Clair Obscur: Expedition 33 is now Steam Deck Verified, but our Expedition 33 Steam Deck recommended settings make it look a lot better on Steam Deck OLED and LCD. View the full article
Last night's The Game Awards show wasn't the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR's Cyberpunk 2077. And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant's track record is genuinely great, with The Ascent being one of the most visually striking games I've ever seen and played. It's also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting. Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that'd be all fine if the game didn't bear so much similarity, eerie similarity, to CDPR's 2020 title, Cyberpunk 2077. [Hidden Content] While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR's game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077's Afterlife. Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn't tell you this wasn't Cyberpunk 2077 if you didn't tell me. That brings me to my biggest fear regarding Neon Giant's upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram. Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn't showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony. I genuinely thought this was the Afterlife club in Night City. Image via Krafton This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made. No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache. We'll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment. The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid. View the full article
Aside from showcasing the best that the industry has to offer each year and celebrating countless talented creators, one of the most exciting aspects of The Game Awards is all the highly anticipated announcements that get revealed each year. While there were plenty of brand-new projects and unique sequels to look forward to in 2026, a few surefire games were still nowhere to be seen. View the full article
While many fans were excited to learn that Star Wars: Fate of the Old Republic would send players on another adventure set in one of the setting's most beloved eras, journalist Jason Schreier shared that the title likely won't be releasing any time soon. Star Wars: Fate of the Old Republic aims to be a spiritual successor to the original Knights of the Old Republic, which was developed by BioWare and made its debut in 2003. View the full article
As both an awards show and promotional event, The Game Awards walks a very fine line. It's a delicate balancing act—and not always deftly performed—between celebrating the medium's greatest achievements from the past year and advertising an upcoming slate of new games to viewers. The latter often crassly overshadows the former, but trailers are arguably responsible for TGA's continuing success. View the full article
If you’ve been too busy floating in your new WoW house to take part in this year’s Ars Technica Charity Drive sweepstakes, don’t worry. You still have time to donate to a good cause and get a chance to win your share of over $4,000 worth of swag (no purchase necessary to win). In the first two days or so of the drive, over 200 readers have contributed over $11,000 to either the Electronic Frontier Foundation or Child’s Play as part of the charity drive (Child’s Play has a roughly 60/40 donation lead at the moment). That’s still a long way off from 2020’s record haul of over $58,000, but there’s still plenty of time until the Charity Drive wraps up on Friday, January 2, 2026. That doesn’t mean you should put your donation off, though. Do yourself and the charities involved a favor and give now while you’re thinking about it. Read full article Comments View the full article
We got a look at the new face of Tomb Raider at The Game Awards last night. Two of them, in fact: A remake of the original called Legacy of Atlantis and an all-new adventure entitled Tomb Raider: Catalyst. But what about the new voice?.. Read more.View the full article
There is no shortage of iconic Christmas movies from Fortnite to take inspiration of for some timely collaborations, and this year, it might just be lining up a partnership with one of the very best. Supposedly, the next Fortnite collab will see characters from the beloved Home Alone series entering the battle royale game — though maybe not the one that gamers would want most. View the full article
The Game Awards might not have featured any updates on Grand Theft Auto 6, but it did include a surprise reveal of the perfect competitor. Amid a sea of familiar faces and new IPs alike, the trailer for Gang of Dragonsplit the difference perfectly. Created by Toshihiro Nagoshi, the former head of the Yakuza/Like a Dragon series, Gang of Dragon is both an immediately recognizable crime game and something at least a little new. View the full article
