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Game developer and writer ebi-hime became the recent target of Russian censors who had her games pulled from the country’s version of Steam. According to a message she received on Steam, several of the games ebi-hime has released were made inaccessible to Russian buyers. The games in question were: Her Love, Like Poison The ****** […] Source View the full article
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007 First Light has 23 different Intels to find, and we can get them from the different chapters. You can find the first one in Chapter four, and most of them are pretty easy to find once you know where to look. While you can complete the game without finding a single one of these collectibles, they add to the lore. This guide will help you collect all of them if you’re looking out for them. How to find all MI6 Intel in 007 First Lighthttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The table below has all the key information you’ll need to find every piece of collectible. If you have gone past a specific point, you can just revisit the chapter from the Chapter Select option. IntelChapterHow to FindSelina TanChapter fourYou’ll find a cupboard in the room where you speak with Q in this chapter. You can find the intel in the right corner towards the back of the room. The intel will be on a table. 00 RecruitsChapter fourKeep progressing until you can access the Q-Branch. Then, speak with Q, and you’ll find a computer terminal on the left side of the SUV. You can obtain the intel from the computer screen. Lennox MonroeChapter fiveMake your way into the house and reach the living room. There, you’ll notice a dresser with two differently sized mirrors on it. The photo of Lennox Monroe will be on this dresser. Cressida BrightChapter fiveMake your way into Cressida’s room, and you’ll find the intel on her bed (interact with the present box). ArrowheadChapter sevenWhen you revisit the Q-Branch, don’t go to Moneypenny. Instead, head to the other side, and you’ll find a computer station at the back of the room. You’ll find a red file that contains the intel. 009 ProfileChapter sevenWhen you visit Moneypenny on the Operations floor, wait for the cutscene. The intel file will be in a folder on her desk. Niko and Tero MurtoChapter nineWhen you visit Q-Branch for the third time, go to operations after speaking with Q. The intel file will be on a desk towards the back of the room. BawmaChapter tenGo to the left corner of the ****** Market, and you’ll find a vendor who sells statues and vases. Interact with the small box on the table to get the intel. John GreenwayChapter tenWait for the cutscene in 009’s boat to be over. Then, go to the room in the back, and turn left from the entrance. You’ll find the photo on a table. James BondChapter elevenGo to the bedroom after returning to your **********, and then reach the nightstand. That’s where you’ll find your intel. Webb IndustriesChapter elevenFirst, head inside the Gala room. Then, reach the Press room. First, distract the guard. Then, Bluff the remaining people. Use the narrow window to grab the flier (which is the intel). Stephen BrightChapter elevenIn Chapter eleven, you’ll enter the security hub as part of the mission. Take the second door (on your right), and you’ll reach a conference room. Lie your way to the table in the center, where you’ll find the intel file. Isola ValeChapter twelveOnce you’ve reached Damian’s office during the mission (after taking the vent), don’t take the exit. Head forward, and you’ll find the intel by his computer. Damian WebbChapter twelveGo to the back of Webb’s **********, and you’ll find a shelf under the statues. The file is on the same shelf. Roger FinchChapter twelveGet the keycard from the mission that will unlock the hallway. Go through the first door on the left to enter the office, and interact with the wooden spoon on the wall. QChapter thirteenOnce you arrive at Q-Branch, meet with Q. Look for a set of driving gloves near the car, which will provide you with the intel. Theresa LorcaChapter fourteenSpeak with Lorca and then look towards the front of the pool to find the intel. CalibanChapter fourteenOnce Bond has put up his suit, you’ll find a file on the desk in the living room, which is the intel. RiptideChapter fourteenAs you complete Time to Die, you’ll meet Greenway. Look for the ****** case resting on a bundle of cables. The same case contains the intel. Rhys BeckettChapter fifteenFirst, enter Q-03 Stress Testing. You’ll find a cabinet inside. Use the following code to open it: 4397. The intel is inside the cabinet. MChapter sixteenYou’ll find a desk inside the security room, with the intel resting on top of it. Sir Nicholas WebbChapter sixteenAs you complete the quest, you’ll come across a statue that has to be moved. The intel is on a chair near the same statue. Eve MoneypennyChapter seventeenYou’ll find a tunnel with a fan inside. Head straight down the tunnels and turn off the fuse box. Remove the vent cover, and you’ll enter the room that has the intel in the form of Moneypenny’s wallet. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post All MI6 Intel in 007 First Light and how to find them appeared first on Destructoid. View the full article
