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Steam

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  1. Embark Studios has finally revealed more information on the third Expedition for its hit extraction shooter, ARC Raiders, and there's been one major change made that is sure to divide the community. Unlike titles in the genre, ARC Raidershandles seasonal progression wipes differently, giving players the option to reset their character in exchange for some in-game rewards and buffs. While the next Expedition will be no different, once again offering additional Stash space, new cosmetics, and more, Embark has removed the ability to exchange stash value and coins for skill points. View the full article
  2. With the right Olden Era skills, get your Hero to elite class for some incredibly powerful buffsView the full article
  3. "Making [an offline version] technically work and making it an enjoyable product are two different things"View the full article
  4. I know that, for a lot of you, the obvious best climbing game of 2025 was Peak, the absurd going-up sim from Landfall that took the world by storm. But it's not my choice. Why? I have no friends preferred White Knuckle, the early access horror-climber from Dark Machine that tasked you with climbing out of a grimy, industrial environment really fast... Read more.View the full article
  5. One of the most challenging parts of playing a new game is knowing whether or not the endgame experience will have the legs to sustain itself when measured in months instead of days. I fell prey to this particular pitfall myself after Diablo 4’s vanilla debut in 2023, when I said some things about the endgame experience that I later regretted. Sometimes an endgame experience seems like it’s great in the moment, then a couple weeks roll by and that content begins to feel thin, repetitive, or not nearly as fleshed out as you originally thought (again, my bad). I’ve generally really enjoyed the endgame activities Diablo IV has had so far, whether it’s the tree of whispers bounties from the base game or the super unique raid-like activity from Vessel of Hatred. But Diablo 4 is a game that practically begs you to play it every waking moment of your life, and each version of the endgame so far has failed to remain compelling more than a few weeks after launch, largely due to the fact that each iteration has directed you to a small number of activities that, while fun, just weren’t enough. It’s with all this in mind that I approached the endgame of Diablo 4’s upcoming expansion, Lord of Hatred. Could Blizzard finally give us an endgame that was not only fun at launch, but also offered enough variety to keep folks engaged in the long term? After playing a few hours of it recently and talking to the developers about what they’re building, I can confirm that Blizzard appears to have received the feedback in this area, and has created an endgame structure that, at the very least, has a much better chance of keeping my attention. After you’ve finished going to war with the Lord of Hatred himself, the main way you’ll grind for all that delicious loot is through War Plans, a structured playlist that points you to various endgame activities and removes the barriers to entry those activities might normally have. Maybe you’ll spend some time looting a Helltide event before teleporting over to a Nightmare Dungeon to find and kill the boss, then rounding it out with a trip to the good ol’ Pit for some time trial action. The specific nature of the activities you play are determined by a branching tree where you can pick from a few options before teleporting to each activity to take it down, and with six options pulled from the existing endgame activities in Diablo 4, there’s quite a bit of variety baked in. The best part of War Plans is how quickly it gets you into the action from activity to activity. You no longer have to hunt for Nightmare Dungeon keys or figure out where on the map a Helltide is going on – once you complete one activity, you just teleport straight on over to the next activity and keep slaying. It also means that you spend less time figuring out which activity to focus on, or if you’re new or haven’t played in a while, what even are the endgame activities you’re supposed to be funnelled into if you want to continue your loot and leveling climb. This all made working my way through each new branching checklist fast, quick, rewarding, and a lot more replayable than focusing on a single activity like an uber boss or the raid from Vessel of Hatred. Another new part of War Plans are the upgradable trees that come along with each activity, from the Tree of Whispers to Infernal Hordes, which customize each of those events, either by modifying a specific behavior within it, or allowing you to control the type of rewards you’ll earn from them. For example, in the Nightmare Dungeons tree, you can buy a perk that guarantees treasure goblins will drop a specific kind of loot when killed and in the Helltide tree, you can buy a perk that will double the rate at which your kills increase the threat level when affected by a shrine. You won’t be able to earn enough points to buy all the perks, and some are pretty explicitly mutually exclusive anyway, which means you’ll need to pick and choose which to buy depending