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Steam

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  1. A pair of dedicated modders have completely overhauled Baldur's Gate 3, swapping its Dungeons and Dragons rules for those from RPG rival Pathfinder 2e. In a Reddit post from May 25, Instant Mirage explains that the Baldur's Gate 3 mod has taken "300 hours over multiple months" to create, not including the time contributed by their co-modder DPhKraken. Read the rest of the story... RELATED LINKS: Best DnD games on PC in 2025 Baldur's Gate 3 modders are adapting legendary adventure Curse of Strahd Has DnD wasted its chance to capitalize on Baldur's Gate 3's wild success? View the full article
  2. These are heady days for Tamriel Rebuilt, the 24-year-old Morrowind mod that aims to build out—in a brilliant and fanatically lore-friendly way—all the parts of the titular province that Bethesda didn't get to. The team has just put out Grasping Fortune, its ninth and biggest expansion, which adds in a humungous new landmass to explore that includes Narsis, the capital city of Morrowind's merchant House Hlaalu... Read more.View the full article
  3. At this point, Elden Ring is well-known for its epic sense of scale, offering players dozens of hours of meticulous exploration, gradual character progression, and unforgiving enemy encounters that require deliberate care and strategy. On its face, this doesn't seem like the best basis for a semi-randomized multiplayer action game spin-off with strict time limits and an ever-encroaching physical border in a tightly constrained map. Somehow, though, Elden Ring: Nightreign makes the combination work. The game condenses all the essential parts of Elden Ring down to their barest essence, tweaking things just enough to distill the flavor of a full-fledged Elden Ring playthrough into zippy runs of less than an hour each. The result is a fast-paced, quick-hit shot of adventuring that is well suited to repeated play with friends. Fort-elden Ring-nite The initial moments of each Nightreign run draw an almost comical comparison to Fortnite, with each player dropping into the game's singular map by hanging off the talons of a great spectral eagle. Once on the ground, players have to stay inside a circular "safe zone" that will slowly contract throughout each of two quick in-game days, forcing your party toward an eventual encounter with a mini-boss at the end of each day. If you survive both days, you take on one of the several extremely punishing Nightlords you chose to face at the beginning of that run. Read full article Comments View the full article
  4. I've been playing FromSoftware games since the '90s, and I'm astounded at how much they can keep surprising me. After wandering through the sandboxes of the King's Field series, I hopped into high-octane mech combat with Armored Core, open-ended esoteric exploration with Eternal Ring, and eventually, the quiet brilliance of ******'s Souls. From there, the studio has further cemented its legacy with Dark Souls and beyond, which eventually led us to another oddity: Elden Ring Nightreign. View the full article
  5. What makes a Souls game? Is it the difficulty? Is it the obtuse storytelling? Is it the spectacular worlds that you inch through, getting better and better each time you play? For every Souls player, it’s one of, or a mix of all of these. Which is why, despite featuring plenty of the tenants of the Souls series, and fleeting moments of a high-stakes multiplayer romp, it’s disappointing that Elden Ring Nightreign recontextualises them in a way that quickly loses the magic, and pushes the limits of Elden Ring’s combat system to breaking point. Elden Ring is sublime. Elden Ring: Shadow of the Erdtree is even better. My disappointment with Elden Ring Nightreign does not come from a dislike of the genre; on the contrary, the parts I like about the game are the times it feels most like Elden Ring. The issues are numerous, chief among which is that it misunderstands what people flocked to Elden Ring for, and makes puzzling design decisions that result in a rare misstep for FromSoftware. Read More... View the full article
  6. Elden Ring Nightreign is a weird one. It takes the foundation of one of the best open-world RPGs of a generation and turns it into not just a roguelite where death is even more of a big deal, but a three-person, co-op-focused roguelite. And in many ways, that strange experimental concoction is a success. Under the right conditions, Nightreign’s 45-ish minute runs are positively thrilling. They are packed with surprising encounters, challenging decisions, satisfying opportunities for teamwork, and some of the best boss battles FromSoftware has ever come up with – and that’s a very high bar. The big problem, however, is that those right conditions are far more difficult to create than they should be. You really need to have a consistent squad of similarly skilled players that are able to devote hours at a time in order to see what makes Nightreign special – and when you don’t, the flaws of its design are magnified