Reach is one of the coolest VR games I’ve played in a long time. Chasing the high of classic cinematic action games like Tomb Raider or Uncharted, I had a blast climbing ledges, jumping between buildings, and popping enemies while dual-wielding pistols in NDreams' latest. With dynamic movement and a surprisingly accurate sense of full-body awareness, I can’t wait to see more from this one, even if I got a little dizzy jumping as I platformed my way through the first level. VR games often need to tow a delicate balance. Moving in a 3D space with stick-based movement is a surefire way to cause motion sickness for a lot of players, so a majority of VR games are designed in a way that takes both point-and-teleport-based movement and stick-based movement into account. But after a demo that featured a lot of running, jumping, and platforming, I’m pleased to say that I didn’t feel that creeping, bottom-of-the-stomach sensation I sometimes feel in VR. A majority of the demo I played focused on platforming; I scaled up walls and grabbed onto ledges like in The Climb or Horizon: Call of the Mountain. Combined with sprinting, jumping, and even jumping between holds while climbing, the movement here felt surprisingly smooth and dynamic. Before long, I felt like an acrobatic action star pulling off the kinds of stunts only Tom Cruise could accomplish. Multiple times in my demo, I nearly bungled a jump but managed to snag a ledge in the nick of time, swinging in in a way that felt far more real and natural than I could’ve imagined in VR. Before long, I felt like an acrobatic action star pulling off the kinds of stunts only Tom Cruise could accomplish. Moreso than any kind of cool action setpiece or stealth encounter, this kind of little detail – snagging a ledge just in time, saving myself from falling to certain doom – helps break free from the often on-rails feeling VR games can have. In sections where I wasn’t so lucky and wound up replaying a few times, I found myself skipping jumps and getting from point A to B in new ways each time. I love finding ways to maximize the tools in my toolkit to improve my movement in any game I play, but that kind of drive is rarely satisfied in VR. Reach answered that question in spades. Exploring Reach’s first level wasn’t all running and climbing, though. I wound up in a handful of shootouts with generic militia guys as I made my way to rescue some hostages. There’s a bow with unlimited ammo strapped to your shoulder. With just a reach over your shoulder, you can snipe away at enemies from a safe distance before climbing, jumping, or running to where you need to go. While the section I saw didn’t really focus on stealth, I did run guns-blazing into what was probably supposed to be a stealth segment set in an office space. There seemed to be some kind of enemy alert system, though by the time I realized what that little bubble above my targets’ heads meant, the arrow destined for my last enemy’s chest cavity had whistled off my bowstring. After that, there were a few more shootouts, though they didn’t task me with navigating an enclosed space in quite the same way. Instead, they took the shape of more traditional shooting gallery-style encounters like you’d find in plenty of other VR games with guns. Bad guys popped out of shutters and stood on balconies, with conveniently placed pistols littering the level for me to grab and unload. These were considerably less fun and interesting than that stealth segment. As anyone who’s spent even a little time in VR will tell you, plenty of VR games make their bones in these shooting galleries – they have for nearly a decade at this point. So going from a more open, interactive design to a handful of moments I’d already seen before in a handful of other VR shooters was pretty disappointing. But after I cleared them, I went right back to platforming, exploring the very ledges my victims fell off of. The shooting-gallery parts were considerably less fun and interesting than that stealth segment. After one last shootout, things escalated. A helicopter started firing at me as I clambered my way to safety after a truck barreled through and propped open a gate, letting me scurry up a high wall. This little extra jolt of danger and tension, with walls exploding and ceilings collapsing behind me as the helicopter closed in on my location set off a last-ditch moment of platforming madness. Blazing through Reach’s first level was the most fun I’ve had in VR in months, capped off with a charming way to end a demo like this. I can’t wait to see the rest of what NDreams cooks up when it eventually releases sometime later this year on Meta Quest 3, PlayStation VR2, and SteamVR. View the full article
A reliable source has shared a detailed overview of Genshin Impact characters coming out in Nod-Krai, revealing their gender, element, and faction. With Natlan coming to an end with Version 5.8, Genshin Impact fans have turned their full attention to Nod-Krai. From a lore standpoint, the upcoming region will attempt to tie together any lingering plot threads and slowly set the stage for the Traveler's confrontation with the Tsaritsa. From a gameplay standpoint, Nod-Krai will introduce Lunar Reactions, a way to hopefully improve upon underwhelming Elemental Reactions such as Superconduct and Crystallize. View the full article
