Call of Duty: ****** Ops 7 вышла 14 ноября, многие пользователи уже успели завершить сюжетный режим — оказалось, что он занимает всего около четырёх с половиной часов. Первые реакции на кампанию оказались в основном негативными. View the full article
Известный в сообществе Counter-Strike 2 инсайдер и датамайнер GabeFollower сообщил, что Valve сделает ещё один громкий анонс в ближайшее время. По его словам, до конца 2025 года геймеров действительно ждёт показ Half-Life 3. View the full article
Южнокорейское ведомство по выдаче рейтингов видеоиграм присудило возрастную метку Pragmata. Приключенческий экшен прошёл проверку местного регулятора и близок к релизу. Официально выпуск грядущего проекта Capcom запланировала на 2026 год. View the full article
Завтра Escape from Tarkov выйдет в полноценный релиз. Версия 1.0 поступит в продажу в Steam, тем самым знаменуя окончание раннего доступа. Разработчики экстракшен-шутера опубликовали геймплейный ролик, демонстрирующий ключевые механики игры. View the full article
Part of me still believes Shadow Labyrinth is some sort of collective hallucination brought on by humanity's overconsumption of digital cherries, as the idea of a grimdark Metroidvania starring Pac-Man is just too ludicrous to comprehend. Nonetheless, the trailer, the Steam page, and our own Shadow Labyrinth Review all point to this being a real thing that happened... Read more.View the full article
The new Stella Montis map has plenty of locked locations, and you will need a key to open the Security Checkpoint location in ARC Raiders. Located on the upper floor of the map, the Security Checkpoint room is pretty easy to find. The easiest route is via the Lobby POI. However, it's no point visiting the place without a key, and this guide will help to ease your problem. Table of contentsWhere to find the Stella Montis Security Checkpoint key in ARC RaidersWhere to use the Stella Montis Security Checkpoint key in ARC RaidersWhere to find the Stella Montis Security Checkpoint key in ARC Raiders There's no definite spawn point where you can manage to find the Security Checkpoint key. Most keys typically spawn at Residential buildings on all four maps. I managed to find the Security Checkpoint key from the Ruby Residence apartment buildings on Dam Battlegrounds. Ruby Residence in ARC Raiders. Screenshot by Destructoid This particular location has been my go-to place for finding different keys. I found it immediately after the community unlocked the Stella Montis map. There's no specific point in the building, and it's completely random. Screenshot and Remix by Destructoid Another great area to visit will be the Research and Administration building on Dam Battlegrounds. There are plenty of containers to loot, and you could end up finding the key you're looking for. Apart from these two locations, try to search areas that are tagged as Residential sectors on any map. Ultimately, you'll have to look properly in such areas and depend heavily on your luck. Once you find the key, you can head to the Security Checkpoint room to loot. Where to use the Stella Montis Security Checkpoint key in ARC Raiders The Security Checkpoint is located on the upper floor of Stella Montis near the Security Bridge POI. I have marked its location, and it's really easy to find the spot. You can take the corridor that goes straight from the Security Checkpoint, and you will come across the required room. Security Room in ARC Raiders. Screenshot and remix by Destructoid If you're coming from the Lobby, follow the corridor that goes left. There's a nearby metro excavation as well for you to escape with the loot. However, be careful, as I have come up against Shredders at this location. Try to avoid them as much as possible, and use the key to open the doors. Once you're inside, close the door to prevent the Shredder from coming inside. The post Stella Montis Security Checkpoint key location in ARC Raiders appeared first on Destructoid. View the full article
The Call of Duty ****** Ops 7 Zombies world first race has come to an end in chaotic fashion as its leading team discounts their victory. Many players were in competition to see who could figure out the full ****** Ops 7 Ashes of the Damned easter egg, and unlock the ability for everyone to play Cursed mode in the process. However, the group that came in first ran into a bug causing one member to be completely ignored by enemies, essentially making them immune to trouble. The person in question was Call of Duty YouTuber Milo, known best as 'MrRoflWaffles,' and he says the issue should disqualify them from the race. Read the rest of the story... RELATED LINKS: ****** Ops 7 Ashes of the Damned main quest easter egg guide ****** Ops 7 Ashes of the Damned song easter egg guide Activision confirms ****** Ops 7 uses gen-AI tools for assets, says they help "empower" its teams to "create the best gaming experiences possible" View the full article