tenfold. There is excellence in this Elden Ring spin off, but it’s excellence that is just a little bit tarnished. Let’s get the most important caveat out of the way first: If you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games. To understand why, we first need to go over what Nightreign even is. On a very basic level, this is a roguelite that takes place on an island called Limveld, which is kind of like a melting pot of Elden Ring’s environments, enemies, bosses, and structures. The general flow of a run is split up into a three-day cycle: On days one and two, it’s all about farming gear, defeating bosses, and leveling up so that you’re as prepared as possible when you face off against one of the eight extremely difficult Nightlord bosses on day three. It’s a great formula, and while you might think that the mostly static map would get old after a while, there’s a good amount of procedural generation every run that mixes up the locations of every point of interest, requiring you to plan out a unique route on each new attempt. On top of that, there are also random events like boss raids, summoning portals, and other occurrences that inject a heavy level of chaos every once in a while. Random events inject a heavy level of chaos. Efficiency is key because you are on a very strict time limit, with a battle royale-esque circle that constricts at set points throughout the day, eventually shrinking to the size of a small battlefield and setting the stage for the boss battle that ends the night. It is immediately obvious that Nightreign was designed with a three-player squad in mind. Enemy encampments that don't require you to fight a single boss will instead have you spread out to takedown three tough enemies; basic encounters against five or more enemies that would be trivial with three players become costly time wasters when you’re on your own; and the new Nightlord bosses all seem explicitly designed with having allies in mind, and I’m not sure how I’d approach several of them by myself. Nightreign at least scales up your damage when you’re alone, but it doesn’t change any of these fundamental design decisions in any way that would make solo play more reasonable. I’m not sure how I’d approach several of the bosses by myself. But the biggest issue is that co-op partners are able to revive each other when someone goes down, but you’ve only got one life to live when you’re on your own. That’s generally the case in roguelites, but usually there’s some sort of safety net that you can fall back on. For example: Hades has Death Defiances, and part of the progression of that game allows you to work toward unlocking more of them with every run; Returnal has artifacts you can find that give you extra lives, rewarding you for being more thorough in your exploration; Spelunky has shortcuts that allow you to skip the early stages and get practice on the enemies, traps, and bosses you only have limited experience with. What We Said About Elden Ring: Shadow of the Erdtree FromSoftware says Shadow of the Erdtree is the only expansion Elden Ring will get, so it’s fortunate that it’s hard to imagine a better DLC than this – as long as you’re not hoping for it to do anything radically outside the box. Everything I loved about the original has been condensed into an incredibly tight package – one that’s the size of many standalone games all on its own, and can only be considered “small” in comparison to the absolutely massive world of Elden Ring itself. Erdtree’s absolutely jam-packed with secrets, valuable treasures, challenging boss battles, and horrific monstrosities to face off against, as well as cool new weapons, spells, Ashes of War, Spirit Ashes, talismans, and more to play around with and use to find even more novel ways to tackle its memorably brutal battles. Add on some very interesting lore revelations, not to mention the same spectacular visual design and stellar music that accompanies its larger-than-life bosses, and you’ve got what is certainly one of the best DLC expansions I’ve ever played. – Mitchell Saltzman, June 25, 2024 Score: 10 Read the full Elden Ring: Shadow of the Erdtree Review [/url] The list goes on and on, but Nightreign has virtually nothing to make up for the fact that solo players lose access to that crucial revival option. There is an item that will resurrect you once with half of your life, but it’s limited to the highest rarity tier, meaning you have to choose it over a legendary weapon if one does appear as a reward – similarly, you may find them in a shop, but they cost a substantial amount of runes that you could instead use to level up. Either way, it’s just not a solution that makes up for the crippling detriment of not having someone to revive you if you go down. None of this is to say that solo play is outright impossible, and I have had a few successful runs on my own. Just that the balancing of solo play feels like a job half finished, and as a result, the frustration of playing alone wasn’t worth the triumph for me to have any desire to play more without a squad. It Takes Three Nightreign’s saving