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  1. Top Fortnite creator Cody “Clix” Conrod wants to be the MrBeast of gaming — and he’s building a new holding company, Full Box Inc., to make this goal into a reality. Clix has been one of the most recognizable faces in Fortnite since 2019, when he qualified for the Fortnite World Cup at age 14. Today, he’s one of the most skilled players in the history of the game — as showcased by his victory in Fortnite’s 2026 Pro-Am Creator Series tournament earlier this week — boasting a social following that numbers in the tens of millions. He’s been playable in Fortnite as an in-game outfit since March 2025. And he’s a business owner who announced the formation of his own media company, Clix Gaming, earlier this year. As it turns out, Clix Gaming is just the tip of the iceberg when it comes to Clix’s business goals. Last month, GamesBeat lead news writer Alexander Lee (that’s me!) dropped into Fortnite with Clix to chat about his goals for his business — including his dream to emulate MrBeast’s success as a creator and business leader within the gaming world. For the first time ever, Clix publicly discussed his holding company Full Box Inc. and how it fits into his broader business goals — all while blasting his way to victory in a frenetic battle royale match. My interview with Clix was part of GamesBeat’s ongoing series of in-game video interviews, which we kicked off earlier this year with Dean Takahashi’s viral interview with the creators of ARC Raiders. Watch the video below to catch the full, 27-minute conversation and gameplay video — or keep reading to get some of the key takeaways. [Hidden Content] visit to MrBeast’s headquarters inspired Clix to dream ******* Clix has quietly grown his business beyond livestreaming in recent years, but it was a visit to Jimmy “MrBeast” Donaldson’s headquarters in North Carolina that convinced him to evolve his operation into a full-fledged media holding company. MrBeast’s company is explicitly designed as a holding-company-style business, with a constellation of business units that all operate under the creator’s control, including media production and consumer products like Feastables chocolate bars. “He has so many businesses, aside from just posting YouTube videos and content every single day,” Clix said during the in-game interview. “I mean, he has Feastables — he has so much stuff — and I want to be that creator and get to that level, but for gaming.” Clix Gaming is just one piece of the larger Full Box puzzle There are a number of smaller businesses under the Full Box umbrella, including Clix’s content production team Clix Gaming, his Fortnite game development studio Clix Creative, and his apparel brand Dr3amin. The name of the holding company reflects Clix’s goal of building a media company that operates independently of his personal clout or social following. “It’s not an esports org — this is the Clix business, and trying to build a future empire,” he said. Clix Creative, the game development arm of Clix’s business, has taken advantage of the rise of creator-built experiences on platforms like Fortnite and Roblox. The company released its latest map, Pro League Endgame, in May. To build the experience, Clix Creative contracted a third-party development team, which he said will “hopefully soon” become a full-fledged part of the company. Clix’s company keeps at least 20 mouths fed Clix estimated that he employs roughly 20 staffers across his various businesses, including Full Box chief executive officer Darren Glover. He told GamesBeat that the biggest takeaway from expanding his businesses had been the importance of trusting one’s team and being willing to delegate important work. “Darren was the best trust decision I’ve ever made,” Clix said. “He’s been cooking on literally everything. Pro League Endgame wasn’t my idea, right? It was Darren’s idea to cook something up that I play every single day.” Clix and Full Box have big plans for the future Clix’s foot is on the gas pedal to grow Full Box further in the coming year. A key element in the company’s envisioned future growth is the Dr3amin Access Fund, a charity initiative centered around Clixmas, Clix’s annual charity giveaway event. Since December 2023, Clix has hosted a multi-day holiday charity event that includes massive community giveaways, scavenger hunts, and special guest appareances, as well as partnerships with major brands like JBL. Moving forward, Clix wants to transform the Access Fund into a full-fledged, official nonprofit under the Full Box umbrella, bringing in outside investors and partners to put real money behind the effort. “Imagine how many professional players I could help if we gave away 600 computers rather than the 60 computers I gave away in December,” Clix said.From pro gamer to media mogul: Inside Clix’s plan to become the MrBeast of gaming | exclusive in-game interview The post From pro gamer to business mogul: Inside Clix’s plan to become the MrBeast of gaming | exclusive in-game interview appeared first on GamesBeat. View the full article
