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Steam

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Everything posted by Steam

  1. The breakthrough addresses a critical structural failure known as delamination, where layers in fiber reinforced polymer (FRP) materials begin to separate over time. The new composite looks similar to traditional FRPs but is designed to be tougher, making it less prone to cracking or breaking. Read Entire Article View the full article
  2. Between 2022 and 2024 PC Gamer's Ted Litchfield wrote about Fortune's Run six times. "It's like the Jedi Knight 4 we never got," he wrote in September 2022 about the stylish immersive sim which, like Gloomwood, doubles as an impactful boomer shooter and even has a basketball minigame. It was definitely among the most interesting early access games on Steam for a while, but that abruptly ceased to be the case when its sole developer Dizzie went to jail... Read more.View the full article
  3. Scriptorium: Master of Manuscripts has a little something for cozy gamers, medieval fans, and artists alikeView the full article
  4. The People of Tortuga is one of several factions in Windrose, and finding the buyer can be a headscratcher. You might think that you'll find them in Tortuga. That's where the problem is: they're at a different location. This guide will help you find the People of Tortuga faction so that you can find the buyer and interact with him. How to find the Tortuga faction in Windrose Since the map of Windrose is procedurally generated, sharing the location of the People of Tortuga faction might not workout for you. Instead, here's how you can find the faction quite easily. Screenshot by Destructoid Keep grinding the missions until you receive the Buccaneers quest.This is a faction quest that you can undertake at character level 3.The first task of the quest is to get 50 bags of gunpowder for the Buccaneers and deliver them to Henri Boucher.The second task is to deliver the shipment of tanned hides to Charlie Sharpe.Charlie Sharpe, incidentally, belongs to the People of Tortuga faction.If you open the map now, the quest location will highlight where Chalie Sharpe is located. This is the same place where the People of Tortuga Faction can be found. Complete the second task of Buccaneers, and you'll have found the location of the People of Tortuga Faction. This is the most consistent method of finding the faction. Typically, you'll find them at a hideout slightly distant from Tortuga. Screenshot by Destructoid Once you find the hideout, you'll also find the trader waiting for you at the same location. You can then proceed with your transactions. If you want to focus back on the Buccaneers' quest, there will be one more task for you to complete. The post How to find the People of Tortuga Faction in Windrose appeared first on Destructoid. View the full article
  5. To be a live service game, in any shape or form, is to seemingly make some kind of agreement to eventually make some kind of licensing deal. And it is happening again. This time with Phasmophobia and, to its credit, the quite thematically appropriate Alan Wake 2, which is coming to the co-op horror game as part of a limited-time event. Read more View the full article
  6. Character balance changes in Marvel Rivals have been quite substantial lately, with huge universal system adjustments coming to Season 7 when it started. For the midway update in Season 7.5, there are fewer overall buffs and nerfs for various heroes, even to the Team-Up abilities that help form character synergies. However, these changes are quite lengthy to compensate, drastically shifting how certain heroes approach battles. View the full article
  7. There's a vision for combat in Ultimate Bug War that you can make out from a distance, but never comes into focus. Spray and pray weapons with what should be a stiflingly small ammunition capacity are often more than a match for Bug War's generally low enemy density. The iconic warrior bugs don't swarm with anywhere near the intensity seen in the film, and rarely do the other subspecies of arachnid work in tandem to overwhelm the player. There's a perfunctory reload mechanic a la Gears of War that allows one to cut down their reload time by half, but rarely did I find myself in a teeth-gritting, life or death situation... Read more.View the full article
  8. Fresh rumors circulating online suggest that Xbox Game Pass may be gearing up to add Call of Duty: Vanguard to its ever-growing game library. Xbox Game Pass is Microsoft's gaming subscription service that grants players access to a massive catalog of titles for a recurring monthly fee. The service offers several different tiers, and despite the recent price hikes, it's still considered to be a quality deal in the gaming world, particularly for those who enjoy jumping between different titles. View the full article
  9. All playable party members in the mainline Persona 5 entries are now accounted for in this free-to-play game. View the full article
