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Steam

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  1. The amount of great seeds found in Minecraft throughout the year has been staggering, with newer ones being perfect to try going into 2026. Recently discovered worlds represent the most updated version of the game, including far more content from various updates. For players looking for the perfect adventure in the new year, some seeds are worth exploring more than others. View the full article
  2. GOG, aka "Good Old Games," has officially changed up ownership after 17 years, with Michał Kiciński taking full control of the service from CD Projekt Red. Kiciński is one of the initial co-founders of CDPR and a co-founder of GOG, the alternative gaming storefront that offers players true "DRM-free" ownership of their games. View the full article
  3. While the most online Path of Exile 2 players cry about a damaged economy from a recent exploit, one player has been more concerned with pulling off a feat many would think impossible... Read more.View the full article
  4. If you haven't played Fallen Aces, I highly recommend it whether you're a dedicated immsim sicko or an FPS greenhorn. It's Dishonored by way of ***** Tracy: an immediate and stylish neo-noir FPS dripping with pulpy comic art and a tantalizingly interactive goon sandbox. And that's just the first episode, which launched into early access last year... Read more.View the full article
  5. Despite being one of the fastest-selling games in history, Monster Hunter Wilds has also been one of the most controversial games Capcom has ever made, with its review score still struggling to recover so long after release. While most of these problems stem from its poor performance, it also lacked many quality-of-life features or staples that the franchise has been known for. View the full article
  6. Humanoid robots have drawn renewed attention this year as companies such as Agility Robotics, Tesla, and Figure AI showcase machines walking, running, and handling warehouse tasks with increasing fluidity. Read Entire Article View the full article
  7. The company said the radiator can hold just over two and a half gallons of liquid. Given that volume of liquid and the large surface area of the radiator, it could be more than capable of keeping a PC from overheating… well, maybe. Read Entire Article View the full article
  8. Michal Kicinski, a co-founder of both GOG and CD Projekt, has agreed to acquire the storefront from the developer. Users should see no changes in day-to-day operations, but the motivations behind the deal and its long-term impact remain unclear. Read Entire Article View the full article
  9. On December 27, the official Rainbow Six Siege account posted on X that it was "aware of an incident" affecting the game, but that sort of undersells it. Hackers went berserk in Siege over the weekend, and players reported a range of anomalies: receipt of billions of credits and ultra-rare or developer-only skins, and chaotic bans and unbans, including cheeky messages sent via the global ban ticker. (For instance, the lyrics to Shaggy's "It Wasn't Me.").. Read more.View the full article
  10. To say Destiny 2 had a bad 2025 is quite the understatement, like saying Mint Retrograde and the Praxic Blade are just alright. This year was nothing short of a disaster for Bungie's flagship title, even with Renegades showing signs of a recovery. 2026 will be a decisive year for Bungie, a studio whose entire 2025 was a make-or-break moment. The developer is under new direction and Marathon is finally releasing. Just keeping Destiny 2 alive isn't the bar to aim for in 2026, especially given how much it struggled to do so with The Edge of Fate. There's a lot I'd love to see change inside the game come 2026. But a positive future for Destiny 2 has to fix the frayed relationship between jaded players and an embattled developer—at the risk of breeding apathy and alienating even more of its fanbase. Less dependence on the Portal It's simpler, but arguably to a fault. Screenshot by Destructoid The Portal was The Edge of Fate's main way of engaging with the game, and Destiny 2 struggled for it. Anything that wasn't in the Portal was essentially useless for leveling up, and boosting your Power was the only way to get higher-quality gear. The Portal can be a decent way of playing Destiny 2, but it should not be the only way to play the game. For a rich universe, pigeonholing players into a dozen activities that appear in a Netflix-esque menu is about the least interesting way to slice it. Renegades already started correcting this by offering the Lawless Frontier, and it's certainly helped keep our adventures in the Sol System far fresher than before. More gear, destinations, and activities—even if they're reissued The Derelict Leviathan was amazing, even if it was temporary. Screenshot by Destructoid Renegades' praise highlights there is life outside the Portal, and next year is a prime opportunity to reissue loot from older raids and dungeons. Tier-compatible weapons and armor would go a long way toward replayability, especially