Valve has just announced that the Verified program – originally introduced alongside the Steam Deck to let users know how well a game will run on the handheld – is being expanded to include the Steam Machine and Steam Frame, "both of which are shipping this summer." Read Entire Article View the full article
It's been over 20 years since Valve first released the original follow-up to Half-Life 2, the standalone Episode One expansion pack, and this is arguably where the company's curse of thirds first sprung up. All Half-Life fans know that Valve never did release the third and final Episode in the end, which means this incredible story simply hasn't been provided with a proper conclusion. View the full article
Cyberpunk 2077 fans have been waiting patiently for any news they can get on the upcoming sequel, officially codenamed Project Orion, according to developers at CD Projekt Red. While details about the project are being kept under lock and key, the studio recently released an interesting update regarding the team size working on the sequel, showing that it's clearly still a priority for them after the release of The Witcher 3: Songs of the Past DLC and The Witcher 4. View the full article
Steam Deck / Big Picture Mode users rejoice, the newer Steam Store home page has been fully upgraded and rolled out to everyone now. Read the full article here: [Hidden Content] View the full article
Crimson Desert’s latest patch has arrived, adding a pinball mini-game. Version 1.10.00 of Pearl Abyss’s open-world action RPG is rolling out now to all platforms, and includes a number of new features and improvements. These include a pinball machine, which can be found in the inn near the Delesyia Academy. Players earn coins playing the game, which can then be exchanged for various items. Read More... View the full article
Hasbro, parent company of D&D and Magic: The Gathering, has launched a new AI studio called Sixth Wall. The goal of this new venture? Licensing authorized AI versions of Hasbro's characters to third parties. The opening cast includes The Monopoly Man, Mr Potato Head, Transformers, and Clue characters , though more characters are promised in future. Read the full story on Wargamer: D&D owner Hasbro launches AI studio to license its most famous characters View the full article
Game of Thrones fans are officially gearing up for the premiere of HBO's House of the Dragon Season 3 later this month, set to air on June 22. Whether you're a die-hard fan of the show or one of its harshest critics, there are plenty of reasons to tune in and see how the Dance of the Dragons plays out on screen. View the full article
At some point during the fog of 2021 or 2022, I noticed that my son's preferred brand of fruit snacks had switched from including 0.9 ounces per pouch to 0.8 ounces per pouch. Most shrinkflation is meant to fly under the radar, but in this case, I just happened to notice it. It felt bad! It's tangible evidence that your money is not going as far as it did in the very recent past. A little over a year ago, AMD launched the Radeon RX 9070 for a suggested retail price of $549. This month, it's launching the similarly named Radeon RX 9070 GRE for a suggested retail price of $549. This new card (actually the US launch of a GPU that's been available in China for a year or so) has 85 percent as many GPU cores, 75 percent as much memory, and 66 percent as much memory bandwidth as the regular RX 9070. We'll evaluate the RX 9070 GRE in the context of the current GPU market, where prices have been edging upward due to the same AI-driven RAM shortages and price hikes that have made PC building and buying such a ********** experience for the last few months. But it's hard not to be a little upset about such a clear example of GPU shrinkflation—the same money for a markedly inferior product. Read full article Comments View the full article
This patch also brings in improvements to Re-Blockade, a feature that allows Baby Wyverns and the new **** Kuku Bird Chick to be used as special mounts, and more. View the full article
This October, KDE will turn 30 and they're celebrating with an extra funding drive to try and attract more regular donation support. Read the full article here: [Hidden Content] View the full article
Shortly after settling in the valley, Phil is eager to prove he’s the best coach around and enlists your help to see what he’s capable of in Disney Dreamlight Valley. He’s hoping to train someone who feels pretty untrainable and tasks you with helping through the An Unlikely Hero quest. Goofy’s not your typical hero type, but Phil believes he can coach anyone to greatness. To help him achieve his goal, here’s a complete walkthrough for the An Unlikely Hero quest in Disney Dreamlight Valley. Table of contentsHow to complete An Unlikely Hero in Disney Dreamlight ValleyTalk to GoofyGather crafting materials for a Weight Training SetBuild a Weight Training SetTalk to Phil about the trainingFish out the Ornery CrocodileCatch the Ornery Crocodile running amok in Phil’s HouseAsk Joy how to unlock the joy of heroism in GoofyChange into some villainous clothingTalk to Goofy in your villainous outfitGo ask Hercules if he can help you make an easy chair comfortable enough for Zeus himselfGather