Warhammer 40,000: Dawn of War IV developer King Art Games has released the CGI cinematic trailer for the Necron faction, and it’s got aura written all over it. This latest trailer shows off the powerful Necron Chronomancer Thothmek, who, like most Necrons who wake after their 60 million year slumber, seems pretty grumpy at the state of the galaxy. Thothmek explains that he’s setting out to reclaim Kronus, which was a Necron Tomb World long before the Space Marines, Orks, and Adeptus Mechanics stepped foot on it. This is the third of King Art Games’ four in-game CGI narrative trailers for upcoming real-time strategy game Dawn of War IV, and while it perhaps doesn’t beat the wonderful Orks CGI trailer (“****** FASTER!”), for me it’s a step up from the disappointing Adeptus Mechanicus CGI trailer, which painted the normally deadly Necrons as worse shots than Star Wars Stormtroopers. This new trailer, though, makes the Necrons look as imposing and dreadful as they should. I particularly like the Necron bridge, which is dripping with Warhammer 40,000 cool as the xenos march to war. There’s no action here, and I love that. Rather, the Necrons are relying on vibes as they prepare for war. There’s a weight to their presence that helps get that across, I think. That, and plenty of green-hued alien tech you just know will be put to good use out on the battlefield. Dawn of War IV contains four factions at launch: Space Marines, Adeptus Mechanicus, Necrons, and Orks, which means all we’re waiting for now is the Space Marine CGI trailer. There’s a lot of pressure on that one, given the Dawn of War series’ history with iconic Space Marine CGI trailers. Warhammer 40,000: Dawn of War IV launches on PC on September 17, 2026. While you wait, be sure to check out my interview with the developers at King Art Games to find out what to expect. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Check out this brand new deal on a stylish high-output power bank with a huge price drop. For a limited time, Amazon is offering the Talix 20,000 140W Power Bank (190W max output) for just $24.99 with free shipping after you apply 50% off coupon code "EDP4W8LS". You do no need to be an Amazon Prime member to get this deal. This power bank's high battery capacity and high output make it the perfect complement for power hungry handheld gaming PCs and laptops. Save 50% Off the Talix 20,000mAh 140W Power Bank The Talix is a stylish power bank that packs in a lot of battery capacity and high-wattage output in its one pound footprint. Connectivity options include a built-in USB Type-C cable with 140W of Power Delivery, a second 140W USB Type-C port, and an 18W USB Type-A port. The power bank has a total maximum power output rating of 190W. So, with one USB-C port in use you'll get 140W of power output. But with two USB-C ports in use, you'll get 125W + 65W of power output. The 140W output can charge the 2026 Apple MacBook Pro 16" M5 at its max rate The 140W output is powerful enough to charge most non-gaming laptops including the 2026 Apple MacBook Pro 16" M5 and newer Lenovo ThinkPad and Legion laptops with 140W (7A @ 20V) charging input. In addition, it will easily charge all gaming handheld PCs at their maximum rate, including the Asus ROG Xbox Ally X and Lenovo Legion Go S. The 20,000mAh capacity can fully recharge your gaming handhelds This Talix power bank boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model: Nintendo Switch 2 (18Whr) about 3.3 timesSteam Deck (40-50Whr) about 1.2-1.5 timesROG Xbox Ally (60Whr) about 1 timesROG Xbox Ally X (80Whr) about 0.7 timesLenovo Legion Go S (55Whr) about 1 timeApple iPhone 17 (14Whr) about 4.2 timesApple iPhone 17 Pro Max (20Whr) about 3 timesThis power bank can be brought onto airplanes You don't need to worry about being stopped at airports. The 20,000mAh 74Whr capacity is well below TSA's 27,000mAh/100Whr carry-on limit, so you are safely in the clear. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleShop on our Amazon StorefrontFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
A new co-op simulation game called Ore Factory Squad has launched on Steam and quickly earned a Very Positive user review rating. Ore Factory Squad blends elements of games like Keep Digging and Factorio on Steam, combining underground mining with factory automation. View the full article
