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Steam

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  1. As promised, Capcom has announced Resident Evil: Veronica, a new remake/reimagining of the classic game Resident Evil: Code Veronica. Resident Evil: Veronica is in development for Windows PC (Steam), Xbox Series X|S, Switch 2, and PlayStation 5 with a release set for 2027. Developing. Source View the full article
  2. Capcom has announced a remake of Resident Evil Code Veronica. Simply titled Resident Evil Veronica, the game will be released in 2027 on PS5, Xbox Series X/S, Switch 2 and PC. Originally released in 2000 and overseen by series creator Shinji Mikami, Code Veronica was a Dreamcast exclusive, but later made it to PS2 and GameCube. The game – which canonically fits in between Resident Evil 2 and 3 – follows Claire Redfield and her brother, Chris Redfield, as they fight to survive an outbreak on a remote prison island. Read More... View the full article
  3. After countless rumors and leaks leading up to the event, Resident Evil: Code Veronicahas finally been revealed at the 2026 Summer Game Fest, offering a massively overhauled experience for players to revisit nearly 3 decades later that is more accessible than ever before. View the full article
  4. 5:09PM - Okay, along with the hand-animated follow-up, they've showcased a retro, pixel-graphics Cuphead game. View the full article
  5. Librarian: Tidy Up the Arcane Library requires you to keep books in the correct shelves, and there are a lot of them to arrange. So, you can’t go about it randomly. Instead, you’ll need to store them where they belong. This guide will provide you with a comprehensive list of where all books are meant to be. Table of contentsHow to arrange all books correctly in Librarian: Tidy Up the Arcane Library1A: Monsterology1B: Astrology and Divination1C: Curses and Dispels1D: Bard and Music1E: Necromancy1F: Transfiguration1G: Magical Artifacts and Enchanting1H: Stealth1I: Illusion Magic1J: Summoning Magic1K: Healer and Healing Magic1L: Holy Magic1M: Destruction Magic1N: Alchemy and Potion-Making2A: Warrior2B: Archery2C: Archery2D: Mathematics2E: Art2F: Management2G: Economics2H: Sociology2I: Psychology2J: Philosophy2K: Jurisprudence2L: Romance2M: Mystery2N: History2O: The Travels of Otherworld2P: Dungeons2Q: Languagehttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to arrange all books correctly in Librarian: Tidy Up the Arcane Library If you manage to place the books in the correct spots, the light above the section will turn blue. We begin with the first floor, and there are 14 sections. There’s been a slight change to how the older system worked. A new update has added the Recall Stone. If you have 10 remaining books, you can use the stone to place them in their correct locations. This is a QoL feature that allows you to quickly finish your collection. You can use this feature as a shortcut to filling the last spots on the bookshelves. However, you can also use this to access books from spots that are hard to reach. 1A: Monsterology All the books of this section have an earthy or brownish color. There are 12 shelves, and each will contain 10 volumes. A Field Guide to Monsters: Identification and Survival Monsterology: Language and Vocal Patterns of Monsters A Pictorial Guide to the Ecology of Monsters Tears of the Beasts: Records of the Extinct and Forgotten Monster Field Notes: A Beastmaster’s Journey The World Encyclopedia of Dragons The Illustrated Bestiary: Creatures of Land, Sky, and Sea Living with Monsters: A Guide to Care and Training Behavioral Patterns of Monsters Magical Creatures and Their Spells Monsterology: An Introduction to Forbidden Beast Ecological Pyramid of Monsters 1B: Astrology and Divination There are 12 shelves, with each having a capacity of 10 volumes. All the books that go here are dark or light blue. The Seer’s Journal: Daily Visions of the Future The Abyss of Tarot: A Book of Symbols and Intuition Prophecy: Angelic Self-Writing The Art of Feng Shui: Reading Dragon Veins and Increasing Luck Animal Oracles: Prophesying Match Results The Crystal Tome: Practical Scrying and Clairvoyance Prophecy of the Advent of the Great King of Terror Book of Constellations: The Thirteen Zodiac Signs That Guide Destiny Apocalypse of the Heavens, Omens and Warnings Voices of the Oracle: Revelations for the Chosen Listener One Right Guess in a Hundred Makes a Seer Prophecy by the Three Witches 1C: Curses and Dispels For this section, there are four big shelves where you can store 10 volumes, and eight small shelves where you can keep three volumes each. The books that go here are dark red or ****** in color. Books with 10 volumes The Countercurse Compendium: Magic That Bites Back Seal and Sever: Lost Rites of Curse-Breaking The Dark Pact: The Birth of a Curse The Grand Compendium of Curses: 100 Hexes and 100 Dispells Books with three volumes Reverse Ritual Tracing for Curse Source Identification The Book of Curses: Forgotten Plagues and Their Dispels The Death’s Note Advanced Curse Analysis: Multiple Structures and Dissolution Process Curse-Breaking Arithmancy and Sealing Arts The Lexicon of Curses: Malefic Words and Their Power Breaking the Curse of the Trophyless Introduction to Malediction Systems: Taxonomy, Structure, and Mechanisms 1D: Bard and Music There are four big shelves for 10 volumes each, and eight small shelves with three volumes each. All the books have either a green or an earthy tone. Books with three volumes: Transcendental Magic Etudes of Execution The Bard’s Book of Spells Theoretical Foundations of Enchanted Music Magical Psalms: Methodology for Compiling Chanted Poetry Theory of Chanting: Principles of Mana Amplification via Voice Chanting Methods of Resonating with Natural Entities Musical Saint: A Great Figure Who Brought Music to the Masses Witches’ Hymnal Books with 10 volumes: A Collection of Chanted Verses: Status Buffing and Nerfing The Chronicle of World Music of Magic Spell Chanting Technique: The Blending of Sound and Spell The Dark Sonata: Music That Attracts Calamity 1E: Necromancy There are 12 shelves with a capacity for 10 volumes in each. Compendium of Necromancy: The Beginner’s Guide Practical Necromancy: Skeleton Edition Zombie: The Secret Rituals for Domination Rituals of Calling and Commanding the Dead Ritual Design Guidelines for the Practicing Necromancer A Technique to Turn Wandering Ghosts into Servants Necrodefense Compendium: Dealing with Hauntings Theory of the Nether Strata: Analysis of the Afterworld How to Command the Army of the Dead Compendium of Necromancy: The Arts of Management and Maintenance Foundations of Necromancy: On the Fixation and Severance of Souls Night Parade of One Hundred Demons 1F: Transfiguration Once again, there are 12 shelves, and each of them will contain 10 volumes. Correlation of Transformation Duration and Mana Depletion Preservation of Mental Identity in Therianthropic Spells Foundations of Transformation: Object Alteration and Reassembly Beastification and the Threshold of Madness Mastery of Mimicry: Theory and Practice of Visual Imitation Introduction to the Theory of Transfiguration Reducing Metamorphosis Time: How to Minimize Vulnerability Magical Physiology of Therianthropy Introduction to Inanimate Transfiguration Humanization: A Transformation Guide for Non-Humans The Codex of Transfiguration: Detection and Nullification Complete Practical Transfiguration: Phases and Sustaining Techniques 1G: Magical Artifacts and Enchanting There are four big shelves that hold 10 volumes each. Books with 10 volumes: The Grand Encyclopedia of Magical Artifacts Practical Enchantment: Offense and Defense Enhancement Magical Item’s Workshop Series Foundations of Magical Item Crafting and Materials There are eight smaller shelves