The A Heroes Journey update brought Hercules and Phil to Disney Dreamlight Valley, but unlike Pocahontas, the process of unlocking both characters is slightly more complicated. You've got five new quests to make your way through before they move into your valley, alongside a shiny new realm to explore... Read more.View the full article
Avatar Legends: The Fighting Game is delayed by three weeks so the developers can add new content it hadn't planned for launch. Gameplay Group International and PM Studios’ 1v1 2D fighting game based on the phenomenally popular animated series, Avatar: The Last Airbender, is priced $29.99, and will feature crossplay at launch. It’s described as being “rooted in the spirit of elemental mastery.” Its official blurb continues: “Designed for both newcomers and veterans, it channels the energy of classic fighting games while breaking new ground in movement, style, and combat expression. Built with a focus on fluidity, responsiveness, and online integrity, the game invites players to discover what it truly means to fight with purpose. Hand-drawn in 2D, it is crafted to preserve the style and expressive animation of the original series.” Gameplay Group had planned to launch Avatar Legends: The Fighting Game on July 2, but it will now release on July 23. In a statement, the publisher said: "To ensure Avatar Legends: The Fighting Game delivers the best possible experience at launch, we wanted to let you know that we’re taking a little extra time to cook up an exceptional Avatar adventure, including brand new content previously unplanned!” Gameplay Group didn’t say what this new content is, but beta access runs July 2-5 for those who pre-order on PlayStation 5, Xbox Series X and S, and PC via Steam. “We can't wait for you to master the elements and see how the Four Nations have come to life,” Gameplay Group added. “Thank you for your patience and continued support!” 12 playable characters are expected at launch, with “many more” released via a seasonal model. There are selectable support characters who “influence your fighting style and grant special moves.” The unique “Flow System” provides “movement centric” gameplay. There’s a single-player “campaign” with an original narrative, combo trials, a gallery mode, and “best in class” netcode. Gameplay Group was founded by Victor Lugo, who was for a time lead designer at Iron Galaxy working on Killer Instinct, and Philip Mayes, who was managing director of *********** games company Mighty Kingdom, which has a number of licensed games under its belt. Avatar Legends: The Fighting Game was in the works at Swedish firm Maximum Entertainment for some time before it was quietly canceled in 2024, according to a financial report. The company never responded to IGN's request for comment. Gameplay Group picked up the Avatar fighting game Maximum Entertainment was working on to try to revive it. You might remember Maximum Entertainment for its publishing label, Modus Games, abruptly ceasing development on 2D fighting game Them's Fightin' Herds, sparking a backlash from players. Maximum Entertainment has suffered financial problems, executive resignations, and legal action against former board members. Some relatively well known fighting game developers worked at Maximum Entertainment while it was developing this Avatar fighting game. The most high profile is Mike Zaimont, who was design director on fighting game Skullgirls. Zaimont, now design director at Maximum Entertainment, was previously accused of ******* harassment while boss of Lab Zero Games. He went on to work on Diesel Legacy: The Brazen Age, a 2v2 indie fighter from Modus Games (the same publisher of Them's Fightin' Herds). Gameplay Group is now the publisher of Diesel Legacy and Them's Fightin' Herds, as well as Avatar Legends: The Fighting Game. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Turn-based strategy title Star Wars Zero Company will launch in just a couple of months, a new leak has revealed. The ever-reliable billbil-kun at Dealabs has reported that the game will arrive for PC, PlayStation 5 and Xbox Series X/S on August 27, just a few days before an increasingly-busy September full of games seeking to get out the way of GTA 6. More details on Star Wars Zero Company are due to be revealed tomorrow during the Summer Game Fest showcase, though we now know the game will arrive with a $49.99 Standard Edition (available physical and digital) and a $59.99 Deluxe Edition (digital only). Contents of the Deluxe Edition are unconfirmed, though reportedly won't offer early access. Star Wars Zero Company is being developed by XCOM veterans at Bit Reactor, assisted by Star Wars Jedi: Fallen Order staff at Respawn Entertainment, and published by EA. An existing trailer reveals the game is set during the Star Wars saga's Clone Wars, and showcase the exploits of an elite group of mercenaries, with at least one lightsaber-wielding individual as well as a Mandalorian. "Command an elite squad through a gritty and authentic story in Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games," reads a blurb for the game. "Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company — an unconventional outfit of professionals for hire hailing from across the galaxy. "Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds." Zero Company's late August release feels like a smart move, coming just days ahead of a packed September that now includes The Blood of the Dawnwalker, Warhammer 40,000: Dawn of War 4, Marvel's Wolverine, Dune: Awakening, Control Resonant, Silent Hill: Townfall, Onimusha: Way of the Sword and the Switch 2 port of LEGO Batman: Legacy of the Dark Knight. Rayman Legends then arrives on October 1. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