Left 4 Dead writer Chet Faliszek hears you crying about PlayStation's decision to end physical game discs in 2028, and he's shoving your own fist in your mouth to make you stop. You caused your own suffering, he wants players to know. "You, the consumer, have made a choice, and your choice is for digital," Faliszek says plainly in a new YouTube video on the subject. "I keep seeing this, like, 'Oh, they should do memory cards. They should do…' Right now, today – the games we are talking about are available at retail today. The used games are available at retail today, and you aren't going into retail and buying them." Unfortunately for the thousands of commenters spamming Sony's last trailer for Marvel's Wolverine with emoji pitchfork and torches, he's right. Circana industry analyst Mat Piscatella just revealed only seven PlayStation games managed to crack 100,000 physical sales in the US this year. Even worse, "Anybody who's reporting software sales right now, and they're doing digital and retail, they're all under reporting," Faliszek says, "because they're not reporting Steam. Let's not even get into mobile. And what was Game Pass? Game Pass was digital only. You as the consumer have forced the large corporations hand, and you've told them 'Stop with retail.'" Once you, apparently, regretted your decision to invest almost entirely in digital, you didn't start buying Crimson Desert discs while you could, nor did you abstain from making digital purchases altogether. Now it's too late, says Faliszek. "You should have started protesting Game Pass, and stop buying Xbox games, and stop buying digital," says the frustrated writer. "But you didn't, because it's easier." The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work. [/url]View the full article
Jennifer English, who gained fame for her portrayal of Shadowheart in Baldur's Gate 3 and then won a BAFTA award for best performer in a leading role for Clair Obscur: Expedition 33, has announced that she is withdrawing from the role of Gwendolyn in the upcoming Tides of Annihilation in order to "properly look after [her] mental and physical health.".. Read more.View the full article
Of the many remarkable abilities possessed by Dishonored hero Corvo Attano, perhaps the most remarkable is, well, possession: Corvo can possess creatures, most famously the game's plentiful rats, to get up to all sorts of trouble, including accessing locations that would be inaccessible to his full-sized body. As it turns out, this wasn't an entirely original idea. More than a decade earlier it had been considered for use in Dishonored's masterpiece progenitor, Thief: The Dark Project... Read more.View the full article
What would the tabletop RPG hobby be like today if D&D had never existed? It's almost impossible to imagine it. I'm sure TTRPGs would have evolved to popularity with some other game as the catalyst, but I'll leave hypothetical histories to the actual historians. I did recently have cause to wonder, though: is my entire perspective on roleplaying skewed by having started with Dungeons & Dragons? If that's true of me, it's true for many millions of others, and begs the question: what would things be like if D&D wasn't almost everybody's first step into roleplaying? Read the full story on Wargamer: What would the tabletop RPG world look like if D&D wasn't everyone's first game? View the full article
Since Sony announced that it was planning to stop producing physical PlayStation discs in 2028, many people have been justifiably worried about how they will maintain ownership and long-term game access in a disc-free world. But halting production of PlayStation discs also means eliminating the market for cheap used PlayStation discs, which are often available for well below the price of a digital download. How much is this disc-based discount worth? To find out, Ars analyzed how the prices of 19 current top-selling PlayStation games varied between digital downloads and physical discs (both new and used). We found that, while used discs are the cheapest option for most games for most of the year, the frequent and periodic deep discounts offered on the PlayStation Store often undercut the cheapest game disc options. That state of affairs will likely persist even in a future without PlayStation discs. Our prices are so low, you'll think we've suffered brain damage For our analysis, we started with Sony's list of the bestsellers on the PlayStation Store. We eliminated any games that weren't available on a physical disc, then used [Hidden Content] to determine both the "Standard" price and the lowest "Discount" price offered for those games on the PlayStation Store in the last year (as well as the total number of days the discount price was offered). Read full article Comments View the full article
