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Steam

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  1. I'm not sure who thinks we need a Call of Duty movie, but it's officially a thing, and it's coming out on June 30, 2028. It's "an authentic and exciting experience for longtime fans and newcomers alike." While this tidbit was confirmed earlier in the year, Activision and Paramount gave us little more than that in the months since. The big question was whether it will be set in the Modern Warfare or ****** Ops universe, or something more unexpected, like WW2, Advanced Warfare, or Infinite Warfare (although probably not that last one)... Read more.View the full article
  2. GameSir has issued an update to its Connect software, which removes a big point of friction for people who regularly use the app to customize their PC controllers, but the update could also be really helpful if you've never been up to speed on your controller terminology. The GameSir Connect app is what you'll use to personalize the GameSir G7 Pro 8K PC model as well as a few of the other more recent GameSir products. Until now, we've been forced to uninstall each obsolete version of the application when a new one arrives, before finding the latest one on the Windows Store. As of now, those days are officially done. Now on version 1.14.4, the application will update the version you already have instead of forcing you to find an entirely new app. [Hidden Content] This will definitely go some way to cutting out confusion, especially since, depending on what GameSir controller you have, there are different apps you need to use. The original GameSir G7 Pro for Xbox and PC uses the older GameSir Nexus app, for example. Either way, if you have a compatible controller, the latest version of Connect will allow for less foot-dragging in the Windows Store and more streamlined customization. I'd guess that most pro controller owners probably use their gamepad's controller software a total of once, on average. Beyond the initial setup when you unbox it, though, companion software can offer you loads of versatility and value for money for whichever gamepad you've opted for. GameSir's apps have always been great, but a streamlined updating system isn't the only improvement the brand has made to Connect. (Image credit: Future / Duncan Robertson) Perhaps most helpfully, a new information feature has been added that'll explain what some of the settings actually change. So if you've never been sure of your jargon controller terms, all you'll now have to do is hover a cursor over an information symbol next to each section header to get a brief description. So if you have trouble distinguishing between deadzones, polling rates, hair trigger mode, or more, you can now rest easy knowing that using an in-depth customization app like Connect isn't going to take you out of your depth. I'm sure for some, not knowing these terms is a reason they've avoided using companion apps to begin with. (Image credit: GameSir) With the latest firmware update for the G7 Pro 8K PC, you can also receive a latency improvement, which GameSir says will be narrowed down to less than 250 milliseconds. Furthermore, if you want a more granular way to modify the settings on your thumbstick deadzone curves, the new version of Connect will allow you to input coordinates of 100x100. Beyond the aforementioned GameSir controllers, the Connect app is also going to be the settings home for the GameSir Tarantula Pro, Cyclone 2, Super Nova, Tegenaria Lite, and Nova 2 Lite. Older controllers may still use the GameSir Nexus app. In the summary video about the software update on GameSir's YouTube channel, the upcoming GameSir Tarantula Pro 8K PC was also mentioned, which likely points to this controller using Connect when it hits the shelves. GameSir also makes some of the other best Xbox controllers, best Switch 2 controllers, and best mobile controllers. [/url]View the full article
  3. Baldur's Gate 3 and Divinity boss Swen Vincke says he doesn't expect any of the staff at Larian's Barcelona studio to show up for work following Spain's win at the 2026 World Cup final. While it wasn't exactly a great match by any means, the final of the FIFA World Cup 2026 took place last night and saw Spain win its second title after going 1-0 against defending champions Argentina. It felt like – as far as social media was concerned – everyone was in Spain's corner, and after an at times agonizing 120 minutes, Spanish fans in the stadium and especially back home got to celebrate the country's win for the first time since the 2010 World Cup. Given that the final was on a Sunday, it does make the afterparty a bit more of a risk, as many in Spain are likely in the office hungover as we speak. But thankfully for those working at Larian's Barcelona studio, the Divinity developers are getting a bit of time to celebrate. The best team in the World Cup won the World Cup. Not expecting anyone in the Barcelona studio to show up for work tomorrow. Congratulations!!!July 19, 2026 Over on Twitter, Vincke posted reacting to the final game, saying "The best team in the World Cup won the World Cup," and that he's "Not expecting anyone in the Barcelona studio to show up for work tomorrow. Congratulations!" In fact, that's not the first time Vincke has given props to the Spanish team, as Vincke's home country Belgium was knocked out by Spain on July 11. He posted, "Thank you for all the good emotions you gave us Red Devils! And congrats to the Spanish team. Larian Barcelona studio [is] going to be partying." Now I'm a bit of a fair-weather fan; I'll watch any tournament Scotland makes it into (so as you can tell, I'm not watching often). But now I'm just curious if I could've taken a day off for a more important sporting moment… like when John Cena won his record-breaking 17th WWE World Title last year… Larian offers free Baldur's Gate 3 copy to My Chemical Romance singer Gerard Way after he tells a stadium of fans he hasn't played it despite loving classic RPGs [/url]View the full article
  4. Much of the growth can be attributed to younger buyers, but here's the unexpected part. According to the market research firm, roughly half of Gen Z and Millennial CD buyers don't even own a CD player. So, why are people buying CDs without a way to listen to them? Read Entire Article View the full article
  5. Palworld continues to prove that it's more than a flash-in-the-pan novelty. The survival crafting romp with legally distinct pokémon just had its second weekend since it hit 1.0, following a couple of years in early access, and it's only getting more popular... Read more.View the full article
  6. Thanks to newly released official documents, there seems to be more evidence suggesting that Take-Two and Rockstar Games might have a much more aggressive microtransaction plan for Grand Theft Auto 6 Online. Many fans are already worried about the future of GTA 6 Online after seeing some changes made to GTA Online with the Kortz Center Heist update. However, those changes might only be the tip of the iceberg. View the full article
  7. Nightstar Sand is needed for several mid-game Palworld items, including the Beam Sword and the Metal Detector; here's how to find it. Read the full story on PCGamesN: Where to find Nightstar Sand in Palworld 1.0 View the full article