if they're not entangled in a messy web of modifiers. Of course, there's a lot of work involved in updating weapons' perk pools and making armor set bonuses, and it may not be viable, but it would give us a reason to redo activities like Duality. We'd also love to see more room for exploration returning next year. New territories are always welcome, but destinations and old seasonal activities such as The Derelict Leviathan or The Nether are ripe for that kind of adventure, especially in a non-Portal format. And what is the Lawless Frontier if not a timed, Star Wars Nether? More unlockable cosmetics The New Malpais ornament was a freebie for those who made it through Call To Arms. Image via Bungie That one is, surprisingly, something Bungie has finally been doing after years of fan requests. Nonary Engrams in Rite of the Nine, the New Malpais ornament and unique helmet in Call to Arms, Iridescent Engrams, and Renegades' Dark Matter Crystals are remarkable reasons to keep logging in and playing, and we'd love to see more of them going forward. Iridescent Engrams in particular are an easy, exciting addition due to having meaningful rewards and guaranteeing new items. It's a wonder Bright Engrams can even drop duplicates, because the only thing more riveting than a purple sparrow you'll never use is a purple sparrow you'll never use but already have. Less greed The Gladius set was originally meant for Iron Banner, as evidenced by the logo on the first concept. Image by Ben Low via PC Gamer The Eververse store has been around Destiny 2 for ages, but The Edge of Fate really made it feel like it was at the forefront. Season passes started having 110 rewards for the equivalent of 150 levels, and it's hard to forget the unforgivable Gladius set fiasco. Bungie took a ravishing set of armor and removed it from the (free) Iron Banner PvP mode, only to sell it for premium currency as a new set, presenting a reskin of ancient armor to the mode instead. Fans would have been none the wiser about this shady practice if they hadn't uncovered (now-deleted) concept art that showed the Gladius set with the Iron Banner logo. Bungie threw a separate would-be Eververse set in the mix, but by then, the damage was clearly done. And the greed doesn't just translate to how Bungie handles money, either, but how the studio seemed to want to squeeze every drop of playtime from its community. Bungie's easiest wins were the times when it reverted The Edge of Fate's changes, such as toning down the egregious grind, removing a reset in Renegades, and sunsetting Unstable Cores. The relationship between player and developer isn't as bad as it was months ago, but it still requires a lot of work. Reimplementing Dawning bounties and being more generous with Bright Dust caps would have been a good gesture. Creating goodwill and actually building meaningful momentum This was me every time Bungie refused to acknowledge glaring issues. Image via Bungie We know Bungie isn't in its best state. We understand it doesn't have the same workforce it once did, and it can't deliver the same quantity or quality of content. But instead of owning it, the studio seemed intent on pretending that wasn't happening. Its relationship with the community in The Edge of Fate felt almost antagonistic, with predictably awful changes and an inaction that couldn't have been an accident. Player counts kept dropping, feedback kept piling up, and the community perceived the studio as helpless. Bungie can't afford that perception again next year. Community manager Dylan "Dmg_04" Gafner's infamous "we need to build momentum and maintain it" post in September became nearly a meme in the community, especially after the lukewarm Ash & Iron update the following week. Bungie hasn't really achieved it still: even with Renegades' popular acclaim, the feeling may be closer to a feeble, cautious optimism caused by a fluke rather than an actual impetus forward. Next year, I hope to see Bungie embrace more of the community that's been with it through thick and thin. It's about removing obstacles rather than creating new reasons to play anything else. More communication also helps, especially if that comes accompanied by timely responses that take player feedback into account. Yes, fixing issues in Renegades is good, but fixing them three months earlier, when the game was hemorrhaging players, would have been even better. Focusing on what's outside the game Bungie can't afford another Edge of Fate. Image via Bungie I could write an entire grimoire on the gameplay changes I'd love to see. I'd be happy with Exotics finally being tier five, a system that lets you choose armor sets like Festival of the Lost's masks, a tuning pass to weapons, an economy overhaul, and far more forgiving caps on Bright Dust from orders next year. But the part where Bungie really has to put in work happens before we even launch Destiny 2. This is not the time to create any attrition or make players hesitate to open the game. It's not the moment to leave guardians staring in apathy at the title screen and wonder if it's worth jumping through all the hoops, like it was in The Edge of Fate. Instead, it's about giving players more incentive to keep coming back because they want to, not because they feel they have to. Sure, a lot of it hinges on providing meaningful, quality content for players, but that's not all it is. Maybe that means cranking up the faucet a little and offering a lot more freebies to newcomers, lapsed players, and veterans alike. Maybe it just means not messing up in decisive moments or loosening the grip. That way, we won't have to take a loud sigh whenever someone asks if they should start playing. The post Destiny 2 almost died in 2025. Here’s what we want to see from it next year so it doesn’t happen again appeared first on Destructoid. View the full article
