in his latest blog post, but he did say next year will see the developer “continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.” Star Citizen is considered one of the most controversial projects in all video games. Over the 13 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. Roberts is said to have confirmed he's raised just over $1 billion for Star Citizen from players so far. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  6. Lara Croft is one of the most popular and iconic video game characters ever. As such, the nearing 30-year-old character has undergone various visual and spiritual reworks over the years, some more controversial than others. It's time for the definitive ranking of Lara Crofts. 9. Lara Croft in the rebooted Tomb Raider film Image via Embracer The Tomb Raider film starring Alicia Vikander is largely a remake of the first game in the rebooted trilogy, with the third act that inexplicably plays out just like the third act of Uncharted: Drake's Fortune. Look it up, it's true, but that's not what we're here to talk about. Sadly, the source material greatly prevents the otherwise very talented Vikander from truly shining here, resulting in what was intended to feel like a more naive and inexperienced Lara. Instead, we get an unoriginal action protagonist that feels like a more diluted and less entertaining version of the character. The movie isn't a trainwreck, but it just isn't fun, and nothing sets it apart from the already-bland source material to entertain fans and newcomers alike. 8. Reboot Trilogy Lara Croft Image via Embracer Having outsold the original two Tomb Raider games combined, the 2013 Tomb Raider reboot is the most successful game in the series. Still, does it really mark the highest point in the series? Unlikely. The problem? Lara herself. The ever-confident badass was replaced by a regular twenty-year-old in an origin story that would seemingly show her evolution into the person we know from the old games, but that evolution never came. Reboot Lara is a completely different person, never one seemingly on the path to what people loved, and not a particularly interesting or entertaining one either. Regardless, you can still have a lot of fun with these games, which, despite being very different from anything else in the series, don't fail to deliver when it comes to entertaining action. 6. Last Revelation and Chronicles Lara Crofthttps://www.youtube.com/watch?v=PamoveF61ww In these two games, Lara goes from just shooting at bad guys who are shooting at her to sometimes killing defenseless people in a cruel fashion. Lara had previously struck the perfect balance as the cold hero who'd save the world and turn in a cool profit in the meantime. In these two games, however, the developers tipped the scales towards the less-heroic side a bit too much. The Last Revelation's Lara was also the first to go through a visual change. Specifically, the narrowing of Lara's shoulders resulted in a model that just felt less athletic than in previous games. Strangely enough, this is a change few ever complained about. 7. Netflix Lara Crofthttps://youtu.be/qi7dJ4FBDow The Netflix animated Tomb Raider series had the unenviable task of merging the Lara Croft from the rebooted trilogy and the one we know and love, but it actually did a pretty good job. Whereas the show itself isn't exactly spectacular, Lara is definitely not to blame here. The people behind the show managed to keep the more humane elements implemented by the reboot trilogy, but spiced it up by making the character genuinely fun and funny. 4. Angelina Jolie Lara Croft When Angelina Jolie got cast as Lara Croft, the Internet enjoyed a rare moment when everyone agreed on something. Everyone believed she'd absolutely nail the role, which marked another rare moment. The Internet was right. From personality to physicality, Jolie got everything right and even expanded upon it with a character arc that felt earnest and heartwarming without betraying the character's known coldness. She was so good that most don't even remember that Daniel Craig was also in the first movie. Regardless of how you feel about the movies themselves, Lara is definitely not to blame here. I rewatched the first one not too long ago, and it's actually much better than I remembered. 3. The Angel of Darkness Lara Croft Image by Embracer Though The Angel of Darkness is easily the ****** sheep of the Tomb Raider family, it deserves some love for its portrayal of Lara. This Lara is definitely darker, though not in the almost outright evil way that we see in TLR and Chronicles. This is a more fleshed-out version of the original character who gets thrown into a much darker story. And that part, at least, works. 