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Steam

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  1. The Linux GPU Configuration And Monitoring Tool (LACT) is great for making a lot of GPU tweaks simple, with a new release v0.10.0 adding new options. Read the full article here: [Hidden Content] View the full article
  2. Yesterday, Xbox boss Asha Sharma teased The Elder Scrolls 6 with a tweet confirming she’d witnessed a live playthrough of Bethesda’s hotly anticipated open-world fantasy role-playing game. She did so by using asterisks where the subtitle of the game should be, which was all it took to send The Elder Scrolls fans down a rabbit hole from which they have now emerged with some solid theories. Sharma called the game "The Elder Scrolls VI: ********." Now, the number of asterisks used here may be meaningless. But! If the number (eight) does equal the number of characters in the actual subtitle, then we have some names that fit perfectly. I’ve seen lots of people suggest Sentinel as the subtitle. Sentinel is a major coastal capital city of the Redguards located in the northwestern hills of Hammerfell, which some believe is the region in which The Elder Scrolls 6 is set. Indeed, some had suggested Sentinel even before Sharma's tweet. Previous The Elder Scrolls games have been named after various parts of Tamriel, although the rules governing this convention appear loose. The Elder Scrolls II: Daggerfall, for example, included all of High Rock and most of Hammerfell, not just the city of Daggerfall itself. Morrowind only included Vvardenfell, not the entire Morrowind region. Oblivion included more than just Oblivion, obviously (and the game itself was actually about trying to prevent oblivion). Skyrim was pretty much Skyrim. The point being: the name of an The Elder Scrolls game doesn't dictate the region it’s set in literally. It could be named after a city as opposed to a region of Tamriel, so Sentinel would make sense. Elsewhere, I’ve seen Dominion suggested as the subtitle (it's eight characters). If true, that might suggest The Elder Scrolls 6 revolves around the Aldmeri Dominion. Balfiera is another name I'm seeing pop up (Balfiera is an island located within the center of the Iliac Bay). Iliac Bay, by the way, is yet another suggestion, but that would be nine characters, not eight. If the number of asterisks does indeed relate to the subtitle of the game, then it may also rule out a few popular fan theories that have been doing the rounds over the years. The aforementioned Hammerfell (10 letters) and High Rock (nine characters) are now perhaps disproven as subtitles, if we're running with this theory. While many are taking this subtitle guessing game very seriously, some fans are having fun with it. “15 years of no games got us counting asterisks,” said one fan. “The Elder Scrolls VI: Doomsday,” was another super suggestion. I quite like this idea: “The Elder Scrolls VI: Nirnroot - a journey across Tamriel and beyond to collect a variety of newly discovered colors of Nirnroot, each with a more headache-inducing hum than the last.” But let’s rule out one subtitle right here, right now, even though it fits the eight character bill: Skyrim 2. While I imagine a Skyrim 2 would sell tens of millions of copies (as a New Vegas 2 would), I can’t see Bethesda repeating itself when mainline The Elder Scrolls games come out so infrequently, and there’s so much more of Tamriel to explore. The problem is, it may be years before we find out the truth, with The Elder Scrolls 6 reportedly at least two years away from launch despite being announced a sobering eight years ago. So, there’s plenty of time for the theory crafters to lose even more of their minds trying to work this one out. I cant believe its finally here byu/Sellos_Maleth inElderScrolls .reddit-embed-wrapper iframe { margin-left: 0 !important; } Meanwhile, Bethesda staff inflated a giant rat outside the company's offices during Sharma's visit to play The Elder Scrolls 6, in protest at the mass layoffs Xbox suffered last month. Current and former Bethesda staff told IGN that Microsoft's devastating layoffs would have a "substantial and cascading effect" on the development of The Elder Scrolls 6, something Bethesda has denied. Job losses across Bethesda Game Studios locations included "key, high-performing people in the trenches" building the company's long-awaited Skyrim successor, impacting morale and raising the risk of future development crunch and delays, we were told. