Chances are you've either started watching House of the Dragon season 2 or are planning to do so. We can already say things are looking bleak for all the backstabbing royals involved, and of course, problematic ******* encounters continue to be a recurring thing. But it seems that we won't be seeing some of the messier stuff that was shot. The key cast members of the first Game of Thrones spinoff series have been out there doing interviews and big promotional bits for weeks now, and Olivia Cooke's in-depth chat with Elle might be one of the meatiest pieces on the subject you can read right now. While the entire interview isn't centered on the Game of Thrones prequel, it understandably shapes most of it. About the pressure of tackling the first-ever GoT spinoff series, Cooke said: "There was a pressure [in] doing a new offshoot of the Game of Thrones world, and really desperately wanting it to be well-received because we’d worked so hard on it." Following the backlash to the last season of the main series back in 2019, anyone would have been nervous going into such an important franchise and toying with its past. Read more View the full article
Taking Star Fox and putting the survivor-like spin on it with lots of upgrades and repeat runs, Whisker Squadron: Survivor has levelled up with a new campaign mode that's really worth a go. Read the full article here: [Hidden Content] View the full article
The Xbox Game Pass Ultimate library has expanded to include Keplerth. The sandbox survival RPG is the tenth title to reach Xbox Game Pass Ultimate in June 2024. View the full article
Original Fallout co-creator Tim Cain has revealed that he played a role in the events that led to the cancellation of Fallout Van Buren, the codename for the original version of Fallout 3 which was in development at Interplay-owned ****** Isle Studios in the early 2000s. If you need a refresher, this took place back in 2002/2003, a good few years before Bethesda bought the IP and went on to make the Fallout 3 we actually ended up getting. Cain had actually left Interplay at the point the game was being developed, having departed to start a studio called Troika Games after working on the first two Fallout games. Now, in a video on his YouTube channel, (thanks, IGN) Cain has revealed that in the middle of 2003, an unnamed Interplay vice president asked him to come and play the current prototype of Van Buren. Read more View the full article
FromSoftware has made a ton of tweaks to Elden Ring courtesy of the 1.12 update, and along with new buffs, nerfs, and gameplay tweaks, the final boss itself has undergone a shocking change. Elden Ring is back in 2024 to wreak havoc with the long-awaited Shadow of the Erdtree DLC. Content which has been rightfully praised around the world, Shadow of the Erdtree continues on the legacy of Elden Ring, but FromSoftware has also decided to use the 1.12 update to make various other changes to Elden Ring—including the final boss. View the full article
****** Road to Canada is a name I haven't heard for quite a while. A co-op action post-zombie apocalypse road trip game and it just had a big update for 2024. Read the full article here: [Hidden Content] View the full article
Updated June 20, 2024: Checked for new codes!Unsheathe your sword of choice and start swinging. If you want to achieve the status of the greatest swordsman, you need to click a lot. With Reborn as Swordsman codes, you will rival the greats such as Miyamoto Musashi or even that one guy at the Renaissance fair.All Reborn as Swordsman codes listActive Reborn as Swordsman codesol10k — 2x Wins Boost, 2x Train Boost, and 2x Luck Boost5klike — 2x Wins Boost, 2x Train Boost, and 2x Luck Boost RELEASE — **** ParrotExpired Reborn as Swordsman codesThere are currently no expired Reborn as Swordsman codes.Related: Tapping Legends Final codes and ******* Battles codesHow to redeem codes in Reborn as SwordsmanRedeeming Reborn as Swordsman codes is easier than cutting bamboo—just follow our guide below:Image by PC InvasionOpen Reborn as Swordsman in Roblox.Press the Store button on the left side.Enter a code in the Code...View the full article
Did you know that AMD's old Zen 3 CPUs released back in 2019 are actually faster for gaming than Intel's latest Raptor Lake architecture? It's true, and AMD has the graphs to prove it. Read Entire Article View the full article
“The Republic Of Pirates was meant to be different…” laments the narration in the opening of the seafaring resource-chain-em-up strategy, out today with a demo on Steam at time of writing. This made me laugh, in the same way someone saying “the ******** of *********City was deeply sobering” might. Yes, I know the pirate republic was a real thing, ended not by the infighting and treachery shown here, but by the British. I will avoid easy gags about Plundering Loisences and instead lightly recommend the demo to you. It’s got enough meat on its bones for a less brainwidth-hogging gulp of city building, assuming you like the pirate theme enough. Spy the trailer I’ve shoved in a dangling cage below, as a warning to others who might trespass around this RPS-pelago. Read more View the full article
