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Everything posted by Steam

  1. Bandai Namco Entertainment and FromSoftware share the Elden Ring Nightreign version 1.01 details ahead of the game's launch. View the full article
  2. Hasbro wants to take Marvel Legends fans for a ride this year, as they've revealed a new wave of Marvel Gamerverse action figures inspired by the classic Marvel vs. Capcom games. Check out the slideshow gallery below for a closer look at these stylish new figures, including new takes on Wolverine, Thanos, Venom, Captain America, Juggernaut, and more: These figures will be released as both two-packs and single figures, depending on the size of the figures in question. The full Marvel vs. Capcom lineup includes: Wolverine vs. Silver SamuraiPsylocke vs. ThanosCaptain America vs. VenomWar Machine vs. Omega RedGargantos (formerly known as Shuma-Gorath)Juggernaut While Hasbro has released most of these characters in Marvel Legends form in the past (save for Gargantos), these figures are embellished to better capture the dynamic sprite designs from the classic games. For example, Wolverine has the exaggerated claws and mask, while Venom is decked out in his game-accurate blue color scheme. The Psylocke figure in particular showcases the extreme articulation possible with these new figures. Obviously, not every character from the Marvel vs. Capcom games is represented here, but collectors can always look to past Marvel Legends releases to fill out their lineup. At this point, even relatively more obscure characters like Marrow and Blackheart have been featured in the Marvel Legends line. The ******* challenge is assembling the Capcom side of the roster. Might we recommend Jada Toys' Street Fighter line when it comes to Ryu, Chun-Li, and the rest of the Street Fighter gang? Hasbro also showed off their line of The Fantastic Four: First Steps figures, which includes the titular ********* along with Julia Garner's Silver Surfer. Check them out in the slideshow gallery below: Preorders for The Fantastic Four: First Steps figures will open on the Hasbro Pulse website and other retailers on Friday, May 30 at 10am PT, with the figures slated for release in Summer 2025. Preorders for the Marvel Gamerverse figures will open throughout the month of June, with the figures expected to release in Fall 2025. Until then, why not check out the many Marvel collectibles available on the IGN Store? Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky. View the full article
  3. The final stop for our IGN First trip to FromSoftware was the sound room where Lead Composer Shoi Miyazawa crafts the wonderful soundtracks that fill The Lands Between and Limveld with notes of hope, melancholy, and strife. Here's our interview touching upon what goes into creating a FromSoft soundtrack, what specifically were the notes from the director given with regards to Nightreign's music, and Miyazawa's own personal influences. IGN: So I just wanted start off by asking you about how you fell into the world of composing music for video games. Are you a big fan? Shoi Miyazawa - Lead Sound Designer on Elden Ring Nightreign: I was a fan of the Armored Core games. So when Hoshino-san approached me about recruitment at FromSoftware, I was very interested. I'm a big fan of the Armored Core music. Also, I like some other titles from my childhood such as Ganbare Goemon and Secret of Mana. So I'm always putting research and trying to find inspiration from these titles as well. The Castlevania series, as well, was a big musical inspiration. Along those same lines, do you have any favorite composers that have also maybe inspired your work? Not just video games, just in general. I've always been a fan of King Crimson and Marilyn Manson. I like these kinds of different sorts of vibes within music. Switching gears to Elden Ring and Nightreign, what's the process for composing for something like Elden Ring? Are you given concept art for a boss or a location and then use that inspiration for the sound? Or are you given specific notes of the feel or mood that the director is looking for? There are several approaches we can take such as that you mentioned. Sometimes the director will give a quick description of the mood or the location he wants. Sometimes it's from the existing concept art of the game. And sometimes it's a simple text-based order such as a description of a boss's backstory or the arena that they fight in or something like this. Has working on the soundtrack for Nightreign been any different from the experience of working on the soundtrack for the main base game? Of course it is an Elden Ring spin-off, so we wanted it to transfer or carry over certain elements from Elden Ring and the sort vibes it gives