Today, Nintendo fans were met with a wide array of game announcements, including ports, new releases, and surprising updates to fan-favorite games. While it has been a great few days to be a Nintendo fan, the same can't exactly be said for those hoping for an announcement regarding the Star Wars: Knights of the Old Republicremake. View the full article
Elden Ring streamer Bushy has put more time into FromSoftware games than almost anyone on the planet. After roughly 4,000 hours of Elden Ring, he wants to beat Elden Ring another 726 times, and he's spun up a custom mod to do it. On August 3, Bushy began a journey to beat Elden Ring using every weapon (and shield), totaling 447 runs. On August 26, he officially expanded this to every weapon, Ash of War, staff, seal, and spell in the game, bringing the run total to 726. The idea, he suggests, is to create a full video library that shows how every possible attack style deals with all of the bosses in Elden Ring. With that in mind, Bushy's enlisted some help to speed things up. In a video showcasing the ****** Flame spell, Bushy explains, "I've commissioned a mod to make this series even ******* and better." This mod essentially condenses the exploration and progression of each Elden Ring playthrough, making it a lot easier to unlock items like flask upgrades, DLC Scadutree fragments, merchant upgrades, collectible talismans, and so on. If it's just lying around on the ground, it can now be found at a special menu or automatically obtained by beating story bosses which lead to new chunks of the world. [Hidden Content] "In order to skip the tedium of picking up all of the same stuff over and over for 726 runs, this is the solution that we have," Bushy says. The mod doesn't affect the experience of fighting bosses, which is the stated point of this challenge, but it does make it a lot easier to get to those bosses over 700 times. Even with this mod's help, each run still takes several hours, so Bushy will probably be pushing 7,000 hours of Elden Ring if he actually finishes every last playthrough. So far, he's done about 20 by my count. Bushy's behind many of the strangest and most difficult Elden Ring runs you can find online – from randomizers to a billion Malenias to deathless NG+7 – so I don't begrudge him a little time save. This challenge does feel like a pretty obvious infinite stream content generator, but on the other hand, I've never seen a man kill everything in Elden Ring with the heavy crossbow. "While I will miss the extra running around content, I fully understand how much better this will be for you to streamline this series even just a little bit," reads one YouTube comment. "Might actually have another fromsoft game by the time this is done," says another. And they might be right. Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules. [/url]View the full article
Ace Combat 8: Wings of Theve brand director Kazutoki Kono joked that developers spent so long working on Tasha that she ended up being the “most expensive character” in the entire game. Kono visited China for the first time to answer questions in a group interview with the media following a hands-on demo for the game, where he opened up about how popular Tasha has become over the last few months. The pink-haired pilot is a fan favorite, and the game hasn’t even come out yet; set to release on October 2, oodles of future players are already obsessed with Tasha Severskaya, a former “star pilot in Yuktobania's acrobatic team, Zvezda.” Tasha hopped aboard the Endurance to capture publicity footage, but the ensuing war kept her on the vessel, and now she’s part of the Joker Flight squad. Speaking with the media, Kono admitted that he was surprised by how popular Tasha had become on social media, revealing that he’s personally on “Team Kate Evans,” the Lieutenant Commander and leader of Queen Flight. He also revealed that Tasha took the longest to develop out of any other character in the game, since the team kept tweaking different aspects of her design to make sure they got her just right. “Work on Tasha started relatively early, and she was originally designed by a different artist. She is also the character that took the longest to finalize. Her story and direction were already set, but we kept modifying various aspects afterward, making her the character we refined the longest during development. That's why inside the development team, we jokingly call her 'the most expensive character,'” he said, per Invenglobal. As for why she’s so popular, Kono thinks it has to do with her fashion sense, saying her pink hair and outfits reflect trends that are currently popular among fans. “I think elements like her personality, outfit, and especially her sense of fashion in wearing military attire so uniquely happened to fit current trends well, which contributed to all the attention she received,” he explained. We got the chance to preview Ace Combat 8 this summer, with IGN’s Will Borger saying it was a "very grounded game" that left him “satisfied, but knowing [he] still had so much more to do.” He also got to speak with the devs about their ambitious plans for the game’s multiplayer, which will include 100-player lobbies, several different mission types, and a co-op warfare mode. Ace Combat 8: Wings of Theve releases on October 2, 2026 for PlayStation 5, Xbox Series X/S, and PC via Steam. View the full article