  2. Confusingly, two games titled Aliens: The Computer Game were released in the wake of James Cameron’s classic, which marked its 40th anniversary this weekend. The first, developed in the US by Activision, recreated scenes from the sci-fi blockbuster, such as the dropship arrival at LV-426 and the rescue of Newt near the film’s climax. But the ***-made Aliens: The Computer Game was a different kettle of acid-blooded beasties – and far scarier for stepping away from Aliens’ plot. Released for Commodore 64 and 16/Plus 4, Amstrad CPC, MSX and ZX Spectrum shortly after the US version arrived in stores, the *** version of Aliens: The Computer Game was developed at Southampton-based Software Studios. Read More... View the full article
  3. Video game developer Cliff Bleszinski has revealed his struggle with alcoholism and how it affected not just his work on Gears of War but contributed to the failure of hero shooter LawBreakers and his studio, Boss Key Productions. Bleszinski was one of the chief designers at Epic Games, working on Jazz Jackrabbit, the Unreal games, and Gears of War. He left Epic to found his own studio, Boss Key Productions, but its games, LawBreakers and Radical Heights, failed, and Boss Key shut down. Now 51, Bleszinski told 80 Level that he’s mostly to blame for the collapse of Boss Key. "I was a functioning alcoholic," he said. "Then I became a non-functioning alcoholic." Bleszinski said he is now four months sober, and is considering a return to video game development. The wide-ranging interview discusses everything from LawBreakers’ failure (“LawBreakers tripped so Concord could faceplant”), new game ideas that never came to anything, and the death of his dog. Bleszinski admitted his ego played a part in his various mistakes (he refused to co-found Boss Key with former fellow Gears developer Rod Fergusson, for example). Bleszinski said that his problems with alcohol began in 2003 while working on Unreal Tournament, but extended through the development of the Gears of War games, "The Gears of War trilogy was largely developed hungover by me," he said. "I was, at that point, a functioning alcoholic." "You go to your GDCs, you go to your E3s, you have three nights in a row of going to parties, or wine dinner with your partners and then you have hotel lobby bars," he added. "My tolerance was so high that other developers would have a few and I would get all of this confidential information and remember it. It was almost like my superpower for a while." In March, Bleszinski suffered a seizure and ended up in hospital, he said. He gave up drinking after that, and is now seeing a therapist. "Eventually, my body was like 'F**k you,' and I realized this is me hitting a wall and it's time to give this up after 25 years of partying," he said. Now, though, Bleszinski appears to be doing better, telling 80 Level that he is considering a return to video game development. He made it clear, though, that he has no intention of making another PvP game, insisting: "Good luck to anyone in that space." Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  4. Razer has unveiled two new collaborations with the Pokemon Company just days apart, including the Espeon and Umbreon Collection and the Razer Pikachu and Eevee Collection, and they're just as adorable as you'd expect them to be. Both collections include accessories like the Razer Kraken V4 X headset, which has hung up its plain all-****** looks for imagery of the adorable Pokemon instead. Yet as stunning as its new purple starry Espeon and Umbreon or pastel pink Pikachu and Eevee look is, I wish that the best Razer headsets and other top-of-the-line accessories in the brand's back catalog got the same treatment. These collections always revolve around existing Razer headsets, keyboards, mice and mouse mats, but they typically encompass products on the lower end of Razer's price range. That means that while you might be getting one of the cutest pairs of cups out there, you won't be getting the one with the best features - which is a shame given the extra $30 cost you're paying for the privilege of your headset looking fit for a Pokemon master. (Image credit: Future/Rosalie Newcombe) Brands like Razer always have to factor in the licensing fee that's required whenever it produces new lines with big-name companies like The Pokemon Company. With that in mind, there is some sense in always utilizing its lower-end accessories for these kinds of collaborations. I can only speculate, but