off. I had many direct talks with the director himself discussing the aspects of Elden Ring and how we should approach Nightreign. And I think while he wanted this to be quite distinct from the Souls titles, he also wanted it to be catchy in its own way as well. So this sort of catchiness and offering something that was distinct from Elden Ring was quite important in our work. Can you describe maybe some of the notes that you might have been given from the director with regards to the sound and tone of this soundtrack? Were there any recurring themes that you wanted to hit? Yeah. So seeing as night was an important theme of Nightreign, we wanted this feeling of being out of place, this feeling of loneliness, this sense that comes with the darkness or the sort of loneliness of nighttime. These were elements that we wanted to incorporate into the music. Among the many projects that you've worked on so far at FromSoftware, which has been your favorite, and which has been the most challenging as well? Of course I have lots of fond memories of working on titles at From and it's really hard to lock in on a particular title. But there are a couple that have stuck with me, a couple of pieces in particular. One of them being when we composed Consort Radahn for Elden Ring. What I like to do is I actually like to compose in a sort of dark room, in a dimly lit room. So I had this feeling while I was composing that track of there always being somebody there in the shadows and looking over my shoulder. So this kind of came through in the piece for Consort Radahn. I actually like to compose in a sort of dark, dimly lit room. Another one would be the track Takes Me Anywhere from disc three of the bonus soundtrack from Armored Core VI. I know this is a bit different from the fantasy music that we've made with our games, but for me, as I said, Armored Core was a series I was particularly fond of. And as I entered the company, From just happened to kind of put that series on hiatus for a little bit. So I had something, had some ideas going there, but AC IV was a long-awaited game. It was a long time coming. And Takes Me Anywhere was one of the original tracks we produced for that bonus all-encompassing disc set. So it was something that brought back memory of those days and it was a track, it was a piece that I actually had in my mind since coming to From and since I started working a little bit on those titles but didn't quite get to fully develop into those games. So it reminds me a lot of those days and everything we went through with Armored Core. And so hopefully people will give that a listen as well. There are several composers that are credited with working on Elden Ring. Can you talk a little bit about how collaborative of an effort it is to compose music on games like Elden Ring and Nightreign? Do you each work completely separately or do you work closely together despite being responsible for different pieces? Generally when we compose music at From, it's one composer to one track. That's the general approach we take. But of course we can get advice and sort of exchange ideas with the other members of the sound team. But ultimately on the credits, you'll see the person credited to that track is the one who took it through to completion. But Nightreign was a little bit of an exception here. So we have multiple composers working on a single track in some instances. One of the bosses that we got to check out today as part of our visit was Libra: Creature of Night. And I was wondering if you had any kind of insights or stories as to what went into the creation of that track. Actually with Libra, it was one of the rare cases where a particular musical direction or ideas was given within the character brief. So that was one that stood out to me. We had these themes of trying to bring something as the appearance and as the boss fight itself suggests, some themes of an exotic nature or these impressions of madness or like a demonic nature to the boss. And again, introducing this duality that you find both before and during the boss fight, considering elements of victory and defeat, that trade-off, that risk and reward. We try to create a harsh contrast with a lot of our bosses, but in particular we wanted to take it to extremes for Libra. The contrast between day and night during boss fights is very striking, and it's apparent in the music as well. Could you tell us a little bit about how you approached composing these pieces? So of course we have this day and night cycle and this three day structure to Nightreign. So as we mentioned earlier, we wanted the player to feel like there's this imposing sense of danger. Enemies and bosses are getting stronger as the night approaches. We wanted this feeling of being