Transformers has been languishing somewhat when it comes to new releases. Sure, it's doing better than ever with its incredible run of comics, but when it comes to live-action films or video games, Transformers is being criminally underserved. Fortunately, that's all destined to change, and hopefully soon, with a new film in the works and several video games potentially in production from Hasbro's new in-game publishing label. View the full article
Star Wars: The Old Republic may not be as popular as it once was and may be drowned out by the rise of far more successful MMOs, but it is still regularly pulling in thousands of players and even receiving updates. This isn't terribly surprising considering that it remains a rather excellent game, one that still resembles the hard work BioWare poured into establishing it and the Knights of the Old Republic series that preceded it. View the full article
While HBO's Game of Thrones was a global television sensation, there's no denying that it sometimes departed dramatically from George R.R. Martin's A Song of Ice and Fire source material. One famous example is the notorious Ramsay Bolton, the Bastard of the Dreadfort, whose television counterpart became a considerably different villain compared to the horrifying figure Martin originally put on the page. View the full article
Renowned video game director Hideo Kojima's upcoming project Physint, which could fairly be described as a spiritual successor to Metal Gear Solid, will now be published by Xbox instead of Sony, Microsoft announced today. Xbox will continue to publish Kojima's horror game OD — itself something of a spiritual successor to the never-finished PT — and the Kojima-Xbox partnership will expand beyond these two game projects to include film and television. “This expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world,” Kojima said. He also posted on X with details on how the deal came to be, saying that Sony was going to cancel Physint. "As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward." Xbox CEO Asha Sharma, who took over from the retiring Phil Spencer earlier this year, made Kojima a priority in her quest to reset and rebuild Xbox, including the return of console exclusives that begins with Gears of War: E-Day this year and continues with Clockwork Revolution in 2027. In terms of Kojima Productions projects, OD will be released before Physint. In July, IGN reported that OD was safe from Sharma's big "reset" of the Xbox business, which has seen thousands of staff lose their jobs, multiple studios go independent, and various video game projects canceled. “Creators have choices about where and how they bring their ideas to life," Sharma said. "We’re honored that Kojima-san has chosen Xbox to work with Kojima Productions on Physint. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox.” PlayStation issued a statement as well, posting, "After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game. Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future." When Physint was announced it was heavily backed by Sony. During the 2024 State of Play broadcast, PlayStation Studios boss Hermen Hulst shook Kojima's hand while saying: "Today, I'm excited to announce that together, as part of the PlayStation and Kojima Productions partnership, Hideo's going to take us on an exciting new adventure, one that I've been encouraging him to reinvent for years." Hulst continued: "We're are all really excited about this project, and we weill fully support you with the latest innovations Sony has to offer. More details to come." Kojima and Hulst ended the announcement by walking off set, the camera pulling away out of the building to reveal a Columbia Pictures sign with the word 'Physint' below it. (Columbia Pictures is owned by the Sony Group Corporation through its subsidiary, Sony Pictures Entertainment.) The switch from PlayStation to Xbox is a major PR win for Microsoft, which has effectively stolen a Kojima project away from Sony. The last time one first-party platform lost out to another on this kind of AAA level — and the only one I can think of — is when Final Fantasy jumped ship from Nintendo to PlayStation back in the PS1 era. Physint is a working title, and we still don't know much about it. "Of course, it is an interactive game," Kojima said when Physint was announced, "but it is also a movie at the same time." He continued: "It is a completely new 'Action Espionage' for the next-generation. It will be created using cutting-edge technology and the best talents from around the world, both from film and video games. Of course this is an interactive 'game,' but the look, story, theme, cast, acting, fashion, sound, etc... are all at the next level of 'Digital Entertainment' that could be called a 'movie.'" It may be some time before Physint comes out, as Kojima said last year that Physint was likely another 5-6 years away. But work on the game is ramping up. Just this week, many fans were left convinced that Batman actor Robert Pattinson will star in the game. Kojima last officially discussed Physint in September 2025, during a Kojima Productions 10th Anniversary event in Japan. Speaking on-stage during the event, Kojima said development on Physint was just starting, and that he was