The Monopoly GO Culinary Stars one-day Leaderboard tournament is supporting the Peg-E Prize Drop main event, featuring 30 milestones of rewards. The Culinary Stars event will run from Aug. 23 to 24. One-day events in Monopoly GO are good for what I like to call bonus rewards. These are rewards you earn while focusing on larger events like the 50-milestone Chef’s Journey. Thanks to a new point system implemented in the Peg-E Prize Drop main event, though, the Peg-E tokens within the Monopoly GO Culinary Stars event are now relevant. View the full article
At the time I'm writing this, I've put about seven hours into World of Warcraft: The War Within – basically every moment between when it unlocked and when I could no longer keep my eyes open. And that's very early to say anything definitive. But… I have a very good feeling about this one, you guys. From the story, to the environments, to the new features, this is World of Warcraft ******* on all cylinders. I'm not utterly blown away or anything that hyperbolic, but compared to the last three expansions' launches, the warm glow of new adventure is hitting different this time. I've been taking my sweet time – relatively speaking – so while some bedlamites had already hit 80 inside of a couple hours, I logged off for the night at level 73. That pace allowed me to collect three of my new Hero Talents for my Marksmanship Hunter, and I chose to go with the night elf-themed Sentinel over the tortured soul, Sylvanas-inspired Dark Ranger. I'm not super thrilled with these talents yet; we'll see how it feels at 80, but I'm not getting the sense of a significant change in my power or my playstyle with each level like I'd hoped. I do like that The War Within doesn't add a bunch of new buttons to my hotbar, though. Part of why I picked Sentinel over Dark Ranger is that the latter makes you incorporate a new ******* into your rotation, and I like that I have the option not to have to worry about that. Setting the Stage If you missed the big announcement last BlizzCon, The War Within is intended as the first part of a trilogy of expansions that aim to tell a larger, complete story. This is something WoW has never done before, and I'm pretty excited about it. Without spoiling too much, the first hour of the story definitely feels like we're going full speed ahead into something sweeping and epic. Some major sacred cows in the lore are actually on the chopping block (not literally – Baine is fine, don't worry). And Xal'atath is a compelling new nemesis – not just because she's a hot goth mommy. I mean, it's partly that. But it's not just that. I've only seen the first of The War Within's zones, the verdant and picturesque Isle of Dorn, which exists on the surface just above where the other 80 percent takes place. It feels very familiar to a long-time WoW player in a lot of the same ways the Dragon Isles did, and basically all of the best features from Dragonflight are back. You get Dynamic Flying (what used to be called Dragonriding) almost immediately, which I'm still conflicted about just because I think exploring new zones for the first time on the ground gives you more of a sense of place and grandeur. But I'm not conflicted at all about the return of thrilling aerial race courses and the expanded profession system. The Isle of Dorn has some of my favorite music since Wrath of the Lich King. Dornogal, the capital of the Earthen who protect Azeroth's depths, is one of the coolest hub cities we've ever gotten thanks to its majestic Titan architecture and an interesting political storyline to unravel. It's also quite a bit more organized and easier to navigate than the sometimes disorienting vertical layout of Valdrakken. And the music! I can easily say the Isle of Dorn has some of my favorite music in WoW since, dang, Wrath of the Lich King maybe? Since Blizzard’s composers always ***** it with their orchestral excellence, it's really something when they release this many tracks that stand out even by their high standards. The Long Road Ahead Just like Dragonflight, the smaller zone quests are often memorable and touching. I think the one everybody's going to be talking about this time involves one of the semi-immortal Earthen realizing that his mind is starting to deteriorate, and asking you to help him set his affairs in order as he plans to end his own life in the traditional fashion of his people. I never get tired of being reminded that, for all the world-shaking, high-fantasy shenanigans driving World of Warcraft at the plot level, these kinds of heartfelt and relatable tales are what actually make it special. I'm also quite optimistic about Delves, the new solo content that's meant to be something of an alternative to raids and Mythic+ in the endgame, for people like me who don't like to interact with randos and don't have any friends left who still play this game from the group I