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The Steam Client Beta has been updated with the following changes: General Fixed option to clear custom backgrounds and logos not showing in library. Steam Overlay Fixed a rare case where GameOverlayUI64.exe could stop responding and use too much CPU. Steam Input Fixed Steam Controller input in Kingdom Come: Deliverance II. Remote Play Fixed the Steam Link app not showing the computer as online after pairing in some cases. View the full article
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We have just shipped an updated Steam Deck Client to the Preview/Beta channel. General Fixed option to clear custom backgrounds and logos not showing in library. Remote Play Fixed the Steam Link app not showing the computer as online after pairing in some cases. View the full article
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Assassin's Creed ****** Flag Resynced is modernizing one of the series' most beloved entries, and part of that task includes making up for hardware limitations from more than a decade ago. Assassin's Creed has been on the cutting edge of ambitiously sized open-world games for a long time, and bringing ****** Flag to PlayStation 5, Xbox Series X/S, and newer PC configurations means big changes are in store. View the full article
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At the time this article is written, it is the 2000th piece of written work I’ve produced for GamesBeat, if our content management system tells me no lies. I thought I’d do something a bit fun and frivolous with this article to mark the occasion, even if I suspect that not many besides myself will want to read it. But that’s okay, because what are Fridays for if not the occasional in-office silliness? Besides, there is a purpose to this article: I thought I’d cap it off with a list of the articles I’ve written for GamesBeat that I would most like people to read. Before I do that, I just want to note how pleased I am that I’ve been able to put out this amount of work during my years at GamesBeat! That’s thanks in large part to the help and mentorship of the people who’ve worked with me here, including (but by no means limited to) Dean Takahashi, Alexander Lee, Mike Minotti, Jeff Grubb, Gina Joseph and all of the amazing people with whom I’ve had the privilege to work. Okay, enough sentiment. On to the list. BOSS Mode: The culmination of years in the games industry If I can point to one thing I’ve done during my years at GamesBeat that I consider to be my pride and joy, it would be the BOSS Mode series. This series is the realization of a wish I’ve long held, to put the spotlight on the incredible women in the games industry, from the giants who laid the foundations to the present-day geniuses shaping the future. Ever since I started working at GamesBeat, and specifically on the Women in Gaming breakfast panels at our Summit and Next events, I’ve met a multitude of women with interesting stories. I’ve met innovative thinkers, bold leaders and witty creatives, learning something from each one as I go. BOSS Mode is not just an initiative to bring attention to those women. It’s a replication of that experience of learning from them, gleaning insights from their unique experiences so that everyone can benefit from their knowledge. If you want to read all of the BOSS Mode interviews so far, check the special page here. I recommend beginning with the inaugural interview with Aubrey Quinn of the ESA. Me and Circana: For the love of sales data GamesBeat has been covering the monthly game sales reports from Circana (formerly known as the NPD Group) since before my time. I actually took over the reports from Jeff Grubb, and I’m so glad that I got that chance. Sales data is one of my great loves, as it provides concrete information about the state of the industry, something from which to form greater pictures. The first NPD Group report I covered was in May 2022, where the headliner was Elden Ring. Since then I’ve covered almost every report the company has put out. A list of some of my favorites: July 2022 NPD: MultiVersus shoots past Elden Ring to the top I like seeing a dark horse overtake the favorite, if only for a moment. The late Multiversus was one such winner, snatching defeat from Elden Ring for that one month. It wasn’t the only game to displace FromSoft’s magnum opus, but it was by far the last one I expected to do so.Resident Evil 4 tops charts in a quiet month | Circana March 2023 When you’ve been watching the charts for a while, you begin to spot patterns. One of them is that MLB: The Show and WWE 2K typically win in March. So for Resident Evil 4 Remake to come along and smoke both of them is a testament to the viability of the brand. It was also satisfying to see it knock Hogwarts Legacy from its perch.Hogwarts Legacy comes out on top in 2023 | Circana December 2023 