2. Original Trilogy Lara Croft Image via Aspyr From a historical standpoint, it's ridiculous to compare OG Lara to any other iteration of the character. You could easily say that gaming was one thing before her arrival, another after she showed up, but Lara's impact went way past the gaming sphere. Lara Croft is the epitome of a video game protagonist, a person who doesn't need to say much to convey what she's about, and someone you'd be glad to follow on any adventure. If there's an iteration of Lara Croft you can thank for the "most iconic video game character of all time" distinction, it's this one. 1. Legend trilogy Lara Croft One of Tomb Raider Legend's selling points was the return of Lara creator Toby Gard, for the first time since the original game, and it sure did pay off. Legend does a great job of developing the character via an actual arc, and by having a team she interacts with. And I get it, I understand loving the sense of isolation one got from the original games. Still, the original Lara had no internal monologue and mostly only ever talked to their enemies before shooting them. This is the first game where Lara expresses really loving what she does, and that just feels great. Also, Legend reworked Lara's design in a way that felt modern and still faithful to the original character, and Underworld further improved it, so bonus points for that. The post All Lara Croft iterations, ranked appeared first on Destructoid. View the full article
  7. The official title and release date for the anticipated The Elder Scrolls 6 have allegedly been leaked, but the compilation of information has become a laughing point amongst gamers, as the supposed rumors are tough to believe. There has been some discussion about the game recently, as Bethesda’s Todd Howard provided an update about trees in The Elder Scrolls 6, though talks about its potential release date are still under wraps for now. View the full article
  8. It's no secret that Hogwarts Legacy 2 is currently in development, though there haven't been any official announcements. Multiple leaks and rumors have surfaced in recent months surrounding an unannounced sequel to the popular and cozy 2023 title in the Harry Potter universe. View the full article
  9. Аналитическая компания GameDiscoverCo опубликовала статистику выпуска видеоигр на ключевых консольных платформах за 2025 год. Из нее следует, что экосистема Microsoft единственной показала существенный спад активности разработчиков и издателей по сравнению с предыдущим отчётным периодом. View the full article
  10. Глава Larian Studios Свен Винке дал рекомендации желающим получше подготовиться к выходу следующей части ролевой серии Divinity игрокам. Разработчик объяснил, насколько важно знакомство с предыдущими проектами студии для понимания будущей RPG. View the full article
  11. Журналист Windows Central Джез Корден сообщил, что первая Call of Duty для актуальных платформ Nintendo находится на финальной стадии производства. По его данным, релиз проекта запланирован на 2026 год. View the full article
  12. Издательство Electronic Arts и студия Infinity Ward опубликовали официальные заявления в связи с кончиной Винса Зампеллы — ветерана индустрии, стоявшего у истоков ключевых серий шутеров современности. View the full article
  13. Thankfully, Swen Vincke says the devs are now "excited about what [they're] making"View the full article
  14. Year in Review 2025 | "We didn't launch with so so much of what we thought was required to make a hit"View the full article
  15. Halofans have had an exciting year, with rumors of a massive new announcement that ended up being completely true when Halo Studios revealed the Halo: Campaign Evolved launch in 2026. Halo: Campaign Evolved is the first Halo game to release on PlayStation consoles, marking a new era in gaming history and effectively ending the console wars. View the full article
  16. Following the AI controversy surrounding Clair Obscur: Expedition 33, another game has been accused of using AI. New sticker art in Battlefield 6 show telltale signs of AI-generated artwork, drawing fan ire and demands that the art be removed from the game. View the full article
  17. Red Dead Redemption made a splash when it originally came out, but it wasn't until the sequel that the series took off into the stratosphere. Now, it's one of the best-selling games of all time. View the full article
  18. Yes, GTA 6 may still be a while away, but that gives us plenty of time to go back and replay all of those Rockstar games we’ve loved from the past, or even check out some that we may have missed. But which parts of the famed Grand Theft Auto developers’ library should you prioritise first? Well, we’ve gone ahead and ranked our favourite Rockstar games. From school-yard antics to tragic tales on the American frontier, here are the 10 best Rockstar games. 