Valve has provided a long-awaited update to the Steam Machine's release plans. Potential customers have been patiently expecting key information on the new SteamOS gaming PC for months now, namely when it will release and how much it will cost. We still do not have an answer to the latter, but Valve has at least narrowed the Steam Machine's release window in an update to Steam's Verified program. View the full article
The Xbox Series S is taking some heat once again following comments made by the founder of Moon Studio, the team behind action RPG No Rest for the Wicked, which has been available on Steam Early Access since 2024. During the PlayStation State of Play, it was confirmed the game was coming to PS5 this October in celebration of its 1.0 release, but Xbox users will have to wait. This isn't due to any kind of marketing deal with PlayStation. Rather, it has to do with limitations with the Xbox Series S. In response to a fan inquring about the lack of an Xbox release date, studio founder and game director Thomas Mahler pointed to the Series S. "Series S is making that rough," said Mahler in a comment on Discord. "We'll ship it after in a good way once it's optimized like crazy for Switch 2 and Xbox." Another user joked that a mobile version would follow the Xbox and Switch 2 versions, to which Mahler responded: "Series S and mobile specs aren't too far apart at this point." This is hardly the first time something like this has happened. The Xbox version of ****** Myth: Wukong was delayed by a year and it was heavily rumored that it may be due to difficulties developing for the consoles. Microsoft responded to these rumors noting that it had not been informed of such troubles, but developer Game Science later suggested those rumors may have had some truth to them. Game Science CEO Yongar Feng-Ji noted in January 2025 that the Xbox Series S' 10 GBs of shared memory was creating issues with optimization. When the game was eventually released on Xbox, the studio confirmed that the delay was a result of spending extra time trying to optimize the game specificially for Xbox. Baldur's Gate 3 also suffered issues when it came to developing for the Xbox Series S. The game had a staggered release across platforms, arriving in August 2023 for PC, September for PS5, and December for Xbox. That wasn't by choice, necessarily. Larian had troubles getting split-screen co-op to work smoothly on Xbox Series S. The studio even enlisted the help of Microsoft's own engineers to help get it all functioning. With all of this said, there has been a lot of discussion throughout the current console generation over whether or not the Xbox Series S is worth the hassles. Microsoft mandates that all Xbox Series X titles must also work on Series S with full feature parity, but it has led to some games being released later on the platform. It begs the question whether Project Helix, the next Xbox console, will have a cheaper and weaker variant – or if Microsoft will go all-in on one SKU. Given how aggressive Xbox's new CEO Asha Sharma has been, it's hard to imagine the company doing two consoles again, but we'll just have to wait and see. For now, No Rest for the Wicked will release on PS5 on an unspecified date in October. The Xbox release date is currently to be confirmed. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
Call of Duty: ****** Ops 7 players are having a blast with the games new mode, ****** Ops Classic. The new mode was released today as part of the game's Season 4 update and brings some radical changes to the gameplay of ****** Ops 7. The new limited-time mode strips out omnimovement, sliding, and simplifies the overall gameplay experience to be more akin to classic ****** Ops games like ****** Ops 1 and 2. Players also can't use things like stims, an equippable that lets you immediately heal mid-battle. "We wanted to get as close to a classic movement set (****** Ops 2 as a target) as we could, so Omnimovement, Wall Jump, and Slide are restricted in ****** Ops Classic along with some additional feature restrictions," said ****** Ops 7 design director Matt Scronce on X. The mode also limits players to maps from classic ****** Ops titles, including Firing Range, Summit, Raid, Nuketown, and more. It's by all intents and purposes ****** Ops as you remember it, save for some changes to the visuals and different weapons. So far, players seem to be really enjoying the old-school throwback. "****** Ops Classic is exactly what ****** Ops 7 should have been," said one player, and they're not alone. Another player concurred, stating that the mode should remain in ****** Ops 7: "Played one match of ****** Ops Classic and yeah I’m gonna need this to be a permanent mode." "Very fun and fixes a ton of issues I have with BO7. Almost got a nuke," said another fan. Some are noting that the changes are so radical they're having a hard time adjusting to them, because they're so used to the controls of modern Call of Duty. As of right now, it remains to be seen whether or not this will actually drive players to the game. The mode comes eight months after ****** Ops 7's initial launch, and four months before the release of Modern Warfare 4 – which may mean it's too little, too late for some players who bounced off the game in its earliest days. The movement of ****** Ops 7 has been a hot topic since its arrival, with some feeling like omnimovement and wall jumping overcomplicates the gameplay. More traditional movement, however, focuses on a player's gun skills rather than their ability to dodge bullets by moving around like a lunatic. Even if this mode doesn't change the tides for ****** Ops 7, the future is looking bright. We recently went hands-on with Modern Warfare 4's multiplayer ahead of the game's official reveal and had plenty of glowing things to say about it. Modern Warfare 4 won't feature omnimovement, and will instead focus on fluid but more grounded movement. