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Steam

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  1. Valve has an idea of what the Steam Deck 2 will be capable of, but the hardware isn’t ready yet. That’s according to Valve software engineer Pierre-Loup Griffais, who – while promoting the newly announced Steam Machine, Steam Frame and Steam Controller – was asked by IGN if there were plans to upgrade the Steam Deck any time soon. Griffais replied that while Valve does have an idea of what the Steam Deck’s successor will be capable of in terms of performance, it’s not yet at a stage where such a device can be made. Read More... View the full article
  2. An all-new original animated series based on Hideo Kojima's Death Stranding series is coming to Disney+. It has the working title of Death Stranding Isolations. Announced today, November 13, the series will "bring to life a new story based on the award-winning Death Stranding video game to life for audiences across the world" in 2027. Kojima was joined by series director Takayuki Sano to announce the partnership with Disney+, and shared concept art by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045. [Hidden Content] [Hidden Content] — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 13, 2025 Death Stranding Isolations' story will be told through "a traditional, hand-drawn 2D animation style," with some of Japan’s top "animation talent at E&H production [...] working to bring the series to life." We have only the image above to go on — there's no video as yet — but we do have a story synopsis: Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness. On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins. With Death Stranding 2 out the door, Kojima is still busy working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. The mysterious game will star Dungeons & Dragons: Honor Among Thieves' Sophia Lillis, Hunters' Udo Kier, and Euphoria's Hunter Schafer, with the trailer showcasing Lillis' character in a spooky house, lighting candles before meeting a malevolent figure. There's a lot going on with Death Stranding, too. There's a Death Stranding live-action movie in the works, which Kojima and director Michael Sarnoski have confirmed will tell a new story instead of retelling the events of the games. In other words, those hoping to see some of Death Stranding's real-life movie stars reprise their roles for the live-action film may be out of luck. There's also a seperate Death Stranding animated film, called Death Stranding: Mosquito. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  3. Warhammer 40,000: Space Marine 2 and Space Marine 3 are not competing for resources internally at Saber Interactive, one of its chief developers has insisted. Space Marine 2 may well be the most successful Warhammer 40,000 video game ever made. It sold over 7 million copies less than a year after going on *****, and, according to Saber exec Tim Willits, changed everything for the studio. Even Games Workshop itself has talked about the money it’s made from Space Marine 2, and protagonist Titus is now leading the charge on the next narrative expansion of the Warhammer 40,000 setting. Space Marine 3 was announced in March, six months after Space Marine 2 came out. Some Space Marine 2 fans were left concerned about the timing of the announcement, but Games Workshop has said Space Marine 3 "is likely years away from release,” and Saber has promised to continue to support Space Marine 2 for some time to come. Speaking on the latest episode of Games Workshop’s Warhammer TV show, Deep Strike, Saber Interactive creative director Oliver Hollis-Leick was asked why Space Marine 3 was announced so early instead of going down the DLC route (story DLC expansions, for example) for Space Marine 2. “Announcing a third game doesn’t in any way mean that we’re not going to continue creating content for the existing game,” Hollis-Leick responded. “The thing is the development cycles for these projects are long. For Space Marine 2 it was something like four years. And so, for Space Marine 3 it’s going to be the same. “We announced it to in one way keep people aware of the fact we’re going to continue this, that there’s going to be more coming. But we’re also doing the same thing with DLC. There’s lots already been created and there’s lots more to come. They’re definitely not competing for resources.” That’s a crowdpleasing comment, but what is the actual situation when it comes to Space Marine 2 support? In August, publisher Focus Entertainment revealed Space