When Riot announced that its mysterious Project K was, in fact, a League of Legends card game known as Riftbound, I approached it with, to borrow game designer Jonathan Moorman's words, "some trepidation." I've been pretty open about my complex relationship with LoL: it's the game I've sunk the most hours into and absolutely the one I love the most, but from around mid-2024 into 2025, it feels, in many ways, unrecognizable. Its characters and gameplay are the same, but having blitzed through a few games in a post-Worlds spree, it doesn't quite elicit the same emotions that it used to. In many ways, we've grown apart (it's not you, it's me), and I was hoping that Riftbound would reignite that spark. Read the rest of the story... RELATED LINKS: Getting banned in League of Legends or Valorant could block you from Riftbound TCG events, thanks to this one Riot rule Which League of Legends skins are currently on *****? Riot warns that League of Legends TCG Riftbound's next set may be missing rares, admits launch "missed the mark" View the full article
XSEED Games has canceled the Corpse Party Tetralogy Pack and the unreleased series games included it that were set for a digital release. View the full article
Both Monster Hunter Stories 2: Wings of Ruin and the HD remaster for Monster Hunter Stories are also playable on Xbox Series, but are not Play Anywhere titles. View the full article
Completing the main Easter Egg in Ashes of the Damned is a true challenge in ****** Ops 7 Zombies, and getting all the Serum items can be quite tricky. The Serum items are an assorted set of different body parts you first need to find. Then, you'll have to use the items to decode a code at Yuri's Lab, which will be revealed on the chalkboard. Table of contentsHow to collect all Serum items in ****** Ops 7 Zombies Ashes of the DamnedHow to use the Serum items in ****** Ops 7 Zombies Ashes of the DamnedHow to collect all Serum items in ****** Ops 7 Zombies Ashes of the Damned There are seven different items to find related to the Yuri's Lab code quest. Here's a quick rundown about how to find all of them. All seven items are relatively straightforward as long as you know what to do. Image via Activision - Remix by Destructoid Hoard Chunks: For this part, you'll need to get the Abomination Heads Hood upgrade for Ol'Tessie. Once done, use the beam to shoot down any Purple Aether Flora when you travel between any two locations. You'll manage to get Hoard Chunks from them, along with salvage.Mysterious Limb: Once the Zursa spawns on the map, use Ol'Tessie's beam attack to kill it. It will leave you with a Mysterious Limb.Fungi: Go inside the main Cabin at Blackwater Lake, and you'll find a Jar of Spores. You won't be able to see the jar (might be a result of a bug), but it's in the sink on the southern wall of the kitchen. If you can't see the jar, just interact with the top right-hand corner of the sink, and keep checking your inventory. Put the jar on a dead horse on the road in front of Vandorn Farm, and wait three rounds for the mushroom to grow.Ravager Eyes: You'll have to put a Ravager through a saw trap to get its eyes. You can find a Saw Trap at Exit 115. Just activate it when there are Ravagers around you, and the first one will drop the eyes when killed.Foot: There are a couple of hanging corpses on the main entrance of Vandorn Farm. Use a Tomahawk on any of them to get the Corpse's Foot.Powder: Head to Ashwood, where the mirror is located. Use a Wisp to activate the mirror, and then smash it with the Necrofluid Gauntlet to obtain the powder.Syringe: The syringe is located on the shelf inside the radio room in Zarya Cosmodrome.How to use the Serum items in ****** Ops 7 Zombies Ashes of the Damned Once you have all the items, head over to Yuri's Lab in the Arya Cosmodrome location. You'll find a smoking flash and a cypher on the wall. Wait for the smoke to turn grey before entering the ingredients in the correct order. Here's a list of symbols and their corresponding ingredients. Chalkboard in Yuri's Lab. Image via Activision CL - Ravager EyesL and reverse L - Mysterious LimbC J - Foot Use the first two letters from the code to understand which ingredients you have to input. If done correctly, the flask will ask you for your blood, triggering a lockdown sequence. Select the ingredients based on the code as shown on the chalkboard (by sticking to the first two letters). The post How to find all Serum items in ****** Ops 7 Zombies Ashes of Damned – Yuri’s Lab code quest appeared first on Destructoid. View the full article