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Dune: Awakening has amassed a total of one million players since launch, becoming the fastest-selling title developed by Funcom. Giving the highly popular sci-fi franchise, Dune, a survival game spin, Dune: Awakening rolled out to a positive reception on PC on June 10. View the full article
There's a lot going on in a 5v5 game of virtual football, but the thing I have to keep reminding myself to do is breathe. It's easy to forget when you're playing goalie a minute-and-a-half into overtime and three opponents are trading the ball in front of your net as they gear up for shot, but you'll need a lungful of air so you can rejoice or curse in a way the neighbors can hear when you make or don't make the big save. I've rarely thought of a sports game as immersive, but here I can practically feel the sonic ***** of the crowd, the ball rocketing past a sliding tackle, and the turf whizzing by as I kick it up... Read more.View the full article
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. Screen Reader Fixed an issue with screen reader announcements for screen reader settings not being interruptible View the full article
The findings come from tests by the YouTube channel MxBenchmarkPC (above), which put the Paris tech demo by Scans Factory (below) through its paces. Running on a system equipped with an RTX 5080 GPU and a Core i7-14700F CPU at multiple resolutions, the demo provided direct, side-by-side comparisons between versions... Read Entire Article View the full article
The Harbour Masters collective has once again achieved the impossible. The team of developers that brought The Legend of Zelda: Ocarina of Time and Star Fox 64 to PC has now unveiled its latest effort in code decompilation and reverse engineering: SpaghettiKart, an unofficial PC port of Mario Kart 64. Read Entire Article View the full article
Sometimes, a story finds you at the right time, hits you in the right place, speaks to a part of you you’ve kept buried, deep down. When we find a connection with a piece of art, much of that connection is forged because of when we find it, not just what it has to say. I stumbled onto Ambrosia Sky at the right time, and it spoke to me. No game at Summer Game Fest hit me harder, but I like to think that Ambrosia Sky would have resonated with me no matter when I found it, which is a testament to how developer Soft Rains has crafted this world. Part of this is the conceit, which is unlike anything else I’ve seen in a video game. Ambrosia Sky follows Dalia, a deep-space disaster specialist known as a Scarab. Scarabs are mystical field scientists whose job revolves around the dead. They’re not soldiers; a Scarab can’t save you. Their job is to catalogue a space, restore it, and say goodbye to the dead. They’re a loose-knit organization of scientists with one purpose: they seek death to understand what kills us, so they can prevent it. They believe that in understanding death among the stars, they can find the key to preventing cellular death and decay. The Ambrosia Project is their attempt at finding immortality. Dalia doesn’t believe in the spiritual side of being a Scarab (for many, it’s a religion, not just a job), but she’s good at it and enjoys the work. But at the same time, this isn’t just a scientific exercise for Dalia. Ambrosia Sky sends her to the Cluster, an agricultural colony on Saturn’s rings. Once paramount in humanity’s voyage of discovery and expansion among the stars, it’s now little more than a relic of a previous age, a crucial but forgotten fixture of an age long past. Time has literally passed it by. But it’s where Dalia grew up and escaped from in her own search for something more. And now she’s returning to investigate a crisis that killed almost everyone she knew. It’s hardly a happy homecoming, and it’s forcing her to come to terms with both her own choices and the relationships she left behind, as well as her guilt for surviving what killed most of the people she knew. My goal was simple: find out what happened to Gerald Parker, and if he was dead, take a sample of his DNA to send back to the Ambrosia Project, then perform a “bioremediation” on the body. It’s a lot of setup, I know. But that’s what you have to understand to get where my demo started. I played two levels of Ambrosia Sky (one at SGF, one at home; both are accessible in the Steam demo available now), but I want to focus on the one I played at SGF. My goal was simple: find out what happened to Gerald Parker, and if he was dead, take a sample of his DNA to send back to the Ambrosia Project, then perform a “bioremediation” on the body. See, Sacarbs can only perform death rituals on people who have consented to having their DNA included in the project; even then, getting a viable sample is tricky. You’ll only get one if the person in question has been dead for less than 48 hours. I entered the area armed with a chemical sprayer and a couple of upgrades built from the ******* Dalia was studying on the Cluster. One essential made my chemical sprayer into a flamethrower – perfect for cleaning out pesky contamination. The other essentially served as an electrical conduit, allowing me to power things like doors by connecting them to anything else that uses electricity. Handy. From the moment I entered, the environment felt hostile. I found bodies that had been overgrown by *******, killed by a disease called clusterlung. Contamination was everywhere. Energized roots charged with electricity covered the walls, spread out like the limbs of an overgrown tree, short-circuiting any electronics they