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  3. Microsoft has announced a pair of highly-detailed Gears of War: E-Day Limited Edition 3D-moulded Xbox controllers, which look just as gruff and grizzled as you'd expect. The offering is headlined by the Gears of War: E-Day Limited Edition, which features charred ****** 3D-sculpted grips and blood-red core. Then there's the Gears of War: E-Day Limited Edition with Xbox Design Lab, which features a silver skull and two crossed Chainsaw Lancers that you can customize further. Expect to pay $89.99 / £84.99 / €89.99 for the main Gears of War: E-Day Limited Edition controller — exactly the same price as the previous limited edition Forza Horizon 6 controller — with preorders going live ahead of its official launch on September 30. The Design Lab controller, meanwhile, will be available soon. As with any modern Xbox controller, you can use these pads on Xbox Series X/S, Windows 10/11 PCs, mobile phones and tablets. Oh, and Xbox One. As for Gears of War: E-Day itself, the alien-stomping shooter is out October 6 for PC and Xbox Series X/S and confirmed to be a console exclusive, meaning it will never launch on PlayStation. An open beta is currently available, though some players are being put off by some classic sweaty Gears movement. "The tried-and-true Gears gameplay with my usual combo of Gnasher and Longshot works as well as I've always remembered," IGN wrote in our recent Gears of War: E-Day multiplayer hands-on preview. "And tossing a frag into a Locust hole to **** the wave in the bud is as satisfying as it's always been." Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  4. Steam has no shortage of brutal dungeon-crawling and/or roguelike games on its storefront, but a new one immediately stands out by feeling like a strange meeting point between Dark Souls and Berserk filtered through a forgotten 32-bit RPG. Its dark fantasy world is packed with cursed dungeons, grotesque monsters, and the kind of oppressive atmosphere that makes every new room feel like it could contain something horrible. Add in deliberately dated visuals and punishing real-time combat, and this new roguelike game is forging its own strong identity. View the full article
  5. In order to fully Ascend certain characters in Genshin Impact, you’ll need to farm Flockingweed, one of the new Local Specialties introduced with the region of Snezhnaya in Version 7.0. The arrival of the Nation of Cryo to the playable content in the action RPG opens up tons of new gameplay possibilities, many of which will come with the new Snezhnaya characters in Genshin Impact. In Version 7.0, two new characters have been introduced. View the full article
  6. The Elder Scrolls 6 is once again back in the limelight following Xbox CEO Asha Sharma's "live playthrough" of the upcoming Bethesda Game Studios RPG, as fans (and developers, it seems) try to decipher what the game's setting might be. It's a tale as old as time – The Elder Scrolls 6 theories running rampant online. This time, though, they may actually have a foundation to them, as Sharma's used exactly eight asterisks to note the game's title… and Bethesda did the same in response. So, what could those eight asterisks stand for? Not Hammerfell, sadly, but that doesn't mean the massive region is off the table entirely. Sentinel just so happens to fit the eight-letter bill here. EIGHT LETTERS CONFIRMED from r/TESVI Fans have noted as much on a post regarding the "teaser" from Xbox (if you can call it that), suggesting "Sentinel" as a potential title – a potential title that former Bethesda developer Michael Kirkbride himself evidently feels is plausible. In response to the suggestion, he leaves a comment himself: "Yep." Understandably, the Elder Scrolls veteran's agreement here has us thinking that the Hammerfell kingdom might truly be it. That's not the only possible setting or title, though, of course… there's still High Rock (if you remove the space between High and Rock, that is), and Starfall, as in Starfall Bay, as an Elder Scrolls stan points out on X. The Unofficial Elder Scrolls Pages – the biggest (and best, if I do say so myself) wiki on Bethesda's series), has rounded up plenty of potential fill-ins for the eight asterisks in a thread, too, and there are many. Orsinium immediately catches my eye, standing as the legendary capital and ancestral homeland of the Orsimer, as does Aldmeris… perhaps because I'm unapologetically a High Elf in every possible Elder Scrolls entry myself, and, you know, because I'd like to see Bethesda shake things up a bit with The Elder Scrolls 6. What better way to do that than to explore some of the series' mythology in-depth? We've seen a lot of guesses of what the the stars representing the subtitle of The Elder Scrolls VI stand for, and we have a lot of guesses ourselves. Here are some possibilities, assuming the eight stars were a hint it'll be eight letters:SentinelOrsiniumBalfieraDominion… [Hidden Content] 12, 2026 Heck, I'd love to see the studio deviate from the timelines it's previously covered by a lot, although I doubt I will (my dream to see the Dwemer and Falmer take center stage will never come to life, I'm afraid). I'll be happy with whatever Bethesda cooks up at this point, however. I mean, after well over a decade now, The Elder Scrolls 6 might just stand as one of the most hotly anticipated new games – so, yeah. The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs" [/url]View the full article
