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Steam

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Everything posted by Steam

  1. Dungeon Crawler Carl has taken the literary world by storm, transforming Matt Dinniman's once-independently published LitRPG series into one of the genre's biggest modern success stories. The series follows Carl and his scene-stealing companion Princess Donut through an alien-controlled, game-like dungeon where surviving ridiculous challenges is just a part of the adventure. View the full article
  2. PC users can claim a 2018 cyberpunk action-adventure game completely free of charge, but only if they do so before it expires on September 10. While there are plenty of online giveaways and methods of getting free games on PC, this one is pretty simple, straightforward, and DRM-free. Digital Rights management, especially in an era increasingly defined by the abandonment of physical media where companies like PlayStation argue that no one owns digital games, is an important consideration in any game. View the full article
  3. Steam players have just days left to claim a free 2022 RPG that is about to disappear from the storefront. Anyone who adds it to their library before September 14 will be able to keep playing it afterward, but players who miss the deadline will lose their chance to own it. While it's also a relatively short game on Steam, there is no need to finish or beat it before the cutoff, either, as simply adding it to a digital library preserves access. View the full article
  4. Last year's Alienware 16X Aurora actually represented solid value at the time, but its lack of OLED display and RTX 5070 configuration cap kept it from being one of the greats. Dell's fixed both of those problems in its 2026 re-release, and then some. This is the brand's middle child. It's got more grunt than Dell's new Alienware 15 hybrid systems and has more meat than the entry-level Alienware 16 Aurora (a cheaper rig that didn't see this year's OLED upgrade). It's not a flagship, though, so while the Alienware 16 and 18 Area-51 models can take you further up the GPU pole, we're still firmly in mid-range territory. It's a 16-inch gaming laptop for those who want to splash out on an upgrade from an RTX 40-Series or RTX 30-Series card, but don't need the full 4K force of an RTX 5090 or the no-holds-barred 1600p performance of the RTX 5080. It's a relatively slimline machine (not a true work / play hybrid, but still more manageable than the Area-51 line) with the rounded edges and soft-touch internals you'll find in similar aesthetically conscious rigs. Does the new Plus range of Intel processors have any meaningful impact on day-to-day gaming performance? No. But that new OLED display certainly does. It's one of two headline new features here. Alienware's Anti-Glare OLED screen sidesteps the glossy implementations across the rest of the best gaming laptops, instead opting for a matte finish that changes the game. Accompanied by upgradeable RAM and SSD bays, this is a real investment for those happy to wait for memory and storage upgrades while prices are sky-high. Meanwhile, stretching the GPU menu into RTX 5070 Ti territory means the 16X Aurora can also push 12GB VRAM at the top end of its spec sheet. That's going to allow for a little more headroom in higher-resolution gameplay, and, going by my benchmarks, should get you comfortably playing in 1600p across more demanding titles. Alienware 16X Aurora configurations (Image credit: Future) As a mid-range device, the Alienware 16X Aurora keeps its sights firmly in the middle of the GPU scale, stretching a little towards the higher end of available CPU options. Lighter builds are covered with 16GB RAM / 512GB SSD configurations (though that SSD looks to be exclusive to the US at the time of writing), but if you're going all out the 16X Aurora also accommodates 64GB / 4TB RAID storage pairings as well. Key Specs Tested Also Available Price $2,679.99 / £2,499 $1,529.99 - $5,279.99 / £2,349 - £6,549 Display 16-inch WQXGA Anti-Glare OLED, 240Hz - Processor Intel Core Ultra 7 270HX Plus Intel Core Ultra 9 290HX Plus GPU RTX 5070 RTX 5060 | RTX 5070 Ti RAM 16GB DDR5 32GB | 64GB Storage 1TB NVMe M.2 Gen4 SSD 512GB NVMe M.2 Gen4 | 2TB NVMe M.2 Gen5 | 4TB RAID 0 NVMe M.2 Gen5 Connectivity WiFi 7, Bluetooth 5.4 - Ports 2x USB 3.2 Gen 1, 1x USB 3.2 Gen 2 Type-C, 1x Thunderbolt 4, 1x HDMI 2.1, 1x 3.5mm audio, 1x RJ45 - Dimensions 0.92 x 10.45 x 14.05 inches - Weight 2.61kg 2.57kg It's a healthy mid-range tasting menu overall, allowing for prices to start at $1,529.99 in the US while still keeping that OLED display. The numbers run a little more northerly in the ***, however. The configuration I tested paired up an Intel Core Ultra 7 270HX Plus processor with an RTX 5070 GPU (it should be noted that this is the older 8GB version rather than the new 12GB release). That's with 16GB RAM and a 1TB Gen4 SSD (you'll need to be at 2TB or more to get zippier Gen5 tech). The final bill on this configuration comes to $2,679.99 / £2,499.99, which is a little squeaky to say the least. Gaming laptop prices have ballooned in the last year, and 2026's releases require a different hat to evaluate their value