Marine 2’s second year of DLC, confirming patches 10 all the way up to 15. Patch 15 takes players up to the end of the second quarter of next year (June 2026). Highlights include the new Techmarine class, now set for release during the first quarter of 2026, a new Battle Barge expansion during the same *******, and a new Siege map coming Q2 2026. Space Marine 3, however, looms large over the horizon. Based on Oliver Hollis-Leick’s comments, we’re looking at a four-year development cycle, which means we may not see the game until 2029. That’s a big gap! But what can we expect from Space Marine 3? Will we see new factions? Will Saber expand co-op beyond the three-player limit? Will there be actual meaningful PvP? Most fans believe the Necrons will make an appearance in Space Marine 3. That’s because one mission in Space Marine 2 sees Titus and co delve deep within the bowels of an alien planet, which contains ancient and mysterious wall markings that are a clear nod to the Necrons. Some players even suspected the xenos would make a surprise appearance as a third enemy faction in the Space Marine 2 campaign, given the nature of the mission. Indeed, it turns out that the Space Marine 2 story sort of revolves around the Necrons. The Techpriest who goes off the rails in the story is trying to use an ancient Necron artifact to nullify the influence of Chaos by closing off the warp, the hell dimension from which Chaos spews forth. At least that’s what the Techpriest thinks the artifact does (it doesn't, then it does). In the episode of Deep Strike, Oliver Hollis-Leick was asked straight up if this nod to the Necrons means they’ll turn up at some point. He was coy in his answer. “One of the things about this universe is it’s vast,” he said. “It’s almost timeless. And so if you go digging deep down below the surface of a planet, you could find all kinds of things. And so finding what appears to be a Necron tomb, or at least Necron technology below the surface of a world, is not an outrageous thing to happen. But also in the narrative they’re dealing with what seems to be Blackstone-like technology, although it’s never expressly stated. And so that directly links to the Necrons. “As to whether we’ll see any more of them, that I cannot say. But it certainly was a nice thing to see at the end of the game there.” Oliver Hollis-Leick then went on to explain why Saber included all those cool Necron bits and bobs in Space Marine 2 for players to discover. “It’s really important to show that the Imperium don’t know everything,” he said. “They seem incredibly advanced, incredibly well equipped, but there is an enormous amount about this galaxy and the history of the galaxy they simply don’t know, and never will know. Even the audience who read these books, even they don’t know. It’s not stated. That’s one of the things I love so much about this universe, is that there’s so much ambiguity. And so I liked including something like that in the game, so we get a sense of the mystery still out there.” Two characters from Space Marine 2 we won't see in Space Marine 3 alive and kicking are Sevastus Acheran and Lieutenant Chairon, who were killed off-camera via a lore post on the Warhammer Community website. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  4. Xbox Game Pass members have until November 15 to play a day-one temporary console-exclusive before it leaves the catalog with no expectations to return. Microsoft’s subscription service is constantly receiving new additions for its members to play. For example, members can now play Winter’s Burrow on Xbox Game Pass, a day-one release, without any extra costs aside from the subscription fee. View the full article
  5. I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror game's progression comes in learning the ropes. Read the rest of the story... RELATED LINKS: Phasmophobia dev knows that you want more small maps, and Nell's Diner certainly delivers Phasmophobia Challenge Mode quest this week I returned to Phasmophobia while everyone else was playing Arc Raiders or BF6, and the horror hit has never been better View the full article
  6. Fallout 4 Anniversary Edition hasn't had the start Bethesda probably hoped for. Its launch was quickly met with a flood of negative reviews as the update broke many of the best Fallout 4 mods. Even some players who cleared out their addon list have been reporting fresh issues with their playthroughs, and of the more than 4,500 reviews submitted in the last 30 days, just 41% give it the Vault Boy thumbs up. It's a far cry from the usual praise for one of Bethesda's best RPGs. The good news is that patches are in the works; the bad news is that we're going to be waiting a while. Read the rest of the story... RELATED LINKS: Todd Howard says Fallout 4 "did not resonate" in one key way, but Bethesda has "hundreds" working on the series right now Best Fallout 4 mods 2025 The best games like Fallout on PC 2025 View the full article