  8. Palworld's franchise seems like it's no way near slowing down after a successful 3.5 million sales of its card game before it even releases Read the full story on PCGamesN: Palworld's official TCG hits 3.5 million pack sales worldwide, and it hasn't even launched yet View the full article
  9. Inspired by the likes of Starfox and Armored Core, the space shooter Rogue Eclipse looks bright and full of action with it planned for launch on August 7th. Read the full article here: [Hidden Content] View the full article
  10. Sketchy Fables is a first-person explorathon in which, if you kill things with homing butterflies, the world will grow more beautiful, whereas if you kill things with shotguns, the world will slowly succumb to "dark layers filled with loss, decay, and the end of lives". Sure beats Paragon/Renegade. In a pinch, you can also batter creatures with the stickerbook housing all the bizarre artefacts you've discovered. I'm not sure how weaponising the very inventory contributes to the landscape's transformations, but I do know that I'd like to see this kind of diegetic design in, say, Kingdom Come: Deliverance 2, which has menus made of solid wood. Read more View the full article
  11. It is an old story - told to me nearly a decade ago by those who lived it - but it bears repeating now. Fallout was invented only because its paymasters weren’t paying attention. Developed in the bowels of Interplay during the publisher’s 90s heyday, the classic RPG benefited from a chaotic and noisy company atmosphere, in which developers divided themselves into cliques reminiscent of high school. Fallout’s team was like the AV club on the periphery - given a vague mandate to start a project based on a tabletop ruleset. Lead producer and programmer Tim Cain would send out emails saying, “I’m in Conference Room Two with a pizza,” and those who wanted to come on their own time could, to spin up ideas. The Fallout team quickly rejected high fantasy. They considered concepts for time travel and generation ships, and in a way, the setting they ultimately landed on folded in aspects of both those premises. A post-apocalyptic world that was rooted in both the culture and futurism of the 1950s; where a ********* of humanity was preserved in vaults, while the rest muddled through an irradiated wasteland as best they could. Fallout was never properly pitched to Interplay’s superiors. The publisher was distracted by shinier prospects: sports games, an online division, and a newly won Dungeons & Dragons license. While nobody was watching, the Fallout team instilled its game with a pervading moral greyness, and a commitment to mapping the consequences of player actions. It simulated drug addiction, and blowing up NPCs with dynamite. It introduced a faction of militant hoarders called the Brotherhood of Steel. The resulting RPG was decidedly odd - and only once it became an unexpected hit did Interplay start to consider Fallout a hot property. There is no chance that a series like Fallout could be kickstarted at Xbox today. Yes, CEO Asha Sharma is evidently interested in continuing the blockbuster franchise that Fallout has become; a recent Bloomberg report suggested that Obsidian’s upcoming sequel to Avowed had been cancelled in favour of another Fallout. But whatever Xbox’s next Fallout might have been - the oddity in the corner that thrives without oversight and unexpectedly becomes beloved - will have died on July 6, when Sharma announced “the most significant restructure in Xbox history”. Over what is sure to be a painful and fearful year for Xbox employees, 3,200 people are set to leave the company. 1,600 have already lost their jobs, and four studios have been shown the door. Double Fine and Compulsion will return to independent status; Ninja Theory and Undead Labs have found new homes. A fifth studio, Arkane Lyon, is likely to be handed off to a new owner too. The alternative, too grim to contemplate, is that Lyon will go the same way as its Austin counterpart, cut down like the Sycamore Gap tree. If Xbox wants to find the Fallouts of tomorrow, it needs to incubate strange new ideas. The reasoning behind both the acquisition and departure of these studios is fairly clear. For a long time, under previous CEO Phil Spencer, the prevailing Xbox strategy was to fuel Game Pass with the widest possible variety of irresistible games. During this push to make Xbox a subscription company, even something as marvellously esoteric as Obsidian’s Pentiment had its place - signalling that Game Pass was home to both bombastic shooters and monkish ******* investigations. But Game Pass hasn’t quite worked out, and Xbox’s priorities once again resemble those of a traditional big-budget publisher. “It is neither possible nor desirable to own every great independent studio,” Sharma said. “We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested.” Nobody expects Xbox to steer unprofitable studios through the games industry’s most dramatic downturn in decades (though let’s be honest, it absolutely could, were Microsoft not hell bent on shovelling billions into its AI furnace and chasing never-ending growth for shareholders). Still: Sharma has made an overcorrection. The funding of developers like Double Fine and Arkane has not been a favour nor a subsidy, but an investment in the new ideas that Xbox desperately needs. These studios have proven themselves to be dizzingly creative. In its history, Double Fine has only made two sequels - Costume Quest 2 and Psychonauts 2 - amid a wildly original catalogue that includes a sentient lighthouse simulator, a body-swapping Metroidvania, an XCOM-style riff on feudal genealogy, and precisely one RTS tribute to heavy metal album art. Arkane Lyon, meanwhile, is widely acknowledged as one of the medium’s leaders in dense, engrossing world design. That’s evident to anyone who’s played Dishonored, Deathloop, or Dark Messiah of Might and Magic. Arkane’s worldbuilding has combined industrial Victoriana and bohemian witch covens; subarctic fishing villages and immortal party people. These unlikely mashups haven’t felt jarring in their juxtaposition, but instead grounded and believable. Much the way Fallout was, when Cain’s team married Atomic Age kitsch to wasteland horror. Not all of Double Fine or Arkane’s games have been breakout hits. In fact, most haven’t. But if Xbox wants to future-proof its output, to find the Fallouts of tomorrow, it needs to incubate strange new ideas. To take the relatively inexpensive risks which, over the long run, can produce behemoth franchises. Instead, it appears to be doubling down on series that are more than two decades old. Few would disagree that Halo’s best days are behind it; the very existence of Halo: Campaign Evolved is tacit acknowledgement of that fact. Gears of War: E-Day looks like chunky, old-fashioned fun - but the novelty of having straightforward cover shooters back in the age of live-service will not hold forever. The original creators of these games have long since moved on, and their successors are beholden to old formulae. Eventually, these ancient husks will disintegrate into dust, and Xbox will be left with nothing new to turn to. Eventually, these ancient franchises will disintegrate into dust, and Xbox will be left with nothing new to turn to. “We are shifting from a planning model primarily centered on what’s next for each independent studio to one that focuses on our strongest franchises,” Bethesda head of studio