that hold three volumes each. Books with three volumes: The Inverse Law of High Grade Armor and Fabric Coverage Compendium of Forbidden Relics Crystal Catalog: Elemental Properties and Enchantment Mastery Forging Magical Items Repair and Returning of Enchanted Gear Introduction to Enchantment Theory The Magic Ring That Steals Reason Artifacts That Change The World 1H: Stealth Similar to the previous one, there are eight smaller shelves that hold three volumes each, and four ******* ones that hold 10 volumes each. Books with 10 volumes: Codex of the Stealth Arts Stealth Techniques: Concealment Among Nearby Objects Hide vs Seek: Magical Warfare of Stealth and Detection Complete Guide to Stealth Magic Books with three volumes: The Book of Ninja: Lurking in the Darkness Shadowmages: Shadow Cloning and Teleportation Tactics of the Bucket: Vision-Sealing Theft Foundations and Applications of Invisibility Magic The Art of Hiding One’s Presence The Art of Shadow Walking Introduction to Stealth Magic: The Art of Shadowing Stealth Arts: Techniques to Becoming Air 1I: Illusion Magic All the books are of dark blue or dark purple color. There are 12 shelves, and each of them can contain 10 volumes. The Grand Compendium of Illusion Magic Illusion Magic: The Art of Hypnosis Where Illusion Ends and Reality Begins Crafting Visual and Auditory Illusions Enchanting Illusions: Seduction Magic The Ultimate Illusion: Mirror Flower, Water Moon The Illusory Art: Sovereignty over the Five Senses The Infinite Hall: Creating Inescapable Illusory Spaces Chronostatic Illusions: Manipulating the Perception of Time Terror Illusions: Spells to Shatter the Enemy’s Mind The Art of Illusion Defense: Mental Defences and Protection of the Five Senses Introduction to Illusion Magic: Truths of the Imaginary 1J: Summoning Magic There are 12 shelves, and each one can store 10 volumes. Theory and Practice of Hero Summoning from Another World A Beginner’s Guide: Summoning the Useless Goddess The Book of Summoning and Contracts Encyclopedia of 10,000 Summons: The Complete Collection from Heaven to the Abyss Introduction to Summoning: Fundamentals of Otherworldly Contracts Summoning and Controlling Catastrophic Entities Summoning Magic for Beginners Succubus Summoning Techniques and Practical Applications The Complete Summoning Grimoire Magic Circles and Summoning Syntax Explained Trans-Temporal Summons and the Law of Causality Divine Dragon Summoning: Descent of Bahamut 1K: Healer and Healing Magic There are eight shelves, and each one can store 10 volumes. Advanced Healing Theory: Maintaining Vigor Until Daybreak The Grand Compendium of Healing Magic Healing Magic for the Reclamation of Mind and Consciousness Fundamentals of Healing and Mana Control No More “Healer Diff”: A Comprehensive Guide Introduction to Magical Healing The Four Principles of the Healer’s Ethics Spells for Curing Poisons and Diseases 1L: Holy Magic There are eight shelves, and each one can store 10 volumes. Holy Magic: Undead Protection and Purification Prolegomena to Holy Magic Theory Compendium of Sacred Purification Magi Fundamentals of Holy Power in Undead Annihilation Theological Research on Holy Magic Spells of Holy Light for Concealing Vital Areas Selection and Application of Targets for Holy Magic Formation and Maintenance of Large Sacred Barriers 1M: Destruction Magic The section has 12 shelves containing 10 volumes and eight shelves containing five volumes. All the books that go in this section have unique colors, but you can identify them by their gemstones on the front and the spine. 10-volume books: Book of Spells: Water – Novice – Book of Spells: Wind – Novice – Book of Spells: Fire – Novice – Book of Spells: Earth – Novice – Book of Spells: Ice – Adept – Book of Spells: Thunder – Adept – Book of Spells: Shadow – Adept – Book of Spells: Light – Adept – Book of Spells: Dimension Rift – Expert – Book of Spells: Fluid – Expert – Book of Spells: Forest Creation – Expert – Book of Spells: Pulverization – Expert – Five-volume books: Book of Spells: Space – Legendary – Book of Spells: Explosion – Legendary – Book of Spells: Time – Legendary – Book of Spells: Energy – Legendary – Book of Spells: Gravitation – Master – Book of Spells: Matter Creation – Master – Book of Spells: Abyss – Master – Book of Spells: Psychokinesis – Master – 1N: Alchemy and Potion-Making The section has 12 shelves containing 10 volumes and eight shelves containing five volumes. All the books that go in this section have unique colors, but you can identify them by their gemstones on the front and the spine. 10-volume books: The Alchemist’s Field Guide: Natural Materials and Foraging The Alchemist’s Encyclopedia: Categories and Efficacy of Ingredients Forbidden Alchemy: The Guide to Toxin Brewing and Disposal Alchemy Codex: An Introduction to Herbology Books of Alchemy: The Laws and Taboos of Chimera Synthesis Books of Alchemy: The Little Herbology of the Faefolk Books of Alchemy: The Ultimate Secret of the Philosopher’s Stone Books of Alchemy: Homunculus – Chronicle of the Forbidden Creation Books of Alchemy: A Practical Guide to Potion Crafting Books of Alchemy: Potion Safety and Storage Manual Books of Alchemy: Practical Extraction of High-Purity Essences Books of Alchemy: Encyclopedia of World Potions Five-volume books: Tomes of Alchemy: Alchemical Tools and Laboratory Apparatus Tomes of Alchemy: Beginner Manual of Alchemical Synthesis Tomes of Alchemy: Complete Theory of Elemental Transmutation Tomes of Alchemy: The Great Compendium of Synthesis Recipes Tomes of Alchemy: Alchemical Safety Manual Handling Hazardous Materials Tomes of Alchemy: The Alchemical Art of Transmuting Food tot Poop Tomes of Alchemy: A Beginner’s Guide to Modern Synthesis Tomes of Alchemy: A Grimoire of Elemental Fusion and Fission Now, we look at the sections of the second floor. There are 17 sections, with each having its own capacity. Image via ArtRising 2A: Warrior There are 12 shelves, and they can contain 10 volumes each. The Supreme Creed: The Naked Warrior Mind Like Still Water: The Zen of Perfect Parrying Blade: Dimension Slash Combat Technique Heretic Blade Arts: Three Sword Style The Dark Berserker and the Greatsworld Battlefield Logic: A Tactical Guide for Warriors The Warrior’s Creed: Only Cowards Become Long-Range Mages Sword Saint: The One Who Sliced the Mountains Warrior’s Foundation: Between Blade and Spell The Weapon Compendium: Use of Swords, Axes and Spears Armor and Muscle: Synergy Between Body and Steel (blue) Scion of the Axe God: Strongest Warrior Chosen by the Sun 2B: Archery These books are green, 12 shelves, all containing 10 volumes Applies Archery Tactics: Arrows of Stillness and Motion Anatomy of the Bow and Arrow The Grand Compendium of Archery The Hunter’s Archery Manual Forging and Using Magical Bows From Longbow to Shortbow: Tactical Applications The Fundamentals of Archery: Spirit and Skill Arrow of the Shattered Knee The Book of Arcane Bows: Magic Infused Arrows Stellar Archery: Resonance of Stars and Arrows Archers of the Fairies Pact The Art of the Arrow Series 2C: Archery There are six shelves that can contain 10 volumes, and 12 shelves that contain three volumes. 10-volume books: Minor Repairs: Practical Everyday Magic A Compendium of Useless Magic from Around the World The Complete Guide to Everyday Magic: Simple Life Enchantments Magic Techniques to Boost Household Efficiency 1000 Easy Spells to Use at Home Introduction to LifeHack Magic Three-volume books: Storage Magic: Different Dimension Pocket What Kind of Magic Works Best for Job Hunting? Broom Handling Techniques: The Art of Aerial Travel Compendium Magic for the Lazy Spoiler Prevention Magic Everyday Magic for Deep and Restful Sleep Handy Kitchen Magic Recipes Magic to Speak and Convey How to Commute with Magic Home Magic: Spells to Protect and Nurture Your Dwelling Three Seconds to Office: Magic for Last-Minute Commuters Magic to Mute a Specific Person’s Voice 2D: Mathematics There are six shelves that can keep 10 volumes. There are 12 smaller shelves as well, each having a capacity for three volumes. 