A new Fallout 76 update has just launched, and it's about to make the world a lot more chaotic - but also open up another way to get your hands on its top-tier gear in doing so. Fallout 76 Infestations, which is accompanied by Season 25 of the survival game, 'Under Siege,' covers the map in a barrage of bounteous bosses, each promising to act as a possible gateway to the four-star legendaries that have thus far been pretty elusive to get your hands on. The only caveat is that you'll need to make sure you get there in time. Read the full story on PCGamesN: Fallout 76 Infestations' new public boss battles are your ticket to top-tier legendary gear View the full article
Mattel today announced that it’s publishing its first in-house mobile game — and it’s based on a meme. The game is Skeletor: Until Next Time, and features the titular villain of Eternia in his own endless runner title. The game launches today on both iOS and Android. [Hidden Content] Remember the meme where Skeletor will say something out of pocket and then run offscreen saying, “Until we meet again!” or “Until next time!”? Well apparently the game will depict where he goes after that. In typical endless runner fashion, Skeletor will have to dodge obstacles, outrun pursuers and use both his own abilities and those of his fellow villain to traverse Snake Mountain. Mattel developed the game in partnership with Amber, a full-service game development company with turnkey creation solutions. Until Next Time features gameplay that will be familiar to most players of Subway Surfers — though in this case the obstacles are not subways, but rather manifestations of the powers of the Eternian heroes. The game is visually inspired by the classic Masters of the Universe cartoon, with the characters resembling their animated counterparts. The game comes out only a few days before Masters of the Universe, the film adaptation which retells the story of Prince Adam as he is transported back to Eternia and must confront Skeletor (played by Jared Leto) in order to free his home and embrace his destiny. Mattel also plans to launch more games alongside the film’s release, including Masters of the Universe: Legends Unite, which launches on June 5; and He-Man and the Masters of the Universe: Dragon Pearl of Destruction, which launches later this year. The post Mattel’s first self-published mobile game is a Skeletor endless runner appeared first on GamesBeat. View the full article
Pokémon's 30th anniversary set was properly announced just yesterday, on June 1, 2026 - and though only two of the classic cards reprinted in Pokémon TCG 30th Celebration have been officially revealed (Base set Charizard and Pikachu & Zekrom GX) the identity of all 30 may actually be within reach. Read the full story on Wargamer: We already know all 30 classic Pokémon cards from the 30th anniversary set View the full article
It's hard not to think of board game designer Cole Wehrle as a kingmaker. 2018's Root drove Leder Games to greater heights and ambitions, with hits like Oath and Arcs solidifying its reputation as a top-tier publisher. Read the full story on Wargamer: I played Cole Wehrle's next board game early, and we should be very excited about it View the full article
A new video posted by Oddworld Inhabitants appears to suggest that a new game is coming. The studio’s official YouTube page posted a YouTube Short showing the ‘good ending’ for 2021 game Oddworld: Soulstorm. In the ending, protagonist Abe sits next to fellow Mudokons Alf and Toby, and reveals to them that his mother Sam is actually the mother of all the Mudokons who came from RuptureFarms. Read More... View the full article
Amazon Prime Day is due to land later this month, but I've been scrolling early discounts and found the strangest early offer so far.View the full article
Warner Bros. Games and HBO have launched Game of Thrones: Dragonfire, a free-to-play mobile strategy game based on the drama series, House of the Dragon. Developed by Warner Bros. Games Boston, players are invited to begin their journey as a new dragonrider seeking to dominate Westeros during the Targaryen Civil War through tactical, tile-based warfare. Starting today, players worldwide can download the game on the App Store for iOS and Google Play for Android. Featuring 28 unique dragons available at launch with more to be released in future updates, players can collect iconic dragons like Caraxes and Syrax, as well as original beasts created specifically for the game. Each dragon features distinct Command skills, passive Habit abilities, troop affinities and powerful synergies that support a variety of strategies and playstyles. “We’re thrilled to bring Game of Thrones: Dragonfire to mobile players with an immersive strategy experience that is very authentic to House of the Dragon,” said JB Perrette, CEO and President, global streaming and games, Warner Bros. Discovery, in a press release. “Our Warner Bros. Boston team did an amazing job creating a game true to the Game of Thrones world for fans, inviting them to build their legacy, forge alliances, and define their own battle for Westeros.” Image credit: Warner Bros. Players can field up to five dragon-led armies simultaneously, allowing for coordinated marches, strategic assaults and defensive manoeuvres across a tiled map, bringing the scope and intensity of the Dance of Dragons to life. Beyond the battlefield, fans can further engage with their dragons through a Dragon Strike minigame, where players fly their dragons to evade obstacles and unleash fire on incoming enemies. Strategic control of the