touched. The thick, bulbous roots of the exploder *******, which does exactly what its name implies, wouldn’t hurt me unless I triggered it, but it did block my path. I had to be careful. Spraying indiscriminately risked a lot of things exploding. If I wasn’t careful where I stepped, I’d get zapped for my trouble. I even saw a small alien life form (Dalia muses that she was told all the aliens were wiped out before she was born) that can transform into a small turret and shoot at me. I had to stay alert. But there are other reasons to be careful, too. Dalia is a scientist first and foremost, and like any good scientist, she needs to take samples of the ******* here to understand what it is. That means harvesting it carefully. And that means detaching the fungal fruit (think a mushroom fruit vs. its roots) from the stalk safely, which means precision. I didn’t wanna use my sprayer on the fruit itself. I wanted to sever it from the stalk and then collect it. And the samples I got could be used to upgrade my sprayer later on. The samples I got could be used to upgrade my sprayer later on. As I cleaned and collected samples, I learned more about the cluster and the people who lived there. I read messages from Dalia’s former best friend, Maeve, and notes from Gerald. He sounds rude, perhaps condescending. But Dalia knew him. She was one of the only people he seemed to like. One terminal houses an ominous warning from an anonymous sender, sent to Dalia’s stepmother, Hale, who was in a leadership position on the Cluster. “It sleeps but does not dream,” they write. “If it dreams, its dream will end all of time.” What is it? The *******? Is it true? Neither I nor Dalia know, but we push forward. We are patient. We are careful. I come across an unpowered door. Remembering my sprayer-as-electrical-conduit, I clean out the electrical contamination and connect from a monitor to the door, opening a room with the area’s gravity controls. I switch them off. That opens up the way forward. In zero-gravity, time seems to slow down. I can move more freely, access places blocked by the *******, get into position, and more easily sever the explosive fruit from its stalk without burning everything down. It also allows me to get the most out of Dalia’s tether, which can pull me from place to place or snag fruit out of the air. It’s a nifty tool with the gravity off, but with it on? I’m zoomin’. The farther I get, the more dire the messages on the terminals get. Gerald sends a message to his friend Lorrie telling her to stop the whispering at night. Lorrie tells him it’s not her, it’s the food they’re growing. “It knows we eat it,” she says. As things get worse, and the contamination spreads, I learn Lorrie asked Gerald to leave with her. He refused, and stayed to tend the crops alone. Eventually, I find his unit. The door is open. It’s a small apartment with two floors. As I explore it, I see the remnants of a life. Little decorations, placed with care, that tell me so much in a sparsely furnished space. I find Gerald’s personal terminal. There’s a message from Dalia there that’s fifteen years old, explaining why she had to leave, thanking him for letting her hide in the fields. Dalia can scarcely believe that he saved it. But you never know how what you say or do will resonate with someone else. At last, I meet Gerald. His body is slumped in a chair, overtaken by *******. And the weight of what I’m doing comes back to me. I am retrieving a corpse, someone she knew. And when she greets him, there’s a sadness, an acceptance, in the writing that haunts me. She reads his Last Will, his consent to be part of the Ambrosia Project. He tells us he’s recording this because he has to, and that he doesn’t care what happens to his body because he’ll be dead. “Make moonshine or save humanity. It’s yours now,” he says. We see what happened to him as a series of beautifully illustrated panels that look like they were plucked from a comic book. And then Dalia performs his Death Rite, an organic act of cremation that spreads out from the panels and his body, until everything is covered, and then falls away. It looks like a time-lapse of a tree sprouting leaves after a long winter. It’s beautiful, in a way. Rebirth. Dalia tells Gerald she was able to do this last thing for him. And then she collects his DNA, and I have to leave. I could tell you about the trip back, about how the ******* sprouted at random and hindered my progress and I saw another little alien slug. But my mind, and Dalia’s, I like to think, was still in that room, with Gerald. I knew the way back, but it wasn’t where I was. As I played Ambrosia Sky, the words “thoughtful” and “intimate” came to mind often. It’s a game about a crisis on an agricultural colony, yes, but the stakes are deeply personal, and every part of its design feels grounded in who Dalia is, the work she does, and her personal history. The more I spoke to Soft Rains studio head Joel Burgess and art director Adam Volker during and after my demo, the more I realized how intentional all of it was, and how much work it’s taken to create. The title, Ambrosia Sky, evokes ancient myth. Ambrosia, the food of the gods. In this case, the mushrooms that would allow us to sustain life beyond Earth. Even the title tells part of the story. Burgess told me that he hopes players don’t notice all the work it has taken to put it all together, at least at first. “You want that work to feel invisible. But I hope we make a world