I've had the new Asus ROG Zephyrus G14 (2026) on my desk, and its performance boost keeps it firmly among the best rigs on the market.View the full article
Pragmata has different types of collectibles for you to find, and obtaining Storage Expanders will allow you to improve the potential of Diana's hacking bar. Her bar's upper limit can be enhanced with upgrades, and Storage Expanders are required for that exact purpose. Let's look at where you can find all the Storage Expanders, starting with the one available in the very first sector. Disclaimer: Work in progress. Table of contentsHow to find all Storage Expanders in PragmataStorage Expander 1 location (Solar Power Plant)Storage Expander 2 location (Terra Dome 05)How to use Storage Expanders in PragmataHow to find all Storage Expanders in Pragmata Theoretically, it's not necessary to find the Storage Expanders in a fixed sequence. However, I have mentioned the locations based on the sectors. Storage Expander 1 location (Solar Power Plant) Screenshot by Destructoid The very first collectible can be found at the Generator Entrance of the Solar Power Plant. Once you complete the Comms Tower quest and obtain the Lim Eraser ability, take the tram back to Block 01, and go through the door on your right. At this point, you'll come across a door blocked by lunafilament. Use your Lim Eraser ability to clear the blockade, and you'll find the first Storage Expander. Storage Expander 2 location (Terra Dome 05) Screenshot and remix by Destructoid The second one is found in the Terra Dome sector. You'll first need to reach Terrarium, and you'll come across a door with a Warning sign. Inside, you'll find the second Storage Expander and a Pure Lunum. How to use Storage Expanders in Pragmata Once you find a Storage Expander, you can upgrade the upper limit of Diana's hacking bar. This will allow you to use the Override Protocol ability, which is ideal for eliminating strong enemies that include bosses. Whenever you find an expander, Diana will eat the collectible to upgrade her hacking bar automatically. The post All Storage Expander locations in Pragmata and how to get them appeared first on Destructoid. View the full article
In Tomodachi Life Living the Dream, every Mii you make is unique, and each one is assigned a personality based on the traits you select for them. The traits and key details for each personality are different, which means you'll likely be seeking a specific one for the character you're creating. Whether you're making someone you know or recreating a character you like, choosing the right personality for them is essential in the character creation process. Since you can't read about a personality until after you've locked it in, you may be interested in learning the key features for each one ahead of time so you can select the right one. Here are all Tomodachi Life Living the Dream personality traits. Table of contentsAll personality details in Tomodachi Life Living the DreamConsiderate/Easy-going personalitiesSweetie/SoftieCheerleader/OptimistBuddy/CarerDaydreamer/DreamerEnergetic/Outgoing personalitiesMerrymaker/BubblyCharmerDynamo/Hot-BloodedGo-Getter/AdventurerConfident/Ambitious personalitiesVisionary/LeaderAchiever/Busy-BeeMaverick/HeadstrongRogue/IndividualistReserved personalitiesThinkerStrategist/PatientPefectionistObserver/IntrovertAll personality details in Tomodachi Life Living the Dream Screenshot by Destructoid There are 16 unique personalities in Tomodachi Life Living the Dream, each of which is sorted under one of four larger categories. The exact name and details of each personality vary a bit depending on your region, so we've included all possible names and details here to help you learn all you can about each personality. Here's a full breakdown of all of them. Considerate/Easy-goingSweetie/SoftieCheerleader/OptimistBuddy/CarerDaydreamer/DreamerEnergetic/OutgoingMerrymaker/BubblyCharmerDynamo/Hot-BloodedGo-Getter/AdventurerConfident/AmbitiousVisionary/LeaderAchiever/Busy-BeeMaverick/HeadstrongRogue/IndividualistReservedThinkerStrategist/PatientPefectionistObserver/IntrovertConsiderate/Easy-going personalitiesSweetie/SoftieIn a word: AmicableTraits: Thoughtful, honest, and innocent. Does things at their own pace. These Miis feel deeply and are described as highly empathetic and sentimental. They're also sensitive, emotional, and in tune with the feelings of others. Cheerleader/OptimistIn a word: AmicableTraits: Thoughtful, honest, and innocent. Does things at their own pace. Miis with this personality are very positive, optimistic, and always smiling. They smile not only for their sake, but to help others smile too, always doing what they can to lift the moods of those around them. Screenshot by Destructoid Buddy/CarerIn a word: AmicableTraits: Thoughtful, honest, and innocent. Does things at their own pace. Highly trustworthy and considerate. These Miis always put their friends first and work hard to make sure everyone gets along. Daydreamer/DreamerIn