  7. Neowiz is setting itself up to be a contender to FromSoftware's crownView the full article
  8. Call of Duty ****** Ops 7 players are already running into issues of Packet Bursts while trying to enjoy the different modes, and there are a few solutions to try out. Having Packet Bursts on the opening day isn't uncommon, and it has occurred with older Call of Duty titles. Packets Bursts typically happen due to issues with your internet and servers in general; however, there are a few extra settings to tweak to reduce the problems at hand. Best solutions to prevent Packet Bursts in ****** Ops 7 Here are a few settings to tweak if you're getting Packet Bursts (despite having no problems with your internet). Screenshot by Destructoid Disable On-Demand Texture Streaming: While you can't turn it off entirely, you can set it to minimal. When set to optimized, it will download surface textures while you're playing the egame actively. Not only is the high-quality texture going to affect your setup graphically, but it will also consume your internet bandwidth. You can change this setting from Graphics.Disable Dismemberment and Gore Effects: I might love dismembering zombies and enemies while spraying them with bullets, but it's going to increase the information being fed to the servers. If you're getting network issues, I will keep this feature turned off even if it reduces the immersive feel of ****** Ops 7. Screenshot by Destructoid Lower VRAM: You can reduce the VRAM Scale Target from your settings to reduce the amount of VRAM being used by ****** Ops 7. Having more VRAM allows the game to perform better, but it will cause lag if it's consuming more space than required and conflicts with other operational apps. Finally, make sure to check your internet if you're still getting Packet Bursts while trying to enjoy a session. Additionally, wait a bit for the game to download and pre-load all the shaders across the three modes. This will reduce the chances of issues with the internet popping up as you're trying to pop the skull of an enemy. The post How to prevent Packet Bursts in Call of Duty ****** Ops 7 appeared first on Destructoid. View the full article
  9. When a new MTG set drops, it's always fun figuring out what new busted interactions it's enabled. Most Magic: The Gathering releases have an infinite combo or two if you look hard enough. Read the rest of the story... RELATED LINKS: Bizarre MTG card that rocks an old school format spikes in price by 320% Magic: The Gathering release schedule 2025-2026 The 8 biggest chase cards in MTG Avatar The Last Airbender View the full article
  10. You'll need to catch 8 Crayfish in KCD2 and the Mysteria Ecclesiae DLCView the full article
  11. Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters. As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take "slightly less damage" on Hard action difficulty, have her stamina replenish "slightly faster," and you should see fewer enemies "across multiple sections," too. There will also be an "optional skip feature" for some areas in New Game+, although you should note that any items you miss in skipped sections will not be collected, and you may miss the opportunity to unlock some trophies/achievements. This will be welcomed news for many horror fans, not least because Silent Hill f requires multiple playthroughs to unlock its numerous endings (including the "true" one). Given the game's reliance on combat — and melee combat, at that — repeated playthroughs can feel a little stale, so easing the difficulty and making combat sequences less punishing should make NG+ runs more enjoyable, particularly in those end-game gauntlets. The full patch notes are detailed below. Be cautious, though, as there may be a couple of spoiler-y details… Silent Hill f Update 1.10 patch notes:New Features Added Action Difficulty: Casual The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times. Added Optional Skip Feature for Select Sections of New Game+ Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped. Items from the skipped sections will not be collected. “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature. The skip feature does