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.6 Beta noted below New in 3.8.7 Fixed a GPU ****** with Grand Theft Auto V Enhanced Fixed a regression with previous 3.8 builds that could result in audio popping Fixed Remote Play capture in Desktop Mode when the Wayland session is selected Fix Bluetooth not working on some Intel handhelds Add initial firmware for upcoming Intel handhelds Improved UI behavior when low on battery and connected to a slow charger Actually fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update) General Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again Initial support for upcoming Steam Machine hardware Added support for waking from sleep via connected Steam Controller Added preliminary support for HDMI VRR for devices with native HDMI output Updated Arch system base Updated graphics driver with performance and stability fixes Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations Fixed a case where per-app performance settings would intermittently fail to apply when launching a game Substantially improved speed of future OS updates on high-speed connections Improved support for the screencasts in Game Mode (e.g. OBS/Discord) Fixed dropdown menus not appearing in some games Improved VRR frame pacing Fixed FSR badge remaining off in the performance overlay, even if it was actually active Improved support for games that attempt to open PDF files in external viewers Fixed an issue where video output could become frozen while using Remote Play Fixed a possible session ****** when using Game Recording with certain "Maximum video height" settings Added missing graphics features needed for titles such as "Crimson Desert" Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position Fixed closing certain titles (such as "STAR WARS Jedi: Survivor™") and Starfield resulting in a session ****** Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS Steam Deck controller firmware updates now display update progress on the splash screen Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session Fixes for experimental nested desktop mode Numerous stability and security updates Bluetooth Re-re-enable Bluetooth Wake for Steam Deck LCD Fix for more spurious wake issues that were present in earlier attempts Audio Detect HDMI channel count and expose surround configuration if available Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active) Restore internal audio device on reboot if set to "Off" in desktop mode Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity Fixed a bug with switching input devices when a wired headset is plugged in Fixed an issue where audio underruns could be experienced after sleep/resume Accessibility Added an option to force mono audio output Desktop Mode KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default Fixes several cases of reduced performance in Desktop Mode compared to Game Mode Improved support for rotated displays Better scale factor out of the box on TVs Adds support for external HDR displays Adds support for VRR displays Adds support per-display scale factor For more information, see Plasma release announcements [Hidden Content] [Hidden Content] Keyboard layout and language are now obeying Game Mode settings Improved windowing behavior for games running in Proton Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout System Firmware Includes Steam Deck LCD BIOS v133 Security updates Added "Memory Power Down" setup option Preliminary support for hibernation Includes Steam Deck OLED BIOS v114 Security updates Charging LED now changes color when charge limit is reached, rather than only at 100% Non-Deck Improved compatibility with recent Intel and AMD platforms Greatly improved video memory management on discrete GPU platforms Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware Power button short and long presses now supported across a wide variety of devices Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2 Added system and controller firmware update support for the Lenovo Legion Go 2 Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode Added controller RGB LED color settings for the Lenovo Legion Go 2 Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series Reduced handheld controller input latency from 5-8ms to 100-500us Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs Seamless boot fixes for Z2E and later AMD APUs Automatically handle internally rotated display for some third-party handhelds Improved motion control support for handhelds with BMI260 IMUs SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II) Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down Fixed trackpad losing functionality after sleep/resume on the Legion Go Fixed spurious wake-ups when using a Logitech Bolt receiver Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM) Add controller support for OneXPlayer APEX and X1 series. Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M) Fixed a system ****** on international Asus ROG Xbox Ally models Developer Desktop Mode now uses Wayland by default X11 support may still be selected via Steam developer settings, or via `steamosctl` Updated Linux kernel to 6.16 Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching Added support for setting the desktop password in developer settings Initial support for running as a Virtual Machine guest (virtio guest drivers) Added support for third-party devices to trigger the SteamOS boot menu via EFI variable Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds System reports now include more audio debug information Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd` View the full article
Game gets popular, games gets clones, that's just how the cookie crumbles. Vampire Survivors, Buckshot Roulette, Lethal Company; as soon as those games blew up, derivatives were a guarantee. This is true of Balatro too of course, a game which has produced so many clones that wildly swing between dealing with gambling in a tactful manner and outright just saying that it's good, actually. So how about a Balatro-like that forgoes the gambling, and asks you to whip out a dictionary instead? Read more View the full article
Ever since the Steam Machine was first announced back in November 2025, it seems like its been facing an endless deluge of delays, thanks to the awful hardware market. However, in a blog post, Valve reaffirmed that the Steam Machine and Steam Frame will be coming sometime this summer. Valve's blog post is primarily focused on detailing the Steam Machine and Steam Frame verified programs that the company revealed back at GDC 2026. Just like with the Steam Deck's verified program, these are mostly concerned with usability on each platform, making sure that UI elements are legible and that it'll work with Steam Input. Valve's blog post then goes on to talk about updates to its Partner Dashboard, so that devs can more easily make sure their games have a smooth path to verified status on Valve's myriad hardware platforms. Most importantly, right at the start and again at the very bottom, Valve reaffirmed that the Steam Machine and Steam Frame are indeed coming sometime this summer. The company doesn't narrow that window beyond that, but hopefully that means more like June or July, not the end of August. Whenever Valve's hardware comes out, though, it's likely that it's going to have a higher price than we initially thought it would. After all, just a couple weeks ago the Steam Deck had a steep price increase of its own, and that handheld is significantly weaker than Valve's promised mini gaming PC. Here's to hoping Valve is able to keep the price at somewhat of a reasonable level. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra View the full article
The FIFA World Cup-inspired campaign in eFootball has added the Portugal and England National Premium packs, and it can be a hard decision to choose one. While you can buy both, that can be a hard decision since each of them costs 2000 eFootball Coins. Most free-to-play players might struggle to have enough coins for one, let alone both of them. Who should get the eFootball Portugal Premium Pack The Portugal Premium Pack has some fantastic items, led by Cristiano Ronaldo’s Epic card. This item can go up to an overall of 105 once you enable the second booster. It also includes the unique Willpower skill that raises offensive attributes when active. [Hidden Content] Screenshot by Destructoid The pack also features the Roberto Martinez manager item, who has 90 proficiency in Quick Counter. He also has 89 Proficiency in Long Ball, but it’s Quick Counter where he shines. I love playing Quick Counter, and having 90 Proficiency is a great boost. Screenshot by Destructoid There are 10 other cards as well to get from the pack. Two of those cards look like underrated gems. The 98-rated Vitinha is a brilliant Orchestrator who can shine in the midfield. The 96-rated Joao Cancelo card is also a great choice for those who play with three-at-the-back. I have tried him, and he excels in both offensive and defensive areas of the pitch. This pack is ideal if you’re a Cristiano Ronaldo fan, for starters. We have never been able to get an Epic CR7 card guaranteed for 2,000 coins, and he is never offered as a freebie. This is a unique chance. Who should get the eFootball England Premium Pack The England Premium Pack’s biggest strength isn’t the player cards. Instead, you get a Thomas Tuchel manager item that has 90 Proficiency in Possession. He also offers 89 Proficiency in Quick Counter. We don’t have many managers who have high Proficiency values in both Quick Counter and Possession, and also 90 in one department. Screenshot by Destructoid I also love the Harry Kane Epic card. He comes with Low Screamer, which is great if you get your shooting angles correct. He is slow but good in the air and great at holding up the ball for teammates to arrive. Finally, the Jude Bellingham card is also a great B2B item that’s bettered by only a few (much rarer) items. Screenshot by Destructoid If you want to get a top-tier manager with your coins, you should go for the England Pack. I am unsure when we will get a manager as good as Tuchel next time, who allows you to switch between Possession and Quick Counter. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post eFootball Ronaldo vs. Kane National Premium Pack: Which one should you get appeared first on Destructoid. View the full article
