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Steam

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Everything posted by Steam

  1. В своё время Хидео Кодзима произвёл фурор в индустрии, представив миру революционный стелс-экшен Metal Gear Solid. Сегодня японский геймдизайнер задумывается о создании игры в совершенно новом для себя жанре — в научно-фантастическом сеттинге или с антуражем вестерна. Об этом он рассказал в сессии ответов на вопросы от фанатов для издания Wired. View the full article
  2. В Алжире состоялась церемония Grand Game Awards, на которой журналисты из стран Ближнего Востока и Северной Африки отметили достижения региональных разработчиков и назвали лучшие игры 2025 года. В рамках мероприятия глава Xbox Фил Спенсер был удостоен престижной награды Industry Icon за вклад в развитие индустрии. View the full article
  3. The newest Octopath Traveler Arrangements album, Break & Boost Volume 3, releases in March 2026. View the full article
  4. The Magic: The Gathering card Harbinger of Night has seen a rapid price increase. Previously costing around $3, this card shot up in value around December 13. It's now seen a 533% spike, with copies selling for $13. Read the rest of the story... RELATED LINKS: Vivi's back on top thanks to the new Final Fantasy MTG scene boxes Magic: The Gathering teases a white version of Liliana, and the story implications are huge Jurassic Park MTG card doubles in price after spicy new Lorwyn mechanic debuts View the full article
  5. I submit that there's no greater feeling in videogames than finally figuring out how to enjoy a series that once eluded you. Liking games is a skill that you can get better at, and my big skill check of 2025 was learning to love Tony Hawk's Pro Skater 3 + 4... Read more.View the full article
  6. The Magic: The Gathering card Harbinger of Night has seen a rapid price increase. Previously costing around $3, this card shot up in value around December 13. It's now seen a 533% spike, with copies selling for $13. Read the rest of the story... RELATED LINKS: Vivi's back on top thanks to the new Final Fantasy MTG scene boxes Magic: The Gathering teases a white version of Liliana, and the story implications are huge Jurassic Park MTG card doubles in price after spicy new Lorwyn mechanic debuts View the full article
  7. The first ARC Raiders Expedition has finally launched, and players are finding out that their unlocked Workshops have disappeared. In many live-service games —Escape from Tarkov, Once Human, or ARC Raiders, for example —periodic wipes are par for the course. They reset all players to level one, remove most of their items, and basically start everything over. Different games do it slightly differently, but ultimately, it’s a balancing mechanic that ensures that everybody will always have something to do. Otherwise, the more advanced players would unlock everything, explore everything, and then sit around twiddling their thumbs or wander off to another game. View the full article
  8. Linux Mint 22.3 is set to be the next long-term supported release and a Beta is now here you can test, with a surprising amount of new features. Read the full article here: [Hidden Content] View the full article
  9. The Locked Gate in the Blue Gate map is a map modifier event that requires Security CodesView the full article
  10. Luxman Moonlit Market is a strategic tile-placement roguelike with Balatro-inspired power-up management according to the developer, and it looks quite fun! Read the full article here: [Hidden Content] View the full article
  11. The full Trails in the Sky 1st Chapter Original Soundtrack is now available on streaming and digital services worldwide including Spotify, Apple Music, YouTube, and more. View the full article
  12. Widelands continues to grow as a great free and open source Settlers-like strategy game, with a brand new holiday release out now. Read the full article here: [Hidden Content] View the full article
  13. Stickers and menu images are believed to use generative materialView the full article
  14. Some developers react to success by going all rock star—like Cliff Bleszinski purchasing a flashy Lamborghini when he was living it up at Epic. Solo dev Feryas Beer is a little bit more grounded after the success of Super Fantasy Kingdom, the Hooded Horse-published roguelite city builder... Read more.View the full article
  15. 2025 has been another stacked year for video game releases and arguably one of the strongest for game soundtracks in a long time. But with just a small handful of video games dominating most of the discourse in 2025, there are sure to be plenty of amazing soundtracks that have flown under your radar. To make sure you haven’t missed anything special then, VGC again reached out to a small army of video game composers and asked them to choose their favourite game soundtracks from the year. Read More... View the full article
  16. To paraphrase Mariah Carey, all I want for Christmas is to ride a velociraptor into battle against a legion of Vikings trying to assault my precious fortress in Ipswich. Thanks to the magic of Father Christmas (and developer Northplay), my Christmas wish has come true. Time-travelling adventure Dinolords may sound like a joke, but its latest alpha test shows me that it could have what it takes to make our prestigious list of the best RTS games on PC. Read the rest of the story... RELATED LINKS: Before Dinolords, I never knew I needed a medieval RTS game with velociraptors New Steam RTS is Stronghold and Age of Empires with dinosaurs View the full article
  17. The popular community-made compatibility layer GE-Proton version 10-27 is out now with the usual assortment of game fixes and other improvements. Read the full article here: [Hidden Content] View the full article
  18. Fresh from receiving the Game of the Year award at The Game Awards 2025, Clair Obscur: Expedition 33 has been stripped of two awards from the Indie Game Awards after its use of generative AI hit the headlines. Sandfall Interactive’s record-breaking role-playing game launched with some placeholder textures built with generative AI. The developer patched them out five days after release, insisting they made the cut by mistake. This went under the radar until recently, when comments from Sandfall co-founder and producer François Meurisse reemerged. Speaking to El País for an article published in July, Meurisse said: “We use some AI, but not much. The key is that we were very clear about what we wanted to do and what to invest in. And, of course, technology has allowed us to do things that were unthinkable a short time ago. Unreal Engine 5’s tools and assets have been very important in improving the graphics, gameplay, and cinematics.” Meurisse’s comment resurfaced amid a backlash to comments from Larian boss Swen Vincke in the wake of the developer’s high-profile announcement of Divinity at The Game Awards. The original news came from a Bloomberg interview in which Vincke said