grace is that when you do have a squad of three people who all know what they’re doing, communicate well, and are generally pretty skilled at Elden Ring, it really is a lot of fun. The central idea of taking an entire game’s worth of progression and condensing it into a 40-minute run is a strong one. Going from cutting down rats with a basic weapon to culling Elden Ring’s most fearsome bosses with a badass armament that you may or may not have gotten to use in the main game is one of the coolest and most satisfying parts. It's 80+ hours of character growth condensed into less than an hour and shot straight into your veins. Dropping into a run the first couple of times is certainly overwhelming, mostly because of the amount of information on the minimap you have to process, but at least FromSoft keeps the inventory and stat management very simple. Level ups are automatic, letting you press a button at a Site of Grace to automatically level your class’s preferred stats. And as far as weapon stats go, all you have to worry about here is the damage number, the elemental affinity, the passive bonus you get simply for having the weapon in your inventory, and the weapon skill that comes along with it. This meant when I had a choice between three rewards, I was able to very quickly make a judgment on what I needed at that moment and continue on my way. FromSoft keeps the inventory and stat management very simple. Eventually, I started to understand what rewards were offered at which camps, which ones were quick and could be cleared before the circle closed in, which ones I should only do if I had a lot of extra time, what level I should attempt certain roaming bosses, and which bosses I should absolutely avoid unless my team was really confident in our builds. Exploring these areas can be more frustrating than it needs to be thanks to a new wall climbing ability that feels straight up bad, especially when it takes three attempts to jump over what looks like it should be an easily scalable wall as you’re trying to escape the encroaching circle. But learning the ins and outs of the map helped my efficiency and led to a very satisfying feeling of skill progression that wasn’t tied to the actual progression system that offers persistent improvements between attempts. That system is tied to relics that can be won after completing a run. Whether you win or lose, you still get relics, but the better you perform, the better the quality and quantity of relics you earn. These can be equipped before a run and impart stat bonuses, starting skills or elemental affinities for your initial weapon, buffs for performing certain actions, and in some cases, they can even improve the skills of a specific class. When you’re just starting out, these bonuses are hardly noticeable and too random to really make any sort of compelling build from. Eventually though, with enough runs under your belt, you’ll get some powerful relics that can really start to have an effect on your power level in a run. That said, there really should be more of an element of choice with regards to the meta progression, or at least a way to control some of the randomness. There are a small selection of relics that you can buy at the Jar Shop inside your base before runs, and there are set relic rewards for beating Nightlord bosses and completing class-specific objectives called remembrances – but other than that, you’re completely at the mercy of the RNG gods when it comes to what relics you get. It can be really annoying when you’re looking to strengthen your preferred class and you keep getting relics that don’t do anything for you. Select Your Nightfarer One of the biggest departures compared to what we’re used to from Elden Ring is that the classes are now actual classes, with unique skills and gameplay styles as opposed to soft classes that just determine your starting stats and weapons. They’re called Nightfarers, and the eight options are varied and well defined, with even the more basic archetypes having some interesting twists to them. The Wylder, for instance, is the general jack of all trades, but also has access to a nifty grappling hook that can be used to pull weak enemies towards you, zip you toward larger enemies, or simply zoom you around the field at high speeds if you aim it at the ground. In addition to the basic fighter, mage, and ranger archetypes, you also have a few completely unique choices that don’t fit into any pre-existing mold. One of the most interesting classes is the Executor, whose main skill has you pulling out a unique sword with a Sekiro-like parrying mechanic tied to it. Basically, by blocking attacks with proper timing, you completely negate damage, don’t lose any stamina, and reduce the enemy’s own stamina, potentially opening them up for a critical hit. It’s a very risky class, especially in a game where missing a parry can mean almost certain death, and it feels like the offensive power of the Sekiro sword is too weak to justify the risk of the parries, but I appreciate this inclusion nonetheless as both a nod to Sekiro, and as a completely