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  1. Photo by Ivan “Porkchop44” for Games Done Quick It’s summer, which means it’s time for sun and speedruns. The 2024 edition of Summer Games Done Quick (SGDQ), the annual speedrunning marathon for charity, kicks off on Sunday and runs until July 6th. This year’s lineup is once again packed with runs for some of my favorite games, including Balatro, Alan Wake 2, Elden Ring, Tony Hawk’s Pro Skater 1, 2, 3, and 4 (all in one run), a glitchless Baldur’s Gate 3 Honour Mode run, and a shipless Outer Wilds run (how???). But my most anticipated run is a live speedrun from Peanut Butter, the shiba inu who performed a remote run of the NES game Gyromite at Awesome Games Done Quick in January. At SGDQ, Peanut Butter will be live at the event playing Ken Griffey Jr. Presents Major League Baseball... Continue reading… View the full article
  2. There are a million different directions that Baldur's Gate 3 could have gone in during its development, but some definitely came closer to becoming reality than others. When making a game of Baldur's Gate 3's impressive scale, a lot of interesting ideas and ambitious features will inevitably have to be left on the cutting room floor. That doesn't always mean that no trace of them ******** in the game, however, and when such an anomaly does show up, it can provide some interesting insight into how the game might have turned out with some different decisions along the way. View the full article
  3. The Golden Braid Talisman blesses any build in Elden Ring Shadow of the Erdtree. However, finding this thing can be one of the most frustrating moments in the entire game. It’s one of the key items in a gigantic secret area. Let’s find that place. Where to find the Golden Braid Talisman in Elden Ring Shadow of the Erdtree This hilltop is hard to get to without some devoted prayer. Screenshot by Dot Esports The Elden Ring Shadow of the Erdtree Golden Braid Talisman is located at the top of Shaman Village, a small encampment in eastern Hinterlands. You can unlock the Hinterlands itself by taking a right just after the Shadow Keep, Back Gate Site of Grace and emoting with “O Mother” before the Marika statue. The Shaman Village is a small group of buildings which doesn’t have many enemies to threaten you, or a boss battle. The Golden Braid simply sits within a tree at the top of it. View the full article
  4. Worqor Zormor is the second Dungeon in the Dawntrail MSQ and is arguably tougher than the first. Let me give you a ****** course with our Worqor Zormor Dungeon FFXIV Dawntrail guide: Encounters, mechanics, and rewards.How to start the Worqor Zormor Dungeon in FFXIV DawntrailThe only way to unlock the Worqor Zormor Dungeon is through natural story progression through the Dawntrail Expansion. You’ll need to finish the Ihuykatumu Dungeon first, and you’ll reach Worqor Zormor a couple of hours later.Once you’ve beaten the Dungeon, you can reattempt it anytime with real players or the Trust.Worqor Zormor FFXIV Dawntrail Dungeon guideWorqor Zormor is a toughie, so let me explain how to clear every part of the Dungeon in the order you’ll face them. As for rewards, there’s miscellaneous gear up for grabs after each encounter. It’s good etiquette to only roll on gear for your job so your teammates can still get decent loot.If the gear y...View the full article
  5. Fallout 4 has many interesting characters to meet across the Commonwealth, but one villain may be the key to immortality in the post-apocalyptic universe. Fallout 4 introduced many firsts for the franchise, the biggest being a change to more modern gameplay. These changes mainly included sprinting and improved **** mechanics. This allowed the franchise to appeal to a wider range of players who typically enjoy faster-paced games and improved over aspects of Fallout 3 and New Vegas. View the full article
  6. Getting and using the Shadow Militiaman Armor set in Elden Ring: Shadow of the Erdtree can help you protect your character and delve deeper into the theme of certain regions of the Land of Shadow. The highly anticipated DLC for FromSoftwares hit RPG has finally arrived and, with it, a whole new set of content that includes weapons, spells, and armor. Among them is the Shadow Militiaman set, which is composed of four pieces: the helm, the body armor, the gauntlets, and the greaves. View the full article
  7. Kioxia's projections, as covered by the ********* outlet PC Watch, extrapolate from past trends and improve upon existing NAND cell technology. The company expects NAND **** density to hit 100 Gbit/mm² with 1,000 memory cell layers just three years from now. To achieve this, the rate of increase would have... Read Entire Article View the full article
