In a post on his X platform, Musk thanked Trump for "the opportunity to reduce wasteful spending." He added that DOGE's mission to cut government costs will only strengthen over time. Read Entire Article View the full article
A new trailer for Elden Ring Nightreign has been released and it's, uh, an interesting one. Titled the "Bring Me To Life" trailer, it's packed full of gameplay that's cut to go alongside Evanescence's legendary song of the same name, very much like an AMV. Read more View the full article
I've never been so happy to see a spike trap as I was in Debugging Hero. At the start of each combat encounter, the demo for this roguelite hack n' slash hands you several numeric cards and lets you pause the game to view both your and your enemies' stats: health, damage, and durability. You then drag the cards on to the relevant stat to modify it, then unpause to continue real-time combat. It's a cute gimmick, letting you knock down high health enemies to a manageable number, or kill weak ones outright, or heal yourself. But it felt a tad shallow to carry a whole game, even one with dodges and parries in its real-time combat. Then, I entered a room with a trap tile that thrust sharpened spikes upwards at timed intervals, and realised I could manipulate the timer. I tuned it right down, and raucously chortled like a portly racoon at the bakery bins as it pneumatically skewered my ****** attackers. Read more View the full article
FromSoftware and Bandai Namco have released the launch trailer for Elden Ring Nightreign, but what makes this otherwise normal piece of marketing stand out is the beloved Evanescence track that accompanies the high-octane boss battles. Elden Ring Nightreign is a co-op spin-off of 2022’s soulslike Elden Ring, and its announcement was one of the biggest surprises gracing The Game Awards 2024. View the full article
In 2023 EA opened a new studio named Cliffhanger Games, led by former Monolith head Kevin Stephens, and announced a new third-person, singleplayer game starring Marvel's ****** Panther. They've now cancelled that game and shut down that studio, IGN report. According to EA Entertainment president Laura Miele, via an email sent to employees, this has been done to "sharpen our focus and put our creative energy behind the most significant growth opportunities." Read more View the full article
The opening seconds of the trailer sold me on the whole enterprise. It's the unforgettable scene from the start of Half-Life 2 where a Combine cop tells Gordon Freeman to pick up a piece of trash. Only you're not playing Gordon Freeman in this scenario. You're playing the Scout from Team Fortress 2, a man who has a baseball bat and thinks every problem is a fastball... Read more.View the full article
That dream 1440p display for fast-paced PC gaming has become the new normal. Prices have dropped, performance has surged, and for most, 1440p now hits the sweet spot between value and performance. Read Entire Article View the full article
We've had a TMNT sidescrolling beat-em-up, a TMNT turn-based tactics RPG, and a TMNT Hades clone with co-op. They're even in Call of Duty, if you can afford to fork out like $90. It's a good time to be into the Ninja Turtles, whether or not you believe 2025 is the year of the ninja... Read more.View the full article
Morrowind came out in 2002, the same year as isometric RPGs like Icewind Dale 2, Divine Divinity, Freedom Force, and Dungeon Siege. Its first-person/third-person perspective was a selling point at the time, though some would argue that playing a full 3D game with randomized to-hit chances made for an unsatisfying experience. Nowadays, thanks to the mod combo of OpenMorrowind and OpenNevermind, we can experience Morrowind as if it was a top-down CRPG complete with click-to-move and having to zoom in so you can pick up small objects... Read more.View the full article
Season 2.5 of Marvel Rivals adds another Strategist to the roster - Ultron. This Avengers villain is the ultimate killing machine, using a multitude of drone minions and devastating laser attacks to pursue its mission to eliminate all organic life. Despite its role as an enemy of humanity, Ultron can be an incredible ally when you use a number of tricks and strategies to support your team. View the full article
Mojang released its May 2025 preview update for Minecraft on Xbox, PlayStation, PC, and iOS platforms ahead of a larger and fully featured update. The new Minecraftpreview update makes several adjustments and bug fixes based on feedback accrued after the various Vibrant Visuals preview updates were released. View the full article