if I were Razer and I knew I had to factor in that extra $30 cost for each item regardless, I could understand wanting the products to be as appealing as possible, and that'd involve keeping prices low to make them more accessible to a wider range of fans. If you take the Razer Kraken V4 X headset into consideration, it's normally priced at $79.99 at Amazon when there are no sales around. When you incorporate the extra $30 cost, that takes the pair up to $109.99, which is exactly how much you can expect to pay for both the Espeon and Umbreon and Pikachu and Eevee Razer headsets. However, if Razer were to incorporate one of the best gaming headsets in its back catalogue instead, like that of the Razer BlackShark V3 Pro, it'd be a far higher price to contend with. The wireless headset has an MSRP of $249.99 (Amazon), which would mean fans would have to spend $279 for its own Pokemon makeover. That price tag is likely one that would not appeal to passing fans of the franchise who just want cute accessories and don't care much for its specs. Or even parents of kids who are eager to please their kids with cute accessories featuring their favorite Pokemon but don't have the budget to spare on high-end accessories - particularly ones that little ones may not know how to take full advantage of. But I don't like to assume that people who yearn for cute accessories don't also care about specs - especially as I care about both, and I know I'm not alone. (Image credit: Future/Rosalie Newcombe) In particular, I wish more feature-rich headsets were regularly part of these new collections. The pair frequently used by Razer for its Pokemon tech isn't bad by any means, but it's missing some key features that may not appeal to fans who care about substance as much as style. The Razer Kraken V4 X carries the same Triforce 40mm audio drivers as past pairs like the Razer Barracuda X, a pair that frequently topped out best Nintendo Switch headset guides for years due to its quality. The brand's drivers enable a leveled sound that still makes games sound incredible regardless of which pair they're in. However, the V4 X is a wired-only headset, which makes it more limited compared to other Razer alternatives. As someone with the Gengar Edition Razer Kraken Kitty V2 USB at my disposal, its wire gets tangled easily, and its USB-A connection makes it suited for PC platforms only. The Kraken V4 X fortunately comes with a USB-A to USB-C adapter, but you still have to put up with being tethered to a wire. I'd much rather prefer donning a cute headset on my head while experiencing the freedom of Bluetooth and 2.4GHz low-latency wireless, which is what you'd get if the BlackShark V3 Pro were selected for these new collections instead. (Image credit: Future/Rosalie Newcombe) The Razer BlackShark V3 Pro doesn't just have the option of a wired 3.5mm or USB connection, but you can utilize Bluetooth or 2.4GHz wireless too. It's also decked out with the brand's TriForce Bio-Cellulose 50mm Gen 2 audio drivers, which "entralled" our team's own Tabitha Baker in her review with how much space it conjured in its low end - a sound that many Pokemon fans would appreciate. These limitations are just going to be apparent with the headsets chosen for these releases, but they're apparent with other accessories too. The Razer Cobra is the gaming rodent of choice when it comes to all of Razer's Pokemon sets, and it's a wired-only mouse that doesn't have all the bells and whistles of, say, the Razer Deathadder V4 Pro. Currently sitting as our best gaming mouse top pick, the Deathadder V4 Pro provides both wired and 2.4GHz connectivity options, includes Razer's Gen 4 optical switches over that of the Gen 3 found in the Cobra, and is even more lightweight at just 56g over the Cobra's 58g form factor. It'd be incredibly neat if Razer chose a mouse like it, and options like the Razer Huntsman V3 Pro Mini, which joined our best gaming keyboard list last year, for their future Pokemon collaborations. That way, those who want to create a cute and cozy PC gaming setup don't have to feel inclined to settle for cheaper and less feature-full accessories. (Image credit: Future) It'd at least be nice to have the option as to what Razer accessories to add to your setup that are covered in cute Pokemon accessories instead. Razer even currently has a customizability option hidden amongst its online store, which could be perfect to utilize for just that purpose - pleasing those who are okay with budget-friendly accessories, and those who want something with beefier specs instead. Within the Razer Customs page, you can select the Razer Orochi V2 mouse, Razer Gigantus V2 mousemat, and your smartphone to be bestilled with art from a selection of notable IPs that Razer has partnered with, including