compared to the generation before. Back in July I scoped out average RTX 5070 gaming laptop prices when the new 12GB card hit the shelves, with the then-average MSRP of these mid-range machines (at Best Buy) sitting at around $2,500 (not including savings). Alienware's just on the wrong side of that fence here, then, but those figures add important context for what I'm about to say next. An RTX 5070 configuration of last year's Alienware 16X Aurora came in at under $1,600. The RTX 5060 version I tested (with 32GB RAM) totalled $1,449.99. We've got a big price gap between the two generations, but not one that's isolated to Dell. Looking at the rest of the market, Alienware is just teetering into the more expensive category - by around $200. That's nothing particularly new, Dell's best Alienware laptops have always been pitched at a premium. Alienware 16X Aurora performance The Alienware 16X Aurora performs in line with the rest of my RTX 5070 testing pool, frequently coming out ahead of slimmer machines like the Razer Blade 14 and Acer Predator Triton 14 AI while matching (if slightly trailing) the similarly built Asus ROG Strix G16. Across 3DMark tests, it keeps on par with other RTX 5070 decks in Steel Nomad, the more true-to-life run, while topping the pack in Fire Strike and coming in behind the Strix G16 in Time Spy. Of course, it's 2026, and with RAM shortages blazing onwards, it should be noted that the G16 I tested last year had 32GB RAM under the hood, while this Aurora only has 16GB. [Hidden Content] In all likelihood, you're going to be sacrificing a little memory to pick up a gaming laptop in 2026, but that's not going to cause too much harm at the power level of the RTX 5070. While the Aurora is slightly behind the G16 in both lighter and more demanding 1080p runs, we're still comfortably over 60fps even in Cyberpunk 2077 at full RT: Ultra. The Aurora is still holding its own though, performing just about as well as the 32GB G16 with half the memory. If you're worried about your overall performance when taking a RAM cut, the Aurora's gameplay figures should put your mind at ease a little. Obviously, that's future-proofing notwithstanding. [Hidden Content] At the top end of the resolution scale, the G16 does sometimes take us closer to a more comfortable 60fps+ position in titles like Total War: Three Kingdoms. It's these kinds of strategy games where memory could play a larger role in overall performance, and the Asus's 68fps in Ultra graphical settings are far less squeaky than the Aurora's 62fps average. Still, we're firmly in smooth-running territory here still. [Hidden Content] Most RTX 5070 rigs will fall below that 60fps threshold in heavy duty titles like Cyberpunk 2077, so it's no surprise that the Aurora follows suit. We can still hit those goals in high settings slightly further down the performance scale, on Horizon Zero Dawn: Remastered, even if the Alienware averages slightly under the G16 at full Ultra settings. Overall, though, the Alienware 16X Aurora manages to perform inline with the rest of the RTX 5070 testing pool, even with half the working RAM. Alienware Aurora 16X OLED benefitsA matte OLED revelation I was a little surprised when I first opened the lid. The new anti-glare OLED display Alienware has slapped on its Aurora's face takes a little getting used to, especially if you're coming from a more traditional glossy model. It's a strange sight to behold, with an affect I originally mistook for being dulled compared to the panel on my Razer Blade 14. But it's not dulled, there's simply no reflections giving it the annoyingly shiny topper you'll find elsewhere on the market. (Image credit: Future) That means it's still packing a serious visual punch while also keeping darker details highly visible even in daylit environments. At full brightness, there's no loss of color impact or sharpness with that additional overlay. Cyberpunk's internal sets are gritty and moody, with neon pops of color exploding out of the screen. Take gameplay outside and the streets are filled with vibrant hues, each one represented with pinpoint clarity and a surprising amount of depth. I can't remember a time I've ever specifically praised an Alienware laptop for its display, but 2026's iteration has knocked it out the park. Sturdy battery life 16-inch gaming laptops, especially those in this slightly chunkier form factor, aren't typically designed as battery-first devices. The Alienware 16X Aurora isn't either, but it still manages to hold its own in productivity scenarios. I was able to complete a full eight hour work day on a single charge multiple times through my testing (that's nearly double what I got out of the Asus ROG Zephyrus G14). Granted, gaming only yielded me about three and a half hours, but that's on par with some of the slimmer machines more geared towards endurance than performance. In it for the long haul Ok so, you're not likely going to want to shell out for a 32GB or, God forbit, a 64GB configuration of the Alienware 16X Aurora in 2026 - not unless you're far wealthier than most players. However, while the 16GB model is going to be the only one suiting the budgets of mainstream portable PC purveyors, Dell's got a fix waiting