If your wishlist has been gathering digital dust, now’s the time to shake it loose with some serious savings across Switch, Xbox, PlayStation, and PC. Whether you're keen for a nostalgic hit, a narrative rabbit hole, or some slick arcade action, there's a little something for every flavour of gamer. And with discounts deep enough to make your backlog groan, it's the perfect excuse to finally press "buy." This Day in Gaming In retro news, I'm using a tactical Nuke to light a 28-candle cake for Shadow Warrior. It may look like a dog's breakfast through your modern eyes, but '97-me was dazzled with engine improvements like true room-over-room situations, 3D voxels instead of 2D sprites for weapons, transparent water, climbable ladders, and vehicular combat sections. Admittedly, the one-liners of the head-and-heart-ripping Lo Wang are problematic for 2025, but I love that this time capsule is permanently free to play now. Aussie bdays for notable games - Space Harrier (SAT) 2009. eBay - Shadow Warrior (PC) 1997. FREE - Borderlands (NS) 2020. Get - XCOM 2 (NS) 2020. Get Contents NintendoXboxPlayStationPCPC GearLEGOHeadphonesTVsNice Savings for Nintendo Switch Nintendo leads with Super Mario RPG at $69 and this remade classic brings back the Square-developed SNES gem that first turned Mario into a turn-based battler. Also on offer is Doom (2016) for just $6.90, the modern refresh on the grandaddy who runs on everything from smart fridges to pregnancy tests. Super Mario RPG (-14%) - A$69Pokémon Legends: Z-A (-x%) - A$79Super Mario Party (-14%) - A$69EA Sports (-34%) - A$59NBA 2K25 (-67%) - A$29Nintendo World Champ: NES Ed. (-22%) - A$39Doom (-80%) - A$6.90 Expiring Recent Deals Dragon Quest XI S (‑50%) - A$27No More Heroes (‑75%) - A$7.40No More Heroes 2: Desperate Struggle (‑75%) - A$7.40Jurassic World Evolution: Comp. Ed. (‑80%) - A$16.90Yooka-Laylee (‑80%) - A$6.50 Or gift a Nintendo eShop Card. Switch Console Prices How much to Switch it up? [/url] Back to top Exciting Bargains for Xbox Xbox Series X gets magical with Hogwarts Legacy + Quidditch Champions Deluxe for $38.70. The bundled Quidditch game, originally teased in legacy code, was the most requested feature post-launch. RoboCop: Rogue City also struts in at $55, with Peter Weller reprising his iconic role in surprisingly heartfelt robo-noir fashion. Hogwarts Legacy + Quidditch Champ. Del. (-75%) - A$38.70RoboCop: Rogue City (-39%) - A$55Logitech G920 Wheel (-27%) - A$399.90The Witcher 3 Comp. Ed. (-45%) - A$43.80Star Wars Jedi: Survivor (-46%) - A$59.50 Xbox One Persona 3 Reload (-55%) - A$49Doom Anthology (-65%) - A$48.90Lego Skywalker Saga Galactic Ed. (-80%) - A$22.90 Expiring Recent Deals ******: The Old Country (‑12%) - A$79Elden Ring: Nightreign (‑9%) - A$59Resident Evil 4 (‑22%) - A$47.40NBA 2K25 (‑69%) - A$34CoD: BLOPS 6 (‑19%) - A$89Red Dead 2 (‑73%) - A$24Scribblenauts Mega Pack (‑90%) - A$4.40Batman: Arkham Col. (‑85%) - A$12.70 Or just invest in an Xbox Card. Xbox Console Prices How many bucks for a 'Box? [/url] Back to top Pure Scores for PlayStation On PlayStation 5, Alan Wake Remastered is a steal at $6.70, a game so literary, it references actual Stephen King lines (with permission). Also cheap is Control: Ultimate Edition at $8.20, which cheekily shares a universe with Alan Wake through overlapping lore. Winner: Metaphor: ReFantazio[/b]For years, Atlus’ cult-RPG Persona went from being a cool underground RPG series from Japan to one of the biggest franchises in modern gaming. But with Metaphor: ReFantazio, it’s clear the developers behind Persona were seeking to push themselves to new heights. Trading in the modern-day Japanese high school setting for a pure fantasy world full of long-eared knights and bat-like ninjas, Atlus’ Studio Zero has created an incredible and timely meditation on political strife and demagoguery. After the death of the King, the United Kingdom of Euchronia, divided by racial prejudice among its citizens, begins the process of holding its very first popular election that kickstarts a grand, cross-continental adventure. For anyone familiar with the Persona series, you’ll find familiar hallmarks here. Players split their time crawling through difficult dungeons full of horrifying monsters, while spending free moments building up relationships with various party members and inhabitants around the country.But while the Persona games took these quiet moments to reaffirm the virtues of youthful friendships, Metaphor uses these times to tackle headier questions. What defines a knight’s duty, or the responsibilities of those born into wealth? Can one ever heal from the pains of racism, and is religious tolerance a foolhardy endeavor? These aren’t easy questions to address but are asked plainly throughout Metaphor’s 70-hour playtime.While Studio Zero refrains from giving clear-cut answers to these questions, it instead acknowledges the virtues of empathy, kindness, and strength in the face of overwhelming fear and hatred that can take root in an uncertain world where leaders promise salvation in exchange for unwavering loyalty. Wrap these philosophical musings in a stylish, turn-based RPG that looks and feels stupendous — complete with beautiful character designs from artist Shigenori Soejima and music from Shoji Meguro – and you’ll quickly understand why Metaphor: ReFantazio is IGN’s pick for Best Game of 2024."