A shift in gaming culture has undermined Steam's early access program and stunted the perception of the games in it, worries Pocketpair and Palworld communications and publishing lead John Buckley. Amidst Palworld's 1.0 early access graduation, Buckley discusses the work-in-progress approach with GamesRadar+. He maintains that Pocketpair is "quite confident in early access in general" and, when it comes time to make a new big thing, the studio will surely choose early access again. But that's despite what he sees as a big shift on Steam. "Go back to the Steam Greenlight days, when Steam changed Greenlight to early access, there were a few years where it really was running and operating exactly the way I think Steam dreamed it," he says. "I think everyone knew what they were in for. The kind of people who were buying early access games knew what they were in for. They were the kind of gamers who want to be involved, they want to give feedback, they want to talk to devs. It was this really beautiful golden era." Today, that outlook is less common, he suggests. "This continuing migration, I'll call it, of hyper-casual mobile culture, and hyper-casual gaming culture, and live service gaming culture is washing through Steam right now," Buckley notes. "Now the culture has changed and early access, essentially, has lost its meaning. People just buy an early access game like they buy a normal game and treat it like that's the game." In Palworld's case, Buckley says players may buy the game in early access and play heavily for a week or two before arguing, "'These developers are not making new content. This game is dead.' And you're like, 'Well guys, see you in six months. We've got to make the game.'" (Image credit: Pocketpair) Buckley clarifies that he doesn't think "it's a bad thing that some gamers aren't interested" in how the sausage is made, even if quietly raising "the general knowledge level around game development" might help both sides. "You just want to enjoy a nice thing, and that's fair enough. No shade there." (In 2025, we spoke to dozens of game devs about things players get wrong about how games are made.) Nonetheless, he says, "It's getting harder on Steam, sadly, because this culture has come through. I think consoles are where it struggles the most because console gamers aren't used to the concept of early access gameplay. Again, that's fine. You get less feedback from those players in general versus PC gamers, who love to drown you in bug reports. Look, all we can do is try to softly educate people. I think we do an okay job. I think we try to be quite transparent. 'Hey guys, the next update's a while away. It's not going to be content-heavy, it's going to be QOL-heavy.' We try to balance it." Recently, Buckley has been shaping expectations for update 1.1, reiterating that Palworld will continue but is not due for another massive overhaul. Earlier in the year, he said he "wouldn't rule out a Palworld 2.0," but fans also shouldn't expect a No Man's Sky-style arrangement with 10 years of heavy support. (As it happens, we spoke to No Man's Sky boss Sean Murray about 10 years of support.) (Image credit: Bushiroad, Pocketpair) Though Pocketpair has chosen early access multiple times and remain "big advocates" for it – Craftopia, its previous survival game, is approaching its own 1.0 update – Buckley agrees it's not right for every project. "There are many real cases of early access just being a disaster for some games," he says. "I think it just depends on how receptive you want to be. Early access has now been abused for a lot of reasons. The biggest way it's abused now is just like, 'We'll release it now because we need money.' It's a way now to sidestep traditional funding means. It's almost become the new Kickstarter in some ways. Put out the build to get the money. But we're big fans of it." Splashing some of its Palworld cash, Pocketpair's publishing arm has, like many other newly formed devs-turned-publishers, sought to find and fund promising games at a time of dire investment opportunities in the games industry. Palworld studio calls Valheim "an inspiration to everyone in the genre" as devs of the survival game drop their own 1.0 update. [/url]View the full article