  11. Miyazaki-san believes players were searching for these kind of games alreadyView the full article
  12. My Winter Car is now available worldwide after the game launched on Steam in early access, and there's a fair amount of controls to master. The controls appear to be all defaulted for keyboard and mouse, as it's only available on PC. This guide will share with you all the controls that you'll need to master to survive the cold with the help of your vehicles. Table of contentsComplete My Winter Car keyboard controlsPlayerVehicleDrivingHow to change controls in My Winter CarComplete My Winter Car keyboard controls The controls can be divided into three categories: Driving, Player, and Vehicle. PlayerActionControlsForwardWBackwardSLeftARightDUse ObjectsFJumpSpaceRunLeft ShiftDriving ModeReturnZoomLeft ControlCrouchCReachQLean RightESwearNGesturesKHitHPushJFingerM********PHitchhhikeOSmokingIWrist WatchUHand Mode1Car Tool Mode2Settings MenuF1/ESCToggle HUDF2Toggle MirrorsF3Reload Car SkinF5TV-CameraF9VehicleActionControlsHandbrakeSpaceShift UpGShift DownBGearbox RangeRLights DriveLHi Beam ToggleCommaBlinker LeftLeft ArrowBlinker RightRight ArrowWipers ModeSlashBoostTDrivingSteering Left: ASteering Right: DThrottle Axis: WBrake Axis: SClutch Axis: XThrottle BTN: WBrake BTN: SClutch BTN: XHow to change controls in My Winter Car Changing the default controls is pretty straightforward in My Winter Car. You can do so by starting a save file and then pressing the ESC button. To change a particular button input, click on it. Then, select the new control input that you want to use. If you add an input that's already assigned to another action, you'll need to add a new input for that action as well. Some controls can't be modified, but most of them can be changed based on your preferences. The post All My Winter Car keyboard controls appeared first on Destructoid. View the full article
  13. Founded in 2008, GOG, previously known as "Good Old Games," has cemented itself as an alternative PC storefront, free from Steam's chokehold on the industry and Epic Games' deluge of freebies. As a bastion of "DRM-free" purchases, it's maintained a niche, but things are about to change. View the full article
  14. The Rocketeer is one of the hardest enemies to take down in ARC Raiders, and hitting it with snowballs is not a fun activity. Of course, this activity is something you can avoid if you're not interested in completing the trials. However, you'll need to repeatedly hit the Rocketeer with snowballs to get three stars. While there's no shortcut or cheat code to achieve the task, certain tricks will help you complete the dangerous task. Best ways to hit a Rocketeer with a snowball in ARC Raiders The simplest way to complete the task is to find snowballs and use them multiple times to hit a Rocketeer (can be done across multiple raids). To find snowballs, you'll have to play on a map with the Cold Snap modifier active on it. Image via Embark Your next task is to find a Rocketeer. While the snowball doesn't do any damage, the Rocketeer is still going to target you with its rockets. Moreover, snowballs have an extremely limited range, which means that you'll need to get close. A sweet location to do so is the Testing Annex building. Go inside and reach the top floor. You'll find a window with openings on two sides (partial openings). This spot very commonly spawns a Rocketeer. Your task is to use one of the corners and shoot at the Rocketeer. Screenshot and remix by Destructoid Go to a cover and wait for the Rocketeer to arrive. Hit it with a snowball, and then go to the other corner. Use the ledge to aim and fire at the Rocketeer (from the other side of the corner). Head inside and wait for the Rocketeer to reappear on this corner. Hit it with snowballs and repeat the process until you have all three stars. Another funny way to do the task is to jump from a high building on top of a Rocketeer (or use a Snap Hook). Start peppering it with snowballs repeatedly, but be careful not to fall. Eventually, the Rocketeer might still fly away, resulting in you falling and dying. However, you don't have to extract successfully to make your score qualify for the trial task. There are four other tasks, aside from hitting a Rocketeer with snowballs. We have a detailed guide to help you go through the ropes and get three stars for maximum rewards. The post How to hit a Rocketeer with a snowball in ARC Raiders and get three stars appeared first on Destructoid. View the full article