working on concepts by himself, making characters, and thinking about casting. The tech underpinning Physint was described as even more advanced than that powering Kojima’s Death Stranding games and OD (whose debut trailer was revealed at the show). Kojima did tease the main character of the game via the first poster for Physint, below. Kojima also confirmed three actors set to appear in Physint, each of whom delivered a video message expressing their excitement. Charlee Fraser, who played Mary Jabassa in Furiosa: A Mad Max Saga, is in the game, although we don’t know which character she’s playing. Also in the game are Don Lee, who played Gilgamesh in the Marvel movie Eternals, and Japanese actress Minami Hamabe, who played Noriko Ōishi in Godzilla Minus One. Kojima ended his Physint segment with a shot of Hamabe in CG form, showing off just how realistic the visuals are expected to be. We still don't know which game engine Kojima Productions is using for Physint. Photo by TheStewartofNY/GC Images. View the full article
The Sun is going to consume the Earth. Before humanity can fly the planet away, it has to get rid of the Moon. Author Liu Cixin loves big existential catastrophes. The same fine fellow who casually bent the nature of reality in The Three-Body Problem also wrote a novella of roughly 23,000 ******** characters that became The Wandering Earth. In turn this became a 2019 film credited as the moment ******** cinema proved it could do hard sci-fi at blockbuster scale. Beyond selling tickets, the film’s success proved the commercial potential of ******** science-fiction IP and kicked off a wave of new development and creative exploration across the industry. What’s interesting about The Wandering Earth: The Last Full Moon, the new game from Studio Surgical Scalpels, is that it’s skipping the film entirely and returning to its novella roots. In fact, under the blessing and trust of Cixin, they see the game as a valid extension of the story, which should please fans. OF COURTSHIP AND SPACESHIPS The studio behind this game is Surgical Scalpels. They aren’t strangers to space-based games and in fact, it’s their topic du jour. Their last game, Boundary, was a zero-gravity shooter that punched above its weight. This time they’re working with Starry Dome, the studio that holds the licensing rights, after Starry Dome ran an open call back in 2024 (again, officially blessed by Liu Cixin) looking for a developer partner. According to Frank Mingbo Li, Head of Studio Surgical Scalpels, getting picked was a lengthy courting process. “The proposal phase lasted 12 months, and we went back and forth for a long time refining that proposal,” Li told me. “This is also how we built trust between the studio and the IP holder.” The deal came together earlier this year, and development started right after ******** New Year. There’s already a playable multi-level demo doing the rounds internally. The novella’s premise is pure Cixin. The sun is going to swell and engulf the Earth within a few centuries, so humanity builds a small army of planetary engines and launches the “Wandering Earth Project”, a 2,500-year mega-plan to fly the entire planet to Proxima Centauri. The first step is to stop the rotation, point the engines the right way, accelerate to escape velocity, coast, then flip everything around and start braking again. This is appropriately called the “Braking Era”. Unfortunately, not everyone is aligned, and The Earth Faction are at odds with The Spaceship Faction. This violent tension is where the action - and gameplay - lie. FLY ME TO THE MOON The game’s title is a direct reference to Wangri, “the day of the full moon,” the 15th or 16th day of the lunar calendar. In the story, it’s arriving late in the “Braking Era”, when humanity finally has to shove the Moon away from Earth for good. The full moon usually means reunion in ******** culture. This story has always been about the opposite: leaving. So the title carries both, the ache of letting go of something familiar and the resolve to keep moving anyway. You play an engineer sent to the Moon right as that window opens, and things go sideways fast: an assault, a conspiracy, and a very old argument reopened. The novel’s Earth faction and Spaceship faction, two camps who’ve disagreed for 300 years about whether humanity should ride the planet or abandon it for starships, are central to the plot. Don’t expect the studio to spoil how deep that rabbit hole goes. “We can’t spoil any story elements at this stage,” one of the developers told me when I pushed on which other factions might be involved. “If I tell you, I’d have to kill you.” HARD SCIENCE MEETS GROUNDED GUNPLAY On the surface (lunar or otherwise), this plays as a third-person shooter first, and the team is oddly insistent about that point. When the obvious Dead Space comparison was brought up, or asked whether Boundary and this game share any DNA beyond genre, the answer was blunt: no. “We did accumulate a lot of experience, and the setting is shared, but it’s a new IP and it’s not connected,” Li said. “Our motto is to fulfill players’ fantasies for modern shooter games. We want to deliver a grounded, skill-driven shooter. Even with futuristic tools and technology, the gunplay should feel physical