Castlevania: Belmont's Curse producer Tsutomu Taniguchi explains that he proposed the development of a new game in the series after reading comments from Metroidvania fans who'd never played a Castlevania game. Castlevania may be the one half of the genre name, but according to Taniguchi, many self-professed Metroidvania fans admit they've never played any games from the franchise. In an interview with Famitsu, he speaks about how development of Castlevania: Belmont's Curse began from this revelation. As translated by GamesRadar+, Taniguchi says, "I was a fan of Castlevania long before I started on this project. Since joining Konami, I kept seeing people on social media and in fandoms saying that they love Metroidvanias but they've never played a Castlevania game. They might have seen the anime, but they'd never played the games." Taniguchi realized that while Castlevania has good brand recognition, it doesn't mean that everyone has had the chance to play the games. "I started to think about what I could do about this as both a Konami employee and a fan," Taniguchi says. "So we began by porting old games to collections to create a way for people to play previous works." Castlevania has received three larger game collections: 2019's Castlevania Anniversary Collection, 2021's Castlevania Advance Collection, and most recently 2024's Castlevania Dominus Collection. Despite the wide range of series games distributed across these collections, the series' most popular entry, Symphony of the Night, hasn't been part of a collection since the PSP's Castlevania: The Dracula X Chronicles. "We also wanted to build more ways for new players to experience Castlevania, like the [Dead Cells] DLC I mentioned previously," Taniguchi continues. "Of course, I also wanted to see something new, so I proposed Castlevania: Belmont's Curse." Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for swine like me who have never played the series [/url]View the full article
The action RPG roguelike genre has become saturated with fantastic games on Steam, and fans of these types of games have a new entry to look forward to on August 20. Ever since the original Hades took the world by storm in 2020, Steam has been filled with roguelikes trying to recapture its same stylish vibe and smooth action gameplay. Last year's Hades 2 upped the ante for the genre, and now a new game is looking to follow in its footsteps. View the full article
This expansion brings a multi-dimensional vertical map, audio-visual upgrades, the Mohist Sect, a brand-new storyline, unique weapon classes, formidable bosses, and more. View the full article
Drop Fake, a new studio led by developers who created Smash HQ, unveiled DCKO. This new mobile fighting game features a clash of iconic DC characters in 2-on-2 tag team battles across a variety of game modes such as PvE missions and, for the first time in a DC mobile fighter, real-time PvP multiplayer matches. Officially licensed by Warner Bros. Interactive Entertainment on behalf of DC, DCKO features “pick up and play” arcade-style fighting gameplay that gets players into the action quickly while rewarding mastery and smart team composition, allowing advanced players to excel. Players assemble duos of DC Super Heroes and DC Super-Villains to chain devastating combos and perform tactical assists to defeat strong opponents. Batman, Robin, Wonder Woman, Constantine, Superman and more Legends join the roster, all playable in both single-player and PvP live multiplayer modes. Image credit: Drop Fake Multiplayer in DCKO is a true, live PvP experience; a first for DC mobile fighting games. Players can challenge each other globally to climb leaderboards with their team of Legends and unlock new abilities, stat boosts, and more as they grow their characters and customize their teams to fit their playstyle. For example, players can choose to utilize heavy hitters like Superman to overpower opponents with combos that mix ground-based and aerial attacks, or prioritize DPS to chip away at foes using DC Super Heroes like Nightwing. “It was important to us that DCKO represented a significant leap forward for the fighting game genre on mobile,” said Gene Campbell, creative director at Drop Fake, in a press release. “Live multiplayer games between players are core to the spirit of fighting games, and we are proud of the work we’ve done to bring this feature to mobile comic book fighters for the first time. We want to nurture a healthy, competitive scene for this game and will share more on that in the future. Our team is very experienced in delivering games that comic book fans adore, and we can’t wait to hear everyone’s feedback on DCKO when we launch next year.” Beyond competitive gameplay, DCKO offers a robust single-player PvE mode with an overarching storyline that lets players upgrade their roster and unlock new content. In Stories, players test their mettle against powerful foes like Ra’s al Ghul’s League of Assassins, Amazo’s robot army and the ****** hordes of Trigon to upgrade their characters. Currency and XP can be gained in these PvE modes to prepare Legends to take on the world in PvP. New costumes can also be unlocked that call back to the beloved history of the DC Universe. DCKO brings the pages of DC comic books to life through “Neo-Comic” art style ripped from the pages themselves, with bold inks, energetic palettes and dynamic super move animations. Well-known locales set the stage for battle as players duke it out in Themiscyra, the Batcave, Lazarus Pits and other notable arenas. Along the way, players can earn and purchase multiple costume variants of fan-favorite DC Super Heroes and DC Super-Villains as they progress through the game. DCKO is coming to iOS and Android devices in 2027. Players can visit the official DCKO website to pre-register now and secure access for the game’s upcoming beta. The post Drop Fake unveils DC mobile fighting game DCKO appeared first on GamesBeat. View the full article