Very few studios do analogue dread like Screen Burn. Founded in Glasgow in 2015 by Jon McKellan and Omar Khan as No Code, the studio made its name with cult favourite Stories Untold before Observation won Best Game at BAFTA Scotland and Best British Game at the 2020 BAFTA Games Awards, a first for any Scottish team. Founder, Silent Hill: Townfall Writer and Director, Jon McKellan, arrived with AAA pedigree, having served as lead UI artist on Alien: Isolation and senior UI designer on Red Dead Redemption 2. Joining him is KONAMI’s Silent Hill series producer and the guiding hand behind Silent Hill 2, Silent Hill f and Silent Hill: The Short Message, Motoi Okamoto, following a decade-long career at Nintendo. Together, they built Silent Hill: Townfall, the series’ first full-length first-person entry. Set in 1996, it follows Simon Ordell back to St. Amelia, a fog-drowned island town off the Scottish coast, to put things right. He is armed mainly with the CRTV, a pocket television ... Read moreView the full article
One of the reasons Leon Kennedy is such a great horror protagonist is that he carries himself with an unshakeable sense of humor despite always being faced with the most unimaginable atrocities. Even after barely escaping the clutches of a giant, mutant alligator with his life, Leon still manages enough levity to quip, "Chew on that, you overgrown son of a" you-know-what. For me, Leon being an absolute himbo genuinely breaks up the tension I feel while playing a Resident Evil game, and this contrast was put to especially good use in this year's Resident Evil Requiem, which features some of the scariest sequences I've ever experienced in my 30-plus years playing horror games. But as it turns out, some of Leon's funniest lines were actually left on the chopping block, as proven by newly leaked cut voice lines from Requiem and Resident Evil 4 Remake. Two separate videos, one that lets you hear close to 400 cut voice lines from Resident Evil Requiem, and another with more than 600 cut lines from Resident Evil 4 Remake, were recently posted to YouTube by prominent modder Keff0 (via PC Gamer). As a longtime Resident Evil diehard, it was fascinating hearing all of Leon's bad puns, Grace Ashcroft's panicked breathing, and even lines from less central characters like RE4's Merchant and Requiem's Chef Zombie, that Capcom for whatever reason decided didn't cut the mustard. As for the Leon one-liners, I'm disappointed they were left out, because some of them sound like they could've been genuinely great in the right context. [Hidden Content] [Hidden Content] "Shucks, no time for an encore." "Someone needs to work on their parallel parking." "Eight legs, no brains." "That again? You're a bit of a one-trick spider." Naturally, longtime Leon actor Nick Apostolides delivers his lines beautifully, but I would love to see the exact scenarios onscreen that would've triggered them. Unfortunately we'll probably never know, and Leon's not the only one with some gems in the vault. I mentioned RE4's Merchant, and he's another that had some lines cut that I would've loved to see in the actual game. "This'll perk you up," he says in one cut line. "Relax mate – it's not that kind of herb." I think all Resident Evil fans can imagine the exact situation that would've prompted that line, and I can understand why Capcom ultimately decided against including it, but man, what a loss. "It's important to stay young at 'eart. Especially at times like these," is another line from the Merchant I would've smiled at in the game. At this point, I feel like I'm spoiling these gems for fans, so I'll leave the rest for you to uncover on your own. There's even a cut line from RE4 Remake that seems to reference Resident Evil Village, which is completely unnecessary but fun nonetheless. Lies of P director says Resident Evil Requiem is one of the games he enjoyed most this year because Leon is "still as cool and tough as ever." [/url]View the full article
Destiny 2 players will soon be able to play Strikes from the content vault thanks to Project Sunrise. On May 21, Bungie announced that Destiny 2 would get one final update on June 9, and then the company would stop working on it entirely, meaning no more support and the end of the live-service approach. This suddenly left longtime fans without a third space, or at least without one that would get new content and support via updates or hotfixes to address issues. View the full article
Nintendo's September Direct brought a surprising amount of new game reveals for how short notice the stream was announced. While there was no shortage of exciting ports, Switch 2 updates, and even several first-party releases for franchises like Metroid and Kirby, one of the most shocking reveals was for none other than Danganronpa 2x2. View the full article
The September 9, 2026 Nintendo Direct broadcast included the long-awaited January 2027 release date reveal for Danganronpa 2×2, which includes both a View the full article
Officially, support for Multi Frame Generation within Nvidia's DLSS technology pack is limited to its RTX 50 series GPUs, but modders have now brought the frame rate-boosting technology to older RTX 30 cards. Read the full story on PCGamesN: New mod brings Nvidia's Multi Frame Generation to RTX 30 graphics cards View the full article