in the wings. (Image credit: Future) The Aurora is particularly easy to upgrade further down the line. The bottom cover is held in place pretty simply, with Philips-head screws, and once you're in you'll find two DDR5 slots to play with (should those prices become more manageable in the next few years), as well as two M.2 bays supporting 2230 and 2280 drives. The Aurora supports up to 64GB RAM across two slots. Alienware Aurora 16X OLED drawbacksA slight letdown in the keyboard department A few years back Alienware released its M16 R2, and it featured one of the best-feeling keyboards I've used, even to this day. Since then, Alienware has stuck to a soft-touch, but highly satisfying internal control feel, from the gentle Aurora before this one to the snappy mechanical deck on the Alienware 16 Area-51. Something feels a little less polished here, though. The keyboard is fine, it's got a confident level of travel with an easy tension under each key that makes for fast repeated presses. There's no sense of mushiness or softness here. It just doesn't have that tactile sparkle I've felt from the brand before. (Image credit: Future) These keys are a little too loose to give me that same sense of satisfaction and the trackpad has just a little too much depth to match previous releases' super slick push gestures. On the heavier side It feels like Alienware laptops are always going to be a little heftier than their counterparts from other brands. While we're not exactly in the dark days of the 2010s here, the Alienware 16X Aurora is going to put more of a strain on your shoulders than others in its class. This machine ranges from 2.57kg to 2.61kg - a heft that's only beaten by the 2.8kg Asus ROG Zephyrus Duo in my 16-inch testing pool (and that's carrying a whole second screen around). (Image credit: Future) It's heavier than the MSI Cyborg (2.1kg), Acer Nitro V16 AI (2.43kg), Lenovo Legion 7 Gen 10 (1.99kg) and Acer Predator Helios Neo 16S AI (2.3kg). In fact, of all the 16-inch gaming laptops I've tested over the last two years, this is easily one of the heaviest. That's not going to make too much of a difference if you generally keep your laptop at home, or only travel shorter distances. However, if you're after a 2-in-1 work and play machine, that strain is going to make itself known. Should you buy the Alienware 16X Aurora? (Image credit: Future) Gaming laptop prices are in a tricky spot right now, and Alienware's propensity for leaning slightly over average when it comes to the final bill isn't going to help it too much. The 16X Aurora trends towards the top end of the price range without any discounts applied, but it does have plenty to keep big spenders interested once those numbers have been digested. Its OLED display is going to serve anyone tired of battling glare during brighter hours, its performance still has it standing tall among its peers, and its upgradeability is going to go a long way to keeping that 16GB configuration interesting while prices are as mad as they are right now. After spending three weeks with the Aurora, I'd happily recommend it to anyone looking to invest in an RTX 5070 or RTX 5070 Ti machine in 2026, though likely only if travel isn't going to be too intense. How I tested the Alienware 16X Aurora I used the Alienware 16X Aurora as my dedicated gaming and work laptop for two weeks, while also testing alongside a mini PC for an additional week. I ran the machine through in-game benchmarks on Shadow of the Tomb Raider, Total War: Three Kingdoms, Horizon Zero Dawn: Remastered, and Cyberpunk 2077 at 1080p, 1600p, and UHD+ in each game's high and highest settings. Each test was completed three times, with the final result above representing an average of each run. I also used 3DMark's Time Spy, Steel Nomad, and Fire Strike benchmarks for more synthetic performance data, again running each test three times. Day to day, the Aurora's been running Restory, High on Life 2, and Doom: The Dark Ages. For more information on how we test gaming laptops, check out the full GamesRadar+ Hardware Policy. I'm also on the hunt for the best Razer laptops and the best Asus gaming laptops, or check out the best gaming handhelds for something even more portable. [/url]View the full article
  5. As a huge fan of the original SPRAWL game, I was eagerly anticipating the release of its prequel, SRAWL Zero, and having put in roughly 8 hours into the game, I can say that fans of the original and those who yearn for that Y2K aesthetic will have plenty to enjoy with its release. SPRAWL Zero places players in the shoes of the cybernetically enhanced super soldier known as FIVE, tasked with infiltrating and destroying a futuristic techno cult to stop it from spreading its radical ambitions in a world already on the brink of disaster. In other words, even if you’ve not played the original SPRAWL but have a love for the early 2000s or tactical espionage action, you’ll feel right at home with SPRAWL Zero. The first game was all about verticality and movement tech, making SPRAWL feel like a game designed for parkour and 90s arena shooter/boomer shooter fanatics. SPRAWL Zero changes things up, ditching the fluid movement in favour of physics-based shenanigans and a roguelite, ... Read moreView the full article