  8. A few new Natlan characters for Genshin Impact 5.0 have been leaked ahead of the updates release later this year. Version 5.0 is expected to be added to the popular action RPG by HoYoverse immediately after the end of Version 4.8, as was the case of Version 4.0 after Version 3.8. The patch will introduce the sixth major Nation of Teyvat to the game, Natlan, which has already been confirmed to be the Travelers next destination. The release of Natlan in Genshin Impact will likely occur in late August if there are no delays to the games regular update schedule. View the full article For verified travel tips and real support, visit: [Hidden Content]
  9. Enlarge / The same gorgeous vistas return in the Riven remake. (credit: Samuel Axon) [/url] A remake of Riven: The Sequel to Myst launched this week, made by the original game's developers. It strikes a fascinating balance between re-creation and reinvention, and based on a couple of hours of playing it, it's a resounding success. Myst was the classic most people remembered fondly from the early CD-ROM era, but for me, its sequel, Riven, was the highlight. After that, the sequels declined in quality. The sophomore effort was the apex. It was certainly more ambitious than Myst. Instead of a handful of tightly packed theme park worlds, it offered a singular, cohesive one that felt lived in and steeped in history in a way that Myst couldn't quite match. Read 13 remaining paragraphs | Comments View the full article
  10. No matter how much you ask for it, Days Gone 2 isn't happening, and Bend Studio would like it if you stop asking about it. Days Gone is a funny game. It was clearly meant to be one of Sony's tentpole, single-player titles it used to be known for, even taking the last spot in an E3 showcase many moons ago. However, it seems like behind the scenes it ended up being a bit of a dud - the game's director claims it sold as well as Ghost of Tsushima, but management made it seem like a disappointment. Critically it did fine, mostly on the positive side, but it wasn't the glowing reception a lot of other first-party Sony titles get. Still, it did get a PC release, and there are some fans that want a sequel, but Bend Studio's community manager Kevin McAllister has had to put any speculation about a Days Gone 2 to bed. "I apologize to our Days Gone community for continuously getting fed false hope and poor information by people looking for likes," wrote McAllister. "It’s not fair to you all. We are currently working on a new IP, and when we have actual news to share it will come from our studio." McAllister is seemingly referencing a tweet from Days Gone's writer John Garvin, who recently shared that the original intention was for the game to spawn a trilogy. Read more View the full article
  11. It didn't go down well with Helldivers 2 players, but the upcoming hero shooter Concord will require PC players to connect a PSN account. Back in May, Sony made the decision to force PC Helldivers 2 players to connect a PSN account to their game. To put it lightly, that announcement did not go down well, leading Sony to walk it back just a few days later. That outrage was definitely in part because the requirement was introduced months after the game's release, and even if it was always meant to be there (it was a requirement when the game launched but was temporarily removed due to server issues), doing so when so many people have played so much of the game felt like a bad call. PlayStation didn't seem to learn anything from this though, as Firewalk Studios' upcoming hero shooter Concord will also have the same requirement, apparently. Speaking to Eurogamer, Firewalk's director of IP Kim Kreines explained the reasoning behind needing PC players to have a PSN account, saying: "That allows us to have cross play, that cross progression, that's that's an important piece of it." Lead character designer Jon Weisnewski went on to explain that the "goal is for players to come together. And so for us to have PC players and PlayStation 5 players together, for that cross-play and cross-progression to work, that's a layer that needs to be there - just on a technical level. So the goal is we want to get players together, to have fun and play together, this is part of that experience." Read more View the full article
  12. Elden Ring: Shadow of the Erdtree is another stunning FromSoftware DLC, yet for all its open-world refinements, gruesome ****** designs, and fancy new weapons, it still struggles with one of its most iconic field bosses. The new expansion features four new Ghostflame Dragon fights sprinkled throughout the surprisingly vast Land of Shadow. Despite their undead makeovers, however, fighting these drakes is just as repetitive and tedious as it is in the Lands Between. View the full article