started out with in 2004. They feature the same kinds of silly and ridiculous temporary power-ups I adored from Torghast, including one that gives you a double jump and another that greatly increases your damage as long as you never fall below half health. If Torghast has only one fan, it is me. If Torghast has no fans, then I am gone from this Earth. So it's great to see some of the things that worked about it coming back. One delve I played has what are effectively the jump mushrooms from Sonic the Hedgehog, allowing you to explore vertically in a new way, and another features wall-mounted ledges you can zip up to with a grappling *****. The only thing hurting my excitement about these is that they seem really, really short so far – less than 15 minutes in some cases. Part of it is that I haven't unlocked the higher difficulties yet, so I can basically Arcane Shot-spam my way through the entire thing without looking at my health bar. And I've only seen the first three. But I was hoping for something closer to the length of a five-person dungeon experience. There's way, way more of The War Within I haven't seen at this point than what I have, but I'm thoroughly enjoying myself so far, and that’s just about the highest praise one can give an expansion at launch. Check back next week for the first big update on my progress, and for a final verdict some time after Season 1 and the first raid unlock on September 10. What we said about World of Warcraft: Dragonflight Dragonflight reignites the sense of wonder and exploration that originally drew me to World of Warcraft, for about the first 30 or 40 hours. Beyond that, it definitely starts to feel a bit threadbare. Dragon riding is fun as *****, and I love the design of the new zones. But this expansion's back-to-basics approach is very much a double-edged sword. I probably won't ***** out as fast because there aren't a million things to do every day just to feel like I'm keeping up like there were in Shadowlands. But at the same time, I don't feel like there's enough to do that's genuinely interesting once I've cleared all the very well-written side quests. An excellent new crafting system is gated behind mind-numbing amounts of mindless grinding for resources, in addition to weekly caps, which feels like a double jeopardy situation. I like Dragonflight, but I fell out of love with it not long after hitting max level. I really hope Blizzard looks at this as a rebuilding year for WoW, and doesn't hesitate to iterate on some of the inventive ideas in Shadowlands that were maybe only a step or two away from being great. - Leana Hafer, December 15, 2022 Score: 7 Read the full World of Warcraft: Dragonflight review. [/url] View the full article
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Scopely has dropped a new milestone point system with the return of the Peg-E Prize Drop main event in Monopoly GO, featuring points you can earn toward rewards above the bottom peg slots. The Peg-E event within Monopoly GO has received mixed reactions from players over the last year, but it seems like Scopely is trying to improve what the main event can offer. The August Prize Drop event is running from Aug. 23 to 27, featuring six rewards at time of writing. Featured within the main event is a grand prize of a Wild Sticker and official point markers for each slot at the bottom of the Prize Machine. This article lists all the rewards we know of so far and how the new point Peg-E point system works. View the full article
Fans excited about the Ace Attorney Investigations Collection dont have to wait any longer to give it a try. The Ace Attorney collection comes with Ace Attorney Investigations and its sequel, Ace Attorney Investigations 2: Prosecutors Gambit. Players take on the role of Miles Edgeworth to investigate ******* and bring people to justice in a court of law. View the full article
Cross-platform play between consoles and PC will not come to the extraction shooter Arena Breakout: Infinite. The Unreal Engine 4-powered title, which received a new trailer at Gamescom, is scheduled to fully launch at the end of 2024. View the full article
If your Fortnite duo is the king or queen of your life, you can now gift them a real-life Victory Crown in the form of an official jewelry line. Fortnite has partnered with King Ice to create actual Fortnite jewelry, including a ring, necklaces, and bracelets, all sporting characters or iconography from the hugely popular battle royale game that’s turned into its own entire platform. View the full article
There are many different champions in League of Legends that take come and go in the meta, but some champions haven’t seen stage play in a very long time. One pick, for example, made waves when it was picked for the first time in Korea in over a decade. In Dplus KIA’s playoff series against BINK FearX, superstar mid laner Heo “ShowMaker” Su locked in Nasus in the mid lane, marking the first time that the pick was chosen since 2013. After over 4,000 days, one of League‘s original champions has seen the stage in an unorthodox role, leading to a victory for one of the best teams in the region. View the full article