  10. The Epic Games Store is almost 10 years old, launching all the way back in 2017. And while it's kind of come a long way since then – it has a search function now – it's still exponentially worse than Steam, which it was built to dethrone. To this day, Epic's storefront is slow and devoid of the features that transformed Steam from an annoying piece of DRM you had to install with Half-Life 2 into the community-focused storefront that's nearly synonymous with "PC gaming” itself. It's little wonder, then, that an Epic employee told Polygon that most users "come for the free games, then leave." If Epic really does want to dethrone Steam, then I can't help but wonder if it has its priorities completely backwards. Publishers Aren’t The Ones Buying Games When the Epic Games Store first launched, a lot was said about how it would finally be the PC storefront to actually pose a challenge to Steam. We here at IGN even said that Epic’s store actually had a chance to dethrone Valve. But eight years later, that really hasn’t happened, even if it still gets a few exclusives here and there. A lot of that comes down to Epic’s philosophy around selling games. You see, every platform – whether it’s Valve, Apple, Google, or any other – takes a slice of revenue from games and apps sold on its storefront. Epic’s approach was to offer a much more favorable revenue share – just 12% – compared to the larger margins taken by most other storefronts. (Valve takes a 24% cut of every game sold on Steam, for example.) The problem is, that doesn’t mean much to the average gamer that just wants to play games. If it did, Epic’s market share would account for a much ******* slice of the pie. But despite Valve’s apparent greed here, Steam was estimated to generate $1.6 billion in December 2025 alone, according to Alinea Analytics – more than the $1.16 billion that Epic made in the whole of 2025. It’s no secret why Valve sells so many more games than Epic, it has a huge install base of loyal users that have been using Steam for years. For as long as it’s existed, Epic has been desperately trying to carve out its own dedicated userbase, mostly by giving away free games every couple of weeks. And while dangling free game keys in front of people’s faces is a good way to get people to download the app once, it doesn’t do much to keep people coming back, especially when the games store itself is kind of a mess. Need To Go Faster IGN interviewed Steve Allison, VP and GM of the Epic Games Store back in February, where he told us that Epic is investing in making the Epic Games Store a better experience for users. Specifically, the company is focused on making the launcher “feel fast and snappy and just be what you expect, frankly.” To its credit, Epic seems to have a finger on the pulse of what makes its platform such a slog to use. To this day, the Epic Games Store takes forever to load, and once you start scrolling through your library, you often have to wait for a couple seconds for the next batch of games to load. That would be bad enough for a brand new app, but the Epic Games Store has been around for nearly a decade at this point, and even though computers are orders of magnitudes faster than they were in 2018, it still takes way too long to load my library, even when I have it set to a list view. Epic claims that the new, more efficient store will launch in June, and that’ll be awesome if it’s true, but the store doesn’t exactly have a sterling reputation for improving its storefront on time. Back in 2019, Epic released a roadmap of features that would be added to the app, thankfully preserved by Wccftech, and while a lot of those features did end up getting worked in, there are still features like user reviews that are nowhere to be found. Playing Catch-Up While Epic runs in circles, trying to improve its game store, Valve isn’t exactly sitting on its hands. Steam is still incredibly snappy, especially when you’re just scrolling through your library, and it continues to add actually useful features. I mean, just a couple of weeks ago, files were found in Steam’s beta that suggests that the platform will help you figure out exactly how well games will run on your PC. It’s this focus on making PC gaming more user-friendly that has turned Steam into the juggernaut it is today. And now, it’s at the point where you can argue that Steam is more than just some program that you use to buy video games. You can just use it to buy games, but there’s a reason that there’s a bold “Community” tab that lives at the top of the window. Steam has everything from message boards, to user reviews, to extremely customizable profiles. Hell, I remember back when Trading Cards came out in 2013 – I was obsessed, for like six months, on collecting them and raising my Steam Level, just so I could add more ********* to my profile. Features like this are probably why the Valve logo is often shown alongside the Playstation and Xbox symbols whenever a multiplatform game is released. Steam just kind of is PC gaming. If Epic wants to compete with that, that’s awesome. By all means release an updated Epic Games Store that makes people actually want to use the platform, because the PC gaming scene absolutely needs more competition. But that competition needs to actually compete. Epic Games can continue dangling free games in front of people, but expecting that gamers are just going to flock to its store, even though it has a worse UX and no community features, is just delusional. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra View the full article