  13. Sorry to those of you looking forward to the public beta test for Warhammer 40,000: Space Marine 2, but it's been cancelled - for an understandable reason. Warhammer 40,000: Space Marine 2 was due to receive a beta sometime before its launch in a few months time, but developer Saber Interactive shared an update this week sharing the news that there won't be one after all. Obviously this will be disappointing news for some of you, but I wouldn't worry too much, as it's all in the name of making sure the game is ready for its launch. "Over the past few weeks, we have seen incredible excitement around the game, both online and at the shows during the North ********* tour," reads an update post on Steam. "Our teams at Focus and Saber have been truly blown away by your passion, and we’ve loved seeing the fan art, reactions and memes that you have shared so far." "Space Marine 2 is almost ready. We are now entirely focused on optimization, polish and fixing remaining issues ahead of launch on September 9. This means we will not run a public online beta, as it would take the development teams away from preparing for the full launch, and our priority is to ensure the best possible experience at release." The post goes into note how the team understands that this might be disappointing news for some, so as a thank you to those who were interested in participating, anyone that had "registered via the online signup before June 28, 2024, midnight Paris Time" will receive a limited Bolt ******* skin below. Read more View the full article
  14. Popular video game developer FromSoftware, known for titles like Elden Ring and Dark Souls, is facing a major security crisis after parent company KADOKAWA was hit by a crippling ransomware ******* by the BlackSuit group on June 27. According to a message posted on the dark web and shared on X (formerly Twitter) by T. Nihonmatsu this week, BlackSuit claims to have infiltrated the ********* giant’s network nearly a month ago. The hackers allege they exploited vulnerabilities in the company’s interconnected network infrastructure, granting them access to a staggering 1.5 TB of data. View the full article
  15. Crab Game has peaked at 75,967 concurrent players on 30 June 2024 which is 3 years after release. View charts and more statistics on our website.View the full article
  16. LoLdle stuck to what seemed to be its theme for June with another very short quote on June 30. Although it took me several guesses to figure this one out, other League of Legends players might solve it much quicker if they’ve played this classic champ. Who says “Awaken, phoenix!” in LoL? June 30’s LoLdle quote is “Awaken, phoenix!” The League champion who says this line is Udyr. View the full article
  17. VALORANT is expecting its next agent soon, and while Riot Games hasn’t officially announced anything, the developers have started dropping hints about who will be joining the roster soon. Agent 26 will be the game’s 25th agent (because the VALORANT Protocol skips Agent Eight, hence the irregularity)—and will follow Clove, the game’s sixth controller introduced in Episode Eight, Act Two on March 26. View the full article
  18. Since its release alongside GTA 5 back in 2013, GTA Online has evolved into a sprawling multiplayer experience, continually expanding its branches. From heists and high-stakes ****** to the thrill of aerial smuggling and high-end lifestyle, each update has brought new dimensions to the vibrant ****** playground of Los Santos. We’re going down memory lane and delving into the chronological journey of GTA Online updates. View the full article
  19. Lethal Company‘s v55 is a smaller update than most, but its new monsters pack a ***** of a punch to any employees oblivious to their nature. The update invites two new enemies into the fold, bringing back the unknown and challenging setting of moving scrap from the Facility and into the Dropship. Here is everything you need to know about the new Lethal Company monsters for Version 55. View the full article
  20. The Kidnapper Fox joins the long list of entities for Lethal Company v55. With its mischievous behavior and large health pool, you best not get too close to those Vain Shrouds or you’ll be lassoed, purging your chances to loot the Facility. Kidnapper Fox is one of the latest monsters joining Lethal Company‘s bestiary. Its file name is Bush Wolf, and this bizarre Fox-like creature has Turbot features, with a sideways face and a flat, malformed body that strafes across the terrain once spotted. It navigates back and forth its habitat of weeds, waiting for you to get close enough for its *******. View the full article