on how you want to play and how you want to be rewarded for all your hard work. Echoing Hatred mode starts off at the lowest difficulty tier and ups the ante every time you’ve wiped the floor with enough enemies, throwing a boss or two every now and then and eventually a whole bunch of them at the same time. Beyond War Plans, I also tried out the new horde mode called Echoing Hatred, where you’re thrown into an extremely challenging mode that goes on until you drop dead, offering loot equal to your level of success. This unending arena starts off at the lowest difficulty tier and ups the ante every time you’ve wiped the floor with enough enemies, throwing a boss or two every now and then and eventually a whole bunch of them at the same time. Not only must you survive, but you’re also required to continuously score kills, as the “Overwhelmed” meter fills up every time a new enemy spawns and if you don’t cut them down to size quickly, that meter will put an abrupt end to your run. Obviously the main draw of this mode is how mindlessly straightforward it is, allowing you to simply push your build as far as it can go and engage in nonstop action for as long as you can possibly keep standing. The fact that it offers rewards equal to your effort and skill is also a pretty efficient way to level. But one of the other really cool things about this mode is that since it’s agnostic to whichever world tier you’re currently in and moves you through them as you progress, it’s an awesome way to test if you’re ready for the next world tier. After all, if you can make it through this constant onslaught in the tier after the one you’re currently playing in, it’s a pretty good sign you’re probably ready to advance to the next bracket. This is especially important since Lord of Hatred is going from a maximum world tier of Torment 4 to Torment 12, which is honestly pretty insane. With so many difficulty options to choose from, this mode feels like the perfect way to figure out where you stand with your current build. One thing I didn’t get a chance to get a feel for in my time with Lord of Hatred’s endgame is how it feels when played with friends, as all of my time during the demo was spent solo. I’ve got some questions about how it’ll feel, specifically activities like War Plans, where your specific playlist of things to do is unlikely to match up with the other members of your crew perfectly. I was told that friends would still receive credit (and of course the rewards) for running War Plans together, but I’m curious if it might feel like being a second or third wheel when following the party leader around. I prefer to play Diablo 4 with my fellow Wanderers, so this will be a pretty important piece of the puzzle that I haven’t seen firsthand just yet. It would be downright irresponsible of me to omit the most serious addition to the endgame coming with Lord of Hatred: fishing. Call me crazy, but an activity most common in cozy games somehow feels right at home in Diablo 4, and I spent a good chunk of time with my fishing pole visiting each region in search of fresh pools of water or lava to find new gilled friends. Seriously though, this addition is pretty much just a bit, and from my limited experience didn’t seem like there was a lot to it, with only a few different fish to find in each zone that came to me quite quickly, but still, it’s pretty amusing that they added this and I’m all for it. I do wish they’d have made the minigame for catching fish something a bit more engaging than just tapping a single button once the fish bites onto the hook, but hey, this is Diablo – I’m not expecting them to go full Animal Crossing here. After a few hours with Lord of Hatred’s endgame, I’m more optimistic than ever that the new War Plan system will be a format that goes the distance and keeps me engaged at least a bit longer than past iterations. And anything that gives me more excuses to keep dungeon delving in this awesome ARPG sounds alright by me. Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here. View the full article
  6. The rising costs of RAM and other computing components are pushing up the price of Meta's Quest VR headsets, which the company says will increase by $50–$100 (about 12–20 percent) starting on April 19. In announcing that price increase on Thursday, the company cited the "global surge in the price of critical components—specifically memory chips—[that] is impacting almost every category of consumer electronics, including VR." But unlike many of the other tech companies that have been pushed into similar price increases in recent months, Meta's own spending priorities are at least partly to blame for the rising prices of those components. The company's recent hard pivot to the "AI superintelligence" race has directly contributed to the conditions that are now making its own Quest headsets more expensive. Spending like a drunk sailor Back in January, Meta announced that it plans to spend $115 to $135 billion on capital expenditures this year, up significantly from $72 billion in 2025 and just $28 billion as recently as 2023. The vast majority of that investment is going into AI infrastructure, including a recent $21 billion in new investment in data center company CoreWeave (in addition to $14.2 billion originally committed) and an additional $10 billion recently committed to a planned El Paso data center (up from $1.5 billion initially). Read full article Comments View the full article