KDE developer David Edmundson has blogged about the upcoming purge of X11, as KDE Plasma moves to a Wayland-only world. Read the full article here: [Hidden Content] View the full article
The release date for Star Wars Zero Company has been leaked, ahead of its reveal at Summer Game Fest. The game, which was first announced at the Star Wars Celebration in April 2025, is a single-player turn-based strategy game developed by Bit Reactor in collaboration with Respawn Entertainment, with EA on publishing duties. The official Summer Game Fest account on X announced on Wednesday that the world gameplay premiere of Star Wars Zero Company will air during the main Summer Game Fest showcase on Friday. Read More... View the full article
Any future video games featuring James Bond will not be published by IO Interactive, an Amazon gaming executive has stated. IO Interactive developed and self-published 007 First Light last month, after initially announcing the game as Project 007 back in November 2020. Six months after this announcement, Amazon acquired MGM, including its catalogue of more than 4,000 movies and 17,000 TV shows (including the existing Bond movies). Read More... View the full article
More and more folks seem to enjoy pitting themselves against the elder gods and other eldritch horrors these days, with releases like Saros and The Sinking City series all bringing some Lovecraftian mythos to your TV. Even the tabletop isn’t safe with the likes of the Arkham Horror card game bringing the cultists into your dining room. Recently, IGN had the chance to check out the latest of these adaptations, The Mound: Omen of Cthulhu - a cooperative trek where keeping a hold of your sanity is only the start of your struggle. After traipsing through the jungle and second-guessing reality a couple of times, I’m eager to get back in and discover what secrets there are to discover, even if it may cost me my mind. Developed by ACE Team, the same studio behind cheerier titles like Rock of Ages and The EternaL Cylinder, The Mound is a reimaging of sorts of H.P. Lovecraft’s 1940 novella of the same name. Instead of being set in 1928 Binger, Oklahoma, this new rendition has been shifted about 5,600 miles (9,000 km) south, according to Google Maps, and 276 years earlier, to the Valvadian Forests of Chile, circa 1652. Up to four players take on the roles of expeditioners on board the galleon, the Tempestad, sent to try to secure both treasures and a pathway to the titular Mound. A special place that serves as a gateway to the otherworldly underground city of K’n-yan. The home of the K’n-yani, worshippers of elder gods such as the tentacle mouth itself, Cthulhu. After picking the character you will play as, including the soldier Alonso de la Torre, the hidalgo Don Rodrigo de Medina, a woman named Leonor, or the priest Fray Gaspar – and before setting foot on the island itself – you and your compatriots will accept a contract dictating your mission for the upcoming expedition (such as securing a certain amount of loot or rescuing a survivor). Much like the characters from the Left 4 Dead games, while the characters each have unique voice lines and personalities, they all play the exact same. No unique abilities or powers here. Much like the characters from the Left 4 Dead games, while the characters each have unique voice lines and personalities, they all play the exact same. Picking from a pool of possible contracts, which the team decides on, will determine many things. This includes where on the island you will be setting out from, what sort of equipment you will be able to outfit yourselves with, and, of course, what your objective will be. In our demo, we were taken through a few of the earlier contract offerings to get our boots wet - finding some treasure, locating a log book, nothing you would expect to be too overwhelming. At least, that was the expectation. We were wrong. Very, very wrong. It quickly became apparent that even with our fancy rifles and modern (for the time, anyway) equipment, the four of us weren’t the hunters; we were the prey, and the forest didn’t take to our being there too kindly. One thing quickly became clear after failing one of our contracts: planning and strategizing about what gear everyone will take will be incredibly important. Each player’s inventory space is extremely limited, and each piece of gear, consumable item, treasure, or other resource found on the island will take up your space. We found far more success when we designated responsibilities amongst ourselves, though even the best-laid plans could be foiled. I