a word: AmicableTraits: Thoughtful, honest, and innocent. Does things at their own pace. Miis who have this personality are idealistic and romantic. They often have their head in the clouds, but find a lot of great ideas up there. Energetic/Outgoing personalities This guide is a work in progress and is receiving live updates. Refresh the page to see the latest information we've added. Merrymaker/BubblyIn a word: SociableTraits: Optimistic and passionate. Follows their instincts. Characters who have this personality are outgoing and pleasant to be around. They make friends easily and find the silver lining to any bad situation. CharmerIn a word: SociableTraits: Optimistic and passionate. Follows their instincts. Radiant and always on form. Their effortless style is admired by all. They also easily adapt to all new situations they encounter. Dynamo/Hot-BloodedIn a word: SociableTraits: Optimistic and passionate. Follows their instincts. These Miis are assertive and highly regarded. They trust their instincts and easily command the respect of others. Go-Getter/AdventurerIn a word: SociableTraits: Optimistic and passionate. Follows their instincts. Characters who have this personality are bold and captivating. Their wit and charm light up every room they enter, so it's never a dull moment when they're around. Confident/Ambitious personalitiesVisionary/LeaderIn a word:Traits: Ambitious and takes risks. Full of energy and does things on a whim. A force to be reckoned with. Achiever/Busy-BeeIn a word:Traits: Diligent, productive, and highly efficient. An excellent planner who always follows through. Maverick/HeadstrongIn a word:Traits: A determined self-starter. Cuts their own path, letting nothing stand in their way. Quick to execute plans. Rogue/IndividualistIn a word:Traits: Intelligent and not afraid to show it. Knowledgeable in a wide range of subjects. Speaks with confidence. Reserved personalitiesThinkerIn a word:Traits: Thoughtful and introspective. Great at thinking things through and analysing from every angle. Strategist/PatientIn a word:Traits: Unique, carefree, and creative. Always thinks way outside the box, without worrying what others think. PefectionistIn a word:Traits: Imaginative and inspired. Happiest when creating something. Finds beauty in even the smallest details. Observer/IntrovertIn a word:Traits: Self-sufficient and highly individual. Doesn't let their emotions show, but has a lot going on deep down. Now that you're fully familiar with everything you need to know about each unique personality, you can get to work building the right one for your Mii. To do so, you'll want to check out the Tomodachi Life Living the Dream personality chart to learn how to get all personalities. And once you're ready to get island life going, you may also want to learn how to unlock all shops and facilities and how to get Warm Fuzzies. The post All Tomodachi Life Living the Dream personality traits appeared first on Destructoid. View the full article
Do you ever see the word imposter or sus and cold shivers run down your spine? Well same, and we all have Among Us and its astoundingly large reach to thank for that. It seemed like everyone was playing the social dedication party game back when it released, and especially during Covid, but it seems like the hype hasn't died down just yet... Read more.View the full article
Final Fantasy 7 is among the most highly regarded entries in the franchise, with the official modern remake being a wildly popular overhaul of the original game. It's also one of the most ambitious remakes in recent memory, with FF7 Remake and FF7 Rebirth soon expected to get a final follow-up sequel to close out the trilogy. View the full article
Use this pragmata beginners guide to learn the best first-hours tips, early priorities, and beginner mistakes to avoid before you dive in. The post Pragmata Beginner’s Guide: First Hours Tips 2026 appeared first on GameLuster. View the full article
Diablo 4 is mere days away from the launch of its biggest expansion yet, and Blizzard wants to make sure it got one last chance to tell you about it. Lord of Hatred is the follow-up to 2024’s Vessel of Hatred, and it’s set to arrive on April 28. Read more View the full article
Those gains point to a broader realignment toward infrastructure built for emerging AI workloads, particularly agentic systems and retrieval augmented generation. Both lean heavily on sustained compute performance and memory throughput, putting renewed weight on CPU design, especially in systems where orchestration, preprocessing, and data movement remain CPU-bound even when... Read Entire Article View the full article