10-volume books: Easy Math! Magical Representation Theory for a 3-Year Old Structural Analysis of Sorcerous Equations The Mathematical Geometry of Magic Circles Introduction to Sorcery Mathematics Theory of Everything: Grasping Beautiful Theory through Equations Mana Measurement and Conversion Equations Three-volume books: Prophecy and Probability Theory Mass-Mana Equivalence Vector Space Theory of Magic Temporal Magic and Chaos Theory The Law of Equivalent Exchange Prime Equation: The Absolute Order Hidden Behind Irregularity Arcane Glyphs and Pattern Theory Spatial Distribution of Mana Density and Its Fluctuation Characteristics Quantification of Cursed Power and Constraint Conditions Genesis Theory: An Interpretation via Imaginary Numbers Mathematical Methods for Constructing Magic Circles Magical Analysis Based on the Application of Infinite Series 2E: Art While the books of this section have random designs, there are 12 shelves with 10 volumes in each row. Puppet Crafting: An Introductory Guide to Automata and Statues Art and Magic Circles: Definitions and Differences Techniques for Returning a Drawing to a Previous Step Memory Transfer: The Technique of Direct Scene Depiction from your Brain Process: Sublimating Brain Fragments into Works Art Collection That No One Can Understand Introduction to Magical Art Living Paintings: Creating and Controlling Animated Magical Art How to Change Drawn Art into Reality Perfect Lines and Circles: The Secret to Drawing in One Stroke Art is Sublime Because It Has No Answer Drawing Moving Characters: Beginner Level 2F: Management There are 12 shelves with space for 10 volumes in each row. Conflict Protocols for Guilds Research of Adventurer Party Tactics Series Systems for Nurturing and Promotions in Guilds Managing Diverse and Cross-Race Adventurer Parties Organizational Discipline: How Small Cracks Lead to Great Ruin Management: Mana Resource Allocation and Optimization Management: High-Ranking Magician Training and Evaluation System Management: Tactical Command of Magical Forces Guild Treasury and Reward System Management Magical Supply Chain Management Licensing and Regulation of Magic Users Management: Administration of Magical Institutions 2G: Economics There are six larger shelves that can hold 10 volumes each. Introduction to Arcane Market Systems Arcane Economy Report: Regional Mana Market Analysis Magic and Value: Arcane Resource Valuations Economics: Wage Structures in the Magical Professions Mana Currency Systems and Their Evolution An Introduction to Magical Economics There are 12 smaller shelves that can hold three volumes each. Economics: The Revolution in Logistics Through Teleportation Alchemy and Inflation: The Gold Collapse Why Do Stocks ****** the Moment I Buy Them? The Complete Works of Magical Economics Studies in Arcane Fiscal Theory Economics: Where Did the Taxes Go? The Arcane ****** Market and Price Manipulation Financial: The Art of the Tariff Economics: The Lost Three Decades History of Demonic Financial Hegemony Economics: Supply and Trade of Arcane Resources Spell Patents and IP Rights 2H: Sociology The six large shelves hold 10 volumes each, while the 12 smaller ones hold three volumes each. 10-volume books Labor Studies: Even with Magic, Overtime Never Ends Career Opportunity: Graduated from Magic University… Got Zero Job Offers Interracial Social Dynamics Work Culture: The Mage Who Changed Jobs to a Sweatshop The Influence of Short-Lived Cultures on Long-Lived Species Job Inequality: Low Salary even as a Licensed Sage Three-volume books The Rift in Values Between Different Species with Differing Lifespans Labor Studies: Where are the Workplaces to Apply Your University-Learned Magic? Mana and Labor: Sociology of Magical Economies Social Structures of Magical Civilizations Marriage Is a Contract Spell: Advanced Disenchantment is required for Divorce Sociology: Mage Pension System on the Brink of Collapse A Media Society Manipulated by Magic How to Survive a Mana-Disparity Society The Labor Reality of Mages: Unpaid and Unprotected Interns The Structure of Power Monopolization Tendencies by Long-Lived Species Wage Gaps: Universal Mana Income for Mages Now! “Low Mana” a Form of Discrimination? 2I: Psychology There are 12 shelves with 10 volumes on each row. Effort Builds Confidence, and Confidence Leads to Action The Psychology of Prioritizing Gaming Over Tidying Your Room The Correlation of Magic and Emotion The Psychology of ********* Gaming The Psychology of Using Strong Language from a Safe Zone Psychology: Mentality That the Weak Bark the Most Mind Reading: Detecting Lies through Facial Expressions and Gestures Introduction to Psychological Principles and Analysis Ultimate Choice: Curry flavoured Poop, or Poop flavoured Curry? A Diary of the Change in the State of the Mine-Reading Girl A Psychologist’s Definition of “Happiness”: The Cutting Edge of Happiness Research The Psychology: Powerlessness and Responsibility Shifting 2J: Philosophy There are 12 shelves with 10 volumes on each row. Philosophy of Science: Methodology and Truth Philosophy of Self and Other Ethics of Magic: Responsibility and Restraint Teachings of the Great Philosophers of Magic Philosophical Studies in Magic Fantasy or Reality? The Ontological Problem of World Soul, Mind, and Body: Are They Truly Distinct Philosophy: Power and Ethics Philosophy of Mana and Willpower Foundations of Metaphysics Introduction to Magical Determinism: Spell-Causality and the Philosophy I think, therefore I am 2K: Jurisprudence The six large shelves hold 10 volumes each, while there are 12 smaller ones. 10-volume books: Grand Compendium of Magic Jurisprudence The System and Precedents of the Arcane Court Law: Foundations of Contemporary Magical Jurisprudence Codex of Truth Verification The Constitution of the Kingdom Chronicles of the Magical Court Three-volume books: Comparative Study of National Magic Laws Legal Treatment of Forbidden Magic Monster Hunting Law: List of Prohibited Species and Regulation of Attack Methods The Legalities of Party Disbandment: Property Distribution and Liability Compendium of Magical Civil Law: Definition of Personhood, Rights and Succession Contract Law: How to Write Adventurer Contracts Guild Character: Guild Discipline and Expulsion Systems The Idea of Equality Under the Law Is Laughable Magical Detective Law: Punishment Act for the Use of Unapproved and Unregistered Spell Civil Liability Within Adventuring Parties Legality and Regulation of Magic Use Legal System for Magical Accidents and Accountability 2L: Romance There are six large shelves and 12 smaller ones. 10-volume books Romance Novel: A Pact Beneath the Stars Romance Novel: Senior and the Beast Romance Novel: Whispers of the Moon A Midsummer Night’s Sweet Dream A Kiss Wrought in Spells Romance Novel: The Fire King and the Ice Queen Three-volume books True Love between A 20-Year-Old Lady and an 80-Year-Old Tycoon Romance Novel: The Red Lady and the Bamboozled Men Romance Novel: The Chicken and The Cat Fill The Solitude of My Millennium with Your Ninety Years Roses Are Red, Violets Are Blue Romance Novel: My Massive Golden ****** 30 year old Wizard’s First Love The Witch and the Accidental Love Potion The Strongest Archmage is Obsessed with Me, the Girl with Zero Magic! Cursed to Love You Romance Novel: Lies More Beautiful Than Truth Romance Novel: The Thorn Prince 2M: Mystery There are four large shelves (each with a capacity of 10 volumes) and four smaller ones (each with a capacity of five volumes). 