  11. The LEGO Batman: Legacy of the Dark Knight development team shared a glimpse of what the iconic Batcave will look like in the upcoming game, and what players will be able to do in it. In short, the Batcave will be the place that LEGO Batman: Legacy of the Dark Knight players will go to see all the collectibles the game has to offer. View the full article
  12. Say what you want about Blizzard games, their cinematics are unmatchedView the full article
  13. In March, Ubisoft released the first piece of concept art for Assassin's Creed: ****** Flag Resynced, confirming the existence of the remake of the beloved pirate installment of the series, and today we have a release date, July 9. The date was reported by Insider Gaming but hasn't been confirmed by Ubisoft as yet. In a (now deleted) March blog post from Ubisoft's Jean Guesdon, Head of Content did hint at the rumors of the remake. "Speculation around Assassin's Creed is not new, but it's worth repeating: "Nothing is true. Everything is permitted." Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon. " The project's official name, Assassin's Creed: ****** Flag Resynced, was seen in December, when it popped up via a European PEGI ratings board listing. That sighting followed a few hints from the original game's lead actor. "Players can be excited about some remakes,” Ubisoft CEO Yves Guillemot said in June 2024, “which will allow us to revisit some of the games we've created in the past and modernize them; there are worlds in some of our older Assassin's Creed games that are still extremely rich.” Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the ***, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends. View the full article
  14. Apparently the settlement that would become the city of San Francisco was once called Yerba Buena, which is where this quirky physics platformer got its name. Set in an alternate reality 1970’s version of the City by the Bay, my 90-minute demo had me rushing to rescue a friend, discovering the first seeds of a government conspiracy, and scratching my head over a lot of the writing decisions. On the plus side, the art in Yerba Buena is quite charming. It reminds me a bit of some of Telltale's older games, like it was torn out of the pages of a graphic novel. The characters are richly designed with clothing and hairstyles that ground everything in the ‘70s. The colorful streets capture an almost mythological ideal of SF, a city I lived in for years and still feel very fondly about. And the jaunty soundtrack is fun, too. The writing doesn't exactly complete the illusion, though. The main character is Barb, an out-of-work Midwest transplant who’s likeable enough. But nothing in Yerba Buena's plot seems to flow naturally from what came before it. There are simply fixed moments it wants to get to and it will make any excuse to jump from where we are to where it wants to be, even if it requires bizarre leaps of logic or characters coming to really weird conclusions. The whole tension of the first section hinges on the fact that the SFPD have decided the life of one of Barb's friends who was taken hostage by bikers isn't important, and they're going to storm the building to get the perp even if it means sacrificing a civilian. The Oscillator is a technomagical device that allows you, at first, to copy the movement of one object and apply it to another. Look, I've had my fair share of negative interactions with the police, but no hostage negotiation I've ever heard of amounted to, "Tough luck, he shouldn't have been taken hostage!" This leads Barb to have to mount a one-woman vigilante rescue mission involving time travel and physics puzzles. And that's where we get into the main gameplay mechanic: The Oscillator. In essence, Yerba Buena seems like it kind of wants to be Portal. The Oscillator is a technomagical device that allows you, at first, to copy the movement of one object and apply it to another. There are some genuinely cool applications for this. You can copy a speeding car and then apply it to an entire apartment, causing it to fly across the street with you in it and let you access the rooftops the next block over. Later, it gains the ability to "copy" any vapor and then apply that property to a solid object to allow you or other objects to pass through it. It's a neat idea, even if there are only