An indie game developer says they were left “devastated” after being informed that a trailer for their game had been pulled from the BAFTA Games Awards, 24 hours before the event. The Quiet Things is described as an “autobiographical narrative adventure” inspired by developer Alex Jones’s real childhood memories. The game deals with themes around childhood abuse, self-harm, and suicide, and, according to its developer, aims to tackle shame around these issues and open conversations. Jones told VGC that a trailer for The Quiet Things was due to be aired during Friday’s BAFTA Games Awards ceremony, but it was pulled the evening before the event, a decision she said was “difficult” for development team Silver Script Games. Read More... View the full article
Whether you're a fan of 5e or 3.5e, there's no better time to be a Dungeons and Dragons fan than now. Not only is the fandom the biggest it's ever been, there are countless resources, apps and homebrew for players to dive deep into. While there will always be a special place in my heart for the days of pen and paper, I fully admit I adore blending technology with D&D. There's simply too much cool stuff out there for me to be puritan about how I play my sword n' sorcery games. And this VTT is an awesome resource for those in-person sessions. Read the rest of the story... RELATED LINKS: A tactical TTRPG inspired by Chainsaw Man and 90s ultraviolence is coming soon Why Wyldwood is my top Kickstarter board game to watch in 2026 Hit Kickstarter board game Dice Throne comes to PC - but some fans can't stomach the price View the full article
Dark Souls is arguably the most iconic FromSoftware franchise of all time, with an extremely active community of players who remain dedicated to the trilogy to this day. While it seems pretty clear that Hidetaka Miyazaki isn't all that interested in reviving the franchise anytime soon and an official Dark Souls sequel seems highly unlikely, most fans would love to see a proper Dark Souls 1 modern-gen remake. View the full article
Vampire Crawlers is coming soon to gamers worldwide, and it's not long before it goes live. Developed by Poncle and Nosebleed Interactive, the upcoming game might seem and feel similar to Vampire Survivors, but it plays very differently. But first, let's find out when the launch goes live. Table of contentsVampire Crawlers release countdownWhat to expect from Vampire CrawlersVampire Crawlers release countdown Vampire Crawlers will be released worldwide on Tuesday, April 21. The date was previously confirmed by the developers, and it's unlikely to change at this late. The following countdown will expire once the game goes live. [hurrytimer id="1206481"] The countdown is based on the following timings. 10am PT12pm CT1pm ET6pm UTC7pm CET The timings are based on the information available from SteamDB. Any change to the timings will be duly updated on this guide. What to expect from Vampire Crawlers Vampire Crawlers is a turn-based deck builder with roguelite elements where you build different decks and chain combos to defeat the enemies. You play the cards in ascending mana order, and each step multiplies the effect of the next card. The ultimate aim is to go infinite with the stacks, but that's easier said than done. [Hidden Content] You can build decks and play at your own pace. Whether you want to be slow and methodical or quick and snappy, the choice is yours. Moreover, you'll also unlock new cards as you gain experience points and level up. That will allow you to reinforce your deck with different weapon combinations and survivors. As you explore different dungeons, you'll unearth various treasures as rewards for your efforts. While you can always reach the next level, you'll never know what awaits you next in Vampire Crawlers. You can check out the free demo that's currently available on Steam. The post Vampire Crawlers release countdown: Exact date and time appeared first on Destructoid. View the full article
Xbox Game Pass members are getting a free game on April 21, and they won’t want to miss out on its arrival. So far, 2026 has been a splendid year for Microsoft’s subscription service. Over the past few months, huge AAA titles like Death Stranding and Cyberpunk 2077 have joined the catalog, along with some major indie hits. One of 2025’s best games joined Game Pass, but a few days ago, too, and it seems like the great new titles aren’t stopping any time soon. View the full article
In this episode, Hayes reviews Pragmata, Bryan checks out Gothic, and Josh dives into Mongil: Star Dive. We also chime in on the latest RPG news, such as surprise new ports for Xenosaga: Pied Piper and Wild Arms 4. View the full article
"This may be one of the longest running secrets in the history of The Elder Scrolls we are about to reveal," says the holy repository of knowledge that is the Ultimate Elder Scrolls Portal, "this has seemingly stayed hidden for 28 years from general knowledge.".. Read more.View the full article
A new RPG on Steam seems to be like a delightful blend between Baldur’s Gate 3 and Split Fiction, and fans of the genre or either of the games should consider checking it out. RPGs that have been inspired by TTRPGs have grown more popular since the release of Baldur’s Gate 3 (which is inspired by Dungeons and Dragons itself). For example, a new game inspired by BG3 and God of War was just recently made available for interested players. View the full article
