Microsoft said that, starting today, Game Pass Ultimate subscription prices drop from $29.99 to $22.99 a month. And PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region. Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available. Xbox Game Pass Ultimate subscribers will continue to have access to hundreds of games on Xbox console and PC including current Call of Duty titles, in-game benefits, online console multiplayer, and major day one releases. You can find more details on Game Pass Ultimate, Game Pass Premium, Game Pass Essential, and PC Game Pass plans here, and manage your account here. “Our players cover a wide breadth of geographies, preferences, and tastes, so while there isn’t a single model that’s best for everyone, this change responds to a lot of feedback we’ve gotten so far. We’ll continue to listen and learn,” Microsoft said in a statement. “Thank you for being a part of the Xbox community.” The move is consistent with remarks leaked in a memo by the new Xbox CEO, Asha Sharma, about how prices for the subscriptions were too high. This solution takes Call of Duty out of the subscription for a time, allowing hardcore players to purchase it and boost overall Xbox revenues, while giving relief to the non-Call of Duty players. The post Xbox cuts prices on Game Pass Ultimate and PC Game Pass subscriptions appeared first on GamesBeat. View the full article
I'll forgive you if you don't know what a 'condo' is. In the real world, the term refers to a flat or apartment in a larger building. In Roblox, however, the term has taken on a completely different, darker meaning. Condos here are slang for games that involve ******* themes. These aren't allowed on the platform, but poor moderation from the developer means that plenty of unsavory user-generated content slips past the automated filters. However, a recent ban has shown that this may be about to change. Read the rest of the story... RELATED LINKS: ****** Seas codes April 2026 Roblox Elementalism codes April 2026 Locked 2 codes April 2026 View the full article
Xbox Game Pass has officially announced a price drop for the Ultimate and PC tiers, following a series of controversial price increases in recent years. The highest tiers of the subscription service offer day-one access to major releases, and the day-one addition of Call of Duty: ****** Ops 7 helped to justify the most recent price increase in fall 2025. View the full article
Xbox CEO Asha Sharma has lowered the cost of Game Pass Ultimate and PC Game Pass following poorly received price hikes in 2025 for the Xbox subscription serviceView the full article
Enshrouded has just received a new 'Forging the Path' update. This marks the eighth major update Enshrouded has received since its Steam early access launch in January 2024, and according to developer Keen Games, it's the last update before the game's 1.0 launch. View the full article
AOC has just unveiled one of the most exciting-looking gaming monitors I've seen so far this year. The AOC Agon Pro AG326UZD2 not only delivers a 32-inch panel size and 4K resolution, but even uses the latest 4th-gen QD-OLED technology, all while costing just $1,080. That still makes it a premium panel, but for the performance it should deliver, that's amazing value for a 32-inch OLED gaming monitor. This format of display is currently my favorite and is why the top option on our best gaming monitor guide is not dissimilar. The combination of this screen size with a 4K resolution is just such a great balance of screen real estate and sharpness. Now, with the AG326UZD2, AOC is bringing this format band up to date and delivering it at a great price. Read the rest of the story... RELATED LINKS: Stunning HDR gaming just hit a new low price with this miniLED 27-inch monitor deal from AOC AOC just revealed two new 610Hz gaming monitors, and one is CS2 branded AOC's new 32-inch 4K OLED gaming monitor has a surprisingly low price View the full article
Microsoft has officially announced the Wave 2 Xbox Game Pass lineup for April 2026. The newly revealed roadmap includes half a dozen titles, among them five day-one releases, as well as one additional arrival for next month that strongly suggests the most likely date when the Wave 1 Xbox Game Pass scheduled for May will be formally confirmed. View the full article
Arc Raiders is set to get “pretty significant changes” to its still tree, its design director says. In an interview with the Game Maker’s Notebook podcast, Virgil Watkins was asked about the game’s skill tree and the way it “went a little above and beyond” the skill trees seen in many other games. Watkins replied that the skill tree as it stands isn’t perfect, because some skills are more important than others. Read More... View the full article
