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Steam

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  1. Fallout 3 designer Bruce Nesmith previously shared his hopes that a remaster of the game would make the combat better than it was in 2008. Last week, Bethesda dropped a load of info about its post-apocalyptic RPG series: Fallout 5 is "currently in preproduction," New Vegas developer Obsidian is returning to the series for a new entry, and Fallout 3 and Fallout: New Vegas are both getting remasters. Granted, this felt a bit like jingling keys to distract from Microsoft's massive wave of layoffs – something one workers' union has already called out – but it's naturally a very exciting prospect to fans. Speaking to FRVR around the time The Elder Scrolls 4: Oblivion Remastered released in 2025, Nesmith shared his thoughts about a potential remaster of Fallout 3, admitting that the gunplay in the 2008 RPG is "not good." "It didn’t hold up to shooters at the time," he explained, "a lot of work was done on that for Fallout 4." And it's true, Fallout 4 did feel more akin to what would be a traditional first-person shooter of that era, making it so players didn't have to rely on the V.A.T.S. quite as much. "I anticipate seeing a lot of that work [we did with Fallout 4] go into it [Fallout 3 Remastered]," Nesmith explained. And granted, Oblivion Remastered did make some changes to the combat compared to the 2006 original, namely giving new movesets to the melee weapons. So perhaps Bethesda will end up making the shooting in Fallout 3 (and New Vegas) feel more like Fallout 4. Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade" [/url]View the full article
  2. RTX 5080 gaming laptop deals haven't been looking too healthy as of late. The high-end rigs have taken the year's component shortages hard, with MSRPs scaling up the price ladder and the regular ***** prices we'd grown accustomed to disappearing from the shelves. HP seems to have a surplus of older HP Omen Max machines in its warehouse this week, though. The RTX 5080 configuration of the best gaming laptop I've tested has taken a tumble all the way down to $2,299.99 (was $3,799.99) in a ***** that makes me feel a year younger already. There was a time when these machines settled at between $2,000 and $2,500 when discounts were applied (depending on whether you opted for an OLED or IPS display), but prices have been stuck closer to $3,000 for a few months now. The RTX 5080 HP Omen Max 16 used to regularly hit sales prices at around $2,500, but those kinds of numbers have been absent for months now. HP has a full $1,500 off its non-OLED rig this week, though, dropping us down to a solid $2,299.99. Specs: Intel Core Ultra 9 275HX | RTX 5080 | 32GB RAM | 1TB SSD | 240Hz QHD+ IPS displayView Deal This is last year's model, the newer versions are branded as HyperX Omen Max, but it's those 2025 releases that hold all the power right now. 2026 has seen RAM shortages pushing prices of new gaming laptops sky-high - RTX 5060 machines now cost RTX 5070 prices and even the new 12GB RTX 5070 models are going to have a tough time defending their rates. Stock of last year's machines, however, has managed to fend off these increases a little longer. Yes, they're seeing their own surges now that demand is starting to squeeze supplies a little tighter, but you'll generally find better rates overall. Join GamesRadar+ Deals on WhatsApp for our top daily discounts It's handy, then, that the HP Omen Max 16 is actually a standout machine in its own right. I gave this rig 4.5/5 stars in my review last year, with only that particularly low battery life taking away from full marks. This isn't one to cart around all day without access to a plug point, but if you're happy keeping a charger (or USB-C) in your bag, you're getting a fantastic design and excellent performance all in one. The spec on offer above matches the laptop I had on my test bench exactly, with that high-end Intel Core Ultra 9 275HX processor supporting the full RTX 5080 experience. In testing, it beat the similarly specced Asus ROG Zephyrus G16 and even the RTX 5090 Razer Blade 16 across Time Spy and Fire Strike, only just nudging under the latter in Steel Nomad. At full QHD+ resolution and in each game's highest graphical setting, this 16-incher was pummelling lighter benchmarks like Shadow of the Tomb Raider (average 192fps) and Total War: Three Kingdoms (average 113fps), while keeping well above the 60fps baseline in Cyberpunk 2077's RT:Ultra run (average 70fps). [Hidden Content] In short, this is a slimline and stylish gaming laptop that doesn't sacrifice performance for a more manageable form factor. That's something even the Asus ROG Zephyrus G and Razer Blade lines can't always match. See all gaming laptop deals at Best Buy For some different brand options, check out the best Asus gaming laptops I've tested as well as the best Razer laptops and best Alienware laptops on the market. [/url]View the full article