10-volume books The Arcane Detective Files Detective the Reaper Mystery Fiction: The Bloodstained Astrologer Mystery Fiction: The Prospero Code Five-volume books Mystery Fiction: One Who Looks into the Abyss Mystery Fiction: The Pirate Captain Who Stepped Down from His Ship Mystery Fiction: Magical Theorist Maris Mystery Fiction: Judgment of the Spectral Tribunal 2N: History There are four large shelves (each with a capacity of 10 volumes) and four smaller ones (each with a capacity of five volumes). 10-volume books Studies in the History of Magical Civilizations The Genesis of Magic and the Evolution of Civilization Origins of Magic: Awakening of the First Spells and Magic Power The Transition and Evolutionary History of Magic Five-volume books Ancient Manuscript Studies on Mage Birth History and Tactics of Magical Warfare Records of the ****** King’s Subjugation: The Archmage’s Conquest The History of World Exploration and the Discovery of Lost Continents 2O: The Travels of Otherworld There are four large shelves, each with a capacity of 10 volumes, and eight smaller ones, each with a capacity of five volumes. 10-volume books The Cursed Workplaces of a Magicless World They Call Their Mana “Dark Energy” A People Enchanted by Glowing Slabs The Curious Daily Life in a World Without Magic Five-volume books The Ultimate Guide to Otherworldly Swear Words Strange Technology from Another World! The Ultimate Language: C++ A World Without a ****** Lord, Yet Full of Corporate Slaves In the Otherworld, Money is the Ultimate Magic The “Internet”: The All-Knowing Grimoire The Otherworld: Demanding Fresh Graduates with 10 Years of Experience Otherworld Chronicles: A World Ruled by Data They Worship an Invisible Entity Known as Wi-Fi 2P: Dungeons There are four large and four small shelves. The larger ones can contain 10 volumes, while the smaller ones hold five. 10-volume books Compendium of Dungeon Resources Dungeon of the Abyss Bestiary Components: Dungeon Creatures Fundamentals of Dungeon Architecture Five-volume books Gourmet Expeditions in the Dungeon Practical Dungeon Tactics The Daily Dungeon Notes of the Party Chronicler Optimization Theory of Dungeon Routes 2Q: Language There are four large shelves with a 10-volume capacity each, and four smaller ones with a five-volume capacity each. 10-volume books Everyone’s Fairy Tongue: Tiny and Lovely Words Everyone’s Demonic: Words of Covenant and Power Everyone’s Elvish: The Graceful Speech of the Forest Everyone’s Dwarvish: The Craftsman’s Language Five-volume books Inter-Species Communication The Birth of Magical Languages: Secrets of Spells and Ancient Speech The Language of Draconic: Roars of Ancient Wisdom and Primal Power How Did the First Language Emerge? The Origins of Language Evolution /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png2 The post All correct book locations in Librarian: Tidy Up the Arcane Library appeared first on Destructoid. View the full article
  6. About an hour ago, the official Among Us animated show appeared on Paramount+. It has 10 episodes and stars Randall Park, Elijah Wood, Ashley Johnson, Yvette Nicole Brown, and Patton Oswalt. The show remains up at the time of writing, and all 10 episodes are available to Paramount+ subscribers. It appeared on the streaming service without warning or any prior announcement, outside of its first teaser from June 8, 2024. This led many to believe that it was supposed to be confirmed and shadow-dropped during this evening’s Summer Games Fest, which is to take place around two hours from now. The ‘AMONG US’ animated series has just been surprise released on Paramount+ [Hidden Content] — DiscussingFilm (@DiscussingFilm) June 5, 2026 [Hidden Content] Among Us‘ synopsis tells us of a spaceship crew beset by the evil Impostor, who “turns every task into a game of suspicion and sabotage.” We haven’t yet seen any of the episodes, but given their descriptions, we can expect a lot of familiar situations and events from multiplayer matches of the game itself to be reenacted. The first episode, for example, is set in The Skeld, with two crewmembers touring it “before disaster strikes.” The third episode has the first Emergency Meeting, i.e., crewmates gathering together to vote on who gets ejected or labeled as the Impostor. All familiar stuff to anyone who’s played the game. I won’t spoil it further to not ruin any surprises, but whoever is responsible for putting this out early should’ve thought of that instead of me. But, hey, I’m here to safeguard you from spoilers, don’t you worry. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post In a very sus development, the Among Us animated show just shadow-dropped on Paramount Plus appeared first on Destructoid. View the full article
  7. Welcome back, Mr. Keighley. Your showcase is ready. A new iteration of Summer Game Fest is here, and the de facto E3 “replacement” has its biggest crowd and stage yet at the Dolby Theater in Los Angeles. Announcements, surprises, and Muppets are sure to delight…and/or disappoint in a big way. As always, rumors are swirling about what to expect. Star Wars: Zero Company, Dead by Daylight, and Guild Wars are just a handful of the games confirmed to appear, so speculation is as rampant as ever. Will we hear about big franchises like Resident Evil, Final Fantasy, and everything in between? [Hidden Content] Buckle up and turn up your air conditioning, because it’s about to be a hot summer if Geoff has anything to do with it. Follow along below to see the new announcements and trailers as they come in. Table of contentsSummer Game Fest 2026 recap Summer Game Fest 2026 recap Image via Summer Game Fest The show begins on June 5 at 4pm CT and should run for about two hours. Below, you will find a recap of everything shown during the showcase, so keep it locked here for updates. This article is being written and updated in real time. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Everything shown during Summer Game Fest 2026 appeared first on Destructoid. View the full article
  8. Coming back to Destiny 2 after a long break can be confusing. The game has changed a lot, especially since The Edge of Fate, so it’s easy to get lost or overwhelmed. In fact, players returning to Destiny 2 might as well be playing “Destiny 2.5″ due to the sheer amount of new systems, such as gear tiers, armor 3.0, and a stat rework. Here’s our guide for returning players in Destiny 2, with a breakdown on the most important tips anyone should know when coming back to the game after a long pause. [Hidden Content] Table of contentsPower Levels and difficultyHow to raise your power level in Destiny 2Gear Tiers, explainedStat rework: 100+ Points and Armor 3.0How to get higher tier gear in Destiny 2Attunement, explainedBest things to do for returning players in Destiny 2 Power Levels and difficulty Image via Bungie If you’re logging in from before The Edge of Fate, your Power level has been reset to a meager 10. You’re not weak again, though: Destiny 2 has drastically changed how power and difficulty work. Your teammates can also temporarily bump up your power to access certain activities, but without affecting your rewards. With Monument of Triumph, power goes from 10 to 550, but you don’t have to grind all that. Your drops will fast-track you to 300, which is essentially the new soft floor. Even better, you can skip straight to 300 by buying weapons and armor from Zavala in the Tower and infusing them on your gear. Bumping up your level is the next part of the journey. How to raise your power level in Destiny 2 Image via Bungie As of The Edge of Fate, the Portal was the main way to level, with Renegades‘ Lawless Frontier showing up later. With Monument of Triumph, however, power and tier will seemingly be related to activity difficulty. Higher difficulties should grant