two areas to mess around with The Oscillator in the demo aside from a brief training course: a San Francisco city block and a psychedelic amusement park that exists in some kind of pocket dimension? Again, the story is pretty difficult to parse. I found a mix of clever puzzles with a few that I'm not sure were super well thought-out. But the potential of these mechanics at least has me curious to see what else the full game might pull off. I suppose the writing does as well, but in more of an, “unable to look away from a train wreck” sort of way. There's a very, "I went to San Francisco for GDC a couple times and decided I wanted to set a game here" feeling to how ******* studio Mad About Pandas depicts everything. It's the ‘70s, but there's a major plot point about a tech mogul wanting to ruin a local park by building a giant TV antenna, which seems like it's struggling to take more recent problems and transport them back in time to the chosen era.It gets even weirder when you find out the fugitives who kidnapped your friend were apparently – and I'm not making any of this up – a special biker gang unit in the Vietnam War who were experimented on to give them superpowers like the Avengers or something. You reveal this by discovering a certificate of Court Martial – that looks like an award you would get in school and hang on the wall – with the name of the gang filled in on a blank line. The tone is kind of light-hearted, but this isn't played for laughs. It's not a comedy game. At least, I don't think it's supposed to be?In addition to this, the leader of the gang, Bear, seems to be able to reload a save any time he dies. Literally. You see a menu pop up over his dead body while he selects the option to reset time to an earlier point. Seemingly all of the characters are aware that this is happening, including the ones who aren't in the gang! But they handwave it away as a trivial oddity just like they do everything else, because no one in this universe follows logic resembling our Earth logic. Its endearing visual style and relatable main character weren't quite enough to get me excited to play more Yerba Buena given the confusing plot and dismal quality of the writing. The puzzle possibilities of The Oscillator might, though. Especially if we haven't seen all of the tricks it can do yet. You'll be able to see it for yourself on May 26 on PC, PS5, and Xbox Series X|S. Leana Hafer is a contributing freelancer for IGN with a specialty in RPGs, strategy, horror, and survival games. She has been reviewing video games professionally since 2010 and is one of IGN's most prolific contributors, with more than 100 reviews published. You can also find her work on sites like PC Gamer and PCGamesN. View the full article
  15. Mouse P.I. For Hire has a vast array of weapons available for you to choose from and use during your adventures. Unlocking them is rather simple since you can obtain them all by just completing all the available missions. However, every weapon also comes with different tier upgrades, and this guide will provide you with all the important information. All weapons in Mouse P.I. For Hire and their upgrades The table below has all the information you'll need to upgrade every weapon in Mouse P.I. For Hire. Screenshot by Destructoid WeaponUpgradesHow to UseMicerTier 1: Increases damage, clip size, and max ammo. Reduces spread and recoil. Alt-Fire fires three quick, accurate shots. Tier 2: Increases damage, clip size, and max ammo. Reduces spread and recoil. Tier 3: Increases damage, clip size, and max ammo. Reduces spread and recoil.Ideal at mid-range to take down smaller enemies. DevarnisherTier 1: Increases projectile count, clip size, and max ammo. Reduces recoil. Alt-Fire fires a sticky acid blob that explodes after a short delay, dealing area damage and applying toxic damage over time. Tier 2: Increases projectile count, clip size, and max ammo. Reduces recoil. Tier 3: Increases projectile count, clip size, and max ammo. Reduces recoil.Shoots acid that eats away the enemy's health over time. James GunTier 1: Increases damage, clip size, and max ammo. Reduces spread and recoil. Alt-Fire rapidly dumps a large volume of bullets at the cost of wider spread. Tier 2: Increases damage, clip size, and max ammo. Reduces spread and recoil. Tier 3: Increases damage, clip size, and max ammo. Reduces spread and recoil.Ideal for dealing with enemy groups at mid-range. It can also stop enemies from firing back. BoomstickTier 1: Increases damage, pushback, and max ammo. Reduces recoil. Bullets pierce the first enemy hit. Alt-Fire charges up and releases a more powerful single shot. Tier 2: Increases damage, pushback, and max ammo. Clip size is doubled. Bullets pierce the first two enemies hit. Tier 3: Increases damage, pushback, and max ammo. Reduces recoil. Bullets pierce the first three enemies hit.This shotgun is a no-nonsense, high-burst, wide-spread weapon that does it all. However, its effective range is pretty