had opted to be the damage dealer for one run, snagging myself a flintlock pistol, a musket, and a bunch of ammo, only to have the weather change with a storm brewing up, and (surprise surprise) the rain stopped any hope of my guns from firing. I didn’t do so hot that go-round. Scattered everywhere around the island were traces of past expeditions - rotting wooden beams from old ships, tattered camps lying in ruin, and skeletons of previous victims of the island. The imposing atmosphere is a stark contrast to the natural beauty of the island. Seeing the vibrant green trees of the jungle, hearing the splashing of waves on the beach, and the croaks and calls of the native wildlife, it would be the perfect vacation spot. You know, if it didn’t have so many things trying to kill you. It is clear from the moment you arrive that it isn’t the kind of place you want to stick around in, but at the same time, it could be a paradise. A paradise that the team at ACE has crafted from the ground up – there are no procedurally generated maps here. Hacking through the branches and vines, I would come across locked chests with supplies, idols, and other trinkets that I could deposit in the wagon that was faithfully following us. Each bit gets us closer to fulfilling our quota and to leaving the forsaken place. As the minutes ticked by, a menacing “The forest will awake in X hours” message would occasionally display on the screen, reminding us not to stay too long. Even when the sun is shining high in the sky, there is always this underlying sense of foreboding and danger lurking, enhanced even further by some great sound design that makes the jungle feel alive. While the foes of the jungle are dangerous enough on their own, perhaps the larger threat you will face is losing your sanity. Going insane and suffering from insanity is a common theme in works based around Lovecraft, since the mythos is that our puny human minds can’t comprehend the old gods' ways, thus driving folks to madness. In the Mound, the insanity system will cause the world around you to become skewed, where you can’t trust what you are seeing and hearing. And all of this will happen on a per-player basis, so not everyone will experience the same symptoms, if they do at all. Sticking together as it was recommended we do, I recall a moment where I saw one of my teammates walk assuredly into a viscous pit filled with pikes and decomposing bodies. As they got progressively closer, the rest of us stood curiously asking what they were doing, with increasing amounts of confusion, until they dropped in and were promptly killed. For the rest of us, we clearly saw the dangerous pit, but for that other player, they saw nothing but solid ground with a small shrine. Other examples are less deadly but no less unsettling. Lost in the trees, at one point, the world around me turned a dark blood red, making it hard to see or disguising one of the island’s undead Y'm-bhi inhabitants wandering the jungle into one of my teammates who had gone off on their own. The latter of which resulted in a surprise attack that left me bleeding and a bit closer to death than I would prefer. The developer that was serving as our guide promised that these examples were only the tip of the insanity iceberg, and I am both terrified and eager to see what else is in store in the final game. In one insanity effect example, one teammate saw nothing but solid ground with a small shrine. For the rest of us, we clearly saw the dangerous pit he walked right into. The dangers in your mind aren’t the only threats to keep an eye out for as you explore the jungles of The Mound, however. In addition to the previously Y’m-Bhi mentioned zombies, I ran into an unkillable ghost-bat thing, a creature made of undulating vines that would bind you and leave you for dead (think of the Pokemon Tangela if it was made by From Software), and there was also a giant centipede that one of our party vomited onto the ground and proceeded to chase us. Oh, and if a player happened to die and not be revived in time, they would be swallowed up by the forest and rebirthed as a corrupted version of themselves, uncontrollable by the player, but would seek out and try to kill the survivors. Ah, good memories. On the more technical side of things, The Mound will utilize a peer-to-peer system with one player acting as the session's host, and the others connecting to them (not having servers may save The Mound from suffering an unfortunate shutdown fate that other multiplayer-focused server-based games are suffering these days). Progress made by each player, including their ranks, unlocked areas, and logbooks, carries over to their individual saves, which helps incentivize teaming up. ACE Team does recommend players enjoy the Mound with others, though you are able to play through it solo if that is more your style. Both with computer-controlled teammates or purely solo, if you are really looking for a challenge. The contract requirements do reflect this, but even so, the devs warn that playing this way will be a considerable undertaking! For those who plan to explore with their friends, be warned that you will want to pick your