The Bitter Pill quest in Windrose is one of the more challenging ones you can complete to get some extra rewards. You can obtain the quest by speaking with Doctor Galen, but the recommended character level is nine. You can attempt and even complete it earlier, but it will be pretty challenging. Let's look at what needs to be done to finish The Bitter Pill. Table of contentsWindrose The Bitter Pill quest walkthroughInfiltrate Richards' campSearch Richards' campFind the gunpowder cratesFind Francois in TortugaTell Francois of his son's fateTalk to Galen at the tavern on TortugaWindrose The Bitter Pill quest walkthrough The Bitter Pill can be broken down into the following parts. Infiltrate Richards' campSearch Richards' campDiscuss the letter with Doctor GalenFind the gunpowder cratesTalk to Doctor GalenFind Francois Arnaud on TortugaRescue Jacques Arnaud from captivity aboard a pirate shipTell Francois Arno of his son's fateTalk to Galen at the tavern on TortugaInfiltrate Richards' camp Image via Kraken Express The first task begins with infiltrating the camp of Thomas Richards. Finding the camp isn't a problem, as you can follow the quest marker. There will be plenty of enemies around the map, and you'll need to clear all of them before proceeding with the second task. Search Richards' camp Once you clear the camp of all enemies, look for clues that will help you figure out the traitor. You'll find a letter from Francois Arnaud inside a chest in the camp itself. Your next task is to discuss the matters of the letter with Doctor Galen. Image via Kraken Express When you speak with Doctor Galen, he will be shocked to learn about Arnaud's betrayal. He will then reveal that Arnaud disclosed the ship's route and also supplied pirates with gunpowder. You'll be tasked with finding the gunpowder crates. Find the gunpowder crates To find the crates, you'll need to head to Blackbeard Ruins Excavation Sites. There are three ancient chests that you can find here (separate from the crates). The exact location of the crates will be random, but you can always locate them using the quest markers. Image via Kraken Express Once done, speak with Doctor Galen once again to tell him that Francois was indeed the one who supplied the gunpowder. He will then instruct you to find Francois in Tortuga. Find Francois in Tortuga If you follow the quest marker at Tortuga, it will lead you directly to Francois. When you speak with him, he will inform you that he was forced to betray because his son is being held captive. He will agree to your requests if you manage to rescue his son, Jacques. Image via Kraken Express Keep following the marker, and you'll come across the Grim Reaper. You'll need to board the ship and take down the enemies before making your way down to the lower deck. Tell Francois of his son's fate Once you head down, Jacques will reveal that he has been blackmailing his own father. It's part of his plans to take down Francois, and your attack thwarted the plans. Return to Francois and tell him what has happened. After receiving a few Guinea and Piastre from him, return to Galen at the tavern. Talk to Galen at the tavern on Tortuga Speak with Doctor Galen once more to inform him of what has happened. Once the dialogs are complete, you'll get the following rewards. 300 Piastre15 Guinea The post How to complete The Bitter Pill in Windrose appeared first on Destructoid. View the full article
World of Warcraftremains one of the most popular MMOs in the world, but plenty of fans have been unhappy with the official version of the game for a while. In recent years, a particularly large community formed around the private Turtle WoW servers, which offered a unique state of the game based on the Classic version of World of Warcraft. View the full article
The key to winning auctions and building your empire in BidKing is often hidden behind the collectors you choose. While several options are available for you to use, you need to select carefully. Each collector has a unique skill, and some are better than the rest. This guide will help you figure out the best collectors you can unlock and use. Best collector skills in BidKing The table below has a list of what I consider the best collectors in BidKing. Their skills will help you have some big advantages over your competitors before you lodge your next bid. Screenshot by Destructoid CollectorSkillAishaRelic's InsightOne of the very best skills to have if you can go past the first round. The skill reveals the outline based on the item's rarity after each round. If you can enter Round 3, you'll know how many White, Green, and Blue items are located in the lot. This is amazing information to have before you place your next bid. IvanArms InstinctWeapons sell for higher prices, which will be highlighted by the skill. All Gear, Energy, and Transportation collectibles will also be highlighted, but I love this skill for finding out hidden weapons. IsabellaRare ValuationShe can immediately reveal the rarity of the highest-rarity collectible that you can find. This will immediately give you a good idea of how much profit you can possibly make from your purchase. Her skill also highlights outlines of four Gems and Minerals collectibles at random. Gems typically fetch good prices, so it's a nice bit of