  3. The Proton-CachyOS compatibility tool for running Windows games on SteamOS / Linux has a new release out adding support for vkd3d-low-latency. Read the full article here: [Hidden Content] View the full article
  4. Sanctuary: Shattered Sun is an upcoming massive-scale real-time strategy game, made in the spirit of classics like Supreme Commander. Read the full article here: [Hidden Content] View the full article
  5. Not many developers will go back to their classics, but Red Hook Studios are giving the original Darkest Dungeon a brand new DLC soon. Read the full article here: [Hidden Content] View the full article
  6. While the dbrand Steam Machine Portal case is officially dead, they've just announced a bunch of Steam Machine skins with some Valve inspired designs. Read the full article here: [Hidden Content] View the full article
  7. Valve just launched the latest main Steam Client stable update for all supported platforms bringing fixes for Steam Machine, Steam Controller, Remote Play. Read the full article here: [Hidden Content] View the full article
  8. Arguably one of the most memorable and important periods inGame of Thrones was Daenerys Targaryen's rise to power across Essos. Long before she ever set foot in Westeros, the exiled princess clawed her way to power and became one of the most formidable leaders in the world, liberating the slave cities of Astapor, Yunkai, and Meereen while assembling an unstoppable army and allies that would eventually fuel her campaign for the Iron Throne. View the full article
  9. Former head of Burnout developer Criterion Games Fiona Sperry is doubling down on 2025’s Wreckreation by announcing a sequel is on the way. The news may come as unexpected, considering the lukewarm response to the original, and the fact that the entire team at developer Three Fields Entertainment was placed on notice of redundancy in the immediate wake of Wreckreation’s release, with no further support from publisher THQ Nordic forthcoming. Wreckreation 2 is technically being developed by a new studio called When Tides Turn, although this studio is reportedly staffed by veterans of Three Fields Entertainment. Prior to Wreckreation, ***-based Three Fields Entertainment made Dangerous Golf, plus the Burnout-adjacent racers Danger Zone and Dangerous Driving. Coming to PC, PS5, and Xbox Series X|S , Wreckreation 2 has no precise release date yet – but has only been in development for about three months, according to Rock Paper Shotgun. Wreckreation 2 is described as more compact than the original, trading its predecessor's enormous yet bland and one-note rural map for something that contains a lot more urban environments. The result seems to be something that may be even closer in spirit to the likes of Burnout Paradise than the original Wreckreation, which already explicitly recreated modes, sound effects, and parts of Burnout Paradise’s on-screen presentation. IGN’s November 2025 review of Wreckreation noted its “unpredictable handling, dull open-world map, [and] samey event structure” made it tough to recommend, and that it “feels like a supermarket brand homage to a series of better arcade racers, built with the user-generated content tools of another game.” Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. View the full article
  10. We are all still awaiting the next upcoming Pokémon game with bated breath. Sure, Nintendo has given us quite a good look at what we can expect when the Switch 2 exclusive launches sometime in 2027, but, beyond that, fans have been left twiddling their thumbs, wondering what to play next. There are plenty of other Pokémon games, but it feels like support for Scarlet and Violet is winding down in the wake of Winds and Waves, and Legends: Z-A, for all its strengths, doesn't quite offer the same kind of experience as the classic mainline series. View the full article
  11. France's National Assembly voted 130 to 21 on Monday to ban children under age 15 from social media. President Emmanuel Macron, who strongly supported the legislation, wants to push the law into effect before the new school year begins in September. The bill also bans smartphone use in high schools... Read Entire Article View the full article
  12. It's hard to dispute the fact that The Elder Scrolls 5: Skyrimis still a masterclass of an open-world RPG, which still gets praise and frequent new content thanks to the mods that make it so popular over a decade after release. Even with the numerous re-releases and special editions, however, much of Skyrim's legacy has only been kept alive due to those fan-made expansions that elevate the experience far beyond what the vanilla game could provide. View the full article