short, so you need to stay close to your enemies. Portable FreezerTier 1: Increases clip size and max ammo. Freezes enemies faster. Alt-Fire shoots an icicle that explodes on impact, dealing damage and applying frost to all enemies in range. Tier 2: Increases clip size and max ammo. Freezes enemies faster. Tier 3: Increases clip size and max ammo. Freezes enemies even faster.Shoots an ice beam that can slow the enemy's speed on contact. It can also completely freeze the enemy, and you can then shoot it down without taking any damage. Kiss KissTier 1: Increases max ammo and projectile count. Boosts pushback and burn damage over time. Reduces recoil. Alt-Fire fires a heavy explosive round that blasts and burns every enemy caught in the impact. Tier 2: Increases max ammo and projectile count. Boosts pushback and burn damage over time. Tier 3: Increases max ammo and projectile count. Boosts pushback and burn damage over time.This gun shoots explosive rounds that do splash damage and can set the enemies on fire. This is an ideal weapon for clearing enemy waves. Jar-HeadTier 1: Increases damage, clip size, and max ammo. Boosts enemy stun duration and projectile speed. Reduces recoil. Alt-Fire channels a concentrated beam that deals massive damage on headshots. Tier 2: Increases damage, clip size, and max ammo. Boosts enemy stun duration and projectile speed. Reduces recoil. Tier 3: Increases damage, clip size, and max ammo. Boosts enemy stun duration and projectile speed. Reduces recoil.This gun is ideal for stunning enemies. It's a great crowd-control option and works on all (except bosses). Loose CannonTier 1: Increases damage, blast radius, pushback, and max ammo. Reduces recoil. Alt-Fire charges up and fires crushed cannonball fragments that scatter across enemies. Tier 2: Increases damage, blast radius, pushback, and max ammo. Reduces recoil. Tier 3: Increases damage, blast radius, pushback, and max ammo. Reduces recoil.This weapon fires a literal cannonball that will explode on enemies. It can also break weaker walls, which will allow you to roam areas that are otherwise out of reach. D-NamiteN/AThis is a throwable **** that acts like a grenade. It will explode upon impact and deal a massive amount of damage. It can also be used to break down walls and destroy shields. HellrazorN/AThis weapon is a demonized version of a chainsaw that clears a room in seconds. Unfortunately, there are no B.A.N.G. upgrades available for it. It will take you some time before you can add upgrades to the weapons. That's done with the help of Schematics; you'll be introduced to it as part of the main campaign. Once you unlock Schematics, prioritize upgrading the weapons that you love to use more in the game. The post All weapons and tier upgrades in Mouse P.I. For Hire appeared first on Destructoid. View the full article
  16. Xbox Game Pass has once again been on another incredible run of free games recently, with plenty of critically acclaimed offerings that are well worth checking out. While PlayStation fans did get a win with the new trailer for an enhanced edition of Cyberpunk 2077, Game Pass Ultimate subscribers are getting day one access to another incredible cyberpunk game that is blowing players away with how gorgeous it looks. View the full article
  17. A new Switch 2 eShop page has been published for Vampire Crawlers. View the full article
  18. The game is expected to remain in Early Access for around a year, with major updates planned every 3 or 4 months. View the full article
  19. Diablo 4 has officially scheduled a new Developer Update Livestream for April 23 that will dive into details about the Lord of Hatred expansion and its endgame content. This will be the final Diablo 4 broadcast ahead of Lord of Hatred’s release on April 28. View the full article
  20. The port is finally available after over a month since the initial Steam page reveal. View the full article
  21. Cats have been the most popular **** ever since the Egyptian gods of old put them here many thousands of years ago. Naturally, people also like games about cats, or games where we get to **** cats, so let's look at the best of the bunch. Crimson Desert is a cat dad simulator Image via Pearl Abyss Crimson Desert is one of the most mechanically rich video games in existence. You can do everything here, which can, understandably, overwhelm some. Crimson Desert's complexity caused it to enter Steam with a mixed reception, but it quickly grew in players' hearts, and one of the many reasons for its comeback was its cat mechanics. Wanna **** a cat? That's easy mode. What about holding a cat? You can carry a kitty no problem, hell, you can even "dual-wield" cats. You can even ignore the main quest to find the many different cats in the game, Pokémon-style, and you'll have a blast because you'll get to equip them with armor! Others have said that Crimson Desert is a cat dad simulator, and the only problem I have with that assertion is that I wasn't the first one to