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Steam

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Everything posted by Steam

  1. We just got two major Pokémon news stories at the same time, as Pokémon Legends: Z-A finally gets a release date, and a major ... Read more View the full article
  2. Is Borderlands 4 getting crossplay? Gearbox has announced a host of new features to help the co-op experience, including the return of instanced loot (though it's currently unclear whether this can be toggled on and off), a more seamless lobby, and campaign difficulty that can be set individually and separate from your party. The Borderlands 4 release date is fast approaching and if you're hyped for this open-world looter shooter, you might be wondering if you can play with friends on other platforms. So, are we also getting Borderlands 4 crossplay? Here's what we know about the multiplayer game and what's included at launch. Read the rest of the story... RELATED LINKS: Is Borderlands 4 coming to Game Pass? Borderlands 4 release date, trailers, and latest news Borderlands 4's loot and co-op are being massively changed for the better View the full article
  3. How many times have you completed Half-Life 2? In the 21 years (yeesh) since Valve's genre-changing FPS game was first released, I'd speculate that I've destroyed the Citadel, escaped City 17, and launched the rocket from White Forest on no fewer than 30 occasions. Maybe that says something about me; maybe we really, really need Half-Life 3. Nevertheless, after more than two decades, there's an alternative way to experience Gordon Freeman's post-apocalyptic odyssey - except it doesn't involve Gordon Freeman at all. If you haven't heard of Lambda Fortress before, the iconic mod is finally coming to Steam, and lets you play Half-Life 2 like you never have before. Read the rest of the story... RELATED LINKS: Half-Life 2 RTX ruined Ravenholm, but those big lighting problems just got fixed Check out this incredible Half-Life 2 gaming PC build with an Nvidia RTX 5090 Half-Life 2 RTX is struggling on Steam, as players face performance woes View the full article
  4. Preview | Going hands-on with Vranygrai, a solodev action-adventure that's already on my mind 24/7View the full article
  5. To a T review: "Like standing in a warm spill of sunbeams and eating your favorite home-cooked meal all at once"View the full article
  6. to a T is an eccentric story game from the mind of Keita Takahashi, the creator of the Katamari Damacy series. The debut release from his new studio uvula alongside indie darling publisher Annapurna Interactive, the title follows the day-to-day life of a character named Teen, whose arms are constantly in a T pose. Though it raises some interesting philosophical questions and has a very charming art style, off-kilter pacing, repetition, and some other odd choices hold it back from greatness. View the full article
  7. The co-CEO of the developer of MindsEye has claimed there exists a “concerted effort” to “trash the game and the studio,” and has even suggested people are being paid or using spam bots to post negative comments. Mark Gerhard, who became co-CEO of Edinburgh, Scotland-based Build A Rocket Boy alongside former Rockstar North development chief Leslie Benzies last year, issued the claims on the official MindsEye Discord, sparking a number of shocked responses from fans. MindsEye is due out on June 10, 2025 for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store. It has elements of Grand Theft Auto, Watch Dogs, Cyberpunk, and a user generated content portion that has been labeled “AAA Minecraft.” During the Q&A session on Discord, reviewed by IGN, Gerhard, who goes by the username MMG on the platform, was asked: “Do you think that all the people who reacted negatively were financed by someone?” “100%,” Gerhard responded, before adding: “Doesn't take much to guess who ” This accusation sparked a number of shocked responses, including one who said: “A co-CEO for a studio implying another studio is paying previewers to talk negatively about your game is an absolutely wild comment to make in a public environment in any situation.” Gerhard responded to that comment by saying: “Not wild when its [sic] true.....” Some users, who had clearly expressed concern about MindsEye and Build A Rocket Boy in the Discord in the past, wondered whether they were the target of Gerhard’s comments. One such user, ‘Cyber Boi,’ sparked a separate response: “Folks I never said Cyber Boi was being paid by anyone," Gerhard insisted. "I just said that there is a concerted effort by some people that don't want to see Leslie or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio. Its [sic] pretty easy to see the bots and the repeated replies to any content that we put out.” Gerhard was then asked to clarify his comments by another user: “So just to clarify — you believe that individuals, be it content creators or otherwise, have been paid off to criticise MindsEye?” Gerhard then appeared to walk back the initial accusation, responding: “No I never said that. I do KNOW that there are bot farms posting negative comments and dislikes.” The comments, still live on the Discord at the time of this article’s publication, were subsequently picked up on social media and began to circulate online. Gerhard has so far failed to provide evidence to back up his claims. Build A Rocket Boy and publisher IO Interactive, the studio behind Hitman, declined to comment when contacted by IGN. MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack. Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added. Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  8. Clair Obscur: Expedition 33 has made some significant waves in the gaming space. And one of those key differentiators, as explored in a new interview, is the scope of Clair Obscur compared to most big games nowadays. In a new interview with [Hidden Content], some of the heads at Kepler Interactive — the publisher of Clair Obscur developer Sandfall Interactive — talked about the success behind Expedition 33 and its place in the industry. In some ways, it's easier to note the ways Clair Obscur is different from the usual AAA blockbuster, and one notable difference pointed out by Kepler portfolio director Matthew Handrahan is the game's length. "Brevity should be more of a virtue in gaming," said Handrahan. "Something can be better by being shorter — something that's being discussed in film at the moment. Every film seems to be two-and-a-half hours long, and I think most people are like, 'Can they all be a bit shorter, please? Because we have other things to do with our lives.'" Sandfall's COO and producer François Meurisse told GI.biz that, from the beginning, the team wanted Clair Obscur to be an "intense and short" experience. "The first length estimates of the game were closer to 20 hours for the main quest," said Meurisse. "I think we ended up closer to 30, even 40 hours if you take a bit of time. As a player, there are so many great games out there that I want to experience, [and] what's important to me is the level of excitement and fun I get from a game, rather than how long it is." Current ballpark estimates from HowLongToBeat place a main story runthrough of Clair Obscur: Expedition 33 at about 27 hours, with 41 hours for the Main + Sides and a completionist playthrough at about 61.5 hours. It can still be a bit longer than a short-form indie game, but still comes in at a much lower hour count than some massive AAA games, or even other long RPGs. As Handrahan put it, Clair Obscur: Expedition 33 "really respects the player's time." He noted that Clair Obscur doesn't offer any "sense of bloat or extranous things that are put there just to make it larger and larger and larger." And for Meurisse, he wondered whether there was a link between the hour count of a game and its value proposition. "The value that players get from games does not align systematically with the length of the game," said Meurisse. "For example, one of my favourite games of all time is Inside, which lasts about two hours, but it's one of the most polished, and intense [experiences] — and even life changing for some people." In IGN's 9/10 review of Clair Obscur: Expedition 33, our reviewer noted the hour count as well: "I finished the main story and a decent amount of side content in about 35 hours, and that length speaks to how Clair Obscur doesn’t waste a moment — there isn’t really any filler along the critical path and it doesn’t get bogged down in drawn-out exposition." There are many factors that set Clair Obscur apart from the usual gaming blockbuster, in ways that feel like a sign of the changing times in the games industry. You can read more about those factors in the full interview over at [Hidden Content]. But it certainly seems like Clair Obscur has set an interesting precedent for big games without big bloat. Eric is a freelance writer for IGN. View the full article
  9. The Elden Ring Nightreign director has revealed that the idea for the game first popped into his mind when he was working on Dark Souls 3. The third entry in FromSoftware’s massively popular franchise came out in 2016, which means the idea of a game like Elden Ring Nightreign was already taking shape in the director’s mind long before the original Elden Ring was even in development. View the full article
  10. I’m concerned about the possibility of the rumored Final Fantasy 9 remake after considering what Square Enix did with Final Fantasy 7 Rebirth – and, possibly, the course of the third and final entry in the FF7 Remake series. Rumors about a remake of the 2000 title have been circulating for years, and they’ve become more frequent recently. This is mainly because the game is about to complete its 25th anniversary. With the celebrations of Final Fantasy 9’s 25th anniversary, Square Enix is sharing a lot of content about the game, including new artwork for the characters. View the full article
  11. Betrayal at House on the Hill, a Scooby-Doo-esque board game that lets you ******* your buddies in a haunted house, has a killer discount on Amazon right now. The tabletop title's third edition is 40% cheaper for a limited time, with its price dropping from $55.99 to $33.60. Read the rest of the story... RELATED LINKS: Standalone Betrayal card game releasing this weekend Classic horror board game Betrayal gets standalone card game 12 best horror board games for Halloween View the full article
