After weeks of rumors, Bethesda has announced that developer Obsidian Entertainment is indeed working on a new Fallout game. Although this game appears to be separate from Fallout 5, the details surrounding the game's setting and story are unclear. Obsidian's previous work on the franchise includes development of fan-favorite Fallout: New Vegas, and director Josh Sawyer is returning to helm this Fallout project as well. View the full article
Path of Titans players are going viral for their touching in-game tribute to Sam Neill after news of the actor’s death wracked the Jurassic Park community. Sam Neill died on July 13, 2026 in Sydney, Australia. The prolific actor was 78, leaving behind a legacy that included a swath of beloved roles in films and series like Peaky Blinders, The Piano, and of course, Steven Spielberg's original Jurassic Park. Neill famously portrayed Dr. Alan Grant in three Jurassic Park movies, including Jurassic Park III and Jurassic World Dominion. It was perhaps his most famous role, and one that left a glaring hole in the franchise’s fanbase. A large group of these fans gathered together on Jurassic Park MMO Path of Titans to pay their respects to Neill, choosing to avoid battling other players in favor of a peaceful parade in his honor. As spotted by Dexerto, TikTok user ‘DizzyBlues’ uploaded footage of the memorial on July 14, showing player-controlled dinos migrating across the landscape while a piano version of the Jurassic Park theme played in the background. The short clip has gone viral, racking up over 155,000 likes and over 744,000 views in just three days. “Yesterday was a very sad day indeed for millions of us around the world in learning that Sam Neill had passed away,” DizzyBlues wrote in the video’s caption. “And so, the EchoedArk community came together for a peaceful migration in honor of The Dinosaur Man.” Fans were quick to praise the players on the EchoedArk server for their sweet tribute to Neill, with one remarking: “Gaming communities can ***** sometimes, but moments like this, Sam Neill and Lance Reddick, really prove how truly great they can be.” As the commenter mentioned, this is far from the first time players have gathered together to pay their respects to entertainment legends; in March 2023, Destiny 2 players flocked to the Tower to see Commander Zavala following Reddick’s death a day prior. And in August 2021, Final Fantasy 14 players honored Berserk creator Kentaro Miura by dressing in the MMO’s Dark Knight gear to better resemble Guts and his Dragon Slayer sword. Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. View the full article
Brandon Sanderson's Mistbornseries has become increasingly popular in recent months after the massive success of the official Cosmererole-playing game, published by Brotherwise Games in partnership with Dragonsteel Entertainment. The tabletop RPG adapts stories from both Mistborn and The Stormlight Archive, and features the standalone Stonewalkers campaign, with a sequel already in play-testing alongside additional long-term support planned for the Cosmere RPG. View the full article
A Red Bull athlete has broken a world record while recreating the iconic "Leap of Faith" from Assassin’s Creed. Professional freerunner, stuntwoman, and Red Bull athlete Lilou Ruel jumped a feet-tingling 18.2 meters into a huge stack of hay, breaking the world record for highest haystack jump. For reference, that’s about as tall as a six-story building, so we can understand why Ruel started screaming as she got close to the ground in Red Bull’s viral video capturing the moment. Luckily, she landed in the hay unharmed, warranting an excited celebration from her friends for successfully completing the heart-stopping stunt. "Thank you, Red Bull, for giving me wings for a few seconds," she joked on Instagram. "I do think we can go way higher, should we try?" This isn’t the first time a Red Bull athlete has broken the world record for the highest Leap of Faith; in May 2026, Dominic Tommasso fell 18.1 meters into a haystack while dressed as Edward Kenway from Assassin’s Creed ****** Flag Resycned in celebration of the title’s release. ****** Flag Resynced has enjoyed a stellar launch, selling a jaw-dropping 2 million copies in just 24 hours. A week later, it has now surpassed 3 million copies sold, with Ubisoft announcing new game plus is on the way. In fact, ****** Flag managed to rake in $1 million from its day-one DLC on Steam alone, earning the series’ biggest playerstreak on the PC gaming platform in Assassin’s Creed history. Despite this success, ****** Flag’s release hasn’t come without controversy, as Ubisoft notably announced plans to lay off 380 staff members in June. This included 51 employees who contributed to the game’s diving sections at Ubisoft’s Barcelona office, who are now campaigning for fair severance pay, arguing that what they were given was "below any reasonable standard.” Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. View the full article