  6. Discord, the chat app of choice for countless PCgamers, is soon to bring back a controversial policy, according to new reports. A popular instant messaging app, Discord offers voice, video, and text chat to users worldwide. Although it's primarily associated with the PC platform, in recent years, Discord has launched both Xbox and PlayStation 5 integration, expanding its offerings in the gaming space. View the full article
  7. Something's being teased by Blizzard for StarCraft 2. A strange transmission started coming through the official site recently, and another is now available, potentially teasing the return of one Sarah Kerrigan. The first teaser made it clear that Blizzard has made another ARG for the franchise, and now the second appears to point towards where this is heading. In this transmission, we get snippets about the contents of some crates going completely amok, potentially leading to a gruesome incident. There's "screeching and screaming" going on within the precious cargo. It's all hush-hush, but distinctly ominous. Then we see a patient's shipping log. The person's name begins with a 'K', and the remaining seven letters are missing. (Image credit: Blizzard) Hm. Eight letters, and starts with a 'K'? That seems like it might actually be Kerrigan, the infamous psychic spy who's infested by the Zerg to serve their bidding. Joke's on them, though, since she manages to take over the entire hive due to her extreme mental prowess. She's made recurring appearances across the Starcraft series, often wreaking havoc of some description or another. We last saw her leaving with James Raynor, two years after she managed to kill Amon. On-screen text said James was "never heard from again." She, on the other hand, isn't named in the epilogue. Convenient. Fans have been sensing something is on the horizon after a surprise patch turned the game on its head back in July. The last time Blizzard did an ARG with the Starcraft community was in 2013 for Heart of the Swarm. We'll see where this one leads, but fans are on the case, deconstructing every sliver of information that arrives. Days before BlizzCon, Blizzard begins mysterious StarCraft teaser amid rumors of StarCraft 3 [/url]View the full article
  8. Pikachu is one of the cutest Pokémon ever, a point that no trainer would ever try to argue. But what if you put Pikachu in a cute little poncho that looked like another Pokémon? Cuteness squared! Collectors certainly agree, because a rare Japanese Pokémon card from 2016 - featuring a ful art Pikachu wearing a Charizard poncho - just sold for $16,250. Read the full story on Wargamer: Insanely adorable Pikachu in a poncho Pokémon card sells for $16,000 View the full article
  9. We've got the new Journey to thWe've got the new Journey to the Watchtower codes for free rewards in the Roblox game right here.e Watchtower codes for free rewards in the Roblox game right here. Read the full story on PCGamesN: Journey to the Watchtower codes (September 2026) View the full article
  10. The Witcher 3 Songs of the Past Gamescom demo proved it isn't just a cheap return to CDPR's RPG; it's a new story that I need more of. Read the full story on PCGamesN: The Witcher 3 Songs of the Past isn't nostalgia bait - it's a welcome evolution of CDPR's iconic RPG View the full article
  11. Here are all of the new Roblox Last Stop codes that you can redeem for free tickets to spend on classes. Read the full story on PCGamesN: Last Stop codes (September 2026) View the full article
  12. This month Replay's theme is speed. It doesn't matter how you go fast, as long as you blur. Whether that's threading the needle through Forza's twisty roads, or finding new and interesting ways to launch your Helldiver across the map at Mach ohmyGodI'mgoingtodie - if you do it at speed, send it to us for a chance to win a $/£250 Amazon voucher. You see, GamesRadar+ Replay is a community video series where you submit cool clips of anything you've played, achieved, or seen, for a chance to win $/£250 in Amazon vouchers. There are two big prizes to win - one for the best clip of any game in general, and one for the best clip in this month's theme. So, if you've got something you think is amazing, unbelievable, or just worth showing off, send it to us and we'll share it with the world. All you need to do is to submit your clips via the big orange button below. The winners will then be chosen by the GamesRadar+ team at the end of the month. So, if you get a clip of anything interesting, cool, or just plain weird then send it to GamesRadar and you could win a $/£250 Amazon voucher to spend on whatever you want. SUBMIT YOUR CLIP .submit-cta { background-color: #f26722!important; } By submitting your clip, you agree to the Terms and Conditions. If you need a helping hand, here's how to record gameplay on PC, PS5, Xbox Series X, and Switch/Switch 2 to save your highlights. If we like your clip then we'll post it and share it, so you can join the Replay ranks like the videos you can see below. [/url]View the full article