  7. Big changes are coming to the MMOs Throne and Liberty and Lost Ark because Amazon's actually stepping away from handling them. In a welcome change from the norm for these kinds of announcements, it's been revealed the original devs will have more control over both projects going forward. The news was delivered through community updates. "Starting in Q4 2026, Amazon Game Studios will transition live operations of Throne and Liberty in the West to FirstSpark Games/NC," the post on Throne and Liberty reads. "Together with NC, we are working closely to support a smooth transition and minimize disruption to your experience." FirstSpark games is the studio behind Throne and Liberty, while NC Corporation handles publishing in Asian regions. Given NC is the entity that handles Guild Wars and several other large-scale series and games, it has the resources to handle something like this without much change or disruption, and it's an added bonus that the devs get to be more involved in the publishing framework. [Hidden Content] Lost Ark will go through a similar process. "Starting in early 2027, Amazon Game Studios will end its live service operations of Lost Ark, with Smilegate taking over going forward," reads that post. "We are excited about the future of Lost Ark and feel this is a positive outcome for the game's players, as we are handing the game back to the developers." Naturally, there are a lot of questions surrounding this for existing players. According to information provided, this'll be relatively seamless in Throne and Liberty. Nothing about how or where you can play is changing - it'll still be available on Steam, PlayStation 5 and Xbox Series X/S - and the in-game accounts will be the same. What will be different is where you go for customer support and similar resources, since they'll be sorted by NC, rather than Amazon. "Our goal is to minimize disruption to your gameplay," reads a response to the possibility of disruption. Meanwhile, Lost Ark players will lose a large amount of their in-game communication history and player nicknames. Other than that, it should be pretty smooth. I would expect at least a little bit of friction around servers, once the passovers happen and shortly thereafter. Technology like this always needs to be stress-tested, and if you're a fan, you should brace yourself for teething problems. Beyond that though, it's refreshing to see something like this not be about the games shutting down. Amazon announced it's pulling the plug on New World in 2027, after supporting the survival MMO since 2021. It seems the corporation is divesting entirely from massive, multiplayer releases, and it's nice to have two examples of where that's not a death knell. 15 years later, delisted Lord of the Rings action RPG resurfaces with a remastered version on PS5, Switch 2, Xbox Series X, and PC [/url]View the full article
  8. S-Game has revealed an action-packed new trailer for Phantom Blade Zero and has also opened digital pre-orders. Oh, and a new State of Play deep dive is coming. Developer S-Game has come out of the woodwork and uncorked an action-packed 11-minute pre-order trailer for its upcoming game, Phantom Blade Zero. The trailer ripped the lid off the title’s opening scene, other cinematic cutscenes (like previous trailers), high-octane gameplay, and boss battles. The trailer was posted to YouTube by the official Phantom Blade Zero account and, surprisingly, by actor Donnie Yen. S-Game has also announced that world-renowned martial artist and actor Donnie Yen has been serving as a consultant on Phantom Blade Zero since 2023 and donning the role of Mó Yuan in-game. The full 11-minute trailer is below, and if that’s not enough for fans, a State of Play is planned for next week. Watch the video CGMagazine’s preview for Phantom Blade Zero at gamescom says it “has positioned itself as ... Read moreView the full article
  9. After getting delisted way back in 2019 on PC, Aspyr Media have re-released The Lord of the Rings: War in the North - Legacy Edition. Read the full article here: [Hidden Content] View the full article