/>Metaphor: ReFantazio (-37%) - A$71.90Need for Speed Unbound (-78%) - A$29Alan Wake Rem. (-85%) - A$6.70Control: Ult. Ed. (-85%) - A$8.20FF7 Remake Intergrade (-41%) - A$47.50 PS4 EA Sports FC 25 (-37%) - A$69Hades (-60%) - A$15.90Gris (-80%) - A$3.50Doom Eternal (-75%) - A$13.70 Expiring Recent Deals Elden Ring: Nightreign (‑9%) - A$64Alan Wake 2 Del. (‑39%) - A$79******: The Old Country (‑12%) - A$79Split Fiction (‑16%) - A$59Gran Turismo 7 (‑30%) - A$87.50Dragon Quest XI S (‑50%) - A$27Final Fantasy XII: The Zodiac Age (‑60%) - A$27.90Borderlands Leg. Col. (‑80%) - A$17.90 PS+ Monthly Freebies Yours to keep from May 1 with this subscription Ark: Survival Ascended (PS5)Balatro (PS5/PS4)Warhammer 40,000: Boltgun (PS5/PS4) Or purchase a PS Store Card. What you'll pay to 'Station. [/url] Back to top Purchase Cheap for PC For PC, Stray is $24.70, a neon-soaked cybercat sim developed with real feline mocap actors. And Sniper Elite 5 is just $13.90, known not just for its x-ray kill cams but for letting players assassinate Hitler in hilariously over-the-top DLCs. You probably already know where you want to shoot him. No judgments from me. I say have yourself a ball. Stray[/b]Annapurna has confirmed that a Stray animated movie is in development, and it comes from the studios new animated division that is led by former Disney Animation executives Robert Baird and Andrew Millstein.Release Date: TBA"/>Stray (-45%) - A$24.70The Division 2 (-90%) - A$4.90Croc: Legend of the Gobbos (-25%) - A$33.60MGS: Master Col. (-49%) - A$44.80Dragon Quest III HD-2D remake (-25%) - A$67.40Sniper Elite 5 (-80%) - A$13.90 Expiring Recent Deals Indy and the Great Circle (‑33%) - A$80.30Elden Ring: Nightreign (‑12%) - A$55.40Helldivers 2 (‑31%) - A$41.30The Last of Us Part I (‑56%) - A$41.70Clair Obscur: Expedition 33 (‑18%) - A$57.30 Or just get a Steam Wallet Card PC Hardware Prices Slay your pile of shame. [/url]Laptop DealsLenovo ThinkPad P14s G5 (-29%) – A$1,855.23Lenovo ThinkPad P16s G2 (-29%) – A$1,946.23Lenovo ThinkPad X13 G4 (-29%) – A$1,483.46Lenovo IdeaPad Pro 5 16" (-28%) – A$1,539LenovoYoga Pro 7 14" AMD (-35%) – A$1,699Desktop DealsLenovo neo 50a G5 27" AIO (-47%) – A$1,379Lenovo neo 50q G4 Tiny (-35%) – A$639Lenovo neo 50t G5 Tower (-20%) – A$871.20Legion Tower 5i G8 (-29%) – A$1,899Monitor DealsSamsung QE50T 50" (-31%) – A$596ARZOPA 16.1" 144Hz (-55%) – A$159.99Z-Edge 27" 240Hz (-15%) – A$237.99Gawfolk 34" WQHD (-28%) – A$359LG 27" Ultragear (-42%) – A$349Component DealsMSI PRO B650M-A WiFi Motherboard (-41%) – A$229AMD Ryzen 7 7800X3D (-7%) – A$876Corsair Vengeance 32GB (-35%) – A$82Kingston FURY Beast 16GB (-30%) – A$48Storage DealsSeagate One Touch Portable HDD (-24%) – A$228Kingston 1TB USB 3.2 SSD (-17%) – A$115SanDisk 128GB Extreme PRO (-63%) – A$29SanDisk 32GB Ultra SDHC (-53%) – A$9.90 Back to top Legit LEGO Deals Batman Construction (-37%) - A$75Jedi Bob’s Starfighter (-35%) - A$39Doughnut Truck (-33%) - A$20Baby Mario vs. Baby Luigi (-42%) - A$29 Expiring Recent Deals Harry Potter Hagrid’s Hut (‑40%) - A$77.90Minecraft Wolf Stronghold (‑40%) - A$35.90Batmobile vs. Mr. Freeze (‑40%) - A$17.90Superman Mech vs. Lex Luthor (‑40%) - A$14.90 Back to top Hot Headphones Deals Audiophilia for less EPOS 1061T ANC Headset (-41%) – A$446Jabra Evolve 20SE (-36%) – A$95Galaxy Buds2 Pro (-31%) – A$239Technics Wireless NC (-33%) – A$365SoundPEATS Space (-25%) – A$56.99Sony MDR7506 Pro (-18%) – A$199 Back to top Terrific TV Deals Do right by your console, upgrade your telly LG 43" UT80 4K (-24%) – A$635Kogan 65" QLED 4K (-50%) – A$699Kogan 55" QLED 4K (-45%) – A$549LG 55" UT80 4K (-28%) – A$866 Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article
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A Honkai: Star Rail leak showcased the gameplay for the upcoming Fate/Stay Night: Unlimited Blade Works crossover event. Officially launching in Honkai: Star RailVersion 3.4, players will be able to recruit Saber and Archer into their teams, and potentially participate in Fate-themed side quests in-between exploring Amphoreus. View the full article
The upcoming changes for Season 2.5 of Marvel Rivals include many different balance adjustments for different characters, buffing some heroes while nerfing others. Complete reworks for existing characters are also being applied in this midway-seasonal update, drastically changing the playstyle of a few heroes. With the arrival of Ultron in addition to these changes, many characters could rise or fall in strength quickly. View the full article
