Hasbro, parent company of D&D and Magic: The Gathering, has launched a new AI studio called Sixth Wall. The goal of this new venture? Licensing authorized AI versions of Hasbro's characters to third parties. The opening cast includes The Monopoly Man, Mr Potato Head, Transformers, and Clue characters , though more characters are promised in future. Read the full story on Wargamer: D&D owner Hasbro launches AI studio to license its most famous characters View the full article
Game of Thrones fans are officially gearing up for the premiere of HBO's House of the Dragon Season 3 later this month, set to air on June 22. Whether you're a die-hard fan of the show or one of its harshest critics, there are plenty of reasons to tune in and see how the Dance of the Dragons plays out on screen. View the full article
At some point during the fog of 2021 or 2022, I noticed that my son's preferred brand of fruit snacks had switched from including 0.9 ounces per pouch to 0.8 ounces per pouch. Most shrinkflation is meant to fly under the radar, but in this case, I just happened to notice it. It felt bad! It's tangible evidence that your money is not going as far as it did in the very recent past. A little over a year ago, AMD launched the Radeon RX 9070 for a suggested retail price of $549. This month, it's launching the similarly named Radeon RX 9070 GRE for a suggested retail price of $549. This new card (actually the US launch of a GPU that's been available in China for a year or so) has 85 percent as many GPU cores, 75 percent as much memory, and 66 percent as much memory bandwidth as the regular RX 9070. We'll evaluate the RX 9070 GRE in the context of the current GPU market, where prices have been edging upward due to the same AI-driven RAM shortages and price hikes that have made PC building and buying such a ********** experience for the last few months. But it's hard not to be a little upset about such a clear example of GPU shrinkflation—the same money for a markedly inferior product. Read full article Comments View the full article
This patch also brings in improvements to Re-Blockade, a feature that allows Baby Wyverns and the new **** Kuku Bird Chick to be used as special mounts, and more. View the full article
This October, KDE will turn 30 and they're celebrating with an extra funding drive to try and attract more regular donation support. Read the full article here: [Hidden Content] View the full article
Shortly after settling in the valley, Phil is eager to prove he’s the best coach around and enlists your help to see what he’s capable of in Disney Dreamlight Valley. He’s hoping to train someone who feels pretty untrainable and tasks you with helping through the An Unlikely Hero quest. Goofy’s not your typical hero type, but Phil believes he can coach anyone to greatness. To help him achieve his goal, here’s a complete walkthrough for the An Unlikely Hero quest in Disney Dreamlight Valley. Table of contentsHow to complete An Unlikely Hero in Disney Dreamlight ValleyTalk to GoofyGather crafting materials for a Weight Training SetBuild a Weight Training SetTalk to Phil about the trainingFish out the Ornery CrocodileCatch the Ornery Crocodile running amok in Phil’s HouseAsk Joy how to unlock the joy of heroism in GoofyChange into some villainous clothingTalk to Goofy in your villainous outfitGo ask Hercules if he can help you make an easy chair comfortable enough for Zeus himselfGather resources to craft an Olympian Easy ChairPut the Olympian Easy Chair in Phil’s Househttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to complete An Unlikely Hero in Disney Dreamlight Valley Screenshot by Destructoid Talk to Goofy To kick off this quest, track down Goofy around the valley to chat with him. See what he thinks of Phil’s plan so you can officially get started helping him train. Gather crafting materials for a Weight Training Set Now that Goofy has agreed to Phil’s training course, you can get started with the process. Your first quest is to gather crafting materials for a Weight Training Set Goofy can use. 15 Stone – Can be found when mining rock nodes in all biomes. Kristoff also sometimes sells Stone in his stall, you may get some when clearing away small and big rock obstacles, and digging around Glamour Gulch over in Wishblossom Ranch occasionally grants some. Two Gold Ingots – Can be crafted using five Gold Nuggets and one Coal Ore. Gold Nuggets drop from mining rock nodes around Sunlit Plateau, Frosted Heights, Forgotten Lands, Mythopia, and Vitalys Mine. Coal Ore drops when mining rock nodes in all biomes, and can also sometimes be found at Kristoff’s stall or when removing Night Thorns. Four Bricks – Can be crafted using five Clay and one Coal Ore, or occasionally bought from Kristoff’s stall when he decides to have it in stock. One Citrine – Can be found by mining rock nodes around the Sunlit Plateau and the Glade of Trust. Aladdin also sometimes sells this gem at his stall. Build a Weight Training Set Once you’ve got the supplies needed to make this item, head to any crafting station to get going. Click on the Phil quest icon to find the Weight Training Set crafting blueprint and officially craft this item. Then, place this item anywhere you like in the valley. Screenshot