Battlestate Games recently released a significant patch for Escape From Tarkov that fundamentally alters how the community tracks their performance. This developer often releases hidden changes that catch fans off guard when they first log in after a long maintenance *******. Many players expected a routine set of stability fixes, but this particular download for Escape From Tarkov carries a specific adjustment to how individual combat success is logged in the character menu. This decision has sparked a lot of discussion about how modern shooters should measure true skill versus environmental triumphs. View the full article
The Mercy mains are up in arms again. A recent Overwatch update that changed the ever-popular Support hero's movement ability has her fans and mains in absolute shambles. It's so bad, according to some, that they are protesting the change by basically indirectly sabotaging matches. [Hidden Content] In the April 14 patch notes for season two, Blizzard nerfed the launch speed of Mercy's Guardian Angel ability by 10 percent. The devs explained that the motive for the change was to balance out some added power to her Flash Heal perk that also became a baseline ability. "Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit," the patch notes said. "This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced." This has driven some players to ****** tank "until her movement nerfs are reverted," thus leaving the Mercy mains in arguably the most important position on a five-vs-five squad, leading them to apologize for their "poor tank gameplay." "If you want this to end, please help us spread the message to Blizzard," the threatening in-game chat message says. "Thanks you for your attention." Well, here's the attention. I haven't played Mercy yet after the patch, nor do I think I'd notice a huge difference, but if there's one thing about Mercy mains, it's that they take their healing and flying seriously. This whole thing sounds a bit silly to me, and I can't help but laugh, but the social media reactions to the "strike" are even funnier. "Sometimes I'm embarrassed to be a support player," one Twitter/X user said. "I swear to god mercy mains are not real people," said another. [Hidden Content] They are indeed real, though. And they may be throwing your competitive matches until they get their way again, so be careful when queuing this week. The post Overwatch Mercy players are going on strike by playing tank to try and revert recent movement nerf appeared first on Destructoid. View the full article
You’ll Summon. Upgrade. Conquer. With new wizards, new skills, new bosses, and more. This doesn’t sound much like chess. But Misfits Attic is launching the chess-like roguelite game, Below the Crown, today on Steam. It’s a new take on chess and a love letter to the 1,500-year-old game, roguelikes and dungeon crawlers. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } This article is free — just create an account Join GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post Below the Crown is a dungeon-crawling chess roguelite appeared first on GamesBeat. View the full article
Tides of Tomorrow review: "Your choices in this microplastics apocalypse are shaped by other players, feeling like a sharp, well-crafted theme park ride"View the full article
These days, it's not unusual for prices on any Pokémon sets to go through the roof - but it's not often one doubles in value just because of one specific Pokémon card. Well, it seems Phantasmal Flames is an exception. This small November 2025 expansion is full of gorgeous hits, but the reality is, it wasn't beloved, and prices dropped on launch. Blessedly, that made it slightly easier to collect, for a while. Now though, with the overwhelming shadow of the 'Zard ever growing, booster boxes have almost hit a $400 market price, with sales above that already. Read the rest of the story... RELATED LINKS: A full master set of all Pokémon TCG Mega Evolution expansions now costs over $13,000 The Pokémon TCG's most subtly tragic playmat is now back in stock Pokémon TCG players in Asia are going to get a new Mega Delphox promo card View the full article
Arrowhead Games Studios reveals the Exo Experts Premium Warbond for Helldivers 2, adding tons of new content to the game and the better news is that it is releasing soon. Helldivers 2 has never been short on content, with Arrowhead creating a living, breathing world that is reactive to player actions on the various planets. Along with the constantly shifting war, Helldivers 2 continues to add new warbonds and limited time events to ensure players continue to log in. View the full article