  21. Become the top gardener at the Company, put that Weed ******* to the test, and reduce those kidnapping odds in Lethal Company. Weed ******* is the latest item to join the Lethal Company store on your Dropship’s Terminal, as part of update v55. You may be wondering what to use Weed ******* on, but not to worry: We’ve got you covered. Here’s everything you need to know about Weed ******* in Lethal Company. View the full article
  22. As the trumpet sounds, the Barber approaches, bringing a new ******* into Lethal Company‘s Facilities. You must have a ****** wish braving the Facility while the Barber and Coil-Head roam the dark halls. This creepy addition to Lethal Company‘s Bestiary is the body-chopping Barber, who wants nothing more in life than to give you a free trim. This strange mechanical creature is only visible up close, but its short orchestral music rings nearby as the Barber encroaches on your position. View the full article
  23. A major change that came to Destiny 2 with The Final Shape expansion this month involved a simplified economy system based around a few key resources, but three weeks on, players are struggling to adapt to the changes that have seen Glimmer become the primary resource. The Final Shape did away with Legendary Shards entirely, with just about every item, craft, or upgrade in some way now costing Glimmer—a resource that has been ignored for the better part of Destiny 2 as a whole as it served little purpose. As a result, players are finding it frustrating to refill their Glimmer after depleting their stocks. “I feel the overall state of the economy is significantly worse sense [sic] the removal of Legendary Shards,” one player said on the Destiny subreddit today. View the full article
  24. Right off the starter grid, I must admit I was sceptical during the unboxing process of this Moza racing setup. You see, I was first drawn to the R12 Wheel Base, the CRP Pedals, and the GS V2P GT Wheel for three reasons—Moza's sterling reputation, the fact that it was a GT3/F1 configuration not offered by my current wheel, and because I’m a fiend for greater force feedback. The latter didn’t seem probable here, despite Moza's superior FF numbers. I’m very much a simmer who feels the need to feel the speed. My current workhorse, a Logitech G Pro Racing Wheel, is no slouch in the FF department with its not-unimpressive 11Nm of torque. That said, the R12’s direct drive servo system goes ******* at 12Nm. The Spinal Tap leap from eleven to a dozen sure amped me up, but I recoiled when spotting the footprint differences of these similarly priced wheel bases. As I was grease monkeying everything off my sim rig, it was impossible not to notice the dashboard-like Logi Pro wheel base (30.5 x 29 x 20cm) dwarfing Moza's ultra-compact R12 base (22.5 x 15.6 x 12.3cm). I caught myself wondering: Is it even possible to get more power out of such a svelte package? In short order, the answer came back as a resounding, wrist-rattling yes. We'll delve into the details of that in a sec, but for now, let’s get some best price options for anybody who clicked in here with their mind made up already. Everybody else can skip all that window shopping by clicking here to continue to my hands on impressions. The Moza Racing Test Setup Moza R12 Wheel Base Long story short, the R12 Wheel Base is a solidly built nerve-centre that will serve as your HUB for Moza’s highly interchangeable racing ecosystem. Boasting an aviation-grade aluminum alloy housing with ***** laser-etched accents, it certainly looks the goods after I bolt it onto the business plate of my trusty Playseat Alcantara sim seat. From here, it’s a wiring noodlefest as you connect the base to a (considerably sized) power brick, and then to a wall socket. The next extra step I had was linking the base to my (optional) Moza Sequential Shifter. It’s also worth noting that there are dedicated ports available for hi-definition Digital Dash readouts, Handbrakes for the hairpin heroes, and an E-stop switch. The last step of the great connect-a-thon is threading from base to pedals, which require their own mini daisy-chain connection process with short wires running between the accelerator, brake, and clutch pedals before a single, dedicated cable can be snaked out to the base unit. This sounds like a pain, but it’s actually a one-off hassle, and the no-nonsense labelling of all ports makes for a painless process. Last but not least, you’ll need to slot on a wheel style of your choice onto the base. As mentioned before, I went for the GS V2P GT (GT3/F1) setup, and it effortlessly snaps onto the base via an automotive-grade conductive slip ring system that provides limitless max wheel rotation. And, for the