Previously discovered thanks to a ratings board document, Metroid Ravenous was officially announced in today’s Nintendo Direct, with a dedicated View the full article
A new incident related to Steam has exposed achievement data for more than 145 unreleased or unannounced games. The leaked data reveals a ton of projects that developers and studios have yet to officially reveal. The new information was found on achievement-tracking services such as Exophase and SteamDB after previously private Steam API data apparently became accessible. HERE’S THE MASSIVE LIST OF GAMES CAUGHT IN TODAY’S STEAM LEAK Persona 6 Kingdom Hearts IV Persona 4 Revival Fable Brazilian Drug Dealer ****** Bird Gears of War: E-Day Silent Hill: Townfall Dragon Ball Xenoverse 3 Ace Combat 8: Wings of Thieves… [Hidden Content] — GameVerse (@TheGameVerse) September 9, 2026 The incident includes highly anticipated games such as Persona 6 and Kingdom Hearts 4, alongside numerous announced projects and a surprising number of games that haven’t been officially revealed. Here are all the games that we’ve found data for so far. Biggest Announced Games Affected by the Steam Leak Image Credit: Square Enix Image Credit: Atlus Image Credit: Remedy Entertainment Image Credit: The Coalition Image Credit: Konami The exposed data includes a ton of upcoming titles, including several games that have already been announced but still have plenty of details under wraps. Some achievement lists reportedly contain potential spoilers, while others simply confirm that Steam infrastructure exists for the project. Here are some of the notable announced games appearing in the leak: Ace Combat 8Attack on Titan 3Control ResonantClive Barker’s Hellraiser: RevivalCrazy Taxi: World TourDeus Ex RemasteredDragon Ball Xenoverse 3Dynasty Warriors 3 Complete Edition RemasteredFableFinal Fantasy ResonanceGears of War: E-DayGundam Rogue OrbitHorizon Hunters GatheringJudasKena: Scars of KosmoraKingdom Hearts 4Mega Man: Dual OverrideMETRO 2039Minecraft Dungeons 2Persona 4 RevivalPersona 6Professor Layton and the New World of SteamRayman Legends: RetoldSilent Hill: TownfallStar Wars: Galactic RacerStranger Than HeavenTomb Raider: Legacy of AtlantisTrails in the Sky 2nd ChapterTrine 6: Together in TimeTurok OriginsUta MacrossWitchbrook The biggest games on the list are no doubt Persona 6 and Kingdom Hearts 4. Their achievement data contains a ton of information that has not been publicly discussed, making those entries considerably more sensitive than a simple confirmation of a Steam version. Other affected projects include Last Epoch, Lords of the Fallen II, Nivalis Nights, Road Kings, Squadron 42, Tales of Eternia Remastered, Terranigma, Thief: The Dark Project Remastered, Touhou Kyoumakou, Tropico 7, Valor Mortis, War Dogs, and Warhammer Survivors. Unannounced Games Revealed By the Steam Leak Image Credit: Valve There is also a collection of projects that have not received an official announcement. Because some entries only have placeholder achievements or App IDs, their existence here should not be treated as confirmed releases. Among the reported unannounced projects are: Two unannounced Warhammer gamesAn unannounced Avengers gameA Balatro sequel or spin-offAn unannounced Brawl Stars gameA new Candy Crush titleAn unannounced Dune gameA new Heroes of Newerth projectA Nickelodeon life-sim inspired by Animal CrossingA new Raiden Fighters collectionA Sea of Thieves sequel or spin-offA Shrek 2 remaster or other Shrek projectSin ReloadedA new ****** Rancher gameAn unannounced Sonic gameAn unannounced Stellaris projectToem 2A Twin Peaks gameA new The Walking Dead collection from TelltaleAn unannounced Tetris gameProfessor Layton vs. Phoenix Wright: Ace AttorneyAn unannounced Rurouni Kenshin game There are also stranger entries, including ****** Bird, Custom *****, Fright Train, Stupid Never Dies, HoloTrials, Order of the Sink Star, and Warrior Cats: Clans of the Forest. The incident is believed to stem from a Valve API error and not the work of a hacker. Exophase owner Mike Bendel said on the ReserEra forums that achievement information that should have been private suddenly became accessible, allowing automated services to collect it. These leaked Steam achievements are not definitive proof that every listed game will launch. But there sure are a ton of games. Which of these games are you interested in the most? Let us know in the comments! View the full article
Given how iconic Stardew Valley has become, it’s no surprise that indie developers often look to it for inspiration. ConcernedApe’s farming sim is essentially the king of its genre, nailing its day-to-day activities just as much as it does everything else. Its charming pixel art visual style is easy to replicate, if hard to master, and the massive number of gamers with a fondness for the cozy genre gives any attempt at a cozy game like StardewValley a built-in audience. However, one upcoming Steam game that resembles Stardew Valley, Ashfield Hollow, has an interesting twist: deep survival mechanics due to a horde of zombies. View the full article