10. Manhunt For a studio that’s no stranger to causing controversy due to the contents of its games, arguably none of Rockstar’s negative press surrounding GTA has come close to the furore that followed Manhunt. A stealth-action horror game in which you play as a death row inmate forced into partaking in a series of snuff films for the disembodied voice of a pre-Succession Brian Cox, it maybe shouldn’t have been a surprise that it garnered horrified reactions from the mainstream media, resulting in it being banned in several countries. But the controversy only tells half of the story, because Manhunt is a good game, and a singular one in Rockstar’s library (although we don’t talk about its inferior sequel). A disturbing satire of the USA’s fascination with violence, it's undeniably gnarly, but smartly psychological in its approach. Linear hallways create a very specific kind of tension that so many of the studio’s other works simply can’t due to their open-world nature. The result is tight, focused, and brutal action that works to horrifying effect. Well over 20 years old now, Manhunt has stuck long in the memory… although maybe that’s mostly due to how its stark box art staring out from store shelves scared the absolute crap out of me as a child. 9. GTA 3 Very few games have charted the future of game development quite like Grand Theft Auto 3. The open world of Liberty City plays host to a twisting story of gang warfare, drug running, and betrayal in the series' first 3D entry. To say it broke new ground is an understatement, and the additional dimension and shift to a street-level camera is only the start of it. The PlayStation 2 had seen nothing of the like in terms of an immersive city sandbox full of opportunity. Its bounty of side missions and minigames blended with a main story that allowed for Rockstar to flex its storytelling chops like never before, telling the tale of Claude’s search for the truth through a cinematic lens and an all-star cast to match the story’s mob movie-inspired ambition (The Sopranos alumni Frank Vincent and Joe Pantoliano included). GTA 3’s slice of fictional New York may seem like a small map to wander around in these days, but gradually unlocking its three islands, each with its own East Coast flavouring, felt like a miracle at the time. Yes, the repetitive, simplistic mission design and less-than-desirable vehicle handling may not have aged anything close to gracefully since its 2001 launch, but an engaging story and compelling (if archetypal) characters are still there to be seen. It’s still worth playing today to see where the roots of what GTA (and a dozen other open-world games) sprouted from. 8. Bully Bully has often been described as “GTA, but in a school”, and to an extent, that’s exactly what it is. By substituting shotguns for slingshots and muscle cars for go-karts, it hits the right spot for anyone looking to wreak havoc at a private New England boarding school instead of running drugs across a fictional Miami or Los Angeles. The source of that havoc is Jimmy Hopkins, a troubled 15-year-old with a history of educational expulsions. Tasked with navigating a year at Bullworth Academy, a variety of classroom minigames, various clique quests, and hallway politics all serve to tell Bully’s story – one full of teenage charm and typical Rockstar social commentary. Skating or cycling around the academy and its suburban surroundings is a delight, with memorable landmarks like a colourful funfair or the looming Happy Volts Asylum filling a sizable map that changes mood with the seasons as the story unfolds. This world is the result of Rockstar adapting the GTA formula for an unfamiliar, unconventional setting – look a little closer, and you’ll see well-worn mechanics twisted to fit school life (for example, attending lessons late risks the fury of teachers and prefects, which is Bully’s version of the Wanted system). Bully is admittedly a little janky to play today, thanks to a less-than-robust camera and over-reliance on quicktime events, but it's still a very fun time. And maybe if we’re really lucky, when Rockstar is done with GTA 6, we’ll get that sequel we’ve all wanted for almost 20 years now. Where is L.A. Noire? “Where is L.A. Noire?” is something you may find yourself wondering as you read through this list. Well, we’ve only included games developed by Rockstar here. That’s why you also won’t find the likes of Max Payne or Max Payne 2 either, despite both bullet-time-filled revenge stories being fantastic – they were developed by Remedy and only published by Rockstar. L.A. Noire is admittedly a bit of a funny one, though. Developed by Team Bondi under the watchful eye of Rockstar, Cole Phelps' journey to uncover the conspiracy at the heart of a corrupt 1940s Hollywood has all the hallmarks of a Rockstar game: an open world with a cinematic mission structure, a colourful cast of morally-flexible characters, etc. Several different Rockstar studios from around the globe assisted with production, and to this day, it's unclear quite how much of the development was Team Bondi’s doing, and how directly Rockstar’s hand steered the ship. Officially, though, L.A. Noire was only published by Rockstar, and with no full developer credit, the beloved detective game does not find its way onto this list as a result. (For what it’s worth, though, it would be in the top five for me). [/url]7. GTA 4 There’s a strong argument for Niko Bellic being the strongest of all the GTA protagonists – something I’d likely agree with. Whether all of GTA 4 stands as tall around him is up for further debate. 