Jill Braff wrote in a recent email to staff. “From there, we’ll align the right talent, technology, and resources across the organisation to deliver on those priorities.” It’s a statement that provides a glimpse into Microsoft’s new mindset: a return to the dying days of the Xbox 360, driven by top-down mandates, and intended to ensure the company’s hardware is backed up by killer apps. Even by its own stated goals, however, Xbox seems to be setting itself up to fail. Inarguably, one of Bethesda’s strongest franchises is The Elder Scrolls. Yet in the wake of Sharma’s layoffs, “as much as half” of the team behind The Elder Scrolls Online is gone. What’s more, over 50 employees at Bethesda Game Studios have been let go, an outcome that will have a “substantial and cascading effect” on the making of The Elder Scrolls 6, according to multiple employees at the studio. Meanwhile, id Software has been so dramatically drained of talent that one laid-off worker told GamesBeat they were “not convinced there is a viable way forward”. If Xbox is to double down on venerable series like Doom and Quake, you would imagine it might need the help of the developers who have successfully reinvented Doom on three separate occasions since the millennium. Are these the acts of somebody throwing resources behind sure bets? Sharma’s talk of streamlining, simplifying and flattening Xbox’s organisation more closely resembles the startup mentality of Silicon Valley - a worldview that values mobility over stability. It echoes Elon Musk, whose typical approach is to yank wires out of the machine, and discover afterwards whether any of them were essential. It’s not a way of thinking that necessarily belongs in the big-budget game business. Listen to developers, and they’ll tell you that great games are built by teams with a shared shorthand and institutional knowledge that can only be fostered over long years in each others’ company. Every time an outfit like id Software or Bethesda Game Studios is wracked by layoffs, that bond is damaged, and the scars show in subsequent projects. If Obsidian is now beginning work on its first Fallout game in a decade and a half, it does so at a disadvantage - minus a quarter of its staff. The studio has long produced great work under dire circumstances, and I’m sure will do so again. Over the course of its fraught history, uncertainty and instability has sadly been the norm rather than the exception. But as for the franchises that will follow Fallout? The ones that will ensure Xbox can survive for another two decades, and sell its consoles far into the future? It’s unclear where they’ll come from. The incubation chambers are broken, and nothing new grows. Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs. View the full article
  12. Todd Howard warns he is no longer thinking of retiring, he will persist until the end of days, asking you to buy Skyrim - and to release a few more games, we imagine. Todd Howard has been at Bethesda Game Studios since 1994, when it was creating Terminator games, making a massive splash on the studio's popularity after taking on the director's role for The Elder Scrolls 3: Morrowind, the game that established the Bethesda RPG for years to come. Since then, he's directed Fallout 3, 4, Skyrim, and Starfield. And while he's only in his mid-50's now, by the time his Game Director roles on The Elder Scrolls 6 and presumably Fallout 5 come to an end, he'll likely be nearing retirement age. Speaking to Jason Schreier, Howard is asked about his eventual retirement and says, "The truth is there was a ******* of time a while back where I pondered what does it look like? Not is it imminent, but what does it look like? And I no longer do." He explains, "I see the work we're doing. I just love it. I love working with these people. It's really not something I think about." Howard adds, "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." One such name who is a "little older" is Hideo Kojima, who on his 60th birthday just under three years ago said he has no plans to retire, and wishes to create things for the rest of his life. But worry not for now, Todd Howard will be around to sell you copies of Skyrim on PS6 and Xbox Project Helix. Elder Scrolls and Fallout boss Todd Howard says "you'd be surprised how many great ideas I get" from Reddit. [/url]View the full article
  13. Paramount Pictures has shed a little more light on the upcoming Call of Duty movie. The film’s director Peter Berg was at Fanatics Fest in New York over the weekend where he was discussing the film. Berg confirmed that the movie will take place in the Modern Warfare universe, as opposed to ****** Ops or other themes like its World War II titles. Read More... View the full article
  14. The start of a new school year can mean upgrade time for many, so if your old rig has finally given out and you're looking to invest in something for both work and play it's time to take a look at the world of the best gaming laptops. Of course, $5,000+ monsters aren't going to be too suitable here. In fact, I wouldn't recommend anything above maybe an RTX 5070 Ti for hybrid work / play use. Besides the fact you simply won't be getting your money's worth, more premium machines designed to take full advantage of high-end mobile components tend to actively work against a portable form factor. The extra ventilation required to keep these cards performing their best makes for particularly chunky gaming laptops. If you're looking for a work / play hybrid for school, you'll want to stick to lighter, thinner models - if only for your back's sake. That leaves us with a selection of slimline gaming laptops that can still do your Steam library justice without bulking out your bag, or requiring a near-constant connection to power. On that note, it's worth clocking that gaming laptop battery lives aren't going to get you as far as most regular machines. The rigs below, though, will see you through a class and library session in Eco mode. Best overall HP Omen Max 16 (RTX 5070) The HP Omen Max 16 is the best laptop I've tested my Steam library on so far, and its portable form factor and solid port placement means it's ideal for college as well. Read more below Best budget Acer Nitro V (RTX 5050) The Acer Nitro V has long been held at a budget pinnacle, and newer models trim the waistline for a far more portable experience overall. Read more below Best value Lenovo Legion 5 Gen 10 (RTX 5060) An OLED display, slimline footprint, and solid power mean the Lenovo Legion 5 is still my go-to for sheer value - even if it's a little trickier to get hold of right now. Read more below Best compact Asus ROG Zephyrus G14 (RTX 5070 Ti) This is your premium upgrade, with a super skinny form factor and a 14-inch screen size. Opt for the 2025 release for a better price. Read more below Also Consider: HP Victus (RTX 4050) A cheap RTX 4050 option for those with lighter Steam libraries hunting down the best possible price for a dedicated graphics card right now. Asus TUF A14 (RTX 5060) An Asus ROG Zephyrus G14 alternative with less flashy features but a far greater focus on endurance, battery life, and efficiency. Best gaming laptop for school overallHP Omen Max 16 Future Future Future Future This is a cheaper configuration of the HP Omen Max 16, but it still comes outfitted with that OLED display. Dropping down resolution to FHD+ will keep that RTX 5070 spinning