It's almost become tradition at this point: the announcement of a new release with massive historical significance gets buried within a sizzle reel in a Nintendo Direct. Today, we got a shadowdrop for Dragon Quest Heroes: Torneko's Mystery Dungeon Classic HD. This Super Famicom roguelike went untranslated for 33 years, despite building a massive following in Japan and laying the blueprint for the expansive Mystery Dungeon series. Torneko's Mystery Dungeon is available today for $25 across Switch, Switch 2, PS5, Xbox Series X/S, and PC via Steam. It is a roguelike in the most traditional sense – as in, it's a lot like the original Rogue. This is a top-down dungeon crawler where every step you take is a turn. You delve into a massive dungeon, grab as much treasure as you can carry, and build up your experience to survive into the deepest levels. If you die, you start back at the very beginning. That concept will be intimately familiar to modern gamers, but the roguelike ***** was decades away when this game was first released. Developer Chunsoft took the bones of a fiddly PC game, stuck a familiar Dragon Quest character into the role of protagonist, and suddenly had a hit on its hands. But with the then-limited success of JRPGs in general and Dragon Quest in particular outside of Japan, an English release never actually happened. [Hidden Content] Despite that, the Mystery Dungeon series would ultimately develop a global legacy. Chunsoft would spin it off into an original IP with Shiren the Wanderer, and we'd eventually get other licensed takes like Pokemon Mystery Dungeon and Chocobo Mystery Dungeon, which themselves would spin off into entire series of their own. The Classic HD version of Torneko's Mystery Dungeon seems to mostly stay true to the original's old-school sensibilities, with a lightly upgraded look putting it in line with Square Enix's modern HD-2D games. But the devs do have one big modern tweak in mind – at least for the Steam version. This edition offers a free bit of streamer-focused DLC that allows viewers to influence "mysterious events" that occur throughout the dungeon. It's not a feature that the vast majority of players will ever engage with, but I'm at least interested to see what kind of chaos it adds to the adventure. Here are the upcoming Switch 2 games you need to know about. [/url]View the full article
A brand new look at Spyro: A Realm Beyond has been shown off for the game's 28th anniversary. The legendary purple dragon is finally making his return after being absent for nearly 20 years. Outside of a collection of remakes in 2018, Spyro hasn't had a brand new standalone adventure since 2008, but he will make his grand return next year. To celebrate the franchise's 28th anniversary, Activision has revealed a new look at the game with some artwork of a key location in Spyro: A Realm Beyond. The artwork depicts one of the earliest regions players will explore, Arcadian Vale. The location is a calm, serene, and vibrant plane for Spyro to soar through. It's filled with ancient-looking stone structures, waterfalls, and sprawling grassy vistas. "From curious critters to cheerful fodder creatures, no detail of Arcadian Vale is too small," reads an excerpt from a blog post about the new location. "Every corner captures the same sense of warmth, whimsy, and personality that fans have come to love and expect from Spyro and his universe. The Toys for Bob team have paid special attention to creating a charming world that feels inviting at every scale, all the way down to its smallest inhabitants." Developer Toys for Bob also took this anniversary as an opportunity to thank fans for their passion for Spyro over the years. The studio also created a birthday cake, which featured a new look at Spyro and his supporting cast in A Realm Beyond. "Your unwavering enthusiasm, passion, and creativity have helped to keep Spyro soaring through the years," Toys for Bob said. "Whether you’ve been here since the original trilogy, revisiting favorite moments in the Reignited Trilogy, sharing fan art, creating content, or introducing new players to Spyro’s world, this community has always been at the heart of the franchise." Spyro was a staple of the late 1990s and early 2000s, along with the likes of ****** Bandicoot. The two emerged as iconic platforming legends and both were created by teams that would go on to become prestigous PlayStation-owned studios. ****** Bandicoot was created by Naughty Dog, while Spyro was molded by Insomniac Games. Both franchises eventually got handed off to different developers, before being acquired by Activision in 2008. View the full article