that Larian was "pushing hard" [Bloomberg's phrasing] on generative AI, even though it hasn't led to big gains in efficiency. Specifically, the studio was said to be using the technology to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." [again, Bloomberg's phrasing]. Vincke later addressed the backlash, and has promised an AMA to answer questions from fans. All the while, a light has been shone on Clair Obscur, which leads us to the Indie Game Awards. Clair Obscur had won Game of the Year and Debut Game from the Indie Game Awards, but both awards are now retracted. Explaining the decision, the Indie Game Awards said: The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself. When it was submitted for consideration, a representative of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place. As a result, the IGAs nomination committee has agreed to officially retract both the Debut Game and Game of the Year awards. Each award went to the next highest-ranked game in its respective category; Sorry We’re Closed now has Debut Game, and Blue Prince now has Game of the Year. Meanwhile, El País has updated its original article to include a statement from Sandfall clarifying its use of generative AI in the making of Clair Obscur: The studio states that it was in contact with El País on April 25 — three months prior to this publication. During these exchanges, Sandfall Interactive indicated that it had used a limited number of pre-existing assets, notably 3D assets sourced from the Unreal Engine Marketplace. None of these assets were created using artificial intelligence. Sandfall Interactive further clarifies that there are no generative Al-created assets in the game. When the first Al tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within five days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process. And here’s Vincke's latest statement in full: It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation. Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make. In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes. To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly. We’ll announce the date in the new year. In the meantime, I wish you all happy holidays! The use of generative AI in video game development is one of the hottest topics in the industry. Last month, we reported that Assassin's Creed publisher Ubisoft was forced to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: ****** Ops 7 players took to social media to complain about AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year. The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, meanwhile, similarly faced fan backlash when they were caught using undisclosed AI images. EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio has said: "... if we don’t embrace [AI], I think we’re selling ourselves short.” As the debate around the use of generative AI to build video games rages on, Tim Sweeney, boss of Fortnite developer Epic Games, has waded in to call on Valve to ditch its AI Generated Content Disclosure for Steam games. Valve’s rules mean developers must disclose their use of AI-generated content on a game’s Steam store page. For example, the Steam page for Embark Studios’ Arc Raiders includes a note from the developer on how the game uses AI-generated content: “during the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  19. The creepy incremental dungeon crawler has just released an updated trailer, demo and an official release date for February 13th 2026. Read the full article here: [Hidden Content] View the full article
  20. Twisting the classic chess into a strategy game where you become the piece you capture, as you try to outsmart the board on January 9, 2026. Read the full article here: [Hidden Content] View the full article
  21. Thrive is an open source evolution sim that plans to add many different stages of life with the microbe stage now considered actually ready. Read the full article here: [Hidden Content] View the full article
  22. Just in time for the holidays, we are happy to announce a new version of the fheroes2 engine for Heroes of Might and Magic 2 on modern systems. Read the full article here: [Hidden Content] View the full article
  23. Devolver Digital announced that Quarantine Zone: The Last Check from Brigada Games is now set for release on January 12, 2026. Read the full article here: [Hidden Content] View the full article
  24. The grassroots-funded Indie Game Awards has retracted its Game of the Year award for Clair Obscur: Expedition 33, after it said developer Sandfall Interactive admitted to using generative AI. This is because organisers Six One Indie have a strict no-AI stance, it explained. As a result, the awards have handed Game of the Year and Debut Game to the previous second-place titles, Blue Prince and Sorry We’re Closed. The awards said in a statement: “As you know, we have a hard stance against gen AI in video games. It’s something we talk about throughout the year when discussing any potential nominees. Read More... View the full article
  25. Popular gacha Duet Night Abyss is finally coming to Steam, and we are pretty close to its launch. While the game has been available on mobile devices and Epic, we will be able to download it soon on Steam. The Steam version will have shared progress as long as you're using the correct backup credentials. This guide will keep you updated with the upcoming launch so that you can jump in at the right moment. Duet Night Abyss release countdown Duet Night Abyss is coming to Steam on Dec. 23, and the following countdown will expire after the launch. [hurrytimer id="1158278"] The countdown is based on the following timings. 6am PT8am CT9am ET2pm UTC3pm CEST The timings are based on the information available on SteamDB. The actual timings could be different, since the developers have already announced timings for the upcoming Huaxu Version. The upcoming update isn't exclusive to Steam either, as all platforms will have access to the content when it goes live. The Huaxu version is expected to go live on Dec. 23 at 7pm PST/9pm CST/10pm EST (Dec. 22). The servers will be down until then across all platforms. This is also an alternate schedule that could apply for the Steam launch. It will be interesting to observe which set of timings is ultimately followed by the developers. My experience with the game so far, since its launch in late October, has been pretty fun. The reliance on gacha isn't too heavy, and you can obtain new characters pretty easily. Having the option to play via Steam will undoubtedly be better due to the default gameplay controls template. If you're excited as I am, the only option for the time being is to wait. As an alternative, you can get a head start by creating an account on your phone and then continuing on PC. The post Duet Night Abyss Steam release countdown: Exact date and time appeared first on Destructoid. View the full article

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