not impact branching paths or endings. System Changes Hinako’s stamina replenishes slightly faster Unskippable combat encounters are reduced across multiple sections Fewer enemies are placed across multiple sections Hinako’s line when an enemy is defeated plays at a slightly later time Hinako takes slightly less damage on the Hard action difficultyBug Fixes Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective Fixed bugs across multiple levels where events do not progress despite meeting the required conditions Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated Fixed bugs across multiple levels where clumps of flesh do not spawn Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+ Fixed bug where Hinako may become unresponsive to player input after dodging Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix) Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu Fixed bug where the cursor moves without player input when playing on the controllerVarious other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics. To ensure you're playing the latest version, check that the version number in the lower right corner of the main menu is displayed as v1.2.381918. Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land." Last month, series producer Motoi Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  12. I have to admit, Dispatch wasn't on my radar until this past weekend. Sure I'd seen clips of Malevola (obviously), and heard rumblings of a game that featured Seán 'Jacksepticeye' McLoughlin and Charles 'MoistCr1TiKaL' White Jr, but that was about it. Then my partner, who isn't exactly renowned for his love of narrative-heavy games, decided that it was going to be our chill weekend game. Initially, I rolled my eyes - 'superheroes again, really?' But it proves that Marvel hasn't killed the medium: instead, I think I might be back in my comicbook era. I'm not alone in my new-found love for Dispatch, either. With the release of Episodes 7 and 8, the conclusion of its first season has just seen it break its own peak player count record on Steam. The only question remaining now is when we'll see Dispatch Season 2. Read the rest of the story... RELATED LINKS: The final two episodes of Dispatch drop today, and I desperately need a Season 2 announcement right now Superhero strategy game Dispatch races past 500k wishlists thanks to Steam demo View the full article
  13. The Roman Empire is possibly the most natural fit for simulations of town construction, and certainly a historical setting I, like many others, am always happy to step into. Anno 117: Pax Romana whisks the long-running series over to Ancient Rome, delivering a typically stunning rendition of the era that digs into the fine details of its most iconic monuments and structures. While it's largely a refinement on a winning formula that has delivered some of the best city builders in past years, one problem the Romans didn't have to deal with is already causing Anno 117 players grief: Ubisoft Connect. Read the rest of the story... RELATED LINKS: Anno 117 Pax Romana beats out its beloved predecessor as the series' best-rated game on Metacritic Anno 117 Pax Romana is getting three post-launch DLCs to keep you thinking about the Roman Empire every day Anno 117 wowed me with its superb city-building and weighty decision-making View the full article
  14. When a new MTG set drops, it's always fun figuring out what new busted interactions it's enabled. Most Magic: The Gathering releases have an infinite combo or two if you look hard enough. Read the rest of the story... RELATED LINKS: Bizarre MTG card that rocks an old school format spikes in price by 320% Magic: The Gathering release schedule 2025-2026 The 8 biggest chase cards in MTG Avatar The Last Airbender View the full article
  15. The Marienburg Land Ship is the largest land vehicle in the Warhammer Old World, a rolling fortress bristling with guns and powered by an unstable steam engine. Games Workshop's specialist subsidiary Forge World released a (massive) model for it in 2011, but it's long out of production, and buying a landship from the second hand market today will set you back serious money. No surprise then that some fans take matters into their own hands and create their own scratch built replicas - and Alastair Bowers, from the South of the ***, has made a real beauty. Read the rest of the story... RELATED LINKS: Warhammer rival Warcrow's sick new minis are healing the teenage angst of my inner anime emo Get up to 90% off a ton of Warhammer 40k's must play Steam games in this mega ***** You can watch the entire 2025 Warhammer conference online now, and it's threatening to devour my weekend View the full article