you ******* boosts, but for the most part, almost anything in the game should bump up your power. Until then, the Portal is your safest bet. You’ll notice your drops may have some diamonds on them, which relates to their tier—another addition from The Edge of Fate, which we’ll break down below. Gear Tiers, explained Screenshot by Destructoid With The Edge of Fate, both weapons and armor have gear tiers. The higher the tier, the more valuable the loot. Any drop added since that expansion is tiered by default. Weapons get different upgrades depending on tier. Anything T2 or above gets the benefits of having enhanced perks, but more importantly, T4 and T5 drops roll with extra traits, so it’s easier to get a good roll of them. Your weapons still work if they’re not part of the tier system, however, and crafted weapons can be upgraded to have similar benefits to a T5 (though you won’t get any extra perks added to an existing weapon). Screenshot by Destructoid Screenshot by Destructoid Armor tiers, on the other hand, indicate the total stat points on a given piece. Tiered armor has deterministic drops, with a fixed primary and secondary stats and a random tertiary stat. Your stat spikes depend on your armor’s archetype. Screenshot by Destructoid Well-rolled old armor has equivalent stats to the new T3. T4 pieces have 70-75 stat points, and T5s are guaranteed 75s with a little bonus called a tuning stat. That’s five points on a random stat in exchange for as many in a stat of your choice. New armor also has set bonuses for wearing two and four pieces, regardless of their tier. With this many stat points, you’re gonna get over 100 on a given attribute easily. That’s good: with the stat rework, your attributes can go up to 200. Stat rework: 100+ Points and Armor 3.0 Screenshot by Destructoid The Edge of Fate stat rework lets you turbocharge your builds by giving you up to 200 in all stats, without breakpoints. For Grenade, Class, Melee, and Super, any number between 0-100 boosts how much ability regen you get from all sources, with points above that threshold giving you bonus damage or an extra effect. You’ll notice two new stats as well: Health and Weapons—previously Resilience and Mobility, respectively. The former heals you on orb pickup (like the Recuperation mod) and the latter buffs your weapon damage and reload, with more benefits after 100. Naturally, your stat priority will depend on your build, though you’ll probably want over 100 on your core stat(s). The 0-100 band affects all sources of regen, including orbs of power and scalars. Tweak them however you like according to your build and playstyle. How to get higher-tier gear in Destiny 2 Image via Bungie As of Monument of Triumph, gear tiers depend on your power level and the difficulty of the activity you’re facing, not counting other potential bonuses. Drops may depend on performance (Crucible) or feats (raids and dungeons). For patrol zones, you get T3 gear on public events and T4 for their heroic versions, with a chance of T5. Distortions drop gear one tier above the normal. With The Edge of Fate, fireteam boosting lets you access higher difficulties but doesn’t improve your rewards past your maximum. In other words, if you tag along in an Ultimatum activity, you’ll still get gear that’s around on par with what you can achieve, so you can’t get powerleveled. Attunement, explained Image via Bungie Attunement surfaced during Into the Light and rolled out across the board with Monument of Triumph. Attuning to a weapon vastly improves the odds of getting it as an activity reward. You can target one weapon at a time for each active pool by going into the Attunement tab in your Inventory menu. Make sure you’re focusing on weapons before jumping into activities. Best things to do for returning players in Destiny 2 Image via Bungie If you’re coming back to Destiny 2 after a long break, you may need some time to acclimate yourself. Destinations will drop at least T3 gear, while Heroic public events can drop T4-T5. Distortions—those ominous red portals in the sky—will bump that up by one tier. The old Portal Ops playlists offer you some ideas on what to do depending on fireteam size, from solo to six-man missions, and each type has its own loot pool. Pinnacle Ops encompass old Exotic quests, so they’re a good way to add something powerful to your arsenal (like Choir of One in Encore) since they’re not tiered. Onslaught has a few iconic weapons from the franchise’s history, and the horde mode is one of the most fun, unique activities available. The Coil is another favorite of ours. Just mind the traps. Crucible and Gambit are also good choices, given their designated drops. For Gambit, just summoning the Primeval is supposed to get you T5 drops, so go bank those Motes. It’s unclear if this has any other requirements, however, like higher Guardian Rank or power. On the flip side, try Sparrow Racing League (SRL) if you’re feeling confident on your driving for a shot at unique weapons and armor. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Destiny 2 returning player guide appeared first on Destructoid. View the full article
  9. Kane Parsons, the young director of Backrooms, has expressed interest in directing a Portal film. In a recent interview with The New York Times, Parsons noted that a Portal adaptation is a dream project. This isn't because Parsons has an interest in becoming an IP merchant, quite the opposite. When speaking on The Town podcast, Parsons outright said he was uninterested in doing a Star Wars film and that the only IPs that were attractive to him were a select few from his childhood in the 2000s. He neglected to name them because he's actively exploring those as options, but it led some to believe he may be looking into adapting Portal. Parsons grew up with Valve titles like Half-Life and Portal, even going as far as making a Portal short film on his YouTube channel long before he'd ever make the Backrooms series. The franchise also shares some similarities with large, vapid rooms that have an eerie quality to them. Some have drawn connections between the liminal space horror of something like Backrooms to the unnerving nature of Aperture Science's sterile test chambers and more specifically, the corridors and caverns tucked behind some of these chambers in Portal 2. There have been attempts to adapt Portal in the past. Director JJ Abrams was once attached to bring both Half-Life and Portal to the big screen through his production company, Bad Robot. However, that announcement was made in 2013 and it doesn't seem like there has been much movement since. Abrams noted to IGN in 2021 that Portal was still in development at Warner Bros., but once again, it has been very quiet. It's unclear what the hold up has been, but with there being a major ***** in gaming adaptations, it seems only logical that someone out there would want to bring Portal to life. Parsons may be the guy for the job, but we'll have to wait and see if Valve agrees with his vision. It's possible that Bad Robot and WB may also be sitting on the rights, which could create other complications. However, after seeing how successful Backrooms has been, it would be silly to not get Parsons lined up for his dream project. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
  10. A new fantasy RPG has just been dropped entirely for free on Steam, and you may want to check it out, especially with its positive reviews. It’s quite common to encounter free titles to play on the platform, but you may often need to filter the games to find ones you enjoy. For example, there are four free games on Steam to keep forever, and you can claim them right now, but you may want to see which ones better fit your preferred playstyle. View the full article