Squid Game, The Smurfs, Borderlands 4, and even art and designs from VTuber Iron Mouse. Pokemon is notably absent from the customization process, but its inclusion, along with a larger range of Razer gaming products, could be a great way to appeal to a wider selection of Pokemon and hardware fans. Of course, it'd be entirely dependent on whether The Pokemon Company and Razer would agree to slapping Pikachu, Eevee, Gengar, and the Eevee evolutions across a wider variety of products, rather than the ones that are chosen time and time again. I can only speculate, but there's every chance that the Razer Cobra mouse or the Razer Kraken V4 X appear time and time again, as they're the only products allowed to be chosen for these collaborations. In the meantime, by the time Razer announces its fifth Pokemon partnership, I hope I have a chance to pick up a headset that is dripping not just in cuteness the kind of impressive specs my PC gaming setup yearns for. Check out our guides to the best PC controllers for gaming, the best PC headsets for gaming, and the best gaming chairs if you're on the hunt for new accessories that focus on substance over style. [/url]View the full article
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  6. Turn-based games are a foundational cornerstone of the gaming industry, even if they are not everyone's cup of tea. Games like Baldur's Gate 3 show turn-based is not just a fad that can be the best game of 2023, but mainstays and possibly one of the best games of all time—showing that upcoming turn-based games should not be shunned. A new turn-based game on Steam isn't going to revolutionize the genre, but it still adds something unique to it. View the full article
  7. Nintendogamers have enjoyed one of the strongest periods in the company's long history thanks to the phenomenal success of the Switch 2. Between ongoing support for the original Switch and fresh updates for the Switch 2, Nintendo remains one of the industry's busiest publishers as it looks to build on the success of its hybrid console strategy. View the full article
  8. According to Magic the Gathering's principal game designer Gavin Verhey, 'hone' counters - a new form of lasting buff for equipment that will debut in the Hobbit set - aren't going to be limited to Middle Earth. According to Verhey, "it's something new that debuts there, but it's not a Hobbit specific mechanic... you will see it more in the future"; and the tokens came about while trying to fix a long-standing problem with red decks. Read the full story on Wargamer: Wizards confirms this SHARP MTG Hobbit mechanic will return in future sets View the full article
  9. With Bethesda having begun to dip their fingers into the remaster bucket in recent years, some modders who'd decided long before that to get the ball rolling on such things themselves have had to reckon with the idea that official siblings of their passion projects could be in the works. It happened last year with Skyblivion and Oblivion Remastered, now it's happened for the crew behind The Capital Wasteland Project, an effort to recreate Fallout 3 in Fallout 4, and Fallout 4: New Vegas. Thankfully, both teams of modders have made clear they plan to keep on trucking with their efforts following the confirmation of the official remasters. Read more View the full article
  10. As Oisin reported over the weekend, Steam Machine engineers Yazan Aldehayyat and Pierre-Loup Griffais gave a big Valve thumbs-down to the practice of platform exclusives – a hot topic in the context of Xbox owners Microsoft retreating back into whatever kind of shrivelled, joyless husk Xbox is nowadays. The same interview, with Bloomberg scoopsmith Jason Schreier, also touched on the acutely PC-spoiling subject of RAMnarök and its subsequent, en-masse embiggening of hardware prices. Good news? No! Obviously it’s all terrible! Read more View the full article
  11. Gears of War designer Cliff Bleszinski has opened up about his past with alcohol addiction, and his hope to return to games as he recovers. In a lengthy interview with 80 Level, Bleszinski – who was a designer on the Unreal series before designing the first three Gears of War games – said his alcoholism started in the early 2000s when he was was gifted a bottle of vodka by a Russian journalist, and continued throughout the rest of his career. “I was a functioning alcoholic,” he told the publication. “Then I became a non-functioning alcoholic.” Read More... View the full article
  12. Despite the original HBO series ending in 2019, Game of Thrones remains one of the world's biggest fantasy franchises thanks to the continued success of House of the Dragon and several other projects in development, but another big release for the IP has been delayed to 2027. The good news is that this delay can only mean a better final product, although this does not always mean much toGame of Thrones fans. View the full article