map is key as players form Alliances, coordinate attacks and battle to conquer iconic locations and castles throughout the kingdoms of Westeros. Each tile provides distinct benefits, from resources used to upgrade strongholds, train troops and grow dragons, to geographical advantages that allow multiple allies to garrison and provide faster reinforcements to armies. “With Game of Thrones: Dragonfire, we wanted to put the world of ‘House of the Dragon’ directly into players’ hands,” said Matt Read, vice president and studio head, Warner Bros. Games Boston, in the same press release. “From commanding dragons to navigating the choices that shape Westeros, we focused on creating a game that feels true to the universe fans love while giving them room to play their own way. Our team in Boston is excited to share the game for fans to engage with the world they know and love.” Drawing inspiration from events portrayed in House of the Dragon, Game of Thrones: Dragonfire aims to immerse players in an original story that places them at the center of the conflict surrounding the Targaryen succession. Through scenario-driven conflicts called Campaigns, players encounter familiar locations, characters and power struggles from the series, while actively shaping the fate of the realm. The narrative of Game of Thrones: Dragonfire evolves in response to player choices and performance, featuring branching storylines and reactive Campaign stages that change with each seasonal Reign to deliver new outcomes, rewards and story moments. The post Warner Bros launches Game of Thrones: Dragonfire on iOS and Android appeared first on GamesBeat. View the full article
The Rise Up Caches are now available in The Division 2 Y8S1, allowing us to get plenty of valuable gear. Once you complete all 100 season pass levels, the reward track will change. You can continue to gain XP for Rise Up Caches to open for freebies. Here are all the available rewards you can get. Table of contentsAll The Division 2 Rise Up Cache contentsAll The Division 2 Prestige Rise Up Cache contentsHow to get Rise Up Stretch Goals rewards in The Division 2 Y8S1https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 All The Division 2 Rise Up Cache contents Each level of the season pass past Level 100 will reward you with four Rise Up Caches. The regular version has four different types of rewards. Image via Ubisoft Vanity Items (high chance—typically, they will have a 50% drop chance from every cache) Backpack (Two pieces) Arm Patches (Three pieces) Weapon Skins (Three pieces) Rare Named Items (Last season, this had a 10% chance to spawn from every cache) Lexington Stack Broker Turmoil Caretaker Shield Splinterer Huntsman Handbasket The Harvest Chill Out Quickstep First Bloom Hunter Killer First Sight Sleigher Slingshot Oh Carol Festive Delivery Snow Machine Bell Ringer Seasonal and Special Exotics (10% drop chance from every cache) Agitator Investor Nemesis Liberty Chatterbox Dodge City Gunslinger’s Holster Ridgeway’s Pride Exclusive Exotics (Extremely rare and low chance to drop from a cache) Regulus Eagle Bearer Ravenous Bighorn Ouroboros Provocator Birdie’s Quick Fix Tinkerer Tempest Blacklisters Sheriff All The Division 2 Prestige Rise Up Cache contents You’ll get a Prestige Rise Up Cache at every 10 levels of the modified season pass. Naturally, these caches will have better odds with Named items and Exotics. Vanity Items: Guaranteed drop Rare Named Items: Guaranteed drop Seasonal and Special Exotics: High drop chance with every cache Exclusive Exotics: Moderate drop chance with each cache. A Season Pass XP x2 event will also be live for the next two weeks. You will get double Season XP from all applicable events, which allows you to reach Level 100 in half the time. However, the modifier also seems to be working beyond Level 100. If Ubisoft doesn’t tweak this, we will be able to get plenty more Rise Up Caches from our seasonal grind. How to get Rise Up Stretch Goals rewards in The Division 2 Y8S1 Once you complete the first 100 levels of the pass, you’ll find that the layout has changed. Your pass will now display ten different caches in the following quantities. Four Rise Up Stretch Goals Cache One Optimization Cache One Recalibration Crafting Cache One Crafting Materials cache One Exotic Components Cache One SHD Calibration Cache One Prestige Rise Up Stretch Goals Cache In simple words, you’ll get five Rise Up Caches to open in every 10 levels, which is pretty decent if you have already completed the standard battle pass. You can quicken the process by donating Textiles. You can get 10 caches by exchanging 3000 Textiles, and do so for up to five times (50 caches). Once done, the only option is to complete events that grant your XP. Focusing on builds that enhance headshot damage will be helpful since you’ll get more XP from your kills. Try to keep as many Directives as active, as that will also result in more XP from every in-game activity. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post All Rise Up Cache rewards in The Division 2 Y8S1 Stretch Goals appeared first on Destructoid. View the full article
House of the Dragon season 3 is officially slated to debut on June 21, 2026, and whether you're a devoted supporter of the show or one of its harshest critics, there's no doubt this season will have viewers on the edge of their seats. After a divisive second season that drew both praise criticism, the HBO fantasy drama now stands at a pivotal crossroads. View the full article