2008’s return to Liberty City took on the surprisingly bleak issues of the American Dream and what it means to be an immigrant in the modern Western world. It’s a story that delivers for the most part, providing a surprising amount of mature depth for a studio whose tales have historically been approached from a more pulpy angle. The city itself was a revelation for the time, packing a varied amount of detailed sights and sounds, even if in hindsight its visuals replicate the brown-grey blur that so many games from the Xbox 360 era suffer from. It’s in objective design and general gameplay that GTA 4 is let down, though, which, for the most part, is a lot of driving people from A to B and assassinating single targets. Well, aside from the fantastic Three Leaf Clover bank heist mission, that is, which would go on to inspire the central hook of GTA 5. There’s no denying the longevity of Niko as a character, though, and the very real, grounded struggles he battles throughout his story. We certainly understand why he’d really rather go bowling with his cousin… 6. GTA Vice City There are few video game locations as iconic as Vice City. Its neon-drenched roads, soundtracked by an all-timer collection of ‘80s hits, served as the setting for many people’s core memories of the PS2. Rockstar’s time-traveling trip back to the 1980s is anchored by protagonist Tommy Vercetti, played fantastically by Goodfellas’ Ray Liotta. Released only a year after the game-changing GTA 3, it’s remarkable how much of a step up Vice City achieved in just 12 months, not just in its star-studded cast and characterful storytelling, but also in the way its design injected life into every corner of its proxy Miami. An engaging story filled with Scarface parallels brought with it a new sense of excess, which lent a blockbuster style to a series that was, in many ways, still finding its feet. Those early days are evident in the relatively shonky controls and dated mission design – during the campaign’s twilight hours, your attempts to wrestle control of businesses and balance money-making plates across the city don’t quite support the more ballistic ambition of the story. That doesn’t take away from Vice City’s overall charm, though; it remains a landmark piece of Rockstar history. And we can’t wait to go back to those beaches and clubs next year in GTA 6. 5. Max Payne 3 Rockstar decided to take Max Payne in-house for its third entry, having published the first two Remedy-developed games. Perhaps unsurprisingly, leaving Max’s Finnish creatives behind resulted in an entirely different tone, but one that is equally as thrilling. Gone are the pulpy comic book panels, melodramatic monologues, and moonlit greys of neo-noir New York, replaced by sensory overload thanks to blinding sunlight, dancefloor bullet ballets, and a now-synonymous soundtrack composed by Health. Building on the bullet-time foundations that propelled the series to success in a post-Matrix world, Max Payne 3 transports the tortured ex-NYPD officer to Brazil in the midst of a gritty gang war that leads to a larger conspiracy that’s bleaker than anything Sam Lake would have cooked up. The decision to target societal ills reflects the difference between Rockstar and Remedy as developers – the former is always willing to take swipes at nations and their ingrained domestic problems, whereas the latter looks inwards for more cerebral tales of individual struggle. Both are valid, and both work in the world of Max Payne, which means all three entries are fantastic in their own way. They all share one thing in common, however: that unrivalled power trip of triggering that bullet time, leaping backwards through the air, and raining dual Uzi fire down on anyone standing in your way. Delicious. 4. GTA San Andreas If the jump between GTA 3 and Vice City was big, then the chasm between Vice City and San Andreas requires industrial machinery to measure. In just two years, Rockstar had taken all of its previous Grand Theft Auto learnings, plus several huge swings, and blended them all together to concoct its first version of California. This vast (at least by PS2 standards) state is home to multiple cities that steadily unlock as you progress through its story. The road trip between them conveys a great sense of scale, as does the incredibly varied mission design and extensive cast of characters you meet during your tenures in each metropolis. It isn’t just the sheer size that’s impressive, but also the gambles Rockstar took when it came to gameplay. San Andreas features elements pilfered from the RPG and life-sim genres, allowing you to sculpt your character and customise their appearance, adjusting their physique depending on how many weights you lift or Cluckin’ Bell buckets you feast on. And then, of course, there’s CJ himself, a protagonist who lives on beyond the meme that follows him like a shadow. Authentically brought to life by rapper Young Maylay, his story is one of redemption and survival that pits