Ahead of the next major Marvel Rivals update, NetEase Games showed off the new Binary Sword skin for Magneto. Magneto's Binary Sword skin is one of many new additions for Marvel Rivals Season 2.5, which begins on May 30. View the full article
While GTA 6 is easily one of the most anticipated games of all time, the Rockstar game L.A. Noire would benefit immensely from a comeback, be it in the form of a sequel or a remake. The developer has finally provided more details about GTA 6, including gameplay trailers, story details, and even a release date. Even though the game was originally anticipated for this year, Rockstar announced that the release date for GTA 6 has been postponed, and that the game will now arrive on May 26, 2026. This will allow the company to tweak the game for release. View the full article
FromSoftware games have always had a very distinct visual style, So much so, that it's usually pretty easy to predict when that iconic "FromSoftware" logo is about to pop up after a sudden fade to ******, even in an announced game trailer for an upcoming FromSoft game. This is thanks to the many talented artists at the studio, and during my time at their office, I got a chance to sit down with one of them, Concept and Environmental Artist Saori Mizuno, to talk about her inspirations, the art direction she was given for Elden Ring Nightreign, and how it differed from her work on previous FromSoft games. IGN: So generally, what was different about working on Nightreign versus the base Elden Ring game, or and anything prior that you have worked on with FromSoftware? Saori Mizuno - Concept Artist on Elden Ring: Nightreign: In general, for Nightreign, we would receive an order for a design and then if it was myself in charge of that particular concept, then I would iterate on that image that I had, that interpretation of the design and then I would align and collaborate with the other designers and eventually produce the final design. I think one aspect that changed a lot on Nightreign's design process is that we had a lot of back and forth, a lot of brainstorming in person, actually speaking about these designs rather than just getting text-based feedback. Interviewer: Can you talk a little bit about the setting of Nightreign and how you approach making it feel distinct from the base Elden Ring game, despite it being a spinoff that uses a lot of the same assets? We didn't want to make it feel too different from Elden Ring, as it used that as a base for the design and the setting. But one specific direction we did get early on was to create something that first feels and looks familiar and gradually transforms into the unfamiliar and into the unknown. So that was a nice sort of policy or a direction that we had to approach with the design. Elden Ring had this sort of very gorgeous painterly feel to a lot of the environments, but we wanted Nightreign to feel like at a glance beautiful, but if you look a little bit deeper, there's something sinister and there's something darker there. Elden Ring, maybe there's a lot of bright colors in the scenery and in the sky box and such, but we wanted there also, the player to feel a sense of darkness there as well. So that was another aspect of the design that differed slightly from Elden Ring. "We didnt want to make it feel too different from Elden Ring." One of the locations that really stuck out to me was the Roundtable Hold, which is such a familiar location in the base Elden Ring, and it has such an interesting twist in Nightreign. Can you talk a little bit about what went into the new design for the Roundtable Hold and what were some of the inspirations behind some of those changes? With Nightreign's new kind of speedier, high-tempo gameplay, we wanted the Roundtable this time in particular to feel like somewhere you could relax and take your time and sort of cool off after that intense three day/night cycle. So we wanted it to feel, from a design perspective, more cozy and more welcoming, more at home. One inspiration was the Fire Link Shrine from Dark Souls 1, where you feel sort of more embraced by the atmosphere. You feel like you are coming home after these hardships, after a hard fought battle, and safe more importantly than anything. So from a design perspective, we used techniques such as gentle lighting, a feeling of the surrounding environs as well as the Roundtable Hold itself. And also while a lot of the place is in ruins, we didn't want it to feel completely destroyed and desolate. We wanted it to feel like it was a safe place to come home to and that the player could relax and take their time there. Another impetus for the design of the Roundtable