  13. Capcom looks like it has yet another hit video game on its hands, with Onimusha: Way of the Sword selling over 1 million copies on launch day. The milestone pushed total Onimusha franchise sales over the 10 million units sold mark, 20 years after the last new game in the series came out. “... through several marketing initiatives prior to launch, such as multiple demo releases and hands-on exhibitions, Capcom worked to expand awareness among a broad range of users, resulting in sales surpassing 1 million units on the day of its release,” Capcom said in a statement online. But of most interest here is Capcom’s comment about repeating the Onimusha trick with other games from its back catalog. “In addition to regularly releasing major new titles each year, Capcom is focusing on re-activating IPs that haven’t had a new title launch recently,” Capcom said. “The company is working to further maximize corporate value by leveraging its rich library of content, including this title.” So, which series deserve the Onimusha treatment? I imagine there will be Dino Crisis fans screaming from the rafters here (Capcom is often asked about a new Dino Crisis game in interviews). We haven’t had a new ****** May Cry game in a while (****** May Cry 5 came out in 2019), but I’m not sure I’d pop DMC in the same bucket as Onimusha, which hadn’t had a brand new game in two decades. Ace Attorney is another popular pick, as are Viewtiful Joe, Breath of Fire, and Lost Planet. Capcom has published a long list of games over the years. Take your pick. Onimusha: Way of the Sword, meanwhile, continues Capcom’s hot streak, which has seen Pragmata establish itself as a potential franchise following strong sales. IGN’s Onimusha: Way of the Sword review returned a 10/10. We said: “Onimusha: Way of the Sword is an incredible action game with an excellent story to match.” The Japanese games company has released hit after hit, from Monster Hunter to Resident Evil, Street Fighter to Dragon’s Dogma. What’s next? Monster Hunter Wilds: Ascendance is due out next year, as is Resident Evil Veronica and Mega Man: Dual Override. Further away is Okami 2, which is in the works at Hideki Kamiya's new studio, Clovers. View the full article
  14. Developer Pocketpair has just released another major update for Palworld, bringing the game up to its 1.0.4 version. This latest v1.0.4 Palworld update focuses primarily on balance adjustments and bug fixes, though there are a few morsels of new content in there as well. View the full article
  15. Capcom announces a sales milestone for its newest Onimusha game. View the full article
  16. I know that the devs behind The Expanse: Osiris Reborn have what it takes to create a great RPG. I know that you don't just get given the license to a hot multimedia franchise without earning it. I've heard that Rogue Trader and the Pathfinder games have got the sauce, and I've heard Owlcat's name in connection with Baldur's Gate enough times to make me sit up and take notice. But after an hour with Osiris Reborn, I'm yet to see that come shining through. It's an unfortunate consequence of the way an event like Gamescom shakes out that The Expanse: Osiris Reborn was not the first multimedia, cover-shooter, sci-fi RPG I saw last week. It's an even more unfortunate consequence for Owlcat that I happened to see Exodus first. But it's not in the direct comparison that The Expanse falls down – it's in how the time I got to spend with it played out. TV RPG (Image credit: Owlcat Games) Key info Developer: In-house Publisher: Owlcat Games Platform(s): PC, PS5, Xbox Series X Release date: Spring 2027 As I mentioned in my Exodus preview, you can rarely get a feel for the strength of a game's role-playing in the course of an hour-long demo. But you can be given a sense for how and why your character has ended up in their present surroundings, or who they and their companions are as people and how they fit into this world. You can also get a sense of how the decisions that have already been made about your character might alter how other players' decisions would alter their experiences. What I played of Osiris Reborn didn't seem to highlight that, preferring instead to focus on combat and ties to the TV show. The mission in my demo is relatively simple. I arrived at an outpost's well-guarded storage facility in search of data contained within a case. Discretion is of the utmost importance, and my companion (my own twin, J) and I are kitted out in plausible, if unlikely, Osirian space suits. Despite our attempts to stay unnoticed, one of our first encounters with base personnel is being found in the wrong place by a pair of guards. I prepare myself for some kind of disagreement, hoping I've got a silver-enough tongue or at least a fast-enough shot to stay out of trouble. But, as it happens, it's one of the guards who talks his more trigger-happy colleague into leaving us alone, and I'm left to explore the base unimpeded. It's just one example of how I'm never really challenged as I wander around the space. Despite the station's security systems getting increasingly wise to our presence, no-one on the ground ever asks us to explain ourselves. I'm able to peek through public computer terminals and wander into server rooms without ever being confronted, despite J noting how outdated our disguises look. It's not until we meet one