by Destructoid Talk to Phil about the training Interact with Phil near the Weight Training Set to chat about how the training is going. Phil decides he needs to take Goofy’s training to the next level by having him face an imposing foe, so he sends you off on a new mission to find one. Fish out the Ornery Crocodile The foe Phil wants you to find is an Ornery Crocodile. Head to the Glade of Trust biome and look for a gold bubble spot somewhere in the water near the large willow tree right in the middle of this area. The exact spawn spot for this creature varies a bit for everyone, so it can be somewhat difficult to find. For me, it appeared in a gold ripple spot in the river right in front of the entrance to Mother Gothel’s tree. Once you’ve got this creature, head to Phil’s house and chat with him to pass it over. Screenshot by Destructoid Catch the Ornery Crocodile running amok in Phil’s House Goofy is more interested in chatting with the Ornery Crocodile than he is fighting it, and all his chatting ends up scaring this creature off. Find and pick up the Ornery Crocodile in Phil’s house, then chat with Goofy to see what he wants to do with it. Ask Joy how to unlock the joy of heroism in Goofy Phil’s plans for Goofy aren’t quite going the way he’d hoped, so he thinks it’s time to call in some reinforcements. Track down Joy around the valley and chat with her to see if she has any ideas for unlocking the joy or heroism in Goofy. Change into some villainous clothing Joy thinks Goofy needs a villain to go up against to inspire acts of heroism within him, and Phil thinks you are just the one to play this role. First, though, you’ve got to look the part, which means changing into some villainous clothing. You need to wear two items tagged as Bold, Traditional, Elegant, Purple, and ****** to progress. If you’re struggling to find ones that work, click on Phil’s quest icon in the wardrobe to filter by the right ones. Screenshot by Destructoid Talk to Goofy in your villainous outfit Now that you look the part, track down Goofy to chat with him in your villainous ensemble. It’s still not enough to bring out his inner hero, and you realize this whole situation is more about Phil wanting to prove himself than it is about actually helping Goofy. Go ask Hercules if he can help you make an easy chair comfortable enough for Zeus himself You now shift your focus from helping Goofy become a hero to helping Phil relax, as he seems quite stressed out over the situation. Find and chat with Hercules to see if he has ideas for making an easy chair comfortable enough for Zeus himself. Gather resources to craft an Olympian Easy Chair Next up, it’s time to get to work gathering supplies to make a chair for Phil. Luckily, this crafting recipe is on the easier side, and you only need a few items to make it happen. Three Olympian Clouds – These are given to you by Hercules upon completing the previous step in this quest, so you already have them at this point. Three Cotton – Can be planted and grown from Cotton Seeds, which are available to buy at Goofy’s stall in the Sunlit Plateau biome. One Iron Ingot – Can be crafted using five Iron Ore and one Coal Ore. Iron Ore drops from rock spots around the Sunlit Plateau, Forest of Valor, Glade of Trust, Frosted Heights, Forgotten Lands, Vitalys Mines, The Bind, and Everafter. With all the supplies gathered, head to any crafting station and select the Phil quest icon to craft the Olympian Easy Chair item. Then, go to Phil’s house to deliver the chair. Put the Olympian Easy Chair in Phil’s House Screenshot by Destructoid Once you’re inside Phil’s house, walk over to the corner area where he’s standing. Interact with the sparkles in the corner near the edge of the red rug to place the Olympian Easy Chair. Then, chat with Phil one last time to officially complete the An Unlikely Hero quest. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post An Unlikely Hero quest walkthrough in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Final Fantasy 7 players have recently received some excellent news, with the launch of Final Fantasy 7Rebirth on XBOX and Nintendo Switch 2. It's a huge milestone that could very well be intended to gear players up for the official announcement of Final Fantasy 7 Remake Part 3 that we've all been waiting on pins and needles for in recent months. View the full article
"A good example of how fresh ideas from younger staff, combined with collaboration with experienced employees, led to successful results"View the full article