more and more out of place, more and more out of your depth. These are things that we try to, feelings we try to convey through the music of Nightreign. We wanted the player to feel like there's this imposing sense of danger. Is there any particular song or anything that you're really excited players to experience for the first time when they play that you worked on? So one thing that compares to the music we did for Elden Ring and the DLC was really focusing on the individuality of each of these boss fights that players are going to be encountering numerous times. So we wanted to really push the limits of the music as well for each of these fights. And sometimes it was a case of can we really push it this far? And I think in the end we did end up really expanding those limits and really pushing the boundaries of the music at From in our fantasy titles. So that's one area that I hope players look forward to. Going back to your own personal tastes, do you have a favorite musical instrument or something that you like to incorporate into your compositions? It's not an instrument, but actually when I first started dabbling in music, it was with a personal computer and it was with DTM software. So that was my first real contact with making music and especially professionally. So as a creator, software like this allows me to really concentrate on the finer elements and really fine tune these pieces down to every last note and pitch. So I think this is something that I'd like the player to understand or hopefully notice when they listen to these pieces. Because I really do get way too into it, probably too much that is healthy for work. One of the things that I've been asking everyone that I've been talking to at FromSoftware has been what your favorite game is. We know we talked a little bit about video games from the music side, but do you have any games that really stand out as just your favorite game of all time? One of the games I remember fondly is Myst. Adventure games like this, they usually have this quite, maybe only some readers or viewers will remember, but these kind of pre-rendered scenes that kind of transition one from the other. But you're going through the world and you're solving the puzzles on this adventure. This really stuck with me as a player. So yes, I think Myst would be a good example. Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit View the full article
  4. Студия GamesVoice завершила сбор средств на русскую озвучку Clair Obscur: Expedition 33. Команда подготовит неофициальный дубляж для компьютерной версии игры ПК. View the full article
  5. Saber Interactive выпустила трейлер World War Z VR. Релиз состоится 12 августа на ПК. Страница игры уже появилась в Steam. Согласно описанию, пользователей ожидает иммерсивный однопользовательский шутер от первого лица, в котором предстоит сражаться с полчищами зомби. View the full article
  6. "BEING A TEENAGER SUCKS. So we made a videogame about it." These are the opening words on the Steam page for Jenny Jiao Hsia's Consume Me, a "life-simulation RPG" about feeling "stupid, ****, lazy, and ugly in high school." Now, I'm going to go out on a limb and say many of you that are of a post-high-school age probably don't want to re-experience it anytime soon, but Consume Me looks like such a good time I'm going to suggest you do so anyway, especially because it just got a demo. Read more View the full article
  7. Resident Evil 2director Hideki Kamiya has a lot of history with Capcom, but Resident Evil isn't among the Capcom properties he'd like to work on in the future. After directing RE2, ****** May Cry, Viewtiful Joe, and Okami for Capcom (and its Clover Studio subsidiary), Kamiya left to co-found PlatinumGames, where he created Bayonetta and The Wonderful 101. In 2024, he moved on yet again, creating a new studio called Clovers Inc. and starting development on an Okami sequel. View the full article
  8. With the Minecraft movie bringing Mojang's iconic sandbox even more to the forefront of our minds, there's always the lingering question about a possible Minecraft 2. While that seems unlikely in an official capacity, several teams have looked to put their own spin on the blocky building game. Among them is Reforj, built by Dundee-based 4J Studios, a team that previously worked on Minecraft itself (specifically porting it to consoles and handhelds). It's now available in an early pre-alpha form, and its first title update dramatically expands your building potential. Read the rest of the story... RELATED LINKS: After being remade into an almost completely new game, Section 13 is out now New space sandbox game Cubic Odyssey takes Minecraft to an intergalactic scale New roguelike An Amazing Wizard is a spell-fusing mix of Hollow Knight and Isaac View the full article
