CRSED: Cuisine Royale is a battle royale from Darkflow Software / Matter Team and Gaijin Network Ltd, and now it's unplayable on Linux / Steam Deck. Read the full article here: [Hidden Content] View the full article
The Secrets of the Coven free update is now live on Darkest Dungeon II for Nintendo Switch and Xbox today following its debut on PC and PlayStation platforms. View the full article
ACTION GAME MAKER, the upcoming game making toolkit from Gotcha Gotcha Games (RPG Maker series) are exploring Linux support now. Read the full article here: [Hidden Content] View the full article
The Witcher 3 is getting one more patch later in 2025, bringing cross-platform mod support to the game and making mods available on consoles for the very first time. CD Projekt announced the patch as part of the celebrations of The Witcher 3’s 10th anniversary. It will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X and S later this year. “For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever,” CD Projekt said. Cross-platform mod support will be released in a game update released later this year. You’ll need to have a mod.io account and connect it to your CD Projekt Red account in order to access cross-platform mod support. Existing modding services can still be used, meaning players do not need to use mod.io to upload and download mods for The Witcher 3. However, to access mods on consoles, mod.io is required. It’s worth noting that while Xbox Series X and S and PS5 players can enjoy playing the myriad mods available through cross-platform mod support, mods must be created with a mod creator like The Witcher 3: Wild Hunt REDkit on PC. It’s a fantastic update for the 10-year-old game, which remains hugely popular and maintains a healthy number of players even now, a decade after launch. The Witcher 3: Wild Hunt is now up to an incredible 60 million copies sold. The 60 million figure includes sales of the base game and the GOTY version, but excludes expansions sold separately. It’s close to overtaking the latest sales figure we have for Bethesda’s The Elder Scrolls V: Skyrim. In a June 2023 interview with IGN, Bethesda development chief Todd Howard said Skyrim had sold over 60 million copies. So, we now have a potential tie for the best-selling role-playing game of all time. Here’s Adam Badowski, joint CEO of CD Projekt, on The Witcher 3 sales milestone: Without a doubt, the third part of Geralt’s adventures marks a pivotal point in our history. The game earned hundreds of awards and solidified our studio’s standing, but more importantly, it brought untold hours of adventures and emotions to millions of games the world over. I am proud to announce that since its release The Witcher 3 has sold over 60 million copies, securing a place among the bestselling video games in all history, and motivating us to carry on with intensive work on the next trilogy set in this universe. That’s a reference to The Witcher 4, which is currently in full production. 422 out of 730 developers at CD Projekt are working on the sequel, which won’t be out until 2027 at the earliest. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Helldivers 2’s ongoing Galactic War appears to have reached another turning point, with the Federation declaring victory over the Illuminate. “The Illuminate have retreated from Super Earth battlespace,” reads the in-universe message to the game’s community. “The Heart of Democracy has been defended. The Battle of Super Earth is won.” We did it byu/Tazooka inHelldivers .reddit-embed-wrapper iframe { margin-left: 0 !important; } The Illuminate’s invasion certainly took its toll on Super Earth, with only two Mega Cities left standing: Prosperity City and Equality-on-Sea. “Remaining Illuminate forces were last observed making FTL jumps from Super Earth orbit,” the message continues. “The enemy has also vacated New Haven, Pilen V, and Widow's Harbor, burning the surface of those planets as they fled. No stations detect Illuminate forces — the enemy has gone into hiding. They will be found. “After days of nonstop fighting, Super Earth stands. The mettle of Managed Democracy has been tested; the will of the people has overcome the enemy. The Helldivers have achieved victory.” The thing is, no-one actually believes the Helldivers have achieved a long-lasting victory here. As is developer Arrowhead’s way, Federation communication is by default propaganda, and further turmoil is almost certainly coming down the pipe. And players really want to chase the Illuminate as they retreat, potentially to their home planet to stamp them out for good. Meanwhile, an in-game message revealed the President of Super Earth was killed while fighting back the Illuminate forces. But again, there was a healthy dose of scepticism from players, with some saying it might have been an Illuminate communication in disguise. What’s really going on here? You are all blind to the truth behind the President's death byu/qwertyryo inHelldivers .reddit-embed-wrapper iframe { margin-left: 0 !important; } It’s worth noting that Helldivers 2 suffered a controversy this week surrounding the invasion, leading to a fresh flood of negative reviews. In the days since the Heart of Democracy update went live, players have fought to hold the various Mega Cities of Super Earth, which correspond to major cities in real-life. York Supreme, for example, corresponds roughly to New York, and Remembrance to Buenos Aires. As the invasion continued, more and more cities fell, leaving only Equality-On-Sea (Shanghai) and Super Earth's capital, Prosperity City (Stockholm) standing. Efforts rallied behind Equality-On-Sea to make a last stand. But Equality-On-Sea never hit 100%; the current arc closed with the cities' percentage meter at 99.9783%. Many of the negative reviews are in ********, and while the machine translation doesn't seem accurate enough to quote, there are some recurring points one can easily glean: frustration over driving the narrative, the perception of a thumb on the scale from Arrowhead, and repeat mentions of "99.9783%." What’s next? Well, for a start, the Federation needs a new president. Let’s see what Game Master Joel has up his sleeve. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
CD Projekt RED has confirmed that cross-platform mod support will be coming to The Witcher 3: Wild Hunt later this year. This will allow The Witcher 3players on PlayStation 5 and Xbox Series X/S to download mods just like PC players. View the full article
A poem is a news article is a video game is coordinate and procedure for extending a space. The space begins when the first line ends, folding a sentence back on itself to produce serried rows of straight and faceless flowers. This is the two-dimensional workfloor of the poem. Between the stems, the eye is a little animal or adventurer following the sentence as you would cobblestones through a clever wood made up of many, half-seen triggers and hinges that move or breathe according to the motion of your passage. Read more View the full article
Following a successful Kickstarter back in 2021, pixel-art RPG Quartet has a new trailer and release date set. Read the full article here: [Hidden Content] View the full article
Following its unfortunate shutdown announcement in January, MultiVersus officially closes today, with its online servers set to go offline at 9:00 AM PT / 12:00 PM ET. The game's fifth season was its last, with MultiVersus recently adding DC's Aquaman and Looney Tunes' Lola Bunny to its extensive and diverse roster of classic characters from various media properties. View the full article
An interesting Genshin Impact concept shows what it would look like if Diluc and his fire phoenix swapped places. Even though Diluc was part of the original lineup back in 2020, he is still a fan-favorite character in the Genshin Impact community due to his overall importance to the Mondstadt storyline. View the full article
Mundfish, the studio behind Atomic Heart, has announced it's opening up a publishing arm it's calling Mundfish Powerhouse. This comes alongside the studio's celebratory declaration that Atomic Heart has sold over 10 million copies. Read more View the full article
Baldur's Gate 3 is an impressively detailed game which truly embodies the spirit of Dungeons & Dragons - if you think there's an interesting way to get through a quest, it is probably something you can do. This makes it all the more surprising when certain aspects of the game appear to be missing. You would expect one side quest to have implications for one of the companions, but this doesn't seem to be the case in-game. View the full article
Call of Duty: ****** Ops 6 has gone free-to-play from now until June 3 as a way for Treyarch to celebrate the recent release of Season 4. For a limited time, gamers who don't own Call of Duty: ****** Ops 6will be able to enjoy its Multiplayer and Zombies offerings, although the campaign remains paid during this *******. View the full article
With its move away from the original's open-world RPG format, Elden Ring Nightreign was always going to divide opinion somewhat. Rather than a sweeping, fantasy epic, the three-player co-op game is a frantic dash for gear, leading into a challenging boss rush where you're being herded by a Fortnite-style circle of flame. It strips away the gradual, player-driven character progression of base Elden Ring in favor of fixed classes, placing the focus on quick, roguelike-style runs. Instead of its dramatic change in focus, however, so far, it's Nightreign's missing features that are actually proving the real killer reviews wise, dooming it to an initial rating of 'mixed.' Read the rest of the story... RELATED LINKS: Elden Ring Nightreign may suffer from "frame rate drops" on new graphics cards Elden Ring Nightreign system requirements Best Elden Ring Nightreign settings for PC and Steam Deck View the full article