This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century. When I started this Xbox retrospective project ahead of the console’s 25th anniversary this November, I knew it’d skew heavily towards original Xbox and Xbox 360 games. And while the Xbox One era wasn’t all bad, it was nonetheless one that a lot of Xbox fans would be happy to fast-forward through. Sure, the platform and messaging woes get most of the blame for Xbox’s first failed console (and before the Xbox faithful come after me, Nintendo’s had one too: anyone remember the Wii U? And heck, Sony had the Vita), but the lack of first-party games – let alone good ones – had as much to do with the Xbox One being a rough generation for Xbox as anything else. Still, there were diamonds in the rough, and one of them would’ve been a HUGE hit in the Xbox 360 generation, but instead it was released on the wrong console at the wrong time. That game is Sunset Overdrive. On paper/in a vacuum, it should’ve been a huge blockbuster hit. Insomniac Games, not yet owned by PlayStation but long an exclusive partner of Sony’s and makers of hits like Ratchet & Clank, was signing with Microsoft to do an exclusive open-world game for the new Xbox One console that was coming hot on the heels of the wildly successful and beloved Xbox 360. [ Again, we all know what happened in 2013 with the reveal, the disastrous E3, and then the launch, but for its part, Insomniac held up its end of the bargain. When Sunset Overdrive dropped in the Fall of 2014, it was absolutely brilliant – a rare open-world game not made by Rockstar that had style and substance. Its cel-shaded art style was a perfect fit for the dystopian, punk vibe (with a healthy dash of comedy mixed in!) that Sunset Overdrive brought to the table. IGN absolutely loved it, and I advocated strongly for it internally in our Game of the Year discussions (speaking personally, nothing against Dragon Age Inquisition but I’m still salty that it beat out Sunset). But as I mentioned, its timing really couldn’t have been any worse. I’m still convinced that if it had either been released on the Xbox 360 (ignoring the technical impossibility of that) or in an alternate universe it had been a Sony-published game on the PS4, it would’ve been a massive, beloved hit. But those are the breaks sometimes. Obviously, very little of Sunset Overdrive’s fate was in Insomniac’s direct control beyond the crucial part, which was of course making an amazing game (but you can read about how it became an Xbox One exclusive if you like). [ It was the rare open-world game where every quest felt fun in its own unique way. Navigating around the world via the grind rails took a good 10-15 minutes to adjust to in the very beginning, but once you got in sync with it, you’d zoom around the world, having an awesome time while doing so. It will forever haunt me that we never got a sequel; now-retired Insomniac founder Ted Price told me at the time that the studio wanted to make a sequel. Even more interestingly, he also told me that it was originally more like Fortnite. Who knows, maybe that decision haunts Insomniac! But regardless, there’s no doubt that Insomniac is and should always be proud of Sunset Overdrive. It grinded rails so that Spider-Man could web-swing through Manhattan. Without Sunset, there probably isn’t a Spidey – or at least, Spider-Man wouldn’t have been as incredible right out of the gate as it was. Any of you out there who did play it – sadly, it never got ported to PS4 even after Sony acquired the studio, though it did come to PC in 2018 – are probably nodding your heads in agreement as you read this piece. In my opinion, it is the very best Xbox One exclusive that would’ve stood shoulder-to-shoulder with the very best PlayStation 3, 4, or Xbox 360 exclusives. 25 Years of Xbox For more of my memories from across a quarter-century of writing about Xbox games, check out these other stories: Call of Duty 2 Signaled the Beginning of the End of Halo's Reign as the King of Console ShootersFable 2 Was the Closest Xbox Ever Got to Having Its Own Zelda-Like Action-AdventureSouth Park: The Stick of Truth Went Through Publisher Hell but Emerged as One of, if Not the Single Funniest Game EverThe Elder Scrolls IV: Oblivion – I Spent 44 Hours Reviewing it in Bethesda's BasementInside Is the Closest Thing to a ‘Perfect’ Game I’ve Ever PlayedSorry Halo, but Splinter Cell Chaos Theory Was the Best Original Xbox GameThe Original Mass Effect Is the Trilogy’s Best Story, Hands DownI Played Halo 2 Before the Rest of the World and Almost Reported the Abrupt Ending as a BugBatman: Arkham Asylum Marked the End of the ‘Sh*tty Licensed Game’ EraFight Night Round 3 on Xbox 360 Was the First ‘Holy Sh*t!’ Game of the HD EraStar Wars: Knights of the Old Republic Legitimized RPGs on the XboxRock Band Was So Awesome My Coworkers and I Converted a Storage Closet Into Our ‘Rock Band Room’Ninja Gaiden Legitimized the American Xbox Console for Japanese Developers1 vs. 100 Live Was One of the Gutsiest Games Ever Made [/url] View the full article