The Warhammer 40k Dawn of War webpage now has helpful infographics listing a full roster of fifteen units for each of the four main factions, but if you're not already a fan of the tabletop wargame, what those units are and their battlefield role might be a mystery. That's where Wargamer can help, because we are massive Warhammer 40k nerds. Read the rest of the story... RELATED LINKS: Warhammer 40k reveals the new Armageddon Jump Chaplain at last - and he slaps! A legend returns in the latest Warhammer 40k preview This fan-made Warhammer 40k army builder tracks $$$ as well as points View the full article
The Magic: The Gathering card Sedgemoor Witch is spiking in price, thanks to synergies in the new Secrets of Strixhaven MTG set. This card was valued at just $2 earlier this month, but now the going rate seems to be $6.51 on TCGPlayer - though strangely, some buyers seem prepared to pay as much as $15 for a copy. Read the rest of the story... RELATED LINKS: The 6 top commanders in MTG Secrets of Strixhaven This surprising scholar is currently more valuable than the Elder Dragons from MTG's Secrets of Strixhaven There's a missing Elder Dragon in the new MTG Strixhaven Commander decks View the full article
You like Wolfhound, but Wolfhound does not like you. I’m going to write about 1,180 more words about Wolfhound, and most of them are going to orbit around this intrinsic truth. You like Wolfhound because it is fun, colorful, inventive, and well-designed... and Wolfhound hates you for no known reason. It does really hate you though. It hates you and it wants to kill you. It wants you to suffer before you die. It wants to burn down your house and make you watch and salt the soil where your house once stood so nothing will ever grow there. Wolfhound looks you in the eye and then puts out a ********** on your bare arm. It’s also a lot of fun. Wolfhound is an overt pastiche of NES-era design elements crafted together into one remarkably coherent amalgam. The plot is paper-thin: Bermuda Triangle, jungle island, Third Reich, secret mission, one-man army. The less said about it, the better. We’re not here for the story beats. We’re here to wreck fascism with guns and lots of jumping. You know... video games circa 1989. Studying the Classics The 8-bit inspirations begin with the cosmetic: visual references from the Ikari Warriors plane ****** cinematic to monster-filled Contra jungles to Bionic Commando dialogue boxes. But the references aren’t merely visual trappings. Castlevania 2-inspired spiders drop from trees and throw webs at you. Ghosts n’ Goblins zombies rise from graveyards and hurl themselves mindlessly at you. Metroid Zoomers crawl across the narrow platforms, threatening you. It’s not Dark Souls hard, it’s old-school-Nintendo hard. These NES inspirations extend into the design philosophy. This is a vicious, often unfriendly metroidvania, where save points are spaced out enough that death feels like a real penalty, where tall rooms demand climbing through hordes of monsters and landing a dozen precision jumps, and where a single mistake forces you to restart the ascent Getting Over It-style. The cruel humans behind Wolfhound even had the audacity to include fall damage, which is just plain mean in a platformer. Like I said, Wolfhound hates you. It’s not Dark Souls hard, it’s old-school-Nintendo hard. You’ll spend less time dying to individual tough enemies than you would in a soulslike, and the bosses aren’t quite as difficult as the ones you’d face in Sekiro or Bloodborne. But the price of traversing the ordinary world is draining. Spikes, falls, landmines, and aggressive foes are everywhere, and they nickel-and-dime you to death before you know it. And yet, it’s fun. Lots of fun. Loads of fun. Because despite its occasional cruelty, Wolfhound is very thoughtfully made. To paraphrase Heinlein, it is made as difficult as possible, and on purpose. This is a mindfully-designed game. The ******’s in the Details Every tile placement is obviously meticulously considered. Climbing and jumping mechanics are pixel-perfect, making most traversal a delight. The map wraps around itself in interesting, sometimes devious ways, forcing you through high-friction areas and rewarding you for curiosity with a bevy of hidden power-ups and weapon upgrades. The weapon system allows switching between a base pistol with unlimited ammunition and specialty weapons with a limited number of rounds (a la Metroid missiles). Though you never run out of clips for the pistol, you do have to reload your handgun after