Next week, Destiny 2 comes to an end. The Monument of Triumph update, releasing on June 9, marks the final release for Bungie's nine-year-old live-service behemoth. I have to admit that, when I first heard the news, I was almost relieved—over the last year I've watched the game's baffling new direction alienate almost every person I regularly played with. Thanks to the disastrous introduction of the Portal and the unravelling of the many player concessions made under the Joe Blackburn era, Destiny simply felt less fun to play... Read more.View the full article
Halo fans have been waiting with bated breath for an announcement regarding the next mainline multiplayer game after Halo Infinite. After Halo Studios announced last year that 2025 was the official end for HCS competition support for Infinite and HCS ceremoniously retired Halo Infinite from official competition, it's been a waiting game for competitive and casual players alike. View the full article
With Summer game Fest approaching and a few smaller events leading up to it, you can easily miss things so Valve have made it a bit easier to follow. Read the full article here: [Hidden Content] View the full article
Nintendo shared a lengthy slice of gameplay for Star Fox, their new reimagining of Star Fox 64 with new visuals, improvements, and more. Here’s a rundown on the new details, plus the new gameplay: In Star Fox, the Lylat System is thrown into chaos following a surprise attack by the evil scientist Andross. The galaxy’s last hope […] Source View the full article
Pearl Abyss reveals its DLC roadmap plans for Crimson Desert over the next few months, including major quality of life improvements, new content, as well as a major expansion tease. After launching in March, Crimson Desert has been massively successful for developer Pearl Abyss. As part of that success has been the support Pearl Abyss has shown the game, targeting the biggest issues and wants that its community of players have requested. View the full article
If you're on the lookout for free games this month on Steam, the platform is already off to a great start, with several new additions early this week to get the ball rolling. Gamers can expect a host of new additions to the free-to-play library as well this month, not to mention there's already one new free game listing in celebration of Pride Month, with more likely on the way. View the full article
The boss of Take-Two believes 2K’s WWE video games could be much more successful than they currently are, pointing to “ongoing opportunities to improve the quality of the game.” While 2K’s WWE franchise is successful, it’s overshadowed by 2K’s NBA franchise, which makes mountains of cash for parent company Take-Two. Both games are developed by the California-based studio Visual Concepts. The most recent release was WWE 2K26, which IGN awarded a 7/10. “WWE 2K26 benefits most from having been built on a tremendous foundation – one that has barely had to change, but continues to in ways that are starting to hurt more than help,” we said. WWE 2K27 is already confirmed, likely for a March 2027 release date. In its latest financial report, Take-Two said WWE 2K26 “recurrent consumer spending” is up 20% year-over-year and more than 85 million matches played, an increase of 7% compared to WWE 2K25. But Take-Two CEO Strauss Zelnick told IGN that he believes the WWE franchise could grow significantly, saying Visual Concepts “always wants to do better.” “We're very proud of Metacritic score, we're proud of how the title performed,” Zelnick said. “We have great partners at TKO led by Nick Khan. And of course everything related to WWE continues to grow. The team over there is just crushing it. So we're thrilled to be in business with TKO and WWE. “I do think there's ongoing opportunities to improve the quality of the game. I do think that we can give consumers more of what they want. And I know our team at Visual Concepts always wants to do better. We're never in the business of patting ourselves on the back. We believe that arrogance is the enemy of continued success. And I think that title could be double or triple the size that it is as long as we delight consumers, and as long as we give them something new and not expected that's consistent with the brand that they love. That's our job.” The question will be, how can Visual Concepts change the game to get WWE to the level Zelnick clearly believes it could be hitting? Monetization has been a thorny subject for players recently, and 2K recently had to change the way the Ringside Pass works in WWE 2K26 following widespread criticism from the community. Ever since the new battle pass system was revealed for this year’s 2K wrestling release, players had expressed concerns over how it would replace the traditional six DLC packs that they’d come to expect — the crux of the issue being that it would now take dozens of hours of play to unlock members of the roster by completing all 40 tiers of the pass, rather than the instant unlocks that DLC packs used to grant. This meant that even when paying for the premium tiers of the Ringside Pass, fans would have to sink more hours into their busy schedules than anticipated, just to receive the wrestling icons they’d already purchased. But from Season 2 onward, all four characters in the Premium track of the pass are unlocked immediately in Tier 1. Meanwhile, the amount of XP needed to progress through each tier was reduced from 800 to 625, a number 2K says wouldn’t be increased again. Each Ringside Pass costs $9.99/£8.99 per season, with an annual pass available for $49.99/£44.99. All eyes will be on WWE 2K27, then, to see what improvements Visual Concepts comes up with that might expanding the audience for the game. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Maverick Games, the studio founded by former Forza Horizon developers, has revealed its debut game. Clutch is an open-world racing game set for release in Spring 2027, and is led by former Forza Horizon creative director Mike Brown. The game will have a narrative written by Scottish writer Jamie Brittain, best known as the co-creator of the British TV show Skins. Read More... View the full article