  15. Kazuktaka Kodaka and Kotaro Uchikoshi on The Hundred Line as a hyper ambitious "culmination" of decades of narrative game development: "There was meaning behind creating 100 endings to it, that 100 people would have 100 different opinions on their 100 endings"View the full article
  16. An unknown party disrupted Tom Clancy's Rainbow Six Siege, the online tactical shooter recently relaunched as Rainbow Six Siege X. Ubisoft was forced to take the game's servers offline on Saturday and Sunday after the attacker siphoned off a massive amount of the game's virtual currency, effectively destabilizing the in-game... Read Entire Article View the full article
  17. Level-5 announces a new sales milestone for its slow-life RPG Fantasy Life i: The Girl Who Steals Time. View the full article
  18. Like a lot of folks, I viewed the Path of Exile 2 0.4 livestream with lukewarm ambivalence. We knew we were getting the druid because it didn't quite make the cut for 0.3, but apart from that it seemed a little mopey—no new campaign bits, a league mechanic we already recognized from PoE1, and most importantly, no endgame changes. I came away from the presentation with a big ole' meh... Read more.View the full article
  19. What a year! With 2025 coming to a close, it's time to unveil some awesome lists showing the unique ways players enjoyed gaming on Steam. From most-played to top new releases and more, check out Steam's Best of 2025 lists! You'll find notes at the bottom of each list explaining the criteria that went into forming and organizing them. Happy Holidays and here's to more gaming fun in 2026 and beyond! -The Steam Team View the full article
  20. What a year! With 2025 coming to a close, it's time to unveil some awesome lists showing the unique ways players enjoyed gaming on Steam. From most-played to top new releases and more, check out Steam's Best of 2025 lists! You'll find notes at the bottom of each list explaining the criteria that went into forming and organizing them. Happy Holidays and here's to more gaming fun in 2026 and beyond! -The Steam Team View the full article
  21. 2025 proved to be a fairly quiet year for the Star Wars franchise, although it’s hard to sniff at something as great as Andor Season 2. Still, it’s safe to say fans are jonesing for new Star Wars content like death stick addicts. Fortunately, Lucasfilm seems poised to deliver in 2026. 2026 promises to be a much more active year on the Star Wars front. For one thing, we’re finally getting a new live-action Star Wars movie, seven years after The Rise of Skywalker landed in theaters. And with a healthy lineup of new shows (both live-action and animated), comics, and even a game, there’s a lot to look forward to in the next 12 months. Let’s break it all down. Star Wars Returns to Theaters Again, it’s been a surprisingly long time since there’s been a new Star Wars movie in theaters. The fairly frosty reception to The Rise of Skywalker definitely has a lot to do with that. But if anyone can reverse Disney’s fortunes on the big screen, it’s Mando and his cute little son. Disney will release director Jon Favreau’s The Mandalorian and Grogu in theaters on May 26. This new film is a continuation of the Disney+ series The Mandalorian. In fact, all signs point to it effectively being The Mandalorian Season 4 in a more condensed form. Once again, we’re going to see Pedro Pascal’s Mando and little Grogu accept a mission on behalf of the New Republic. They’ll again do battle with the remnants of the Empire and clash with all manner of ***** and villainy. While we’ll see some familiar faces from the series return (including co-creator Dave Filoni’s character Trapper Wolf and Steve Blum’s Zeb Orelios), the film will introduce several new players in the Mando-verse. That includes Sigourney Weaver as New Republic operative Col. Ward, Jonny Coyne as an Imperial warlord, and Jeremy Allen White as the oddly buff Rotta the Hutt (whom you might remember from the original Clone Wars movie). The Mandalorian has definitely been one of the big successes of the Disney Star Wars era, but does it have the power to pull in moviegoers in this increasingly fickle theatrical market? We’ll see, especially after the somewhat mixed reaction to Season 3. At least Disney no longer has to worry about releasing in the same ******* as Grand Theft Auto VI. Beyond The Mandalorian and Grogu, we’re expecting that Star Wars fans will get a taste of Disney’s 2027 theatrical slate as well. Production recently wrapped on Shawn Levy’s Star Wars: Starfighter, so we’re almost guaranteed to get a trailer for that movie at some point in 2026 (perhaps in time for Star Wars Day?). We also know that the long-running rumors are true about Disney releasing the classic, non-Special Edition versions of the Original Trilogy in theaters. Those three restorations will hit theaters in 2027, but hopefully we’ll see trailers for them well ahead of time and get an idea of just what this remastered footage looks like. Star Wars on Disney+ The Star Wars lineup on Disney+ this year