Two months after the release of Zero Parades: For Dead Spies, the followup to its stunning detective RPG Disco Elysium, Studio ZA/UM says the game hasn't sold as well as needed, and as a result it's laying off employees... Read more.View the full article
Ever since the Steam Deck debuted in 2022, it's been one of my favorite devices. It was relatively affordable for a handheld gaming PC, but still powerful enough to play pretty much anything I would realistically play on the go. And while I still love the thing, it's almost impossible to recommend to anyone right now, after the price increases a couple months ago. Right now, if you want to buy a Steam Deck from Valve, it's going to cost you $789 for a new, 512GB OLED Steam Deck, or $949 if you want to bump the storage up to 1TB. You can, of course, save some cash by buying a refurbished Deck from Valve, which starts at around $279 for the 64GB LCD model, but at least in my region, every refurbished Steam Deck is out of stock. Even on Ebay, getting a used Steam Deck will probably set you back about $450-$500 right now, and there's no real guarantee that you're going to get something that works properly. This is all, of course, thanks to the RAM crisis that we're all dealing with, because seemingly every company is trying to build AI datacenters, driving up the costs of computer hardware. There aren't really many devices that have escaped going up in price this year, with everything from the PS5 to the Steam Machine being affected in one way or the other. But somehow, Asus has insulated its Xbox Ally handhelds from price increases – so far at least. The basic Xbox Ally is still $599 at Best Buy, and the more powerful Xbox Ally X is $999, the latter of which is quite a bit more powerful than the Steam Deck. I honestly don't know how long Asus's prices are going to stay like this, but for now at least, the white Xbox Ally is the best budget handheld, especially if you don't want to deal with the used market. Back when Asus launched its latest handhelds, I only got to review the Xbox Ally X. But, recently, Asus sent along the regular Xbox Ally, and while it's not nearly as powerful, it goes neck-and-neck with the Steam Deck. In Time Spy, for instance, the Xbox Ally gets 1834 points, compared to 1715 from Valve's handheld. That's basically the same level of performance, which was once an argument against the Xbox Ally. But now that prices have shifted in the way they have, Asus offers roughly the same level of performance as Valve, but for $200 less. That math isn't hard to figure out. Quite simply, if you are on the market for a handheld, and you don't have a thousand bucks (or more) to spend on a high-end gaming handheld, the Xbox Ally is the way to go right now. But, again, if I've learned anything this year, it's that everything has the potential to go up in price. I just hope the Xbox Ally stays affordable for a little while longer. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra View the full article
Ubisoft has confirmed plans to bring New Game Plus to Assassin's Creed ****** Flag Resynced as its remake crosses 3 million copies sold. The update puts the sales up 1 million copies one week after announcing it had managed to reach 2 million copies sold in just 24 hours. It's yet another sign that Ubisoft is happy with its July 9 launch for PC, PS5, and Xbox Series X | S, even after laying off some members of the development team just days later. As mentioned in IGN's previous coverage, Ubisoft has typically only shares player numbers – not sales – when new Assassin's Creed games arrive. That's suddenly changed for Assassin's Creed ****** Flag Resynced, suggesting the publisher is pleased as punch by how things have gone thus far. Whether it will continue to be so forthcoming about these figures remains to be seen. Yo Ho Ho! More than 3 million copies sold across the seas... Special thanks to all of you for playing and sharing tall tales about your Caribbean adventures. Guess we'll have to keep the adventures going with New Game+ later on, mates. #AssassinsCreed [Hidden Content] — Assassin's Creed (@assassinscreed) July 17, 2026 Meanwhile, Ubisoft celebrated the 3 million milestone by confirming a New Game Plus mode is on the way. It said the team's work on post-launch support, including things like quality-of-life updates and bug fixes, has helped it maintain a "Very Positive" rating from English reviews on Steam (note: reviews in all languages are currently "Mostly Positive"). Details about New Game Plus were not shared, but the mode is promised to "further enhance