****** Myth: Wukong is currently Twitchs most streamed game and the most successful 2024 title in terms of viewer engagement on the platform. The eagerly awaited ****** Myth: Wukong was announced back in 2020, promising an action-packed story inspired by the ******** classic Journey to the West, and its recent release was hugely successful. View the full article
The Lesser Evil quest is one of the last tasks you need to tackle for A Rift in Time in Disney Dreamlight Valley. It’s a secret quest that only begins once you find a strange 2D item, which means you may need to know how to complete The Lesser Evil. This quest involves two different scavenger hunts and a lot of talking as you try to stop Oswald’s prank from potentially affecting the entire island. There’s a lot to get done and a possible crisis to avoid, so here’s how to complete The Lesser Evil in Disney Dreamlight Valley. View the full article
The interior feels like the real deal. It has the cramped interior of a bona fide battle tank. It's dark, with LEDs lighting some areas. The builders ***** out the crew positions precisely as expected, with the driver, loader, and gunner having separate entry hatches to slide through. Read Entire Article View the full article
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Behaviour Interactive has announced the latest changes coming to the live servers of ***** by Daylight. After the test run of Update 8.2.0 on the Public Test Build, the developers behind ***** by Daylight are making a few more tweaks as the changes get ready to drop for all players. View the full article
There are a handful of ways to fix error codes based on the problems you encounter. For anyone having trouble logging into their EA account and getting error code ec 10000, there are a few things you can try to do to access your account. When it comes to getting error code ec 10000 when logging into your EA account, there are a handful of ways to go about this. Some solutions require you to go into your program files to clear your cache, and another approach is simply waiting for the EA servers to clear up. The servers may be experiencing an outrage, and the only thing you have to do is wait for the team to deal with the issue. Here’s what you need to know about how to fix EA error code ec 10000. View the full article
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Lego and Nike have announced a "multi-year global partnership" to "highlight how the power of play shapes lives". A ****** press announcement released by the firms on Thursday says that partnership activity will start in 2025 and "could" include "co-branded products, content and experiences" that "invite all kids into play and sport". Read the rest of the story... View the full article
For the first time in history, EA Sports has brought together a trio of talented brothers to grace the cover of NHL 25. The Hughes brothers are the newest cover stars for the upcoming hockey title, but for casual fans who haven’t kept up with the league, they might look unfamiliar. In the history of the EA NHL franchise, there’s only been one other cover with three different players featured. This is also the first time a cover has three brothers on it. This shows just how talented these brothers are in the world of hockey since they’ve earned a place among EA’s various cover athletes. View the full article
Crystal Dynamics' new Tomb Raider game is progressing smoothly according to the head of Amazon Games. Nearly two years ago, in late 2022, Amazon Games announced its partnership with the developer of the most recent Tomb Raider trilogy, Crystal Dynamics, for a new reboot of the classic franchise, though no new details aside from Lara Croft's character design have emerged since. View the full article
Nvidia is set to introduce a new version of its RTX 4070 that uses slower GDDR6, rather than GDDR6X memory, and the first of those cards has been spotted revealing that despite having slightly slower memory, the new card won't be any cheaper than existing models. The new Nvidia RTX 4070 V2 GDDR6 cards are listed as having the same $549 MSRP as other RTX 4070 cards. With the Nvidia GeForce RTX 4070 being one of the best graphics card options out there in its price range, the fact that users might suddenly be getting a downgraded version could seriously dent its appeal. Read the rest of the story... RELATED LINKS: How to set up Nvidia GeForce Now on Steam Deck If you love World of Warcraft, you need MSI's new RTX 4070 Super Nvidia's new tech is ChatGPT for NPCs and Mecha Break is first in line View the full article