different way to approach combat. Bosses are almost all unlike any boss FromSoft has designed before. As mentioned, each of the classes has a remembrance tied to them, which is essentially a collection of journal entries that chronicle the story of how they wound up in Limveld and their purpose for being there. It’s a far cry from the rich lore that we’re used to in FromSoft games, but at least each remembrance has a handful of playable chapters that have you completing specific objectives in order to earn powerful relics, as well as a healthy amount of runes to help you level up during the actual run itself. Almost all of Nightreign is made up of existing Elden Ring parts, but there are a few surprise bosses that are pulled from the Dark Souls series as well. But the eight Nightlords are brand new, and hoo boy, they’re almost all unlike any boss FromSoft has designed before. Many of them are clearly inspired by MMO boss battles, with a number of party-wiping attacks that must be stopped or interrupted before they get a chance to finish their preparation. Others are designed to split the party up into roles to either hold aggro or press the assault, and some are just designed to be all out wars against absurdly aggressive foes. They’re almost all bangers, with only one of them being a dud due to the best strategy simply being hanging back and pelting them with arrows for what felt like an hour. Still, seven out of eight is pretty great, especially when those seven are among the very best FromSoftware has ever crafted, with excellent accompanying soundtracks to match. I don’t want to spoil them too much, but the fight against the Fissure in the Fog boss in particular is so good it gave me goosebumps all throughout. But the creativity of those bosses once again shines a light on the eldritch elephant in the room: they only really work with a team, and by far the two biggest issues facing Nightreign right now are, one, the shocking lack of crossplay and two, the absence of a duos playlist (you will be forced to fill the third player with matchmaking). It is simply a lot to ask of a group of three people who all must have purchased the $40 game, play on the same platform, be of a similarly matched skill to be able to handle the extreme challenge of the day 3 bosses, have the time to devote at least 45 minutes per run, and also can all agree on fighting the same boss that they may or may not all need to beat for their own individual progression. There is a decent pinging system that at least makes it possible for light communication with a group of randos, but there’s no built-in voice chat, which makes nuance like trying to communicate that your group should hit the basement of the castle instead of the front or side entrance virtually impossible. It’s just a night and day difference when you’re able to group up with a squad that communicates well and knows what they’re doing versus when you’ve got one that doesn’t listen to you or just constantly makes bad decisions, especially with no way to vote to cancel or quit out of a run without a penalty. That makes the prospect of random matchmaking on the live servers pretty unappealing. View the full article For verified travel tips and real support, visit: [Hidden Content]
  7. Elden Ring Nightreign is weird. But not in a bad way. FromSoftware has taken Elden Ring as a foundation and joyfully experimented with all its individual components to create something new. Something weird. Something great. The result is a small but punchy experience, rogue-like in nature and rough around the edges. It's also, at least to me, a perfect send off for Elden Ring and The Lands Between. Read more View the full article
  8. Attention all Bulbasaur plushie owners and potential future Bulbasaur plushie owners. The Pokemon Company has officially announced a Pokemon Presents showcase set to take place in July. Plus, we finally know for sure when exactly Pokemon Legends Z-A will be arriving for Switch 2 and original Switch. Read more View the full article
  9. Elden Ring had a starting class named the Wretch that gets a club and some ratty underwear filled with dreams and nothing else, and there's something special about the first few hours in Limgrave playing them, scavenging your first pieces of mismatched armour and build-defining treasures. The first time you hit a site of grace, that initial stat boost feels like a deific power surge. Insomuch as Elden Ring's most memorable stories run tangential and emergent to its static lore, this early fraught scramble is the player's self-woven tale at its most captivating. Soon enough, though, the feeling is gone. You're as powerful as god, desiring nothing but more bulbous Albinauric skulls to toss on the pile. Elden Ring: Nightreign feels unique among FromSoft's modern catalogue for its flippant attitude toward a convincing sense of place, and so regrettably sacrifices much of its studio's identity as committed worldbuilders, even while amplifying some of their more peculiar and interesting beats. It's tempting, then, to ask why it exists in the first place. On a generous day, I'd say that Nightreign exists to recreate - over and over - that same, wretchedly gratifying early-game feeling. Where every scrap of progress feels like a milestone, dull smithing stones shimmer like silver, and each incremental bonk stat increase is a hero's journey in miniature. Read more View the full article