If you found yourself lurking around Kickstarter a few months back, or really the internet in general, you probably heard something about The Official Cyberpunk Trading Card Game. Pulling in more than $28 million dollars and taking the top spot as the most-funded game on the crowdfunding platform, the TCG based on CD Projekt Red’s Cyberpunk 2077 RPG continues to evolve and change post-campaign. Recently, the folks at WeirdCo have released big updates coming to the game that not only tweak terminology but also add in some massive game-design-shifting changes. Here is the full blog post, but here are the changes that are coming to the Cyberpunk TCG: The starting phase has gotten a name change, and its structure has been tweakedThe “Play” and “Attack” phases have been combined into a single “Main” phaseOpponents can react to a declared attack A new “Quick” keyword on cards has been created that can be played in response to an attackThe cost to flip one of your legends has been reduced to 1 Eddie instead of 2You need 7 gig dice now to win instead of 6 So let’s break things down a bit. The changes that Weird Co. has shared range from minor adjustments for the sake of clarity to large new mechanics that, debatably, are some extensive game design adjustments. On the lighter end, the name change for the first phase of a turn and the creation of the “Main” phase, and the more malleable and flexible early turn structure are welcome and act more as just solidifying and adapting to how folks have naturally played the game. As someone who has played Magic: The Gathering for over 20 years, changes like these feel natural. Untap, draw, play. Familiar. The new Main phase is also a pleasant change that focuses on giving players more flexibility in how they take their turns. The big update here is that you can take the available actions of selling a card for a resource, calling (flipping) one of your Legend cards, playing cards, activating effects on your cards, or making an attack in any order. Previously, the order was rigid, where you had to play your cards before making the attack, and once doing so, your turn was over. Now, being able to attack and play cards as you wish and giving you control over when you pass will go a long way in improving the general feel and flow, which I am 100% here for. The two changes I would classify as mid-tier changes, ones that will impact the game but not in a drastic way. Previously, the game would end if you started your turn with six “gig” dice in front of you. Considering each player has six dice they will assign, this meant that the first player could simply turtle up and play completely defensively and win due to meeting that criteria first. This has been increased now to needing seven dice to win, requiring you to have stolen at least one die from your opponent. It makes sense, will help the game go on a bit longer, and force some interaction beyond simply hiding behind a wall of blockers. The second of these tweaks is that flipping one of your Legend cards, calling them to action, now only costs a single Eddie resource instead of two. Honestly, the fact that you don’t know which Legend is which (unless you use another card to peek), I’m still not entirely sold on the mechanic in general, but this cost reduction does help things. With games playing out fast, spending two of your rather limited resources on your turn to flip one of your Legends rarely felt like a better proposition than playing a cheap unit to serve as a blocker or another attack to steal more dice. A prospect that appears to be shared by many, as in the update announcement, the team specifically mentions “During Alpha testing, we discovered that it was possible to win games consistently without flipping multiple Legends. While we don’t necessarily want players to have to flip all three of their Legends every game, we do want flipping Legends to be an exciting and impactful highlight in the vast majority of Cyberpunk TCG games,” so fingers crossed. By far the biggest change, well, more like an addition, is that the person being attacked can actually do something more than just blocking (if they have a Blocker that is)! Hallelujah! Now, when you are attacked, you can react by assigning a blocker as you could before, but now you can also flip one of your Legends (for the updated cost) or utilize cards with the new “Quick” keyword. This new mechanic, which allows cards either from your hand or that are already on the field, will allow players to pull off battlefield tricks and make attacking a bit more exciting, since you will never know what your opponent may have in their hands. I love this, as tricks like counters and trap cards are some of the most exciting parts in card games, and their absence during the Alpha rules and cards was an uncomfortable void in the game. To be clear, this is a great addition, and what has me the most excited from the announcement, but it also is a pretty big change, and I find myself wondering - how many of the cards will have to be redesigned now around this new mechanic? I am someone who is no stranger to backing games in crowdfunding and am well aware that “all rules are subject to change” is a pretty standard note on the campaign pages. Balancing and adjustments are common with games evolving all the time, but to me, this is a massive game design change. A far rarer occurrence, and one that I can’t recall seeing in other TCG crowdfunding scenarios. It makes me start to wonder if the Cyberpunk TCG may have come to Kickstarter a bit underdone, or had its focus devoted elsewhere. A concern that I have mentioned previously is that backers are a bit like ‘guinea pigs’ right now, with the folks at WeirdCo laying down the tracks while the train is going full steam ahead. A feeling only made a bit stronger that they are looking to fill a Senior Game Designer role currently. It will be interesting if Cyberpunk 2077 TCG gets any more big changes leading up to launch. I am firmly in the camp that all of these updates are great for the game in the end. I am eager to see what sort of nifty effects are planned to use the Quick keyword and if the Legend cost reduction will actually change my mind on their value. Players still have a bit of a wait until they will be stealing gigs in their local game store, but with the success that the Kickstarter had, the team at WeirdCo has the funds to really massage the systems to knock the gameplay out of the park. Now, we just have to wait and see what the final product will look like. Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky. View the full article