  13. Developer BlackJack Studio gave us our first taste of gameplay in fantasy tactical RPG Langrisser: Sea of Sword with a brand-new trailer, and it’s immediately clear that the title marks a significant evolution of the series’ hallmarks and a new era for the franchise. The series began with the original Langrisser in 1991, which was known as Warsong when its English localization came to North America in 1992. That first game established the series’ tactical RPG roots, with a commander-and-troop system that allowed you to acquire new soldiers based on the class of the hero leading the unit. That squad-based combat became one of Langrisser’s defining pillars. Langrisser: Sea of Sword expands on that foundation with a new dual-generals, dual-soldiers mixed combat system. Basically, you can deploy two generals simultaneously and choose one as the commander and the other as lieutenant. The soldier types of both generals can be mixed into the same squad, giving you more options to find strategic combinations that work best. You can also swap your commander and lieutenant generals mid-battle, which alters the skills you have access to and can change the tactical role of the unit. And if you pair certain generals together, they can trigger unique cooperative skills, so you’re incentivized to try different combinations and see which ones synergize best. Battlefields are also much more dynamic, with a wider variety of terrain types and the ability to destroy parts of the environment. You’ll engage the enemy in places like dragon islands and forests, each of which have different mechanics you’ll need to take into account. And elevation differences and the terrain can directly affect which units emerge victorious. Destructible environments also lead to more diverse battle types and new strategic approaches. For example, there are now siege scenarios and fortified positions where you can bring down walls in order to breach them. Or you can destroy bridges to instantly send enemies falling to their deaths and cut off the opposing army’s available routes to advance troops. The battlefield isn’t the only place where Sea of Sword shakes up the usual Langrisser approach. The way you move around the world outside of battle has also been expanded. You no longer progress from battle to battle across disconnected maps, you can actually explore different areas now. That includes being able to run around towns, forests, caves, and other locations. You can find environmental puzzles, talk to NPCs to unlock side stories, gather materials, and find hidden events. You’ll also be able to lay claim to a territory that you can expand and develop as you progress through the game, growing it from a muddy encampment to a fully outfitted military stronghold. The larger, more fleshed out world is paired with a darker, more intense story. You play a nameless protagonist traveling with a mysterious white-haired girl named Eta across a vast empire. You’ll get caught up in a struggle for power between competing factions and have to make difficult choices to survive this unforgiving world. And that world is brought to life by the music of renowned composer Yasunori Nishiki, who has risen to fame thanks to his work on the Octopath Traveler series and built a reputation for emotional, sweeping orchestral compositions. That’s complemented by the hand-painted anime art style to bring the characters and environments to life. Langrisser: Sea of Sword will launch worldwide on mobile, Steam, and PC. Pre-registration is open now and it’s available to wishlist on Steam. For the latest news and updates, visit the game’s official website or follow it on Twitter, Facebook, YouTube, and Discord. View the full article
  14. Wood is a miracle substance that's far too easy to take for granted. Whether it's burning toasty-warm in a fire or providing top-notch heat resistance in spoon form, providing the structural integrity needed to create massive buildings or delicate patterns of the grain to add life to whatever is constructed from it, or just growing out of the ground practically everywhere, wood is one of the most useful materials around. Humanity has relied on wood for millions of years and won't be stopping any time soon, creating anything and everything it can from the natural, renewable resource. With enough wood, you can even give the finger to a soulless corporation while driving them straight to bankruptcy. View the full article