  11. There are a ton of King's Field-inspired first person dungeon crawlers coming out of the indie scene these days, and I try to keep my finger on the pulse of which ones have the juice. Going off its demo, Hark the Ghoul is among that number... Read more.View the full article
  12. [Hidden Content] the full article
  13. It's almost time for Summer Game Fest, Geoff Keighley's annual summer showcase packed with game reveals, new trailers, and fresh updates on upcoming titles. The two-hour livestream kicks off Friday, June 5, at 2pm PT / 5pm ET / 9pm GMT, and we'll have live updates below, reporting on everything you need to know as it happens direct from Dolby Theatre in Los Angeles. We're hoping for a big one this year, following Sony's State of Play earlier this week. But what should we expect to see? Well, there's one game we know will be at Summer Game Fest: Star Wars: Zero Company, the X-COM-inspired take on a galaxy far, far away. A new gameplay trailer is due for that. We also know Guild Wars, NCsoft's MMORPG series, will be at Summer Game Fest in some capacity. Could we finally see a Guild Wars 3 announcement? Clutch, the new open-world driving game from former Forza Horizon developers, will be at the show, as will Epic Games with a new trailer for the upcoming season of Fortnite. And the newly formed Paramount Games Studio will announce its first game, which, according to Variety, is a AAA title, during Summer Game Fest. There are all sorts of rumors floating around about other games that may turn up at Summer Game Fest, but one game I'm pretty confident won't be at the show is Grand Theft Auto 6. Let's be honest, Rockstar Games plays by its own rules. If and when it decides to release a new trailer for the game, it'll do so on its own terms (and probably on some random Tuesday or something). While we wait for Summer Game Fest to start, let us know in the comments which games you hope to see at the show! Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  14. The next entry in PlayStation's Horizon franchise might be right around the corner, as NCSoft has announced plans to see its MMORPG spin-off, Horizon Steel Frontiers, launch in the first half of 2027. The publisher announced the news in its latest Investor Relations PowerPoint presentation. Buried on a slide detailing its upcoming game pipeline, Horizon Steel Frontiers can be seen leading its portfolio with plans to launch in the first half of next year. Should the release timeline stick, it'll mean Sony's franchise could receive its next installment in as soon as one year. Meanwhile, PlayStation and developer Guerrilla Games' other multiplayer offshoot, Horizon Hunters Gathering, still remains without a release date. While Guerrilla's game is still searching for a place on the calendar to bring PC and PlayStation 5 players tactical co-op action, NCSoft has promised that Horizon Steel Frontiers will be a mobile-first experience that will introduce fans to an MMO take on the series. Announced in November 2025, this is a multiplayer-centric experience that seems to put Aloy's story on the back burner to follow machine hunters in the Deadlands. Players will work with and against one another, with its reveal video showing some of the Monster Hunter-like action to expect. Although the MMORPG spin-off is being developed with mobile devices in mind, PC players will also be able to play through NCSoft’s game platform, Purple. PlayStation started its Horizon franchise with Horizon Zero Dawn for the PS4 in 2017. Its sequel, Horizon Forbidden West, followed in 2022, and the franchise has exploded with new entries since. Horizon: Call of the Mountain, a VR game, launched in 2023, with Horizon Zero Dawn Remastered and Lego Horizon Adventures then both launching in 2024. Horizon Hunters Gathering and Horizon Steel Frontiers are only the latest games to expand on Sony's growing franchise. While we wait to see when exactly the latter will launch, you can read IGN's full breakdown for its reveal trailer. You can also check out our interview with NCSoft to learn more about its connections to the franchise and its gameplay. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  15. There are so many games that get released on Steam each day that it's become a little cliche to even mention it. And while I love the sheer variety of games on the platform, it gets really hard to find the games that I actually want to play. One of the ways I've typically got around that is through the Steam Discovery ******. That system debuted all the way back in 2014, and even now, 12 years later, I still find myself clicking through my Discovery ****** whenever I'm bored at home. The problem, though, is that those queues have a tendency to shove games in my face that I'd never in a million years have any interest in playing. Valve recently pushed a store update that finally includes the personalized calendars it teased all the way back in October. Functionally, these are very similar to the Discovery ******, but are instead focused on new releases, rather than just surfacing hidden 'gems' from the Steam store. As for how Valve is deciding which games to put onto the calendar, the answer of course comes down to data. According to Valve's Steam Labs blog about the feature, the calendar will be populated based on your 'playtime profile'. Basically, based on the games you play the most, Valve's algorithm will gather up games that similar players play the most and give you a heads up when they're coming out. Importantly, this isn't based on the games you buy. I don't know about you, but I buy dozens of games on Steam that I never actually play, and so I wouldn't necessarily want my recommendations to be filled with games based on that. Instead, the recommendations seem to revolve around the type of games that I'll get lost in for hours. And, at least based on a quick glance at my calendar page, filled with lengthy RPGs and weird Rogue-lites, Valve's nailed it. Just like with any system like this, the longevity is going to depend on how reliably it can surface games that people actually care about. Valve does have a pretty good track record, but over the last decade, I've known plenty of people who have pretty much forgotten that the discovery ****** even existed. But, at least Valve has put it smack dab in the middle of the new Store home page, so it's at least pretty hard to miss for now. This update comes at around the same time that Valve has reiterated its Verified program for the Steam Machine, which might actually come out sometime this Summer. It's also available on the Steam Deck, which had a huge price increase last month. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra View the full article
  16. Years after its initial tease in 2022, Konami finally confirmed all the big details for Silent Hill: Townfallin the latest State of Play event. As part of the new rush of Silent Hill games, Townfall comes courtesy of a partnership with Annapurna Interactive and indie developer Screen Burn. While Annapurna Interactive experienced major shake-ups and a mass resignation in 2024, Silent Hill: Townfall appears to be on track. View the full article
  17. Gothic 1 Remake has peaked at 55,551 concurrent players on 5 June 2026 on release day. View charts and more statistics on our website.View the full article