After saying today that future 007 games would be handled by Amazon Games and MGM rather than other parties, fans began to doubt the prospects of a First Light trilogy. The company then issued a new statement, seemingly reassuring the community that it has a “great relationship” with IO Interactive. That is according to Kotaku, who, citing VGC, writes that an Amazon spokesperson said it’s “too early” to discuss future 007 projects and reassessed the company’s ownership over the IP. 007 First Light is a fantastic game, and it’d be a shame for it not to have its own series. Screenshot by Destructoid [Hidden Content] They added, however, that Amazon enjoys a “great relationship” with 007 First Light developer IO Interactive “and are proud of what we’ve accomplished together.” “Our partners at IO will reveal more about 007 First Light in the near future, and we’re looking forward to sharing what’s next,” the spokesperson said. This comes after Amazon Game Studios chief Jeff Gattis implied IO Interactive would no longer work on 007 or create its own trilogy, which I had high hopes for. He said Amazon didn’t have “full rights” over 007 First Light since it was licensed out to IOI prior to Amazon’s acquisition of MGM, the owner of the Bond IP. Future projects, Gattis said, are to be handled by MGM “and, theoretically, by Amazon Game Studios.” On social media, fans lit up to this news, saying Amazon “learned nothing” from its past, rather poor, experiences with video games. “I feel bad for IO, to put so much effort into this only to instantly lose the license,” another user on Reddit wrote, with others raising concerns over the future of the 007 license considering Amazon’s track record with cancellations and shutdowns. I, for one, hope IO Interactive has sorted things out with Amazon and will work on more Bond games to come. However, seeing as this is one of the world’s biggest corporations and certainly one that has all the resources and capacities to produce a game on its own, I feel rather gloomy hearing all this. Even with the “clarified” statement, Amazon again reaffirmed the stance that this is their IP and they can do what they want with it, even if it means cutting out a developer as wonderful as IO Interactive is. But at least IOI isn’t going anywhere and can still make original titles or games in other universes. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Amazon seems to walk back suggestion they’d send Bond on a new adventure rather than following IOI’s First Light appeared first on Destructoid. View the full article
Steam has a treasure trove of excellent hidden gems in its extensive library of games, and while there are certainly plenty of free games available on the platform, not all of them are top-tier experiences. So it's pretty rare to find a free game that is also highly rated among users, and even rarer to find a high-quality horror experience that faithfully adapts the iconic H.P. Lovecraft's work. View the full article
Once upon a time, about five years or so ago, the AI apocalypse was a violently dignified end to humanity. Basically a high-tech Frankenstein's monster, we created carelessly and the consequences were murderous, sometimes coming down only on those who earned it and other times leading to nuclear war or, in sci-fi without budget concerns, entire solar systems and galaxies overrun. The AI singularity arrived and, well, it's not called a dualarity so either humanity or AI had to go. One of the two factions was not only made of metal and circuits but also directly tied in to every system people use to remain comfortable and alive, so it wasn't hard to see which side would would win. View the full article
Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta *******. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago. Read on for details of the update: Overall Design RefreshOver the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through. Featured & RecommendedThere is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up. When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel. New Wishlist and DLC SectionsWe've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on ***** from your wishlist, and recommended DLCs for you on *****. New Personalized CalendarYou can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed. Updated Discovery ******A quicker way to browse titles in your Discovery ****** without leaving the home page. Keep scrolling for more recommendationsWe refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it. Popular Upcoming: Now more popularThe contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above). Attention to detailsWe've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the ******* changes: New Motion Sensitivity Store