Having said that, I can’t lie: Watching Hogwarts Legacy be the first game since 2008’s Rock Band to dethrone Call of Duty from its bestseller position was an interesting surprise. I have my reservations about the Harry Potter/Wizarding World brand, but I can’t deny the brand’s power within the gaming sphere.Ghost of Tsushima tops charts four years after launch | Circana May 2024 It’s not often I’m surprised by the Circana charts. I generally have some inkling of what’s going to be on them. But even I was shocked to see Ghost of Tsushima come back and top the charts four years after it launched. This was due to the Director’s Cut launch on PC, but usually even a relaunch is only a small boost in numbers.Nintendo’s Switch 2 leads dizzying hardware sales turnaround | Circana I knew the Switch 2 was going to be a massive shot in the arm to the industry, but I was not expecting a 249% upswing in hardware sales. Very rarely do I get to write about hardware with regards to the Circana reports, so it’s always a banner day when I do, especially when it results in such a wildly unusual numberPrice increases and subscriptions are driving gaming growth | Circana This is one of the first longform interviews I did with Circana’s Mat Piscatella, where we discussed the state of gaming at length. Now it’s something I’m hoping to do quarterly so that there are notes to compare as the games industry continues to change over the years.Interviewing my heroes: Some of the most interesting people I’ve spoken to for GamesBeat articles One of the perks of this job is that I get the chance to interview some of the most interesting people in the industry. Listening to these people speak on the subjects about which they’re educated or passionate is far and away the highlight of my work — whether it be at one of GamesBeat’s events or in a one-on-one interview. Here are some (but by no means all) of my favorites over the years: Why Super Evil Megacorp invested in TMNT: Splintered Fate rather than killing it off | exclusive This interview came in the midst of a number of game cancellations, and so it felt especially important. I spoke with Super Evil Megacorp CEO Ian Fielding about how a game community can sustain a game and why that’s worth the time, patience and money required to keep said game going. Also, I realized mid-conversation that I was essentially cosplaying as Donatello, which of course was just a delightful bonus.The rising popularity of TTRPGs, as told by Sunderfolk’s Game Master | Anjali Bhimani interview I’ve been a fan of Anjali Bhimani since the days of Overwatch, so getting to speak to her as the GM of Sunderfolk was a treat I won’t soon forget! It helps that we were speaking about TTRPGs, a rising sector of the gaming market and one that I think the whole industry should be watching as a case study if nothing else. And when you want to talk TTRPGs, who do you go to but a Game Master?Skill Up on launching This Week in Videogames as a news site Not long after GamesBeat itself went independent, I found out that Ralph Panebianco, the face of the Skill Up YouTube channel, was launching This Week in Videogames as its own spinoff. I got the chance to speak to him about the future of games media and the importance of audience and accessibility.Actor Samantha Béart illuminates all parts of the games industry in ‘It Takes a Village’ | interview One of my dreams is to create what I call a “DVD special feature” for the games industry — an accessible, digestible form of information about what goes on behind-the-scenes, the work and efforts of thousands of people whose work one might otherwise never appreciate. Well, it turns out actor Samantha Béart is way ahead of me, having already created a series called “It Takes a Village on their YouTube channel.Sassy Chap Games on launching Date Everything into tricky market If you’d told me two years ago that a dating sim created by an indie studio launched by voice actors (and featuring a brain-meltingly large cast of yet more recognizable actors) would be one of the best games of 2025, I would have been skeptical-but-intrigued. Then I got the chance to talk to Sassy Chap’s Robbie Daymond about what it’s like to make a game this niche when the market is … let’s be generous and say “mature,” and after that, I was sold.A handful of other, unrelated reads that I think are pretty alright With 2000 articles under my belt, it’s hard to keep the list of potential reads at a manageable level — though I’m not Dean Takahashi by any stretch of the imagination. Anyway, here are a few other articles I think might be fun for GamesBeat’s readers to peruse! The live Dungeons & Dragons experience brought the RPG feel into reality I play a lot of Dungeons & Dragons — like I can’t stress to you enough how much of my leisure time this activity takes up. So getting to play a kind of D&D in real life was both fun and a case study in how game mechanics can translate into live, family-friendly experiences. Shout-out to my friends and husband for rounding out our perfect four-player party!Colossal Biosciences and