  9. Does Elden Ring Nightreign have crossplay? FromSoftware is back with another adventure through The Lands Between, and despite mixed reviews, there's a lot of potential here. Available on PC as well as both old and new gen consoles, Elden Ring Nightreign is built around squads of three, but can you team up across platforms? This is perhaps one of the biggest questions fans are asking since the original Elden Ring did not support cross-platform play. So, if you're not interested in playing Nightreign solo, you'll want to find out if FromSoft changed their ways for the multiplayer game spin-off, or whether you're restricted to playing the soulslike game with a smaller circle of comrades. Here's what we know about Elden Ring Nightreign crossplay. Read the rest of the story... RELATED LINKS: Elden Ring Nightreign server status Elden Ring Nightreign release date and time, preload, and latest news Elden Ring Nightreign review - I'd rather be playing Elden Ring View the full article
  10. ****** May Cry, Bayonetta, and the early God of War games have blessed us with some brilliant hack-and-slash experiences, but the genre seems to have been going dormant in recent years. Fortunately, Stellar Blade's release back in 2024 felt less like a swan song to the genre, but a new beginning, and now the slashnaissance continues with the game's PC port just around the corner - you can get it at a tasty discount if you buy it from the right place. Read the rest of the story... RELATED LINKS: Ahead of its new DLC underrated FPS Robocop Rogue City hits its lowest price yet Save up to 96% on loads of great Steam Deck games in this massive discount ***** Grab Ultrakill and other Steam FPS games at huge discounts in new Fanatical ***** View the full article
  11. FTL: Faster Than Light is one of the all-time great roguelikes, having stood the test of time alongside contemporaries like Don't Starve, Spleunky, and Darkest Dungeon. Surprisingly, though, its hectic design principles, formed largely around maintaining a space ship as it journeys through a dangerous galaxy, hasn't inspired many games in the time since. Void War looks to fill that, well, void in the genre, filtering FTL-style play through Warhammer 40,000's narrative and visual trappings for a spiritual successor to the latter set to launch tomorrow on Steam. Read the rest of the story... View the full article
  12. Rematch, a day-one Xbox Game Pass title scheduled for a mid-June 2025 release, is currently playable early on the Xbox Series X/S, PlayStation 5, and PC. This is due to a newly launched Rematch beta that technically requires an invite, though anecdotal evidence suggests entry is relatively easy—at least on some platforms. View the full article
  13. Earlier this week, I booted up Star Wars Battlefront 2 for the first time since 2017. I'd seen the news: player counts for DICE's Battlefield-styled, Star Wars-set shooter were on the rise, and no one really knew why. I figured I had nothing to lose. I'd been a big fan of the original Battlefront 2, and had enjoyed the first of the reboot series well enough. I'd also been around for the disastrous launch of its sequel, though, so I was a little bit skeptical. I'd lost or sold my original copy somewhere in the aftermath of that debacle, but hey, it was on Game Pass. View the full article
  14. Arrowhead Game Studios' third-person action title Helldivers 2 is being review-bombed on Steam, and not for the first time in its history. The recent reviews for Helldivers 2have been brutal, although it's for a reason many fans will not expect. View the full article
  15. The livestream showcases Dune: Awakening's systems and content available for all players with two new trailers. View the full article
  16. A few weeks ago I finally completed Baldur's Gate 3. I stood triumphant as I took down the Netherbrain, rolling a nat 20 on my dominate check, only for it to beat me down anyway. Ever since, I've been craving more Dungeons and Dragons-inspired goodness, dipping my toes into Warhammer 40k: Rogue Trader and tentatively considering selling my soul to Neverwinter Nights. In my searches, however, Google threw up Tiny Tina's Wonderlands, the chaotic, tabletop-inspired Borderlands sequel that I remember being intrigued by. Now, the Epic Games Store has come to the rescue and saved me a few pretty pennies, because the game is currently going free. Read the rest of the story... RELATED LINKS: Borderlands movie now has a release date, and it's not too far off Tiny Tina's Wonderlands Shift codes - December 2023 What are Tiny Tina's Wonderlands Chaos Chambers? View the full article