ARC Raiders' newest map, Stella Montis, has several areas that require a key to access, and the Archives room can help you out with some incredible rewards. The room will be initially locked when you first come across it in Stella Montis. Once you have the key, you can unlock the door and loot as many items as you can (and want). This guide will tell you about possible locations where you can obtain the key, and where to use it if you manage to get lucky. Table of contentsWhere to find the Stella Montis Archives key in ARC RaidersWhere to use the Stella Montis Archives key in ARC RaidersWhere to find the Stella Montis Archives key in ARC Raiders The Archives key, like all other non-quest keys, can spawn at random places on the map. I managed to find mine at a house on the Blue Gate map, and I have marked its location on the screenshot below for your convenience. My friend managed to find his from one of the houses in Buried City. Hence, areas tagged as Residential appear to be a good spot. Residential area in Blue Gate. Screenshot and remix by Destructoid I would also advise taking a thorough look through the Ruby Residence building on Dam Battlegrounds. This apartment has plenty of containers to breach and loot. The Ruby Residence building has been my favorite spot when it comes to getting keys in the game. Screenshot and Remix by Destructoid Another popular spot for finding keys is the containers in the Research and Administration building, which also spawns a lot of keys. However, I haven't found either the Archives key or any other related to Stella Montis, for that matter, at this location. Keep in mind that there's no guaranteed spawn point for the Archives room key. Where to use the Stella Montis Archives key in ARC Raiders The location of the Archives room can be quite confusing. You'll have to start from the location marked below, which is near the Seed Vault. From there, we are going to head straight and climb a couple of pipes to the upper level. Starting position to reach the Archives room. Screenshot and remix by Destructoid Take the door straight, and continue moving forward until you have reached the following location. This part is easy, as you have to keep following the straight corridor, and the Archives room will fall on your right (use the corridor highlighted by my mouse to reach the marked location in the screenshot below). Archives room location on Stella Montis. Screenshot and remix by Destructoid Be careful, as I have come across ARC enemies on this corridor. If you find a Shredder, I will try to avoid it at all costs. Use the key to open the garage-type door of the Archives door, go inside, and close it to prevent the Shredder from getting inside. The post Stella Montis Archives Key location in ARC Raiders appeared first on Destructoid. View the full article
Lock and Load is the biggest event in the Warmachine calendar, a packed convention for fans of the miniature wargame to meet up for serious tournaments, casual pick up and play games, and - of course - a livestream from the team at Steamforged Games revealing the next season of releases. And this Friday they did not disappoint; pretty much the whole range of Southern Kriels Kithguard was on show, along with four new super heavy warjacks - three of them iconic returning characters - and a massive Gargantuan model for Old Umbrey. And capping it all, a cheeky teaser that will have long-term fans frothing - Menoth is coming back! Read the rest of the story... RELATED LINKS: Exclusive: Join Warmachine's bosses for a live AMA diving into every big reveal from Lock & Load 2025 Can we all stop pretending 3D printing miniature wargames is cheap and easy? Warmachine gets a snazzy new rulebook, without ditching its free rules app View the full article