Clair Obscur: Expedition 33 has officially been named Game of the Year at The Game Awards 2025, alongside multiple other wins. If that winning sweep has you jumping in for the first time (or returning for another playthrough), IGN has you covered with guides, explainers, and wikis to help you get started for your journey across The Continent. What Is Clair Obscur: Expedition 33? Should You Play It? Clair Obscur: Expedition 33 is a turn-based RPG (it's kind of like Final Fantasy VII... kind of) set in the world of The Continent. It follows a group called Expedition 33 on a mission to destroy The Paintress, a mysterious figure who wipes out anyone over a certain age in a yearly ceremony called the "Gommage." Alongside extremely unique turn-based combat, which emphasizes various skills and parries to deal damage to bosses with "tells" and plenty of secret weak points, you and your party explore various different areas, encountering enemies, finding treasure, and discovering what happened to other Expeditions that ventured out to beat the Paintress - and failed - before. You also can also build your team to deal ridiculous combo-based damage, something that hardcore players have come to love about Expedition 33. If you're an RPG fan but don't have time to sink 100+ hours into them, Expedition 33 may be perfect for you. If you solely focus on the main story, you can expect to roll credits in around 28 hours. With side quests, this increases to 45 hours. If you're set on completing everything, it'll take roughly 65 hours. And if you want to beat a bunch of optional bosses with crazy builds, you can do that, too. Oh and we gave Expedition 33 a great score in our review if you want a more in-depth take! If you're brand-new to Clair Obscur, check out Things Clair Obscur Doesn't Tell You for essential tips and tricks, and don't forget to follow our Walkthrough for help getting through the game's main story quests and use our checkmarks to keep track of your exact progress. [/url]How Combat Works in Expedition 33 As mentioned previously, Clair Obscur: Expedition 33 features turn-based combat, which means that everyone in battle, including enemies, attacks one at a time, rather than everyone at once - think classic Final Fantasy, Persona, or Baldur's Gate 3. You don't just wait for enemy attacks to hit you, though. Here, one of the main selling points is the ability to parry, dodge, and jump to avoid and counter attacks. When an opponent uses a move, you're able to press a button that, when timed right, either dodges, jumps, or parries to avoid damage completely or deal damage back to them. When it comes to your own skills, these are powered by Pictos and Luminas. Pictos are special pieces of equipment that you equip to characters to grant special benefits and increase stats. Luminas, working hand-in-hand with Pictos, are special skills that unlock after you've won a battle with a Picto four times, and can be carried over and used with every member of your party. Builds are a crucial part of combat in Expedition 33, and you'll need to pay mind to not only your Pictos and Luminas, but weapons and attributes. No matter the character, we've got Build Guides to help you plan, so you're always suited up in the best gear and stats. If all this sounds confusing or overwhelming to you, head to our Combat Guide that explains everything you need to know about Expedition 33's battle system in more detail, including the more intricate mechanics we haven't covered here. For more combat and party-adjacent Game Help, check out: Lumina Points ExplainedHow to ParryAttributesWeaknesses ChartStatus Effects ListAll Pictos List and EffectsBest PictosAll WeaponsBest WeaponsExploration and World Design Explained After you set off on your journey to defeat the Paintress, you'll arrive at The Continent, which is essentially a giant overworld. Not only is this how you travel to new areas during the main story, but there are also enemies that roam around, waiting to be defeated (or avoided). In addition, The Continent is home to various collectibles to find, Optional Bosses to take down, and Side Quests to complete. If you're a completionist, you can spend hours just on The Continent overworld alone, tracking down every item, Secret, and Easter Egg possible. Our Clair Obscur: Expedition 33 interactive map is the perfect companion tool to aid you in exploring The Continent. Not only does it lay the entire area out to help you plan your next move, but it also tracks essential locations, such as new areas, side quests, collectibles, and bosses, so you always know where to go to meet your objective. You can filters specific markers on our Expedition 33 interactive map by using the filters in the left-hand sidebar. You can also track your exact progress by using our checkmarks. [/url] We have plenty of Game Help available to help you in exploring and collecting everything that The Continent has to offer, including: Expedition Journal LocationsAll Outfits and HaircutsPaint Cage LocationsHow to Unlock Underwater DivingHow to Unlock All of Esquie's Traversal AbilitiesAll Nevron QuestsThe "Thank You" Update Released as a thanks to the community, the free Expedition 33 "Thank You" update was surprise-dropped during The Game Awards on December 11, 2025. It added new content, such as Luminas and weapons, bosses, Photo Mode, and a new environment to explore, plus a handful of improvements and bug fixes. We'll have a full walkthrough of the new content soon, which we'll link here when available. For now, you can check out everything that was added on our Update 1.5.0 Patch Notes page. For the complete list of all our Clair Obscur Game Help, head over to our Expedition 33 wiki. [/url] Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG, getting Victory Royales in Fortnite, or cuddling her corgi. View the full article