him against some of the series' most memorable adversaries, chief among them being Samuel L. Jackson’s despicable Officer Tenpenny. It all comes together to make one of Rockstar’s greatest games, and the best GTA of the PS2 era. GTA: The Handheld Years None of them may have made our top 10 list here, but it's worth noting how well Rockstar managed to translate the Grand Theft Auto experience for handheld devices. The PSP saw the benefits of smaller-sized GTA releases over the course of its lifetime, with both Liberty City Stories and Vice City Stories offering prequel tales to the game-changing PS2 games GTA 3 and Vice City, respectively. But it was Rockstar’s venture onto the Nintendo DS that is the most celebrated of the bunch. An ode to the series’ top-down roots, Grand Theft Auto: Chinatown Wars is a standalone story that sends players deep into the underworld of Liberty City’s triad gangs. A solid GTA game in its own right, it’s elevated by the studio’s commitment to take advantage of the DS platform and introduce fun little gameplay quirks. The touchscreen becomes a playground for anyone wanting to lob grenades and molotov cocktails at will, and the in-built microphone enables taxis to be hailed with a quick whistle. Released in 2009, it was the last dedicated Rockstar game made for a handheld console, but one that shouldn’t be forgotten for its unique approach to GTA. [/url]3. Red Dead Redemption Rockstar had been displaying cinematic ambitions for many years before Red Dead Redemption’s arrival in 2010, so it was only natural that it would one day tackle one of the most fundamentally filmic of genres: the western. Taking heavy influence from the likes of The Wild Bunch, Red Dead’s cross-continent tale of an outlaw coming to terms with being the last of his kind takes fan-favourite John Marston to Mexico and back as he hunts down his former mentor, Dutch Van Der Linde. It’s a more rural setting than we’d previously come to expect from a Rockstar open-world, allowing for those cinematic flourishes to take hold and present an impressive artistic achievement. Bustling city streets made way for dusty canyons, and a stunning Woody Jackson score filled the space once dominated by constant radio chatter. Red Dead Redemption’s slower pace allows for the story to play out elegantly, with Marston’s near-invisible foe hanging menacingly in the background, patiently awaiting their memorable snow-covered face-off. Then there’s the ending, which I’d never spoil here for those who’ve never had a chance to witness it, but safe to say it's lived long in the memory as one of video games’ most impactful finales in the 15 years since. The road to that point is paved by some admittedly fairly routine mission design and a lot of horse riding, but there’s still enough personality in its dead-eye shooting system and endlessly fun minigames (liar’s dice, here’s looking at you) to allow for Red Dead Redemption to age very gracefully. It lives on as one of Rockstar’s three finest achievements. 2. GTA 5 Grand Theft Auto 5 is a blockbuster in every sense of the word. Not just because of the colossal number of copies it’s sold, nor the amount of money it cost to make, but because of every aspect of its design. It wears excess proudly on its sleeve, reflected in the drive for money displayed by each of its three protagonists. This greed – itself Rockstar’s clearest criticism of capitalism and the obnoxious characters it produces – comes to a head in GTA 5’s signature heist missions, each a series of audacious action set pieces battling to upstage one another. These campaign highpoints blend in seamlessly with a Los Santos map bustling with life and teeming with charm – Rockstar’s signature humour oozes out of every sight and sound, from street corner billboards to radio station ramblings. This sandbox has kept fans entertained ever since its construction in 2013, and thanks to the addition of GTA Online, it has expanded and improved consistently to this day. It’s created a whole new ecosystem for players to live in, take on increasingly complex heists, and even build race tracks that stretch and loop into the sky. It truly is its own ridiculous beast. But while it may be that expansive multiplayer mode that led to GTA 5’s enormous success, it’s Michael, Franklin, and Trevor’s story that has proven to have the most staying power, at least for us. It’s the best that a Grand Theft Auto campaign has ever been, and that has us excited to see how Rockstar will try to top it with GTA 6. 