Today's Cosmos update for No Man's Sky adds support for eye-tracked dynamic foveated rendering on SteamVR, providing a performance boost for the game ahead of the release of Valve's eye-tracking supported Steam Frame headset. Hidden deep in the patch notes for the Cosmos update, about a third of the way down the 'Rendering' section, were these two notes: Added support for foveated rendering on PCVR.Utilizing eye-tracking technology, foveated rendering concentrates rendering resources at the center of your vision, sharpening and beautifying the details you focus on. Hello Games previously added the same feature to the PlayStation VR2 version of the game in August 2023. Prior to that update, players complained of blurry visuals on Sony's then-recently-launched headset. Post update, players who have played No Man's Sky on both SteamVR and PS VR2 said the PlayStation version provided the best visual experience. We cannot help but note the curious timing of this update. PC VR has had multiple headsets with eye tracking as a feature for years, including the Meta Quest Pro, Pimax Crystal Super and Vive Focus Vision. That said, looking at the most recent Steam hardware survey for August 2026, the eye-tracking supported headset with the highest percentage of users on SteamVR is the PlayStation VR2 at a mere 2.24% followed by the Quest Pro at 1.51%. SteamVR averages 1.8M-3M users in a given month, so the high end of those two combined is just over 110,000 users per month and there is no chance all of them are playing No Man's Sky. However, with the imminent launch of Valve's highly-anticipated Steam Frame, there will presumably be a wave of users with an eye-tracking supported headset on the platform. Speaking from experience, No Man's Sky is a tough game to get running well in VR on PC. The procedural generation baked into the game taxes CPUs and adding the GPU overhead required for high resolution rendering in VR creates a tall task for anything below a top tier PC. I personally had to lower the resolution scale to around fifty percent and drop the in-game graphics to just above the lowest settings to get an acceptable framerate, sacrificing visual fidelity in the process. This was on a Quest 3 using an RTX 3070 and a Ryzen 5 5600X. I upgraded my PC earlier this year, moving to a Ryzen 7 9850X3D CPU and an RTX 5070 Ti and I still have to reduce the graphics from the max settings I normally play the game at when I play flatscreen. While the experience is great in VR, I am still nerfing the graphics to make it playable. Going off my experience, the chances of a performant standalone Steam Frame version of No Man's Sky running on a mobile chipset are slim to none. So it makes business sense to capitalize on a high-profile, hotly anticipated headset with eye-tracking with this update, enticing users to add No Man's Sky to the list of PC VR games to test when they get their Steam Frames. We do not know if the performance boost with eye-tracked dynamic foveated rendering will bring the same night-and-day difference PlayStation VR2 users experienced, but it can only help. No Man's Sky Cosmos is available now on all supported platforms, including SteamVR and PlayStation VR2. View the full article
Mass Effect has languished in gaming purgatory for quite some time, its last release being 2017's critically panned Andromeda. Since then, BioWare has teased a new entry in the series, one that brings it back to its roots to deliver a swansong experience that will endear fans to its side once again. Of course, these lofty claims have been met with a healthy dose of skepticism, especially after the somewhat ridiculed Dragon Age: The Veilguard illustrated BioWare isn't quite delivering the same level of quality it was once famous for. View the full article
The fifth season of WWE 2K26’s Ringside Pass is now available, adding four more superstars and a number of other new features. The Premium route of Ringside Pass Season 5 adds Danhausen, Bam Bam Bigelow, Brie Bella and AAA wrestler Pagano to the game, adding a combined 35 new moves and taunts to the creation suite too. As has now become the standard following player feedback, all four superstars will be unlocked immediately as the Tier 1 reward for players who have access to the Premium route. Read More... View the full article
During the recent Nintendo Direct, Professor Layton and the New World of Steam received an official release date of December 10, 2026. When Professor Layton and the New World of Steam launches on December 10, it'll do so on Nintendo Switch and Nintendo Switch 2, as well as PS5 and PC. View the full article
Somehow, it's been 10 years since No Man's Sky launched on Steam, an infamously inauspicious occasion that over the space of that decade evolved from a cautionary tale about the excesses of hype to one of the best and most enduring exploration adventures you can play. And it's not done yet: Hello Games has now released No Man's Sky's 7.0 update, Cosmos , and it's another big one... Read more.View the full article
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