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  1. Slay the Spire 2 developer Mega Crit has published a detailed roadmap for Slay the Spire 2 without promising any release dates because it doesn’t want to make "Sloppy Spire 2." Studio co-founder Casey Yano outlined a host of new Early Access updates the team has planned for the popular deckbuilder roguelike in the latest installment of its The Neowsletter. The message comes with 17 bullet points featuring additions Mega Crit hopes to add on its path to a 1.0 launch, including everything from support for more languages and bug fixes to a new character and alternate versions of Acts 2 and 3. It’s an ambitious list with a candid catch: The studio doesn’t want to share a release date for anything yet. Players who returned to the Spire when Slay the Spire 2 launched into Early Access March 5 might be disappointed to see the lack of even the smallest release window, but Mega Crit wants fans to know it’s only keeping its cards close to its chest because revealing too much too soon is “not what works for us.” "Mega Crit is a small team where each member understands their responsibilities, knows everyone else, and I try my best to ensure that we work at a healthy pace," Yano said. "We evaluate our tasks each week and work on what feels most impactful. It’s not the most organized method, but this allows spontaneous experimentation like the dialogues you have with the Ancients or the existence of a Room Full of Cheese." Yano added that Mega Crit wants to avoid "massively" expanding the studio just to reach a 1.0 launch for Slay the Spire 2. On why the studio wants to avoid pushing the team to meet public deadlines, Yano said the goal is to avoid "uninspired work," adding, "I don't want Sloppy Spire 2, I want Slay the Spire 2." Mega Crit's transparency came after a sudden wave of review-bombing related to new balance changes added with last week's update. The campaign involved a spike in "thumbs-down" posts from Steam users, resulting in a drop from "Mostly Positive" to "Mixed" recent reviews. In a patch notes post that preceded the update, Mega Crit warned that not all of its changes are "set in stone." In the Early Access category of the Slay the Spire 2 Steam page, the developer says it expects to reach 1.0 in a one-to-two-year range. The same section comes with a caution for buyers, saying that the pre-launch version of the experience allows the team to test features and designs so that they can "make sure the game is headed in the right direction." "While we don't have firm timelines, beta patches release at a much more frequent cadence than main branch patches," Yano added in The Neowsletter message. "If you haven't heard, the beta branch is an optional version of the game intended for testing experimental changes that are tweaked until we feel they are stable enough for the main branch. If you're eager to try out and provide feedback on content before it's officially live, check out the instructions for switching branches outlined here." Also included in the new Slay the Spire 2 community note are player stats, a Q&A with the developers, information on new merchandise, and fan art. You can see the full, undated Slay the Spire 2 roadmap below. Roadmap Features and Systems: - Steam Workshop support - Support for more languages - The Bestiary, a way to view and learn about the enemies in the game - Experimental game modes Ongoing Tasks: - Fixings bugs - Compatibility and performance improvements - Game balance and tweaks - Quality of life features - Audio polish (more silly voices) - Visual polish (less silly placeholder art) Content (No spoilers, it's for your own good!) - Alternate Act 2 - New Character - Alternate Act 3 - More cards, events, relics, and potions Further off in the Future - Ports to other consoles/platforms/mobile/etc - Steam Achievements & Tradings Cards - "True Victory" + Everything that comes with it Slay the Spire 2 launched into Steam Early Access on PC March 5, 2026. We gave it a 9/10 review and later added it to our list of the best games of 2026 so far. For more, you can read about how the developers responded to its massively successful launch. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  2. Ashes of Creation doesn't seem to be able to leave the news. Supposedly, there's no such thing as bad publicity, but this is an MMO you can't play anymore, and all the news is about the alleged misdeeds that caused its collapse. What went (and is still going) wrong? Table of contentsWhat is Ashes of CreationWhat happened with Ashes of Creation?What is Ashes of Creation In 2025, after raising over $3 million via Kickstarter and a nearly 10-year-long development cycle, Ashes of Creation, a medieval fantasy MMO in the vein of WoW, finally reached early access for $50. Many saw promise in the title, with Destructoid even making a few guides for it. Sadly, nobody really got the time to put these to much use, since the game went under shortly after, leaving its entire development team out of a job. Usually, you can point to one main cause of collapse for a studio, but not here. Ashes of Creation's Intrepid Studios has spawned so much chaos that we have to put it all together to try to make some sense of it all. What happened with Ashes of Creation? In February 2026, about two months after entering early access, Intrepid Studios shut down the servers, laid off its entire Ashes of Creation team of around 210 employees, and failed to sign their final paychecks. Steven Sharif, the studio's co-founder and the face of the game, allegedly resigned in protest. Noble, if true, but allegations immediately surfaced that Sharif had severely mismanaged the game's funds, with up to $1.4 million of Kickstarter money spent on personal luxuries, with $40,000 alone being supposedly spent on trivialities such as Magic: The Gathering cards, and even private chef services. Image via Intrepid Studios Sharif would defend himself via lawsuit, claiming that the reason for the company's collapse was a hostile takeover by the board of directors, though there are conflicting reports on that. Some claim that there was indeed a power struggle throughout the game's development and short life, though one too chaotic to describe as a coup by any board of directors. Even wilder is looking at Intrepid's own legal filings and learning that Sharif was actually the sole board member all along. Despite these pretty damning allegations, Sharif has recently returned to defend his position once again via an 11-page document, where he blasts all the accusations and the torrent of YouTube content made exposing his alleged misdeeds, and especially investor Jason Caramanis, whom Sharif describes as a violent individual. The document reads, "That campaign has been amplified through content creators, including those serving as a mouthpiece for Jason Caramanis, a known violent individual with multiple prior arrests. Do not mistake noise for truth,” Sharif adds, “If you genuinely care about what happened to Ashes of Creation and Intrepid Studios, and this is not directed at the casual observer, I ask that you take a moment to read today’s court filings.” Sharif also claims to have valid receipts, some of them very aggressive and threatening emails and direct messages by Caramanis, and saying this man sounds disheveled is putting it very nicely. Image via United States District Court of Southern California And these are just the most recent developments. The entire situation is far from settled, but one thing is certain. Sadly, regardless of who's speaking the truth and of how this debacle will come to a close, Ashes of Creation will always be an ugly stain in the world of game development, and a blow to the public trust in any honest team genuinely trying to make a game reality via crowdfunding. The post The Ashes of Creation debacle, explained appeared first on Destructoid. View the full article
  3. Mire Metal Ingots are one of the rarer ingots that you can obtain in Windrose, and it serves an important purpose. Its need will go up once you start to approach the late mid-game scenario in the early access. Let's find out how to get it in the first place. Table of contentsHow to find Mire Metal Ingots in WindroseHow to use Mire Metal Ingots in WindroseHow to find Mire Metal Ingots in Windrose To obtain Mire Metal Ingot, you'll need to smelt Ancient Scraps with Quagmire Powder. You'll also need the Large Smelting Furnace to craft this advanced recipe. Once you've unlocked the blueprint, you'll need the following resources: 20 Hewn Stones10 Foothills Iron Ingots20 Clay Once the furnace is ready, you'll need the following recipes to get Mire Metal Ingots. One Quagmire PowderTwo Ancient Scraps Between the two, Ancient Scraps is the harder one to find in my experience. You can find it in the Cursed Swamps region. They will form deposits on dead tree parts, and you will have to mine them like other metals. Image via Kraken Express Most of the areas that have Ancient Scraps seem to have a lot of enemies in my experience. Hence, you'll ideally want to deal with them first before trying to mine the resource. Since these enemies will likely be of an advanced level, you'll want to use suitable equipment and gears. How to use Mire Metal Ingots in Windrose Once you reach the endgame, you'll need Mire Metal Ingots for different types of upgrades. You'll need the resource to improve your ships, weapons, and more. However, you don't have to bother about it too much when you're just getting started. The post How to get and use Mire Metal Ingots in Windrose appeared first on Destructoid. View the full article