  10. When Google first entered the mobile market with the Pixel, it was praised as a genuine competitor to the two biggest players within the space. Announced during Made By Google 2026, the Google Pixel 11 lineup consists of four new iterations of Google’s flagship smartphone—the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, as well as Pixel 11 Fold. Also included in this new release are the Pixel Buds Pro 2 and the Pixel Watch 5. According to Google, these new products have a “refined, premium design that is built to last, and innovative, helpful experiences across the series,” built around the phrase: “Ask more of your phone.” Google Pixel 11 The new Google Pixel 11 builds on the quality of its predecessors, coming with 256GB of built-in storage and backed by an impressive 12GB of RAM. Housed within a sleek 6.0″ x 2.8″ x 0.3″ inch frame, the Google Pixel 11 is powered by the custom Tensor G6 chip and protected by the Titan M3 security chip. The brand-new ultra-sleek camera ... Read moreView the full article
  11. One of the must-play online co-op games, PEAK from Team PEAK / Aggro Crab is officially finished now with the final free major update. Read the full article here: [Hidden Content] View the full article
  12. The current Fortnite LEGO Battle Pass has just received a lengthy extension, meaning that a new LEGO Pass won't be available for a while yet. The current Fortnite LEGO Battle Pass was introduced on April 16 and was originally set to end on September 2. That end date has now been shifted to October 31. View the full article
  13. Arrowhead Game Studios releases the Devoid of Liberty content update for Helldivers 2, placing the Illuminate faction in the spotlight with new enemy types along with missions and features as well as the long-awaited Warhammer 40K crossover. Helldivers 2 continues to evolve with new content for players to dig into, with the promise of even more on the way in the near future. View the full article
  14. Hell Let Loose Vietnam is an FPS game that demands teamwork, with an incredibly satisfying loop for those who can beat the learning curve. Read the full story on PCGamesN: Hell Let Loose: Vietnam review - a rewarding, brutal challenge View the full article
  15. Farming the Frostfairy Flower, a Local Resource in Genshin Impact, can be a tough endeavor if you don’t know where to look, and you’ll need a ton of them if you’re looking to upgrade certain characters from the Snezhnaya region. With the arrival of Version 7.0, developer HoYoverse finally introduced the Nation of Cryo as a playable region, and while only two new characters have been introduced in the patch, there are a lot more to come. Among the many confirmed Snezhnaya characters for Genshin Impact, some will use Frostfairy Flower in their Ascension process. View the full article
  16. After some troublesome open betas, a short delay, and some technical reworks, Hell Let Loose: Vietnam is finally here. For this trip into hell, Expression Games has taken the immersive 50 vs 50 first-person combat out of 1940s Europe and dropped it into 1960’s Vietnam. Fans of the series will feel right at home with the dynamic firefights, strategic planning, large, open maps, and arsenal of historically accurate equipment. Though not everyone will appreciate the absolute bedlam the jungle setting inspires. When I first heard the title “Hell Let Loose: Vietnam,” my first thought was “Oh God, good luck with that.” Hell Let Loose isn’t your average FPS game. It occupies a precarious position between an arcade shooter and a hardcore military simulator. For most players in a lobby, it’s a Battlefield-style action game. For a select few leaders, it’s an objective-based squad management title, like Rising Storm and Isonzo. For two commanders, it’s a full-on real-time strategy. Oth ... Read moreView the full article
  17. Chaotic “one-screen” RTS game D.O.T Defence pushes fast-paced action and auto-battler vibes into a usually more tactical genre to great effect. I just wish I wanted to actually carry on playing it. But there’s something that every game has to do, no matter how inspired the core idea: Respect the player’s time. Within minutes of […]View the full article
  18. Warhammer 40,000 Darktide has been one of my favourite games over the last few years, with both fun gameplay and gritty combat it keeps bringing me back and now, with the new Skitarii class added, the fun continues with all new abilities, weapons and character creation options and personalities. The first thing you’ll be doing, […]View the full article