make it. Assassin's Creed: Shadows is the most cat-friendly game in the most cat-friendly series Image via Ubisoft Ever since its inception, the Assassin's Creed series has been for cat lovers. It's likely the game responsible for the "can you **** the cat?" meme, and Shadows, its most recent iteration, shows the series at its cat-loving peak. The feudal Japan-set AC allows players not only to **** the cats, but even to travel to a place called "cat island" and even "recruit" them to come live in our hideout. Shadows still doesn't let us train cats to do our assassin business for us, but that might not be entirely out of the cards for future installments. The Talos Principle Image via Croteam The Talos Principle will spend many hours putting your puzzle-solving and your understanding of some surprisingly complex philosophical themes to the test. You also play as a robot, so this is definitely not the game you'd expect to have a soft spot for cats, but you'd be wrong. Though it's entirely optional, the developers made a pretty cool sidequest where the players get to adopt a cat. Should they do so, they'll even get a special (and naturally more heartwarming) ending cutscene. This game gets more surprising the more you read about it, especially once you realize it was made by the people behind the Serious Sam series. Road to Vostok Image via Road to Vostok Road to Vostok can feel very harsh and unforgiving, but it's actually just afraid of showing all the beams of light shining through its beautiful heart. The nicest thing about it, bar none, is that you can totally get a cat, one that you get not just because, but because he can become your beloved companion. Having a **** in a nice game about having cats is expected. Getting a cat in an otherwise extremely bleak game will both make your heart feel all cozy and might even make you feel a bit more heroic for having saved the little furball from staying all alone in the cold. Stray Image via Xbox/Annapurna Well, this one is a no-brainer. Petting cats, rescuing cats, and even having a cafe for cats still doesn't beat the real thing. Stray lets players straight-up become a cat—in a sleek neon-drenched cyberpunk city, no less. Strays lets players make use of all of a cat's regular cat abilities, such as meowing and sleeping, so they can navigate the place in a way a human character never could, and also solve ingenious puzzles or jump over the city's obstacles in search of freedom. Stray is one of the most surprisingly original indie adventure titles from the past few years, and also one of the coziest times you can have in a dystopian cyberpunk city. Cattails: A Wildwood Story Image via Falcon Development If you want something even cozier, entirely devoid of dystopian cyberpunk elements, then Cattails: A Wildwood Story is the game for you. Cattails is a life simulator, but not exactly a realistic cat life simulator. Players will have to collect herbs, hunt rats, create a small cat community, and protect it from outside threats. Cattails hits a sweet spot between having players incessantly working the fields to avoid famine and just sleeping around all day. Also, its simple graphics ensure you can run it on any contraption that would run Doom. Night In The Woods Image by Finji Night in the Woods is a very comfy sidescrolling adventure with a very unique look, where we play as a cute little cat on a surprisingly deep and touching adventure. Yes, despite its cutesy look and the constraints of the 2d world it takes place in, Night in the Woods features a lot of exploration, both physical and of the little town inhabitants' personal insights, all the while telling a heartfelt story about friendship, growth, and coming to terms with change. The post 7 purrfect games for cat lovers appeared first on Destructoid. View the full article
  22. EA has released an expansive roadmap for Battlefield 6 that gives the community a much better idea of what's to come in Season 3 and later down the line in 2026. After a tumultuous post-launch cycle thus far for Battlefield 6, EA and Battlefield Studios are attempting to right the ship. The first two seasons of the multiplayer shooter have fallen well short of player expectations, only delivering a handful of maps, weapons, and other content. Meanwhile, there are bugs and problems across the game that have persisted since launch in late 2025. Fortunately, the Season 3 update is coming in May, and there's a decent amount of content arriving with it. This comes on the heels of a recent update that added the new Operations game mode as well as changes to progression, Gadgets, and other quality-of-life issues. However, it looks like EA wants to assure the community that the meaningful changes to Battlefield 6 won't stop with the next major seasonal update. In a new video released today, EA showcased a roadmap for 2026 that outlines everything players can expect for the remaining seven months of the year. The developers also hint at more content that