Note: This review specifically covers the Zombies mode in Call of Duty: ****** Ops 7. For our thoughts on the other modes, see our campaign review or our multiplayer review. Despite playing a new one every year, I never know what to make of modern Call of Duty – a first-person shooter so big, so successful that it is no longer a standalone game but a platform with file sizes so large it asks you to choose the other two things you’d like to have installed on your PC or console. This year’s PC release comes with a frustrating new anti-cheat that seemingly caused my CPU fan to choose death instead, so while I would normally base my playtime on that version, as God intended, I am initially slumming it on PlayStation 5 to bring you some early impressions of this year’s Zombies mode. I still have tons left to see as the community collectively hunts for Easter eggs and solves mysteries, but so far I’m interested in digging into what’s here, even if it may take a bit to get to the vital organs underneath these bones. Zombies is my favorite part of Call of Duty, simultaneously the stupidest, silliest side thing the series has ever done and probably big enough to be a small video game in its own right. I remarked on a similar feeling in last year's review, but remember when this was a serious game series about war, and you were storming the beaches of Normandy, machine gun fire spraying sand in your face? When you died, you used to get quotes about how terrible war was from men who had lived it. Now, I play roulette on a big mystery box covered with skulls for weapons, the best of which is a ray gun, so I can shoot zombies in the face while a disembodied voice who calls himself the Warden taunts me from afar; my character quips about how said voice reminds him of his high school gym teacher. Zombies has been doing this for a while now, but I still don’t know whether to laugh or weep. What I said about Call of Duty: ****** Ops 6's Zombies mode I can sum up ****** Ops 6’s Zombies mode with a quote from one of the guys I was playing with: “I don’t think I have the right sniper rifle, because enemies aren’t exploding.” He wasn’t being figurative; there’s a sniper rifle that, when upgraded, literally shoots grenades. There are spider monsters that explode from the corpses of dead zombies and hordes so big that, if you’re not careful, they will kill your whole team before one of you can say “please revive me, I have a raygun.” It is absurd and campy and amazing and goofy in all the right ways, and when you clear a map for the first time, that monumental task will have you feeling equal parts exhausted and triumphant. I’m so happy round-based gameplay is back after our brief detour last year, and I love that we have two interesting maps to choose from. There are some annoyances here in terms of bugs, but that hasn’t made me want to stop playing. In fact, I think I’ll hop back into Terminus tonight. There are a couple more Easter Eggs I wanna track down. And who knows? Maybe, eventually, I’ll play the rest of ****** Ops 6. But right now, I’ve got zombies to kill. - Will Borger, October 31, 2024 Score: 8 Read my full Call of Duty: ****** Ops 6 Zombies review. [/url] There is allegedly a story here – Raul Menendez, who apparently has been alive and drinking beer on his porch for the last decade, is back and threatening to cause chaos the world over, there’s a shady security company somehow involved, and massive, violent zombie death, of course. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it ********, chuckle a little, and get on with it. I suppose I answered my own question there, huh? This year’s Zombies is hard to get a handle on so far because so much of what Zombies does will come down to the community working out the new maps in the coming days and perhaps weeks. Right now, we’re all kind of bumbling about, figuring out what’s what, which is simultaneously fun and frustrating. Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it? I still love sliding at a group of zombies and firing a shotgun until they’re paste. Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man. The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. I’ve played both maps in their round-based modes, Ashes of the Damned and Vandorn Farm (the latter seems to be a part of the former, but I haven’t reached it in the standard mode yet), and so far I prefer the farm. Ashes of the Damned seems to be home to what will be the more traditional “find the secrets to finish the map” fare, while Vandorn Farm is more of a “you’re locked in here with the undead, kid, so try not to die too much” deal. Our run on the former ended when one of my teammates, who didn’t communicate with the rest of us, grabbed a truck and started driving it to the next objective… before he decided it might be more fun to smash into the zombies until it exploded. The rest of us spent most of the map either trying to catch up to the truck or waiting in vain to be revived after we all died. It went about as well as you’d think. I’m interested in seeing what Ashes of the Damned has to offer with a more talkative crew; right now, if you’d told me I’d hallucinated the whole thing, I’d believe you. The farm is more old-school. Zombies hang from