A brand-new Borderlands story is now available for fans to experience. Borderlands Dead ECHOs is an official audio drama set in the Borderlands universe and follows two original characters, Watts and Junie, on an adventure across Pandora. Borderlands Dead ECHOs even features cameos from fan-favorite characters like Claptrap, Sir Hammerlock, and Wainwright Jakobs. View the full article
Steam Train Fest is chugging along through July 27th at 10 a.m. PT! Score deals on train games of all kinds: Building train stations and train tracks, managing entire lines, or riding the rails in general. Join us for Steam Train Fest and get your Steam Library on track. (Eh?) Have fun! View the full article
Steam Train Fest is chugging along through July 27th at 10 a.m. PT! Score deals on train games of all kinds: Building train stations and train tracks, managing entire lines, or riding the rails in general. Join us for Steam Train Fest and get your Steam Library on track. (Eh?) Have fun! View the full article
As some fans are filled with dread following Bethesda's confirmation that both The Elder Scrolls 6 and Fallout 5 are being developed using the shiny new Creation Engine 3, words from New Vegas lead Josh Sawyer from six years ago might provide some reassurance. Since Bethesda's flurry of news last week about its upcoming projects, there have been many concerns raised about the studio using Creation Engine 3 – an updated version of its proprietary engine – for the two biggest RPGs on its slate. Fans worry about bugs and the devs potentially prioritizing modders over the games themselves, but according to Sawyer in 2020 that's now doing the online rounds, it's actually a very easy engine to work with. During an old stream of Fallout: New Vegas (below), Sawyer was asked if he had "a hard time" developing New Vegas thanks to Fallout 3's "buggy engine," to which he was quick to respond: "No, not at all." He continued: "I will criticize other stuff in Fallout 3 and 4, [but] this engine is incredibly easy to make content for. Look into my eyes – without GECK [New Vegas' official editor and modding tool] and without the pipeline of this engine, we never would have finished this game in 18 months." [Hidden Content] Sawyer reiterated that "this is the best content creation pipeline of any game that I've ever worked on, easily," but that doesn't mean it's without its issues. "It's buggy, you're right, it's very buggy. It's buggy and unstable and it's frustrating, but it's incredibly easy to make content for. Like, no one's gonna sit here and say, like, 'No it's not that buggy.' Like, yeah, it's pretty buggy, but it's fine. Like, that's a trade-off." He went on to talk about the GECK tool, too, calling it "fast" and saying that "searching is super easy, finding references to things is super easy, scripting is very powerful," and that "iteration loops are super fast." All that made it "awesome." In fact, Sawyer said that "the only shortcoming of the tools was the dialogue tool." He explained: "We built our own dialogue tool to sit on top of that, and that was fine. Like, it took a little bit of investment for us, but that was it." Looking back about what Sawyer had to say about the ease of Creation Engine and how quickly things could be made with it, I can't help but wonder if that might be on Bethesda's mind today. After all, last month, it was reported that Xbox is apparently pushing for faster development on The Elder Scrolls and Fallout franchises – something which might prove even more difficult now that a number of Bethesda staff have been laid off. Needless to say, if a familiar-feeling, easy-to-use engine can help facilitate the demand for more games, it's little wonder that that's the one that's been chosen. 16 years after Fallout: New Vegas, Obsidian is returning to the post-apocalyptic RPG series and Todd Howard "could not be more excited." [/url]View the full article
Destiny 2 players can now easily farm one of the most annoying Dungeon bosses in the game completely solo and AFK. Destiny 2's sudden and unceremonious death was announced on May 21, stating that the game would get one final update on June 9, called Monument of Triumph, and stop all development thereafter. Developers at Bungie tried their best to deliver a good experience for new and veteran players alike, dramatically improving all aspects of the game, while giving fans ample room to make all the builds they wanted. View the full article
Coralum Ore is used for a ton of late-game items, and finding it isn't as straightforward as most other resources in Palworld 1.0. Read the full story on PCGamesN: Where to find Coralum Ore in Palworld 1.0 View the full article