replayability." Game director Richard Knight had also teased the mode was in development during a conversation with YouTuber JorRaptor earlier this week (via GamesRadar). Although he was unable to share specifically how Assassin's Creed ****** Flag Resynced New Game Plus would operate, he explained that its existence in 2025's Assassin's Creed Shadows helped set the stage. "Well, this is the one thing I can say: Yes, we're working on that right now," Knight said. "For sure. It's one of the first things. Partly because Shadows has already built their version, so it's considered a low-risk feature for us. We're still doing the work, so I can't promise exactly a day or anything, but we're definitely working on this one. It's just such a natural thing." Regarding a potential release date, he said, "I really can't promise anything. It's at the top of the list of things. There's a lot of things – some are harder than others – but it's something we definitely want to get done." IGN gave Assassin's Creed ****** Flag Resynced a 9/10. In our review, we said, "More than just a shinier version of the same game you remember, Assassin’s Creed ****** Flag Resynced brings what was already one of the best games in the series up to today’s standards." For more, you can read about the backlash to its microtransactions, which still reportedly earned $1 million on Steam after a few days. You can also check out what Knight had to say regarding the lack of blade combat in the remake. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. Known Issues - Beta There is a known issue with degraded performance in some cases when composition is required (such as when having FSR enabled). This issue is fixed in the latest SteamOS stable release (3.8.16). Affected users may wish to switch to the stable update channel while we work on bringing this fix to the beta channel. General Fixed an issue causing ****** screens in certain launchers, including Zenless Zone Zero and FINAL FANTASY XIV Online View the full article
Disco Elysium developer ZA/UM has announced layoffs impacting up to 32 of its employees after new RPG Zero Parades: For Dead Spies suffered from disappointing sales. Disco Elysium fans are not surprised. "Talented passionate workers, evil inept ownership," says one reaction to ZA/UM's announcement on Bluesky. In the years since adored RPG Disco Elysium launched in 2019, ZA/UM has managed to earn several lifetimes' worth of bad karma: it canceled a Disco Elysium sequel in 2022 and other Disco-related projects among the company leadership's downward spiral into finger-pointing, lawsuits, and an apparent hostile takeover from CEO Ilmar Kompus, who studio founder Robert Kurvitz accused of fraud. ZA/UM later underwent mass layoffs in 2024, and many of Disco Elysium's developers no longer work for the company. Instead, they splintered off into several new studios competing with each other in making the perfect Disco spiritual successor. In spite of all this, Zero Parades is a good game – our three-and-a-half star out of five Zero Parades review at least found it capable of "some of the old charm" – and ZA/UM proudly references its "critical acclaim" in its July 17 layoff announcement. Nonetheless, Zero Parade's "commercial performance has not enabled us to sustain a studio of our current size," the developer says. "We have served redundancy or at-risk notices impacting up to 32 of our colleagues across all departments at ZA/UM Studio. Their work has made a lasting difference and left its mark on ZERO PARADES." ZA/UM mentions it's working with ZA/UM Workers' Alliance representatives, and it pointedly says that layoffs simply twist "the shape of ZA/UM, but not its purpose." "Our artistic standards remain unchanged: we will persist," the studio concludes. But its earliest fans are capable of the loyalty the studio needs right now, and they seem unconvinced. Zero Parades being an easier RPG than Disco Elysium makes perfect sense – and makes it more fun. [/url]View the full article
Despite being a very old IP, Wizard of Oz fans have had a whole lot to look forward to in recent years. The Wicked duology proved hugely popular, bringing the musical to a far larger audience and being a downright massive merch seller. On the gaming front, the spiritual successor to Lies of P is poised to put a dark spin on the characters and locations of Oz, though it seems like this isn’t the only game fans of the franchise should have on their radar. This is because an upcoming Steam game will be focusing not just on The Wizard of Oz’s fantastical world, but the adorable pup Toto. View the full article
Bethesda Game Studios also reveals more to come for Starfield and confirms a report that Obsidian is working on a new Fallout game. View the full article