Hold in Nightreign was this feeling of early morning, so a sort of daybreak, dawn, the player setting off on a new adventure. So that came into some of the lighting and architecture choices that changed in Nightreign, and we wanted the player to be aware of this. We wanted them to be conscious of this when setting out on this new adventure. So when the player hits day three, they're transported to this brand new location that is really unlike any other in Elden Ring. One that is predominantly white, mixed in with a very colorful sky box full of orange, blue and purple kind of all mixing together. What's the story behind this environment and what were some of the inspirations that went into that work? If you need a visual representation, I have this one. So one of the first requests we got from the director regarding this environment was that it should feel like a sense of finality and we should get this feeling of buildup before a storm. And that we should also feel like the impression you got from the sky box is that the sky is falling, this calamity is coming to an end. So it's the boss at the end of the third day, so we wanted the player to feel this tightness in their chest like they're getting ready to embark on something greater than themselves and hopefully this culminates and comes through in the design. To add to that, looking again at the colors and the composition of the sky, we wanted it to feel like something was about to be born from that chaos, from that chaotic scene. Again, the boss culminates at the end of that third-day struggle. We wanted the player to feel this from the use of color and the use of these design elements. And some of the inspirations we took from that were from real-life cosmic events. So something we can't quite understand, something that's very distant and abstracted from regular human perception and we wanted it to feel just as abstract and just as grandiose even within the world of Nightreign. Just speaking personally, what's something that you yourself are very proud of that you've worked on in Nightreign? Personally, one of my favorite areas is actually the area we just talked about, the environment that you enter just before facing that boss at the end of the third day. One of the keywords we found while exploring the design for this environment was this concept of shedding skin. And so this was something that really resonated with me and stuck with me. This idea of personifying the surroundings and the building into something that was once living and has now since been petrified or gone through these ages of time and gone through this whole process. And we wanted players to feel this sense of age, this old fantasy feel from this particular set piece. One of the things that surprised us about Nightreign was the environmental variety, despite it being a much smaller and more condensed kind of world. Was it difficult to achieve this kind of variety in such a small, confined space? So generally with these kind of emergent map changes and these kind of terrain effects and events, we wanted it to feel like something immediately fresh and exciting, just at a glance. So the player will know there's been an impactful change to the map and to the scenery and they'll have an immediate idea of what they need to do to progress. So for instance, the volcano, the crater that appears, you'd need to sort of dig deeper into it. Or for the snowfield terrain change, you'd need to sort of climb right up to the top of it, this sort of thing. We wanted this to be immediately effective and change the way the players approach and behave in the map just by changing that sense of space. And then personally as a designer, who are some of your favorite artists, either classic or contemporary, and are there any people that you can point to as being particularly influential on your work? One of my personal favorite traditional artists, or classical artists is Zdzisław Beksiński. I took a lot of inspiration from his various expressions when designing my work. Also with the concept of Nightreign and battling the Night Lords after these repeated plays, I felt like this is inherent to the game design. And so I wanted this feeling to come through in the designs I created as well. And one sense I got from that was from watching the film Spirited Away from Hayao Miyazaki. This feeling of being unable to go home, unable to escape from a dream. This sort of feeling I wanted to kind of harness while designing these worlds and tried to get that through to the player as they play through the game. Even when designing Limveld, that initial map, that initial environment on the first day, I wanted it to feel beautiful. Like from an outward glance, it looks beautiful and inviting, but pretty quickly you feel like something's off or