The newest expansion in World of Warcraft, The War Within, has finally dropped. But getting started on the campaign quests will vary depending on character level. Many players, including myself, are jumping back into WoW for The War Within (TWW). The newest expansion kicks off the Worldsoul Saga which is expected to provide content for several years out. Many new features were included within TWW, like Warbands, new Hero Talent trees, and Delves. View the full article
A new way to craft Emblems through a new item called the Golden Frying Pan is coming to Teamfight Tactics with Patch 14.18. Here’s how it works. The Golden Spatula, better known as a Spatula, is a TFT staple item mechanic that allows players to craft an Emblem for an Origin trait. Starting in Patch 14.18, you can begin crafting Emblems for Set 12 trait classes with the Golden Frying Pan. This new TFT mechanic expands the possibilities of crafting Emblems and will likely be available for testing through PBE servers after Patch 14.17 drops on Aug. 28. Here’s everything we know so far about the Golden Frying Pan, per Riot. View the full article
Nintendo Wii and DS favorite MySims is reportedly coming to the Nintendo Switch. Kotaku reported that a "remaster of MySims of sorts" is coming to Nintendo's current hardware sometime in 2024, though couldn't corroborate if an allegedly leaked release date of November 19 is correct. Fans of the franchise on ResetEra first noticed myriad ********* retailers list a Nintendo Switch version of the game, which first appeared on Nintendo Wii in 2007. It's unclear if this version, if real, is a full remake or remaster or something in-between. MySims is a spin-off to the EA's main life simulation game The Sims and tasks players with rebuilding a dilapidated town, attracting new residents, and decorating it to keep them all happy. It later came to Nintendo DS and spawned myriad subsequent entries itself, including MySims Kingdom, Party, Racing, Agents, and Skyheroes. The last of these was released in 2010, meaning it's been 14 years since EA last released a MySims game, but with The Sims 4 a decade old itself and The Sims 5 nowhere in sight, it perhaps wanted to inject some life into the franchise in the meantime. MySims would be the first game in The Sims franchise to come to Nintendo Switch, with the franchise otherwise appearing on PlayStation, Xbox, PC, and seemingly everywhere but a Nintendo console. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
With over 100 million players, the Nikki series is a beloved dress-up RPG developed by Infold Games, the overseas label of China’s Papergames. An action game with a focus on dressing up may sound like a game for casual players. However, Infinity Nikki – the series’ newest installment, coming to PC, PlayStation 5 and mobile – is an open-world game in which platforming action is a key feature. The debut trailer in which main character Nikki traverses a vast open world in a myriad of different outfits surprised fans of the series and newcomers alike. In May, IGN published our impressions after playing a three-hour demo. We were impressed by how fun and unique Infinity Nikki’s open world is. From its approachable controls and satisfying action and combat to its rewarding exploration and crafting systems, it feels great to play. Needless to say, changing into your favorite outfit and visiting interesting locations is an essential part of the experience. This makes Infinity Nikki more than just an exciting adventure in an epic world. It combines a sense of the everyday with the freedom and immersion only a video game can deliver. Infinity Nikki has Kentaro Tominaga – who worked on The Legend of Zelda: Breath of the Wild as a game designer – on board as sub-director. We interviewed Tominaga in Kyoto, Japan, where Infold Games recently opened an office, to learn more about his vision for Infinity Nikki. “I worked together with the development team in Shanghai for about half a year,” explains Tominaga. “By doing so, I was able to get to know them. Now, I am working from our new office in Kyoto while communicating with the team back in Shanghai.” Tominaga himself was the first employee of Infold Games' Kyoto office. Now, roughly 10 people work at the office, while Infinity Nikki’s development team as a whole has over 700 members. Exploration and Platforming Upon translating this beloved dress-up game series into an open-world format, Tominaga saw it as his first task to make sure the gameplay would be enjoyable for players with little to no experience with action games. “In open-world games, you traverse through a large world, and finding hidden secrets along the way is a big part of the experience,” he says. “I thought that combining platforming with this exploration element would result in a fun new kind of experience.” As Tominaga implies, discovering new points of interest and figuring out how to reach them are an essential