  15. Katsuhiro Harada, former director of the Tekken series, opened up about a hilarious misunderstanding he had with his international fans after revealing Leroy Smith for Tekken 7. Leroy Smith is genuinely one of the coolest characters to ever join the Tekken universe. The Wing Chun practitioner was an instant hit when he was first revealed in Tekken 7, even inspiring cosplays from celebrities like T-Pain. In fact, the ‘Grandmaster of Drip’ was so well-received that ****** American fans started ‘inviting Harada to the cookout,’ leaving the Japanese game director extremely confused. Harada opened up about the humorous exchange in response to a fan on X, who shared a clip from 1985 cult classic The Last Dragon, arguing that Tekken must’ve been inspired by the martial arts movie and ****** culture. In his reply, Harada revealed that after Leroy was announced in 2019, he received a message from the American fan community: “Can we invite you to the cookout for making an awesome character like this?” “Now, as someone from my generation in Japan, I was actually considered relatively good at reading and writing English. By then I’d already been to North America over 50 times, had maintained the English I learned for university entrance exams, and had been communicating with people on Twitter in English long before translation apps became useful, let alone AI translation,” he prefaced. “But honestly… When I saw that sentence, I had absolutely no idea what it meant. In fact, my very first reaction was: ‘Oh no… I’m finished.’” Harada explained that, at the time, he’d been seeing the word ‘cooked’ a lot online, as well as reading articles that were “spreading hate toward video games.” Having learned to associate the word “cooked” with terms like “destroyed,” he was under the impression that fans hated Leroy. “For one terrifying moment, I read it as: ‘Hey… we… we… can invite you to a party where we’re going to beat you up and roast you?’” he continued. “Even though I thought I knew America pretty well, I genuinely wondered if I’d somehow pressed some invisible cultural button that I wasn’t supposed to touch.” Luckily, someone eventually explained the concept of getting invited to the cookout. Harada explained that it was like receiving “one of the highest compliments possible — basically saying, ‘You’re someone we’d trust enough to invite to our close-knit family BBQ, where only real friends and loved ones are welcome.’ “That explanation was a huge relief,” he continued. “Then they started showing me BBQ equipment and ingredients, and I was absolutely shocked that everything was several times ******* than what we have in Japan. Sure, I expected the smoker grills to be huge. But even the tongs and spatulas were enormous, and the meat looked like something I’d only ever seen as loot in an MMORPG. “Looking back now, I honestly regret not immediately flying to the U.S. and accepting an invitation to one of those community cookouts. That really was the perfect opportunity.” For me, this is already a story from a career that spans the past 31 years. I’m probably one of the people in the game industry who has traveled to the largest number of countries and actually met local fan communities in person. So honestly, I’ve been influenced by people and… [Hidden Content] [Hidden Content] — Katsuhiro Harada (@Harada_TEKKEN) July 20, 2026 To end his humorous anecdote, Harada confirmed that he was greatly influenced by several prominent ****** figures, specifically citing Michael Jackson, Wesley Snipes as Blade, Kareem Abdul-Jabbar in Game of Death, and Jim Kelly in Enter the Dragon. “Of course I can’t claim that I fully understand what you call ****** culture. But if we’re talking about the parts that have genuinely influenced me, the cookout story is certainly one of them,” he said. Harada famously left Bandai Namco and the Tekken franchise earlier this year, choosing to open his own development house, VS Studio, where he hopes to create a new fighting game and return to his roots in game development. (Photo by SIA KAMBOU/AFP via Getty Images) Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. View the full article
  16. The preceding Sir Brante also just came out for Nintendo Switch 1&2. View the full article
  17. Out of every Halo game released over the years, few entries in the series have managed to reach the same cult status as its prequel spin-off, Halo: Reach. Even with the release of the latest Halo: Campaign Evolved, one of the only things on fans' minds is what this could mean for the possibility of a similar Halo: Reach remake with the same level of quality and additional content as the newest outing in the franchise. View the full article
  18. Fangamer will release two physical versions of Jump Over The Age's Citizen Sleeper 2 with pre-orders now live. View the full article
  19. While the future of the series was on the rocks for a few years after its controversial sixth outing, Resident Evil is ******* than it's ever been before, with numerous exciting new entries and even classic remasters to look forward to. Capcom has been trying to keep its new projects under wraps, but with leaks suggesting multiple new games for fans can look forward to, it's putting countless other classic series to shame. View the full article
  20. Electronic Arts has officially revealed that Kylian Mbappé will be the cover athlete for EA Sports FC 27 Ultimate Edition, View the full article
  21. The action-adventure RPG is also slated to come to PS5 and Xbox Series later this year. View the full article
