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Steam

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  1. The lovely Darkside Detective series is set to expand with a new announcement of The Darkside Detective: Backside of the Moon. Read the full article here: [Hidden Content] View the full article
  2. The highly anticipated 'A Safehouse in the Hills' update for Grand Theft Auto Online is available to download now on PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, and PC. The free content update is available for all Grand Theft Auto Onlineplayers, adding new missions, vehicles, and most importantly, luxurious mansion properties for players to obtain. Fans were also left surprised after Rockstar confirmed that the update will also see the return of an iconic Grand Theft Auto 5 protagonist: Michael De Santa. View the full article
  3. The Mega Dimension DLC in Pokémon Legends Z-A adds Hyperspace Wild Zones that pop up all over Lumiose City. Compared to the standard Lumiose City Wild Zones, Hyperspace Wild Zones are different. Their locations are random, and so are the Pokémon that you can find in them. This guide will showcase all the locations where I have found the Hyperspace Wild Zones to pop up, and briefly explain what to expect. Table of contentsAll Hyperspace Wild Zone Locations in Pokémon Legends Z-AHow to enter Hyperspace Wild Zones in Pokémon Legends Z-AAll Hyperspace Wild Zone Locations in Pokémon Legends Z-A When you start the DLC for the first time, you won't find any Hyperspace Wild Zone. To make them appear, you'll have to complete the Mega Dimension DLC quest. You'll find the quest from the tutorial section (relatively simple) and accept the first mission to gain the ability for free exploration. You'll then find that the Hyperspace Wild Zones will begin appearing randomly across different locations of the city. I have marked some of the areas where you can find the Hyperspace Wild Zones. Image via Pokeos. Remix by Destructoid Unlike traditional Wild Zones, the Pokémon you find in them will also change depending on the time of day. You'll be able to view the available Pokémon before entering a specific Hyperspace Wild Zone. If that doesn't satisfy you, you can always change the time of day. How to enter Hyperspace Wild Zones in Pokémon Legends Z-A To enter a Hyperspace Wild Zone, you'll need to make donuts at Ansha's Donuts in Hotel Z. The type of donut will determine how long you can stay inside a Hyperspace Wild Zone, and it adds a level boost (based on the flavor score). You should be extremely careful trying to enter a Hyperspace Wild Zone since there are level 100+ Pokémon inside them. Aside from high-level Pokémon, you'll find three other items. Floating Poke ****** that provide you with Berries and EXP Candies when destroyed.Get Bonus Ball after completing missions, which will provide you with more berries and candies.Gimmighoul coins will allow you to evolve your Gimmighoul to Gholdengo. The post All Hyperspace Wild Zone locations in Pokemon Legends Z-A Mega Dimension DLC appeared first on Destructoid. View the full article
  4. Gimmighoul is one of the many returning Pokémon in Legends Z-A, and you can find it as part of the Mega Dimension DLC. The process of finding and obtaining Gimmighoul is relatively simple. You get the first indication about the Pokémon as part of a new item that's part of the DLC. This guide will help you figure out how to obtain Gimmighoul and then evolve it with the required items. Table of contentsHow to find Gimmighoul in Pokémon Legends Z-AHow to evolve Gimmighoul in Pokémon Legends Z-AHow to find Gimmighoul in Pokémon Legends Z-A You'll encounter Gimmighoul as part of a quest that introduces you to a trainer named Thelo. Thelo will introduce himself as a trainer who travels to distant lands to collect rare Pokémon from different regions. He will offer you his Gimmighoul, given that you promise to take care of and evolve it. I have marked Thelo's location on the map. Just speak with him, and he will offer you the Gimmighoul. Of course, obtaining the Pokémon is the easier part of the quest. Image via TPC You'll find Thelo close to the central area of Lumiose City, near Wild Zone 20. This spot also has plenty of Hyperspace Wild Zone spawns (more on that in the second section of the guide). How to evolve Gimmighoul in Pokémon Legends Z-A To evolve Gimmighoul, you'll need 999 Gimmighoul Coins. This is a brand new item that can be found inside Hyperspace Wild Zones. The amount you find inside a zone will differ. When you begin the quest, you'll be handed 413 Gimmighoul Coins. You'll have to find the rest. Screenshot by Destructoid Once you have 999 Coins, you can use them to evolve Gimmighoul and complete the quest that you obtained from Thelo. You can use the Coins from your Satchel to directly evolve Gimmighoul. The post How to find and evolve Gimmighoul in Pokémon Legends Z-A Mega Dimension appeared first on Destructoid. View the full article