part of what make open-world video games so captivating. In Infinity Nikki, the platforming mechanics play a big role in delivering that unique sense of satisfaction. By obtaining special clothing called Miracle Outfits, Nikki can acquire a wide array of skills. For example, the Floating Outfit allows her to float with a quick press of the jump button, which makes it possible to stay in the air for a longer time and reach higher locations. “If you look down at the world from somewhere you reached through platforming traversal, you can find the next place you want to investigate – and once you reach that place, you will find yet another place to explore,” says Tominaga. “We made it so that the exploration and platforming work together naturally to create a flow that keeps the player interested and motivated.” One of the game’s outfits allows the player to defeat enemies by ********* ****** of light. To allow new players to slowly get used to such mechanics, Tominaga instructed the team to focus on the relative height of enemies. “When an ****** is flying in the air, the player needs to jump in order to ******* from the right height,” he says. “While it might sound obvious, by doing so, the player isn’t just mashing buttons and must react in different ways, which keeps the gameplay from becoming dull.” When playing with a controller, the team made sure that jumping and changing the camera angle can be done simultaneously without stress. Infinity Nikki was designed as a unique open world in which the player can explore and make discoveries of their own. At the same time, combat was designed with plenty of knowledge on how to develop an open-world action game. Infinity Nikki is being developed for not just PS5 and PC, but also for iOS and Android. Developing a game that can be played with keyboard and mouse, a controller or a touchscreen was new for Tominaga. “Developing a platform game for smartphones was – as I expected – challenging to accomplish, and we are still refining it,” he admits. “We wanted an experience that can be enjoyed in the same way no matter what platform you choose to play on. Since there will likely be a lot of players who haven’t played 3D action games before, we didn’t want the game to be more difficult than necessary. We also aimed for simple controls so that anyone could pick up and play.” Dress Up, Level Up By obtaining outfits with skills, the player will obtain Whimstars in order to upgrade the Heart of Infinity, which functions as a skill tree. Whimstars can be found throughout the open world. “Upgrading the Heart of Infinity allows you to unlock more Miracle Outfits, among other things,” explains Tominaga. “Essentially, it functions as leveling up your character. The player can hunt for more Whimstars throughout the game’s field in between main story events. By implementing elements that reward exploration as well as the platforming mechanics, we created a solid gameplay cycle. The characters and world of the Nikki series are brought to life through these elements. The vast open world offers the opportunity to discover a variety of different scenery, and the player is free to take photos in these environments while wearing their favorite outfits. I always tell the staff that in addition to exploration and platforming, worldbuilding and photo mode function as the four most important aspects of Infinity Nikki.” Some Miracle Outfits allow the player to gather different types of crafting materials. A cute fishing outfit allows Nikki to fish at watersides, while an outfit that has Nikki hold a butterfly net makes it possible to catch insects at flowerbeds. The Bye-Bye Dust outfit allows Nikki to brush animals she finds in the game’s towns and grasslands to obtain loose animal fur. The animals love being brushed by Nikki and will grow fond of her after she brushes them. Many beta testers fell in love with this feature, which was originally suggested by Tominaga himself. “When coming up with the idea of gathering material from animals, I realized that skinning them or hunting them for meat was not a good match for Infinity Nikki,” says Tominaga. “Brushing them in return for an item seemed like a better match. It could function as one of the many moments of joy we wanted the game to have.” While it was his idea, even Tominaga himself was pleasantly surprised when he first saw how animal brushing was implemented in-game. “From dogs to cats and birds, each animal type reacts with its own unique set of animations,” he says. “Dogs, for example, show their bellies in a very cute way. I was amazed to see how much attention our staff put into these animations. For me, too, it was a lot of fun to see how each animal type reacts.” Friends in Fashion Besides exploration and platforming mechanics, Infinity Nikki’s world and characters also play an important role in the game’s appeal. The relationship between Nikki