As part of our live coverage of Wholesome Direct, we’re here with an update on upcoming dairy-based adventure game Milki Delivery, View the full article
The 2017 hidden object game Hidden Folks sparked a genre *****, with dozens of similar titles releasing over the past decade. Hidden Folks became View the full article
Showcased in this year’s Wholesome Direct, Lou’s Lagoon is a cozy exploration and crafting game where the player—a fully customizable View the full article
Released in 2025 following a successful Early Access *******, The Wandering Village is a unique city builder with survival elements. In a View the full article
Vampire life sim Moonlight Peaks is creeping near but if you can't wait for launch day to play, well, you don't have to: there's a new demo over on Steam right now. My fellow farmlife sim players have been looking forward to this dark but cute twist on the genre for a few years now and with the release date scheduled for July, now's a great time to take a quick look on a handy 'try before you buy' basis... Read more.View the full article
Dungeon Tourists, showcased at the 2026 Wholesome Direct, is a quirky little game, an on-rails cooperative multiplayer rail shooter. And View the full article
The developers of Dressmaker (elyaradine, raithza, oomsarel) announced that their game will be available around September 2026. The game will View the full article
Debuting for the first time during the 2026 Wholesome Direct broadcast, Book Nook is the newest project from Malapata Studio, the View the full article
Does your ideal weekend involve watching adorable furry critters building cozy settlements? Then this crafting game might be worth adding View the full article
Final Fantasy 7 Revelation is getting a Job system, as Square Enix shared a look at the game's new iteration of the Final Fantasy franchise's staple feature. Final Fantasy 7 Revelation will also mark the first time in several years that a mainline Final Fantasy title has been available day one on multiple platforms. View the full article
Gothic Remake is a sandbox-shaped RPG, which naturally means that you will probably encounter some locks that need to be picked, requiring you to fiddle with a terrible minigame. All lockpicking minigames are fun-sapping chores, but Gothic's is especially egregious... Read more.View the full article
The latest Southeast Asian Games Showcase has just finished. The presentation, which is described by its organiser as “premium online showcase for exclusive announcements and updates from game developers in Southeast Asia”, received hundreds of submissions from studios looking to be included. The resulting showcase featured 36 games, all of which are listed at the bottom of this article. Read More... View the full article
Developer IO Interactive is celebrating after 007 First Light sold 3 million copies in less than two weeks. IOI had announced 2.7 million sales in a week, but in an interview with IGN's Simon Cardy in Los Angeles yesterday, CEO Hakan Abrak said the James Bond adventure game is now up to 3 million, having gone on ***** on May 26. “I'm feeling absolutely amazing,” Abrak said when asked how he felt about the launch of 007 First Light. Its success comes without the help of a Nintendo Switch 2 version, which is expected to arrive later this summer. Not only has 007 First Light launched to strong sales, but it’s critically acclaimed. It has 88 on Metacritic, with IGN’s 007 First Light review returning a 9/10. We said: “Demonstrably obsessed with bringing the Bond fantasy to life in a way no one has ever managed before, 007 First Light is the best Bond game I’ve ever played.” Abrak told us that he made a speech during a town hall meeting five minutes before the reviews went live, telling staff that the most important thing is “not those people telling us whether we're worthy of this, it’s how we feel about this… just in case things were s**t!” When the positive review scores came flooding in, Abrak said he cried. “It was an extremely emotional moment. Like almost seven years. I'm just happy because the team is 10 feet tall.” 007 First Light is the Danish studio’s fastest-selling game, which means it’s sold faster than any Hitman game it’s worked on. “By all measures it’s freaking successful,” Abrak said, confirming 007 First Light is beating the company’s internal expectations. “It's just going and it's fantastic,” he added. The big question now is whether 007 First Light will turn a profit for IOI. Recent reports from the Danish press claimed the game cost 1.3 billion Danish krone (approx. $200 million) to develop over the course of seven years. That would make it the most expensive entertainment product in the country's history. But Abrak cast doubt on the accuracy of the $200 million figure as a straightforward budget cost, insisting it includes a number of costs associated with the development and release of the game. “We give big **** bonuses to our teams if they do hit a few goals,” Abrak said. “There's some bonuses in there to be paid out in the future. There's marketing in there and whatnot. So it's not the actual cost of the product. But we'll come up with all that. It's by far the most expensive one, but it's not like for the game itself, not $200 million.” Abrak said that two weeks in, he’s now “very confident” 007 First Light will be profitable for IOI. “There's some royalty models and whatnot around this, but we are well above our forecasts at this point,” he added. And of course there’s plenty more to come with the game. IOI just outlined 007 First Light’s first year of content, and it sounds like the developer will use the post-launch model established with