  5. Whether you're looking to read about the lore of Severe's world or find out more about all the game features and special interactions, they've got a well-maintained Trello. There's even a Discord for all the news about the game. Here are the official Roblox Severe Trello and Discord. SEVERE Trello Board and Discord Server Guide Image by Destructoid Here are all the useful community links you can use to explore Severe and stay tuned to related news: Severe Trello BoardSevere Discord ServerSevere Game Link I would start with the Trello since it's a Wiki-like HUB of information where you can have an overview of everything in the game. It's useful for both beginners to get their bearings and experienced players to check something specific. The Severe Trello has info on: All Lore and Secrets in the gameAll NPCs and LocationsDescriptions on all merchants and what they sell or how they're related to questsAll special player sectionsAll ArtifactsAll Melee WeaponsAll Range Weapons After the Trello you can dive into the Discord where you can chat with the developers and the community as well as get constant updates. The various announcements will have upcoming updates, changes, new content and buffs and nerfs. In a game like this it pays to stay tuned to all the patch notes. Then there's also the Events channel where you can get various rewards since they host regular giveaways. This is in addition to any new codes that might come in the future. That's it for my Severe Trello board and Discord server link guide. Check out our Severe codes for more free goodies in addition to the Events channel giveaways. The post Roblox SEVERE Trello and Discord appeared first on Destructoid. View the full article
  6. Just as was promised, Rogue is being teased as the new hero for Marvel Rivals season 5.5. This follows on from her partner Gambit being introduced at the start of the season and scenes of their wedding kicking off the narrative turmoil... Read more.View the full article
  7. The studios behind the Call of Duty games have pledged to change their release strategy going forward, acknowledging that not every player is happy with the current state of the series. A message posted on the series’ official website and signed by “the Call of Duty team” addressed some players’ claims that the latest release, Call of Duty: ****** Ops 7, wasn’t up to the series’ previous standards. “Call of Duty has enjoyed long-standing success because of all of you, a passionate community that demands excellence and deserves nothing less, the message read. “We also know that for some of you, the franchise has not met your expectations fully. Read More... View the full article
  8. На сайте европейской рейтинговой системы компьютерных игр и другого развлекательного программного обеспечения Pan-European Game Information или PEGI появилась страница игры Assassin’s Creed ****** Flag Resynced. View the full article
  9. Накануне проведения The Game Awards 2025 известный инсайдер The Snitch опубликовал изображение с фрагментом головы Кратоса, вызвав волну спекуляций в игровом сообществе. View the full article
  10. Известный инсайдер Dusk Golem опубликовал в сети около 10 минут геймплея Project Draconis — отменённого консольного эксклюзива PlayStation 5 от студии Deviation Games. View the full article
  11. Установленная в пустыне Мохаве и продемонстрированная продюсером The Game Awards Джеффом Кили загадочная статуя, по всей видимости, является тизером анонса Divinity: Original Sin III от Larian Studios. Сначала на это намекнул известный инсайдер eXtas1s, после чего появилось подтверждение от издания MP1st. View the full article
  12. Бывший руководитель The Initiative Даррелл Галлахер и креативный директор отменённого перезапуска Perfect Dark Брайан Хортон присоединились к издательству 2K/Take-Two, где возглавят совершенно новую студию. Об этом сообщил журналист Джейсон Шрайер. View the full article
  13. Не всем фанатам Assassin's Creed понравилась идея с подачей истории от лица двух протагонистов в Assassin's Creed Shadows, но Ubisoft не намерена полностью от неё отказываться — в будущих играх к ней могут прибегнуть снова. Об этом рассказал продюсер франшизы Симон Лемэ-Комтуа в интервью GamesRadar+. View the full article
  14. Студия Wildflower Interactive, основанная геймдиректором первой The Last of Us, Uncharted 2: Among Thieves и Uncharted 4: A Thief's End Брюсом Стрейли, намерена представить свою первую игру в ходе грядущей The Game Awards 2025. Пока в сети появился тизер проекта, тогда как анонс должен состояться на церемонии вручения наград лучшим играм 2025 года. View the full article