  19. Vietnam was a truly hellish experience for all concerned, and Hell Let Loose: Vietnam, from Expression Games, has absolutely nailed that. I don't even mean for that to come off as backhanded. The game's firefights are intense, often unfair, sometimes heroic, and occasionally funny. Following on from the success of the original game's medley of WW2's Eastern and Western Front greatest hits, Vietnam is a mixture of what works in that game and a complete abandonment of peer-conflict battlefields. On one side, you have the USA, a military superpower, on the other, the North Vietnamese Army, who are, on paper, vastly outmatched. Just as in real life, however, the NVA have a host of tricks up their sleeves to level the playing field. The most notable trick at the NVA's disposal is the ability to create tunnels that stretch across the map, linking tunnels and garrisons. While only four of these can be connected at any one time, they create an incredible sense of asymmetric warfare. Enter a tunnel, select where you want to exit, and you'll cut to a first-person cutscene of your (hopefully) claustrophilic soldier crawling to their destination. This is explicitly designed as a counter to the US-exclusive helicopters that are also capable of whisking soldiers across the map, albeit more slowly, and while vulnerable to RPGs and anti-aircraft fire. M-I-C-K-E-Y, M-O-U-S-E (Image credit: Team17) Balance is always a fine line for a multiplayer game to walk, and it must be said, Expression Games has largely done very well. Most of the games I've played across the review ******* have been proper tug-of-war affairs, but a few times I've questioned whether the balance was actually a little too finely-tuned in favor of the NVA. Part of this is somewhat realistic, in fairness. The maps themselves are a tight mix of jungle, urban environments, and even some fairly desert-like sand dunes, and being able to pop up from a tunnel into the dense camouflage of the jungles accurately represents the home-field advantage of the NVA. That doesn't make it any less frustrating, however, to be shot by an enemy that you can't even see from 150-200 meters. Part of the terrifying nature of the Vietnam War, for both sides, was that sightlines were appalling. Here, too, if an enemy gets their eyes on you first, you're pretty much done. It's no coincidence that the most memorable firefights in my matches are essentially urban warfare, reminiscent of the climax of Full Metal Jacket. One highlight takes place in a fairly self-explanatory Industrial Zone, all railway lines and warehouses, while another revolves around a dense pier, dodging fire and ducking between cargo containers. Crucially, in both of these battles, I could actually see the enemy. What's less fun are the moments on certain maps where you spawn and walk 500 meters towards the objective, only to be gunned down by an enemy sniper concealed in a bush half a mile away. Realistic, sure, but fun? No. (Image credit: Team17) When you're in a blazing battle, however, the weapons are an absolute joy to use. Whether you're using an M16 or Type 56, M60 or RPD, they're tremendous fun, and crucially, all sound very distinct from one another. It's easy to identify whether a nearby machine gun is an enemy or a friend, and iconic weapons like the spectacularly bloopy M79 grenade launcher are lovingly rendered. Each weapon also gets a fantastically detailed analysis voiced by the Royal Armouries' Jonathan Ferguson, with this treatment even extending to obscurities like Soviet smoke grenades. Much like its predecessor, Hell Let Loose: Vietnam is a game that really lives and dies by communication. Hopping on voice chat is almost compulsory if you want to play well and be a good teammate. On the rare occasions that I end up with a completely silent squad, the game's fun takes a notable dip. The importance of teamwork is woven deeply into the game's DNA. Each side has a multitude of roles for you to step into, from your standard rifleman all the way up to grenadiers, pilots, tank commanders, and sniper spotters. Thankfully, the game does feature a tutorial this time, making it a much easier affair to get to grips with, and it's very comprehensive, teaching you the basics of a wide variety of specialisms. Playing as a medic is where I feel like I make the biggest impact so far. In a game that's as brutal as this one, being able to resurrect players (who can be revived unless they've been shot in the head or blown to pieces) is very helpful, indeed. While I still rack up the occasional kill as a medic, it's a slightly less intense affair, but one that still makes you feel like a hero after dragging an ally to safety beneath a hail of gunfire. (Image credit: Team17) I'll be curious to see whether Expression add more factions to the game over time, and what roles each faction may inherit. Let's not forget that when the original title launched, only the United States and Germany were present, and while we're unlikely to see Squad levels of factions – Anzac forces, the Viet Cong, South Korea and the Pathet Lao could all make for interesting additions. It would have been nice to see this at launch, but there's a very good selection of arms and equipment available already, so you're unlikely to get bored anytime soon. For a game that's so rooted in history, with a strong sense of the atrocious nature of the Vietnam War, Hell Let Loose: Vietnam largely succeeds in recreating reality in all its bloody business. That is for both good and ill, but its undeniable frustrations are never quite able to take away from the game's stomach-churningly brutal battles or its moments of sublime teamwork. Hell Let Loose: Vietnam was reviewed on PC, with a code provided by the publisher. Take a look at our best online games ranking for more to play! [/url]View the full article