information to have. RavenEndgame InsightThis collector is amazing if you can bid your way to the fifth round. The rarity of every collectible will be disclosed before you land in the final bid. Having that information will help you decide if you should put in a final bid or abstain from spending extra. VictorValue InsightThis skill will show the total number of Purple, Gold, and Red rarity collectibles. In short, you'll have a precise idea of whether the purchase you're about to make has anything of substantial value. EthanSpatial AwarenessEthan can reveal the outlines of five random collectible types. In the subsequent rounds, he will reveal the outlines of all known-rarity collectibles. If you reach the final round, he will reveal the outlines of every available collectible you can find. . While every collector has unique use-case scenarios for their skills, you'll need to predict accurately. Overbidding too much can make you take a loss and erase your credits. Unfortunately, none of the collectors mentioned on the table above are available for free, but you can unlock them for free using the in-game goodies that you'll get at launch. The post Best collectors to use in BidKing appeared first on Destructoid. View the full article
Slay the Spire 2 developer Mega Crit has published a detailed roadmap for Slay the Spire 2 without promising any release dates because it doesn’t want to make "Sloppy Spire 2." Studio co-founder Casey Yano outlined a host of new Early Access updates the team has planned for the popular deckbuilder roguelike in the latest installment of its The Neowsletter. The message comes with 17 bullet points featuring additions Mega Crit hopes to add on its path to a 1.0 launch, including everything from support for more languages and bug fixes to a new character and alternate versions of Acts 2 and 3. It’s an ambitious list with a candid catch: The studio doesn’t want to share a release date for anything yet. Players who returned to the Spire when Slay the Spire 2 launched into Early Access March 5 might be disappointed to see the lack of even the smallest release window, but Mega Crit wants fans to know it’s only keeping its cards close to its chest because revealing too much too soon is “not what works for us.” "Mega Crit is a small team where each member understands their responsibilities, knows everyone else, and I try my best to ensure that we work at a healthy pace," Yano said. "We evaluate our tasks each week and work on what feels most impactful. It’s not the most organized method, but this allows spontaneous experimentation like the dialogues you have with the Ancients or the existence of a Room Full of Cheese." Yano added that Mega Crit wants to avoid "massively" expanding the studio just to reach a 1.0 launch for Slay the Spire 2. On why the studio wants to avoid pushing the team to meet public deadlines, Yano said the goal is to avoid "uninspired work," adding, "I don't want Sloppy Spire 2, I want Slay the Spire 2." Mega Crit's transparency came after a sudden wave of review-bombing related to new balance changes added with last week's update. The campaign involved a spike in "thumbs-down" posts from Steam users, resulting in a drop from "Mostly Positive" to "Mixed" recent reviews. In a patch notes post that preceded the update, Mega Crit warned that not all of its changes are "set in stone." In the Early Access category of the Slay the Spire 2 Steam page, the developer says it expects to reach 1.0 in a one-to-two-year range. The same section comes with a caution for buyers, saying that the pre-launch version of the experience allows the team to test features and designs so that they can "make sure the game is headed in the right direction." "While we don't have firm timelines, beta patches release at a much more frequent cadence than main branch patches," Yano added in The Neowsletter message. "If you haven't heard, the beta branch is an optional version of the game intended for testing experimental changes that are tweaked until we feel they are stable enough for the main branch. If you're eager to try out and provide feedback on content before it's officially live, check out the instructions for switching branches outlined here." Also included in the new Slay the Spire 2 community note are player stats, a Q&A with the developers, information on new merchandise, and fan art. You can see the full, undated Slay the Spire 2 roadmap below. Roadmap Features and Systems: - Steam Workshop support - Support for more languages - The Bestiary, a way to view and learn about the enemies in the game - Experimental game modes Ongoing Tasks: - Fixings bugs - Compatibility and performance improvements - Game balance and tweaks - Quality of life features - Audio polish (more silly voices) - Visual polish (less silly placeholder art) Content (No spoilers, it's for your own good!) - Alternate Act 2 - New Character - Alternate Act 3 - More cards, events, relics, and potions Further off in the Future - Ports to other consoles/platforms/mobile/etc - Steam Achievements & Tradings Cards - "True Victory" + Everything that comes with it Slay the Spire 2 launched into Steam Early Access on PC March 5, 2026. We gave it a 9/10 review and later added it to our list of the best games of 2026 so far. For more, you can read about how the developers responded to its massively successful launch. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Ashes of Creation doesn't seem to be able to leave the news. Supposedly, there's no such thing as bad publicity, but this is an MMO you can't play anymore, and all the news is about the alleged misdeeds that caused its collapse. What went (and is still going) wrong? Table of contentsWhat is Ashes of CreationWhat happened with Ashes of Creation?What is Ashes of Creation In 2025, after raising over $3 million via Kickstarter and a nearly 10-year-long development cycle, Ashes of Creation, a medieval fantasy MMO in the vein of WoW, finally reached early access for $50. Many saw promise in the title, with Destructoid even making a few guides for it. Sadly, nobody really got the time to put these to much use, since the game went under shortly after, leaving its entire development team out of a job. Usually, you can point to one main cause of collapse for a studio, but not here. Ashes of Creation's Intrepid Studios has spawned so much chaos that we have to put it all together to try to make some sense of it all. What happened with Ashes of Creation? In February 2026, about two months after entering early access, Intrepid Studios shut down the servers, laid off its entire Ashes of Creation team of around 210 employees, and failed to sign their final paychecks. Steven Sharif, the studio's co-founder and the face of the game, allegedly resigned in protest. Noble, if true, but allegations immediately surfaced that Sharif had severely mismanaged the game's funds, with up to $1.4 million of Kickstarter money spent on personal luxuries, with $40,000 alone being supposedly spent on trivialities such as Magic: The Gathering cards, and even private chef services. Image via Intrepid Studios Sharif would defend himself via lawsuit, claiming that the reason for the company's collapse was a hostile takeover by the board of directors, though there are conflicting reports on that. Some claim that there was indeed a power struggle throughout the game's development and short life, though one too chaotic to describe as a coup by any board of directors. Even wilder is looking at Intrepid's own legal filings and learning that Sharif was actually the sole board member all along. Despite these pretty damning allegations, Sharif has recently returned to defend his position once again via an 11-page document, where he blasts all the accusations and the torrent of YouTube content made exposing his alleged misdeeds, and especially investor Jason Caramanis, whom Sharif describes as a violent individual. The document reads, "That campaign has been amplified through content creators, including those serving as a mouthpiece for Jason Caramanis, a known violent individual with multiple prior arrests. Do not mistake noise for truth,” Sharif adds, “If you genuinely care about what happened to Ashes of Creation and Intrepid Studios, and this is not directed at the casual observer, I ask that you take a moment to read today’s court filings.” Sharif also claims to have valid receipts, some of them very aggressive and threatening emails and direct messages by Caramanis, and saying this man sounds disheveled is putting it very nicely. Image via United States District Court of Southern California And these are just the most recent developments. The entire situation is far from settled, but one thing is certain. Sadly, regardless of who's speaking the truth and of how this debacle will come to a close, Ashes of Creation will always be an ugly stain in the world of game development, and a blow to the public trust in any honest team genuinely trying to make a game reality via crowdfunding. The post The Ashes of Creation debacle, explained appeared first on Destructoid. View the full article
Mire Metal Ingots are one of the rarer ingots that you can obtain in Windrose, and it serves an important purpose. Its need will go up once you start to approach the late mid-game scenario in the early access. Let's find out how to get it in the first place. Table of contentsHow to find Mire Metal Ingots in WindroseHow to use Mire Metal Ingots in WindroseHow to find Mire Metal Ingots in Windrose To obtain Mire Metal Ingot, you'll need to smelt Ancient Scraps with Quagmire Powder. You'll also need the Large Smelting Furnace to craft this advanced recipe. Once you've unlocked the blueprint, you'll need the following resources: 20 Hewn Stones10 Foothills Iron Ingots20 Clay Once the furnace is ready, you'll need the following recipes to get Mire Metal Ingots. One Quagmire PowderTwo Ancient Scraps Between the two, Ancient Scraps is the harder one to find in my experience. You can find it in the Cursed Swamps region. They will form deposits on dead tree parts, and you will have to mine them like other metals. Image via Kraken Express Most of the areas that have Ancient Scraps seem to have a lot of enemies in my experience. Hence, you'll ideally want to deal with them first before trying to mine the resource. Since these enemies will likely be of an advanced level, you'll want to use suitable equipment and gears. How to use Mire Metal Ingots in Windrose Once you reach the endgame, you'll need Mire Metal Ingots for different types of upgrades. You'll need the resource to improve your ships, weapons, and more. However, you don't have to bother about it too much when you're just getting started. The post How to get and use Mire Metal Ingots in Windrose appeared first on Destructoid. View the full article