particularly ornery quartermaster that anyone prevents us from doing exactly what we please, and in this entire sequence I'm only offered a couple of ability checks. (Image credit: Owlcat Games) Eventually, I've secured the information I need and plot a quick getaway. That's undone very quickly, however, as I learn that I'm not what the security system has been reacting to. A squad of soldiers rappels down through a huge hole they've blown in the roof of the station, inadvertently upsetting the biohazard container strapped to the ceiling. That's home to a scary, crystalline figure that should be very familiar to series fans, but it's also an excuse to beat an even speedier retreat. As chaos unfolds around the hybrid and I'm forced to fight my way out, I start to get more of a sense of what Osiris Reborn is trying to do. My pre-assigned character build is focused on remote allies – a drone and a turret that can be deployed to get angles on foes upon whom you don't have an accurate line of fire – a very specific build that doesn't limit my ability to enjoy some solid gunplay. It's a perfect fit for the solid cover shooting that makes up much of my demo's second half. During one section where I've got limited cover and enemies are coming from above me, and another where a beefy enemy is able to throw firebombs to flush me out of hiding places, I have to actually think about how to use my skills to survive. It's a faster-paced sequence than my infiltration, a frantic escape attempt that's half fighting past security and half fleeing from the monster on our tail. Eventually realizing that the hybrid will slaughter the base's civilian population, however, we're forced to stand and fight, concocting a plan that will use a solar array against it. (Image credit: Owlcat Games) The downside to that is it requires drawing our pursuer to the base's agricultural center, where we come across a bunch of farmers who are at risk. Tasked with deciding whether to send one companion to shepherd the civilians to safety or keep them with me to even the odds, I elect to fight in a pair and let the farmers fend for themselves. Whether that's the wrong choice or not, I don't get to find out – admittedly, a couple of civilians get pulped, but that's only because they ran the wrong way, and I wasn't about to lose a companion just before a boss fight. Sadly, the demo ends before the fight begins, so I didn't get to see the consequences of my actions, just the ruined body of some unfortunate spacer and a very angry hybrid advancing towards us. I've seen enough to suggest that Osiris Reborn is a decent Expanse game and a solid cover shooter, but I come away without any sense of what kind of RPG it is. I'm confident enough in Owlcat's previous games that I'm sure it'll deliver on that aspect too, but I wish I'd had a little more opportunity to shape my version of this world. Want to expand what you play? Our best sci-fi RPGs ranking and games like Mass Effect recommendations shouldn't steer [/url]View the full article
  17. The Dragon Ball franchise remains one of the biggest names in anime, and while its future has felt uncertain at times, fans can rest easy knowing that Planet-Eater Moro returns in 2027. Dragon Ball Super's manga has been on hiatus for a long time, leaving fans waiting to see where Goku, Vegeta, and the rest of the cast go next, but many fans ended up loving what the manga did with the Galactic Patrol arc. Beyond that, many fans are waiting to see what's next after Dragon Ball Super: Super Hero. View the full article
  18. It has been more than two months since PlayStation hit users with the double whammy that its games won’t be released on discs after 2027, and its PS3 and PS Vita storefronts are shutting down. RPCS3 has good news on both fronts, as it has just announced an update to its emulator that will let you play physical PS3 games on your PC. View the full article
  19. Bethesda has unveiled a new release for Doom: The Dark Ages that gives fans a piece of the game's history, featuring the Slayer's ******-abolishing Atlan. Id Software's Doom: The Dark Ages celebrated its first anniversary in May 2026, and now some lucky fans have the chance to add one of its iconic creations to their collections for $179.99 USD. View the full article
  20. Final Fantasy 7's remake trilogy has, at the very least, given us a trio of pretty solid RPGs—I had a great time with the first, and I'm soon to buckle up and finally give Rebirth a go. But I can't help but wonder, quietly, whether or not Final Fantasy has fallen into the same 'fear of new IP trap' as other games... Read more.View the full article
  21. Something about cleverly done animated ASCII really hooks me in, and Third Bloc doesn't just look good it sounds really unique too. Read the full article here: [Hidden Content] View the full article
  22. Managing various types of coolers under Linux has never looked sleeker! The latest CoolerControl v5.0.0 release is out now. Read the full article here: [Hidden Content] View the full article