the practical uses of de-extinction tech The visit to Colossal Biosciences’ office was an interesting little field trip for me, not the least of which was because I got to ask a question that doesn’t often come up in most interviews: “Why?” What is the point of the work that you do, other than just to prove that you can? The response, which you can read at the link above, was far more illuminating than any wooly mouse or direwolf animatronic.NZXT Player Two Prime impressions, or how one can be a PC gamer in 2026 The memory crisis is one of the biggest stories of 2026, and it feels like we don’t talk enough about the effect it’s having on the games market. When NZXT let me review one of their PCs, answering the question of whether this is worth it for PC gamers in the middle of the parts shortage felt like the most important thing to keep in mind. The post Rachel Kaser’s 2000th GamesBeat article: A collection of reads appeared first on GamesBeat. View the full article
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While 007 First Light is the first actually good James Bond game in quite some time, developer IO Interactive has been making well-optimized PC games for years. It’s not surprising, then, that 007 First Light runs extremely well, at least once you clear its somewhat steep system requirements. The game requires just an AMD Radeon RX 5700 or a GeForce GTX 1660 to run, but its recommended spec is an RTX 3060 Ti or a 6700 XT. That’s quite a difference, but I will say that after testing the 3060 Ti at 1080p, it runs incredibly well, although the low VRAM means you’ll probably want to turn down the texture quality a bit, even at that lower resolution. In fact, the textures in this game are like a little sponge for video memory, and if you want to max it out at any resolution, you’re going to want to make sure you’re packing a GPU with at least 12GB of the stuff. And, at higher resolutions, you’re probably going to want to bump that requirement up to 16GB if you really want to avoid any stuttering. No Presets Unlike a lot of PC games these days, 007 First Light doesn’t have graphics presets. There is a button in the settings menu that’ll set everything to default, but at least on the pre-release build I was testing, this just set everything down to its minimum setting. While this isn’t a huge deal for anyone that’s going to be tinkering with the settings anyways, it does mean you can’t just pick an option and start playing right out of the gate. Or at least you can’t if you don’t want to be staring at aliased handrails for 20 hours (or however long this game is, I didn’t finish it yet). There really aren’t that many individual settings to tweak, though, so finding the sweet spot for your PC shouldn’t take too much time. And, for most people who meet the recommended setting, it mostly comes down to setting most things to high and then just deciding if you want to prioritize frame rate or a higher base resolution. The Settings Just like with Forza Horizon 6’s PC settings, I set out to make 007 First Light run as quickly as possible on the RTX 5070 at 4K. Unlike Forza, though, getting to 60 fps at a native 4K in First Light with the RTX 5070 is basically impossible. Even with everything set to low, I got around 40-45 fps. That might be enough for some people, but this is one of those games where I’d recommend upscaling for pretty much everyone. The game looks incredible with higher quality settings, and as long as you have some kind of upscaling, a GPU like the RTX 5070 or the Radeon 9070 can easily run at 60-70 fps. Even the much-weaker RTX 3060 Ti can easily hit a high frame rate at 1080p, just as long as you use DLSS at the Quality preset. The 3060 Ti can even stretch up to 1440p, but it will be much harder to maintain 60 fps. Just get ready to turn things down a bit if you want to move up to a higher resolution. 007 First LIght will run on the Steam Deck, too, but I wouldn’t really recommend it. You can get the game running at around 30 fps most of the time, but it comes with some pretty severe stuttering problems, especially when you’re playing it on battery power. More powerful handhelds like the Xbox Ally X will fare a bit better, but this is a game that is definitely intended more for fully-fledged gaming PCs than handhelds. While 007 First Light does run well on modern hardware, you’re going to want to dial in the settings to find the perfect balance between image quality and performance. And, well, I went ahead and found that sweet spot for both the RTX 5070 and the RTX 3060 Ti. Transfer Function: This just affects how image data is encoded for your monitor. For most people, I’d recommend setting it to 2.2 and forgetting about it. If you run into visual glitches, you can set it to sRGB to troubleshoot, but you’ll get lighter *******. And since this is a stealth game, you’ll be looking at dark scenes a lot. Mid-Range PC and Handheld: 2.2 Resolution Scaling: These are just upscaling methods. As of right now only two are selected, DLSS and FSR. For Nvidia users, use DLSS, everyone else should use