has yet to be unveiled. [Hidden Content] The main highlights of the 2026 roadmap include: Battle Royale Solos (Season 3)Battle Royale Ranked Play and leaderboards (Season 3)Multiplayer leaderboardsProximity Chat PlatoonsServer BrowserReworked multiplayer mapsNaval Warfare (Season 4) The 2026 roadmap for Battlefield 6. Image via EA Seasons 3, 4, and 5 will all arrive with multiple maps, weapons, and game modes. It's unclear when content like proximity chat, server browser, and Platoons will make their way into Battlefield 6, but you can expect them during any of those three seasons in 2026. Of all the new content planned for the year, the server browser is perhaps the most intriguing feature. At the launch of Battlefield 6, we received Portal for the first time, which essentially replaced the traditional Battlefield server browser. Portal allows players to set up custom servers and create their very own game modes, maps, and sets of rules. You could also earn XP in the matches you played on these custom servers, making it feel more meaningful. While the mode was received well at launch, it quickly devolved into a series of XP farms that players used to level up their weapons and character much faster than intended. Portal servers were also nearly impossible to get into, as thousands of players wanted to play these custom matches to earn easy XP. Now, in 2026, it seems EA is backing down from the idea of Portal altogether. It's unclear whether the planned new server browser will replace Portal or work alongside it, but from the sound of it, the new feature will take priority. We still have to wait and learn more about how the server browser will work in Battlefield 6, but you can expect it to operate similarly to previous games in the franchise. The post Battlefield 6 will introduce a server browser, proximity chat, and more updates in 2026 appeared first on Destructoid. View the full article
  23. At the Galaxies Showcase that aired today, April 16, Phasmophobia shared one of the biggest announcements it has ever seen. For the first time ever, the ghost-hunting game is getting a collaboration, and it's a massive one that involves a gaming legend. On May 12, a special Alan Wake event will arrive in Phasmophobia, bringing the chilling atmosphere from the world of the iconic crime thriller novelist to the already haunting ghost investigation game. It seems like a truly perfect match made in heaven–or perhaps, hell–as both games center around investigators uncovering dark, supernatural, twisted mysteries. Image via Destructoid This event will introduce a new presence that takes over familiar maps, lurking in the shadows to twist investigations in unique ways players have never before seen. The Dark Place, a supernatural location that's prominent throughout the Alan Wake franchise, will bleed into Phasmophobia, bringing some terrifying new spooks to encounter as the realities of both games bleed into each other. The Alan Wake crossover is a limited-time event, similar to the seasonal events we get each year in Phasmophobia, such as Winter's Jest, Crimson Eye, and Cursed Hollow. The exact gameplay and features of this collaboration event are unknown, though, so we'll have to wait and see as more details are revealed closer to launch. Sam Lake, the Creative Director at Remedy Entertainment, told Destructoid that it was a "thrilling opportunity to bring these two horror worlds together in this dream–or rather, nightmare–collaboration." He also added that the "two twisted worlds" featured in Alan Wake and Phasmophobia "amplify each other perfectly." Daniel Knight, the CEO of Kinetic Games, called this event a "natural crossover," and added that "the way these two worlds overlap has opened up some unsettling possibilities" that bring plenty of exciting new opportunities for players to explore, regardless of whether they're familiar with both games or not. [Hidden Content] A short teaser trailer for this event crossover was also shared alongside the announcement, providing a bit more insight into what we can expect to see when it launches. This trailer mentions the investigator discovering signs of "two worlds colliding," with clues and mysteries strewn around various locations, all of which originate from Alan Wake's writing. The Alan Wake limited-time event officially arrives on May 12. It's unknown how long it'll be around for, but since this is an exclusive collaboration, you'll want to ensure you don't miss out, as it likely won't return in the future. Events usually last at least a month or so, which means there's a decent chance we can expect this one to as well. When the event is released, it'll go live for Phasmophobia across all platforms, offering players everywhere a chance to dive in and uncover the details of this new twisted tale. The post Phasmophobia is getting its first-ever collab—and it’s a perfect fit appeared first on Destructoid. View the full article

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