  23. Onimusha: Way of the Sword's director has explained some of the major inspirations behind the samurai action game, and let's just say, peak respects peak. Speaking to FZ (via machine translation), Capcom's Satoru Nihei, director of Onimusha: Way of the Sword and Onimusha series producer Akihito Kadowaki were asked to choose one game which inspired their work on the game, and while I'm sure most would expect the director to say something like Sekiro or Ghost of Tsushima, Nihei explained that it was actually Super Mario Odyssey. He explains that Mario is an action game that is very easy on the surface, but once you go deeper, it becomes more dynamic and challenging, which Nihei praises as something Nintendo, as a developer, excels at. He notes that every action in Mario Odyssey corresponds to a reaction to counter it, and that the way this affects Mario's controls was something Nihei focused on bringing to Onimusha's control scheme to enhance its tactical feel. Kadowaki, on the other hand, after mentioning Silent Hill f – which you can somewhat feel in the world design – cites the Gundam series. He explains that, with the universe packed to the gills with charismatic characters, this is something Kadowaki aimed to bring to his work with Onimusha. And given how memorable and diverse the personalities of Musashi, Okuni, and Takamura are, I'd say you can definitely feel that shine through. From a non-game-development perspective, I believe every game should look to something like Super Mario Odyssey for inspiration. Yes, the central game, challenges, and adventure are all brilliant, but Mario himself is what I actually mean. No game has aced how good it feels to have a character and simply move around in the world quite like it; the only exception is Donkey Kong Bananza, from the same development team. Capcom left a surprise in new Monster Hunter Wilds Ascendance footage: fans spot the return of the series' most cursed creature. [/url]View the full article
  24. Port Desire, the cyber-noir setting of upcoming RPG No Law, offers endless possibilities. During the day, pops of green foliage, bustling crowds and urban wildlife scuttling away makes the city feel truly alive. At night, the crowds thin, leaving shady characters lingering in their place. Neon washes out all other colors, turning greenery to grit. The longer I spend with No Law in a hands-off preview, the more it opens up. The melting pot of Southeast Asian and Mediterranean influences in Port Desire entices you to give everything a second look. Even the main character, Grey Harker, shows that same level of consideration. With the setting packed to the gills with such detail, a gruff and thorough detective offers the perfect lens to see it all through. You don’t have to inspect the world with Harker's diligence, though. "You can't play No Law wrong," creative director Arcade Berg tells me. First port of call (Image credit: Neon Giant) Just because you can... (Image credit: Neon Giant) Every NPC in Cyberpunk 2077-style shooter No Law "can be killed," though devs say maybe you shouldn't: "Death is always permanent" If you want to stop and smell every rose you can, but if you want to breeze past everything, No Law won’t stop you. Your progression, for example, isn't tied to your playstyle. You don’t get more EXP by playing more combat-heavy rather than stealthy. Developer Neon Giant has set out to not lead the player in how to interact with their world, instead making one worth exploring. You can’t drive vehicles, so everything must be within walking distance, but the added verticality of the buildings really stacks it all on. As we descend a stairwell, I’m told each and every door you pass is accessible, so you could really spend a good chunk of time exploring just one building. After an initial introduction to Port Desire, the demo continues with multiple approaches of the same objective: infiltrating an apartment complex to find a missing informant. Walking into a convenience store to resupply, each item is fully modeled on the shelves, allowing you to peruse their stock rather than skim menus, before either paying the attendant or shoplifting. As we leave, Berg points to a sensor by the entrance that activates the welcome chime. I can see it’s interactable and you can swipe it if you so choose, and I’m left curious as to why such a seemingly innocuous item was not only included in the game, but also why it was brought to my attention. I’m assured all will become clear later. For our first run at the apartment block, we’re going sneaky. With creative director Tor Frick at the helm, we climb up to an awning and sneak our way past the guards outside. On our way we glance into a window and see a room with an open door and a guard asleep on the bed – complete with Z's rising from their head. (Image credit: Neon Giant) Once inside, we’re confronted by the complex’s manager, a sleazeball straight out of a '50s gangster movie. Through some smooth talking and a light investigative puzzle he lets us go upstairs, but not into the rooms themselves. Cue sneaking into the open door we spotted earlier, past the sleeping guard, and into the target room via grotty air ducts; cockroaches scuttling away and spider webs breaking as I go by. The second run is much more confrontational. In the initial resupply and the convenience store, Frick blows the clerk’s head off and lines his pockets with as much