  15. The complete list of Mega Evolutions in Pokémon Legends Z-A has increased further with new additions from the Mega Dimension DLC, and there are some incredibly powerful options to add to your team. TPC had already started sharing information about new Mega Evolutions as part of trailers and pre-launch material. However, we can have a better and firmer idea about which Mega Evolutions have been added exactly as part of the DLC. This guide will list all the Mega Evolutions that you can find in Pokémon Legends Z-A if you have access to the Mega Dimension DLC. All new Mega Evolutions in Pokémon Legends Z-A Mega Dimension DLC The table below has all the Mega Evolutions that are now available in Pokémon Legends Z-A. To find them, you're going to need the DLC. NameTypeMega Lucario ZFighting SteelMega ZeraoraElectricMega Raichu XElectricMega Raichu YElectricMega BaxcaliburIce DragonMega ChimechoPsychic Steel All six names mentioned here have been revealed in promotional events ahead of the launch. Mega Lucario Z is different from the rest as it's a Z-type Mega Evolution. The Z-type is a stronger variant of ordinary Mega Evolution, offering different looks and better stats. Three additional Mega Evolutions have also been revealed, but I am yet to discover them in the DLC. Mega SceptileMega SwampertMega Blaziken Mega Raichu X and Y were the first new Mega Evolutions revealed for the Mega Dimension DLC. The two forms were revealed with Mega Dimension earlier in September 2025 Nintendo Direct. Raichu was followed by the reveals of Baxcalibur, Chimecho, and Zeraora in November. All three have better stats than their base versions and different body colors. Finally, Mega Lucario Z became the latest one to be showcased earlier in December. There are a few more new Mega Evolutions you'll encounter in Hyperspace as boss battles. Mega Absol ZMega StaraptorMega TatsugiriMega CrabominableMega Scovillain Mega Tatsugiri has three alternate appearances as well, which I found to be really cool. If I discover any more names, I will duly add them to the table and lists that are mentioned above. The post All Mega Evolutions in Pokémon Legends Z-A Mega Dimension appeared first on Destructoid. View the full article
  16. If you have dipped your toes already into the Mega Dimension DLC of Pokémon Legends Z-A, chances are that you have already come across a task that requires you to use the catch window thrice. A subpart of the Hyperspace Survey, you'll have to use the catch window three times to complete this task. Doing so will reward you with 750 points and complete the survey. While the task itself is straightforward, it can be confusing if you don't know what to do. This guide will help you figure out what the task is and how you can complete it without any hassle. Pokémon Legends Z-A Mega Dimension DLC: Catch window explained While you might think that the catch window mechanic has been added as part of the DLC, it's not the case. The mechanic has been present in Pokémon Legends Z-A since its launch, and we have all been using it from the very beginning. The only difference is the introduction of a quest as part of the DLC that highlights the mechanic. To complete the Hyperspace Survey, here's what you need to do. Spot a wild Pokémon in the open that you can attack.Instruct your Pokémon to attack and bring the enemy Pokémon's health down to zero.Knocking out the Pokémon is essential as the catch window won't be triggered otherwise.Throw a Poké Ball at the knocked-out Pokémon. Image via TPC You'll need to be careful for the last part of the task. When you have knocked out the Pokémon, you'll have exactly one chance to capture it in the catch window. If you throw and fail to capture the Pokémon, the capture window will be over. If that happens, you'll have to retry the same method with another wild Pokémon. You can go through the list of all Poké ****** available in Pokémon Legends Z-A and use the one that offers the highest chances of success. The post How to use catch window in Pokemon Legends Z-A Mega Dimension DLC appeared first on Destructoid. View the full article
  17. Red Art Games and Square Enix launch Romancing SaGa: Minstrel Song Remastered International in North America and Europe for PS5, PS4, and Switch. View the full article
  18. Discord users who return to their Windows 11 PCs to find that the app has restarted should know this behavior isn't a glitch. It's a temporary feature meant to help the chat service resolve memory consumption issues. Read Entire Article View the full article