Maverick Games, an independent studio founded by Mike Brown, former creative director on the Forza Horizon franchise, revealed its debut title, Clutch, a cinematic open-world action-driving game. Clutch takes players through an “immersive narrative blending pro circuit racing with action-packed underground race-and-chase sandbox, where speed and style meet high-stakes pursuits and risky escapes,” according to a press release. Clutch will launch in Spring 2027 on PlayStation 5, Xbox Series X|S and PC. The game’s cinematic narrative and story-driven campaign are at the core of its dynamic open-world experience. It tells the story of sibling racing prodigies competing in the R1K, a historic series that’s been the proving ground for the world’s top drivers for 100 years. Away from the pomp and pageantry of the R1K is the underground Midnight Collective made up of those who love showing off their style and the raw thrill of speed. When the hero finds himself in trouble and in need of a fixer, the underbelly of the R1K is smashed wide open. “Maverick has assembled a dream team of car lovers and driving fans with decades of experience building genre-defining open-world racing games,” said Mike Brown, creative director and founder of Maverick Games, in a press release. “Our mission from day one is for Clutch to push the genre into a new era, innovate through new types of open-world sandbox gameplay and deliver a generational leap on the staples of why we love driving games.” In Clutch, players will compete for position, reputation and rewards while navigating shifting alliances, escalating pursuits and rival crews across a living PvPvE action-driving world. Players will progress through a diverse array of handcrafted and spontaneous missions and races that break the mould of modern driving games and challenge players’ creativity. Clutch’s proprietary physics engine and deep vehicle personalization system allow players to build cars defined as much by identity and style as raw performance. Customization goes deeper than the custom paint or aftermarket parts, it’s in the tiny details of owning a car that build on the connection between car and driver. Players can create a true one-of-one car and the ride of their dreams in Clutch, being rewarded equally for both creative flair and finishing position. A first look at the story, actors, world and what’s at stake will be revealed at the Summer Game Fest Showcase on Friday, June 5, 2026, The post Maverick Games reveals new street racing game Clutch appeared first on GamesBeat. View the full article
Former Disney Imagineer Jeffrey Ashbrook and his company, Adventure Works, bring Lifted, the cinematic puzzle-platforming adventure, to PC via Steam on Wednesday, July 22, 2026, as revealed during The MIX Summer Game Showcase. Nintendo Switch 2 and PlayStation 5 versions will be released at a later date. After spending years perfecting his craft of interactive storytelling while developing beloved Disney Parks rides, including the Millennium Falcon: Smugglers Run, Ashbrook wanted to expand beyond live experiences. He founded Adventure Works to share his original stories while applying the immersive techniques and compelling narrative design skills he honed while designing world-class park attractions. [Hidden Content] “I grew up loving movies and games that made the world feel ******* than my living room. Lifted is the closest I’ve gotten to making one,” said Jeffrey Ashbrook, founder of Adventure Works, in a press release. “I wanted it to be a game kids could love on their own, and that parents could hand to them feeling like they were passing along a little of what they grew up on.” One minute, Ari Buktu is begging Professor Lionel Raventhorpe for extra credit. The next, the unlikely pair are on an epic adventure across time and space in pursuit of a legendary tiara, the perfect gift for Miss Barton, Professor Raventhorpe’s great love down the hall. Lifted is a journey inspired by ’80s blockbusters, with all of the escapades and none of the violence. Platform through awe-inspiring locations from 1818 Egypt to ancient Mayan civilizations. Players will get to solve head-scratching puzzles and evade some of history’s most legendary troublemakers to reach the treasure. The post Disney Imagineer’s game Lifted confirms release date appeared first on GamesBeat. View the full article
Thanks to the Free-to-Keep Promotion, Steam users can claim, download, and keep a 2017 award-winning game forever, as long as it is claimed before July 1 at 10 am PT/1 pm ET. Steam's latest addition to the Free-to-Keep Promotion is Tell Me Why, an episodic narrative adventure game, akin to Life is Strange, so it's not going to be for everyone. But for those who enjoy that type of game, it has taken home multiple awards. View the full article
Yacht Club Games who made the popular Shovel Knight series are back with Mina the Hollower, a retro styled pixel-art action adventure game. Read the full article here: [Hidden Content] View the full article
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