resources to craft an Olympian Easy ChairPut the Olympian Easy Chair in Phil’s Househttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to complete An Unlikely Hero in Disney Dreamlight Valley Screenshot by Destructoid Talk to Goofy To kick off this quest, track down Goofy around the valley to chat with him. See what he thinks of Phil’s plan so you can officially get started helping him train. Gather crafting materials for a Weight Training Set Now that Goofy has agreed to Phil’s training course, you can get started with the process. Your first quest is to gather crafting materials for a Weight Training Set Goofy can use. 15 Stone – Can be found when mining rock nodes in all biomes. Kristoff also sometimes sells Stone in his stall, you may get some when clearing away small and big rock obstacles, and digging around Glamour Gulch over in Wishblossom Ranch occasionally grants some. Two Gold Ingots – Can be crafted using five Gold Nuggets and one Coal Ore. Gold Nuggets drop from mining rock nodes around Sunlit Plateau, Frosted Heights, Forgotten Lands, Mythopia, and Vitalys Mine. Coal Ore drops when mining rock nodes in all biomes, and can also sometimes be found at Kristoff’s stall or when removing Night Thorns. Four Bricks – Can be crafted using five Clay and one Coal Ore, or occasionally bought from Kristoff’s stall when he decides to have it in stock. One Citrine – Can be found by mining rock nodes around the Sunlit Plateau and the Glade of Trust. Aladdin also sometimes sells this gem at his stall. Build a Weight Training Set Once you’ve got the supplies needed to make this item, head to any crafting station to get going. Click on the Phil quest icon to find the Weight Training Set crafting blueprint and officially craft this item. Then, place this item anywhere you like in the valley. Screenshot by Destructoid Talk to Phil about the training Interact with Phil near the Weight Training Set to chat about how the training is going. Phil decides he needs to take Goofy’s training to the next level by having him face an imposing foe, so he sends you off on a new mission to find one. Fish out the Ornery Crocodile The foe Phil wants you to find is an Ornery Crocodile. Head to the Glade of Trust biome and look for a gold bubble spot somewhere in the water near the large willow tree right in the middle of this area. The exact spawn spot for this creature varies a bit for everyone, so it can be somewhat difficult to find. For me, it appeared in a gold ripple spot in the river right in front of the entrance to Mother Gothel’s tree. Once you’ve got this creature, head to Phil’s house and chat with him to pass it over. Screenshot by Destructoid Catch the Ornery Crocodile running amok in Phil’s House Goofy is more interested in chatting with the Ornery Crocodile than he is fighting it, and all his chatting ends up scaring this creature off. Find and pick up the Ornery Crocodile in Phil’s house, then chat with Goofy to see what he wants to do with it. Ask Joy how to unlock the joy of heroism in Goofy Phil’s plans for Goofy aren’t quite going the way he’d hoped, so he thinks it’s time to call in some reinforcements. Track down Joy around the valley and chat with her to see if she has any ideas for unlocking the joy or heroism in Goofy. Change into some villainous clothing Joy thinks Goofy needs a villain to go up against to inspire acts of heroism within him, and Phil thinks you are just the one to play this role. First, though, you’ve got to look the part, which means changing into some villainous clothing. You need to wear two items tagged as Bold, Traditional, Elegant, Purple, and ****** to progress. If you’re struggling to find ones that work, click on Phil’s quest icon in the wardrobe to filter by the right ones. Screenshot by Destructoid Talk to Goofy in your villainous outfit Now that you look the part, track down Goofy to chat with him in your villainous ensemble. It’s still not enough to bring out his inner hero, and you realize this whole situation is more about Phil wanting to prove himself than it is about actually helping Goofy. Go ask Hercules if he can help you make an easy chair comfortable enough for Zeus himself You now shift your focus from helping Goofy become a hero to helping Phil relax, as he seems quite stressed out over the situation. Find and chat with Hercules to see if he has ideas for making an easy chair comfortable enough for Zeus himself. Gather resources to craft an Olympian Easy Chair Next up, it’s time to get to work gathering supplies to make a chair for Phil. Luckily, this crafting recipe is on the easier side, and you only need a few items to make it happen. Three Olympian Clouds – These are given to you by Hercules upon completing the previous step in this quest, so you already have them at this point. Three Cotton – Can be planted and grown from Cotton Seeds, which are available to buy at Goofy’s stall in the Sunlit Plateau biome. One Iron Ingot – Can be crafted using five Iron Ore and one Coal Ore. Iron Ore drops from rock spots around the Sunlit Plateau, Forest of Valor, Glade of Trust, Frosted Heights, Forgotten Lands, Vitalys Mines, The Bind, and Everafter. With all the supplies gathered, head to any crafting station and select the Phil quest icon to craft the Olympian Easy Chair item. Then, go to Phil’s house to deliver the chair. Put the Olympian Easy Chair in Phil’s House Screenshot by Destructoid Once you’re inside Phil’s house, walk over to the corner area where he’s standing. Interact with the sparkles in the corner near the edge of the red rug to place the Olympian Easy Chair. Then, chat with Phil one last time to officially complete the An Unlikely Hero quest. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post An Unlikely Hero quest walkthrough in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Final Fantasy 7 players have recently received some excellent news, with the launch of Final Fantasy 7Rebirth on XBOX and Nintendo Switch 2. It's a huge milestone that could very well be intended to gear players up for the official announcement of Final Fantasy 7 Remake Part 3 that we've all been waiting on pins and needles for in recent months. View the full article
"A good example of how fresh ideas from younger staff, combined with collaboration with experienced employees, led to successful results"View the full article
If you found yourself lurking around Kickstarter a few months back, or really the internet in general, you probably heard something about The Official Cyberpunk Trading Card Game. Pulling in more than $28 million dollars and taking the top spot as the most-funded game on the crowdfunding platform, the TCG based on CD Projekt Red’s Cyberpunk 2077 RPG continues to evolve and change post-campaign. Recently, the folks at WeirdCo have released big updates coming to the game that not only tweak terminology but also add in some massive game-design-shifting changes. Here is the full blog post, but here are the changes that are coming to the Cyberpunk TCG: The starting phase has gotten a name change, and its structure has been tweakedThe “Play” and “Attack” phases have been combined into a single “Main” phaseOpponents can react to a declared attack A new “Quick” keyword on cards has been created that can be played in response to an attackThe cost to flip one of your legends has been reduced to 1 Eddie instead of 2You need 7 gig dice now to win instead of 6 So let’s break things down a bit. The changes that Weird Co. has shared range from minor adjustments for the sake of clarity to large new mechanics that, debatably, are some extensive game design adjustments. On the lighter end, the name change for the first phase of a turn and the creation of the “Main” phase, and the more malleable and flexible early turn structure are welcome and act more as just solidifying and adapting to how folks have naturally played the game. As someone who has played Magic: The Gathering for over 20 years, changes like these feel natural. Untap, draw, play. Familiar. The new Main phase is also a pleasant change that focuses on giving players more flexibility in how they take their turns. The big update here is that you can take the available actions of selling a card for a resource, calling (flipping) one of your Legend cards, playing cards, activating effects on your cards, or making an attack in any order. Previously, the order was rigid, where you had to play your cards before making the attack, and once doing so, your turn was over. Now, being able to attack and play cards as you wish and giving you control over when you pass will go a long way in improving the general feel and flow, which I am 100% here for. The two changes I would classify as mid-tier changes, ones that will impact the game but not in a drastic way. Previously, the game would end if you started your turn with six “gig” dice in front of you. Considering each player has six dice they will assign, this meant that the first player could simply turtle up and play completely defensively and win due to meeting that criteria first. This has been increased now to needing seven dice to win, requiring you to have stolen at least one die from your opponent. It makes sense, will help the game go on a bit longer, and force some interaction beyond simply hiding behind a wall of blockers. The second of these tweaks is that flipping one of your Legend cards, calling them to action, now only costs a single Eddie resource instead of two. Honestly, the fact that you don’t know which Legend is which (unless you use another card to peek), I’m still not entirely sold on the mechanic in general, but this cost reduction does help things. With games playing out fast, spending two of your rather limited resources on your turn to flip one of your Legends rarely felt like a better proposition than playing a cheap unit to serve as a blocker or another attack to steal more dice. A prospect that appears to be shared by many, as in the update announcement, the team specifically mentions “During Alpha testing, we discovered that it was possible to win games consistently without flipping multiple Legends. While we don’t necessarily want players to have to flip all three of their Legends every game, we do want flipping Legends to be an exciting and impactful highlight in the vast majority of Cyberpunk TCG games,” so fingers crossed. By far the biggest change, well, more like an addition, is that the person being attacked can actually do something more than just blocking (if they have a