From feeling uncomfortable to absolutely horrified, the No Means Nothing endings will likely leave a sour taste in your mouth. Masters of disturbing indie horror, BOBER BROS are back, and this time we're getting a lesson on consent. Acting as a PSA on how not to treat a person, No Means Nothing is an anti-dating simulator where your choices actually matter. Much like the dev's previous work, The Hole, No Means Nothing is sure to stay with you for its content alone—and there's no reading between the lines this time around. With four endings to get, here's every outcome in No Means Nothing. Warning: No Means Nothing features imagery that may trigger you. There is nothing subtle about this game, so please take the trigger warning at the start seriously. Table of contentsNo Means Nothing ending guideEverything's F***ed EndingWorst Possible EndingGood Enough EndingIdeal EndingNo Means Nothing ending guide The easiest way to get all endings is to complete your first playthrough, choosing what you think are the best choices in the moment, and clicking Continue in the main menu to return to Radek's apartment. This is guaranteed to give you two endings quickly. All roads lead to this event, where your shaped personality determines which dialogue prompts you can choose at the all-important climax. You can also skip the work simulator sections by repeatedly clicking on the bell at the warehouse window (where Redak throws you boxes) during each shift, as reaching $1000 isn't an ending requirement. At the time of writing, No Means Nothing incorrectly states that there are five endings, but it only features four. BOBER BROS confirms there isn't a fifth ending. You will unlock the Get All Endings achievement when the fourth is acquired. Everything's F***ed Ending Screenshot by Destructoid Not sure what it says about me that this is the first ending I got, but you need to choose every dialogue prompt that increases Anger. The goal is to reach Anger>7 so that during your confrontation with Redak, the dialogue option: "TOUCH ME AND I SWEAR I WILL ******** KILL YOU" is available. Then, survive the short QTE (quick-time event) to unlock this ending. Worst Possible Ending Screenshot by Destructoid Appropriately named and the hardest ending to allow yourself to get, this ending is achieved by letting Redak do what he wants. While all dialogue options inside his apartment clearly draw the line, Redak repeatedly chooses to cross over it. You don't need to meet a specific personality condition to go to the bathroom during Redak's confrontation, but be sure to pick "I gotta use the bathroom" when it appears. Once inside, you can either let Redak in by leaving the door unlocked or fail the chase event in the dreamlike maze at the end of No Means Nothing. Good Enough Ending Screenshot by Destructoid Similar to the Worst Possible Ending, you have to reach the bathroom in Redak's apartment at the end of No Means Nothing. Once inside, lock the door and wait until Redak leaves. Then, survive the chase event by finding any of the exit doors and mashing the interact button to escape. Ideal Ending Screenshot by Destructoid The goal in this ending is to build your Willpower. You need to do this from the very start of the game, just like building your Anger for the Everything's F***ed Ending. Pay attention to the Consequences menu when selecting a dialogue prompt and choose the one that increases Willpower. Here are the choices we picked: "Get up.""I'll help more, just...give me a little more time.""I meant what I said. Respect my boundaries, or I'm done.""NO. Respect my no, or I'm leaving.""One more threat, and we're done. Forever."Set a clear boundary."Music sounded better five minutes ago...""I said no. Drop it!""Not my thing. Please stop!""Hard no. DO NOT touch me!""Bro, you're making the situation weird.""Radek, seriously, you're scaring me now. Back off!""Sober the ***** up and let me leave. RIGHT. NOW!" You need Willpower>9 to unlock this ending. Make sure you choose the sober option at Radek's confrontation to activate the Ideal Ending. That concludes the very disturbing and real nightmare of No Means Nothing. The post All No Means Nothing endings and how to get them appeared first on Destructoid. View the full article
After several major leaks and heavy speculation regarding one of the franchise's most beloved characters returning to Resident Evil Requiem, The Game Awards finally unveiled what we've all been waiting for. Despite several discouraging statements from Capcom about the prospect, Leon is finally making his return in Resident Evil Requiem, and the reaction to the news has been understandably huge. View the full article
Monster Hunter Wilds TU4 will bring in performance improvements and optimizations and Capcom has showcased some improvements in comparison videos. View the full article
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