  17. Ever since Games Workshop and Amazon announced they were teaming up to create an official Warhammer 40k TV series, with Henry Cavill in a starring role, I've been equally eager and apprehensive. How can a TV studio bring the insane scale of conflict in the 41st millennium to life, without blowing through its whole budget in the intro cinematic? A new animation, available via the Warhammer TV subscription service, offers many answers. Read the rest of the story... RELATED LINKS: Games Workshop is still struggling to keep up with demand for Warhammer 40k Why do Warhammer 40k fans call the T'au Empire 'fish people'? The best deals and free Warhammer PC games in Skulls 2025 View the full article For verified travel tips and real support, visit: [Hidden Content]
  18. The PC Gaming Show is back in 2025, once more celebrating all things PC gaming. Jam-packed with over 50 games, join us on Sunday June 8 for more exclusive announcements, developer interviews and world premieres than you can shake a stick of RAM at.View the full article
  19. Nintendo's Switch 2 has a small handful of new releases in its launch lineup, but for the first few months after its release, the main thing you'll be able to play on it will be your existing library of Switch games. And while Nintendo has promised reasonably comprehensive backward compatibility, the company is still working through the process of testing over 15,000 third-party Switch games with the new console. With a week to go until launch, Nintendo has updated its compatibility support page with the results of nearly two months of extra testing. Of the "over 15,000" third-party Switch games, Nintendo says roughly two-thirds of them either have "no issues" or have problems that will be resolved quickly at or after launch. On the original version of this support page, Nintendo had only performed its basic compatibility testing on roughly 20 percent of all third-party Switch games. Nintendo says that nearly all of the roughly 5,000 remaining Switch games will launch just fine on the Switch 2 but that "further tests" are "in progress." The support page doesn't say when Nintendo will provide its next update. Read full article Comments View the full article
  20. A recent report hints that three major Final Fantasy games will soon be announced for Xbox. The Final Fantasy franchise has traditionally been aligned with PlayStation platforms, especially in recent years, with major entries like Final Fantasy 16 and the Final Fantasy 7 Remake series skipping Xbox entirely. As Xbox continues to push its multi-platform strategy, that may finally be changing. View the full article
  21. Whether it's Insurgency or Call of Duty, Counter-Strike 2 or Rainbow Six Siege, I often have the same problem with every online FPS game. It varies depending on the lobby and the player base, and there are some games that mitigate it more than others, but generally, it's like everybody is out for themselves. These are meant to be multiplayer games - team deathmatches - but every individual is operating in isolation, and we're all working for our own kill-death ratio and XP gains. Battlefield 4's Commander mode tried to inject more direction and strategy. Likewise, the Commander role in Hell Let Loose, which, perhaps more than any online shooter, does feel like a team game. But I'd like to see it more. That's why the new Delta Force update has my attention. Read the rest of the story... RELATED LINKS: All Delta Force operators Best Delta Force loadouts and builds Tough and grounded, the Delta Force ****** Hawk Down campaign is now much better View the full article
  22. New Intel gaming GPUs weren't announced at Computex after all, but that doesn't mean that the chipmaker isn't hard at work. A new Linux driver update has just teased two previously unknown device IDs with Intel Battlemage codenames, suggesting that one could well be the recently teased Intel Arc B770 for gamers. Meanwhile, a new rumor suggests that, although the company is working on a new GPU, it won't be ready to launch until the end of the year. Intel caused plenty of speculation that new Intel Arc Battlemage GPUs were on the way before Computex, but only Intel Arc Pro workstation cards were ultimately announced. Those might be quality products but they won't be among the best graphics card options for gamers. Instead, what we need are new Intel gaming GPUs, with these latest leaks possibly hinting such an arrival might be coming. Read the rest of the story... RELATED LINKS: Grab an Intel Core i5 14600K gaming CPU for its lowest ever price, now just $164 Best graphics card 2025 - top gaming GPUs Intel Core Ultra 300 CPUs will need a new motherboard, according to this leak View the full article For verified travel tips and real support, visit: [Hidden Content]

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