  18. Gothic 1 Remake is now available on PC and consoles, and it recreates the classic Valley of the Mines in a modernized way. However, you’ll need to make some tweaks if you’re on PC to get the best possible results. I have already encountered stutters, but thankfully, changing a few settings solved the problem. Let’s find out how to get the best possible results on your system and avoid lags at all costs. Best Gothic 1 Remake graphics settingshttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Before I dive deep into the settings, here’s my current setup. 32 GB of DDR4 RAM AMD Ryzen 7 5700X AMD Radeon RX 9060 XT 16 GB Image via THQ Nordic My system requirements are comfortably over the recommended specifications. However, I still encountered stutters in a few areas. Thankfully, the following settings will help you enjoy the best gameplay. Furthermore, I have focused the settings to ensure that devices on the lower end of the power curve can run Gothic 1 Remake. If your system is strong and meets the recommended settings, chances are that you won’t need to make many changes. Display mode: Fullscreen Resolution: Go with the native resolution of your monitor VSync: Turn this on if you’re suffering stutters. Enabling VSync will limit the FPS, but the results would be smoother. Frame rate limit: 60 FPS is a sweet spot for now. This is an RPG, where you truly don’t need to go above 60 FPS as long as there are no fluctuations. Gamma: 2.2 Field of View: 75 Motion Blur Intensity: 0 (I hate Motion Blur) Bloom Intensity: 100 Depth of Field Intensity: 100 Ambient Occlusion Intensity: 100 Sharpening Intensity: 100 (Reduce this if you encounter lags) Saturation: Default Contrast: Default Brightness: Default Upscaler: Off (If you’re getting less than sufficient frames, turn this on. This will reduce the visual fidelity to some extent, but the gameplay will improve significantly). Quality Preset: Custom View Distance Quality: Medium Anti-Aliasing Quality: Medium Shadow Quality: Low (spending GPU resources on shadows makes little sense) Reflection Quality: Low (Same logic as Shadow Quality) Post-processing Quality: Medium Texture Quality: Medium Effects Quality: Medium Foliage Quality: Low Shading Quality: Medium Landscape Quality: Low /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Best Gothic 1 Remake graphics settings for no lag and max FPS appeared first on Destructoid. View the full article
  19. The Festival of Football Icon ***** is now live in FC 26 Ultimate Team, and we can get a unique version that goes up to 96-rated overall. However, there are multiple evolutions to complete along the way before ***** can reach that level. Let’s understand how the process works so that you don’t make any mistakes along the way. Table of contentsHow to upgrade your Festival of Football Icon ***** in FC 26FoF ***** I — CMFoF ***** I — RW/LWFoF ***** I — SThttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to upgrade your Festival of Football Icon ***** in FC 26 The process begins with you redeeming the 93-rated Festival of Football Icon ***** from the store. He will be available in the special pack for free. You’ll get a 93-rated card with two playstyle+. The first task is to put it in the FoF ***** I Evolution. This evolution has three different variants, and you can pick one. Each variant has two tasks, and you have to complete them by playing two games with the Brazilian legend. FoF ***** I — CM Level 1 Upgrades Passing: +1 Defending: +15 Positions: CM PlayStyles+: Incisive Pass|3 Level 2 Upgrades Roles: Box-to-Box++, Playmaker++, Half Winger++, Holding++, Deep-Lying Playmaker++ FoF ***** I — RW/LW Level 1 Upgrades Pace: +1 Dribbling: +1 Positions: LW, RW PlayStyles+: Finesse Shot|3 Level 2 Upgrades Roles: Winger++, Wide Playmaker++, Inside Forward++ FoF ***** I — ST Level 1 Upgrades Pace: +1 Shooting: +1 Positions: ST PlayStyles+: Low Driven Shot|3 Level 2 Upgrades Roles: Target Forward++, False 9++, Poacher++, Advanced Forward++ Once you complete the evolution, your FoF ***** will feature three playstyle+, and get minor stat boosts. Next, you have to wait for the following dates. June 27: Complete the upgrades to raise *****’s overall by 1. July 11: ***** gets 5* Weak Foot. July 15: ***** gets +1 overall rating. July 19: ***** gets a fourth PS+ and a +1 overall rating. I am unsure if the future boosts will be applied automatically or if they will appear in the form of more evolutions. Either way, all the offered upgrades will be provided for free. Hence, don’t miss out on the chance to get the free Festival of Football and improve it to an overall rating 96. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post How to get your 96-rated Festival of Football Icon ***** in FC 26 appeared first on Destructoid. View the full article
  20. With June 5 finally here and SGF almost ready to begin, speculations are running rampant. Now, it appears one game in particular has all but been confirmed, as a new domain registration coupled with a teaser from a couple of days ago more or less solidifies the claim that yes, Guild Wars 3 is almost here. According to X user lucynavt, a new domain for Guild Wars 3 has been registered, i.e., guildwars3.com. While some may immediately jump to the conclusion that this could be a third party grabbing a domain name before the actual publisher, lucynavt explained that both guildwars2.com, the official website for the latest game in the series, and this new domain share name servers rented out from Amazon Web Services. The Guild Wars 3 ([Hidden Content]) domain has been updated just now. It now points to awsdns, which are web servers of Amazon Web Services For comparision Guild Wars 2 domain is also parked on same name servers. WE ARE GETTING GUILD WARS 3 [Hidden Content] — lucy (@lucynavt) June 5, 2026 [Hidden Content] This all but confirms the imminent announcement of Guild Wars 3, the long-awaited third mainline game in this long-running MMO series. The previous title, Guild Wars 2, came out 14 years ago, and while it has received numerous updates and expansions over the years and maintained a healthy audience, the game is really starting to show its age, as are many other MMOs from the olden era, despite all the shiny patches. Its developers previously teased that something would be revealed at SGF a couple of days ago, instantly spawning speculation about a potential third game. However, many also believed it’d be a new expansion, update, or something of that sort, rather than a fully fledged sequel. Nevertheless, with this domain name, we’re almost a hundred percent sure that Guild Wars 3 will be revealed tonight during the SGF, so let’s hope we get a lot of other heavy hitters from big-name studios. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Guild Wars 3 teasers reach fever pitch with new domain sighting and SGF just around the corner appeared first on Destructoid. View the full article
  21. The Donovation Evolution is now live in FC 26, and we can use it to upgrade a CAM in Ultimate Team. The evolution requires 100,000 coins to unlock, but it offers massive upgrades to the chosen item. Let’s go through the best candidates to receive the boosts based on the requirements. Table of contentsFC 26 Donovation Evolution requirementsFC 26 Donovation Evolution upgradesBest players to use in Donovation Evolution FC 26 Donovation Evolution requirementshttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Here are the requirements of Donovation Evolution in FC 26. Overall: Max 91 Total Positions: Max 5 PlayStyle: Max 10 PlayStyle+: Max 2 Not Rarity: World Tour Silver Stars Position: CAM FC 26 Donovation Evolution upgrades The evolution has four upgrade levels, each with specific conditions to meet. Level 1 upgrades Overall: +30|93 Acceleration: +30|94 Sprint Speed: +30|94 Positions: ST PlayStyles+: Finesse Shot|3 PlayStyles: Incisive Pass Level 2 upgrades Finishing: +30|95 Long Shots: +30|95 Positioning: +30|94 Shot Power: +30|95 PlayStyles+: Technical|3 PlayStyles: Gamechanger Level 3 upgrades Agility: +30|96 Balance: +30|96 Penalties: +30|96 Volleys: +30|94 Weak Foot: +4 Roles: Advanced Forward++ Level 4 upgrades Ball control: +30|95 Dribbling: +30|95 Reactions: +30|95 Composure: +30|96 PlayStyles+: Low Driven Shot|3 PlayStyles: Rapid|8 Level 1 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 2 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 3 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 4 upgrade requirements Play one match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player. Best players to use in Donovation Evolution Here are some of my best recommendations to include in the evolution. Ounahi Showdown Debinha World Tour Havertz Knockout Royalty Gavi Showdown Griezmann Ultimate Scream Dembele Ultimate Scream Kaka Trophy Titans Baturina FC Fantasy Kroos Champions Icon Doue Ratings Reload /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Best players for FC 26 Donovation Evolution appeared first on Destructoid. View the full article