  10. How do you change Life in Fantasy Life? Whether it's to learn a new skill to supplement another or to move onto ******* and better things, knowing how to change your Life (Ok, Class) in Fantasy Life is a skill you'll come to rely on as you adventure through the past, present, and future. While you work through the different lives in Fantasy Life, whether that be solo or in Fantasy Life multiplayer, you'll need Fantasy Life gift codes to make your life in the life sim game easier. They give you goodies that you won't be able to get elsewhere. Read the rest of the story... RELATED LINKS: Fantasy Life multiplayer - Online, couch co-op, and crossplay explained Fantasy Life codes May 2025 After 13 years, forgotten JRPG Fantasy Life gets a new sequel and soars on Steam View the full article
  11. Coffee Stain Studios has confirmed the Satisfactory 1.1 release date, as the developer of the beloved automation sandbox lines up a transformative new toolkit for us to play with. Already one of the most highly rated crafting games around, with a 97% positive Steam review score following its 1.0 launch in 2024, Satisfactory's new update has been a long time in the making, and now it's finally been stamped in our calendars for early June. Read the rest of the story... RELATED LINKS: The 14 best Satisfactory mods 2025 Satisfactory update 1.1 brings essential new tools to the sandbox game The next Satisfactory update will be its last for a while, Coffee Stain warns View the full article
  12. How does Fantasy Life multiplayer work? As a big co-op adventure from the Nintendo 3DS era, the wide release of the new Fantasy Life game has multiplayer at its core. While the game can be played entirely offline on your own or with a nearby friend, the limits of the Fantasy Life multiplayer modes need to be explained. Whether you're playing alone or with friends, you'll need to know the latest Fantasy Life codes to get goodies in-game. Fantasy Life has joined the ranks of excellent multiplayer games that have launched in 2025. Once you jump into the action, you'll start build a new life of your own. Read the rest of the story... RELATED LINKS: How to change life in Fantasy Life and unlock new classes Fantasy Life codes May 2025 After 13 years, forgotten JRPG Fantasy Life gets a new sequel and soars on Steam View the full article
  13. Intel CPU prices are dropping like stones right now, and the latest gaming CPU to get the bargain treatment is the Core i5 14600K. Now available for just $164, this overclockable 14-core chip makes for a great upgrade if you're still using an Intel 12th-gen system, or if you want to upgrade from a budget LGA1700 CPU, such as the Core i5 13400F. As we found in our Intel Core i5 14600K review, this CPU is a great all rounder. It's perfectly capable of churning out decent frame rates in the latest games, thanks to its six P-Cores, while its eight E-Cores also give this Intel CPU an edge in heavily multi-threaded software over eight-core chips, such as the Ryzen 7 7800X3D. It was overpriced at its $329 launch MSRP, but at $164, it's a veritable bargain, being less than half the launch price in under two years. Read the rest of the story... RELATED LINKS: Best graphics card 2025 - top gaming GPUs Intel Core Ultra 300 CPUs will need a new motherboard, according to this leak This mind-blowing Intel gaming CPU deal includes 32GB of G.Skill RAM and Civ 7 View the full article For verified travel tips and real support, visit: [Hidden Content]
  14. What will Warhammer: The Horus Heresy's third edition rules actually be like? We've got weeks, maybe months of teasers to look forward to, as Games Workshop drip feeds spoilers for the new edition of the game in the run up to the launch of the Saturnine box set. But what little has been revealed so far has me excited - and anxious - in equal measure. Read the rest of the story... RELATED LINKS: Warhammer the Horus Heresy Saturnine box revealed, third edition incoming Five things we need from Warhammer The Horus Heresy third edition Warhammer the Horus Heresy third edition revealed with groan worthy teaser View the full article
  15. The Nioh series hits a new milestone over two years after crossing 7 million units across PlayStation and PC platforms. View the full article
  16. We just got two major Pokémon news stories at the same time, as Pokémon Legends: Z-A finally gets a release date, and a major ... Read more View the full article