and believable, not like an ability-driven sci-fi power fantasy.” That focus shows up in the toys at your disposal. There’s a backpack-mounted robotic arm that can fling large explosives or haul things no human body should be able to lift, exoskeletons, futuristic sidearms, and eventually space vehicles for getting between the game’s absurdly oversized lunar structures. None of it, the team insists, is there to replace shooting. “I wouldn’t say we want to reduce the shooting elements in the game,” Li said. “You can shoot your way from the start to the finish. We’re just adding new ways to interact with the world.” And in case that wasn’t clear enough, Li repeated it later, looking dead-on, down the metaphorical barrel at me while they said it: “We never compromise the shooting experience.” The point was, suffice to say, driven home. FUTURE IN THE CROSSHAIRS The aiming system is one of the clearest new ideas here. Instead of a fixed crosshair glued to the center of the screen, Surgical Scalpels is building what they call a triple-reticle setup, tied to the character model and to lunar gravity rather than to your monitor’s midpoint. In fact, as Li tells me later, the player themselves is the fourth layer of crosshair. Effectively, the player’s physical viewpoint matters above all. “We want an immersive experience,” they explained. “The crosshair needs to be tied to the character itself, shown dynamically, at the same time as we show what zero-gravity feels like, how velocity actually works out there.” It’s the kind of thing that sounds fussy on paper and apparently makes a lot more sense the first time you actually pick up the controller. They’re aware of the risk, too: “We’re aiming for a grounded, high-intensity sci-fi shooter, but we don’t want the controls to feel punishing or needlessly complex.” We saw looping GIFs of the early targeting system and indeed it does seem like a rethink on how third-person targeting works; in low or zero-gravity environment, you’re factoring in inertia and velocity, and at all times, the team wants you studying your environment, not just staring down the middle of static crosshairs waiting for a target. Visually, the studio is chasing something they described as grounded rather than fantastical, a “Planetary Engine” or “Lunar Engine” aesthetic, in their words, where “humans could actually build this.” Beyond the trailer, we’ve seen glimpses of concept art - and “dwarfing scale” is what comes to mind. I get the feeling you’ll be made to feel very small in the staggering vastness of space. BEYOND THE BLUE EVENT HORIZON As for Liu Cixin’s ongoing involvement, the team seems genuinely pleased with how hands-off he’s been. “He’s very open and tolerant about people being creative with his work,” one of the devs said. “His view is: if your adaptation is a good piece of work, it’s welcome.” The project is being developed under an official license from Starry Dome, the rights holder, which selected the development partner through its own process. No word yet on official release window or platforms (though they are targeting current consoles and PC), and there are currently no plans for multiplayer. The focus is clearly (and probably rightly) on getting the narrative-driven single player experience just right. So it’s early days, then - but between the moon-shoving stakes, the faction war and a studio that keeps repeating “we will never undermine the shooting” - and never at the expense of faithful storytelling, I’m hopeful they have the ability to deliver something very special. IGN was a guest of BiliBili for this preview event. View the full article
HBO's Game of Thrones may have wrapped up years ago now, but the network is far from finished with the franchise, with several spin-off series already taking us on new adventures across Westeros. House of the Dragon's final season is gearing up to give audiences a unique adaptation of George R.R. Martin's Fire & Blood novel, while season 2 of A Knight of the Seven Kingdoms can't come soon enough. View the full article
I'm looking forward to an expansion for a game from 2015 more than I am for pretty much any new game coming up. The Songs of the Past add-on for The Witcher 3, which will be out next year, promises to let us explore a whole new region and get to know Dandelion better than ever. I'm more interested in a brand new chunk of world than intimate moments with the bard, but more Witcher 3 is more Witcher 3 even if the focus isn't on everyone's actual favorite character. (Johnny the Godling, of course.).. Read more.View the full article
A new PlayStation 5 game may be just what co-op gamers who loved It Takes Two are looking for, especially if they like cats. The new PS5 co-op game, The Missing Tail, will also arrive on PC and Xbox, giving gamers on all major platforms an opportunity to team up like they did in It Takes Two, but this time, as two cute cats. View the full article