isn’t quite as stacked as it was in 2023 and 2024. Lucasfilm is definitely pulling back a bit with new streaming releases. Still, there are several key projects to look forward to in 2026. While not definitively confirmed for a 2026 release, we’re hoping to see Season 2 of Star Wars: Ahsoka at some point in the latter half of the year. Season 2 will pick up right where the original left off in 2023. Rosario Dawson’s Ahsoka Tano and Natasha Liu Bordizzo’s Sabine Wren are marooned in another galaxy, while Lars Mikkelsen’s Grand Admiral Thrawn has returned to aid the dying Empire in its fight against the New Republic. Like the first, Ahsoka Season 2 will consist of eight episodes, all written by creator Dave Filoni. Fans can expect most of the Season 1 cast to return, which also includes Ivanna Sakhno’s Shin Hati, Eman Esfandi’s Ezra Bridger, Mary Elizabeth Winstead’s Hera Syndulla, and Hayden Christensen’s Anakin Skywalker. The one major exception is that Rory McCann will replace the late Ray Stevenson as fallen Jedi Baylan Skoll. Again, Lucasfilm has yet to confirm a 2026 release, though filming on Season 2 did wrap up back in September 2025. We’re expecting this show to be a key part of the studio’s Star Wars strategy going forward, as it’s probably going to directly set the stage for Filoni’s live-action Star Wars movie. One show that is a lock for 2026, though, is the animated series Maul: Shadow Lord. Like Star Wars: The Bad Batch, Shadow Lord is a Clone Wars spinoff set in the early days of the Empire’s reign. Having recently escaped Republic custody, Maul is determined to rebuild his criminal empire. The series will show us how Maul came to be where he is in 2018’s Solo: A Star Wars Story, though we’ll have to see how much of the timeline it ultimately covers. Sam Witwer will reprise his role as Maul, while the series is executive produced by Filoni, Brad Rau, Athena Yvette Portillo, and Matt Michnovetz. Also on the animated Star Wars front, Star Wars: Visions is getting a miniseries spinoff called Star Wars: Visions Presents - The Ninth Jedi. As the title suggests, this series will be a continuation of Production I.G.’s “The Ninth Jedi” shorts from Visions Season 1 and 3. It’s a natural choice, as there’s clearly far more story left to tell in this bleak yet adventurous take on the Star Wars mythos. Star Wars Games: Now This Is Podracing 2025 was pretty quiet on the Star Wars gaming front, with the only notable release being some DLC and a Nintendo Switch 2 port for Ubisoft’s Star Wars: Outlaws. The good news is that we can expect at least one major new release in 2026. We hope you like podracing. Star Wars: Galactic Racer is the spiritual successor to 1999’s Star Wars Episode I: Racer and 2002’s Star Wars Racer Revenge. It’s an arcade racer where players take control of those deadly machines in high-stakes contests across the galaxy. And as the trailer reveals, the game even features Sebulba trying to reclaim his crown, so there may be more of a plot this time around. Galactic Racer is developed by Fuse Games and published by Secret Mode. That’s a good thing, as Fuse Games is made up of several ex-Criterion Games developers. The game will release on PC, PS5, and Xbox at some point in 2026. Beyond that, it remains to be seen if we get any new Star Wars gaming content in 2026 outside of the mobile world. We’re crossing our fingers that we’ll at least learn more about the future of the Knights of the Old Republic franchise. Star Wars: Fate of the Old Republic was recently revealed at the Game Awards. That game may be too far out for another trailer next year, but you never know. And reports suggest that remakes of the first two games are still in development, so it’s always possible we’ll get a trailer for one of those. What’s Up With the Star Wars Comics? Normally, Marvel’s Star Wars line is one of the more dependable sources of new content each year. But there’s a big question mark hanging over that corner of the franchise heading into 2026. Despite launching several new ongoing series in 2025, it looks like Marvel is abruptly ending them in the early months of the year. Star Wars writer Alex Segura recently confirmed that his series is ending with issue #10, cutting short this saga of a post-Return of the Jedi Luke Skywalker, Han Solo, and Princess Leia. The Kylo Ren-focused Star Wars: Legacy of Vader is also ending with issue #12 in January. That leaves only a handful of smaller projects on the books for 2026. We know that Marvel will publish Star Wars: Shadow of Maul, a miniseries that serves as a prequel to the upcoming Shadow Lord cartoon. There’s also a Jar Jar Binks one-shot co-written by none other than actor Ahmed Best. But beyond that, we’re not really sure what to expect from Marvel on the Star Wars front. We assume the publisher has something in mind to fill the void left by books like Star Wars and Legacy of Vader. The franchise might not be quite the chart-topper it was 10 years ago, but they’re not going to simply phase out publishing Star Wars comics. Will they continue to flesh out the Sequel Trilogy era or move elsewhere in the timeline? Hopefully, we’ll