its successful Hitman World of Assassination trilogy to keep Bond relevant for some time. “I think this is going to be a very special journey," Abrak enthused. All eyes are now on a sequel, which 007 First Light clearly sets up. But confusing statements coming out of James Bond rights holder Amazon over the publishing of future titles (IOI self-published 007 First Light) has called the planned trilogy of games into question. Abrak, though, painted a rosy picture of IOI’s relationship with Amazon, and said the two companies will get together to issue a joint statement on what happens next soon enough. “We have a great relationship with Prime Video, where this licence collaboration is residing,” Abrak said. “They're here today and we're just high fiving and having a good time. There will be information about this in the future. But for now it's just First Light 007 and just enjoying what's happening right now.” Assuming IOI does get to make a sequel, it sounds like it will be cheaper to develop and launch because the developer will be able to lean on the work it's already done for 007 First Light. Abrak said the cost associated with each World of Assassination title came down, and he’d expect the same with future James Bond games. “The first World of Assassination (2016’s Hitman) cost around $78 million. And the second one took two-and-a half years versus the four-and-a-half years, five years, and cost $48 million. And the third one took 20 months, and it cost us $19 million. And that was the highest-rated one," Abrak explained. “So the way we develop games is like, we're not like some other developers, who are like, ‘Oh, we have a hit, so it must cost us double the next one. It must be much more ambitious.’ Ambition is not necessarily that it's more expensive. Ambition is, the platform you build, how do you keep giving amazing experiences from that and how do you iterate on a sequel from that in a smart way, where it's retroactively maybe lifting the first one as well, like we did with World of Assassination? Some of this approach to concept and ambition, one could think could be applied to Bond as well.” Our 007 First Light Guide has all the Essential Tips and Tricks you need to survive your first assignments, plus 6 Tips for Mastering Stealth so you can stay out of sight. There are plenty of achievements to unlock and collectibles to get your hands on, so check our guide to All Collectible Locations to make sure you don’t miss out. For a helping hand with your missions, head to our in-progress Walkthrough, and our guide to all the Safe Combinations and Keypad Codes. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Star Warsis, perhaps above all else, the story of Anakin Skywalker, and it's no surprise that the franchise can never quite give him up completely. While the theatrical films have moved on from his character (aside from a brief voice role in The Rise of Skywalker), Anakin has popped up elsewhere in recent years, with Hayden Christiensen himself returning for the Obi-Wan Kenobi and Ahsoka Disney+ shows. View the full article
Those early days of PC Game Pass and its Xbox sibling were never going to last, and the gradual price creep has come as no surprise. Fortunately, under the guidance of new CEO Asha Sharma, Microsoft seems to have realized that its last hike overstepped the mark, dragging it back from the brink with a recent reduction in fees. I had been seriously considering pulling the plug until then, and might have done so were it not for the reversal, but it would have been a reluctant goodbye. On the eve of the most important Xbox conference in years, I want to take a moment to recognize what Microsoft is getting right, and why Game Pass still works for me as a PC player. Read the full story on PCGamesN: Xbox Game Pass still has the spark on PC, but it's not because of Microsoft View the full article
The sequel to Subnautica is currently in Early Access, but there's a small indie game that can keep you busy while you wait for more content in Subnautica 2. The original underwater exploration and survival game from Unknown Worlds Entertainment captivated players in 2018, earning it an Overwhelmingly Positive rating from over 180,000 reviews on Steam. View the full article
Though I will always have time for cozy board games that revel in the majesty of nature, a promising Kickstarter campaign is offering a brutal alternative. Hover puts you in the role of gorgeous hummingbirds and, rather than having you bask in the bounty of the natural world, the game has you duel in cutthroat power battles in pursuit of sweet, sweet nectar. Read the full story on Wargamer: I thought this board game Kickstarter was a Wingspan clone - I was so wrong View the full article
The new MTG Marvel Super Heroes set isn't Magic: the Gathering's first crossover with the colossal comics corporation (that would be the Spider-Man expansion from last year), nor is it going to be our last. It's suspected that we may have as many as six Marvel crossovers waiting in the wings. Digging through the new Marvel cards that were revealed this week, online sleuths think they may have pieced together what's coming next... A Midnight Suns set. Read the full story on Wargamer: Do MTG Marvel's missing heroes hint at an upcoming Midnight Suns set? View the full article