Developer 3DClouds has announced it has partnered with the FIA Formula E World Championship for a fully licensed expansion for its 2025 racer Formula Legends. The Formula E: Electric Evolution expansion will arrive on PC, Xbox, and PlayStation platforms on April 30, 2026, with Nintendo platforms arriving at an unspecified later date. The expansion will feature all the manufacturers, drivers, and teams, plus six real-world tracks from the official Formula E series (Berlin, Tokyo, London, São Paulo, Miami, and Shanghai). In sync with Formula Legends’ established approach to its representation of racing over multiple eras, it will also feature GEN1, GEN2, and GEN3 cars. “To have a series as prestigious and entertaining as the ABB FIA Formula E World Championship in our racing game Formula Legends is truly extraordinary,” said 3DClouds CEO Francesco Bruschi in a statement provided alongside the announcement. “Formula E has been a fantastic partner for us and incorporating drivers, teams, tracks, cars, branding from this series and even its iconic theme has been a joy from start to finish. We hope players will enjoy our efforts bringing this unique motorsport series to life in our game.” IGN’s review of Formula Legends called it an “earnest and consistently charming unlicensed homage to seven decades of F1 racing that’s one part Art of Rally and one part Micro Machines.” Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. View the full article
In some ways, Samson reminds me a little of 2025’s MindsEye. That is, like MindsEye, it’s regularly gorgeous, has some neat vehicles, and is intentionally narrower and far less GTA-adjacent in scope than it may look like at first blush. However, also like MindsEye, Samson is pretty bad. With extremely janky combat, predictable car chases, and a small pool of constantly repeating missions, this open-world driving-brawler hybrid became a dull and annoying slog long before I reached the end of my 12-hour stint with it. Worse, even though I’ve cleared the mammoth $100,000 debt that drives Samson’s daily grind of crime, a game-breaking bug has left me soft-locked out of actually finishing the main missions and rolling credits. It’s as if this game doesn’t want me to finish it properly any more than I do. Samson’s setup is simple: you are ex-**** Samson McCray, who’s recently returned to his neighbourhood of Tyndalston. It’s the 1990s, but disappointingly the choice of time ******* has virtually no impact besides forcing McCray to use payphones. There’s certainly no ’90s music on the car radios. In fact, there’s no car radio at all, so there isn’t even anywhere players could potentially mod or dump their own. McCray has a $100,000 debt being held over his head by an out-of-town crew using his sister as leverage, and must make daily payments to keep them both alive in the long-term. Parallel to this, there are 14 story missions involving some criminal rivals of McCray and his Tyndalston pals, of which Samson served me up seven before getting gummed up by some kind of bug that has prevented me from seeing the rest. The sense of urgency and pressure this places on your actions is quite compelling for a brief time. There’s a finite amount of jobs you can take on per day, and the sense of urgency and pressure this places on your actions is quite compelling for a brief time. Before I grew weary with the general sloppiness of the brawling, the bugs, and the overall repetitiveness of the missions themselves, chipping away at the huge sum was an admittedly compulsive loop. Each day is broken up into three sections – afternoon, evening, and night – and you initially have six action points to devote to taking on missions that cost two or three apiece. You must complete jobs to scrape together enough cash to service your debt every single day, and if you come up short you’ll be greeted by hired goons paid to pound it out of you the next morning. Damn, Son Allow me to note that I’m well aware Samson is not exactly a big budget game and, on the Venn diagram of open-world action-driving games that operate on the fringe of Grand Theft Auto’s turf, there admittedly isn’t exactly a ton of crossover. At its core, Samson is really a straightforward open-world brawler with a basic driving component, and that’s it. However, its narrow scope isn’t its problem; the problem is how drastically unfinished and unrefined it all is. Make no mistake: Samson is regularly very good-looking. From the way the midday sun pierces into McCray’s crumbling apartment, to the wafting steam emanating from manholes on the rain-slick streets, Samson’s visuals have truly been wonderfully realised. Tyndalston itself is also a genuinely fascinating place to inspect, thanks to its remarkable level of detail. The world is better described as more of a single neighbourhood rather than a city on account of its small size, with the main part of town just a few blocks wide and flanked by two waterside industrial zones – plus there’s a thin strip of freeway across a river accessible via several bridges. However, keeping it small has clearly allowed developer Liquid Swords to dress it with layers upon layers of credible urban grime. From the piles of garbage and stripped-down cars to the splashes of unique graffiti and hastily scrawled slogans, Tyndalston feels lived-in in a way