every few shots, and you quickly get into a satisfying rhythm of spraying lead and then jamming the reload button while evading counterattacks. Heavier weapons also require manual reloading, but have finite ammo that must be replenished by killing enemies and gathering drops This works pretty well, though the ammo gathering on the bolt-action rifle is kind of weird and unintuitive... you won’t always pick up a clip even when you need bullets unless you’ve first topped off the magazine. It’s a tiny bit of needless complexity that’s a bit annoying. There are some other snags. The vine swinging mechanics are, plainly put, awful in the preview build I played. Catching a vine requires pressing up on the d-pad in midair, which can throw off a controlled jump and cause you to miss a vine or, worse, land too high up on it to effectively initiate a swing off. Since you can’t climb up and down vines once you are on them, landing too high effectively forces you to drop to the bottom of a gauntlet and start all over again... extremely annoying as vines are pretty common. I hope they fix this. Under Construction The Wolfhound demo makes it very clear that the game is still in development and that bugs exist, and I did encounter a major one. Landing a final blow in a boss fight while simultaneously losing my final life point triggered the post-battle cutscene, but when it ended, my body simply lay immobile in the boss room, forcing me to manually kill the game process, restart, and fight the battle again. Hardly a huge gripe, and I’m sure they’ll fix it. Speaking of boss battles, they’re very inured to the 8-bit era... big pattern-based setpieces in rectangular rooms. Most require a degree of pattern memorization to successfully complete, which means you’ll likely be taking a few passes at a big bad before defeating them. Fortunately, Wolfhound thoughtfully places save and recharge points in close proximity to boss rooms. I’d be doing the development team a disservice if I didn’t mention just how freakin’ impressive the art direction is. I’d be doing the development team a disservice if I didn’t mention just how freakin’ impressive the art direction is. Wolfhound may be designed to play like an NES game, but it sure doesn’t look like one. Its color depth is astounding, with distinctive color palettes for each zone and an incredible variety of uniquely colored tiles within each area. It’s an aesthetic that’s alien to both the eight and 16-bit eras, a richer tapestry informed by modern pixel art development where blocky bitmaps are an artistic choice rather than a necessity. It’s a rich and vibrant world worth exploring. The enemies are even more impressive than the environments. Power-ups, meanwhile, are pretty standard metroidvania fare, with new mobility options opening up new areas and new weapons giving you an edge as foes get tougher. Your weapons are also upgradable using resource packs. These tend to hide in out-of-the-way places, and hunting them down is among the most rewarding aspects of Wolfhound, as gun upgrades really do make a huge difference increasing damage, fire rate, ammo capacity, etc. Wolfhound is shaping up to be a solid exploratory platformer that absolutely deserves your attention. If you enjoy exploring dangerous places and are willing to accept that the journey will be fraught with peril and frequent failure, you’re likely going to have a great time in the forests and caverns of the foreboding Bermuda Triangle island, shooting Nazis and mutants and generally having a blast saving the world from the forces of evil. Jared Petty does all kinds of things with video games. When he’s not writing for IGN, he’s making games with Other Ocean Interactive creating new episodes of The Top 100 Games Podcast. Find him on Instagram, Threads, and BlueSky as @pettycommajared. He lives in Canada now and likes to tell people about it like someone who’s just discovered intermittent fasting. View the full article