Squingle Arcade, the quickplay version of the award-winning fluid-maze puzzler Squingle, is available now on SteamVR. The game launched earlier this year on Quest. Arcade takes the original game's unique maze-navigation mechanic and turns it into a faster-paced, free-to-play competitive spatial experience. You guide glowing orbs through an amorphous gel-like structure while collecting color pods, defeating enemies, and avoiding hazards to reach the goal. All this is presented in a rapid gameplay loop, letting you dive back in to chase high scores on the requisite leaderboards. Here's the Steam trailer: Squingle Arcade comes with over sixty different levels of varying difficulty and developer Dr. Benjamin Outram promised a free DLC pack with over twenty additional levels that is in development and expected to launch very soon. The game also has asynchronous multiplayer and ghost racing, allowing you to chase your friend's time or chase the best players in the world even while playing solo. Upon completion of a maze, you get Star Orbs, an in-game currency that can be cashed in for extended time or extra energy during a run and new skins. One feature we do not see too often is that the maze is scalable, meaning you can grab the corners and make the puzzle extremely large to fill out your play space and literally 'walk' the orb to the finish, physically twisting, turning, and dipping it through the maze. Alternatively, make it small enough to hover over your desk for a more relaxed run. Squingle Arcade is available now for free on Steam and Quest. View the full article
An important piece of gaming history has been preserved today, as a leaker has released the ROM files for Project Dream, a canceled proof-of-concept for a Rare-developed pirate RPG that would eventually become the basis for the beloved Banjo-Kazooie series. You can check out a video of the alpha footage below, and if you do, you'll probably find it hard to believe that this game was originally intended to release on the 16-bit Super Nintendo. The sole character model and jungle environments look more advanced than anything that released on the SNES, and it was only a prototype for the full game, which was canceled and reworked by Rare in 1997 after 16 months in development, largely due to technical problems. To be clear, Rare itself hasn't been shy to talk about or even show footage of Project Dream, but this is the first time it's been made widely available online. The leaker, who only says they obtained the prototype "from someone who got it from someone, who got it from somewhere," says in a manifesto-style writeup that they chose now to release everything to help offset all of the evils of the world. "With the current state of the industry and Microsoft's current heartless gutting and mismanagement of Rare and other companies it controls, plus with how long it's been, I feel it's more important to make sure this is properly preserved, and the ROM dissected by people with far more knowledge on how to do such things," says the leaker. "I hope by releasing this, that it also inspires other people to release what they have as well. I know the Twelve Tales Conker 64 prototype is out there somewhere, but sadly, this is the only thing that I have." [Hidden Content] It's hard to get much more explicit than that, but the uploader, who goes by FvckAsha&Phil online – an apparent reference to Xbox CEO Asha Sharma and her predecessor, Phil Spencer – goes even further to explain why Project Dream is surfacing online now of all times. "There is little joy left in the industry, as it relentlessly marches towards AI, layoffs, l anti-preservation and ownership tactics, and, in Microsoft’s case, the support and approval of literal genocide in Gaza. "Let's get the last beautiful things hiding on our hard drives out there for everyone. That's all we have left," says the leaker, imploring readers to "Please delete Microsoft and Sony from your lives, install Linux, boycott Switch Game Key Cards and buy Nintendo Switch 2 titles that still come with the full game on the cartridge. "Your dollar is the only thing that counts in our late stage capitalist hellscape." Rare was heavily impacted by Microsoft's unprecedented downsizing that began in July with the gutting of 1,600 jobs and which will result in a further 1,600 redundancies by the end of the company's 2027 fiscal year. Rare's would-be next game, Everwild, was canceled in the blitz after six years of development. This is amid a seemingly endless era of downsizing in the games industry that saw an estimated 45,000 cut jobs between 2022 and 2025. We'll never know if Project Dream would've joined the ranks of the best SNES games of all time. [/url]View the full article
While we're only a few months away from the release of Call of Duty: Modern Warfare 4, the upcoming indie shooter Wardogs has been taking the FPS community by storm. With the closed beta having reached over 100,000 active players and 500,000 downloads, Wardogs is going to make yet another major splash when it officially launches on September 10th. View the full article