  4. It seems to me that every weekend that I sit down to write about what's happening in video games, some company out there comes up with a radical new way to use AI, despite the fact that everyone and anyone is hating on the technology's involvement with art. Sure, it has its uses, but fully generating games should never be the end goal; that's not what Roblox wants to hear. [Hidden Content], Roblox is going all in with AI by introducing "agentic" tools that will help aspiring creators make experiences for the game essentially in collaboration with an AI agent that would be a "collaborative development partner that works with creators to analyze the game’s code and data model, ask clarifying questions, and turn a complex prompt into a highly detailed, reviewable, editable action plan." On top of "helping," the AI component will also allow users to generate actual content, including meshes and models, paving the way for fully generated experiences on the platform. Furthermore, from the videos provided by Roblox in a post regarding this AI agent, a user is shown typing in a prompt and essentially watching the entire thing build itself out, as well as autonomously controlling the player character and performing set commands. From powering imagination to powering data centers. Or, well, taking power away from citizens. Image via Roblox Corp It seems to me that they're working hard to automate as much of the development process as possible, since the combination of the agent doing so many things on its own based on single prompts and AI-generated content and assets that would later be added to the experience is essentially boiling down development to a back-and-forth between you and the text box. I am as skeptical about this as you can imagine, and I have no hope that this will lead to better games whatsoever. In fact, what I predict will happen is that loads of people who previously wouldn't have possessed the skills necessary to create something of actual value will hop onto this feature and spam-create so many experiences that they'll make Steal a Brainrot look like Da Vinci's paintings by comparison. AI slop never brought anything good to anyone and will certainly not be a good thing for younger audiences to be exposed and "used" to, not that they aren't being fed AI-generated scraps already. Roblox Corporation was bound to pursue AI at some point, but I never could have imagined that it would be to this degree. It is genuinely throwing the whole concept of development into the AI meat grinder, where, in the end, mass production will be all that matters. The post A games company released agentic tools to generate infinite AI slop, and of course you have already guessed that it’s Roblox appeared first on Destructoid. View the full article
  5. In a new video on his YouTube channel, RPG veteran and Fallout Designer Tim Cain talked about the first time he was ever exposed to Dungeons & Dragons, a pivotal influence on the developer: Some of his mother's coworkers showed him the ropes all the way back in the Carter administration. Oh, and they happened to be high-ranking US naval officers... Read more.View the full article
  6. Crimson Desert developer Pearl Abyss revealed that it is still preparing some of the features it mentioned in its April 10 Dev Update post, such as new difficulty settings and some control presets. However, the Crimson Desert development team stated that players will not have much longer to wait for the next patch, as Pearl Abyss stated it planned to roll out the update in late April. View the full article
  7. Elden Ring Nightreign fans have been living it up with the new The Forsaken Hollows DLC, which was officially released at the end of last year to critical acclaim. Nightreign fans have also been waiting patiently for the highly anticipated official strategy guide from Future Press to drop after facing several delays over the past year—though it's reportedly now going to cover Forsaken Hollows content as well. View the full article
  8. Portal 2 is one of the easiest-to-recommend games in the entire medium, and part of that is down to the custom levels scene it's inspired for over a decade now. There are around a million on the game's Steam Workshop entry alone—and if you've ever tried modding it yourself and chafed at the game's limitations, you'll be pleased to learn about Portal 2: Community Edition, which released into open beta yesterday... Read more.View the full article
  9. At the time of this writing, Steam users have five freebies that they can claim for their digital libraries at absolutely no cost. Steam freebies are given away on a near-constant basis. While there are some days when nothing is up for grabs, more often than not, there's something that Steam users can claim for free. View the full article