  20. While Brandon Sanderson has tried his hardest to get a Mistbornvideo game up and running, nothing has quite panned out the way he's hoped over the years. Famously, Mistborn: Birthright was announced in 2012 as an action RPG from Little Orbit, with Sanderson writing its story and dialogue. The game would have been set hundreds of years before the original trilogy and centered around the series' Allomancy-based powers, but after years of delays and development troubles, it was officially cancelled in 2017. View the full article
  21. Doug Cockle, the voice behind The Witcher’s Geralt, has hit out at AI platforms that feature his voice, saying he’d sue them if he could. Speaking to Polygon, Cockle called AI replications of his voice “the bugbear of my life,” and expressed concern at the technology being used to make Geralt say awful things, which might then mislead some into thinking Cockle had actually provided the voice. “If I had the power, the money, and the influence, I would sue every single AI platform out there with my voice on it. I would sue them into the ground,” he said. “More than money or anything else is that they could make Geralt say horrible things. They could make Geralt a racist. They could make him a misogynist. They could make him have political views that are absolutely horrific. “I’m being a little bit passionate about this, but it is the bugbear of my life at the moment. There are people behind these voices. They’re not just digital imprints.” Cockle has been a vocal critic of generative AI, telling IGN in 2023 that he was worried about people using it for nefarious purposes. "AI is inevitable and developers will use AI. We are not 100% sure exactly what that means," Cockle said at the time. "They're already doing it in various ways, filling in background, NPC voices, and things like that, which is unfortunate because those voices were all human beings at one point, and the voices are all modelled on human beings. So they have taken someone's voice, put it into their database, digitized it and are using it to say things that the individual never said. There's something unethical about that and so there's a lot of debate going on." Cockle was contacted by an AI company a few years ago who wanted to upload his Geralt voice to its database. "And I said no, and I still say no. But that's not because I don't like AI," he said. "It's because I think with voice actors, particularly with voice actors who do main character roles, it is a reality that people are ripping our voices off. That's happening. It's happened to me on multiple occasions. I can't even police it because I would spend all my time policing this stupid stuff." Even if people are using the voice with good intentions, like genuine fans making Witcher mods, it directly impacts voice actors, Cockle added. "Every time somebody does that, they're effectively robbing me of income, and not just me, any other voice actor who they do it with. We're all watching our voices get used in ways that we would rather they weren't." It's when those using AI do have illicit purposes that it gets really scary though. "This is the bit that we really don't like about AI, is that if they can do it for things that are just commercially questionable, then they can do it with things that are politically or ethically bad," Cockle said. "Somebody could use AI to produce something racist using Geralt's voice, using my voice, or just something against anything that most normal people think is good. That's where the AI gets dangerous. Fake news, false news, false opinions. We're seeing it with politicians now. People are putting things out there. So AI is not the problem. It's the people using AI." Cockle continued: "It's changed a lot as well, because when The Witcher 3 came out, I don't think that people playing games, not that they weren't interested, but they didn't really think about who was voicing these characters. It wasn't something that was of great interest. But I've watched over the years, it has become more and more interesting to players and to fans who the people are behind these voices, and that's a fantastic thing. But it also means that those voices are much more personalized. It's not just Geralt. That is my voice." Video game voice actors previously called out AI-generated explicit Skyrim