We've only got to wait a few hours until the floodgates finally open and players are let into Elden Ring's new DLC Shadow of the Erdtree. But it's not as simple as stepping into the new map; players first need to defeat the terrifying Mohg, Lord of Blood, which is easier said than done, considering you need to be at least level 100-110. As time begins to run out for those wishing to start the DLC as soon as it releases, the community is banding together and helping each other defeat The Omen... Read more.View the full article
Former Dragon Age executive producer and current Veilguard consultant Mark Darrah has said the upcoming game is the first in the series where the combat is legitimately fun. Speaking to Game Informer, Darrah admitted the combat in previous Dragon Age games wasn’t great, but insisted the combat in Veilguard is up to scratch. "What I see in Veilguard is a game that finally bridges the gap," Darrah said. "Uncharitably, previous Dragon Age games got to the realm of 'combat wasn't too bad.' In this game, the combat's actually fun, but it does keep that thread that's always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in your party." Uncharitably, previous Dragon Age games got to the realm of 'combat wasn't too bad.' The combat in Veilguard has been a hot topic of discussion ever since the game’s reveal earlier this month. As IGN said in our Veilguard preview, this is more of an action game than any previous entry in the fantasy RPG series. “The battle system reduces the party size from four to three and in so doing becomes more action forward than ever,” we said. Combat revolves around dodging, countering, and using risk-reward charge attacks designed to break ****** armor layers. Much of the strategy comes from the ability wheel, which stops the action either by tapping or holding the shoulder button and lets you issue orders. Companions can be kitted out as support units and healers, too. “The combat system is an interesting challenge going into the fourth iteration of this game because as you know, every Dragon Age has reinvented combat to some degree,” director Corinne Busche told IGN. “Of course, pause and play strategy is always the backbone of it. But what that means is that, in addition to fans of all three prior games and welcoming in an entirely new generation of fans, we've got a pretty diverse player base to accommodate to.” Veilguard launches 10 years after the last game in the series, Inquisition, came out, and 15 years after the first game, Origins. Earlier this month BioWare fully revealed Veilguard alongside its new name, with new info on the character creator and an extended look at gameplay. As part of our Summer Game Fest coverage, we were able to learn a lot about how The Veilguard will handle romance and player choice. Dragon Age: The Veilguard is currently slated to release on PlayStation 5, Xbox Series X and S, and PC in fall 2024. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Danganronpa writer Kazutaka Kodaka's new studio had to take out a loan to fund its next big game, The Hundred Line: Last Defense Academy, which was revealed during June 2024's Nintendo Direct. Speaking to Famitsu and translated by Automaton, Kodaka said his team at Too Kyo Games was "risking their lives" for the game due to financial and mental pressure, though a publishing partner has since been secured in Aniplex. Development started off rocky, however, after a deal with an initial publisher fell through after "numerous difficulties." Work on The Hundred Line was then restarted but what began as an "indie scale game" quickly grew and demanded more funds. "We decided to take the plunge and take out a loan," Kodaka said, a move which is unusual for game developers who are traditionally funded by publishers. Aniplex eventually came through for Too Kyo Games though, and Media Vision and Jet Studio joined as co-developers. "It was tough both financially and mentally, but I may never have another opportunity to put this much effort into a project,” Kodaka said. The Hundred Line puts fans of Danganronpa in a similar setting: a hellish high school full of despair. They take on the role of Takumi Sumino, who lived an unremarkable life until he was forced to transfer to the Last Defense Academy. We decided to take the plunge and take out a loan. Players must protect the school from mysterious enemies known as School Invaders for 100 days through tactical role-playing combat and delve into the "enigmatic truth of the school" alongside 15 of his companions, each looking to reclaim their lost everyday lives. The Nintendo Direct was full of other major games too, with a brand new Zelda announced alongside Mario & Luigi: Brotherhood. The show ended with the re-reveal of Metroid Prime 4, now subtitled Beyond, seven years after it was first announced. Read about every announcement, big and small, in our Everything Announced article. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