1. Red Dead Redemption 2 The culmination of all Rockstar’s work to date, Red Dead Redemption 2 took living, breathing video game worlds to the next level when it was released in 2018. The level of detail in its sprawling frontier is extraordinary, with every creature, both animal and human, reacting authentically to your every movement. This makes each interaction with these digital personalities feel astonishingly lifelike. This expertly crafted, turn-of-the-century western America is the stage for a whole host of memorable characters, both quirky and dangerous, but none stick in the mind as firmly as protagonist Arthur Morgan. His journey represents the peak of Rockstar storytelling, displaying a level of complexity and nuance simply not present in any of the studio’s other games. The Van Der Linde gang’s trials and tribulations lead to a memorable set of dangerous missions thanks to the increasing desperation of its leader, Dutch. It’s a tale laden with standout chapters – a turf war between the Gray and Braithwaite families leads up to a manor house siege, a blockbuster bank heist in the major city of Saint Denis leads to an unexpected sojourn to the island of Guarma, and tensions between the native Wapiti Indians and American Army lead to flame-soaked shootouts. It would be hard to pick a single favourite from that list. Red Dead Redemption 2 is a vast, epic tapestry steeped in cinematic style, and the best game Rockstar has given us yet. Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. View the full article
  19. EVE Online developer CCP Games just released its end-of-year statistics for its ruthless space sandbox, in celebration of what has been a big year for the veteran Icelandic MMO. The game received two new expansions which introduced player-created freelance missions and an overhauled mining experience, as five new ships... Read more.View the full article
  20. PlayStation has been on fire lately before the Christmas holiday, rolling out multiple excellent PlayStation Plus deals and launching the official winter Holiday ***** with deals up to 75% off on select PS titles. Among these deals is a completely free download that doesn't require any PS Plus subscription, and it's the perfect backdrop to get gamers in the holiday spirit. View the full article
  21. To my right, a short, barrel-chested man in sunglasses and a cowboy hat staring back at me. They spark up a **********. I spark up a **********. Another man in sunglasses and a cowboy hat standing besides us sparks a **********. The man behind tells me to "punch it" and we begin our descent down a huge wonky wooden ramp, accelerating in our RV toward a plunge into a gorge and near-certain death... Read more.View the full article
  22. Mushrooms are coming soon to Schedule 1, and they're already available in the beta branch of the game. Mushrooms were voted earlier by the community to be part of the next major update. Expectations were for it to arrive in November, but it has taken Tyler a little longer. This guide will update you on all the steps required to grow your own batch. How to get Mushrooms in Schedule 1 Obtaining your first batch of Mushrooms will take some time if you're just a beginner. It's tied with a quest called 'Vibin' on the 'Cybin'. While this isn't a full-fledged mission guide, I will briefly explain what needs to be done. Screenshot by Destructoid Open your mobile, and you'll get a text from Fungal Phil.Next, purchase Spores, grain bags, and substrate.You can order these items as a dead drop.Go to the Hardware Store and get a spray bottle and an AC unit.Get the items you ordered as a dead drop, and then go to Oscar after sunset.You'll need a Mushroom Spawner and a Mushroom Bed. Go to a property of your choice and place the Mushroom Spawner. The Spawner has two slots where you put the Grain Bag and the Syringe. Remove the Syringe's cap and push it into the bag. Lay down the Mushroom Bed, and take the output out of the Spawner. Take the substrate and dump it on the Mushroom Bed. Put down the Mushroom Spawn (or Shroom spawn) on the substrate and put the soil over them for the growth phase. Place the AC, and lower the room temperature. Screenshot by Destructoid Next, take the Water Sprayer and spray in five different spots. You're now all done, so just wait. Once the Mushrooms have grown, you have to pick them up and package them before selling. If you want better quality Shrooms, you can add Fertilizers to the growth process. You can also use a Drying Rack to get customized quality products. That's how easy it is to unlock the Shrooms and grow them. Do note that this is only available in the beta track as of writing. The post How to grow Shrooms in Schedule 1 appeared first on Destructoid. View the full article
  23. The $114.99 Danganronpa 15th Anniversary Steam Limited Edition bundle gets you all the Steam games, a hoodie, and an acrylic keychain. View the full article
  24. We're just about to hit the full swing of the holiday season, and so GamingOnLinux will go into its usual holiday hibernation to spend time with family. Read the full article here: [Hidden Content] View the full article