Discovery: Rogue Planet, a new sci-fi narrative FPS comes to PC VR & Quest 3 headsets on August 6. The game listing dropped on the Meta Horizon store a couple of weeks ago with an August 2026 release window, but at the time of this article, we cannot find a Steam listing. This despite developer Immersmind's press release listing SteamVR as a supported platform. We have reached out to the developers to clarify this discrepancy and will update if we get a response. Here is the trailer: Rogue Planet takes place on Rogax, a frontier planet filled with aggressive aliens and dangerous environments. Players will take up risky missions in abandoned settlements, forgotten mines, swamps, and heavily guarded cities while unraveling the world's secrets. The release also states it is not an arena or wave-focused VR shooter. However a recent video on Immersmind's YouTube channel shows a separate Arena mode with that exact gameplay, presumably meant to be a separate mode from the main campaign. Discovery: Rogue Planet can be wishlisted for Quest 3 now. View the full article
If there's one thing we know about Todd Howard, it's that he doesn't hate Obsidian. We know this because he keeps telling us. He keeps telling us because Fallout fans won't stop speculating that secretly, deep down in his heart of hearts, Todd Howard hates Obsidian... Read more.View the full article
Behold, the terrifying march of time: Skyrim came out in 2011 and Fallout 4 launched in 2015, yet both games still bookend their respective series. Bethesda hasn't released a new mainline installment for its two best-known RPG series in over a decade, and Starfield didn't scratch quite the same itch for many. So, today's motherlode of Fallout and The Elder Scrolls news, unceremoniously dropped online this morning, was a welcome release from years of waiting, rumors, silence, and more waiting. Here's a one-stop look at everything Bethesda revealed today, on the heels of layoffs that have cost the studio several design veterans from these series. (Bethesda boss Todd Howard called the layoffs a "really tough" part of a "change" to the studio.) Fallout 5 is in pre-production, which could mean anything from a small group of developers putting white boards through the ringer to ideas on a napkin in Todd Howard's desk. Bethesda's active development priority is The Elder Scrolls 6, which, the studio says, is going well despite having nothing to show eight years after that notorious announcement teaser. Both of these games use Creation Engine 3, the latest evolution of the game-making software, tools, and resources that have come to define Bethesda's style. Remasters of Fallout 3 and Fallout: New Vegas are in the works, though we don't know who's making them or when they'll arrive. Original New Vegas developer Obsidian has returned to partner closely with Bethesda on the Fallout series, but its project is equally unknown. The Elder Scrolls 4: Oblivion Remastered was notably in the hands of third-party dev Virtuous. Similarly, Zenimax Online Studios will work more closely with Bethesda proper even as it continues support for The Elder Scrolls Online, which sounds difficult given its more severe layoffs. Fallout 76's 2027 expansion, Raven Rock, will act as a "prequel story" to Fallout 3. Mobile hit Fallout Shelter is on track for more seasonal updates after reaching over 250 million players, and is also the focus of an "unscripted" TV project in the works at Amazon Studios and Kilter Films. Work on Fallout season 3, the next chapter of the hit TV show, continues apace. According to Bethesda's latest figures, Fallout 4 has sold 35 million copies and Skyrim has passed 65 million, putting the studio's latest high-profile releases at a combined 100 million copies sold, which somehow makes this decade-and-change of non-news feel even more surreal. Starfield, meanwhile, has seen over 17 million players, and is entering Year 3 of post-launch support with plans for further gameplay refinements, additional stories, and future Starborn content. "Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield," the studio's announcement concludes. "We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs." And yes, the real announcement is, ultimately, more waiting. "Don't fall for it": Union says Fallout 5 and Elder Scrolls 6 news shouldn't distract you from huge Bethesda layoffs as Xbox CEO praises the series' "remarkable" achievements [/url]View the full article
Battlefield 6 has just given fans a full breakdown of what they can expect from the military shooter's Season 4 update on July 21. Set to go live early in the morning next Tuesday, Battlefield 6's 1.4.1.0 update is bringing major new additions to the game in the form of naval combat, new vehicles, new weapons, and an all-new map. Some new REDSEC content is also headed to Battlefield 6 with this Season 4 update, along with a battle pass refresh and some general balancing tweaks. View the full article