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Updated June 20, 2024: Checked for codes!Create your future star, start from scratch, and show everyone that you are the chosen clutch player! Live life like a real pro, train, play one-on-one to prove your skills, and use Highschool Hoops codes for freebies, such as various packs and extra Coins.All Highschool Hoops Demo codes list Active Highschool Hoops Demo codes1MIL — 5k Coins and a Pro PackHSH_DEMO — 2k Coins and a Pro PackRelox — 3k Coins and a Pro PackHSHX — 5k Coins and a Pro PackExpired Highschool Hoops Demo codesNoLz_2IAMMVPNoLz_4NoLz_3IMPROHSHTIKTOKNoMoreLzRelated: Gym League codes and ******* Battles codesHow to redeem codes in Highschool Hoops (HSH)Redeeming Highschool Hoops Demo codes is simple. Just follow our easy guide below: Image by PC InvasionLaunch Highschool Hoops in Roblox and create your avatar. Press the Tab button on your keyboard to open the Menu. Select the C...View the full article
Enlarge / Zork running on an Amiga at the Computerspielemuseum in Berlin, Germany. (credit: Marcin Wichary (CC by 2.0 Deed)) [/url] You are standing at the end of a road before a small brick building. That simple sentence first appeared on a PDP-10 mainframe in the 1970s, and the words marked the beginning of what we now know as interactive fiction. From the bare-bones text adventures of the 1980s to the heartfelt hypertext works of Twine creators, interactive fiction is an art form that continues to inspire a loyal audience. The community for interactive fiction, or IF, attracts readers and players alongside developers and creators. It champions an open source ethos and a punk-like individuality. Read 63 remaining paragraphs | Comments View the full article
Genshin Impact has revealed the second phase of its Event Banners for Version 4.7, and the lineup may not be as enticing as players were hoping for. It has been 394 days since Kaveh was last seen on the Event Banners in Genshin Impact, and at this point, his best odds of rerunning are in Version 4.8 alongside Nilou. Since then, Baizhu has seen two reruns, and new 4-Star characters such as Gaming will also reappear on the Event Banners. View the full article
Wolf's Honor has been introduced to Diablo 4 in the latest season. It is a new system in that you can rank up to earn many great rewards that can be used throughout the Sanctuary. The new season has seen many changes, including the addition of pets in Diablo 4, but Wolf's Honor adds a way to get some of the best Weapons and Armor in the game. View the full article
PlayStation is sometimes left out of the loop for new releases. But it came as a shock when the digital edition of one of the most popular board games came out everywhere except PS4 and PS5. Thankfully, a remedy is here—a PlayStation port for Wingspan is coming soon. The award-winning board game features dozens of bird cards placed in rows with others that players collect throughout the game. Each round, the birds trigger to generate their respective player’s resources in a race to collect as many points as possible. The birds gain additional effects when placed in habitats they like or with like-minded mallards that bring them synergies. Lauded for its cozy style but occasionally criticized for its somewhat complicated bookkeeping, Wingspan was a shoo-in for a digital edition to capitalize on its rampant success—and maybe help make point collection less tedious. View the full article
The sinking ******* that comes of having no fixed identity and being trapped alone thousands of metres beneath the ocean has been compacted into the soft, comforting (?) form of a plushie. Frictional Games, the creators of first-person horror game Soma, launched the soft toy depiction of the game's protagonist Simon on Makeship, aka Kickstarter for plushies. Normally, we don't report on merch - why would we? - but there is something deeply and darkly funny about making a fleece-coated fuzzy huggy wuggy about the psychologically harrowing experience of being forgotten under the sea. Then again, Frictional Games are not the first to do this sort of thing. Read more View the full article
I've been playing Elden Ring's new DLC, Shadow of the Erdtree, for about 15 hours or so—this leisurely pace is because I'm not the one who put together our Shadow of the Erdtree Review, nor am I our illustrious guides writer Sean Martin, who appears to have an infinite well of time and has seen nearly all it has to offer... Read more.View the full article