Call of Duty: Modern Warfare 4 will feature a new DMZ extraction mode that will be a big part of multiplayer gameplay. The game is coming on PC, Xbox Series X/S and PlayStation 5 on October 23, and this time the campaign is set in South Korea, where there is an actual demilitarized zone. And DMZ marks a return to the popular extraction mode (made popular by Escape From Tarkov and more recently ARC Raiders and Marathon) that could user Call of Duty into a more competitive state in multiplayer shooters. The setting DMZ is set in Hajin in a radioactive zone in South Korea. Source: Activision/Infinity Ward Nestled within a tri-point region bordering Russia and the Korean peninsula, Hajin is a contested exclusion zone where rival forces battle for control of abandoned military technology and strategic assets left behind after the events of the Modern Warfare 4 Campaign. The atmosphere within the Hajin Exclusion Zone shifts can change based environmental effects, creating new opportunities and challenges on every run. Sudden downpours can reduce visibility and force Operators to adapt how they explore, move and engage, while dense fog banks and overcast skies transform familiar routes into tense navigational gambles. Scarred by radiation, mass evacuation, and the collapse of civilian infrastructure, the region is one of the largest and most ambitious Call of Duty environments ever built, designed around exploration, environmental storytelling, and high-risk operations. From the irradiated fallout reactor and the highly secured prison complex to the remains of Hajin City and the heavily defended Military Base, every region inside the border area and exclusion zone offers different combat opportunities, sealed or hidden areas waiting to be discovered, traversal challenges and points of interest with hidden entrances accessible only via water, and other operational risks. Players willing to push deeper into the unknown can uncover hidden secrets, pursue high-value gear, and engage in increasingly dangerous missions with greater risks and rewards. A second try DMZ warrior in MW4. Source: Activision/Infinity Ward Call of Duty launched DMZ as a beta mode four years ago that was a special version of Call of Duty: Warzone’s battle royale. The point was to go into the standard map, fulfill quests, grab loot and escape with it — or you lost it all. It was Activision’s attempt at making an extraction mode, like the popular Escape From Tarkov game. But the DMZ beta was canceled for unannounced reasons. Geoff Smith, studio multiplayer creative director, and Joe Cecot, studio multiplayer creative director, made a presentation on DMZ at a recent press briefing. Smith referred to it as a “proper DMZ” mode. “It started as this crazy experiment, but it quickly became a proving ground and a testbed for us through seasonal updates and live experiments,” said Smith. “And later watching the genre evolve, we’ve learned a lot about what resonates with players and what we were lacking in our beta, and all that knowledge and those action items became this foundation for us as we’re shaping this new vision of DMZ from the ground up.” You’ll wear masks in te radioactive zone of DMZ in MW4. Source: Infinity Ward/Activision In the single-player campaign of Modern Warfare 4, there’s a nuclear reactor that melts down and creates an exclusion zone where the new DMZ takes place. “Our story in DMZ picks up a little while after that campaign and ties directly into the greater Modern Warfare universe. In that world, DMZ offers a rich sandbox with escalating AI threats, dangerous bosses, environmental puzzles, raid-like operations, narrative-driven story missions,” said Smith. “It’s really more than just a third mode. It’s a full-featured game inside Modern Warfare.” Progression is at the heart of this genre, and DMZ provides this full hero’s journey, Smith said. “We have an out-of-game board operating base that acts as a hub for player progression and growth, and over time you acquire gear, skill, and the reputation to feel like a tier one operator,” Smith said. Now that’s extraction in DMZ mode in MW4. Source: Infinity Ward/Activision In DMZ, the player is a character who is an off-the-books asset working for the CIA, Ceot said. You’re self-funded. The exclusion zone, after the military occupation from the campaign, has been left rich with military technology. Your mission in DMZ is to secure, capture, and neutralize that technology. “Just like any great extraction shooter, there’s other rogue operators in the area. You can choose to work together with them, or you can take them out, but don’t let them stand in your way,” Cecot said. The zone exists in an area of the Korean peninsula called Hajin, and it’s unlike other Call of Duty maps. It’s in an area where a nuclear reactor has melted down, and you fight there in single-player and come back to it in DMZ. “All the different elements and things that you’ve seen are all frozen in place for you to come back to and discover, because we realized early on the core pillar of this experience is exploration and discovery,” Cecot said. “Telling stories through the environment and letting players unravel mysteries on their own helps the map become a character itself. Hajin is this polluted, war-torn battlefield polluted by radiation shaped by mass evacuations, and it’s left it abandoned and uninhabitable. This narrative set dress affects every deployment, from how you explore to how firefights unfold.” Realistic fog in DMZ in MW4. Source: Infinity Ward/Activision The bulk of the map is made up of three different land masses, three different countries. It includes the South Korean exclusion zone, where the radiation is hit the hardest, up to the northeast is North Korea, and Russia is up there. When you spawn into the game, you have to secure any weapons you see. But if you don’t beeline to your mission with your squad — like chasing down a high-value target — you may find yourself in the middle of an ambush. Those going for an extraction will alert