and her cuddly companion Momo is shown in strong yet subtle fashion. When they are suddenly transported to a different dimension at the start of the game, Nikki and Momo ****** jokes with each other and work together to overcome obstacles. Nikki and Momo are welcomed by friendly characters in the game’s towns as well. Tominaga says that he and his team put a lot of effort into the game’s characters, especially Nikki and Momo. “Momo is a very important companion to Nikki, so we chose to put a lot of effort into portraying their friendship,” he says. “For example, Momo walks alongside Nikki during the game. Even when Nikki jumps and floats around the game’s world, Momo does his best to follow her. In shops, Momo will sit on a chair and listen to what the shop owner has to say together with Nikki. We always try to portray how Momo is joining Nikki on her endeavors.” A lot of effort has been put into how the characters behave in Infinity Nikki’s towns and other locations. Changes in weather and time of day also affect the towns and landscapes. “The same location can look drastically different depending on the weather,” says Tominaga. “When it rains, Nikki’s clothes will look wet and items such as a picnic set will be moved so that they don’t get wet. I hope players can notice little details that can only be found at a certain place at a certain moment and take photos when they notice.” Tominaga says new areas will be added to Infinity Nikki after release. Besides the grasslands that we got to play when we previewed the game, there will be areas such as a location covered in snow and a deep forest inhabited by faeries. The variation of locations should make photography even more interesting. During our time with the game, we felt that finding photogenic spots in a vast, everchanging open world proved to be a great match with a dress-up game. Even for a standard open-world game, a deep photo mode is almost seen as essential today. A wide array of camera options and different filters can be enjoyed in Infinity Nikki, and sharing pictures with other players will undoubtedly become an important part of the experience. We ask Tominaga if Infinity Nikki will provide any methods for players to communicate. “Of course it will be possible to upload pictures and share them with other players within the game,” he replies. “Players can also join the world of other players to take pictures together. Players can become friends within the game through photography, and we are definitely thinking about ways for players to communicate. “Also, while this might be added a while after the game’s release, we are planning to add a feature that lets players have their own home to which they can invite their friends.” Wear What You Like Styling Challenges are bouts against NPCs to decide who has the best fashion coordination. Styling Challenges have always been a part of the Nikki series, where players combine all sorts of clothes and items to match a certain theme, with the winner being the one who makes the best match. Styling Challenges are present in Infinity Nikki as well. “Players can have fun gathering coordination items as they play, but we made sure it is not compulsory to advance through the main story,” Tominaga says. “It was important for us to make it something players can enjoy optionally. In a regular open-world game, when players find clothes or armor of high stats, they might end up wearing them throughout the game. For Infinity Nikki, we wanted the player to be able to wear what they want without having to think of the stats of a certain outfit.” Even when players want to utilize skills like jumping or brushing, it is not necessary to keep wearing the Miracle Outfits that have those skills. When you press the jump button or choose a certain skill from the skill wheel, Nikki’s outfit will change for that moment. Once Nikki is done using the skill, she will automatically go back to the appearance you chose for her. That means players can have Nikki wear whatever they want without having to worry about gameplay restrictions. In earlier stages of development, it was necessary for players to change into different outfits whenever they wanted to use a certain skill. “When the game started to shape up, all the developers started to do test plays from the beginning to the end of the game,” says Tominaga. “One of them noticed that the amount of time they were wearing the same Miracle Outfits was too long. When it comes to action mechanics and playability, I can sense problems myself, but this staff member was more aware of what they were wearing when playing the game.” This example shows that while Tominaga is utilizing his experience to realize his vision for Infinity Nikki, he is open to ideas, proposals and the creativity of other staff members as well. We ask Tominaga what it’s been like working with the staff members of Infold Games for the