  10. Resident Evil Requiem fans believe next month’s mysterious content update will add a new version of the franchise’s The Mercenaries mode after an alleged datamine leak revealed tense new music. The already strong rumors that Capcom would soon reanimate its classic arcade offering started to hold more weight for players after X/Twitter user @MasyaSYRKOV said they uncovered previously unheard tunes while “digging” through the game’s files. The 10 tracks shared don’t seem to be associated with any specific kind of naming convention, but a few key details have players thinking it could be our first taste of a new Mercenaries mode for the ninth mainline entry in the survival horror series. Resident Evil Requiem has its fair share of intense moments, but allegedly datamined tracks like Track 7 and 9 lean a bit harder into the high-octane sounds one might expect from The Mercenaries. The real nail in the coffin, though, is Tracks 3 and 4, which are backed by a constant ticking noise, suggesting they could be tied to the kind of time-based events the mode is known for. Where past core Resident Evil experiences primarily focused on delivering undead action structured around a thrilling story, Mercenaries plops players into arenas for an arcade-style shooting gallery that often comes with time limits, special abilities, and more. The mode is also known for featuring a variety of playable characters, with the Resident Evil 4 remake incarnation, for example, allowing players to tap in not only as Leon S. Kennedy or Ada Wong but also villain characters, such as Jack Krauser and Albert Wesker, too. There’s no telling if we’ll see the supposedly leaked tracks eventually make their way into Resident Evil Requiem, but fans have at least some reasons to expect that The Mercenaries or an equivalent mode will be available in the near future. Capcom announced in March that a series of post-launch additions were in development with plans to arrive in the coming months. One of the add-ons included a "mini-game" set to launch in May. Players already suspected this same mini-game could be a Mercenaries mode, so today’s news has only added fuel to the fire. However, it's worth noting that Capcom has confirmed little about what the future of Resident Evil Requiem looks like, so it's best not to expect much from the post-launch plans until a more official announcement arrives. The lack of official confirmation hasn't stopped some from spinning theories regarding which characters a Resident Evil Requiem Mercenaries mode could include. Leon, of course, makes the most sense, with others hoping to step into the shoes of Grace Ashcroft and maybe even the imposing Victor Gideon, too. The mysterious Zeno is another face players are hoping to see return, as it could present an opportunity to see more of what the character is capable of. Resident Evil Requiem launched February 27, 2026, for PC, PlayStation 5, and Xbox Series X | S. We gave it a 9/10 review, saying at the time that it "successfully splices two separate strains of survival horror together into the one highly infectious new mutation." For more on Capcom’s latest, you can read about the mod videos the publisher recently had removed. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  11. Clair Obscur: Expedition 33 is one of the most successful indie games of all time, having now completed its score of Game of the Year awards by adding a BAFTA title to its Infinity Gauntlet. This was the final stone necessary for Expedition 33 to complete its incredible award season run, where it dominated the competition. Though it was nominated for 12 awards in 10 categories, Clair Obscur: Expedition 33 took home only three BAFTA awards in the end—two for the game itself, including Best Game, as well as one for its leading star, Jennifer English, who was named the best performer in a lead role. Not a proper sweep by any means, but nonetheless proof that even almost a year after its release, Expedition 33 continues to resonate with fans and critics alike. Image via Kepler Interactive The BAFTA can be viewed as the final jewel on Sandfall's crown, as the studio has thus far received all the other major Game of the Year accolades that one could possibly get: Golden Joysticks, The Game Awards, D.I.C.E. Awards, Game Developers' Choice Awards, and, now, a BAFTA. Every ceremony worth anything in the gaming sphere has recognized Clair Obscur's impeccable approach to art and design, as well as its innovative take on JRPGs, which has breathed new life into the genre among Western audiences. And what's most important to always keep saying is that Clair Obscur: Expedition 33 is an independent game, created by a small group of dedicated developers who were driven first by art and a desire to express themselves. Not a solo-dev adventure that took over the world, but a notable example of a non-corporate group of developers achieving what even the biggest AAA studios failed to do in recent years. Indies are now the driving force behind video games, and without them, the industry would be less than an empty husk, dried and crumbled under the pressure of constant monetization and retention tactics that never had the player in mind, only pockets. And we have Clair Obscur, among other games, to thank for that. Well deserved, folks. The post Clair Obscur: Expedition 33 completes its Infinity Gauntlet by collecting the final GOTY award appeared first on Destructoid. View the full article