loot as he can carry. Before leaving to avoid the authorities, he swipes the entrance’s chime sensor – explaining that it can be combined with a grenade to create a proximity mine. An ingenious approach to crafting that was also shown in the trailer – where a grenade was attached to a Roomba to make a remote control bomb – I'm eager to find which other Item combinations are available. (Image credit: Neon Giant) As we continue onto the apartment complex, Frick climbs up to the vantage point we snuck in through. He unleashes hell upon the guards in the courtyard, using an SMG and explosives to leave gristle in their stead. Frick also dispatches the sleazeball blocking our way, and after navigating around some locked doors, retrieves their masterkey, by-passing the puzzle to gain access to the apartment upstairs. This time, Frick tasers the sleeping enemies – another layer of player choice should you wish to really unleash hell. But I’m warned that the more you lean into violence, the more the citizens of Port Desire come to fear you, an example of how No Law adapts to how you play it. Overall I’m really impressed by Neon Giants' endeavor to deliver a truly immersive RPG. You can play how you want, explore as much or as little as you want and craft the version of Harker you want. Although for the latter I’m told the only incorrect way to play is removing Harker’s moustache. From what I’ve seen, that appears to be one of the very few limitations No Law presents. Neon Giant has striven to create a dense, compact playground for a player to explore and immerse themselves in exactly how they wish, and I’m incredibly excited to explore Port Desire myself. No Law is set to launch in 2027, but if you can't wait here are some excellent games like Cyberpunk 2077 we can't stop playing [/url]View the full article
  25. Almost six years since its announcement, and with hardly anything said about it since, Riot Games' mysterious League of Legends MMO has been referred to as the studio's "Grail" in comments that aren't exactly inspiring the most confidence from fans. Riot Games co-founder and co-chairman Marc Merrill has spoken about the MMO during a PAX West panel, where he was asked by Kinda Funny Games' Greg Miller whether he had anything to share about its release date (below). Alas, Merrill doesn't, but he does speak a little about the game's thought process. "We know what players' hopes and dreams are," he begins, adding that it's all up to Riot whether the team can "succeed in the execution." No pressure for the devs, then, but Merrill calls it "a worthy quest." "We jokingly call it the Grail internally because we're like, '***** it,' you know, many a brave knight are going to die on the Grail quest. But ***** it, it's the Grail, so let's go," Merrill continues. "That's the mindset that we really try to cultivate and that is hard to do at scale. But, you know, I think we're doing a reasonable job and I think the future's incredibly bright." [Hidden Content] It's not the only promising news we've heard about the Riot MMO recently – earlier this year, it was announced that yet another World of Warcraft veteran had joined the development team, which bodes well. Before that, Merrill had stated that the idea of "making the next great MMO" is something that Riot is "more committed to than ever." But a more recent announcement to come from the home of League of Legends doesn't have fans feeling optimistic. After its full console launch in January, it was announced last month that League of Legends fighting game 2XKO is ending active development in December. While it'll remain playable, Riot said "we haven't seen enough players stick with the game to get to a path toward sustainability," and ultimately couldn't see "any viable future." The changes made to digital card game Legends of Runeterra back in 2024 are also fresh in many players' minds. At the time, Riot stated that the game had "faced financial challenges since launch, costing significantly more to develop and support than it generates," and, as a result, was "reducing the size of our team and renewing our focus on The Path of Champions," with a focus on PvE. Needless to say, you can understand the distrust online regarding Merrill's latest comments about the MMO. "Hard to be excited for this because I wouldn't be surprised if Riot just cuts the team in half and then end support after less than a year when the League MMO doesn't have numbers like WoW or FFXIV within the first month based on how they're treating 2XKO," one user responds on Twitter. "Hope this time you don't cancel it HALF A YEAR after release because it doesn't have the playerbase of WoW and FFXIV COMBINED," another says, while one tweet asks: "Didn't you guys just kill the fighting game that was barely released. What confidence are we supposed to have in an MMO?" For now, we're stuck watching this space, but hopefully the League of Legends MMO is able to meet the expectations of fans and its devs alike whenever it does eventually launch. League Classic might sound fun, but as a 15-year League of Legends veteran, I'm here to tell you: You want this less than you think. [/url]View the full article

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