nicely, while a $1,200 discount takes the final price down to a solid $1,599.99. Specs: Intel Core Ultra 7 255HX | RTX 5070 | 16GB RAM | 1TB SSD | FHD+ OLED at 165HzView Deal What we lovedAbove average performanceSlimline, easily portable designHandy port placementUnderstated but still clean lookFull sized number padWhat to considerLower battery lifeMore flex in keyboard than we'd like The HP Omen Max 16 is the top gaming keyboard of the lot right now, but if you know you're going to have charging points nearby it's also my top pick for back to school shoppers. The RTX 5080 version I tested managed to hold its own against far chunkier, far more expensive machines while running through an easily portable, slimline chassis. That keyboard needs a little tightening up, but it's plenty comfortable for longer study sessions and comes with the added benefit of a full-sized number pad as well. Plus the whole thing just looks great. In the crisp white colorway I tested, vivid RGB lighting pops from the inside, while the back lid keeps an understated aesthetic with a simple glossy 'Omen' logo stamped in the center. There's another bonus for work back at your dorm as well. Rear-mounted ports mean you can easily connect all your accessories from the back of the device, keeping the sides clear for mouse movement. That's rare to find on slimmer 16-inch devices, I normally see this design on larger 18-inch 'desktop-replacement' options. Size: 16-inch | Weight: 6.1lbs | Battery: 3 hours 45 minutes [Hidden Content] *Tested configuration: Intel Core Ultra 9 275HX, RTX 5080, 32GB RAM, 1TB SSD Best budget gaming laptop for school Future Future Future Future RTX 50-Series gaming laptops are tough to find in the budget sub-$1,000 price region right now, but the $999.99 starting price of this RTX 5050 version has given way a little at Best Buy. The Intel Core 5 processor means this really is an entry level build, but you're still getting 16GB RAM and a 1200p display. Specs: Intel Core 5 210H | RTX 5050 | 16GB RAM | 512GB SSD | FHD+ display at 180HzView Deal What we lovedOne of the cheapest RTX 5050 gaming laptops aroundIPS display still looks greatSlimline form factorBetter trackpad than most budget gaming laptopsNumber padWhat to considerCheaper feeling build qualityLower battery life The Acer Nitro V has a long and storied history on the bargain shelves. This is a gaming laptop line that has proven its commitment to component value over fancy chassis features time and time again, even extending into the more perilous waters of 2026. They're still some of the cheapest gaming laptops on the market, especially if you're shopping amongst current-gen RTX 50-Series GPUs, even if those 'budget' numbers have travelled further up the price scale in the last few months. With an IPS display, slight flex in the middle of the keyboard, and a lower battery life, you're not getting anything too fancy here. However, for DLSS 5 capabilities under $1,000 the Nitro still puts up a fight. Budget gaming laptops were a chiropractor's nightmare (or dream) back in the day. Giant, cumbersome lumps of hot machinery doesn't always sit well in a backpack, after all. However, newer models have been able to trim those waistlines and the latest Nitro V iteration is remarkably easy to carry. Size: 16-inch | Weight: 4.2lbs | Battery: 3 hours 30 minutes [Hidden Content] *Tested configuration: AMD Ryzen AI 7 450 | RTX 5060 | 32GB RAM | 1TB SSD Also consider: Future Future Future Future This is about as cheap as gaming laptops go right now, with the older RTX 4050 configuration of the HP Victus sinking to $799.99 on Best Buy's shelves. That's a slightly rare offer - there have been weeks I haven't seen a single RTX 40-Series under $900 in the past. Specs: AMD Ryzen 7 7445HS | RTX 4050 | 16GB RAM | 512GB SSD | 144Hz FHD displayView Deal If you're going for the absolute cheapest back to school gaming laptop deal you can find right now, the HP Victus is going to give you your best shot. The RTX 4050 GPU under the hood can still hold up against more demanding benchmark runs in FHD, scoring 60fps in highest settings in Returnal and holding out comfortably above that threshold in high settings on The Talos Principle 2. Going for the ultimate budget option will still net you a subtle aesthetic, neat cooling, and a full keyboard and number pad situation - just note that 16:9 aspect ratio is a little older now. Battery life swings things back in this entry level rig's favor, though. It's one of the more endurance-focused machines in this lineup, offering a good seven hours of productivity from a single charge. If you're balancing a lighter Steam library with the need to be away from an outlet for extended periods of time it's a solid match. Size: 15.6-inch | Weight: 5.06lbs | Battery: 7 hours [Hidden Content] *Tested configuration: AMD Ryzen 5 7640HS | RTX 4050 | 16GB RAM | 1TB SSD Best value gaming laptop for schoolLenovo Legion 5 Gen 10 Future Future Future Future Back in the day, Legion 5 prices like this were pretty reliable. Now, not so much. What would previously have run you about $1300 is now costing $1450, but in the current climate this is still your best bet for value overall. Specs: AMD Ryzen 7 260 | RTX 5060 | 16GB RAM | 512GB SSD | 165Hz FHD OLED displayView Deal What we lovedThe cheapest OLED option out thereSlimline designLoads of ports to play withWhat to considerScreen can suffer from reflections in brighter environments Picking up a cheaper gaming laptop doesn't mean you have to miss out on an OLED display. The Lenovo Legion 5 impressed everyone with its high-end display and mid-range price tag last year and, while it's a little more difficult to get hold of these days, it's still keeping pace in the value department amongst price increases. Of course, you'll need to catch the right ***** - but if you do there's plenty of power waiting in this RTX 5060 workhorse. The slimline design keeps that backpack friendly form factor we've been looking for, with a sturdy selection of USB-C (including Power Delivery) and USB-A connections as well. You're even getting a little action in the rear ports, allowing for a tidier HDMI and power connection when you're back at your desk. Battery life is a little above the laptops we've seen so far, running you just over four hours on a single charge. It's not enough to leave the cable at home, but a strong USB-C will keep you topped up throughout the day. Size: 16-inch | Weight: 5.5lbs | Battery: 4 hours 30 minutes [Hidden Content] *Tested configuration: Intel i7-13650H | RTX 5060 | 16GB RAM | 1TB SSD Best compact gaming laptop for schoolAsus ROG Zephyrus G14 Future Future Future Future It's the most expensive gaming laptop on our back to school roster this week, but at $650 off (and with the RTX 5060 version only being $100 cheaper), the RTX 5070 Ti Zephyrus G14 is your go-to for big power in a smaller form factor. Specs: AMD Ryzen AI 9 HX 370 | RTX 5070 Ti | 32GB RAM | 1TB SSD | 120Hz 3K OLED displayView Deal What we lovedHigh-end OLED displaySuper compact form factorSatisfying keyboard and trackpadWhat to considerOne of the more expensive optionsStill only 4 hour batteryNo number pad If you're looking to invest in something a little more premium, the Asus ROG Zephyrus G14 (but more likely the 2025 model) is my top pick for a 14-incher with enough juice to see you through more demanding games. Its smaller footprint already