  17. Is Borderlands 4 getting crossplay? Gearbox has announced a host of new features to help the co-op experience, including the return of instanced loot (though it's currently unclear whether this can be toggled on and off), a more seamless lobby, and campaign difficulty that can be set individually and separate from your party. The Borderlands 4 release date is fast approaching and if you're hyped for this open-world looter shooter, you might be wondering if you can play with friends on other platforms. So, are we also getting Borderlands 4 crossplay? Here's what we know about the multiplayer game and what's included at launch. Read the rest of the story... RELATED LINKS: Is Borderlands 4 coming to Game Pass? Borderlands 4 release date, trailers, and latest news Borderlands 4's loot and co-op are being massively changed for the better View the full article
  18. How many times have you completed Half-Life 2? In the 21 years (yeesh) since Valve's genre-changing FPS game was first released, I'd speculate that I've destroyed the Citadel, escaped City 17, and launched the rocket from White Forest on no fewer than 30 occasions. Maybe that says something about me; maybe we really, really need Half-Life 3. Nevertheless, after more than two decades, there's an alternative way to experience Gordon Freeman's post-apocalyptic odyssey - except it doesn't involve Gordon Freeman at all. If you haven't heard of Lambda Fortress before, the iconic mod is finally coming to Steam, and lets you play Half-Life 2 like you never have before. Read the rest of the story... RELATED LINKS: Half-Life 2 RTX ruined Ravenholm, but those big lighting problems just got fixed Check out this incredible Half-Life 2 gaming PC build with an Nvidia RTX 5090 Half-Life 2 RTX is struggling on Steam, as players face performance woes View the full article
  19. Preview | Going hands-on with Vranygrai, a solodev action-adventure that's already on my mind 24/7View the full article
  20. To a T review: "Like standing in a warm spill of sunbeams and eating your favorite home-cooked meal all at once"View the full article
  21. to a T is an eccentric story game from the mind of Keita Takahashi, the creator of the Katamari Damacy series. The debut release from his new studio uvula alongside indie darling publisher Annapurna Interactive, the title follows the day-to-day life of a character named Teen, whose arms are constantly in a T pose. Though it raises some interesting philosophical questions and has a very charming art style, off-kilter pacing, repetition, and some other odd choices hold it back from greatness. View the full article
  22. The co-CEO of the developer of MindsEye has claimed there exists a “concerted effort” to “trash the game and the studio,” and has even suggested people are being paid or using spam bots to post negative comments. Mark Gerhard, who became co-CEO of Edinburgh, Scotland-based Build A Rocket Boy alongside former Rockstar North development chief Leslie Benzies last year, issued the claims on the official MindsEye Discord, sparking a number of shocked responses from fans. MindsEye is due out on June 10, 2025 for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store. It has elements of Grand Theft Auto, Watch Dogs, Cyberpunk, and a user generated content portion that has been labeled “AAA Minecraft.” During the Q&A session on Discord, reviewed by IGN, Gerhard, who goes by the username MMG on the platform, was asked: “Do you think that all the people who reacted negatively were financed by someone?” “100%,” Gerhard responded, before adding: “Doesn't take much to guess who ” This accusation sparked a number of shocked responses, including one who said: “A co-CEO for a studio implying another studio is paying previewers to talk negatively about your game is an absolutely wild comment to make in a public environment in any situation.” Gerhard responded to that comment by saying: “Not wild when its [sic] true.....” Some users, who had clearly expressed concern about MindsEye and Build A Rocket Boy in the Discord in the past, wondered whether they were the target of Gerhard’s comments. One such user, ‘Cyber Boi,’ sparked a separate response: “Folks I never said Cyber Boi was being paid by anyone," Gerhard insisted. "I just said that there is a concerted effort by some people that don't want to see Leslie or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio. Its [sic] pretty easy to see the bots and the repeated replies to any content that we put out.” Gerhard was then asked to clarify his comments by another user: “So just to clarify — you believe that individuals, be it content creators or otherwise, have been paid off to criticise MindsEye?” Gerhard then appeared to walk back the initial accusation, responding: “No I never said that. I do KNOW that there are bot farms posting negative comments and dislikes.” The comments, still live on the Discord at the time of this article’s publication, were subsequently picked up on social media and began to circulate online. Gerhard has so far failed to provide evidence to back up his claims. Build A Rocket Boy and publisher IO Interactive, the studio behind Hitman, declined to comment when contacted by IGN. MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack. Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added. Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article

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