Subnautica 2 developer Unknown Worlds has revealed new content coming to the underwater survival game in the weeks and months ahead, teasing a new vehicle and new region centred around the Collector Leviathan as part of update 1.1. Smaller upcoming updates will improve the currently limited Biomods system, adding more passive slots and new options for “deepening early-game survival strategies.” To improve the multiplayer experience, proximity voice chat, emotes, and expanded character customisation are all in the works. Unknown Worlds has indicated the popularity of multiplayer in Subnautica 2 took the team by surprise, so it’s playing a little bit of catch-up here. But the most exciting additions are set for a larger content update (early access 1.1), which will add a new vehicle and a new region to explore centred around the Collector Leviathan. In a developer update, design lead Anthony Gallegos discussed the new region, which will contain new creatures, new resources, and will be progression and story driven. It will also add a new chassis, which “brings back one of the most requested player experiences,” Gallegos teased. “So, get ready to get stompy.” That suggests a Subnautica 2 version of the Prawn suit, a bipedal mechanical walker from the previous game, which is sure to go down well with players. “Our goal is to let you jump in without having to start a new save,” Gallegos continued. “Rather, pick up right where you left off. I really think it's going to be the scariest the game has been yet, and I can't wait for you to try it.” The announcement comes following the release of a hotfix that modifies the behavior of creatures in response to complaints about not being able to kill predators. Not being able to directly kill fish in Subnautica 2 is the game’s hottest topic, and while Unknown Worlds has promised to add “mitigation” to the game so you can better deal with predators, it will never allow you to kill them. Earlier this week, we reported on fresh comments from Gallegos, who countered the narrative that Unknown Worlds set out to create a “pacifism game.” That, Gallegos told MinnMax in a fascinating new interview about the design of Subnautica 2, just isn’t true. While the killing fish debate rages on, Subnautica 2 is a clear success. It has sold a huge 4 million copies since its early access launch on May 14, achieving more than 467,000 peak concurrent players on Steam — success Gallegos said took the team by surprise. Subnautica 2 has sold so well that publisher Krafton has reportedly agreed to pay a $250 million earnout to the developers — a bonus that was at the heart of its high-profile legal dispute with the fired Unknown Worlds leadership. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Valve has just confirmed that the Steam Frame and Steam Machine release windows will both be "this summer," finally narrowing down the release date for the two highly anticipated additions to the Steam hardware lineup. Originally slated for an "early 2026" release, both devices have just three weeks to arrive before technically falling outside of that window. However, for those still hyped for the new Valve gaming PC and VR headset, there isn't long left to wait. Read the full story on PCGamesN: Steam Machine and Steam Frame release windows confirmed for this summer by Valve View the full article
When I was given the golden opportunity to preview Kayou's new KPop ****** Hunters cards, I couldn't decline. As a dedicated Pokémon TCG expert and someone who finds collecting small bits of cardboard fun, well, passing that experience onto my Huntrix-loving kids with a shared bit of bonding was exciting. I can't easily pass the idea of collecting 'mon to my children - stock shortages make that increasingly unmanageable for non-millionaires - but the KPop cards allow me to introduce them to something similar. Read the full story on Wargamer: Those KPop ****** Hunters cards look better than you'd expect, and your kids are gonna love 'em View the full article