something's not quite right. So I think that is a part of the inspiration that we definitely got across in the design of Nightreign. So switching to video games really quick, can you just talk about what are some of your favorite video games that may have inspired your work as well? I enjoy Diablo II and other such multiplayer games. I enjoy open world survival games where you have to sort of start from scratch and build your own house and things like that world. I like a variety of indies and I've also had a fondness for a Legend of Zelda since childhood, games like Majora's Mask, which kind of are obviously really fun to play, but they sort of have this… again, this sense of repeat play and this kind of sense of darkness to them as well. I think that's stuck with me since childhood. So yeah. And then a final question. A lot of designers and artists like to make their own personal imprints on a game. Are there any secrets or Easter eggs that you managed to sneak in yourself into the game? Or is there maybe anything that you hope players will see and enjoy as they play? Yes. I don't think you'd call this a sort of a signature as an artist, but one important thing that I paid attention to while designing Nightreign was this sort of all encompassing theme of the night and how we go about expressing that. We obviously tried various things and various methods and Limveld is ultimately a place that you keep coming back to as a player. So we thought one way we could express that was these changes throughout the three-day structure and what players can notice as their journey progresses. What keeps them coming back and what keeps them interested. And so to talk a bit more about that theme of night, we had to explore what night meant to us as designers, like as a base concept. So of course, night brings with it some negative connotations, like the dark and fear and the unknown, things like this. So we wanted at first when the player jumps into this world to feel those kind of negative feelings conveyed quite directly and have that sense of anxiety and that sense of fear of the unknown. "We had to explore what night meant to us as designers, like as a base concept." So we conveyed this straight up with things like the imposed time limit and the encroaching circle of rain, things like this. But we found that night is, we didn't want it to be fully negative. Again, once the players get used to that cycle and they get used to what they're seeing, we wanted it to be more than that. We wanted players to kind of begin to almost yearn for the night and sort of look forward to this encroaching darkness and maybe even feel a sense of comfort from it, from getting used to this rhythm and these aspects. So as the game progresses and the player is kind of getting used to these things, that's definitely an aspect of the design that we wanted to incorporate and be a part of that player experience. View the full article
Discord has recently started to beta test the new “Discord Orbs,” a virtual currency that will be redeemable for digital items. This is just the latest of many changes made to Discord recently as the platform continues to evolve, and selected users have already been invited to the beta test of the new feature. View the full article
You will be able to skip similar battles, screen effects during morning and evening chimes, and more with The Hundred Line -Last Defense Academy- patch 1.0.6. View the full article
Fortnite Galactic Battle will be coming to an end soon, and Epic Games has just confirmed that downtime will begin on May 29 at 4 AM ET for the season's last update. Throughout the month of March, gamers have been enjoying a Star Wars-themed season on the Battle Royale island, and it's been hectic fun for most players. However, this is what has been dubbed a mini-season, so it won't be live for long compared to standard Fortnite seasons, which tend to last between two to three months; in total, the length of the Galactic Battle season is a mere 36 days. View the full article
One of the most popular tracks in all of Clair Obscur: Expedition 33, “Rain from the Ground,” almost did not make it into the game. Had Clair Obscur game director Guillaume Broche not discovered it, this popular piece might never have reached the ears of fans. View the full article
A remake of Persona 4 has been rumored for a long time now, similar to Persona 3 Reload, which released in February last year. The rumors began when a website domain was registered, seemingly tied to a P4 remake. The domain was recently updated, adding more fuel to the remake rumors, and would follow a pattern established by P3 Reload, which saw a domain update and then an announcement at the 2023 Xbox Games Showcase. View the full article
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