Square Enix also announced that digital pre-orders for both the standard edition and deluxe edition are now available on the Nintendo Switch eShop. View the full article
Another day, another Diablo 4 stir-up. This time, however, I'm not sure how much blame can be reasonably placed on developer Blizzard, as a big part of the issue stems from some very important – and not even very fine – print that's just not being read. I'm always cautious to throw up a shield around Blizzard when disgruntled Diablo 4 players come a-knockin', but in this case, the root of the controversy can be pretty evenly divvied up between legitimately confusing precedent set by another crafting recipe, and also gamers' unwillingness to read onscreen text. See, Diablo 4's season 14, which hasn't been going down well at all, introduced a new crafting recipe for the Horadric Cube. It's called Upgrade to Mythic, which at face value would make you think it's a way to take a Unique and make it a Mythic item with all of the same properties and one additional Mythic power. After all, the pre-existing Upgrade to Legendary path does exactly that, but at the Legendary tier. But no, the Upgrade to Mythic recipe takes your Unique and gives you back a random Mythic item of the same type. So your Unique dagger is going to come out a Mythic dagger, but here's the rub: it won't necessarily be the same dagger that went into the Cube, and in all likelihood, it will be a completely different item with its own stats. The tooltip for the recipe reads verbatim: "Transmutes a Unique equipment item with at least 850 Item Power into a random Mythic of the same item slot," which is pretty darn unambiguous. That said, I can understand that the Upgrade to Legendary recipe being what it is can cause some confusion. It's just that, still, at the end of the day, simply reading that recipe description even just once would completely eliminate any doubt about what the crafting tool is going to do. Still, "Diablo 4 Players Keep Destroying Valuable Items Because of One Misleading Recipe," reads a recent headline from Icy Veins. "Guilty," reads the top comment on a Reddit thread discussing the article. "I lost a really good dagger because I thought I was 'upgrading.'" "Me too. I logged off for a few days afterwards," says another commenter. "Same lol," says another. "Yup me too," says another. And so on. Again, I'm not saying Blizzard is completely blameless here. It is undeniably weird that the Upgrade to Mythic recipe destroys the input item and gives you something completely random when the Upgrade to Legendary recipe gives you the same item but Legendary, but I also can't help but think this whole mess is a pretty compelling argument for the infamous yellow paint that's often used as a visual cue to guide players toward their goal. In this case, it's not about reading between the lines – it's literally about reading the lines. On the bright side: New Diablo 4 hotfix finally increases Mythic drop rates and removes limits on equipping them as Blizzard admits "not every idea lands exactly as intended." [/url]View the full article
Marathon game director Joe Ziegler has stepped down and left Bungie a short two months after the developer announced its final update for fellow FPS Destiny 2. His last day at the company was July 17. Former Destiny 2 design lead Del Chafe III will take over as game director with help from Marathon's current creative director Julia Nardin. Ziegler writes in a Twitter announcement, "Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future." Marathon launched in March with a peak concurrent player count of 88,337, according to Steam DB, and its current player count as of writing is 6,775. Nardin told GamesRadar+ earlier this summer that Marathon's team already knew "where we want to take the story over the next few years," so, at least publicly, Bungie looks ready to invest in Marathon as it leaves Destiny 2 in a sad, comatose state. But the fact that the shooter has gone from nearly 90,000 simultaneous players to under 10,000 is a foreboding one. Hey everyone I've got a bit of an announcement to make. Today, Friday 7/17, will be my last day at Bungie and I'll be passing the torch of Game Director to the very capable and amazing hands of Del Chafe III, who will guide the game forward alongside the Creative Director Julia…July 17, 2026 "I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen," Ziegler says. "The mission will continue in new and surprising ways so stay tuned for what this team has in store for you!" The developer says he will "be heading to something new, somewhere else" with updates to come "soon." "Hopefully as I move onto