puts it ahead of other 16-inch machines in the backpack department, but combined with a super skinny frame and a gorgeous OLED panel it feels far more like a luxury ultrabook than a sweaty gaming laptop. Still, there's no hiding the performance available under the hood. The latest model adds up to 130W of power to play with, dropping AMD entirely for Intel's Panther Lake processors. That's a pretty expensive option, but the good news is there are plenty of older 2025 models going around. These rigs can still put up a fight, all while holding their own in a smaller chassis and offering a wider configuration range than the Razer Blade 14. Picking up a more premium chassis does bring its benefits in the keyboard department as well. The last few years of Zephyrus G14s have all offered super snappy keyboard controls with a nicely responsive and sharp trackpad as well. Unfortunately, that smaller form factor does mean you lose the number pad. Size: 14-inch | Weight: 3.46lbs | Battery: 4 hours [Hidden Content] *Tested configuration: AMD Ryzen AI 9 HX 370 | RTX 5080 | 32GB RAM | 2TB SSD Also consider: Future Future Future Future At $500 less than the Zephyrus above, the Asus TUF A14 is a far more affordable 14-incher. The smaller your gaming laptop, the more you're likely to pay, so this RTX 5060 configuration is looking pretty sturdy at $1,499.99. Specs: AMD Ryzen AI 7 350 | RTX 5060 | 16GB RAM | 1TB SSD | QHD+ 165Hz displayView Deal While the Asus ROG Zephyrus G14 wants to do it all, the Asus TUF A14 has a slightly more focused goal in mind. You won't find the latest and greatest processors in here, there's no OLED display, and the build quality isn't going to match that precision-milled form factor. However, the Asus TUF A14 is built for efficiency and speed. That AI-generation of AMD Ryzen processors is a real force to be reckoned with from a power consumption standpoint. This is one of the few gaming laptops that can comfortably see me through an entire's day work. That means it's a must-consider for anyone looking to buy a new gaming laptop in current back to school sales. It's light and portable enough to withstand every day carry status, it's got the battery to see you through a long campus day, and can still keep your games ticking over back at home as well. Size: 14-inch | Weight: 3.2lbs | Battery: 9 hours 30 minutes [Hidden Content] *Tested configuration: AMD Ryzen AI 9 370 | RTX 4060 | 32GB RAM | 1TB SSD How I test gaming laptops Each gaming laptop that passes my desk is used as my sole device for no less than two weeks at a time. That means it becomes my daily productivity, streaming, web browsing and, of course, gaming machine for two work weeks and two play weekends. I also travel with each gaming laptop at least once, using a Timbuk2 Division backpack, using the machine without power at different locations and at home. Primarily, I'll be testing across whatever I'm playing at the time, to get a feel for the machine's performance in a more realistic gameplay scenario. However, I'll also run specific in-game and synthetic benchmarks to accurately assess each laptop's performance in relation to its peers. For this, I use 1080p and QHD+ (and 4K if applicable) in-game benchmarks across Shadow of the Tomb Raider, Total War: Three Kingdoms, Horizon Zero Dawn Remastered, and Cyberpunk 2077. Each test is run on both High and Highest graphical settings, and repeated three times. The average of all three scores is taken as the final result. Synthetic benchmarks are performed in 3D Mark. Time Spy and Fire Strike provide relational data for older machines, presenting easier challenges to stress the GPU with a final score result. Meanwhile Steel Nomad provides a greater estimate of real-world performance in a still-comparable final score benchmark. Again, each of these tests is repeated three times with the final score representing an average of all. See more on how we test gaming laptops on the GamesRadar+ Hardware Policy. I'm also hunting down plenty more of the best Asus gaming laptops as well as the best Razer laptops and the best Alienware laptops on the market. [/url]View the full article
  15. Assassin's Creed Hexe is a mystery. The follow-up to Assassin's Creed ****** Flag Resynced is so unknown that all its fans have to go on is a Blair Witch-style logo and a series of high-profile departures that threaten its very existence. But what you, the uninitiated, may not know, is that there's a pattern running through the entire series that gives away a lot more about the upcoming Assassin's Creed game than you might think. Since the beginning of the series, every mainline Assassin's Creed protagonist has taken it in turns to be either a Nerd or a Bastard. The former are those characters who are steeped in the Creed and all it stands for; stoic, stalwart, disciplined. The latter are those who use their skills as much for their personal amusement as anything else. Taking down Templars might be their duty, but it can also be good fun - and it won't necessarily get in the way of a good time once the Bastard is off the clock. If you're not prepared to take my word for it, I'm happy to show my working. I've enlisted the help of GamesRadar+'s cabal of AC experts to help fill in the gaps in my knowledge, and while there are a few grey areas (and while we're not counting games like Rogue, Liberation, or Freedom Cry), my theory holds up. History lesson (Image credit: Ubisoft) Shake it up (Image credit: Ubisoft) ****** Flag Resynced should have followed Resident Evil 4's lead – risks make a remake stronger We start with a nerd. When we first meet Altair Ibn-La'Ahad in the first Assassin's Creed, he's embedded deep within the Brotherhood and its teachings, at a time when its mission seems critical to his homeland's survival. He is calculating, serious, and entirely absorbed in his task. It's a collection of character traits that make him the proto-nerd, especially when you compare him to his immediate successor. Jumping ahead to Assassin's Creed 2, Ezio is almost the opposite of Altair. Brash, arrogant, getting in street brawls and fleeing over rooftops just for the fun of it. Admittedly, his revenge quest puts a little bit of a dampener on that, and Ezio definitely mellows over time, but you get the sense that he's having fun and prepared to toy with his prey a little more. You don't fist-fight the pope and not end up with some kind of bastard status. AC3's Connor is a huge nerd who, in fighting for his homeland in a manner similar to Altair, seems to barely crack a smile throughout his entire story. That's in marked opposition to his pirating grandad in the series' fourth instalment; Edward Kenway is a massive bastard, who is doing everything for the money and is barely an assassin for most of ****** Flag. He's not interested in the Creed, wishing instead to get rich quick and hopefully have a good time while he's at it. (Image credit: Ubisoft) AC Unity is a personal blind-spot, but I'm reliably informed that Arno is a big ol' simp, who does pretty much everything he does in his game in the uncomfortably chivalric pursuit of a girl. Across the channel, Assassin's Creed Syndicate's Evie and Jacob are a little harder to place in contrast. Evie seems like a nerd, and Jacob is hard to classify as a bastard because he's such a himbo, but his pursuit of vibes-based gang violence and presence as a slightly ******* character than