  7. Prominent leaker HXL recently shared a photo of AMD marketing material advertising a 10th-anniversary edition of the Ryzen 7 5800X3D CPU, planned for the second quarter of this year. While celebrating the 10th anniversary of the company's popular socket platform is a fitting pretext, the well-regarded chip would likely also... Read Entire Article View the full article
  8. Emulating the Sony PlayStation 3 just got even better, with the open source RPCS3 now configuring games for you. Read the full article here: [Hidden Content] View the full article
  9. The first three games in the post-apocalyptic Metro series are now available in a single bundle that players can snag on multiple platforms for just a few dollars. This bundle of Metro games is available for current and last-gen PlayStation and Xbox consoles, as well as PC, but players will need to act fast if they want to pick them up at a huge discount. View the full article
  10. After running an opt-in Beta for a while, Mega Crit have released the first major gameplay content update for the deck-builder Slay the Spire 2. Read the full article here: [Hidden Content] View the full article
  11. Whether you're craving a single-player epics or vast multiplayer world, we've hand-picked 10 must-play RPGs based on the strength of their open worldsView the full article
  12. Is that an eclipse? Nope, it's Mega Darkrai! As Chaos Rising looms for English collectors, the Japanese Pokémon Abyss Eye expansion has been unveiled as the next major release, bringing the Gen IV Mythical as this set's mascot (and presumably, a banger of a chase Pokémon card for it). If this Japanese expansion catches your eye, you won't have to wait long to pick it up - though it looks like you'll be paying a little more per pack. Read the rest of the story... RELATED LINKS: Pokémon Center Chaos Rising ETBs are already going for over $200 on eBay Get a Pokémon Perfect Order Elite Trainer Box cheaper than market price at Walmart My favorite Journey Together Pokémon card just got a figurine, and it's my new Moby ***** View the full article
  13. Nixxes and KOJIMA PRODUCTIONS are continuing to improved the PC release of Death Stranding 2, with patch 1.4 out now and there's more to come. Read the full article here: [Hidden Content] View the full article
  14. The sheer table presence of Wyldwood is hard to convey in words. Sitting on the cusp of a skirmish wargame and a tactical board game, the game uses colossal display scale models so big they stretch the definition of the word 'miniature'. I got a hands-on test of the game at Adepticon, and I came away excited. This game could be huge - pun intended. Read the rest of the story... RELATED LINKS: Hit Kickstarter board game Dice Throne comes to PC - but some fans can't stomach the price This adorable new needlework board game is surprisingly sharp This cyberpunk board game lets you stick it to AI in an upcoming crowdfunding campaign View the full article
  15. Tekken 8 has received a new update in April 2026, introducing a range of balance changes for the various characters in the game and Heat system adjustments. Developed by Bandai Namco Entertainment, Tekken 8 is the ninth entry in the iconic franchise, which launched all the way back in January 2024. Right upon its release, the title was met with praise from fans, and it even managed to ship over 2 million copies within its first month. View the full article
  16. Pocket Worlds announced today that it’s collaborating with Neopets, with the titular virtual pets joining mobile social world Highrise. Starting today, Highrise players can enter Neopia and interact with Kacheek, Xweetok and Aisha, collect accessories and play games that invoke the nostalgia of the long-running series. Players can explore a world reminiscent of Neopia Central, the home of Neopets, including the worlds of Tyrannia, Faerieland and Terror Mountain; and customize their pets with brush variants. Highrise also has Neopets-themed minigames such as Volcano Run II and Whack a Beast, echoing similar games available on the real Neopia Central. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } This article is free — just create an account Join GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post Neopets join Highrise as part of limited-time event appeared first on GamesBeat. View the full article
  17. If you enjoy replayable games that have plenty of action, exploration and comedy - Lucky Tower Ultimate is one you need to pick up. Read the full article here: [Hidden Content] View the full article
  18. If emulation is your thing - check out the Gopher64 emulator for the Nintendo 64, as a major new release of the open source project has arrived. Read the full article here: [Hidden Content] View the full article
  19. Going deep into post-apocalyptic Moscow, 4A Games and Deep Silver have now fully revealed METRO 2039. It's going to release sometime this Winter. Read the full article here: [Hidden Content] View the full article
  20. But Mega Crit warns "just because something made it from beta to main does not mean it's set in stone"View the full article

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