The Sims 4 is starting the summer season with a bunch of new outfits! There are a bunch of chic, upcycled fashion pieces that can be added to your game through the all-new Coach RePurposed Capsule. These outfits are meant to be itimeless, with lots of neutrals throughout the collection, looking very inspired by thrifting […]View the full article
What constitutes worthwhile evolution in RPG design is a contentious subject. For every player who prefers the action-oriented route of modern Final Fantasy games, you've got those who want a return to the turn-based days of yore. The same is true for Diablo and action-RPG fans, as Path of Exile co-creator Chris Wilson explains how more modern, intuitive character progression is less fun to genre diehards. Wilson went through the logic in a new YouTube video. He says the key problem for ARPG players stems from what are known as breakpoints – the benchmarks for when a particular action stat actually changes or improves. For instance, you don't automatically get quicker in spellcasting each time you move up a level. Instead, your ability goes up by increments after you reach a certain number of levels. "There are arbitrary sweet spots of attack speed, cast speed, and hit recovery that players want to reach, because the jump in animation speed happens all at once," Wilson explains. [Hidden Content] As a response, Diablo 2 "players created tables of speed breakpoints and optimize their characters around these thresholds," Wilson says. "Many of them had a lot of fun doing so, and it was an important part of the game for them." The Diablo audience is such that I don't think there's any struggle in imagining players putting together spreadsheets of information on how each build can best level up. I've not done it for this series, but I've definitely been known to open up Excel or get out a pen and paper for a Dark Souls game over the years. In my experience, Wilson is correct: it's fun. Strategizing your build brings a more tangible element to what you're doing and lets you test just how far the developers went with their balancing. Where Wilson's perspective also holds water is in the fact that other action-RPGs fail to capture the Diablo 2 playerbase. They have less of these breakpoints, thus disappointing people who live for a good graph. If you want old school players, you've got to play by old school rules. It's that simple. 25 years later, Diablo 2 director still hasn't gotten over how much the stamina bar sucks: "It's like a newbie tax almost." [/url]View the full article
An unofficial Castlevania: Symphony of the Night PC port has finally emerged from its crypt, but it's based on the Xbox 360 edition of the game rather than the original. Recompilation efforts have made a big wave in the industry over the last few years, and so far – a few outliers like Sonic Unleashed and WWE SmackDown vs. Raw 2007 notwithstanding – have mostly focused on the fifth generation of consoles, with most of the all-time N64 classics having brilliant PC versions available right now. Super Mario 64 was the first time I'd heard of it happening, but impressive ports for Banjo Kazooie, Zelda: Ocarina of Time, and Majora's Mask have been big hits among fans. When it comes to iconic games from the fifth generation, there's far too many to mention, but one of them is undoubtedly Castlevania: Symphony of the Night – the reason that genre is called Metroidvania and not just Metroid-like. [Hidden Content] And would you look at that, the newest game to join the long line of recompiled PC ports is Symphony of the Night. NocturneRecomp was released by birabittoh (thanks Time Extension) earlier this month, and ends an almost 30 year wait for a PC port. However, it's not the PS1 original, the Saturn version that featured exclusive content, or the PSP release with a new translation that was later adapted for its PS4 port. Instead it's the Xbox 360 edition from 2007, which is the version I first played the game on and still has the iconic intro voice acting, so not a bad version at all, but a hindered one. It lacks the CG cutscenes and ending theme from Metal Gear Solid: Snake Eater singer Cynthia Harrell. Of course, you'll need to have dumped your own copy of the Xbox 360 version of Castlevania: Symphony of the Night to use it, but considering that version is still readily available on the Xbox Store (and backwards compatible) that shouldn't prove too difficult. With that said, you could just play it on one of those consoles if you have it, but thanks to the power of modders, the prospect of restored Saturn content potentially coming to the PC port is certainly exciting, alongside those CG cutscenes. Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for swine like me who have never played the series. [/url]View the full article
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