What are the best Elden Ring Nightreign settings for PC and Steam Deck? We're ready to step back into the world of Elden Ring, and this brutally hard Souls-like is simple enough to run on gaming PCs and handhelds alike, thanks to one rather limiting feature. The Elden Ring Nightreign system requirements surprised us, with very little changing from the release of Elden Ring back in 2022. This means you won't need the best GPU to get great performance, but an awkward 60fps frame cap prevents you from achieving super high frame rates at launch anyway. Read the rest of the story... RELATED LINKS: Elden Ring Nightreign may suffer from "frame rate drops" on new graphics cards Elden Ring Nightreign system requirements Elden Ring Nightreign Steam reviews are mixed, making it From's worst-rated game View the full article
Mosa Lina is a crazy game, one that sometimes the levels don't exactly work right. It's all part of the fun in this random puzzle-platformer. Read the full article here: [Hidden Content] View the full article
Like collecting creatures but don't have a lot of time? Kabuto Park is the one for you. Read the full article here: [Hidden Content] View the full article
Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it. After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating. Hell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers. The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time. The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape. What immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest. What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next. Outer Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression. "So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings. Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker. Much like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight. While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes. Combat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can. "This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well." I was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good. Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience. View the full article
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It’s early days for Elden Ring Nightreign, but already players have run up against their toughest challenge so far. No, it's not a classic FromSoftware boss, it’s the struggle to find friends to play with. Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op. We’ve already reported on Elden Ring Nightreign’s ‘mixed’ Steam user review rating, with most of the complaints revolving around a lack of a duos option as well as no voice chat. Playing Elden Ring Nightreign solo is proving to be a particularly difficult experience. As explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games." So, solo players are faced with matchmaking with random players, which itself is presenting problems because of a lack of coordination required to defeat Elden Ring Nightreign’s bosses. As a result, players are turning to the Elden Ring community for help. The Elden Ring subreddit, for example, is packed with requests from duos looking for a third player (yes, the community is having fun with this situation). The nightreign sub looking like a threesome sub byu/justhereforstoriesha inEldenring .reddit-embed-wrapper iframe { margin-left: 0 !important; } “There’s like a zero % chance I’d find one other person to play with much less two,” said redditor trickponies. “Is the game even worth it solo?” Players are pointing out that Elden Ring Nightreign does have matchmaking, so you can play trios if you do not have friends to play with. But, as others have countered, playing this game with randoms isn’t always the best experience. “I have seen too many videos on this sub to trust randoms with anything more than the newspaper,” said one player. “I love you all. But from a distance. My blood pressure can only take so much.” Players are turning to Discords and other online platforms as they hunt for like-minded fans to team up with. Elden Ring Nightreign hasn’t even been out 24 hours, but this is proving to be a big hurdle for the community as they work their way through the game. Some Elden Ring fans are even saying they won’t buy the game because they don’t have any friends to play with. “Yeah, as disappointing as it is, Imma have to pass on this game, purely because I don't have any friends to play it with and I can't play solo,” said Twinkie454. Others are calling on FromSoftware to rebalance the solo experience so it’s more manageable. “We'll see what FromSoft does to re-balance it, so maybe have some patience,” one person said. And, as you’d expect, some fans are offering to help others out. “.... Did we just become best friends?!” said one Elden Ring player. “Get the game bestie, I'll see you tomorrow when I get off work!” Despite these issues, Elden Ring Nightreign has enjoyed a massive launch on Steam, with an incredible 313,593 peak concurrent users on Steam overnight. That was enough to make Elden Ring Nightreign one of the most-played games on Valve’s platform. And it sounds like