that not all open-world games manage. Tyndalston feels lived-in in a way that not all open-world games manage. Unfortunately, Samson’s admirable aesthetics can’t counteract the shonkiness of its combat, the dullness of its driving, or the dreariness of having to do the same missions over and over for no measurable payoff. Samson’s strictly hand-to-hand brawling is clunky and graceless – and there’s no firearm combat at all, which begs the question of whether this whole game might have been better off set in a different country altogether. Cops will occasionally fire on McCray, but they often forget they’re armed. At one point I killed a man surrounded by police in the forecourt of a precinct, and not one of them thought to pull a pistol. Enemies appear to have very little environmental awareness, struggling with tight spaces and doorways, and getting hung up on props and clipping through parts of the world. Sometimes they just ignore your presence altogether. With no lock-on available, fights typically devolve into spamming McCray’s light attack button and swinging the camera around as you swipe at the air trying to connect with opponents. There’s also a slow and highly telegraphed heavy attack that lands with a pleasing-enough meaty crunch, but it’s not something you can use much when surrounded by enemies. Combat isn’t particularly responsive, either. For instance, staggered opponents will have a prompt appear above them for a finishing move – but getting this to trigger feels inconsistent. I often found myself simply spamming the button with no result, before subsequently giving up and windmilling another salvo of punches out ahead of McCray until his fists find some face flesh by accident. Extracting him from combat is even more frustrating. Mashing the dodge button is effective enough, but his ability to actually sprint away is seemingly blocked when being swarmed by thugs – that means trying to turn and slowly jog in the opposite direction will just get you punched in the back of the head a bunch. Some fights can be avoided by staying in your car, but there’s a limit to what you can achieve behind the wheel. A bit of this is the result of Samson’s habit of having invisible enemies drag McCray out of his vehicle and toss him several storeys into the air – just far enough away that you’ll automatically fail the mission. This may well be a trade off for all the times enemies will go through the animation of yanking him out of his car without actually doing so, leaving you able to continue driving. More annoying, however, is how enemies generally have a supernatural ability to simply skate out of the way of your speeding vehicle – like animals and pedestrians in licensed racing games that aren’t permitted to let you run down living beings. Unless the environment prevents it, your car will often just push enemies out of danger like identical poles of a magnet. This is not only annoying, but it looks awful and unfinished, particularly when trying to mow down large groups. For some reason, however, enemies are completely oblivious to reversing cars – so if you back towards baddies, they’ll simply run mindlessly toward your rear bumper until you smear them onto the asphalt. Magnum Bogus Unfortunately, the driving pillar of Samson’s action isn’t any sturdier. There are a smattering of driving-specific missions – including checkpoint races, deliveries, takedowns, and getaways – but none of them are especially enjoyable. Getaways are probably the most disappointing, since the wanted system transparently cheats to get a fix on you. Even when you’ve broken line of sight, if you stop, police will continue to make all the correct turns to get you. Failing that, Samson will simply spawn in a new police cruiser out of nowhere directly behind you. Think you’re safe tucked away down an alley, far from the initial pursuit? So did I, until a police car blinked into existence metres away and slammed straight into me – seconds before the cooldown timer had finished. Takedowns are disappointing, too. Despite Samson’s trailers hinting at the prospect of thrilling crashes as enemy cars wipe out and tumble alongside you, this doesn’t really happen much. What we typically get is rival vehicles bumbling around town on predefined routes. You’ll know when a T-bone is on the cards because, after a few takedown missions, you’ll know exactly where your targets are going to turn. Watching your rivals doing the same laps of the neighbourhood makes for very formulaic chases. Occasionally they’ll get hung up for no apparent reason and refuse to proceed, giving you an easy target to smash into. However, sometimes that takes too long and the moment you wreck that car, the other vehicles are too far away and you’ll instantly fail. Other times your own car won’t survive long enough, meaning you’ll have to hoof it to the closest parked one – Samson bafflingly doesn’t let you carjack vehicles with drivers in them already. If you’re lucky, there’ll be one close