other squads. So there’s bound to be some kind of firefight as you escape or prevent others from getting out with loot. DMZ will come with multiple flavors of play, like story missions, dynamic operations and then free runs. You’ll be able to heal with bandages, drag someone as you revive them. In another story mission, your job is to abduct a key general who has been woundedand your job is to get intel from him. You have to be sneaky to infiltrate an active military base. When you choose these story missions, you are matched with other players who are on the same story mission. That gives all the players on your team the same clear objective. Then there are dynamic operations. These function in the same way when you match rank with other players in dynamic ops. You were all on the same operation as you went in. But when this system was built before, the contracts built in the previous games played out the same way. The devs randomized the locations, but the steps you took were always the same, so once you did one, you understand how it works, Cecot said. Tanks will roam the DMZ in MW4 multiplayer. Source: Infinity Ward/Activision “That works, but in dynamic operations we actually randomize the steps that you take, so when your boots hit the ground, the first thing you get is the main objective. We need to take out a key HVT. We need to blow up a missile before it can be launched. We need to go download some intel, and then blow up a server room to cover our tracks,” Cecot said. “But the steps you take to achieve that main objective are different every time.” There’s the option for free roam. You feel like you understand the mechanics of DMZ and you don’t need to be told what to do. You can hunt targets on your own to get dog tags. DMZ allows for this option. You can head over to casino and you can try and mess with players who are doing their casino heist story mission. The world of DMZ is alive. Air traffic is plentiful, and there are dangerous convoys moving thrgh the world. You can fight low-tier grunts or you can take on lieutenants or commanders. You have to avoid heavy tanks moving through the terrain. “You push and the world pushes back,” Cecot said. “We have a new star system in DMZ. As you raise your star level by going loud and killing AI in the area, your star level increase, and the harder AI come after you.” The game has a brand new stealth system. You get an alert if an AI is about to spot you. You can avoid that. “We have this goal that every deployment feels different,” Smith said. “The weather system helps with that as well.” Cosmetics look to be minimal in DMZ in MW4. Source: Infinity Ward/Activision The weather can be foggy, sunny, sprinkling or raining. “DMZ is a game within a game,” Smith said. You can use different operators for different play styles, whether it’s PvP or PvE. You can use one that is good for looting, but if you die, you lose all your stuff. If you are killed, you can be tagged as MIA. You can spend cash to send in an evac team rescue that operator, and you can go back into future missions with that operator. The catch is it gets more expensive over time to do the rescue. With each deployment into the exclusion zone, you and your squad come back to your forward operating base, and as you increase your DMZ rank, you will unlock new stations, new functionality in DMZ. Over time, you unlock the 3D printer, the vendor, the gunsmith and more. Over time, the devs want player to care more about having a meaningful looting experience, Smith said. It’s good to find useful gear like better guns, plate carriers, ******* backpacks and killstreaks. But throughout Hajin and containers within the world, you’ll find materials and unique printer ingredients that let you craft gear to improve your loadout and performance. You can print directly to your stash or operator. A bad reputation will come back to you Your team in DMZ in MW4 will compete for loot with others. Source: Infinity Ward/Activision “We wanted to make sure that PvP was as rewarding as it could be. So we developed a new bounty system,” Smith said. Here’s how it works. As you go in and you kill other players (not in self-defense), then you start to develop a reputation behind the scenes. If you kill enough players, a bounty will automatically be put on your head. “And if someone kills you and they pick up your dog tag, they’re going to see that that dog tag has a bounty and they can extract that to get that reward,” Smith said. “If you keep killing players, you keep leveling up that bounty. Eventually, you cross into the wanted stats. What that means is that other players in the match who want to be bounty hunters can pay intel. They pull out their tablet, and they say, ‘I’m going to pay for intel on this wanted player.’ They can get their location, and go hunt them down.” That’s going to lead to an ecosystem with the best bounty hunter or the best player killer, and there could be leaderboards that highlight the top players each week. Jack O’Hara, co-studio head at Infinity Ward, said in an interview with GamesBeat that DMZ does not replace battle royale. It ships as a mode as part of Modern Warfare 4, separate from Warzone. The post Call of Duty: Modern Warfare 4’s DMZ extraction mode | A deep dive from Infinity Ward appeared first on GamesBeat. View the full article
Monster Hunter Wilds is getting a "massive" Ascendance expansion in 2027, as revealed by Capcom during Summer Game Fest 2026 through a brief trailer. Monster Hunter Wilds' is following the Monster Hunter tradition with a huge DLC with a new area and a ton of content. View the full article
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