platform of choice before setting out, as The Mound won’t allow you to transfer your save from one platform to another. If you change your mind and want to play on your PC instead of the console down the road, expect to restart from the very beginning (and vice versa). My time may have been brief with The Mound, but my time in the jungles off the coast of Chile still managed to leave me impressed. I’m both excited and terrified of what other sorts of wild insanity effects lie ahead in the later parts of the Mound. To say nothing of what terrors ACE Team has in store for those that reach the cursed land and beyond. Thankfully, for anyone who is looking for treasure and to investigate the jungle, you won’t have to wait too long. The Mound: Omen of Cthulhu arrives on July 15 on PlayStation 5, Xbox Series X/S, and PC, supporting full crossplay. Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky. View the full article
WWE 2K26 has been out since March and it's the first entry with the new Ringside Pass content that offers up forty tiers of content per season to unlock and keep people coming back. The third season content is pretty loaded with four new Superstars in the premium version of the tier alongside new persona cards to unlock new versions of characters across the free and premium tiers. Matt Cardona, Torrie Wilson, "the Loose Cannon" Brian Pillman and the modern-day La Parka are in the roster by default at tier one to unlock right away in the premium tier, while six additional stars join the fray throughout the tiers. View the full article
Valve released the data for the Steam Hardware & Software Survey for May 2026, showing a dip in the overall Linux user share. Read the full article here: [Hidden Content] View the full article
In quite a surprise, the MMO Dune: Awakening is getting a single-player mode for those who don't want to deal with other people while exploring the desert. Read the full article here: [Hidden Content] View the full article
Crystal Dynamics with Flying Wild Hog and Amazon Game Studios revealed the Tomb Raider: Legacy of Atlantis release date, but generative AI is derailing it. Read the full article here: [Hidden Content] View the full article
Whatever will indie developers think of next to have you make game-breaking combinations? Tile-pushing dominoes is what in Dominocalypse. Read the full article here: [Hidden Content] View the full article
We finally have a release date for LEGO Batman: Legacy of the Dark Knight on Nintendo Switch 2. The game will come to the Nintendo platform on September 18th, and you can pre-order it right now. The Nintendo Switch 2 version will have a standard edition (USD $69.99) and a deluxe edition (USD $89.99), the latter of which will give players extra digital content. Unlike the deluxe edition on the Xbox, PS5, and PC release, this won't include any kind of early access, so there's no need to shell out extra dollars to play the game sooner on Switch 2. The deluxe edition will include the Legacy Collection DLC which includes new suits, vehicles, and Batcave items inspired by classic Batman media like the Arkham games and Batman Beyond. It will also give you access to the Mayhem Collection DLC, which will also be released on September 18th. In addition to more cosmetics, the pack will add Joker and Harley Quinn as playable characters, as well as a new story mission. Those who pre-order the physical edition of the Switch 2 version of the game will also get a LEGO Retro Video Game Batman minifigure. The confirmation that LEGO Batman: Legacy of the Dark Knight is still coming to Switch 2 is a bit of a relief. Borderlands 4 was also supposed to have a Switch 2 port, but development on it was "paused" right around the time it was going to be released. The situation raised some eyebrows, but also created concerns for other games. When it was confirmed that LEGO Batman: Legacy of the Dark Knight wouldn't release day and date on Switch 2, some feared history would repeat itself and it would become indefinitely delayed. Thankfully, that's not the case. However, it is a bit unfortunately timed, as the game will be joining a flood of releases all hitting in September to get out of GTA 6's path. LEGO Batman: Legacy of the Dark Knight was one of the biggest releases in May. It was one of the most anticipated games of the spring and has been showered in praise since launch. We gave the game an 8/10 in our review, noting that the game is "a lovingly made, often hilarious take on both Batman’s movie and video game history alike." As of right now, it remains unclear if there are any more plans for additional LEGO Batman games. Prior to this, the last LEGO Batman game was LEGO Batman 3: Beyond Gotham, which was released in 2014. There was also a spin-off known as LEGO DC Super-Villains in 2018, but it had been over a decade since the Caped Crusader took center stage in a LEGO game. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
June 8 will be a big day for Xbox Game Pass, as yet another title will come to the service on its release day. It will be one of nine games confirmed for Game Pass's June lineup, and one of three day-one offerings. View the full article