  12. Being a game set in the 18th century during the Golden Age of Piracy, gunpowder is just as important as gold in Windrose. It is an invaluable currency that is necessary to operate any long-range weapon, and given just how powerful they are in this game, you're going to want to use them nine times out of 10. But obtaining gunpowder isn't something the game explicitly explains to you, especially not in the early stages of the game. Once you run out of that first batch you spawn with, you're more than likely to find yourself forced into melee combat. Thankfully, there are ways around this, so here's how you can get gunpowder in Windrose. How to obtain Gunpowder in Windrose Gunpowder is easily obtained from enemies and crafting. Screenshot by Destructoid The quickest and easiest way to obtain gunpowder, most usually spawning as Homemade Gunpowder, is to hunt Blackbeard Pirates that spawn in camps on islands near the first location you spawn at. Simply unlock the small boat and sail to the nearest island to you, you're more than likely to find several Blackbeard Pirate camps where enemies respawn after a while, meaning you can more or less farm gunpowder from them. They can either drop the gunpowder themselves, or you can get a guaranteed drop by opening the Supply Cache in these camps, netting you six or seven gunpowder per cache. Of course, like most things in Windrose, gunpowder can also be crafted, though killing pirates seems to be much, much easier considering the AI isn't that smart and can be parried rather easily. These camps also drop the two-handed sword, which will make short work of any pirate that you come across. If you still want to manufacture your own gunpowder, you're going to need to unlock Millstones first. To do so, you'll need to discover Corn in the Foothills area of the game, which you will arrive at by following the main story. To make Millstones, you need 15 Wood and one Millstones part. Then, to make the gunpowder itself, you need 10 Sulfur and 20 Ash. The former is found in the wild, while Ash is produced by the charcoal burner and in quite substantial quantities at that. Each batch of gunpowder nets you 10 Homemade Gunpowder, or just about the same as raiding a Blackbeard Pirate camp once. A lot of effort for not that much gain, if you ask me. The post How to get Gunpowder in Windrose appeared first on Destructoid. View the full article
  13. ARC Raiders' new map, Riven Tides, has been scheduled to release on April 28, with Embark Studios sharing new insights on the extraction shooter's upcoming level. It's to come alongside a content update, which will introduce new cosmetics and goodies to the game, hopefully to help offset the title's dramatic decline in recent months. Riven Tides is ARC Raiders' upcoming map, and Embark gave us a few glimpses into what we can expect on April 28. Featuring a tropical style, we're going to take fights to various scenic locations, from hotel resorts to pools to sandy beach bars, though there won't be any shortage of the recognizable rusticity and post-apocalypse that comes in the form of warehouses, wreckage sites, and ruined shipyards. While there's no gauging how big the map will be, I have a strong feeling we're going to have a lot of environments to choose from, no matter what. Of course, Embark Studios doesn't miss a chance to paint a bleak picture of a world ruled by robots, and so its Riven Tides-themed Scout Report describes the map as a place where everything seems frozen in time, as if the entire populace had one day disappeared. [Hidden Content] "Posters still hang on the walls, smashed glasses on the countertops, beds still made. It’s like whoever lived here got up one evening and just never came back. Like everything’s on pause," the report reads. I love this side of ARC Raiders that gets so overshadowed by the game's very nature as a PVP title, and given just how successful it actually is, I would absolutely drop any amount of money on a singleplayer or PVE-oriented event that'd let us explore the world and lore in a more direct way. On top of adding the map, the Riven Tides update will also introduce a few new skins, one of which looks like it was taken straight out of Resident Evil Village's Mother Miranda's closet. The others carry a retrofuturistic cosmic theme, which is par for the course in ARC Raiders. The middle one stands out, though. [Hidden Content] Depending on how big this whole patch is, ARC Raiders could finally reclaim some of its lost player base, as it has been dramatically declining over the last few months amid an abject lack of new content or events. The Shrouded Sky update