  22. Most players eventually lose the drive to keep grinding a new league, or season, in Path of Exile 2 and simply log off until the next one. Others gather up all their in-game money and spend it on something ridiculous, like an army of 2,000 skeletons... Read more.View the full article
  23. Fields of Mistria will continue to see content updates and patches after 1.0. View the full article
  24. We have just shipped an updated Steam Client update to the Stable channel. General Improved notification settings layout in some languages Restored the full set of options to the 'Maximum Game Resolution' dropdown. They can be found under the 'More Options' sub-menu. Fixed a case where the 'Patch Notes' preview box in Settings->System would incorrectly show an event for the wrong channel. E.g. showing Beta Channel notes when the client is opted in to the Stable Channel. Fixed a ****** when manually starting a game recording. Fixed mouse cursor changing to resize cursor at screen edges. Fixed a case where the controller pairing screen could pop up during controller firmware updates. Desktop Mode Fixed incorrect UI scale being used when in Big Picture Mode. Steam Machine Show Steam Machine Verified information on the game capsules in home, and on the game details screen. Added 'Great on Machine' section to the Library Steam Workshop Re-worked system that managed what subscribed items needed to be updated. Fixed issue with games with older Steam Workshop integration where subscribed item files would be duplicated in different directories. Remote Play Added 59.94 FPS as an available framerate limit Reduced frame drops when the framerate limit is set to automatic Fixed offline devices showing as streamable when they aren't. Fixed overloading the client video decoder when unlimited bandwidth is enabled Fixed mouse coordinates for input-only streaming Fixed very low refresh rate on some systems, introduced in the last beta Steam Input Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand. Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration. Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the "Enable Software Calibration for Steam Controller" toggle. Steam Controller: Fixed Gyro stutter due to IMU timestamp being ignored. Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch. Added support for Turtle Beach controllers for Nintendo Switch 2. Steam Controller Firmware Fixed occasional repeated trackpad samples that caused issues with momentum during trackball mode. Fixed an issue with unintentionally waking host devices while shutting down the controller. Fixed an issue with occasional repeated button presses on the B Button. View the full article
  25. A new Steam Client update has been released and will be automatically downloaded. General Improved notification settings layout in some languages. Fixed a case where the controller pairing screen could pop up during controller firmware updates. Steam Workshop Re-worked system that managed what subscribed items needed to be updated. In-Game Overlay Fixed a case where the in-game overlay could hold a reference and prevent a game which tries to fully tear down and recreate the renderer after a D3D12 device/driver failure from succeeding. Remote Play Added 59.94 FPS as an available framerate limit. Reduced frame drops when the framerate limit is set to automatic. Fixed ****** screen when hardware encoding is disabled. Fixed offline devices showing as streamable when they aren't. Fixed overloading the client video decoder when unlimited bandwidth is enabled. Fixed mouse coordinates for input-only streaming. Steam Input Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand. Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration. Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the "Enable Software Calibration for Steam Controller" toggle. Steam Controller: Fixed gyro stutter due to IMU timestamp being ignored. Steam Controller: Fixed glyphs in Shadow of the Tomb Raider. Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch. Added support for Turtle Beach controllers for Nintendo Switch 2. Fixed the Apex 5 controller showing up as multiple controllers when "Allow third-party apps to take over mappings" is enabled in the FlyDigi Space Station app. Steam Controller Firmware Fixed an issue where trackpad samples could be duplicated and cause issues w/ momentum in trackball mode Fixed an issue with unintentionally waking host devices while shutting down the controller. Fixed an issue with occasional repeated button presses on the B Button. Linux Fixed a ****** when manually starting a game recording. Fixed steamwebhelper ****** when hardware acceleration is enabled on NVIDIA gpus. macOS Fixed chat windows showing over fullscreen game windows when opened in the Steam overlay. VR Fixed a case where Steam claimed that SteamVR crashed on last run when it didn't. View the full article

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