Redfall has started to roll out refunds for the $100 ***** Back edition, which was supposed to include DLC that never got released, as development and support for the game comes to an end. Redfall is a vampire-themed first-person co-op shooter developed by Arcane Studios Austin and published by Bethesda in May 2023. Since its launch, the game has received significant backlash and negative reviews from players and critics. Despite the promising setting, the game flopped largely because of its buggy release, which accounts for its small player base. View the full article
Revenue estimates indicate that Genshin Impact might soon be overtaken by Wuthering Waves in monthly revenue as Koru Games gacha-style RPG gains increasing popularity. The rivalry between the two games began with the announcement of Wuthering Waves, which many initially dismissed as a mere imitation of Genshin Impact. However, the competition intensified when Wuthering Waves topped the download charts in over 100 countries at launch and became one of the most-watched games on Twitch, all while Genshin Impact grappled to retain its player base. View the full article
SSD prices have seen several surges and crashes over the last couple of years. A surplus of 3D NAND, memory chips, and SSDs, among other components, caused by a slowdown in PC demand in late 2022 led to lower prices. Read Entire Article View the full article
Way back in 2004, that terrible year where I swore off video games entirely to focus on my university studies, developers 1C SeaWolf announced Captain Blood, a piratical action game loosely based on Rafael Sabatini's adventure novels, in which a crew of 17th century freebooters set forth across the Spanish Main to rescue a magistrate's daughter from assorted bilge-drinking scallywags. Early footage painted the portrait of a spirited 3D hack-and-slasher featuring much buckling of swashes, heaving of hos and jollying of rogers. Jim Rossignol (RPS in peace) was cautiously enthused when he played Captain Blood in 2008. "It was actually pretty fun - especially the arcade boat ********* between speedy galleons - but I'm not exactly holding out for a masterpiece," he wrote. Alas, Captain Blood's ship struck a reef in the shape of unspecified publishing disputes, and sank beneath the waves after one last defiant preview showing in 2010. Now, the game has risen from the depths Flying Dutchman-style thanks to new developers Seawolf Studio and General Arcade and publisher SNEG Ltd. It'll finally launch on PC later this year. Read more View the full article
Fallout creator Tim Cain has for the first time revealed his role in the cancelation of Interplay’s Van Buren, the codename for what was intended to be the original Fallout 3. Van Buren was in development at Interplay-owned ****** Isle Studios in the early 2000s, but was canceled amid significant financial problems at the company. Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, has now revealed the role he played in the cancelation of Van Buren as part of his ongoing YouTube series focused on video game development. As we walked out he basically explained any answer over six months was going to result in him having to cancel it. Cain revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.” Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president. “I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, 'oh, ******, I’ve said too long.' I said, ‘well, even if you did a ****** march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’ “And he said, ‘ok, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.” According to Cain, the cancelation of Van Buren was, ultimately, about money. Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development, so Van Buren was canceled. Interplay went on to close down ****** Isle Studios and cut its entire staff. The company released Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright, and the rest is history. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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Inside Out 2 has quickly become the box office behemoth that Disney was desperately looking for this year (with Deadpool & Wolverine likely wowing next month too). This may accelerate franchise-building plans around the IP, and Disney and Pixar are probably very thankful they were already developing an Inside Out series for Disney Plus that will arrive next year. Peter Docter, Pixar's current Chief Creative Officer, recently talked to Entertainment Weekly (via Deadline) about the sequel, Pixar's plans for the future, and what to expect from the aforementioned Disney Plus show. Surprisingly enough, it appears work on it has already concluded. "We have finished. It’s coming out next spring. I’m not sure that there’s been a specific release date," he stated. The fact he knows nothing about the potential release window is less surprising, since Disney typically keeps those close to its chest as the people in charge try to come up with a strong release schedule for everything coming from every studio under the company's umbrella. Read more View the full article
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