  13. Bethesda chief Todd Howard has issued a rare post on Reddit, telling gamers that the developer is "constantly listening” to fans on the website. And so, unsurprisingly, fans have responded with requests. Howard posted in the r/games subreddit in the wake of Bethesda's announcement of its roadmap of releases over the coming years. With The Elder Scrolls 6 taking up Bethesda Game Studios’ attention, Howard confirmed Fallout 5 is now in pre-production, New Vegas developer Obsidian is working on a new Fallout game, Fallout 3 and New Vegas remasters are in the works, and Starfield is still alive. That announcement itself followed a significant round of layoffs across Xbox, which hit Bethesda and its various studios hard as new Xbox CEO Asha Sharma continues her “reset” of Microsoft’s gaming business. That reset involves doubling down on Xbox’s core franchises, and for Bethesda that means more The Elder Scrolls and Fallout games, more quickly. Howard then took the unusual step of actually posting on Reddit, calling himself a “professional lurker” who gets “great ideas” from the website. He called on fans to continue to provide feedback and post their ideas for future Bethesda games, which he may or may not take inspiration from. Here’s the post in full: Hey Reddit. I’m a professional lurker and read your comments all the time. Many here do and we deeply appreciate all the passion for our work. I know I don’t really post, and we’re usually very quiet. Today’s info was an attempt at changing that and letting everyone know what we’ve been working on the past several years, and a look at what’s coming. So know we’re constantly listening and keep telling us how to be even better. You’d be surprised how many great ideas I get from Reddit. So upvote your favorite and we’ll do it. Maybe. This is Howard's first comment on Reddit in six months. The last was to simply say "Dear Reddit, please never change," in a thread about someone who modded Todd Howard into Fallout 4. Before that, Howard posted on Reddit three years ago to thank fans for their "passion and excitement" for Starfield. And, before that, Howard posted five years ago as part of a Reddit Ask Me Anything celebrating Skyrim’s 10th anniversary. In that AMA, Howard said he hadn't posted on the internet in 15 years. I don’t think this means Howard is all of a sudden going to start posting a lot in Reddit or even online generally. But, clearly, this is the start of a new era under Microsoft, one that will see a lot more Fallout, that’s for sure. It stands to reason that more communication will be needed to help get Bethesda's vision across. Unsurprisingly, Howard's Reddit post was followed immediately by requests from fans, the first of which called for patches for The Elder Scrolls IV: Oblivion Remastered. "Thanks Todd. Please get Virtuous to keep patching Oblivion and give it as much love as you guys gave Skyrim, because it feels abandoned right now which is a shame," said redditor GamerLove1. As we reported in May, The Elder Scrolls IV: Oblivion Remastered is without a patch on PC since July 2025, and still suffers from issues that plagued it at launch, including worsening performance the more you play. Will Oblivion Remastered eventually get some love? Oblivion Remastered, overall, seems like a big success for Bethesda, which contracted Virtuos to help remake its much-loved role-playing game using Unreal Engine 5. It’s seen over 9 million players, and Howard himself told IGN in December that the studio was “really, really pleased with how well it did.” So it seems somewhat odd that the game hasn’t seen an update in so long. Oblivion Remastered launches for the Nintendo Switch 2 on August 11, 2026, so perhaps we'll see a big update for all versions then. Meanwhile, Bethesda has said that while it won't host a traditional Fallout Day broadcast this year, it's planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. Also next year, Bethesda plans to release a major Fallout 76 expansion called Raven Rock, which acts as a prequel story to Fallout 3. Photo by Alan Chapman/Dave Benett/WireImage. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  14. If Sony's decision to end physical disc production for new PlayStation games in 2028 has you thinking about building out your collection while you still can, Amazon has just opened up one of the best physical game deals we've seen in a while. Right now, you can pick up Crimson Desert on PS5 for just $49, a significant discount from its usual $69.99 retail price. That matches the lowest price we've seen for the game at Amazon (beating its previous best of $56), according to price tracker camelcamelcamel, making it an easy recommendation if you've been waiting for a better and more affordable time to jump in. This is also a "Lightning Deal" at Amazon, which means that stock is limited and will immediately expire once the allocated number is sold. So, you've got a limited time remaining to secure this discount as well. Although the game launched to a somewhat mixed critical reception, Crimson Desert has found a passionate audience. It recently passed 6 million copies sold worldwide, and developer Pearl Abyss has continued supporting it with post-launch updates. If you're interested in where the game is heading next, IGN spoke with Pearl Abyss director of marketing and PR Will Powers during Summer Games Fest about the team's future plans. If you're looking to keep expanding your physical collection, there are still plenty of upcoming releases available to preorder as well. Physical copies of games like Gears of War: E-Day, Onimusha: Way of the Sword, and The Elder Scrolls IV: Oblivion Remastered on Switch 2 are all available to reserve now, alongside plenty of other titles announced during this year's summer gaming showcases. Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky. View the full article
  15. A Valve engineer has explained why there wasn't a plan to launch a brand new exclusive alongside the Steam Machine, or to have exclusives in general. Despite the Steam Machine being a new console-like experience, Valve has opted to take the Xbox Series X|S's approach and release it without a new exclusive game to really draw players in – despite many rumors/fanfics that Half-Life 3 is on the way. Even though the selling point of the platform has always seemed to be your whole PC library in your living room, some were disappointed to see the lack of new software to go alongside it. And while Valve's machine isn't a traditional console, it is somewhat notable that there wasn't even a smaller bespoke title released with the hardware like the Steam Deck's Aperture Desk Job or Sony's Astro's Playroom, which acted as a Dualsense tech demo – although with Valve selling the Steam Machine without a controller in some cases, maybe that's a given. Speaking to Bloomberg, Valve engineer Pierre-Loup Griffais explains, "Restricting where people can play a game I don’t think is a great model, at least for us," and adds that "We’re much more interested in having the whole PC catalog as our 'launch exclusive.'" And granted, that is a pretty big selling point. That being said, I highly doubt we ever see a proper Steam Machine "exclusive." Even Aperture Desk Job, which was very much based around you playing it on a Steam Deck, was made available on the regular Steam Store. And given that the Steam Machine's high price is very much going to make it unattainable for some – something Valve engineer Yazan Aldehayyat doesn't expect to get better any time soon – it'd likely cause some outrage if that was the only place you could play Half-Life 3. Valve is switching up its Steam Machine error codes to be more helpful, starting with its scary red overheating light [/url]View the full article
  16. Pokémon Winds & Waves is shaping up to be one of the franchise's biggest entries yet, ushering in Gen 10 in a brand-new tropical setting built exclusively for the Nintendo Switch 2. While Game Freak has only revealed a handful of official details so far, excitement continues to build thanks to a steady stream of leaks, speculation, and deep-dives into the official trailer revealed at Pokémon Presents back in February. View the full article
  17. Dragon Ball is officially bringing Goku ****** back into the fold, complete with a brand-new trailer. Indeed, it's as surprising as it isn't because of his popularity. Goku ****** has become one of the most popular villains in the entire Dragon Ball franchise since making his debut in Dragon Ball Super's Future Trunks arc. Unlike most antagonists, Goku ****** immediately stood out by wearing Goku's body, creating one of the series' most unsettling and memorable twists. View the full article
  18. League of Legends streamer and former Los Ratones player Nemesis is now a tattoo artist. Well, that's what the Slovenian government says. Read the full story on PCGamesN: League of Legends streamer Nemesis is apparently a tattoo artist. At least, that's what the Slovenian government thinks View the full article
  19. With Humble Bundle's latest deal, you can grab the likes of Borderlands 3, Bioshock Infinite, Risk of Rain 2, and 12 other games for as little as $1 each. Read the full story on PCGamesN: Get some of 2K's biggest games for just $1 each in the new Humble Bundle deal View the full article
  20. A true endgame item, you need Holy Water to harvest World Tree resources and build some of the most powerful base items in the game. Read the full story on PCGamesN: Where to find Holy Water in Palworld 1.0 View the full article