new things, you'll join me for those adventures as well," he adds. Bungie has recently been shedding employees like cat hair – it laid off "most" of its Destiny 2 team in a massive sweep, and while PlayStation CEO Herman Hulst swore to staff at the time that Marathon "remains an important part of our portfolio, and we will continue to support the team," some of its devs were also impacted by layoffs. Following those layoffs, Bundie studio head Justin Truman reportedly stepped down from his position after less than a year. "Working at Bungie was the most toxic, dysfunctional experience of my professional life," former narrative lead Michael Zenke, who left Bungie in 2017, remarked after Destiny 2's death knell update was announced. Ziegler's sudden departure from Marathon after a now seems like evidence of this. You can't enjoy a home with a crumbling foundation. As Destiny 2 ends, what's next for Bungie? [/url]View the full article
eBaseball: Pro Spirit 2026 is out on PlayStation 5 and Steam. Konami Digital Entertainment released the new baseball game on July 16, marking the first entry in the newly rebranded Pro Spirit franchise. The game carries a suggested retail price of $59.99. Pro Spirit 2026 includes current 2026 Japanese professional baseball roster data, incorporating newly drafted rookies, international signings, and returning players. The title runs on Unreal Engine alongside Konami’s proprietary eBaseball Engine, which the publisher says delivers more realistic player motion, 3D audio soundscapes, and improved commentary compared to earlier entries. eBaseball brings back its World-Baseball-Classic-themed mode, which recreates international competition play. Konami noted that the mode may not be available in all countries or regions, and said the overall title itself is also restricted in certain markets. The publisher added that Traditional ******** language support will arrive through a day-one update patch, and that some Japan-specific terminology — including certain stadium, player and team names — will remain untranslated in the English release. Two marquee modes anchor eBaseball’s release. Star Player, the franchise’s long-running career mode, lets players create and guide an athlete from rising prospect to established star, developing skills, making career decisions, and pursuing team championships across multiple seasons. Hakkyu no Kiseki brings the designated hitter system into high school baseball for the first time in the mode, including support for a starting pitcher/DH rule, and gives players a choice between tactical team management, direct in-game control, or playing as a single athlete. Beyond those two headline modes, eBaseball offers a broader lineup that includes exhibition games, a season mode, a mode called Spirits, live championship and live scenario modes, a grand prix mode, home run contests, and team and roster editing tools with the ability to share custom edits. Konami said the PlayStation 5 version requires an active PlayStation Plus subscription to access certain features. Players who purchase the new Pro Spirit game early will receive usage rights to Samurai Japan 2026’s Shohei Ohtani, content a Konami representative said would be available initially as an early-purchase bonus but will be available later through other in-game methods. eBaseball’s release continues Konami’s long-running Pro Yakyu Spirits series, which has served as one of the primary Japanese professional baseball simulation franchises for years. Player data for the title was compiled independently by Kyodo News Digital Co. and Japan Baseball Data Inc., with Konami noting that figures may differ from official league records. Stadium signage reproduced in-game reflects data from the 2025 professional baseball pennant season. A launch trailer for Pro Spirit 2026 has been posted to YouTube, and more information is available on the game’s official website. The post Konami launches eBaseball: Pro Spirit 2026 on PlayStation 5, Steam appeared first on GamesBeat. View the full article
The anime adaptation ofMy Hero Academiafinally wrapped up with an epilogue special earlier this year, but the story isn't over quite yet. Like most popular shōnen manga and anime, My Hero Academia is letting go quite that easily, which could be a relief to fans concerned about leaving it behind. View the full article
After years of waiting, Bethesda has finally delivered a new official update on the development of Fallout 5. It has already been almost 11 years since the launch of the most recent mainline game in the Falloutseries, so any update on a new title from Bethesda is much appreciated. View the full article