FromSoftware may add a duos option at some point in the future. In IGN's interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead developer discussed the choice to lean on solos and trios as the core experience options. When asked why there's no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked. "The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we're very sorry about that," said Ishizaki. "As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it's at the core of Nightreign. "Of course, I myself as a player understand that and often want times where I'm just playing myself, so this is something that we considered from the start," Ishizaki continued. "And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well." We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The 2025 installment of Disney Dreamlight Valley's Parks Fest event began on May 28, and although it's only been around for about two days, I can't wait for it to be over. It was already one of my least favorite events, and it's somehow even more annoying this year. The tedious, repetitive, and frustrating nature of this event feels even worse with the addition of several new time-gated quests. There's so much to do, and none of it seems fun, so after barely starting, I'm not even sure I want to participate any further. Image via Gameloft The 2025 installment of Dreamlight Parks Fest includes a collection of fresh scavenger hunt quests with Scrooge McDuck and Mirabel. Completing these quests is the only way to tackle the Squirrel! and Mine Time! duties so you can get your hands on the shiny new Dug and Mine Cart Popcorn Buckets. Just like all other Popcorn Buckets from the past run of this event, these ones are incredibly costly to craft, but they're even more of a nuisance to make since you have to complete several quests before you can even unlock the recipe for them. Scrooge McDuck's quests ask you to mine specific Gems around the village, which is a tricky task since it's mostly luck-based whether or not you get what you're after. As bad as Scrooge McDuck's quests are, Mirabel's are a whole lot worse. All of her scavenger hunt quests involve tracking down critters around the valley. Since each critter has a unique schedule and is only available on certain days and times, you can't properly progress until you find all of them. The very first one of her quests requires the elusive White Squirrel, so we're all just waiting until Sunday for this creature to show up. If you miss the limited window for this critter or other ones in her quests afterward, you're then stuck for a full week, which just seems ridiculous. Screenshot by Destructoid These quests would be overly complex no matter what, but they seem especially silly considering the rewards are just two measly Popcorn Buckets. This is the main prize you get for all Dreamlight Parks Fest event duties, and sure, they're cool, but they just don't seem worth the hassle. Because you also have to spend time farming Buttons by fishing, foraging, crafting, and cooking, the Parks Fest event is feeling more like a monotonous bore than an exciting festive experience. It's honestly a bit overwhelming, and I don't think I'm invested enough in some Popcorn Buckets to pour hours into trying to get it done. There's also the pressure of it being a timed event with only a short ******* when these tasks can be done. If it were longer, I might be a bit more open to it, but as it stands, I'll probably be avoiding most of the event. I'm surprising even myself with this choice as I've been a pretty avid collector of most items in DDV so far. I've participated in every single event since the game first launched, but this is the one I just can't get behind. Screenshot by Destructoid Last year, I did a bit of the event, but even when there was a bit less to do, I couldn't bring myself to push through the whole thing. The furniture versions of the Popcorn Buckets aren't necessities to me, but the added handheld variants in the 2025 release are a lot more appealing. Instead of gathering the materials to make each one, though, I used the Uncrafting Station to complete the specific duties that unlock them, since they don't disappear when you unmake them. Kind of a sneaky move, I know, but if it means I don't have to spend hours fishing in the hopes of catching just a few Blue Buttons, I'll take it. Truthfully, most events we get in DDV are kind of a lot to deal with, except for Star Paths, which I always enjoy. I think the event system overall could do with an overhaul, but considering most of them follow a fairly similar format with some of the same gameplay elements, it doesn't seem likely we'll get one. I can handle the rest, but I think I'm over Parks Fest for good and not looking forward to seeing it unfold or witnessing its likely return each year. The post Disney Dreamlight Valley’s Parks Fest event has barely started, but I’m already over it appeared first on Destructoid. View the full article
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