  16. We'll have to be more specific about what we wish for in the futureView the full article
  17. The lost purse near the well in the KCD2 DLC is actually under a bushView the full article
  18. "When tech increases productivity, competition leads to building better games rather than employing fewer people."View the full article
  19. Donate materials to help the community complete Phase I of Breaking New Ground to unlock Stella Montis in Arc RaidersView the full article
  20. It's time once again to get the squad together to farm lobbies for extravagant gun camos. It's Call of Duty season, baby! ****** Ops 7's robust multiplayer offering includes dozens of weapons, new and remastered maps, and mercifully, a reduction in skill-based matchmaking. This may make the camo grind easier than ever, but there's still a lot to be done to unlock all four Mastery camos this year. Here's all the info you need on all of BO7's multiplayer camos and how to get them. Table of contentsAll BO7 multiplayer camosAll BO7 multiplayer Military camosAll BO7 multiplayer Mastery camosBO7 multiplayer camos and challengesAssault rifle camo challengesSMG camo challengesShotgun camo challengesLMG camo challengesMarksman Rifle camo challengesSniper Rifle camo challengesPistol camo challengesLauncher camo challengesMelee camo challengesWeapon Prestige camosAll BO7 multiplayer camos Image via Activision All BO7 multiplayer Military camos Image via Activision There are nine Military camos to grind through before unlocking the good stuff. The challenges are the same or very similar per every gun in the game. For example, ARs and SMGs are headshots while melee weapons are just kills, and shotguns are point blank kills. Underbrush: 5 HeadshotsWoodland: 10 HeadshotsSlate Digital: 20 HeadshotsRedwood: 30 HeadshotsPoison: 40 HeadshotsToxic: 50 HeadshotsMountain: 60 HeadshotsStalker: 70 HeadshotsRuby Snake: 80 HeadshotsAll BO7 multiplayer Mastery camos Shattered Gold Arclight Tempest Singularity The four major Mastery camos in BO7 multiplayer are Shattered Gold, Arclight, Tempest, and Singularity. The challenges to unlock each of these are the same for every gun, and they only become available after all Military and Special camos are unlocked for that gun: Shattered Gold: Get 3 kills without dying 10 timesArclight: Get 10 double killsTempest: Get 5 kills without dying 3 timesSingularity: Unlock Tempest on 30 weaponsBO7 multiplayer camos and challenges Image via Activision After Military camos, there are three Special camos with individual challenges. Here's how to unlock them all once you've gotten all of the Military camos for each gun. Assault rifle camo challengesWeaponCamo ChallengesM15 Mod 0- Diamondback: Get 50 kills while moving - Raptor: Get 30 Objective kills - Mainframe: Get 20 kills with an underbarrel launcher equippedAK-27- Diamondback: Get 30 hipfire kills - Raptor: Get 2 kills without reloading 10 times - Mainframe: Get 20 kills with an underbarrel launcher equippedMXR-17- Diamondback: Get 50 kills with 5 or more attachments equipped - Raptor: Get 30 kills shortly after sprinting - Mainframe: Get 20 kills with an underbarrel launcher equippedX9 Maverick- Diamondback: Kill 30 enemies affected by your tactical equipment - Raptor: Get 50 eliminations without any attachments equipped - Mainframe: Get a kill without taking any damage 30 timesDS20 Mirage- Diamondback: Get 50 eliminations with a 4.0x or higher scope - Raptor: Get 50 eliminations with a suppressor equipped - Mainframe: Get 50 eliminations with the Gunfighter Wildcard and 8 attachments equippedPeacekeeper MK1- Diamondback: Get 50 eliminations with 5 or more attachments equipped - Raptor: Get a kill without taking damage 30 times - Mainframe: Get 20 kills with an underbarrel launcher equippedSMG camo challengesWeaponCamo ChallengesRyden 45K- Diamondback: Get 50 eliminations without any attachments equipped - Raptor: Get 30 kills shortly after sprinting - Mainframe: Get a kill without taking damage 30 timesRK-9- Diamondback: Get 50 kills while moving - Raptor: Kill 30 enemies affected by your tactical - Mainframe: Get 50 eliminations with a suppressor attachment equippedRazor 9mm- Diamondback: Get 30 hipfire kills - Raptor: Get 30 objective kills - Mainframe: Get 50 kills while movingDravec 45- Diamondback: Get 30 objective kills - Raptor: Get 2 kills without reloading 10 times - Mainframe: Get a kill shortly after sliding, diving, or