didn't help much, though now there's also an Expedition on the way (not without its fair share of controversy) that could, alongside Riven Tides, help reinvigorate the title a bit. At any rate, the game still has strong numbers, so it's not going to go anywhere any time soon, but it's better to start reclaiming those positive trends now rather than to wait for the entire player base to jump ship to something else. ARC Raiders is a fantastic title, and the addition of Riven Tides is surely going to make it better. Let's just hope that resonates with whom it should. The post ARC Raiders takes another step on its roadmap with an exotic offering, but it may not be enough to get back to old highs appeared first on Destructoid. View the full article
  14. Ever since Godzilla first battled Mechagodzilla all the way back in 1974, it's been clear to everyone that nothing exists which cannot be made cooler by the inclusion of giant robots. This axiom is self-evident, so there's no need to ask a question like, "Would Doom be cooler if you could pilot a mech in it?" Thankfully, someone did anyway... Read more.View the full article
  15. 2026 has been an excellent year for indie games so far, leaving major studios like Ubisoft and Capcom in the dust when it comes to being beaten out by smaller releases. Before the release of massive games like the Assassin's Creed 4: ****** Flagremake, there are more than a few spiritual successors on the horizon to look forward to in the meantime. View the full article
  16. World of Warcraft private servers are slowly dwindling in numbers as Blizzard continues to pressure them with cease-and-desist letters. Stormforge is the latest case and will shut down on May 14, with new account creation already disabled. This was confirmed by Stormforge operators last night in a post on the server's website, which claimed that Blizzard sent them a cease-and-desist letter, prompting a discussion and the eventual decision to shut the whole thing down. "We have agreed to cease all operations, development, and distribution of content related to World of Warcraft," Stormforge operators said, adding that the private server will be going offline on May 14 but is to remain playable up to that point. New accounts cannot be created nor will any updates be released. The website and the Stormforge Discord server are also going to be shut down, and, though this is all unfortunate news, the team has kindly asked everyone not to hop on the hate train or conduct any activity that would potentially harm Stormforge or its community in these last few weeks it has left. "Let’s keep the atmosphere positive and make these last moments something we can all remember in a good way." Image via Blizzard Blizzard seems to have given the team a bit of a grace ******* to "transition" its community away from the private server, with operators saying they had a "positive discussion" with the company prior to making the decision to take Stormforge offline. Either way, yet another private server, one that apparently had hundreds of thousands of players, is no longer going to be available for those seeking alternative ways to play Blizzard's biggest MMO. Stormforge offered free-to-play World of Warcraft clients for three versions: The Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. Two out of these are currently available through WoW Classic servers, though the Mists of Pandaria one will most likely progress to Warlords of Draenor Classic at some point, rendering it unplayable. TBC currently only has an anniversary server running, whereas Wrath of the Lich King Classic is no longer available since it progressed to the mentioned MoP. Though piracy in essence and a system that offered paid services to its players, Stormforge allowed folks to return to their desired stage in WoW's decades-long lifespan, enjoying those aspects of the game they adored the most. While World of Warcraft Classic and its many modes and servers are a gateway to exactly that, Blizzard's strange way of handling things hasn't helped in the slightest. In an effort to keep player populations as united as possible, folks don't have too many options to choose from when it comes to older WoW experiences, forcing them into the wide open arms of private servers. At any rate, World of Warcraft would probably also curb a lot of private server needs if it ditched the subscription model entirely, though I know that's almost impossible at this point. Private servers' free offers are very enticing for those who do not have the dosh to pay every month on top of buying the latest expansion every time. I find it saddening every time I see private servers go down, as those were my own first exposure to World of Warcraft as a less-than-well-off kid back in the late 2000s and early 2010s. It transformed my perspectives on Warcraft as a world, which stands to this day as one of my favorite settings of all time. I can still remember watching my brother play Wrath of the Lich King and standing next to the man himself, who I could only watch from a bird's-eye perspective in Warcraft 3 up to that point. There are kids going through the same, and it'd be a crying shame to deny them the ability to experience one of the greatest fantasy worlds of all time from up close. But that's just me. The post Yet another World of Warcraft private server taken out as Blizzard cracks down on Classic competitors appeared first on Destructoid. View the full article