It seems to me that every weekend that I sit down to write about what's happening in video games, some company out there comes up with a radical new way to use AI, despite the fact that everyone and anyone is hating on the technology's involvement with art. Sure, it has its uses, but fully generating games should never be the end goal; that's not what Roblox wants to hear. [Hidden Content], Roblox is going all in with AI by introducing "agentic" tools that will help aspiring creators make experiences for the game essentially in collaboration with an AI agent that would be a "collaborative development partner that works with creators to analyze the game’s code and data model, ask clarifying questions, and turn a complex prompt into a highly detailed, reviewable, editable action plan." On top of "helping," the AI component will also allow users to generate actual content, including meshes and models, paving the way for fully generated experiences on the platform. Furthermore, from the videos provided by Roblox in a post regarding this AI agent, a user is shown typing in a prompt and essentially watching the entire thing build itself out, as well as autonomously controlling the player character and performing set commands. From powering imagination to powering data centers. Or, well, taking power away from citizens. Image via Roblox Corp It seems to me that they're working hard to automate as much of the development process as possible, since the combination of the agent doing so many things on its own based on single prompts and AI-generated content and assets that would later be added to the experience is essentially boiling down development to a back-and-forth between you and the text box. I am as skeptical about this as you can imagine, and I have no hope that this will lead to better games whatsoever. In fact, what I predict will happen is that loads of people who previously wouldn't have possessed the skills necessary to create something of actual value will hop onto this feature and spam-create so many experiences that they'll make Steal a Brainrot look like Da Vinci's paintings by comparison. AI slop never brought anything good to anyone and will certainly not be a good thing for younger audiences to be exposed and "used" to, not that they aren't being fed AI-generated scraps already. Roblox Corporation was bound to pursue AI at some point, but I never could have imagined that it would be to this degree. It is genuinely throwing the whole concept of development into the AI meat grinder, where, in the end, mass production will be all that matters. The post A games company released agentic tools to generate infinite AI slop, and of course you have already guessed that it’s Roblox appeared first on Destructoid. View the full article
In a new video on his YouTube channel, RPG veteran and Fallout Designer Tim Cain talked about the first time he was ever exposed to Dungeons & Dragons, a pivotal influence on the developer: Some of his mother's coworkers showed him the ropes all the way back in the Carter administration. Oh, and they happened to be high-ranking US naval officers... Read more.View the full article
Crimson Desert developer Pearl Abyss revealed that it is still preparing some of the features it mentioned in its April 10 Dev Update post, such as new difficulty settings and some control presets. However, the Crimson Desert development team stated that players will not have much longer to wait for the next patch, as Pearl Abyss stated it planned to roll out the update in late April. View the full article
Elden Ring Nightreign fans have been living it up with the new The Forsaken Hollows DLC, which was officially released at the end of last year to critical acclaim. Nightreign fans have also been waiting patiently for the highly anticipated official strategy guide from Future Press to drop after facing several delays over the past year—though it's reportedly now going to cover Forsaken Hollows content as well. View the full article
Portal 2 is one of the easiest-to-recommend games in the entire medium, and part of that is down to the custom levels scene it's inspired for over a decade now. There are around a million on the game's Steam Workshop entry alone—and if you've ever tried modding it yourself and chafed at the game's limitations, you'll be pleased to learn about Portal 2: Community Edition, which released into open beta yesterday... Read more.View the full article
At the time of this writing, Steam users have five freebies that they can claim for their digital libraries at absolutely no cost. Steam freebies are given away on a near-constant basis. While there are some days when nothing is up for grabs, more often than not, there's something that Steam users can claim for free. View the full article