Crimson Desert continues to evolve at a rapid pace. This week’s update adds a number of quality-of-life changes, makes the Wyvern a mount, and adds a pinball minigame, because why not? Pearl Abyss has released major updates for the single-player open world action adventure game pretty much every week since launch. It has changed significantly, with everything from combat to endgame reworked. And every now and then, Pearl Abyss will just throw a curve ball in a patch, seemingly just for fun, to keep players on their toes. This week, it's a pinball machine. Random, but brilliant! The Pinball minigame is located to the inn near the Delesyian Institute. The patch adds the Marni Token Exchange where tokens obtained from the Pinball machine can be exchanged for various items, including the Material Box of Fortune, Abyss Artifact, two types of Artifact Chests, a Helm, 13 types of furniture, and three types of gear crafting recipes. Pinball isn’t the only minigame added with today's patch. Crimson Desert also now has the Orb Roll minigame at the Great Gate of Urdavah. Meanwhile, the Re-Blockade feature is improved with the addition of the Battle and Reconstruct stages. For major strongholds, players can request Protection through the contribution assessor (formerly known as the manager of the contribution shop) in each region to suppress Re-Blockades. Liberating strongholds rewards contribution, provisions, trade goods, and other items. Elsewhere, Kuku Bird Chicks and Baby Wyverns can grow after being fed. After reaching a certain level of growth, they can be registered as special mounts. And here’s a really helpful user interface change: the category tabs in the Mission Dispatch menu are now mission-based, not region-based. The patch notes, courtesy of Steam, are below. The release of update 1.10 comes hot on the heels of Pearl Abyss’ announcement of a summer roadmap of content, as well as confirmation that DLC is in development. Outlining content updates planned for June to September, Pearl Abyss confirmed story refinements, new combat challenges, cross-save support, and quality-of-life improvements set for the single-player open world action adventure game. Pearl Abyss only teased the DLC, confirming its existence and that it was being worked on. But it did describe it as a “meaningful addition to the player’s journey.” Crimson Desert update 1.10.00 patch notes: New Additions Improved Re-Blockade.Improved the flow before and after blockades by adding the stages "Battle" and "Reconstruct".For major strongholds, players can request "Protection" through the contribution assessor (formerly known as the manager of the contribution shop) in each region to suppress Re-Blockades.Liberating strongholds rewards contribution, provisions, trade goods, and other items.Added the "Pinball" minigame to the inn near the Delesyian Institute.Added the "Marni Token Exchange" where tokens obtained from the Pinball machine can be exchanged for various items.Obtainable items: Material Box of Fortune, Abyss Artifact, 2 types of Artifact Chests, a Helm, 13 types of furniture, and 3 types of gear crafting recipesAdded the "Orb Roll" minigame at the Great Gate of Urdavah.Obtainable items: Material Box of Fortune, Abyss Artifact, 2 types of Artifact Chests, golden apple, 3 types of carpets, 3 types of lightsAdded a new mount: "Wyvern".Added a new ****: "Kuku Bird Chick".Kuku Bird Chicks and Baby Wyverns can grow after being fed. After reaching a certain level of growth, they can be registered as special mounts.Added new mount equipment, the "Wyvern Saddle".Added new **** equipment, the "Small Kuku Bird Eggshell" and the "Small Wyvern Aviator Hat". New Additions Content Improved locked items so that Abyss gear can be removed from them.Improved the Large Farming Scythe so that it can used to obtain gatherable items.Added a "Carpet" category to the house decoration category.Added carpets to the items sold at some dyehouses.Added a cat tower to Furlington Farm in the Azerian Estate.Improved the animation of feeding certain wild animals while holding them.Changed the item description for "Sigil of Valor".Can be equipped on: Dogs, Baby WyvernsAfter the next patch, the Iron Eagle and Phoenix will also be able to equip the Sigil of Valor.Added a map to the constellation research journal and improved it so that the location of constallations can be found through it.Changed the carry postures for certain pets. Controls [Controller] Changed the basic interaction (Y/△) to not operate as a long press when using the "Default" customization preset.[Controller] Changed Axiom Force so that its buttons can be customized.[Keyboard/Mouse] Fixed an issue where, when customizing secondary keys, the customization setting would not save properly. Combat / Action Added a ground attack skill to Blackstar.Improved it so that, if you change your element slot or arrow/bullet/small cannonball slot during a boss battle, the changes are kept even after dying and retrying.[Damiane] Adjusted the damage of unarmed skills.Improved arrows so that normal arrows are used first when Replenishing Arrows run out. UI Fixes & Improvements Changed the category tabs in the Mission Dispatch menu from region-based to mission-based.Added knowledge on "Dye Colors" and "Small Tools" in the Journal > Knowledge > Gatherables menu.Fixed an issue where some key guide information displayed at the bottom-right would not appear in certain situations.Added a level of growth UI to the inventory, allowing you to check the growth levels of pets and horses.Improved the Photo Mode UI. Localization Fixed various localization errors and improved localization quality across all languages. Others Fixed an issue where, after winning a Rematch, progress would not be maintained properly and revert to a previous state.Fixed an issue where some