by. If you’re not, you’ll be running for a while. Takedown missions often end the millisecond you cause enough damage to your final target. At that point, the action will freeze to congratulate you on your success, but the moment play resumes the target car will disappear off the face of the planet. Sometimes all the cars in the area will disappear. Much like the 2015 Mad Max game’s Magnum Opus, there’s an overt attempt in Samson to have players become attached to McCray’s personal vehicle. It’s perhaps not a coincidence considering there’s a good deal of talent at Liquid Swords who formerly worked at Mad Max developer Avalanche and, as a total car dork, it’s something I fundamentally understand. In practice, however, it just doesn’t work. The cost of repairing McCray’s car is roughly as much as a typical mission will pay out, so the requirement to constantly do so in order to keep using it is too big a burden – and an unnecessary one at that. I quickly pivoted to using stolen cars to complete missions. Aside from mild variations, excluding McCray’s one-of-a-kind muscle car, I think there are only about four different traffic cars in Samson. That’s really very low for the genre, however (with the exception of a few checkpoint races with particularly unforgiving time limits that I quickly learned to avoid), I eventually found I could reliably complete missions in any one of them. I took down the same street racer on several occasions in an old Ford Econoline-style van, and at one point I disabled a whole four-car convoy in a boxy old off-brand Chevy Caprice. The ’90s European and Crown Vic-inspired sedans don’t feel appreciably slower than McCray’s car, and I completed plenty of checkpoint races in them. I see what Liquid Swords was trying to do, but it pushed me away from McCray’s car rather than increasing my desire to nurture it. Tyndals-done There’s a whole XP system with perks and upgrades, but none of them feel meaningful. They largely just increase attributes like health and power and such, which means little when enemies get similarly stronger alongside you. Reaching the end of my loan repayments only took me halfway through the XP levels, so I can’t really say if you’ll eventually outpace your enemies if you level up all the way. That said, there’s simply no good case to keep playing Samson after hitting that point. Clearing the debt got me a giddy phone call from McCray’s sister, Oonagh, and… that’s it. From that point on it’s noted McCray can keep what he earns, but there’s no purpose to have cash on hand other than to afford car repairs – and I have no desire to keep playing the same recycled missions I’ve already completed three or four times each. If you want an open-world brawler with a little drama baked around it, play Sleeping Dogs, where the hand-to-hand combat drastically outclasses Samson in every way. If you want satisfying car chases in hefty American land yachts, play Driver: San Francisco. If you want an open-world action driving game designed to foster a relationship with a single vehicle (that simultaneously showcases the best of what a core part of the Liquid Swords team is capable of), play Mad Max. And if you want an open-world crime epic that actually feels like it's set in the ’90s, just dust off a copy of GTA: San Andreas. View the full article
Valve just put up a Beta for Proton 11, the next major release of their compatibility layer to run Windows games on Linux / SteamOS. Read the full article here: [Hidden Content] View the full article
Bear with me here: the Xenosaga JRPG series belongs to the wider Xeno series, which also includes the lately-very-popular Xenoblade Chronicles games. The Xenosaga trilogy originally released for PlayStation 2, and the first two games were also ported to Nintendo DS... Read more.View the full article
This action RPG with farming & crafting features two new characters, Alice Skylar & Dusty Tuftkin, which the player can switch between freely, or play with a friend in local/online co-op. View the full article
We have just shipped an updated Steam Deck Client to the Preview/Beta channel. General Fixed a case where using the touchscreen in the chat tab could cause the on-screen keyboard to not be able to type messages Fixed the Voice chat tab of the QAM not being hidden after exiting all active voice chats. Fixed spell check not working in certain browsers. Steam Input Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened. View the full article
The Steam Client Beta has been updated with the following changes: General Fixed spell check not working in certain browsers. Big Picture Mode Fixed a case where clicking with a mouse or using the touchscreen in the chat tab could cause the on-screen keyboard to not be able to type messages Fixed the Voice chat tab of the QAM not being hidden after exiting all active voice chats. Steam Input Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened. View the full article
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