The Steam Client Beta has been updated with the following changes: Homescreen - Big Picture Mode Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home. Added Personal Calendar to the Recommended tab on the home screen [carousel][/carousel] Screensaver - Big Picture Mode Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available: The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots. A retro inspired bouncing logo screensaver Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed in the config\\uioverrides\\screensavers directory in your Steam install directory (e.g. C:\\Program Files (x86)\\Steam or ~/.steam/root). You can use the bouncing logo screensaver as an example to get started. [carousel][/carousel] General Improved Steam Client startup performance Fixed a case where after server maintenance some users might fail to auto-reconnect to Steam Fixed bug where being prompted to refresh credentials more than once could trigger an immediate restart On Windows, using the systray menu to exit while the Steam window is minimized will no longer flash the window visible briefly Dialogs that appear for serious error conditions now stay above the main window Game Recording Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip Decreased performance impact of game recording for some D3D12 games on Windows In-Game Overlay Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows. Big Picture Mode Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game Updated default artwork when an app does not have library or hero artwork Reorganized the idle timer settings when on battery and AC power Steam Input Improved CPU performance at runtime and in configuration loading Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet Fixed controllers not using the desktop configuration on the desktop UI login window Added the missing settings for adjusting emulated joystick adaptive centering on trackpad Linux Improved download speeds on high latency connections. The "Select compatibility tool" dropdown is now always visible. The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option. Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown. The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW On Desktop Linux we will now show the SteamOS unsupported dialog when installing games that are known to not work with Proton Improve distro information collection for hardware survey, preferring data from /etc/os-release. SteamRT3 Experimental Beta Fixed "Add a Non-Steam Game" showing an invalid list of applications. Fixed the "Run Steam when my computer starts" toggle. Remote Play A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device. Adding Download Complete notification for a remote download if you initiated the download on your current device. View the full article
We have just shipped an updated Steam Client to the Preview/Beta channel. Homescreen Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home. Added Personal Calendar to the Recommended tab on the home screen [carousel][/carousel] Screensavers Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available: The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots. A retro inspired bouncing logo screensaver Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver as an example to get started. [carousel][/carousel] General Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings. Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep". Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game. Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere. The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW. The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report. Added "Default to Desktop Mode" toggle to System settings. Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app. Improved download speeds on high latency connections. The "Select compatibility tool" dropdown is now always visible. The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option. Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown. Updated default artwork when an app does not have library or hero artwork. Reorganized the idle timer settings when on battery and AC power Game Recording Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip Decreased performance impact of game recording for some D3D12 games on Windows Steam Input Improved CPU performance at runtime and in configuration loading Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet Fixed controllers not using the desktop configuration on the desktop UI login window Added the missing settings for adjusting emulated joystick adaptive centering on trackpad SteamRT3 Experimental Beta Fixed the Performance Overlay slider. Fixed "Add a Non-Steam Game" showing an invalid list of applications. Fixed the "Run Steam when my computer starts" toggle. Remote Play A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device. Adding Download Complete notification for a remote download if you initiated the download on your current device. In-Game Overlay Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows. View the full article