bosses would damage themselves while attacking.Fixed an issue where attack animations would cancel when using Axiom Force or Force Palm while on a mount.Fixed an issue where a double jump would sometimes activate even when the controls for Vault were inputted only once.Fixed an issue where Vault could not be used as a Counter.Fixed an issue where the character's attack power was not properly reflected when using Kliff's Nature's Echo and Damiane's Reckoning.Fixed an issue where Force Current could not be used properly during the "Repair the second pensive statue" mission of the "Jijeong Temple in Chaos" quest.Improved homing skills and items so that they no longer target unintended objects.Fixed an issue where, if a **** picked up certain items while the inventory was full, the items would disappear without being obtained.Fixed an issue where, after placing a Legendary Fish in the pond and loading, additional Legendary Fish appeared in the pond.Changed Legendary Fish so that they cannot be used from quick slots.Fixed an issue where some knowledge could not be obtained in certain situations.Fixed an issue where the map could not be closed in certain situations.Fixed an issue where crashes would occur on the dye menu in certain situations.Improved terrain and object placement in passage areas so that wagons can travel more smoothly in some regions.Fixed an issue where characters mounted on a mount could not be controlled in certain situations.Fixed an issue where horses could not be changed at the stable in some save files.Fixed an issue where the Contribution UI would sometimes appear upon re-entering the game.Fixed an issue where the effect of Focused Force Palm would continuously remain in certain situations.Fixed an issue where disbanding comrades while mounted on a horse would dismiss the horse as well.Fixed an issue where bounty quests would not progress properly in certain situations.Fixed an issue where dialogue would overlap during combat with Sir Catfish.Added animations for placing live fish into and taking them out of the inventory.Changed the release function so that summoned pets can also be released.Fixed an issue where bird pets would sometimes lift gimmick elements.Improved the appearance of some outfits and characters to look more natural.Changed the circus sign lights so that they shine even from a distance.Fixed an issue where evade could not be performed while using Examine during the faction quest "Bandits Riding Wolves".Fixed an issue where NPCs related to the quest "Swift Delivery, Safe Borders" would not appear.Fixed an issue in the quest "Harvest of Greed" where the wagon disappears upon retrying the quest after the culprit dies.Fixed an issue where certain objects would sink abnormally into the terrain.Fixed an issue where, if Kliff died while accompanying the player, he could not be summoned again even after sufficient time had passed after being disbanded.Fixed an issue where the camera would not follow the locked-on target while in Focus mode.Fixed an issue where unnatural effects would appear when the character collided with certain furniture.Fixed an issue where the patterns of certain tattoos would not display properly.Fixed an issue where notifications for knowledge entries that did not exist in the Knowledge menu would display abnormally.Fixed an issue where rain would appear indoors.Fixed an issue where rendering was unstable in certain areas when the terrain was wet from rain.Improved the visual effect of rain to show the rain making the ground wet appear more clearly.Mitigated an issue where the appearance of the previous equipment would briefly appear when changing equipment in shops.Fixed an issue where the power core would intermittently fail to operate after moving to the Fleet of Archives Abyss.Fixed an issue where the barrier in the 'Fleet of Archives' Abyss would become disabled when approached.Fixed an issue where some text UI overlapped when buying the Writ of Absolution on a 5K monitor.Fixed an issue where two alchemy materials were consumed at a time when using alchemy materials on Hard difficulty.Changed the contribution shop and manager of the contribution shop's name to contribution office and contribution assessor.[Keyboard/Mouse] Improved archery/shooting contests so that the character immediately enters aiming mode when the contest begins.[Damiane] Added a turn and a roll animation while equipped with a musket.[Damiane] Fixed an issue where the greatsword's appearance would appear abnormal after giving up during a Rematch.[Damiane] Fixed an issue where the shield's appearance would remain abnormally after using the Shield Toss ability.[Oongka] Improved the effect of the Devastation ability. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Valve gave us the latest teaser for the Steam Machine and Steam Frame which they said are now shipping "this summer" in a post about their verification systems. Read the full article here: [Hidden Content] View the full article
Valve released another update to the SteamOS 3.8 Beta bringing some great sounding improvements for upcoming Intel handhelds and other fixes. Read the full article here: [Hidden Content] View the full article
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