  21. Square Enix has released a trailer celebrating the 25th anniversary of Final Fantasy X. The 10th main instalment in the Final Fantasy series was released on July 19, 2001. It was the first main Final Fantasy game to be released on PS2, and the first to feature fully polygonal environments instead of 3D characters on pre-rendered backgrounds. The game was such a critical and commercial success that it became the first ever Final Fantasy game to get a direct sequel, with Final Fantasy X-2 arriving in March 2003. Read More... View the full article
  22. The director of Assassin's Creed ****** Flag Resynced has told fans to keep playing — even when GTA 6 launches. Of course, the hugely-anticipated GTA 6 arrives on November 19, and is expected to gobble up gaming time and attention away from pretty much every major release — so much so that many other developers are steering well clear and launching their games en masse in September and early October. But what about post-launch support for games that have already released, such as Resynced? Asked about the contents of future updates for the newly-launched remake, game director Richard Knight played coy, though mentioned the upcoming New Game Plus mode that publisher Ubisoft previously confirmed. What might follow that remains to be seen. Still, the suggestion that support will continue through GTA 6's November release date is interesting to consider. "I mean, I can't say anything officially, but you know, it doesn't feel like a crazy bet," Knight said, speaking to Assassin's Creed fan YouTuber JorRaptor. "I mean, we definitely need to support the game... We need to, you know, fix bugs. Sorry for anyone running into bugs. They hurt. They're painful for us, too. And we do want to add some quality-of-life stuff. So, I mean, it's a pretty reasonable guess. Also, please play us when GTA 6 comes out.” Ubisoft confirmed last week that a New Game Plus option was coming to Resynced, alongside a celebration of the game hitting 3 million copies sold. "Guess we'll have to keep the adventures going with New Game Plus later on, mates," Ubisoft wrote. "We're working on that right now," Knight said of New Game Plus. "For sure. It's one of the first things. Partly because [Assassin's Creed] Shadows has already built their version, so it's considered a low-risk feature for us. We're still doing the work, so I can't promise exactly a day or anything, but we're definitely working on this one. It's just such a natural thing." What else might follow? Perhaps a challenge mode, similar to the option recently added to Assassin's Creed Mirage? This lets fans replay story missions with new, additional objectives, racking up points to unlock additional in-game items and cosmetic options. One key request from fans would likely be the original ****** Flag's well-received DLC, Freedom Cry, that features a fresh story for first mate Adewale. But this would likely be a major undertaking for Ubisoft, and to date there's been no suggestion this will happen. Until then, there's plenty to keep fans happy in the base game, which IGN gave a 9/10 in our Assassin's Creed ****** Flag Resynced review. "More than just a shinier version of the same game you remember," we wrote, "Assassin’s Creed ****** Flag Resynced brings what was already one of the best games in the series up to today’s standards." Before you dive into the Golden Age of Piracy, check out our guides on things to do first and tips and tricks to help Edward Kenway's journey be a smooth one. As you explore the Caribbean, make sure you don't miss a single collectible, especially the shanties to keep you and your crew entertained on the high seas. Blow other ships to smithereens with our naval combat guide and save Reales for your next Jackdaw upgrade to be the mightiest pirate you can be. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  23. Less than two weeks after launching into 1.0, people are still piling into Palworld. The monster-collecting hit came within spitting distance of a huge milestone, attracting more than 950,000 concurrent players over the weekend. Numbers gleaned from SteamDB have the survival game's recent peak at 961,897 concurrent players, while SteamCharts give a slightly different read out at 956,613. There are always slight variations for these things, but the point is, Palworld almost brought in over one million players at once, a feat the game hasn't managed since its first arrival into early access over two years ago. "Mind boggling numbers," John 'Bucky' Buckley, head of publishing and communications at Pocketpair, says in a tweet. "Thank you so much, gamers. Palworld 1.0, and Palworld in general, really has been a surreal