mods, and Assassin's Creed Syndicate voice actress Victoria Atkin called AI-generated mods the “invisible enemy we're fighting right now” after discovering her voice was used by cloning software. Paul Eiding, the voice actor behind Colonel Campbell in the Metal Gear Solid series, also condemned its use. The issue was raised again today when it emerged that Saber Interactive, the company behind Warhammer 40,000: Space Marine 2, had used ChatGPT for taxi game Rideshare Stimulator — although it denied replacing an actual human writer with the tech. The question is, can voice actors actually do anything about it? In July last year, video game actors voted to end a year-long strike over AI protections, with about 2,500 members of U.S. union SAG-Aftra involved in the action against 10 of the biggest companies in the industry, including Activision and Electronic Arts. In a statement released after the vote to end the strike, the union said a new contract secured "consent and disclosure requirements for AI digital replica use." That, however, doesn't prevent anyone from using the established AI platforms to create fake videos featuring well-known video game characters saying and doing pretty much anything they want. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  22. Helldivers 2 has surprised-dropped on the PlayStation Plus catalog alongside a major new update and the long-awaited Warhammer 40,000 crossover Warbond. PlayStation Plus Extra and Premium members can now download and play what Sony called “one of the most popular PlayStation 5 games of all time” as a new addition to the Game Catalog on-demand library. Helldivers 2, which launched early 2024, still holds the record for the fastest-selling PlayStation Studios game ever. “Players continue to recognize the value of PlayStation Plus and an ever-evolving Game Catalog with strong content specially curated for the PlayStation community,” said Mary Yee, Senior Vice President of Marketing, Sony Interactive Entertainment. “With the addition of Helldivers 2, a game that has already been enjoyed by millions of players worldwide, we’re further strengthening the value of PlayStation Plus and creating more opportunities for members to discover and engage with exceptional games.” The PlayStation Plus Game Catalog on-demand library currently also includes The Last of Us Part I, God of War Ragnarök, and Ghost of Tsushima. Sony said today that as of August 9, 2026, Helldivers had seen more than 22.9 million players across PS5, Xbox Series X and S, and PC. “The expected influx of new players through PlayStation Plus “provides an opportunity for newcomers to experience the game’s dynamic cooperative gameplay alongside longtime players, helping to further broaden an already passionate player base,” Sony added. We’ve got all the details on the Helldivers 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond, as well as today’s major patch, update 7.0.0., dubbed Devoid of Liberty (check out the patch notes here). This new horror-themed narrative arc introduces “the first signs of a nightmarish threat emerging from a mysterious void in the galaxy.” The opening chapter will send players toward the void as mutated Illuminate organisms begin appearing across the battlefield. As the story unfolds, the void will warp everything it touches, leading players into a new biome and transforming familiar foes into hideous new forms, Sony added. It’s a busy time in the world of Helldivers, with the film adaptation from Sony Pictures and PlayStation Productions scheduled for theatrical release on November 10, 2027. Jason Momoa recently exited the project. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  23. In a letter to shareholders, Warner Bros. Discovery has officially acknowledged and announced Hogwarts Legacy 2. No fan should be surprised, but besides some job listings/hirings for Hogwarts Legacy 2 found online by fans, there has been nothing official about the title so far. That has changed now that Warner Bros. Discovery opens up to discussing it. View the full article
  24. The Lord of the Rings: War in the North, the 2011 action RPG originally published by Warner Bros Interactive, has been given a modern re-release. Aspyr has handled development and publication of the new Legacy Edition version, which it says is under licence from Warner Bros. The studio also teases that more ports are to follow, referring to the game as its “first The Lord of the Rings” title, and promising that “fans can look forward to even more classic releases by Aspyr from the beloved franchise in the future”. Read More... View the full article
  25. S-Game launches pre-orders for its upcoming action RPG ahead of the State of Play showcase this week. View the full article

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