PreferencesWe know that ******* animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets. Improved Gamepad NavigationUsers with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode. Improved Capsule HoverA short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility. High Resolution Game ArtWe're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers. Frequently Asked QuestionsQ. How long has this been in beta testing? A. Since April 1. Q. Can I personalize my view of the store? A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags. Here's how to get started with editing your store preferences: [Hidden Content] At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team. As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past. For Developers: We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information. View the full article
Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta *******. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago. Read on for details of the update: Overall Design RefreshOver the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through. Featured & RecommendedThere is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up. When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel. New Wishlist and DLC SectionsWe've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on ***** from your wishlist, and recommended DLCs for you on *****. New Personalized CalendarYou can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed. Updated Discovery ******A quicker way to browse titles in your Discovery ****** without leaving the home page. Keep scrolling for more recommendationsWe refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it. Popular Upcoming: Now more popularThe contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above). Attention to detailsWe've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the ******* changes: New Motion Sensitivity Store PreferencesWe know that ******* animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets. Improved Gamepad NavigationUsers with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode. Improved Capsule HoverA short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility. High Resolution Game ArtWe're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers. Frequently Asked QuestionsQ. How long has this been in beta testing? A. Since April 1. Q. Can I personalize my view of the store? A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags. Here's how to get started with editing your store preferences: [Hidden Content] At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team. As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past. For Developers: We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information. View the full article
The end of Destiny 2 development came as a surprise to everyone: players, streamers, casual observers, and even the development team at Bungie, most of whom reportedly had no idea it was happening until it happened. It was such an outrageous move that even Rebb Ford, the creative director of Warframe—the other Destiny—called it "unthinkable.".. Read more.View the full article
Check out this brand new deal on a high-capacity, high-output power bank with a huge price drop. For a limited time, Amazon is offering the Talix 20,000 140W Power Bank for just $44.99 with free shipping after you apply a 55% off coupon code "GOMWBQ8A". You do no need to be an Amazon Prime member to get this deal. This power bank has both a high battery capacity and high output that make it the perfect complement for power hungry handheld gaming PCs and laptops. Save 50% Off the Talix 20,000mAh 140W Power Bank If you haven't heard of "Talix", fret not. Talix is a Lenovo backed company and this power bank is identical to the Lenovo Thinkplus Fluxo power bank in pretty much every way except the name. This is a candy bar style power bank with a pretty slick looking window that showcases the internal circuity. There are a total of three outputs: one 140W USB-C port, one 65W USB-C port, and and 30W USB-A port. The 140W output is nearly the most powerful output I see in a USB power bank and it's powerful enough to charge most non-gaming laptops including the 2026 Apple MacBook Pro. It is also one of the only power banks that can charge newer Lenovo ThinkPad and Legion laptops with 140W (7A @ 20V) charging input. In addition, it will easily charge all gaming handheld PCs at their maximum rate, including the Asus ROG Xbox Ally X and Lenovo Legion Go S. The 20,000mAh capacity can fully recharge your gaming handhelds This Talix power bank boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model: Nintendo Switch 2 (18Whr) about 3.3 timesSteam Deck (40-50Whr) about 1.2-1.5 timesROG Xbox Ally (60Whr) about 1 timesROG Xbox Ally X (80Whr) about 0.7 timesLenovo Legion Go S (55Whr) about 1 timeApple iPhone 17 (14Whr) about 4.2 timesApple iPhone 17 Pro Max (20Whr) about 3 timesThis power bank can be brought onto airplanes You don't need to worry about being stopped at airports. The 20,000mAh 74Whr capacity is well below TSA's 27,000mAh/100Whr carry-on limit, so you are safely in the clear. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
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