  17. The CB Distributor Evolution has arrived in FC 26 to shore up your backline, and you can upgrade up to two items for free. The evolution offers some useful upgrades that can help you to improve the card with stat boosts, playstyles, and more. Table of contentsFC 26 CB Distributor Evolution requirementsFC 26 CB Distributor Evolution upgradesBest players to use in CB Distributor EvolutionFC 26 CB Distributor Evolution requirements Here are the requirements of CB Distributor Evolution in FC 26. Overall: Max 88PlayStyle: Max 10Not Rarity: World Tour Silver StarsPosition: CBFC 26 CB Distributor Evolution upgrades The evolution has three upgrade levels, each with specific conditions to meet. Level 1 upgrades Overall: +1Pace: +2|89Curve: +10|92Interceptions: +5|90Def. Aware: +5|91 Level 2 upgrades Heading Acc.: +4|89Stand Tackle: +5|91Vision: +10|92PlayStyles: Pinged Pass, Long Ball Pass|8 Level 3 upgrades Long Passing: +12|93Short Passing: +12|93Slide Tackle: +5|90Weak Foot: +1PlayStyles: Anticipate|8 Level 1 upgrade requirements Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 2 upgrade requirements Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 3 upgrade requirements Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player.Best players to use in CB Distributor Evolution Here are some of my recommendations for this evolution. Ronald Araujo ShowdownCampbell Trophy Titans Baby IconNesta Trophy Titans Baby IconStarfelt RTTFLucas Beraldo **********Timber ShowdownMatheus Dias FC FantasyBarzagli Ultimate Birthday HeroBombito Winter Wildcards This is a perfect chain evolution as you’ll be able to put the upgraded card immediately into another upgrade. However, the upgrades on offer could have been more impactful since we are in the middle of April, and the TOTS celebration has already begun. The post Best players for FC 26 CB Distributor Evolution appeared first on Destructoid. View the full article
  18. As the long wait for The Elder Scrolls 6continues, the temptation to check out some alternatives becomes more attractive with every passing day. Unfortunately, it can be hard to find games that truly scratch the Elder Scrolls itch, especially for those fond of the weirdness that once defined the series. View the full article
  19. The past few weeks have seen some major upsets for fans of Grand Theft Auto 6, with PC players particularly having a bad time when it comes to the supposed release date of Rockstar's delayed PC port for the game. While it hasn't been a secret that PC would get a delayed release for some time now, a recent leak has been terrible news for PC fans hoping for a shorter wait this time around. View the full article
  20. You weren't the only one who thought Gustave looked like the Batman starView the full article
  21. A key to surviving your adventures in Windrose is stamina, as it decides how many actions you can perform. You can only perform a finite number of actions at a given time, and your stamina will determine how long you can keep going. Every action, be it in offense or defense, requires stamina to work. There are different ways of increasing your stamina, and this guide will list all the known methods. Best ways to improve your stamina in Windrose There are four major ways to increase your stamina in Windrose. The easiest, but the lengthiest, method is to complete as many quests and activities as possible. When you complete a task, you'll gain XP or experience points. Getting this XP will help you to increase your character level. Screenshot by Destructoid When you level up, you can invest the stat points in Endurance to increase your stamina. That said, this isn't the only way to raise your stamina in Windrose. Food items can provide stamina buffs. You can always check a specific recipe before making it at a cooking station. When you find new ingredients, you'll discover unique recipes. Look for recipes that will provide temporary buffs to your Endurance stat. Screenshot by Destructoid Talent points are obtained when you level up your characters. They don't directly increase your stamina, but they can make your character much more energy efficient. For example, being Agile will result in your Dash and jump actions consuming 15% less Stamina.Certain gear sets offer you extra stamina on the base pool. However, you'll need to equip the full set, which is a relatively end-game activity. You can also look for rings that will reduce the stamina consumed during specific actions. Ultimately, you can't have unlimited stamina, and you'll always need to spend it carefully. Running out of stamina right when the enemy is about to attack can be dangerous. Hence, always allow your stamina to recharge before you jump in to attack. The post How to get more stamina in Windrose appeared first on Destructoid. View the full article