  12. Escape From Tarkov, The Forest, and DayZ are renowned as the toughest, most brutal survival games on PC, but frankly, their respective hardships pale in comparison to Roadcraft. Yesterday, I spent two real hours constructing approximately 200 feet of improvised asphalt trail, just so I could comfortably extract a delivery of steel beams from my quarry. Now, that's videogaming. However, Saber's realistic driving and hauling sim has so far been beset by a couple of experience-ruining issues. Every Roadcraft player dreads using the paving machine. Likewise, we've all run afoul of the...questionable convoy AI. The new Roadcraft update targets these issues directly. Read the rest of the story... RELATED LINKS: An evolution of Snowrunner, Roadcraft hits Steam with an impressive player count Roadcraft review - one of this year's best games, easily better than Snowrunner New, realistic driving sim RoadCraft is almost here, and you can get it cheap View the full article
  13. A Clair Obscur: Expedition 33 dev has already opened up about the studio’s next project, teasing that “great ideas” are being mapped out for the studio's follow-up title. Clair Obscur: Expedition 33 is a turn-based RPG developed by Sandfall Interactive and published by Kepler Interactive, flaunting a dark fantasy Belle Époque setting serving as a stunning backdrop for the expeditioners’ mission to conquer the Paintress. View the full article
  14. Ho, Lethal Companions! Put down your airhorns, let fall your precious armfuls of plastic fish, and prick up your freakin' ears. Something is coming to 2023's breakout horror multiplayer game. Something that will make the music boxes and springhead marionettes look like child's playthings! I mean, like the child's playthings they already look like, but without the parts that make them horrifying. That something is... to be announced, but I considered the below teaser text pithy enough to be worth a shout regardless. Read more View the full article
  15. With scarce supply since launch, it's been hard to buy an Nvidia GeForce RTX 5090 even at its already-expensive MSRP, but stock is now settling down in Europe, enabling you to get hold of the fastest GPU in the world for an even lower price than you would expect. In fact, if you live in the ***, you can currently pick one up for less than the launch price. Although this monster Nvidia GPU is firmly targeted at gamers with deep pockets, it's also undoubtedly the best graphics card you can buy right now if performance is your top priority. In my Nvidia GeForce RTX 5090 review, it put every other GPU to shame, thanks to its huge 32GB frame buffer and massive GPU packed with 21,760 CUDA cores. Read the rest of the story... RELATED LINKS: Another Nvidia GeForce RTX 5090 gaming GPU cable has melted, despite precautions Best graphics card 2025 - top gaming GPUs Nvidia GeForce RTX 5060 review - Gigabyte Gaming OC graphics card benchmarks View the full article
  16. You. You've asked an elderly or non-gaming person to buy you either games or a console before, right? Well, the Nintendo Switch 2's latest discourse is all about whether doing that with Ninty's latest hardware is likely to result in you accidentally getting an OG Switch instead. Read more View the full article
  17. The newest Assassin’s Creed Shadows update is now live bringing in collaboration content, Photo Mode features, parkour improvements, and more. View the full article
  18. Watchword is an anagram roguelike, pulling in some clear energy from Balatro as you play with words using rule-breaking synergies and combos. Read the full article here: [Hidden Content] View the full article
  19. My sherry-swilling, moustache-twirling armchair theorist understanding of ocean-wide coral decline is that addressing it will require a, forgive me, seachange in attitudes towards the "natural" realm we generally position as external and other, ripe for the despoiling - a new way of inhabiting and co-constituting this mote caught in a sunbeam, this stargazing planet from which lamentation is spun, this blithe blue impossibility we (but who are "we"???) call home. Failing that, perhaps we can ask some magic Pixar squid to play underwater SimCity. Sorry, this is my fairly jaded introduction to Life Below, the latest game from Trolls vs Vikings devs Megapop and Warhammer 40,000: Mechanicus publishers Kasedo, which I do genuinely find intriguing in that it is trying to do two, somewhat incompatible things. Read more View the full article
  20. I am falling asleep at the wheel of a big bulldozer. RoadCraft is not necessarily a boring game, but it is so meditatively slow, lumbering, and bit-by-bit that I find myself dozing when I'm supposed to be, um, dozing. Some of this is down to simple tiredness, but there's also a dreamy sensation while playing this engine-purring infrastructure 'em up. I don't mean dreamy in the sense that it fulfills the promise of nostalgic fantasy put forward by the game's trailer (the one that suggests you'll feel like a child playing with toy diggers again). I just mean that flattening sand makes me sleepy. Read more View the full article

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