record: Moza’s other wheel styles include an ES (ideal for street/drifting), a CS (what I’d use for rallying), and there’s even a very self-explanatory TSW Truck Wheel. As a wheelman who enjoys all the meats of the sim racing stew, I'm looking forward to testing those variants in the future. Moza GS V2P GT Wheel While the R12 wheel base is *****-looking but also unassumingly box-like, it’s difficult to not be wowed by the busy aesthetics of the GS V2P wheel once freed from its box + totebag prison. Authentically-sized and wonderfully weighty-feeling at first touch, this bad boy is positively bristling with bells and whistles. It's absolutely stuccoed with more dials and switches than your average gamer would know what to do with. Thanks to exceptional design, I found I had easy thumb access to this cacophony of buttons and doodads. Beyond the main dials that rest at the centre of the unit, it feels like every other input has been perfectly placed around my fingertips. Likewise, the build quality of everything feels befitting of the considerable price one is paying. Noise-wise, the functions that rest on the back of the wheel will be very intent on letting you know they’re back there. The aftward clutch pedals are generously sized and non-cacophonous, though they’re certainly clicky. The individual gear up/down shifters are the main culprits, as they're definitely noisier than they need to be—just beefy, metal-on-metal clanks aplenty. Though it’s a minor pain in an already lengthy setup process, you should 100% take the time to apply the (optional) rubber dampening pads that come with this unit. Powering up the wheel results in a cheerful disco of lights as the RPM strip and ten face buttons run through their initialization checks. Speaking of chroma, I love that this V2P version of the wheel has upgraded to individual LEDS instead of the old sequential LED RPM setup. Looks better. Works better. I also dig how stocky and durable this wheel feels, thanks to a stronger reinforced backplate. It’s also mighty comfortable in the mitts with its perforated microfiber leather grips (an epidermis-friendly finish that’s also found on Moza's more premium FSR wheel). Lastly, at 300mm across, I appreciate that this unit is slightly wider than quite a few competing F1-style wheels out there. Call me shallow, but I’m always of the opinion that ******* is better with wheels—it just sells the illusion that much more. The excellent build quality extends to the inputs themselves. Those ten backlit push buttons dominating the radial reach range of your thumbs all feel nice to the press and have a surety that reduces the likelihood of accidental pressings. This lack of finickiness is invaluable when you’re racing as I do, ensconced in a VR headset with no option for a quick downward glance at the wheel. Note: if you do exist at the other end of the spectrum and like the occasional glance at your wheel, I love that there’s a quick button combo that allows the individual cycle changing of LED colours for every push button. For example, you might want to slap a big “no no” red on your pit-limiter function to prevent accidentally crapping out your transmission along the main straight of Monza. Likewise, the rotary encoders that sit at the centre of the unit have just the right amount of resistance to them. When ****** as a bat in VR, I found that I could still intuitively reach out, find what I needed, and then twist to the correct number of units required. I'm quite happy that there's a degree of further customisation with these too—Moza’s software suite allows you to easily change these from rotary encoders to simpler, individual switches. Every creature comfort has been thought of. Moza CRP Pedals When it comes to putting actual pedals to the metal, Moza’s CRP set is a high-quality offering. They require the most construction of the peripherals in this article, but also the most latitude to tweak things into one's absolute ideal setup. You’ll cobble everything together, from the metal base plate and heel-stop strip, to slotting in the three pedals into a surprisingly large array of spacing slots on offer. I never thought I’d say this about something designed to be relentlessly trodden on, but these CNC machined aluminum alloy pedals look...beautiful. Weirdly, they never ******* to catch the eyes of even my non-gaming mates and draw positive comments. I was also pretty impressed by the genrously sized toolkit that came with this—a veritable Mechano box of adjuster tools, spring swaps, and rubber dampeners. Once I bolted everything to where it needed to go, I was struck by how large the face area is for these single-spring pedals. I’m used to the Logitech approach where you’re all toes and