Stardew Valley is coming to Magic the Gathering, with three Secret Lair drops inbound later this month. Announced at MagicCon: Amsterdam on July 17, this Superdrop includes three drops bringing the wolrd of the Ferngill Republic to the iconic trading card game. Affectionately dubbed ‘The Superdrop of the Moonlight Jellies,’ this cozy collab arrives on July 27, 2026, at 9am PT on the Secret Lair website. Non-foil editions Secret Lair x Stardew Valley are set to drop at WPN game stores at a later date. Wizards of the Coast featured two of these collaborative cards ahead of the drop in an official blog post. The first is ‘Stardew Valley,’ a land card boasting artwork from the game’s creator himself, ConcernedApe. In keeping with the farm sim’s gameplay, this card allows you to tap a creature you control, create a food token, choose a target permanent under your control, and give another player control of that permanent. It’s a lovely tribute to Stardew’s gift-giving system and an excellent way to forge bonds across the table. Additionally, select bundles will include ‘Puca's Mischief,’ a Lucky Purple Memento foil card that allows you to exchange a nonland permanent with another player, so long as it’s of equal or lesser mana value. Wizards of the Coast included preview of all cards included in the Superdrop, as well as all available bundles: Grandpa Would Be Proud Everything Bundle 1x Secret Lair x Stardew Valley: Welcome to Stardew Valley1x Secret Lair x Stardew Valley: Life in Pelican Town1x Secret Lair x Stardew Valley: A Flicker in the Deep1x Secret Lair x Stardew Valley: Welcome to Stardew Valley Foil Edition1x Secret Lair x Stardew Valley: Life in Pelican Town Foil Edition1x Secret Lair x Stardew Valley: A Flicker in the Deep Foil EditionPrice: $219.99 USD Prismatic Shard Foil Bundle 1x Secret Lair x Stardew Valley: Welcome to Stardew Valley Foil Edition1x Secret Lair x Stardew Valley: Life in Pelican Town Foil Edition1x Secret Lair x Stardew Valley: A Flicker in the Deep Foil EditionPrice: $129.97 USD Traveling Cart Non-Foil Bundle 1x Secret Lair x Stardew Valley: Welcome to Stardew Valley1x Secret Lair x Stardew Valley: Life in Pelican Town1x Secret Lair x Stardew Valley: A Flicker in the DeepPrice: $99.97 USD Secret Lair x Stardew Valley: Welcome to Stardew Valley 1x Stardew Valley1x Wedding Ring as "Mermaid's Pendant"1x Dawn's Truce as "Pierre's Truce"1x Swords to Plowshares1x Rites of Flourishing1x Kynaios and Tiro of Meletis as "The Welcoming Committee"1x Sol Ring1x Food TokenPrice:Non-foil: $39.99 USDFoil: $49.99 USD Secret Lair x Stardew Valley: Life in Pelican Town 1x Crop Rotation1x Fountainport as "Community Center"1x Homeward Path as "Pelican Town"1x Command Tower as "Tower of Rasmodius"1x Yavimaya, Cradle of Growth as "Valley Farmstead"Price:Non-foil: $29.99 USDFoil: $39.99 USD Secret Lair x Stardew Valley: A Flicker in the Deep 1x Atsushi, the Blazing Sky as "Royal Serpent"1x Mitotic ****** as "Big ******"1x Arcane Signet1x Sword of Forge and Frontier as "Galaxy Sword"1x Treasure Vault1x Ooze Token1x Treasure TokenPrice:Non-foil: $29.99 USDFoil: $39.99 USD This makes Stardew Valley the latest non-Magic property to join the franchise. For more, keep an eye on our hub of every Universe Beyond set as Magic's collaborations with other IPs and brands continues to grow. Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. View the full article
Marathon game director Joseph Ziegler has announced he is leaving Bungie. The project lead, who has been with the company since December 2022, published a statement regarding his departure on X/Twitter. Ziegler said that today, July 17, 2026, is his last day overseeing Sony's extraction shooter, with assistant game director Del Chafe III, who will "guide the game forward alongside creative director Julia Nardin," stepping in as his replacement. "Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future," he said. "I'm proud of them and I'm excited to see them helm the future of this crazy little world we've created together." Zielger did not explain the reasoning for his decision but promised he's heading "to something new, somewhere else," promising to reveal more "soon." It's unknown how this may affect Marathon development as it continues through Season 2 and closer to the launch of Season 3 this September. "I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen," Zielger added. "The mission will continue in new and surprising ways so stay tuned for what this team has in store for you! It's been a pleasure seeing all the stories you've created, all the clever ways you've found ways to ******* robots and one another. "Hopefully as I move onto new things, you'll join me for those adventures as well. Much love to the Marathon community and to all my friends and colleagues at Bungie. May we cross paths again. Keep it weird, keep it real View the full article
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