Meowmories is a cat-based horror, where you play as a cat and must brave a horrifying world in search of your owner. A demo is scheduled to release soon. Source View the full article
If you've ever wanted to fight a games industry CEO, now you can. Take-Two Interactive CEO Strauss Zelnick is now a playable character in WWE 2K26, meaning you can either play as him or fight him yourself. There hasn't been any kind of official acknowledgement of his inclusion; he was simply quietly added in a new update today. The 68-year-old gaming executive holds an in-game rating of 77, meaning he's probably not going to claim any titles himself, but Zelnick is reportedly very fit in real life. The CEO claims he works out 10 to 12 times a week (that's an average of almost twice a day, for those who aren't mathmaticians) and runs his own private workout club known as The Program. He's even written his own wellness book, Becoming Ageless: The Four Secrets To Looking and Feeling Younger Than Ever. All of this is to say he's pretty jacked, even though he's almost 70, and could probably fare better in a WWE ring than the average person. Why did Zelnick get added into WWE 2K26? It's anyone's guess. He himself has admitted he isn't even a gamer, so it feels unlikely to be because he wants to play as himself. He seems like a decent sport, though, as he previously promoted the franchise's custom character creator with a silly video. However, this is the first time he's been added as an official character. He even sports his own exclusive entrance music in WWE 2K26, which is My Way by Frank Sinatra. The song was licensed seemingly just for Zelnick, as it can't be used for any other character in the game. Take-Two Interactive owns Rockstar Games, 2K, and a number of other major studios, so Zelnick has overseen some of the biggest games of all-time. He is best known for being the only reputable source of information about GTA 6 outside of Rockstar Games itself. The hype for GTA 6 has led to many tuning into investor calls and listening to business-heavy interviews just so fans can hear Zelnick drop a few breadcrumbs here and there. Zelnick also recently emphasized the opportunity to grow the WWE 2K franchise, noting that it could "double or triple" the size that it is now. “I do think there's ongoing opportunities to improve the quality of the game," he said. "I do think that we can give consumers more of what they want. And I know our team at Visual Concepts always wants to do better. We're never in the business of patting ourselves on the back. We believe that arrogance is the enemy of continued success. And I think that title could be double or triple the size that it is as long as we delight consumers, and as long as we give them something new and not expected that's consistent with the brand that they love. That's our job.” Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
Future sequels to 007 First Light will be published by Amazon and MGM, not IO Interactive. In an interview with Polygon, Jeff Gattis, GM of gaming at Amazon, confirmed that Amazon Game Studios will handle publishing on future James Bond games. "We did not [make First Light]," Gattis explained. "We do have a stake in it because we now own the IP, but that IP acquisition happened after the First Light IO deal was already done." The deal Gattis is referring to is the one that allowed IO Interactive the power to self-publish 007 First Light, similar to Hitman 3. IO Interactive signed on to make Bond when the franchise was under control of MGM and EON Productions, the production company that managed the James Bond brand for decades. However, Amazon acquired MGM in 2021 (a year after the game had been announced) and eventually took full creative control of Bond in 2025. Amazon and MGM still collaborated on 007 First Light to ensure the game was in line with what's expected from the brand, but it sounds like Amazon may have more control going forward. According to Gattis, sequels will be "done by MGM and, theoretically, by Amazon Game Studios." It's important to note that Amazon Game Studios is a publishing arm of Amazon. AGS is publishing the next two Tomb Raider titles, for instance. As a result, IO Interactive will likely continue to develop future Bond titles. However, this also means Amazon would be financially backing the project, meaning it may have a ******* say in what it wants to see in the game. Gattis even noted that Amazon is expanding into games to create synergy with Amazon's films and TV shows, something that will be undeniably important with the upcoming James Bond film. "We think that's a real opportunity for us to create IP that extends — or kind of expands upon — TV shows and movies. So there'll be a Tomb Raider TV show on Prime Video that'll go alongside the games. There's a lot of things we have in the works on new games that'll relate to Prime Video IP." It seems like a sequel is all but guaranteed, as 007 First Light sold 1.5 million copies in its first 24 hours and IO Interactive overtly expressed its intentions for a sequel at the end of the game with a bold title card that read "James Bond will return." IO Interactive also previously stated its desire to do a trilogy of 007 games. IGN's Luke Reilly also gave 007 First Light a 9/10 in our review, noting that it is "obsessed with bringing the Bond fantasy to life in a way no one has ever managed before" and that "007 First Light is the best Bond game I’ve ever played." Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