  19. Mojang has released the Mounts of Mayhem update for Minecraft, bringing lots of new content to Bedrock and Java versions. While some Minecraft players have already had the chance to test some of the new features via Snapshots and Betas/Previews, the official release of Mounts of Mayhem brings the content to the base game. View the full article
  20. Activision has revealed that it will no longer be releasing Call of Duty's Modern Warfare or ****** Ops titles back-to-back, as the company will strive to give players a completely new experience to enjoy every year. Call of Duty has been releasing a new title every year for quite some time, but it seems as if the current strategy of launching titles within the same subseries back-to-back has not worked out for Activision, leading to some significant changes in the way the company plans its major releases. View the full article
  21. Just a hair over two years ago, I wrote about a fan translation of a landmark Japanese PS2 game, Boku no Natsuyasumi 2, making a landmark "cozy" game playable in English for the very first time. We didn't call games cozy back in the early 2000s, but were it released today, the slice-of-life adventure game (translated as My Summer Vacation) about exploring a small seaside Japanese town would very much fit the description... Read more.View the full article
  22. Crafting items before selling them in ARC Raiders is generally not profitable – you're better off selling the individual components – but enterprising players have discovered a perhaps unintended crafting gold mine. View the full article
  23. "We might be able to pay back the people who have lent us the money and pay off the debt. But it's unlikely that will give us enough money to actually produce something new at this point"View the full article
  24. Call of Duty will no longer release multiple ****** Ops or Modern Warfare games back-to-back, after two Modern Warfare releases in 2022 and 2023, and two ****** Ops releases in 2024 and 2025, respectively, and negative feedback and concerning sales reports for the most recent release, ****** Ops 7. This news was delivered from "the Call of Duty team" (encompassing studios Treyarch, Sledgehammer, Infinity Ward, and Raven Software) on the official website, in a post that acknowledged the criticism of ****** Ops 7 as well as broader criticism of the franchise in recent years. As the post opens: First off, thank you for all for the feedback we have received over the last few months. Call of Duty has enjoyed long-standing success because of all of you, a passionate community that demands excellence and deserves nothing less. We also know that for some of you, the Franchise has not met your expectations fully. To be very clear, we know what you expect and rest assured we will deliver, and overdeliver, on those expectations as we move forward. The post goes on to state a number of changes the Call of Duty studios will be making going forward. For starters, they're opening up ****** Ops 7's multiplayer zombies mode for a free trial and Double XP weekend next week, in an effort to get those who have hesitated on ****** Ops 7 to "experience the game firsthand and decide for yourselves." They also are committing to "unprecedented season support," saying that they "won't rest until ****** Ops 7 earns its place as one of the best ****** Ops games we’ve ever made." Then, the team had this to say about future Call of Duty releases: We will no longer do back-to-back releases of Modern Warfare or ****** Ops games. The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year. We will drive innovation that is meaningful, not incremental. While we aren’t sharing those plans today, we look forward to doing so when the time is right. The note concludes by saying the team believes Call of Duty's "best days are ahead of us" and that the next era of Call of Duty will "deliver precisely on what you want along with some surprises that push the Franchise and the genre forward." These changes come amidst, and likely in response to, a rough couple of years for the Call of Duty franchise. The most recent entry, ****** Ops 7, debuted last month to middling reviews, including our own 6/10 campaign review, 6/10 Zombies review, and significantly better 8/10 multiplayer review. This is also in the context of both ****** Ops 7 and Modern Warfare 3 receiving poor reviews in comparison to their immediate series predecessors the year before, with ****** Ops 6 and Modern Warfare 2 being received generally favorably. This likely accounts, at least in part, for the decision to stop the back-to-back releases. For ****** Ops 7, that lukewarm reception has also been reflected in the game's sales numbers, especially in relation to another recent major multiplayer shooter release, Battlefield 6. The game had a "terrible" launch in Europe, down 63% versus Battlefield 6 and down by more than 50% versus last year's ****** Ops 6 in the equivalent periods. It is worth noting that we don't have full visibility into ****** Ops 7's sales data, as it launched day one on Game Pass, and a number of people likely played the game through the subscription service and didn't count as unit sales. But nonetheless, the announcement today feels like an admission that something has gone wrong here. Whether or not the Call of Duty team can fix it will take a few years to truly comprehend. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  25. The game jobs recovery is real and accelerating for next year. That is one of the predictions from game jobs community champion Amir Satvat. In a post on LinkedIn, Satvat said his predictions for next year are based on data that he uniquely collects from more than 5,000 game studios — in his spare time. That data is why he has had more than six million viewers of his job community content in the past three years. Satvat noted that he is sharing personal predictions that reflect only his views and do not represent his employer, his community, or anyone else. These come from three years of his community’s data, insight from the 5,000 plus studios and partners connected to the network, and many polls and conversations with you. Satvat said updated numbers show his job resources have helped 4,400 people find jobs in games, and people have had more than 86,000 coaching conversations through his resources. (This is why he was named a Game Changer at last year’s The Game Awards; I’ll be speaking with him in a podcast recording this week at our GamesBeat Insider Series: Hollywood and Games event). “I am not putting hard numbers on most of these yet, but I am confident enough in the direction of these trends to offer these conclusions,” he said. But he was clear that in 2026, he believes the velocity and magnitude of games hiring will continue to increase The recovery trend is real and accelerating. “Layoffs will remain in a similar magnitude ballpark to 2025. Stability will improve but not dramatically,” Satvat said. He also said new entrants and attempted entrants will continue to accelerate Including graduates, lateral movers, and those laid off. “Early career pressure will remain extremely high. I do not see entry challenges easing yet,” he said. Satvat said a rising share of laid off games professionals will find work outside games Despite the recovery, the pressure of point the new entrants will still be a challenge for the accelerating recovery. He said the share of open roles in North America and Western Europe will continue to decrease and opportunities will grow in Latin America, Eastern Europe, and Asia. Satvat said a greater share of total production load will continue shifting to external development and contractors. Studios will rely on distributed talent more than ever. “The average individual’s purchase of full price AAA games will remain flat or decline Prices are challenging in a tough macroeconomic environment, and, particularly, long running series compete with their own cheaper older entries,” Satvat said. He also said indie games will remain the majority of top critical titles. And independent creators will continue to shape many celebrated releases. Satvat said the share of roles in North America will diversify slightly away from the top five states and regions. Cost pressures will keep reshaping hiring footprints. “Gaps in supply and demand for the most competitive fields like game design, writing, and narrative will get worse. Openings remain tight while demand rises,” he said. Placement rates will, relatively, improve for mid career professionals with five years to 15 years of experience. He said a few fields will remain heavily oversubscribed. “I know this reads as a tough picture. It is tough. But I do not believe in most apocalyptic scenarios. I believe it will keep becoming a more globally employed sector with downward pressure on compensation as similar quality talent emerges at lower cost locations,” Satvat said. “Discoverability will get harder and creators will need to adapt to new influencer driven and socially driven paths for players to find their work. Opportunity will still come from democratized access and the ability for anyone to create something great.” And he said, “The biggest challenges will be at the triple-A level where costs remain high. Many teams risk staying locked in a hit or miss survival cycle. I hope more teams break out of that cycle and experiment with new approaches.” The post Job-focused game industry predictions for 2026 | Amir Satvat appeared first on GamesBeat. View the full article

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