learn more sooner rather than later. But if you prefer novels to comics, the future is looking a little rosier. Random House has several new Star Wars novels hitting next year. That includes author Mike Chen’s Outlaws: Low Red Moon, a prequel to the game starring Jaylen Vrax and ND-5, Madeleine Roux’s Legacy, focused on Rey’s Jedi training, and Rebecca Roanhorse’s Reign of the Empire: Edge of the Abyss, the second book in the trilogy that traces the early origins of the Rebel Alliance. And that’s what to expect from the Star Wars franchise in 2026 across film, streaming, games, and books. Which Star Wars project are you most looking forward to this year? Vote in our poll and let us know what you think in the comments below. For more, check out every Star Wars movie and series in development. Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky. View the full article
  22. CD Projekt has sold its DRM-free PC storefront GOG to its original co-founder, Michał Kiciński, for 90.7 million Polish złoty (approx. $25.2 million). Kiciński is also co-founder of CD Projekt itself, and currently holds 10% of share capital in the business. Kiciński co-founded GOG in 2008, and it has operated within the CD Projekt Group for over 17 years. Selling GOG “fits” CD Projekt’s long-term strategy, according to a FAQ posted online. CD Projekt, the Polish company behind smash hits The Witcher 3 and Cyberpunk 2077, wants to focus on video game development and other projects, it said. CD Projekt is currently developing The Witcher 4 and Cyberpunk 2. “Selling GOG fits CD Projekt’s long-term strategy,” reads the statement. “CD Projekt wants to focus its full attention on creating top-quality RPGs and providing our fans with other forms of entertainment based on our brands. This deal lets CD Projekt keep that focus, while GOG gets stronger backing to pursue its own mission.” Kiciński commented: “From the very beginning, GOG has always been built on strong values and clear principles. When Marcin Iwiński and I came up with the idea for GOG, the vision was simple: bring classic games back to players and ensure that once you buy a game, it truly belongs to you — forever.” GOG will operate independently, it said, and continue with its DRM-free philosophy. Following the *****, CD Projekt and GOG signed a distribution agreement that specifies the terms of future cooperation, including a plan to release CD Projekt Red’s upcoming games on GOG. “CD Projekt and GOG share the same roots and values: freedom, independence, and a genuine sense of ownership,” Kiciński continued. “I believe that CD Projekt, with its exceptional AAA games, will stand, as always, behind the GOG offering — making GOG the best place on the planet to purchase The Witcher and Cyberpunk games, both existing titles and the new ones we all anticipate so much. “As a mature gamer, I often play classic games myself and deeply admire the creativity behind many of them. I truly believe that well-crafted classics can deliver as much joy as new releases. When it comes to pure playability, timeless games often prove to be really the safe choice, especially in a market flooded with gazillions of low-quality smaller games. Beyond preserving classics, GOG has always sought out new games with a retro spirit. I am personally involved in the development of a few games like that and they will certainly make their strong appearance on GOG in 2026.” Michał Nowakowski, joint CEO of CD Projekt, added: “with our focus now fully on an ambitious development roadmap and expanding our franchises with new high-quality products, we felt this was the right time for this move. “For a long time now, GOG has been operating independently. Now it’s going into very good hands — we are convinced that with the support of Michał Kiciński, one of GOG’s co-founders, its future will be full of great projects and successes. We would like to thank the GOG team for years of fruitful cooperation and wish them all the best. And to the GOG community, I say ‘see you around,’ because our upcoming releases will naturally be available on GOG as well.” GOG has long competed with Steam for the hearts and minds of PC gamers by leaning on its no-DRM policy, although Valve's platform remains the overwhelming market leader. In the FAQ, the question ‘is GOG financially unstable?’ is asked. The answer, officially, is no. “GOG is stable and has had a really encouraging year,” reads the statement. “In fact, we’ve seen more enthusiasm from gamers towards our mission than ever before.” GOG hit the headlines recently for getting behind indie game Horses after Valve banned it from Steam. It sounds like from a user point of view, nothing changes here. As for CD Projekt, it can now strip out GOG from its business, which at latest count employed 1,335 staff. In The Witcher franchise it has the aforementioned The Witcher 4 as part of a new Witcher trilogy with Ciri as protagonist, The Witcher Remake, and Project Sirius. Cyberpunk 2 is also in development, as is Project Hadar, a new IP. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article

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