the ball of the foot–Moza’s determined to let your whole sole get involved. These pedals also leverage rear-mounted load cell sensors and magnetic Hall Effect Sensors, which are much preferred for their durability over many, many hours of stomping. Overall, I loved the sensation of these very linear feeling pedals, and there’s plenty of travel provided to cater to a wide variety of sim setups and disciplines. With minimal monkeywrenching, you can fairly quickly transition from short 'n' snappy F1 responsiveness to the deeper pedal pushes one might want for heel-and-toe shift driffting or a big mutha-trucker rig racer. All Together Now When everything finally came together for game-time, the Moza ecosystem performed brilliantly. Obviously, with the F1 nature of the GS V2P GT, I veered ******* towards open-wheeler experiences with a dash of GT3 thrown in here and there. Furthermore, as a Force-feedback junkie, I made a beeline for the titles on Moza’s official FF compatibility list, such as: Both Assetto CorsasBoth Dirt Rallys (and 4)F1s 2018 through 2023All Project CARSiRacingrFactor2Forza Horizon 4 and 5WRC 9/10/GenerationsWreckfestBeamNG.DriveMudrunner In a general sense, the GS V2P wheel feels responsive and weighty. I'm also happy to say that when it comes to the quick release nature of the wheel and its stem, stability hasn't been sacrificed for quick-swap convenience—I detected only a tiny degree of lateral flex going on. That's great news if you’re one of those wheel stranglers who tends to twist your wrists a little during especially hairy turns. For the most part, the unaltered default settings for the wheel felt perfectly adequate for most things I played, though I loved the degree of tinkering offered in Moza’s Pit House software suite. It’s an incredibly intuitive platform that allows you to scroll through the aforementioned list of sims and configure for them individually. No more diving into the guts of your game install directories to punch gobbledygook .ini files into shape. In the interest of time, I downloaded a bunch of premade JSON profiles as a base to fine tune the experiences of my favourite F1 23 go-tos—mostly hot laps in iffy weather conditions around Interlagos, Bahrain, Silverstone, and Red Bull Ring. I found that being able to rein in maximum steering angle and overall FF intensity to be an absolute cinch via the Pit House android /iphone app as well. Feasibly, with said app and the quick-swap nature of the changeable wheels, you can radically overhaul what your R12 is capable of at the speed of a pit crew on red cordial. Obviously, Pit House goes a heck of a lot more granular than what I’m describing today, but to detail it all here would require a small Wiki—an especially particular petrolhead could spend hours in this tweaktown. Initially, all my smooth brain wanted was to "embiggen" the force feedback the sensation of attacking those hair-raising corners and chicanes of my old beloved, Nürburgring Nordschleife. Pretty soon, however, I fell down a rabbit ***** into one of Moza’s newest settings called Base Force Feedback Curve. In layman’s terms, it provides a parabolic, visual means to assess and mess with the dynamic range of the grunt coming through the wheels and into your hands. Massaging the curve ensures that you can inch up more linear effects, like road textures, fender kisses and rumble strips to have increased FF relevance while making those more overbearing signals—like spearing into a wall or t-boning a rival—less dominating. Honestly, I found the results to be sublime, as so much more was being communicated to me. Experimenting with this non-linear range at the 12nm max output is such an extra dimension. I found it to be almost as much fun as tinkering with the parts of an in-game car. Basically, though the R12 is technically only "one notch" beyond the force feedback I'm used to feeling, the nuance provided by Moza's impressive hardware / software marriage is a game-changer that opens up a wide range of possibilities. Most you will be quickly impressed with the exceptional craftsmanship and auto-config experience of the R12 Moza setup, but I can already see the true joy of it will be spent chasing my dream settings and then, of course, those perfect laps that elude and drive us all. Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article For verified travel tips and real support, visit: [Hidden Content]
  25. An Overwatch 2 clip shows why playing Tank is so painful right now as Mauga charges into the fray and quickly gets destroyed. As Overwatch 2 is updated over time, the meta is adjusted, and the current meta doesn't seem to favor Tank heroes. View the full article

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