  22. Crimson Desert developer Pearl Abyss has said it’s taking the time to make sure it properly tests and polishes the game’s next major patch, which is due out next week. Pearl Abyss’ remarkable update release cadence had seen major patches release each weekend after Crimson Desert’s launch last month. But the next update is taking a little longer, and will be a heftier download than previous patches. The patch will include several features mentioned in last week’s developer update announcement, including the addition of a keyboard/mouse and controller preset, difficulty settings, and category tabs for your inventory, and more. It will be a ******* download because it also improves the distant scenery quality. Here’s Pearl Abyss’ statement in full: Hey Greymanes, We’re currently preparing our next update which will include several features mentioned in last week's Dev Update notice, including the addition of a keyboard/mouse and controller preset, difficulty settings, category tabs for your inventory, and more. We want to take our time with testing and polishing things before we roll the patch out, which we expect to do sometime next week. Also, due to the distant scenery quality improvements we are adding in, this patch size will be larger than our previous ones. We hope you're looking forward to this update, and thanks for your patience and support! The addition of difficulty settings is worth digging into. Here’s the note from Pearl Abyss' original announcement: "A difficulty settings feature will be added so that everyone — from new Greymanes to the more advanced — can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty." As IGN had reported, some players had called for a hard mode because they felt updates had made the game too easy. But we're also getting an easy mode, which will be good news for those who prefer a more easy-going experience (Crimson Desert can be brutal in places, particularly with some of the bosses). It will be interesting to see how the game changes with each setting. Features and changes Pearl Abyss has announced as coming soon but are yet to launch or weren't mentioned in today's statement include boss rematches and enemy territory recapture. When Pearl Abyss dropped the first update that included some of these improvements, it added in changes it hadn’t announced, so perhaps next week’s patch will include some surprises of its own. Sentiment around Crimson Desert has improved significantly since launch, with Steam user reviews rising from ‘mixed’ to ‘very positive’ as those updates have taken effect. Sales and player numbers are impressive, too. Crimson Desert is now up to 5 million copies sold — an impressive milestone it achieved less than a month after launch — and it remains one of the most-played games on Steam. The natural next question is whether Pearl Abyss will expand the game with DLC, or even an expansion. Pearl Abyss CEO Heo Jin-young recently said there are no solid plans for any DLC, and cast doubt on the possibility of official mod support, but a Nintendo Switch 2 version is apparently being explored. We’ve got plenty more on Crimson Desert, including praise from the director of The Witcher 3, a hidden food consequence system that a modder has restored, and an impressive character creator mod. We recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You (we’ve got 28 and counting!). We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  23. The storage pricing situation is so bad right now that in some cases using an older expansion card designed for a gaming console can be a better option than purchasing a new SSD. A Reddit user recently shared an experiment with Xbox expansion cards, adapting the seemingly proprietary format for... Read Entire Article View the full article
  24. Get ready to fall in love with our pick of the best RPGs with romance options to play in 2026View the full article
  25. Players have already been enjoying multiple playthroughs of Resident Evil Requiem, with many making fun new Easter egg discoveries and others finding optimized routes and strategies, but a number of fans are eagerly awaiting more gameplay updates to the survival horror title. Capcom has already confirmed that a story DLC and mini-game are on the way, and one player may have found evidence of the popular Mercenaries Mode as the next big addition coming up to Resident Evil Requiem. View the full article

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