first time. “My first impression was that they are a very young and passionate team,” he says. “Many of them are in their twenties or thirties, and they are very motivated to create fun games. In game development, there is never one correct answer. Everyone on the team has their own vision based on the games they have played or the things that they have experienced in the past. This is reflected in Infinity Nikki, which I think is very exciting.” Moments of Joy Platforming, exploration, a captivating world and fun photography: All the elements that shape the open world of Infinity Nikki were conceived to achieve one overall goal. “When joining the team, Runhao Yao (Infold Games’ CEO) told me that the concept for Infinity Nikki was to have players experience moments of joy,” Tominaga says. Wearing your favorite outfit in a lush green world, engaging with friendly characters, visiting beautiful locations and taking photos are just some of the activities Tominaga and his team crafted to provide those moments of joy. While many of these experiences can be had in other open-world games, Infinity Nikki presents them in a sweet, heartwarming way that lines up with that *******. Right now, Tominaga’s main goal is to deliver Infinity Nikki to the players and to expand on that world after release. “I want to focus all my energy on Infinity Nikki,” he says. “I hope I can make it a fun game with as many moments of joy as possible.” Infold Games’ Kyoto offices were opened because of Infinity Nikki. Through the development of Infinity Nikki, Tominaga’s knowledge is being passed onto many staff members, which will benefit their work on Infinity Nikki and future projects to come. Finally, we ask Tominaga what kind of players he hopes will play Infinity Nikki. “I hope Infinity Nikki will become a game that anyone can enjoy,” he says. “I believe in the exploration and platforming mechanics we came up with, and it has been designed so that players can get used to it little by little. Dressing up your character and finding locations that match to take pictures should allow you to feel the appeal of Infinity Nikki. We have developed it so that players of all ages can enjoy it, so I hope that you will come and experience your moment of joy.” Infinity Nikki is set to release for PlayStation 5, PC, iOS and Android. Check out the official website to find out more. View the full article
Two days ago, Team Falcons confirmed its acquisition of the Call of Duty League spot that previously belonged to the Vegas Legion—and it didn’t take long for voices around the community to chime in. The all-Saudi roster struggled at the recent Esports World Cup, placing top-16 at the event, and the squad also wasn’t victorious in the 2024 EU Challengers LCQ. So, many within the competitive CoD community voiced their displeasure with the decision to place this lineup into the league ahead of other potential players. View the full article
****** Myth: Wukong sold over 10 million copies in its first three days after release. Inspired by the 16th-century ******** novel Journey to the West, ****** Myth: Wukong has been a huge hit around the world, achieving success both in its native China and in the West. View the full article
If you like jumping on enveloping pixelly architecture while basking in an atmosphere of endemic sadness, set aside some time on 20th September, because that’s when Rubeki's first-person spelunker Lorn’s Lure launches on Steam. Ah, I've been waiting a while for this one. Catch a new trailer below. Read more View the full article
It has become normal in modern gaming to give players multiple options for controlling a game’s performance, including raising or lowering frame rate in order to get smoother gameplay at the cost of some downgraded visuals. However, not all new games feature this option. That includes upcoming action RPG Avowed from Obsidian Entertainment. Several of the developers spoke to the Iron Lords Podcast about the game in great detail and what players can expect. When asked about the game’s console performance, the developers confirmed they are targeting 30 FPS at the bare minimum. The reason for this is because they wanted to focus more on visuals, stating that “you don’t necessarily need that 60 frames” when playing a single-player action game. View the full article
The developers behind Inzoi have revealed plans to port the game to Xbox and the PS5, albeit without a concrete release date. The current era of life simulation games has been nothing short of colorful. With the cancelation of Life By You, Paralives slated for Early Access in 2025, and The Sims 5 being in development, the genre has perhaps never had this amount of competition before. However, perhaps the most promising of the bunch may end up being Inzoi, developed by Krafton on Unreal Engine 5. View the full article
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