Blocker that is)! Hallelujah! Now, when you are attacked, you can react by assigning a blocker as you could before, but now you can also flip one of your Legends (for the updated cost) or utilize cards with the new “Quick” keyword. This new mechanic, which allows cards either from your hand or that are already on the field, will allow players to pull off battlefield tricks and make attacking a bit more exciting, since you will never know what your opponent may have in their hands. I love this, as tricks like counters and trap cards are some of the most exciting parts in card games, and their absence during the Alpha rules and cards was an uncomfortable void in the game. To be clear, this is a great addition, and what has me the most excited from the announcement, but it also is a pretty big change, and I find myself wondering - how many of the cards will have to be redesigned now around this new mechanic? I am someone who is no stranger to backing games in crowdfunding and am well aware that “all rules are subject to change” is a pretty standard note on the campaign pages. Balancing and adjustments are common with games evolving all the time, but to me, this is a massive game design change. A far rarer occurrence, and one that I can’t recall seeing in other TCG crowdfunding scenarios. It makes me start to wonder if the Cyberpunk TCG may have come to Kickstarter a bit underdone, or had its focus devoted elsewhere. A concern that I have mentioned previously is that backers are a bit like ‘guinea pigs’ right now, with the folks at WeirdCo laying down the tracks while the train is going full steam ahead. A feeling only made a bit stronger that they are looking to fill a Senior Game Designer role currently. It will be interesting if Cyberpunk 2077 TCG gets any more big changes leading up to launch. I am firmly in the camp that all of these updates are great for the game in the end. I am eager to see what sort of nifty effects are planned to use the Quick keyword and if the Legend cost reduction will actually change my mind on their value. Players still have a bit of a wait until they will be stealing gigs in their local game store, but with the success that the Kickstarter had, the team at WeirdCo has the funds to really massage the systems to knock the gameplay out of the park. Now, we just have to wait and see what the final product will look like. Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky. View the full article
Subnautica 2 developer Unknown Worlds has revealed new content coming to the underwater survival game in the weeks and months ahead, teasing a new vehicle and new region centred around the Collector Leviathan as part of update 1.1. Smaller upcoming updates will improve the currently limited Biomods system, adding more passive slots and new options for “deepening early-game survival strategies.” To improve the multiplayer experience, proximity voice chat, emotes, and expanded character customisation are all in the works. Unknown Worlds has indicated the popularity of multiplayer in Subnautica 2 took the team by surprise, so it’s playing a little bit of catch-up here. But the most exciting additions are set for a larger content update (early access 1.1), which will add a new vehicle and a new region to explore centred around the Collector Leviathan. In a developer update, design lead Anthony Gallegos discussed the new region, which will contain new creatures, new resources, and will be progression and story driven. It will also add a new chassis, which “brings back one of the most requested player experiences,” Gallegos teased. “So, get ready to get stompy.” That suggests a Subnautica 2 version of the Prawn suit, a bipedal mechanical walker from the previous game, which is sure to go down well with players. “Our goal is to let you jump in without having to start a new save,” Gallegos continued. “Rather, pick up right where you left off. I really think it's going to be the scariest the game has been yet, and I can't wait for you to try it.” The announcement comes following the release of a hotfix that modifies the behavior of creatures in response to complaints about not being able to kill predators. Not being able to directly kill fish in Subnautica 2 is the game’s hottest topic, and while Unknown Worlds has promised to add “mitigation” to the game so you can better deal with predators, it will never allow you to kill them. Earlier this week, we reported on fresh comments from Gallegos, who countered the narrative that Unknown Worlds set out to create a “pacifism game.” That, Gallegos told MinnMax in a fascinating new interview about the design of Subnautica 2, just isn’t true. While the killing fish debate rages on, Subnautica 2 is a clear success. It has sold a huge 4 million copies since its early access launch on May 14, achieving more than 467,000 peak concurrent players on Steam — success Gallegos said took the team by surprise. Subnautica 2 has sold so well that publisher Krafton has reportedly agreed to pay a $250 million earnout to the developers — a bonus that was at the heart of its high-profile legal dispute with the fired Unknown Worlds leadership. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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