the rafters in the big barn, the smaller one houses the Mystery Box where each of my teammates made offerings in the fleeting hope of a Ray Gun, and there was a house with a skeleton family sitting at the dinner table and a roof in desperate need of, well, more roof. It was a much more interesting map than Ashes of the Damned, and I enjoyed navigating its twists and turns, learning where everything was, and spending the in-between time killing the misbegotten horrors that were formerly people. As is usually the case, success will largely depend on how the maps shake out. The problem, once again, was that we couldn’t figure out what to do yet. There was some mysterious infection growing on one of the machines that seemed to power the farm, but after we destroyed it, our objective told us to wait for it to come back. So we did, killing zombies and upping the round count. The issue is the infection never did reappear. Normally, this is a good thing. The antibiotics worked and the patient is recovering well, thank you. In this case, it meant we got to round eight, nothing happened, the four of us spent several minutes looking for any zombies we somehow missed or a way to progress, and then all three of my teammates left the game after we couldn’t figure out what came next. Hard to blame them. The farm’s cool, but I'd prefer something with some warmer colors and fewer rotting corpses, you know? Like I said, I’m never sure what to make of Call of Duty, and that extends to this year’s Zombies. It certainly plays well and you can see the absurd amount of money spent to develop it on-screen – but the ooey, gooey, juicy parts of the mode haven’t revealed themselves to me quite yet. As is usually the case, its success will largely depend on how the maps shake out. I’ll need a bonesaw and a ribspreader to get to the still-beating heart of this thing, but that’s fine. I can’t say I’m not interested in seeing what’s in there. I just hope I don’t get anything on me in the process. View the full article
Out of the three main modes of Call of Duty: ****** Ops 7, the Co-Op Campaign is by far its least impactful, with less content for an appealing experience. In many ways, the Campaign feels like a precursor to its Endgame mode, lacking many stand-alone features. While the Campaign does earn you XP quickly, many players are starting to find it as the most frustrating aspect of the game. View the full article
Руководитель российской студии Battlestate Games Никита Буянов накануне горячо ожидаемого выхода из закрытого бета-тестирования эвакуационного шутера Escape from Tarkov рассказал, чего ждать от версии 1.0.View the full article
Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: ****** Ops 7. Players have been taking to social media today to complain about images they believe to be AI-generated across the game, primarily focusing on calling card images that they claim appear to use Studio Ghibli styling, following a trend of AI-Ghibli images from earlier this year. So these calling cards are DEFINITELY AI generated right? byu/Zardknight inCODBlackOps7 .reddit-embed-wrapper iframe { margin-left: 0 !important; } I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they're using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle [Hidden Content] — Kume (@Kumesicles) November 14, 2025 In response to this outcry, Activision has issued a statement to a number of outlets, including PC Gamer, that acknowledges the issue...sort of: "Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios." It's worth pointing out that the Call of Duty: ****** Ops 7 Steam page also includes the following disclaimer: "Our team uses generative AI tools to help develop some in game assets." Not exactly descriptive! This isn't the first time Call of Duty has come under fire for this, either. This exact scenario played out back in February, when Activision admitted that it had used generative AI in the development of ****** Ops 6, including in a zombie Santa loading screen that angry fans referred to as "AI slop." Then, just this past August, ****** Ops 7 associate creative director Miles Leslie clarified the team's stance on the technology further: “We live in a world now, where there are AI tools. I think our official statement we said last year, around ****** Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game. "And then you're going to say, ‘Yeah, but it has.' I'll say it has by accident. And that was never the intention. We've come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game. “So everything you play: human-created and touched. AI tools in the world we live in: it's how do we streamline it? That's really the goal. Not replace, but streamline.” In response, IGN asked why the zombie Santa and other generative AI images hadn't been removed from the game yet, to which Leslie said that was not his department, and that "the team is actively looking at that stuff." It is unclear if, why, or how Activision's stance on this has changed over time. Call of Duty: ****** Ops 7 is out now. We've given the campaign a try and aren't totally crazy about it, with our reviewer saying it's " a wild one thanks to the scope of its ambition, but the big swings it takes don't always land, leaving it an uneven step down from last year." Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
The Ashes of the Damned map in ****** Ops 7 Zombies has three wonder weapons for you to find across the map, and the Necrofluid Gauntlet is arguably the hardest one to get. Getting your hands on this powerful weapon isn't going to be an easy task, and you'll require a well-coordinated team to enhance your chances of success. This guide will help you out with all the steps necessary for getting the Necrofluid Gauntlet. Table of contentsHow to craft the Necrofluid Gauntlet in Ashes of the DamnedAdding Klaus as an allyObtaining the Aether CanisterUsing the Canister to unlock Necrofluid GauntletHow to craft the Necrofluid Gauntlet in Ashes of the Damned The entire quest for getting the Necrofluid Gauntlet can be broken down into two key parts. Adding Klaus as an allyGetting the actual wonder weapon.Adding Klaus as an ally You'll first meet Klaus in the Ashwood location, where he is held up in the Sheriff's Office. We have a detailed guide to help you free him and then add him as an ally. I will still briefly mention the key steps. Go to Janus Plaza.Kill the Uber Klaus that spawns at the gate near the lake.He will drop a chipBring it back to the cell to open the door.Hit Klaus with stuns to concuss him and then wake him up. Klaus held in a cell. Image via Activision Adding Klaus is only going to be one part of the task. I have broken down the task of getting the Necrofluid Gauntlet into two subparts to make it easier for you. Obtaining the Aether Canister The first step of obtaining the Gauntlet is to get an Aether Canister. To get it, interact with the broken panel beneath the rockets at Zarya Cosmodrome. This part is extremely critical, so do as exactly mentioned. Scanner location. Image via Activision. Remix by Destructoid One of you has to interact with the switch to start the scan. Only one person should be standing in the scanner for it to progress. This has to be the person who started the scan. The scanner works in a time-bound fashion. Failing to complete the scan means that your progress will be reset. You'll have to restart the scanning process on a fresh round. Once the scan is complete, an empty Aether Canister will drop. The next task will be to take this Aether Canister to the three Power Pumps and fill it up (starting with Ashwood, then Backwater Lake, and finally Vandorn Farm). The Aether Canister takes some time to recharge, and there's a timer on it. If you fail to fill it up completely before the timer runs out, it will become empty. Make sure to reach Vandorn Farm last because that's where the cellar is. Using the Canister to unlock Necrofluid Gauntlet Go to the cellar located under the barn, and you'll find a cube with runes. Activate the cube with the help of the Canister, and you'll find it lit on three sides, and an eye on the cube on the fourth side. One of you has to leave Vandorn Farm and use a launch pad to return. Image via X/MargwaNetwork This will give you a glimpse of three symbols on top of the three buildings of Vandorn Farm. Remember these symbols because you'll have to choose them correctly on the cube with the runes. Once entered, interact with the eye, and it will hand you the Necrofluid Gauntlet. Once obtained, it will begin a lockdown. Shoot the green orbs with the Gauntlet and reload, which will pull the ammo towards you. The orb will ultimately disappear, leaving your team with the new wonder weapon. The post How to get the Necrofluid Gauntlet Wonder Weapon in ****** Ops 7 Zombies Ashes of the Damned appeared first on Destructoid. View the full article
Concord is one of the most famous flameouts in videogame history: Years of development, hundreds of millions spent, and about two weeks of uptime before Sony decided it'd seen enough and took it all out behind the wood shed—the game, the studio, the dream—and put it to rest. But somehow, Concord returned... Read more.View the full article
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