and life-changing experience." Mind boggling numbers. Thank you so much, gamers. Palworld 1.0, and Palworld in general, really has been a surreal and life-changing experience.I’ll make an educated case and say this is Palworld 1.0’s “peak”, though by no means would I consider that bad in any way! The… pic.twitter.com/0T8NCTKNFfJuly 19, 2026 He believes this is likely the height of the game's popularity, at least for now. "I'll make an educated case and say this is Palworld 1.0's 'peak', though by no means would I consider that bad in any way!" he writes. "The support we've received over the last two-plus years has really been overwhelming." There are many, many studios on Steam who I think would love to be able to boast this kind of interest. Though it's a case of so close yet so far for the one million mark, since Palworld's all-time record is over two million, I imagine everyone is truly satisfied by the community's response to 1.0 thus far. Plenty more is coming too. Beyond updates to the base game, we have that dating sim on the way, and Buckley's hinted at other secret projects in the works as well. The future is looking distinctly pally – just don't expect anything underwater. Palworld would collab with Ark, No Man's Sky, and Enshrouded "tomorrow" if "we could make it make sense," says publishing chief. [/url]View the full article
  24. Not everyone is feeling optimistic about The Elder Scrolls 6 and Fallout 5 following Bethesda's confirmation that both are being developed using the studio's proprietary Creation Engine, albeit an updated version. Last week, Bethesda dropped a slew of information, including confirmation that Fallout 5 is in pre-production, that Fallout 3 and New Vegas remasters are in the works, and that Obsidian Entertainment is teaming up with the studio on a whole new Fallout game. Amongst all that was the announcement that both Fallout 5 and The Elder Scrolls 6 are being built on Creation Engine 3, "a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games." Speaking to Windows Central, Todd Howard states that "I can't say enough about our tech team," calling it "incredible." He adds: "Our designers ask for so much crazy stuff, and our tech team finds a way to do it. And I think that's really defined our games where you feel like anything is possible." Despite Howard's words, however, not all fans are thrilled about the news. "The creation engine is fun for modders but it is complete dogshit compared to most other big game studios' engines," one Reddit user responds. "Time and time again it has led to crap games that feel outdated on release day. Their games really suffer from trying to please modders above all else." "Code for 'games are gonna release in an absolute buggy mess, and we just expect the players to fix it for us,'" another writes. "Bugs and Bethesda. A tale as old as time." Many have specifically expressed concerns about how many loading screens the two RPGs might have, with one speculating on Twitter that the choice of engine "means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…" The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation EngineThis means they will very likely both still require loading screens when entering Interiors.I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated… pic.twitter.com/WtDPdvNp0dJuly 19, 2026 Another on Reddit adds: "Bethesda seriously needs to get the load screens under control for TES VI and Fallout 5 (and presumably the Obsidian Fallout title). Small buildings still requiring load screens in the late 2020s would look bad, *******." With that said, not everyone is disappointed with the decision. "People hate the engine but no other game engine comes close to the modding ability," says a Reddit fan, as another comments: "This is a boon for future modders!" Meanwhile, some are just happy that it's not one particular alternative: "I'm just glad we won't see yet another studio subsumed into the Unreal ecosystem." There's an air of uncertainty surrounding the Bethesda projects in general following the studio being hit in Xbox's recent wave of layoffs. Devs affected previously said that it's going to be "harder than ever now" for the studio to focus on those two core franchises after losing so much talent. Bethesda says The Elder Scrolls 6 is going great, actually: "We're where we planned to be, loving how it looks, and playing it every day." [/url]View the full article
  25. Game of Thrones: War for Westeros—the upcoming RTS from PlaySide emerging from the blasted wreckage of HBO's once-water-cooler-dominating fantasy TV series—would like you to know it still exists and is still coming out. Just, you know, a little later than it originally had planned... Read more.View the full article

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