Upcoming RTS Dawn of War 4 has a new CGI trailer to reveal the Adeptus Mechanicus, but it was the depiction of Necrons that sparked a debate within the Warhammer 40,000 community. The trailer acts as an introduction to the Adeptus Mechanicus, the Imperium-aligned faction within the Warhammer 40,000 universe that’s made up of cybernetically enhanced, technology-obsessed warrior priests who worship the Omnissiah, aka the Machine God. Things start off well enough, with Magos Dominus Nulpherus-1 and a fellow tech priest descending into what they believe to be a long-buried Necron tomb while on the hunt for lost knowledge. As you’d expect, the Necrons wake up, and based on how well they perform out in the field here, they should have stayed asleep. Here’s the official blurb on what happens next, courtesy of publisher Deep Silver and developer KING Art Games: Necron forces begin to awaken, turning a calculated exploration into a chaotic firefight within the collapsing ruins. With the situation rapidly spiralling out of control, Magos Nulpherus-1 is forced into a fighting retreat. Salvation comes in the form of Sicarian Ruststalkers, cutting through the darkness as the Adeptus Mechanicus make their escape. What starts as a mission of discovery quickly becomes a battle to survive. The thing is, the Necrons are next to useless in this battle. They slowly move forward firing their xenos weapons with all the accuracy of a drunk Stormtrooper, conveniently taking it in turns to miss shot after shot. When they do get into melee range, they crumble like plastic toys. And yes, they eventually overwhelm their foe, but only after extreme, perhaps improbable losses against just two Adeptus Mechanicus. It’s fair to say Warhammer 40,000 fans have picked up on this, with a stream of comments across the likes of YouTube, Warhammer 40,000 subreddits, and even IGN’s own comments calling out the depiction of the Necrons here. “Dude, did these Necrons roll all 1's with 20 dice?” said one fan. “Those necrons got teleported from the Star Wars universe,” said another. “You know the new faction has plot armor when they are presented,” another fan commented. “I don't know whether to laugh or cry,” another said. “The strongest Tech Priest in all 40,000 years,” another joked. You get the idea. For me, this Adeptus Mechanicus trailer isn’t the best we’ve seen board the Dawn of War 4 hype train. Previous trailers focused on the Space Marines were much better, and even confirmed some pretty exciting gameplay features. But this is just a CGI trailer after all. It’s not gameplay, and that’s what really counts. Dawn of War 4 is still without a release date, but we can expect a release on PC at some point this year. fingers crossed the next faction reveal trailer isn't so one sided. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The Division 2 Y8S1 Rise Up Week 4 Manhunt is now live, and we have a fresh set of scout tasks to complete. As always, there are three different tasks, and finishing them will bring you one step closer to the climax mission. Without further ado, let's look at all three tasks and how you can complete them. Table of contentsThe Division 2 Y8S1 Scout 4 solutionsCapture 2 Control Points in East MallDonate 200 supplies to Control Points in East MallComplete the American History Museum on any difficultyThe Division 2 Y8S1 Scout 4 solutions The new scout missions have three clues that you have to decode. Here's the list of tasks that you need to complete, based on the clues. Capture 2 Control Points in East Mall.Donate 200 supplies to Control Points in East Mall.Complete the American History Museum on any difficulty.Capture 2 Control Points in East Mall Screenshot by Destructoid Head to the East Mall location, and capture any two Control Points of your liking. They're easy to locate, and you can reduce the difficulty to make things easier. When you approach a Control Point, you can also request help from your allies. Control Points typically have a two-stage fight. First, you have to remove all the enemies that have the location under their control. Then, resist the incoming onslaught to make the Control Point yours. Donate 200 supplies to Control Points in East Mall Image via Ubisoft When you have a Control Point, you can meet the officer to donate supplies. When you approach the officer, they will tell you the resources they need. You can meet the target of 200 supplies across multiple Control Points. If you don't find a Control Point under your power, you will first have to capture it. This aligns perfectly with the first task of this week's Scout missions. Complete the American History Museum on any difficulty Screenshot by Destructoid For the final task, head to the American History Museum location on the map. Then, begin and complete the mission to end this week's scout missions successfully. To make things easier, you can reduce the difficulty of the mission or invite other players to join your party. Compared to last week's Scout 3 missions, the tasks are significantly easier. There's also no HVT to take down this week. However, finishing the tasks will help you understand the backdrop of this season's Manhunt. The post The Division 2 Y8S1 Rise Up Week 4 Manhunt: Scout 4 solutions appeared first on Destructoid. View the full article
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