  25. Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world. The main threat is Arc’s machines and, as developer Embark Studios puts it, “the unpredictable choices of fellow survivors.” But one Arc Raiders player, hell bent on killing relative newcomers, casuals, and those who have next to no loot or even none at all, has gone viral for killing others for sport — sparking a debate about what is and isn’t acceptable PvP behavior in the process. Let’s start with a brief primer on how Arc Raiders works. You can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat, and while Arc Raiders’ explosive launch has seen a number of wholesome, viral clips of players coming together to help each other out, some players just want to watch the world burn. Taylor "THump" Humphries, a retired American professional H1Z1 and Apex Legends player, who has taken it upon themselves to hunt down teams of players and kill them for, well, sport. In a clip viewed 4.8 million times so far on Twitter / X, THump kills a group of players, one of whom pleads: “we just started. I have nothing.” THump is then called “*****” and “a piece of s**t.” THump responds to say: “yeah, I killed every single one of you by the way.” He then laughs. THump‘s post reads: “I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.” I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.[Hidden Content] [Hidden Content] — THUMP (@THump) December 18, 2025 The post sparked a strong reaction from a large group of players, some of whom hit out at THump‘s actions, some of whom backed him up. “I come from a place where PvP is not optional,” THump said. “It’s a way of life. You want optional PvP go play WoW.” Then: “couldn’t imagine spending my Friday night getting mad at a random streamer on the internet enough to comment under his tweet because he killed people in a PvP game.” “Another toxic streamer,” one critic posted. “You should try helping them instead, it might make you feel good about yourself for a change.” Another said THump was demonstrating “psychotic behavior.” “I think there's something uniquely anti-social about people whose only enjoyment in games is ruining the fun of nice and friendly people,” said X / Twitter user Mizutamari. “There was always a difference between people who trolled guys that were yelling slurs or slamming keyboards and people who only trolled guys that were friendly and seemed to try and keep a happy disposition.” In the months since Arc Raiders’ release, a sort of PvP etiquette has emerged. If you encounter another player and have no intention to PvP, call out that you’re friendly. It’s considered not cool to say friendly and act friendly then shoot, but of course that does happen. In Arc Raiders, PvP is always on. In truth, this griefing debate has been around for as long as competitive multiplayer games have existed, but Arc Raiders has certainly brought it back to the forefront. Who cares if you pretend to be friendly then shoot to kill? It’s a video game, right? “Your fellow human who trusted you cares,” suggested redditor ilmk9396. “It's a video game. You don't die in real life when your character dies,” countered MachinationMachine. “There's a real person on the other end spending real time and effort playing the game and they trust you not to steal that from them after you say you're friendly,” responded ilmk9396. “They let their guard down and then you take advantage of that like a coward. Be a man and shoot on sight if you want the loot.” Then, from MachinationMachine: “it's a competitive PvP videogame where you role-play as a ruthless post-apocalyptic raider. How is being honorable good role-playing?” And so on, and so forth. But isn’t this exactly what Embark Studios had hoped would emerge from Arc Raiders? “In the end, only you decide what kind of Raider you are — and how far you’ll go to prevail,” reads the official blurb. Here, the developer is essentially handing over Arc Raiders to its community. Do what you feel is right, basically. The game is designed for tension. But is it designed for relentless PvP? “The game is designed for you to work together, as there's typically enough loot in the environment to go around so that everyone can rise up and you can have a good time together, with the occasional PvP,” iNteg suggested. “The second lobbies only become about PvP you lose most of your playerbase who wants to enjoy the other aspects of the game and not just PvP. Going in with a mindset that it's only about PvP takes the charm and fun out of the game completely and also ruins the experience, you lose any sort of potential magic that could have happened because oop, see person must rat and gun them down without an interaction.” This one isn’t going anywhere, and neither is THump. Undeterred by any potential backlash, he has doubled down on his playstyle, posting a similar clip with the comment: “love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like.” Love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like. Live now with more skill[Hidden Content] [Hidden Content] — THUMP (@THump) December 21, 2025 And alongside another more recent clip, he posted: "Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy." Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy. Trigger nades do NOT need a nerf! Live[Hidden Content] [Hidden Content] — THUMP (@THump) December 22, 2025 Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article

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