Resident Evil Requiem fans believe next month’s mysterious content update will add a new version of the franchise’s The Mercenaries mode after an alleged datamine leak revealed tense new music. The already strong rumors that Capcom would soon reanimate its classic arcade offering started to hold more weight for players after X/Twitter user @MasyaSYRKOV said they uncovered previously unheard tunes while “digging” through the game’s files. The 10 tracks shared don’t seem to be associated with any specific kind of naming convention, but a few key details have players thinking it could be our first taste of a new Mercenaries mode for the ninth mainline entry in the survival horror series. Resident Evil Requiem has its fair share of intense moments, but allegedly datamined tracks like Track 7 and 9 lean a bit harder into the high-octane sounds one might expect from The Mercenaries. The real nail in the coffin, though, is Tracks 3 and 4, which are backed by a constant ticking noise, suggesting they could be tied to the kind of time-based events the mode is known for. Where past core Resident Evil experiences primarily focused on delivering undead action structured around a thrilling story, Mercenaries plops players into arenas for an arcade-style shooting gallery that often comes with time limits, special abilities, and more. The mode is also known for featuring a variety of playable characters, with the Resident Evil 4 remake incarnation, for example, allowing players to tap in not only as Leon S. Kennedy or Ada Wong but also villain characters, such as Jack Krauser and Albert Wesker, too. There’s no telling if we’ll see the supposedly leaked tracks eventually make their way into Resident Evil Requiem, but fans have at least some reasons to expect that The Mercenaries or an equivalent mode will be available in the near future. Capcom announced in March that a series of post-launch additions were in development with plans to arrive in the coming months. One of the add-ons included a "mini-game" set to launch in May. Players already suspected this same mini-game could be a Mercenaries mode, so today’s news has only added fuel to the fire. However, it's worth noting that Capcom has confirmed little about what the future of Resident Evil Requiem looks like, so it's best not to expect much from the post-launch plans until a more official announcement arrives. The lack of official confirmation hasn't stopped some from spinning theories regarding which characters a Resident Evil Requiem Mercenaries mode could include. Leon, of course, makes the most sense, with others hoping to step into the shoes of Grace Ashcroft and maybe even the imposing Victor Gideon, too. The mysterious Zeno is another face players are hoping to see return, as it could present an opportunity to see more of what the character is capable of. Resident Evil Requiem launched February 27, 2026, for PC, PlayStation 5, and Xbox Series X | S. We gave it a 9/10 review, saying at the time that it "successfully splices two separate strains of survival horror together into the one highly infectious new mutation." For more on Capcom’s latest, you can read about the mod videos the publisher recently had removed. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Clair Obscur: Expedition 33 is one of the most successful indie games of all time, having now completed its score of Game of the Year awards by adding a BAFTA title to its Infinity Gauntlet. This was the final stone necessary for Expedition 33 to complete its incredible award season run, where it dominated the competition. Though it was nominated for 12 awards in 10 categories, Clair Obscur: Expedition 33 took home only three BAFTA awards in the end—two for the game itself, including Best Game, as well as one for its leading star, Jennifer English, who was named the best performer in a lead role. Not a proper sweep by any means, but nonetheless proof that even almost a year after its release, Expedition 33 continues to resonate with fans and critics alike. Image via Kepler Interactive The BAFTA can be viewed as the final jewel on Sandfall's crown, as the studio has thus far received all the other major Game of the Year accolades that one could possibly get: Golden Joysticks, The Game Awards, D.I.C.E. Awards, Game Developers' Choice Awards, and, now, a BAFTA. Every ceremony worth anything in the gaming sphere has recognized Clair Obscur's impeccable approach to art and design, as well as its innovative take on JRPGs, which has breathed new life into the genre among Western audiences. And what's most important to always keep saying is that Clair Obscur: Expedition 33 is an independent game, created by a small group of dedicated developers who were driven first by art and a desire to express themselves. Not a solo-dev adventure that took over the world, but a notable example of a non-corporate group of developers achieving what even the biggest AAA studios failed to do in recent years. Indies are now the driving force behind video games, and without them, the industry would be less than an empty husk, dried and crumbled under the pressure of constant monetization and retention tactics that never had the player in mind, only pockets. And we have Clair Obscur, among other games, to thank for that. Well deserved, folks. The post Clair Obscur: Expedition 33 completes its Infinity Gauntlet by collecting the final GOTY award appeared first on Destructoid. View the full article