his sister makes Syndicate a bastard game. From there, it's on to the modern era. Bayek kicks things off by bringing the stoic, desert-dwelling attitude of Altair back to the series in Assassin's Creed Origins. Alexios and Kassandra then immediately reject that vibe in Assassin's Creed Odyssey in favor of fighting and *ahem* sleeping their way across the Mediterranean. Much like fighting the pope, having a signature move based on the movie 300 is definitely a bastard-signifier. The religious Norse underpinnings of AC Valhalla mean that even though Eivor is prepared to have a good time demolishing monasteries, they're too nerdily obsessed with the gods to gain bastard status. But then Basim throws up an issue. Assassin's Creed Mirage once again features a Creed-steeped desert environment, where Basim is a bit of a nerd as a fledgling Hidden One in ninth-century Baghdad. But overall, the presence of Loki within Basim as established in Valhalla means that he honks bastard status, giving way for Naoe and Yasuke to be big 'ol nerds whose Japanese background all but requires them to be extremely dedicated, serious figures in Assassin's Creed Shadows. Back to Edward for ****** Flag Resynced, and the bastard/nerd pattern holds up into 2026. Yer a Wizard (Image credit: Ubisoft) Having a signature move based on the movie 300 is definitely a bastard-signifier All that brings us to Hexe, which by every metric I can consider looks like another major win for my pattern. Granted, we don't know much about its narrative, but many signs point to its tone and setting. Eagle-eyed fans pinned the Assassin's Creed Hexe setting to the 17th Century Wurzburg Witch Trials in Germany, and subsequent leaks have made that prediction more likely. A game with Hexe's witchy theme was always likely to feature some nerdiness. Craft of all kinds, whether or not it was associated with magic or even medicine, requires devotion to learning and precision, which means a driven, academic protagonist seems likely. A community under threat draws comparisons to Connor and Altair, both massive Assassin nerds. And if setting can play a major part, as it did with Bayek, Naoe, and Yasuke, 1600s Germany in the grip of a religious fervor seems likely to prove a setting where the kind of flippancy that makes for a good bastard is not looked upon kindly. Clearly, there's every chance that Hexe bucks the trend, but it certainly doesn't seem likely to offer up some carefree hero based on everything we've learned about it so far. The only thing that could disrupt my pattern is the rumored remake of an early Assassin's Creed game. If Altair returns just before or just after Hexe, that'll be two nerds in a row. I'll just have to pray for a post-Hexe Ezio remaster to keep my immaculate theory intact. Explore the best Assassin's Creed games ranked in order of greatness, from the RPG era to spin-offs. [/url]View the full article
  16. Since the release of Resident Evil Requiem, fans have been curious about Ada Wong's whereabouts, and she has now been confirmed to appear in a 2026 release. Unfortunately, it's unlikely to address the biggest question regarding Leon Kennedy and Ada Wong's current relationship. View the full article
  17. Nier series director Yoko Taro has expressed his concerns over the decline of physical video games, after Nintendo started to replace some Switch 2 cartridges with Game-Key Cards, and PlayStation announced plans to end physical disc production for new games in 2028. Following up from a tweet in which he showcases his physical copy of Hi-Fi Rush, the legendary game designer writes about how he is "saddened" by the loss of physical games. Yoko thought that publishers would continue to distribute games physically in some form, but now believes the industry is going in a different direction. 個人的に物理メディアがなくなるのはさみしい限りだけど、時代の流れなんでしょうね。物理流通を握ってる事自体は steam などに比べてアドバンテージと言えるから、DL化が推進されても高額な限定版だけ物理、みたいな(CD流通的な)未来が来ると思ってたけど。ハズレて残念。 [Hidden Content] 19, 2026 As translated by GamesRadar+, Yoko says: "Personally, I'm saddened by the loss of physical media, but that's just the way things are going." He goes on to explain that he never thought physical media would be phased out completely. "As keeping control of physical distribution has its advantages compared to just releasing games on Steam etc, I thought that in the future, even if digital game downloads were pushed, there would still be expensive limited editions (like what we see with CDs). Seems I was wrong," he writes. He continues by talking about Nintendo's controversial Game-Key Cards, which the company has been offering as a replacement for some physical releases. Rather than having the data for the purchased game on the cartridge, Game-Key Cards allow players to download the digital game once they are inserted into the Switch 2. "Switch 2 keycards are more confusing than normal ROMs," Yoko says. "And they're specified with a huge label on the cover of the box like 'THIS IS A KEY CARD.' I guess that's just the future…" It seems as though like many players, Yoko has resigned himself to a future without physical games despite how unpopular Sony's announcement has been. As PlayStation declares nobody wants physical discs anymore, Gen Z is helping fuel a 16% surge in US music CD sales. [/url]View the full article
  18. Released in 2001, Final Fantasy 10 remains one of the most influential RPGs ever made, and 2026 officially marks the beloved classic's 25th anniversary. As the first mainline Final Fantasy title on the PlayStation 2, it represented a massive leap for Square, introducing fully voiced dialogue for the first time, unforgettable cutscenes, highly detailed 3D environments, and facial animations that at the time were mind-blowing for many gamers. View the full article
  19. Top Fortnite creator Cody “Clix” Conrod wants to be the MrBeast of gaming — and he’s building a new holding company, Full Box Inc., to make this goal into a reality. Clix has been one of the most recognizable faces in Fortnite since 2019, when he qualified for the Fortnite World Cup at age 14. Today, he’s one of the most skilled players in the history of the game — as showcased by his victory in Fortnite’s 2026 Pro-Am Creator Series tournament earlier this week — boasting a social following that numbers in the tens of millions. He’s been playable in Fortnite as an in-game outfit since March 2025. And he’s a business owner who announced the formation of his own media company, Clix Gaming, earlier this year. As it turns out, Clix Gaming is just the tip of the iceberg when it comes to Clix’s business goals. Last month, GamesBeat lead news writer Alexander Lee (that’s me!) dropped into Fortnite with Clix to chat about his goals for his business — including his dream to emulate MrBeast’s success as a creator and business leader within the gaming world. For the first time ever, Clix publicly discussed his holding company Full Box Inc. and how it fits into his broader business goals — all while blasting his way to victory in a frenetic battle royale match. My interview with Clix was part of GamesBeat’s ongoing series of in-game video interviews, which we kicked off earlier this year with Dean Takahashi’s viral interview with the creators of ARC Raiders. Watch the video below to catch the full, 27-minute conversation and gameplay video — or keep reading to get some of the key takeaways. [Hidden Content] visit to MrBeast’s