  22. In recent years, Xbox embraced the idea of non-exclusive games and services, prioritizing instead appealing to as wide an audience as possible, no matter the device. While this genuinely benefited fans, it cost the company dearly as people saw fewer reasons to own its consoles. But that could be about to change, because according to new Xbox chief executive Asha Sharma, exclusivity is a must if a platform is to stand any chance of succeeding, especially in a market as competitive as consoles. “To be a leading publisher, our games must reach large audiences,” Sharma said during a Bloomberg Tech panel today ([Hidden Content]]), emphasizing past efforts to broaden Xbox’s horizon and appeal to as many people as it can. However, she noted that Xbox is “increasingly becoming a platform” with dedicated services and consumer expectations. [Hidden Content] “To succeed as a platform, we must offer exclusive content and services,” she continued, “and we’re looking at that very closely.” “We have to be very thoughtful about each title on how we want to think about it and learn from similar cases in the industry, and that’s what we’re doing,” Sharma said. [Hidden Content] Xbox has long suffered in the market due to Sony simply outclassing it when it comes to exclusive AAA titles. While Xbox has had its own set of games, none managed to succeed at a satisfactory level, compared to how Sony’s been utterly dominating the sphere with first-party blockbusters. On top of that, Xbox also launched all of its games on PC at the same time as consoles, further diluting its devices’ viability. Things really need to change if Xbox is to remain a platform, as Sharma says, since it risks downgrading itself to merely a service provider at best. One thing I’ll also add is that Sharma said she “absolutely” supports AI, that neural rendering is a great idea that’ll give us better graphics, and that she was surprised by how different studios she visited incorporated AI into their pipelines. At first, she had a strong stance against “AI slop,” and perhaps still does, since she did claim AI won’t replace AAA titles. However, any kind of open support for AI immediately makes me worry. I just cannot for the life of me trust multi-trillion-dollar corporations to do the right thing with a technology as potentially destructive and reductive as AI is. So, make of this what you will. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Exclusive games and services are necessary for success, Xbox chief says appeared first on Destructoid. View the full article
  23. This year's IGN Live event kicks off this weekend, and to celebrate, Humble Bundle has dropped an excellent IGN Live game bundle that's full of some exciting picks, including Control, TOEM: A Photo Adventure, and seven more. If you pay at least $10, you can add all nine of the games in this bundle to your PC library. Considering they have a total value of $261, that's a fantastic offer to take advantage of, and one that won't be around for long (only 19 days remaining at the time of this writing). If you like what you see, now is definitely the time to make a move on this bundle. Check out all of the games available in it below. Games Included: CONTROL Ultimate Edition (Steam)OFF (Steam)Shadow Gambit: The Cursed Crew (Steam)Rollerdrome (Steam)Paradise Killer: Perfect 25 Edition (Steam)Blair Witch (Steam)Fear the Spotlight (Steam)The Last Campfire (Steam)TOEM: A Photo Adventure (Steam)[/url] Now, if you decide to pay less than $10, you will lose out on some games. If you drop to $7, you'll get Paradise Killer: Perfect 25 Edition, Blair Witch, Fear the Spotlight, The Last Campfire, and TOEM: A Photo Adventure. And going down to $5 will just get you The Last Campfire and TOEM: A Photo Adventure. However, if you decide to pay more than $10, your extra cash can go towards publishers, Humble, and to a charity. In terms of the latter, you'll be supporting Child's Play Charity through purchases of this bundle. Personally, I think there are some really great picks in this bundle. Control is up there as one of my favorite games, and I definitely agree with our review that said it "creates a captivating, oddball world that never loses the thread of its supernatural tale." Fear the Spotlight is another game I really enjoyed. Inspired by classic horror games from the PS1 era, it was a truly fun debut from Blumhouse Games and the mighty tiny dev team of Cozy Game Pals. I'd definitely recommend it if you want a spooky game to play this summer. Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN. View the full article
  24. Looking for a high-capacity, high-output power bank with a slim footprint? Ahead of Prime Day, Amazon has dropped the price of the Baseus Blade 20,000mAh 100W power bank to just $39.49 shipped after you apply coupon code "LAE3AVHH". Unlike previous iterations of this deal, you do NOT have to be an Amazon Prime member. Unlike most high-capacity power banks that are shaped like a chunky bar, the Baseus Blade is slimmer. It's powerful enough to charge any gaming handheld PC at its fastest rate. This is one of the most popular power banks on IGN. Baseus Blade 20,000mAh 100W Slim Power Bank for $39.49 The Baseus Blade measures only 0.7 inches thick. Most high-capacity power banks are well over 1" in thickness. The Blade achieves this slim depth by going with a wider body design. The form factor allows it to fit perfectly in a laptop bag or backpack sleeve. It still weighs in at about one pound which is comparable to other power banks, so no give or take there. The wide body allows it to squeeze in four ports: two USB Type-C ports each with 100W of Power Delivery and two USB Type-A ports each with 30W output. Note that the maximum charging output is 100W. That means although all three ports add up to a total of 160W, only a maximum of 100W will be delivered across all three ports if they are used simultaneously. The 20,000mAh capacity can fully recharge your gaming handhelds This Baseus Blade boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model: Nintendo Switch 2 (18Whr) about 3.3 timesSteam Deck (40-50Whr) about 1.2-1.5 timesROG Xbox Ally (60Whr) about 1 timesROG Xbox Ally X (80Whr) about 0.7 timesLenovo Legion Go S (55Whr) about 1 timeApple iPhone 17 (14Whr) about 4.2 timesApple iPhone 17 Pro Max (20Whr) about 3 timesThe 100W output can fast charge nearly all phones and gaming handhelds The Baseus Blade has USB Type-C ports that provides up to 100W of power output but it will automatically throttle down to whatever maximum rate the plugged-in device accepts. The Nintendo Switch and Switch 2 can only accept a maximum of 18W-30W of power output. The Steam Deck can accept up to 45W. The Legion Go S accepts up to 55W. The Xbox ROG Ally X can actually accept charging rates of up to 100W. This power bank can be brought onto airplanes You don't need to worry about being stopped at airports. The 20,000mAh 74Whr capacity is well below TSA's 27,000mAh/100Whr carry-on limit, so you are safely in the clear. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article

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