FSR. Hopefully IO Interactive adds XeSS sometime soon. DLSS Super Resolution and AMD FSR Upscaling resolution: This is simply the upscaling factor for whichever method you’re using. As a general rule of thumb, I’d recommend Performance for 4K, Balanced for 1440p and Quality for 1080p. However, if you have enough breathing room, you can turn it up to make the game look a bit nicer. DLSS Frame Generation: It seems like the only type of frame gen that’s supported here is Nvidia’s version of the tech. Whether or not you use it is entirely up to you, but it can unlock extremely high frame rates at the cost of latency and some minor visual artifacts. Luckily, 007 First Light supports Dynamic Multi Frame Generation right out of the box, so you won’t even need to mess with the Nvidia app to use it. Texture Quality: Texture Quality changes the resolution of all the textures in the game. In my testing, this is by far the biggest impact on VRAM. If you’re running up against the limit, and luckily there’s a handy little bar in the lower right corner of the screen that’ll tell you that, I’d lower this setting first. But for the most part, you’re probably going to be GPU limited before you’re VRAM limited. Mid-Range PC: Ultra, Handheld: Low Texture Filter: No matter what game I’m playing, texture filtering is one of the last things I touch. Even maxing this out won’t affect performance that much, and the game will start looking very flat once you start turning it down. Mid-Range PC: 16x, Handheld: 4x Level of Detail: This affects model resolution, and in 007 First Light IO Interactive has worked some kind of magic to make this setting barely affect performance. Going from Low to Ultra barely touches the VRAM meter, and only made for a difference of 2 fps on the RTX 5070. Mid-Range PC: Ultra, Handheld: Medium Terrain Quality: 007 First Light is full of beautiful environments, and this setting mostly affects how good the ground looks at any time. This will affect some scenes more than others, but I will say that there are plenty of driving scenes in this game where having this setting cranked up really improves how the game looks. And because it barely impacts VRAM or your GPU performance, just leave this cranked until you’re running into performance issues. Mid-Range PC: Ultra Handheld: Low Shadow Quality: The lighting engine in 007 First Light is where most people are going to run into performance issues. Shadows are ray traced, and maxing them out will have a huge impact on both your performance and your VRAM consumption. I’d leave this at high for the most part, but if you’re on a weaker GPU, this (along with the next few settings) are the first things I’d cut. Mid-Range PC: High Handheld: Low Volumetric Fog Quality: This makes fog thicker and more realistic, but it can impact performance quite a bit in particularly foggy scenes – like the opening mission. Volumetric Fog makes certain scenes look incredible, but this should be one of the first things you cut if you’re falling short of 60 fps, especially if there are a lot of atmospheric effects going on when your fps drops. Mid-Range PC: High Handheld: Low Volumetric Effects Quality: You’d think that Volumetric Fog would be a Volumetric Effect, but it's separate for some reason. Instead, this mostly affects volumetric lighting and smoke. This does look great maxed out, what with all the explosions in the game, but it does come with a pretty high performance cost. Mid-Range PC: High, Handheld: Low Reflection Quality: This is just me, but one of my favorite ray traced effects is reflections. Even 7 years after I first saw the noisy reflections in Battlefield 5, I’m still blown away by really nice reflections. And 007 First Light has some absolutely gorgeous reflections. This is one of the last lighting effects I’d turn down from a purely aesthetic perspective, but it does come with a high enough performance cost that I’d recommend turning it down a bit anyways. Mid-Range PC: High (Ultra if you’re adventurous) Handheld: Low What follows all of these is a bunch of toggles for post-processing effects, and none of them really impact performance all that much. In the descriptions for some of them, developer IO Interactive warns that turning off fullscreen blur effects and radial blur effects will make certain gameplay states harder to distinguish. I’ve spent about 8 hours with this game, and all this means is that it’ll be harder to tell when you’re low on life. That’s enough for me to keep these settings on but if you really hate the effect, you can at least turn it off. Out of all the games I’ve tested so far this year, 007 First Light is probably the most demanding. That’s not to say that it’s not well optimised, though. Even on the RTX 5070, you can get an average of around 63-70 fps throughout most of the game following these settings, and that number will only go up if you use frame generation – though that will come with a bit of a bump to latency. As long as you have a recent graphics card, you should have no problem running at high settings with a decent frame rate. But unlike games like Crimson Desert and Resident Evil Requiem, upscaling is a necessity for 4K, unless you’re packing something like an RTX 5080 or a Radeon RX 9070 XT. View the full article