headquarters inspired Clix to dream ******* Clix has quietly grown his business beyond livestreaming in recent years, but it was a visit to Jimmy “MrBeast” Donaldson’s headquarters in North Carolina that convinced him to evolve his operation into a full-fledged media holding company. MrBeast’s company is explicitly designed as a holding-company-style business, with a constellation of business units that all operate under the creator’s control, including media production and consumer products like Feastables chocolate bars. “He has so many businesses, aside from just posting YouTube videos and content every single day,” Clix said during the in-game interview. “I mean, he has Feastables — he has so much stuff — and I want to be that creator and get to that level, but for gaming.” Clix Gaming is just one piece of the larger Full Box puzzle There are a number of smaller businesses under the Full Box umbrella, including Clix’s content production team Clix Gaming, his Fortnite game development studio Clix Creative, and his apparel brand Dr3amin. The name of the holding company reflects Clix’s goal of building a media company that operates independently of his personal clout or social following. “It’s not an esports org — this is the Clix business, and trying to build a future empire,” he said. Clix Creative, the game development arm of Clix’s business, has taken advantage of the rise of creator-built experiences on platforms like Fortnite and Roblox. The company released its latest map, Pro League Endgame, in May. To build the experience, Clix Creative contracted a third-party development team, which he said will “hopefully soon” become a full-fledged part of the company. Clix’s company keeps at least 20 mouths fed Clix estimated that he employs roughly 20 staffers across his various businesses, including Full Box chief executive officer Darren Glover. He told GamesBeat that the biggest takeaway from expanding his businesses had been the importance of trusting one’s team and being willing to delegate important work. “Darren was the best trust decision I’ve ever made,” Clix said. “He’s been cooking on literally everything. Pro League Endgame wasn’t my idea, right? It was Darren’s idea to cook something up that I play every single day.” Clix and Full Box have big plans for the future Clix’s foot is on the gas pedal to grow Full Box further in the coming year. A key element in the company’s envisioned future growth is the Dr3amin Access Fund, a charity initiative centered around Clixmas, Clix’s annual charity giveaway event. Since December 2023, Clix has hosted a multi-day holiday charity event that includes massive community giveaways, scavenger hunts, and special guest appareances, as well as partnerships with major brands like JBL. Moving forward, Clix wants to transform the Access Fund into a full-fledged, official nonprofit under the Full Box umbrella, bringing in outside investors and partners to put real money behind the effort. “Imagine how many professional players I could help if we gave away 600 computers rather than the 60 computers I gave away in December,” Clix said.From pro gamer to media mogul: Inside Clix’s plan to become the MrBeast of gaming | exclusive in-game interview The post From pro gamer to business mogul: Inside Clix’s plan to become the MrBeast of gaming | exclusive in-game interview appeared first on GamesBeat. View the full article
  20. Confusingly, two games titled Aliens: The Computer Game were released in the wake of James Cameron’s classic, which marked its 40th anniversary this weekend. The first, developed in the US by Activision, recreated scenes from the sci-fi blockbuster, such as the dropship arrival at LV-426 and the rescue of Newt near the film’s climax. But the ***-made Aliens: The Computer Game was a different kettle of acid-blooded beasties – and far scarier for stepping away from Aliens’ plot. Released for Commodore 64 and 16/Plus 4, Amstrad CPC, MSX and ZX Spectrum shortly after the US version arrived in stores, the *** version of Aliens: The Computer Game was developed at Southampton-based Software Studios. Read More... View the full article
  21. Video game developer Cliff Bleszinski has revealed his struggle with alcoholism and how it affected not just his work on Gears of War but contributed to the failure of hero shooter LawBreakers and his studio, Boss Key Productions. Bleszinski was one of the chief designers at Epic Games, working on Jazz Jackrabbit, the Unreal games, and Gears of War. He left Epic to found his own studio, Boss Key Productions, but its games, LawBreakers and Radical Heights, failed, and Boss Key shut down. Now 51, Bleszinski told 80 Level that he’s mostly to blame for the collapse of Boss Key. "I was a functioning alcoholic," he said. "Then I became a non-functioning alcoholic." Bleszinski said he is now four months sober, and is considering a return to video game development. The wide-ranging interview discusses everything from LawBreakers’ failure (“LawBreakers tripped so Concord could faceplant”), new game ideas that never came to anything, and the death of his dog. Bleszinski admitted his ego played a part in his various mistakes (he refused to co-found Boss Key with former fellow Gears developer Rod Fergusson, for example). Bleszinski said that his problems with alcohol began in 2003 while working on Unreal Tournament, but extended through the development of the Gears of War games, "The Gears of War trilogy was largely developed hungover by me," he said. "I was, at that point, a functioning alcoholic." "You go to your GDCs, you go to your E3s, you have three nights in a row of going to parties, or wine dinner with your partners and then you have hotel lobby bars," he added. "My tolerance was so high that other developers would have a few and I would get all of this confidential information and remember it. It was almost like my superpower for a while." In March, Bleszinski suffered a seizure and ended up in hospital, he said. He gave up drinking after that, and is now seeing a therapist. "Eventually, my body was like 'F**k you,' and I realized this is me hitting a wall and it's time to give this up after 25 years of partying," he said. Now, though, Bleszinski appears to be doing better, telling 80 Level that he is considering a return to video game development. He made it clear, though, that he has no intention of making another PvP game, insisting: "Good luck to anyone in that space." Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  22. Razer has unveiled two new collaborations with the Pokemon Company just days apart, including the Espeon and Umbreon Collection and the Razer Pikachu and Eevee Collection, and they're just as adorable as you'd expect them to be. Both collections include accessories like the Razer Kraken V4 X headset, which has hung up its plain all-****** looks for imagery of the adorable Pokemon instead. Yet as stunning as its new purple starry Espeon and Umbreon or pastel pink Pikachu and Eevee look is, I wish that the best Razer headsets and other top-of-the-line accessories in the brand's back catalog got the same treatment. These collections always revolve around existing Razer headsets, keyboards, mice and mouse mats, but they typically encompass products on the lower end of Razer's price range. That means that while you might be getting one of the cutest pairs of cups out there, you won't be getting the one with the best features - which is a shame given the extra $30 cost you're paying for the privilege of your headset looking fit for a Pokemon master. (Image credit: Future/Rosalie Newcombe) Brands like Razer always have to factor in the licensing fee that's required whenever it produces new lines with big-name companies like The Pokemon Company. With that in mind, there is some sense in always utilizing its lower-end accessories for these kinds of collaborations. I can only speculate, but if I were Razer and I knew I had to factor in that extra $30 cost for each item regardless, I could understand wanting the products to be as appealing as possible, and that'd involve keeping prices low to make them more accessible to a wider range of fans. If you take the Razer Kraken V4 X headset into consideration, it's normally priced at $79.99 at Amazon when there are no sales around. When you incorporate the extra $30 cost, that takes the pair up to $109.99, which is exactly how much you can expect to pay for both the Espeon and Umbreon and Pikachu and Eevee Razer headsets. However, if Razer were to incorporate one of the best gaming headsets in its back catalogue instead, like that of the Razer BlackShark V3 Pro, it'd be a far higher price to contend with. The wireless headset has an MSRP of $249.99 (Amazon), which would mean fans would have to spend $279 for its own Pokemon makeover. That price tag is likely one that would not appeal to passing fans of the franchise who just want cute accessories and don't care much for its specs. Or even parents of kids who are eager to please their kids with cute accessories featuring their favorite Pokemon but don't have the budget to spare on high-end accessories - particularly ones that little ones may not know how to take full advantage of. But I don't like to assume that people who yearn for cute accessories don't also care about specs - especially as I care about both, and I know I'm not alone. (Image credit: Future/Rosalie Newcombe) In particular, I wish more feature-rich headsets were regularly part of these new collections. The pair frequently used by Razer for its Pokemon tech isn't bad by any means, but it's missing some key features that may not appeal to fans who care about substance as much as style. The Razer Kraken V4 X carries the same Triforce 40mm audio drivers as past pairs like the Razer Barracuda X, a pair that frequently topped out best Nintendo Switch headset guides for years due to its quality. The brand's drivers enable a leveled sound that still makes games sound incredible regardless of which pair they're in. However, the V4 X is a wired-only headset, which makes it more limited compared to other Razer alternatives. As someone with the Gengar Edition Razer Kraken Kitty V2 USB at my disposal, its wire gets tangled easily, and its USB-A connection makes it suited for PC platforms only. The Kraken V4 X fortunately comes with a USB-A to USB-C adapter, but you still have to put up with being tethered to a wire. I'd much rather prefer donning a cute headset on my head while experiencing the freedom of Bluetooth and 2.4GHz low-latency wireless, which is what you'd get if the BlackShark V3 Pro were selected for these new collections instead. (Image credit: Future/Rosalie Newcombe) The Razer BlackShark V3 Pro doesn't just have the option of a wired 3.5mm or USB connection, but you can utilize Bluetooth or 2.4GHz wireless too. It's also decked out with the brand's TriForce Bio-Cellulose 50mm Gen 2 audio drivers, which "entralled" our team's own Tabitha Baker in her review with how much space it conjured in its low end - a sound that many Pokemon fans would appreciate. These limitations are just going to be apparent with the headsets chosen for these releases, but they're apparent with other accessories too. The Razer Cobra is the gaming rodent of choice when it comes to all of Razer's Pokemon sets, and it's a wired-only mouse that doesn't have all the bells and whistles of, say, the Razer Deathadder V4 Pro. Currently sitting as our best gaming mouse top pick, the Deathadder V4 Pro provides both wired and 2.4GHz connectivity options, includes Razer's Gen 4 optical switches over that of the Gen 3 found in the Cobra, and is even more lightweight at just 56g over the Cobra's 58g form factor. It'd be incredibly neat if Razer chose a mouse like it, and options like the Razer Huntsman V3 Pro Mini, which joined our best gaming keyboard list last year, for their future Pokemon collaborations. That way, those who want to create a cute and cozy PC gaming setup don't have to feel inclined to settle for cheaper and less feature-full accessories. (Image credit: Future) It'd at least be nice to have the option as to what Razer accessories to add to your setup that are covered in cute Pokemon accessories instead. Razer even currently has a customizability option hidden amongst its online store, which could be perfect to utilize for just that purpose - pleasing those who are okay with budget-friendly accessories, and those who want something with beefier specs instead. Within the Razer Customs page, you can select the Razer Orochi V2 mouse, Razer Gigantus V2 mousemat, and your smartphone to be bestilled with art from a selection of notable IPs that Razer has partnered with, including Squid Game, The Smurfs, Borderlands 4, and even art and designs from VTuber Iron Mouse. Pokemon is notably absent from the customization process, but its inclusion, along with a larger range of Razer gaming products, could be a great way to appeal to a wider selection of Pokemon and hardware fans. Of course, it'd be entirely dependent on whether The Pokemon Company and Razer would agree to slapping Pikachu, Eevee, Gengar, and the Eevee evolutions across a wider variety of products, rather than the ones that are chosen time and time again. I can only speculate, but there's every chance that the Razer Cobra mouse or the Razer Kraken V4 X appear time and time again, as they're the only products allowed to be chosen for these collaborations. In the meantime, by the time Razer announces its fifth Pokemon partnership, I hope I have a chance to pick up a headset that is dripping not just in cuteness the kind of impressive specs my PC gaming setup yearns for. Check out our guides to the best PC controllers for gaming, the best PC headsets for gaming, and the best gaming chairs if you're on the hunt for new accessories that focus on substance over style. [/url]View the full article
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  24. Turn-based games are a foundational cornerstone of the gaming industry, even if they are not everyone's cup of tea. Games like Baldur's Gate 3 show turn-based is not just a fad that can be the best game of 2023, but mainstays and possibly one of the best games of all time—showing that upcoming turn-based games should not be shunned. A new turn-based game on Steam isn't going to revolutionize the genre, but it still adds something unique to it. View the full article
  25. Nintendogamers have enjoyed one of the strongest periods in the company's long history thanks to the phenomenal success of the Switch 2. Between ongoing support for the original Switch and fresh updates for the Switch 2, Nintendo remains one of the industry's busiest publishers as it looks to build on the success of its hybrid console strategy. View the full article

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