wall-jumping 15 timesCarbon 57- Diamondback: Get 30 hipfire kills - Raptor: Get 2 kills without reloading 10 times - Mainframe: Get 50 eliminations with Gunfighter Wildcard and 8 attachments equippedMPC-25- Diamondback: Get 50 eliminations with a suppressor attachment equipped - Raptor: Get a kill shortly after sliding, diving, or wall-jumping 15 times - Mainframe: Get 50 eliminations with Gunfighter Wildcard and 8 attachments equippedShotgun camo challengesWeaponCamo ChallengesM10 Breacher- Diamondback: Get a kill without taking damage 30 times - Raptor: Get 50 eliminations without any attachments equipped - Mainframe: Get 30 kills while or shortly after sprintingEcho 12- Diamondback: Get 30 objective kills - Raptor: Get 10 kills while or shortly after sprinting - Mainframe: Get 50 eliminations without any attachments equippedAkita- Diamondback: Get 50 kills while moving - Raptor: Get 30 hipfire kills - Mainframe: Get a kill while or shortly after sliding, diving, or wall-jumping 15 timesLMG camo challengesWeaponCamo ChallengesMK.78- Diamondback: Get 30 objective kills - Raptor: Get 2 kills without releasing the trigger 5 times - Mainframe: Get 50 eliminations with 5 or more attachments equippedXM325- Diamondback: Kill 30 enemies affected by your tactical equipment - Raptor: Get 2 kills without releasing the trigger 5 times - Mainframe: Get 40 eliminations with the Gunfighter Wildcard and 8 attachments equippedMarksman Rifle camo challengesWeaponCamo ChallengesM8A1- Diamondback: Get 50 eliminations with a 4.0x or higher magnification scope equipped - Raptor: Get 15 Long Shot medals (kill an enemy at long range) - Mainframe: Get a kill without taking damage 30 timesWarden 308- Diamondback: Get 30 objective kills - Raptor: Get 50 eliminations with 5 or more attachments equipped - Mainframe: Get 30 One Shot killsM34 Novaline- Diamondback: Get 15 Long Shot medals (kill an enemy at long range) - Raptor: Get 50 eliminations with a 4.0x or higher magnification scope equipped - Mainframe: Get 50 eliminations with the Gunfighter Wildcard and 8 attachments equippedSniper Rifle camo challengesWeaponCamo ChallengesVS Recon- Diamondback: Get 50 eliminations with a 4.0x or higher magnification scope equipped - Raptor: Get 30 One Shot kills - Mainframe: Get 2 kills without reloading 10 timesShadow SK- Diamondback: Get 50 eliminations with a suppressor attachment equipped - Raptor: Get 15 Long Shot medals (kill an enemy at long range) - Mainframe: Get 2 kills without reloading 10 timesXR-3 Ion- Diamondback: Get 15 Long Shot medals (kill an enemy at long range) - Raptor: Get 50 eliminations without any attachments equipped - Mainframe: Get 2 kills without reloading 10 timesPistol camo challengesWeaponCamo ChallengesJäger 45- Diamondback: Get 15 kills shortly after switching weapons - Raptor: Get 50 kills while moving - Mainframe: Get a kill without taking damage 30 timesVelox 5.7- Diamondback: Get a kill while or shortly after sliding, diving, or wall-jumping 15 times - Raptor: Get 30 kills while or shortly after sprinting - Mainframe: Kill 30 enemies affected by your tactical equipmentCoda 9- Diamondback: Get 10 eliminations with a suppressor attachment equipped - Raptor: Get 30 hipfire kills - Mainframe: Get 15 kills shortly after switching weaponsLauncher camo challengesWeaponCamo ChallengesAAROW 109- Diamondback: Destroy 10 aerial Scorestreaks - Raptor: Get 10 direct hit kills - Mainframe: Destroy 10 Scorestreaks, vehicles, equipment, or Field UpgradesA.R.C. M1- Diamondback: Destroy 10 aerial Scorestreaks - Raptor: Get a kill without taking damage 30 times - Mainframe: Destroy 10 Scorestreaks, vehicles, equipment, or Field UpgradesMelee camo challengesWeaponCamo ChallengesKnife- Diamondback: Get 15 kills shortly after switching weapons - Raptor: Get a kill while or shortly after sliding, diving, or wall-jumping 15 times - Mainframe: Get a kill without taking damage 30 timesFlatline MK. II- Diamondback: Get 15 kills shortly after switching weapons - Raptor: Kill 30 enemies affected by your tactical equipment - Mainframe: Get 50 kills while movingWeapon Prestige camos Additionally, every weapon in BO7 has three unique Weapon Prestige camos. These camos are unlocked at Weapon Prestige 1, Weapon Prestige 2, and Max Prestige for each individual weapon in the game. For more info on individual Weapon Prestige camos, check out our guide. The post ****** Ops 7 multiplayer camo challenges list – All BO7 weapon camos appeared first on Destructoid. View the full article

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