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Teamfight Manager 2 is now available on PC, and we can fulfil our ambitions of managing our esports team. Despite being in early access, the game already includes plenty of changes and new features compared to the first part. That said, there’s a strange bug that seems to be taking place randomly across saves. When it occurs, the bug prevents you from proceeding forward with your save. It forces you to be stuck in a loop. Thankfully, there’s a workaround you can try to mitigate the problem. How to solve Teamfight Manager 2 stuck in a loophttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The bug seems to occur once we get into January. At first, I thought I was the only one, and my save might have become corrupted. However, I checked the Steam discussions, and others also appear to be in the same boat. The bug also seems to affect multiplayer sessions, adding to the frustration if you’re trying to enjoy co-op. Image via Samoyed A permanent solution has to appear from the developers. However, you can solve the problem with the following steps. Create a save, or simply store your progress into the existing save file. Next, quit and return to the main menu. Load the save and proceed as you would. Reloading the save appears to resolve the issue. That said, the workaround isn’t a permanent fix. The loop seems to reappear randomly, often after the next training match (after reloading your save). To come out of the loop, you’ll need to repeat the process mentioned above. If you can’t save, you’ll need to force close the game. That’s the only option; otherwise, you’ll remain stuck, unable to play. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Teamfight Manager 2 game stuck in a loop fix appeared first on Destructoid. View the full article
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Everyone online is free to say a lot of critical or negative things about Bungie and its extraction shooter Marathon, but the quality of its cinematics are tough to debate. A new cinematic for the game’s season two, Nightfall, dropped today ahead of its launch next week and it’s excellent, just like every other animated short that’s come before it. It remains to be seen if it’ll translate into renewed player interest for the June 2 update, but for now, we can gawk at the video below. [Hidden Content] [Hidden Content] Season two will bring about a new rewards pass, a new Runner Shell, and an inventory reset, but the cinematic puts the focus on some horror elements that look like they’ll be included in the new Night Marsh map. It’s awesome. Night Marsh is a nighttime variant of the existing Dire Marsh map, but it seems as though there may be more than meets the eye at first, and it could involve the franchise’s ever-creepy Simulacrum, which function as exploding reanimated humanoid foes that sprint directly at the player while hooting and hollering. The Sentinel Runner Shell is also a star in the video, and it’s a big secret up until now what the playable class’s ability set will look like. But players can test it out when the update drops alongside new weapons, the new Cradle system, improvements to progression, a flashlight mechanic to navigate the dark, and a slew of other quality-of-life updates. It’s yet another dark time at Bungie, which announced last week that it would be ending live-service content updates for Destiny 2 after its June 9 update. Marathon is not the favorite amongst Destiny players, some of whom blame the extraction shooter for the RPG looter shooter’s impending demise. One of those includes top Destiny streamer Aztecross, who basically says he will be boycotting Marathon going forward after Destiny 2’s effective sunsetting. “I want Destiny 3, I want this universe expanded,” he said. “And Marathon, if I have to *******’ bury you myself to send that message, I shall. I will do everything I can to destroy you, piss on your corpse, and light you on fire afterwards.” Far be it from me to tell people they’re wrong about that, but the fact is that Marathon needs to excite players with its offerings to keep its core audience engaged while simultaneously bringing in a lot more players and revenue, lest more difficult decisions will need to be made at Bungie and its owners at PlayStation. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Marathon goes full sci-fi horror in trailer for season 2 amid souring Bungie sentiment appeared first on Destructoid. View the full article
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007 First Lighthas a wide-ranging cast of characters, and the selection of intel collectibles pays homage to them. All 23 pieces of intel can be accessed in the menu to provide information about each relevant character or group, ranging from new figures like John Greenway to the old reliables like M, Moneypenny, and James Bond himself. View the full article