Being a game set in the 18th century during the Golden Age of Piracy, gunpowder is just as important as gold in Windrose. It is an invaluable currency that is necessary to operate any long-range weapon, and given just how powerful they are in this game, you're going to want to use them nine times out of 10. But obtaining gunpowder isn't something the game explicitly explains to you, especially not in the early stages of the game. Once you run out of that first batch you spawn with, you're more than likely to find yourself forced into melee combat. Thankfully, there are ways around this, so here's how you can get gunpowder in Windrose. How to obtain Gunpowder in Windrose Gunpowder is easily obtained from enemies and crafting. Screenshot by Destructoid The quickest and easiest way to obtain gunpowder, most usually spawning as Homemade Gunpowder, is to hunt Blackbeard Pirates that spawn in camps on islands near the first location you spawn at. Simply unlock the small boat and sail to the nearest island to you, you're more than likely to find several Blackbeard Pirate camps where enemies respawn after a while, meaning you can more or less farm gunpowder from them. They can either drop the gunpowder themselves, or you can get a guaranteed drop by opening the Supply Cache in these camps, netting you six or seven gunpowder per cache. Of course, like most things in Windrose, gunpowder can also be crafted, though killing pirates seems to be much, much easier considering the AI isn't that smart and can be parried rather easily. These camps also drop the two-handed sword, which will make short work of any pirate that you come across. If you still want to manufacture your own gunpowder, you're going to need to unlock Millstones first. To do so, you'll need to discover Corn in the Foothills area of the game, which you will arrive at by following the main story. To make Millstones, you need 15 Wood and one Millstones part. Then, to make the gunpowder itself, you need 10 Sulfur and 20 Ash. The former is found in the wild, while Ash is produced by the charcoal burner and in quite substantial quantities at that. Each batch of gunpowder nets you 10 Homemade Gunpowder, or just about the same as raiding a Blackbeard Pirate camp once. A lot of effort for not that much gain, if you ask me. The post How to get Gunpowder in Windrose appeared first on Destructoid. View the full article
ARC Raiders' new map, Riven Tides, has been scheduled to release on April 28, with Embark Studios sharing new insights on the extraction shooter's upcoming level. It's to come alongside a content update, which will introduce new cosmetics and goodies to the game, hopefully to help offset the title's dramatic decline in recent months. Riven Tides is ARC Raiders' upcoming map, and Embark gave us a few glimpses into what we can expect on April 28. Featuring a tropical style, we're going to take fights to various scenic locations, from hotel resorts to pools to sandy beach bars, though there won't be any shortage of the recognizable rusticity and post-apocalypse that comes in the form of warehouses, wreckage sites, and ruined shipyards. While there's no gauging how big the map will be, I have a strong feeling we're going to have a lot of environments to choose from, no matter what. Of course, Embark Studios doesn't miss a chance to paint a bleak picture of a world ruled by robots, and so its Riven Tides-themed Scout Report describes the map as a place where everything seems frozen in time, as if the entire populace had one day disappeared. [Hidden Content] "Posters still hang on the walls, smashed glasses on the countertops, beds still made. It’s like whoever lived here got up one evening and just never came back. Like everything’s on pause," the report reads. I love this side of ARC Raiders that gets so overshadowed by the game's very nature as a PVP title, and given just how successful it actually is, I would absolutely drop any amount of money on a singleplayer or PVE-oriented event that'd let us explore the world and lore in a more direct way. On top of adding the map, the Riven Tides update will also introduce a few new skins, one of which looks like it was taken straight out of Resident Evil Village's Mother Miranda's closet. The others carry a retrofuturistic cosmic theme, which is par for the course in ARC Raiders. The middle one stands out, though. [Hidden Content] Depending on how big this whole patch is, ARC Raiders could finally reclaim some of its lost player base, as it has been dramatically declining over the last few months amid an abject lack of new content or events. The Shrouded Sky update didn't help much, though now there's also an Expedition on the way (not without its fair share of controversy) that could, alongside Riven Tides, help reinvigorate the title a bit. At any rate, the game still has strong numbers, so it's not going to go anywhere any time soon, but it's better to start reclaiming those positive trends now rather than to wait for the entire player base to jump ship to something else. ARC Raiders is a fantastic title, and the addition of Riven Tides is surely going to make it better. Let's just hope that resonates with whom it should. The post ARC Raiders takes another step on its roadmap with an exotic offering, but it may not be enough to get back to old highs appeared first on Destructoid. View the full article
Ever since Godzilla first battled Mechagodzilla all the way back in 1974, it's been clear to everyone that nothing exists which cannot be made cooler by the inclusion of giant robots. This axiom is self-evident, so there's no need to ask a question like, "Would Doom be cooler if you could pilot a mech in it?" Thankfully, someone did anyway... Read more.View the full article
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