A hacker using an ‘Evil’ Tung Tung Tung Sahur skin has been banned after wreaking havoc in Valorant lobbies and decimating entire teams. Cheaters are a never-ending issue in online multiplayer games, but some are more memorable than others. A recent hacking incident has produced possibly one of the most memorable cheaters of all — or at least, one of the most visually disturbing. As pointed out by Dexerto, a hacker using an ‘Evil’ Tung Tung Tung Sahur skin has sparked backlash within the Valorant community, and it’s not hard to see why. The skin, modeled after the viral brainrot meme Tung Tung Tung Sahur, has transformed the character into a deranged-looking, evil version of himself. (I choose to believe that Evil Tung Tung Tung Sahur is the ‘Evil Ryu’ to Tung Tung Tung Sahur’s normal form.) Evil Tung activities | #VALORANT [Hidden Content] — Valorant Tactic (@valorantactic) September 9, 2026 Footage of the hacker went viral on social media, showing the cheater in third-person from what appears to be their own perspective. We can see the outlines of enemies through walls as Evil Tung walks backwards, shooting his gun at nothing — only for his opponents to drop like flies in a blink. This video showed that the cheater seemed to have enabled wallhacks and auto-targeting, but it’s uncertain if they were using any other methods to decimate these lobbies. It took the Valorant community by storm, prompting popular analyst ‘vladk0r’ to post it as a jab against Riot's kernel-level anti-cheat system, Vanguard. “Imagine losing to a team with this s**t only for them being banned later after [a] few rounds of the bracket, and not being able to do anything with this, ‘cause they got DQ’d much later after your match, so Riot can't revert the results,” he wrote. “Proof that kernel-level anti-cheat compromises user privacy and security for nothing,” another player argued. “Cheaters own and control the hardware the game runs on, they always find a way eventually. You don't need more privilege in a client-side AC, you need server-side AC and behavioural analysis.” “Kernel-level anti-cheat really thought it could stop Tung Tung Tung Cheat-Hur,” another joked. Thankfully, Valorant lobbies weren’t plagued for much longer; Riot’s anti-cheat director Phillip Koskinas responded to the issue in a tweet confirming that the cheater had been banned, along with their Riot ID, the name of their cheat (which Koskinas dubbed ‘lowskill vibeslop’), and how many games they’d played. “We can detect anything with time, but VAL is a free to play game. Agree that we have to improve pre-emptive posture for open qualifiers,” he wrote, adding that it was “pointless” to hide the hacker’s Riot ID. Riot ID: FaeL o Anacondo#br1 Banned: 2026-09-03 Games Played: 3 Cheat Name: "Sysinfo" (lowskill vibeslop) Hiding the Riot ID: Pointless We can detect anything with time, but VAL is a free to play game. Agree that we have to improve pre-emptive posture for open qualifiers. [Hidden Content] — Phillip Koskinas (@deteccphilippe) September 9, 2026 This dastardly, if disturbingly creative, cheater finally got what was coming to them after ruining games for so many players. Evil Tung Tung Tung Sahur’s wrath has ended. View the full article
I have never played an Ace Combat game. I am such a complete newbie that when I went to try it at a hands-on event for Bandai Namco's upcoming Ace Combat 8: Wings of Theve, I managed to fail the first tutorial mission on the lowest difficulty. But by the end of our play session, I had successfully completed a full sortie. View the full article
Gamescom 2026 brought over 70 appointments to CGMagazine, and one of the most noticeable this year was Nodusfall. Though the original announcement took place at gamescom ONL, I had already agreed to a HoYoverse offsite appointment with very little information, aside from the promise of something new. I love a good gamble, so I said yes immediately. After seeing the Nodusfall trailer, I knew that was the game I had agreed to, but I still had so many questions about it. So I hopped on a short bus ride to see what all the fuss was about, and I truly had a great time with the game, though HoYoverse is still keeping so much under wraps. Only time will tell more about Nodusfall. For now, I can talk about my short playthrough with the game. My three teammates and I sat down to play Nodusfall, each taking on a different role. In the game, you play as Weavers, and though we don’t know a lot about what this means yet, HoYoverse shared that they are “forging bonds with powerful ... Read moreView the full article
2026 is shaping up to be a massive year for Star Trek, and as the franchise's 60th anniversary celebrations continue, we're in for even more exciting news. So far, fans have already seen the debut of Star Trek: Starfleet Academy, the return of Strange New Worlds for Season 4, and the release of Star Trek: Voyager – Across the Unknown, bringing one of the franchise's most beloved crews back for a new adventure. View the full article
With Red Dead Redemption 2 being the most critically acclaimed western game of all time, it’s hard not to think of it whenever a game about cowboys appears online. Sure, reaching Rockstar’s level of detail and character work is borderline impossible, but with tales about outlaws in the Wild West being so iconic, the genre will continue to be explored anyway. Fortunately, the upcoming Steam game Westlanders seems to be a lot to satisfy those who feel like the Western genre peaked with RDR2. View the full article
The brands are at it again but this time I'm inclined to let it slide, because it's so nonsensical (which is a nice way of saying dumb) that I can't help but be charmed. Ikea, the Swedish furniture-and-stuff giant, has released a mod for Skyrim called Kallax Storageborn: A new companion who is also a shelf, who is also voiced by Matt Berry... Read more.View the full article
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