A number of Animon in LumenTale: Memories of Trey come in northern and southern variants, but none are quite like Veveso. This totem-themed Animon has five different types that, with the use of its innate quirk, can stack up to create a powerful squad. Collecting all the Veveso types isn’t just for battle, though. Later in the game, you’ll find a side quest in Magnolia’s Rustic Quarter called “The Salt of Life.” This quest requires you to catch all five Veveso variations and hand them over to a grocer so they can get spice from the Animon. Yeah, that might raise an eyebrow or two, but we’re not here to judge. To complete the quest, you’ll need to give the grocer all five types of Veveso: [Hidden Content] Plain Essence Traditional Essence Infernal Essence Lunatic Essence Horrid Essence After that, you’ll have to put in a little bit of leg work; the Veveso run off and scatter around Magnolia, requiring you to go catch them. A few battles later, and they’ll be wrangled back up and in the hands of the grocer. Screenshot by Destructoid. All Veveso sport the same Geo base typing, though they can have different hidden typings and weaknesses. Each one also has a different attribute corresponding with the five different traits: Mestus, Felicis, Furor, Horrens, and Sereum. They also all have the same innate quirk Totem, which allows them to stack with ally Veveso in battle, increasing their combat strength—although you’ll only be able to have four at a time due to party limitations during battle. Whether you’re wanting to put together a Veveso team or you’re looking to simply complete the side quest in Magnolia, we’ve got you covered. Here’s where you can find all five Veveso variations around Talea in LumenTale. All Veveso variant locations Veveso Type NameSpawn LocationPlain/Simple Essence (Sereum)Glacial PeakTraditional Essence (Felicis)Area 09, Area 10Infernal Essence (Furor)Area 11, Area 12Lunatic/Volatile Essence (Mestus)Area 04, Area 05Horrid/Odious Essence (Horrens)Area 18 For more LumenTale guides, check out or list of all special evolutions and boss locations. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post All 5 Veveso types in LumenTale and how to find them appeared first on Destructoid. View the full article
X-Plane 12 and iRacing are now officially playable in VR on Apple Vision Pro, streamed from your PC, with your physical accessories blended in using camera passthrough. The official Vision Pro support for the two PC VR simulators leverages the OS-level foveated streaming feature Apple added to visionOS 26.4, a feature that Nvidia's CloudXR SDK leverages. Foveated streaming leverages eye tracking to maximize visual quality in the region of the display you're currently looking at. To be clear, while the name CloudXR implies the PC is in the cloud, and this is Nvidia's primary focus for the technology, in the case of X-Plane 12 and iRacing, the visionOS client apps connect to your local gaming PC as the rendering source. When the visionOS streaming clients for X-Plane 12 and iRacing were announced in March, it was thought that their major advantage over existing tools that let you stream PC VR content to Apple Vision Pro, primarily ALVR, would be the foveated streaming. Since then, however, we've seen multiple tools released that enable this for your entire PC VR library, with the free and open-source Clear XR supporting OpenXR titles and $15 KRVR now supporting SteamVR content too. Still, there are some advantages to the dedicated streaming clients for X-Plane and iRacing. Both offer a simplified launch process, directly connecting to the simulator software on your PC with essentially no friction. iRacing's client also automatically tracks your physical racing wheel and segments it out with passthrough, leveraging Apple's ARKit SDK. Meanwhile, the X-Plane client lets you manually mark out a passthrough cutout, as you can with KRVR. You can find X-Plane Streaming Link and iRacing Connect on the visionOS App Store. Both apps are free, though you'll need to own the sims on your PC to connect to them. The tradeoff of using Nvidia's CloudXR SDK is that every foveated streaming solution so far exclusively supports Nvidia's Ada and Blackwell GPU architectures, meaning RTX 40-series and 50-series graphics cards, and this is the case for X-Plane and iRacing too. View the full article
Following its official announcement just a couple of weeks ago, Splitgatestudio 1047 Games has released a cinematic reveal trailer for its upcoming Titanfall-inspired shooter, Empulse. The upcoming shooter is a new direction for 1047 Games, departing from the Portal and Halo-inspired Splitgate, for a movement-focused, mech-centric competitive FPS that could fill the gap Respawn Games left almost ten years ago. View the full article
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