and a game that people want to think about, want to spend time in, that lives in their brains well beyond the time that it lives on their screens, to where they then do appreciate the depth, the extra effort that we've put in to make sure that systems work and interact with each other, as well as the characters and their motivations in the world and the setting, and things that exist well beyond the frame of this game,” he said. Based on my time with Ambrosia Sky, I think they may have succeeded. I played a lot of games at Summer Game Fest. But few of them stuck with me like Ambrosia Sky, and none hit me quite as hard in such a short time. I am excited to see what else Soft Rains has in store for us on the Cluster, but one thing is clear: their ambition is great. Like the humanity of Ambrosia Sky, they reach skyward, pursuing a lofty ideal. And I can’t wait to see what else they have to show us among the stars. View the full article
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One of the most incredible things about Clair Obscur: Expedition 33 is that there are almost endless options for how to play each character. It's been widely accepted among players that certain weapons are better than others, however, and often, some weapons get lost in the woodwork because of the hype around these popular choices. A perfect example of this is related to Maelle's most-used weapon, the Medalum, which has become a topic of great debate among experienced players in terms of Maelle's best weapon in the game. View the full article
On June 23, Call of Duty announced that Mike Judge's Beavis and Butt-Head would appear in the upcoming Season 4 Reloaded update. The teenage duo will seemingly be available as Call of Duty skins that can be used in both ****** Ops 6 and Warzone multiplayer matches, starting with the mid-season refresh. View the full article
Just like in real life, reaching the top of the mountain in PEAK requires some help and some direction. A variety of items in the new co-op climbing indie game can help you reach the mountaintop (or peak, so to speak) such as ropes, food to keep you energized, or a compass to give you a nudge in the right direction. The Pirate's Compass is one of these items, and it's a good one to take with you if you ever come across it in your journey to the peak whether in solo play or co-op play with friends. But first, you need to find it to utilize its usefulness. Here's everything we know so far about the Pirate's Compass in PEAK, what it does, and how to find it. What is Pirate's Compass in PEAK? Screenshot by Destructoid Pirate's Compass is a special item you can find in PEAK that will point you in the direction of the nearest closed luggage bag, which contains loot inside for you to use on your expedition up the mountain. This is a very useful item since it makes searching for luggage bags and their corresponding loot very easy, so if you need to find items like food or any other useful resources, the Pirate's Compass will show you the way. If you find it while scavenging, pick it up to use it and keep on looting to increase your chances of reaching the peak. How to get Pirate's Compass in PEAK Pirate's Compass is a very rare spawn item that can be found within luggage on the map. This means that you need to get lucky within luggage to find it, and then it will help you find more luggage, so you definitely need some good fortune. Since it's an item that spawns rarely because it's so useful, make sure you or a friend picks it up and uses it whenever you find it. Pirate's Compass is just one of many compass types in PEAK. Check out our list here for more information. The post What Pirate’s Compass does in PEAK and how to get it appeared first on Destructoid. View the full article
When it comes to factors that make or break your PEAK runs, stamina is usually a major culprit. You might be running to a bridge or jumping up a tree only to run out of stamina, stumble down the mountain, and sit there waiting for friends to revive you. It's in moments like this when we all wish we could have infinite stamina. It turns out you can, as long as you have the right items. Here's how to get unlimited stamina in PEAK. Table of contentsHow to get unlimited stamina in PEAKHow to get unlimited stamina using mods in PEAKHow to get unlimited stamina in PEAK The only way to get infinite stamina in PEAK through legitimate means is to obtain the Bugle of Friendship or Big Lollipop. You can find the Bugle and lollipop inside luggage bags, particularly Ancient ones, and near statues at the top of each level's mountain. However, your odds of finding them are low, so don't be surprised if you go a few runs without encountering them. The Bugle of Friendship gives infinite stamina to you and any nearby friends for ten seconds at a time. There are limited charges, but you'll at least get a few opportunities to run, jump, and climb as much as you'd like for a few seconds before the bar starts depleting again. Even though it doesn't last forever, it can still be enough to save your run in many cases. Image via Landfall and Aggrocrab The Big Lollipop has a similar effect, granting you temporary infinite stamina. However, unlike the Bugle of Friendship, you'll become extremely lethargic after eating the lollipop, requiring you to wait until you recover from the sugar ****** before progressing. You can also find certain items in PEAK that increase or heal your stamina. Below are some suggestions: Medkit: Fully heals youCure-All: Removes all status effects and restores you to maximum stamina.Faerie Lantern: Heals all players in a radius.Cursed Skull: Kills you but revives your teammates, restoring their stamina and removing all status effects.Piton: Place on walls to recover stamina while climbing.How to get unlimited stamina using mods in PEAK Alternatively, if you don't want to rely on luck and are fine with cheating your way through PEAK, you can install the InfiniteStamina mod. The mod gives you unlimited stamina during your entire run. That way, you won't need to rely on any items or friends to help you along the way. Your friends can also download it if they want to enjoy the fun. However, there are a few downsides to modding PEAK. Aside from knowing that you're cheating to win, mods can become incompatible with future game patches, requiring their creators to update them. In some cases, this can take a few hours, days, or even weeks, forcing you to play in vanilla mode until then. As long as you're fine with that, there's no worries. Are you interested in modding the game further? Check out our complete guide to PEAK's best mods so you can have extra fun with friends. The post How to get unlimited stamina in PEAK game appeared first on Destructoid. View the full article
A Twitch streamer stumbled upon a hidden feature of the new grappling hook in Borderlands 4: fishing. Introduced as a new movement tool for Borderlands 4, the grappling hook allows the game's four new Vault Hunters to not only swing and rappel to hard-to-reach areas but also pull in environmental objects like explosive containers for flinging at hapless enemies. While the grappling hook is just one of many new gameplay mechanics added to Borderlands 4, it's certainly one that players will want to become familiar with very quickly. View the full article
It has been just over 130 days since Civilization VII launched to mostly positive reviews—but quite a bit of disappointment for series traditionalists. At first, developer Firaxis was releasing primarily bug, balance, and UI fixes, but today saw the release of version 1.2.2—possibly the biggest yet in terms of adding features to the game. Available for all platforms except Switch and Switch 2—which will get it later—the update adds several tweaks that allow the game's players to customize games in a more granular way, with a particular emphasis on the ability to disable controversial new additions that a subset of players felt took things too far from the traditional Civ experience. Many of the new options are available in the advanced settings menu during game setup, though one of the major additions is in the standard setup screen: large and huge map sizes. (Both of these new sizes have a default civilization/player count of 10.) Read full article Comments View the full article
There are a ton of LEGOgames that have been released over the years with some absolutely ridiculous requirements to 100% complete, mostly because the large amounts of time as opposed to being particularly challenging. If you have the hours to dump into the games on this list and finish them in their entirety, you'll get some hard-earned bragging rights and will make it into an exclusive club of die-hard LEGO fans. Personally, I gave up on nearly all of these because they were simply way too time-consuming, and some weren't even particularly fun (looking at you LEGO 2K Drive). View the full article
Completing Star Path tasks in Disney Dreamlight Valley can be tough when their requirements are veiled behind riddles. While some are simple, others, such as cooking a "fairly fancy appetizer," can take a while to learn exactly what it entails. Table of contentsHow to cook a fairly fancy appetizer in Disney Dreamlight ValleyAll fairly fancy appetizers in Disney Dreamlight ValleyHow to cook a fairly fancy appetizer in Disney Dreamlight Valley Cooking a fairly fancy appetizer requires making any four-star appetizer. The easiest way to do this is to head into your cooking menu's filter page, select Appetizer as the meal type, and four-star as its star rating. Pick any of these options to make your fairly fancy appetizer. Screenshot by Destructoid Here are some examples of four-star appetizers you'll find in Disney Dreamlight Valley's base game: ******* SoupDream FizzGazpachoPickled HerringSoufflé The easiest dish to use for this Star Path objective is Soufflé. You can buy all four of its ingredients from the Chez Remy kitchen, allowing you to mass-produce them as long as you have enough Star Coins to cover the cost. You can even sell the dish at a profit, making this a viable money-making method regardless of how far you are in your playthrough. You can use these to make other "fairly fancy" meals, too. For example, if you have a task asking to cook a "fairly fancy dinner," filter your options by entrée and four-star before cooking everything. Similarly, if you need desserts, pick Dessert in the filter menu. All fairly fancy appetizers in Disney Dreamlight Valley Here's a complete list of every meal you can make for the fairly fancy appetizer task, including those from A Rift in Time and The Storybook Vale: RecipeIngredientsBunuelosWheat Cheese Milk EggsBaozi (A Rift in Time)Pork Wheat Soya Any SpiceConch Ceviche (A Rift in Time)Sea Snail Onion Tomato Lemon******* SoupMilk Potato Any Spice Any VegetableDream FizzDreamlight Fruit Sugarcane Wheat Slush IceDumplings (A Rift in Time)Wheat Soya Any Meat Any VegetableGazpachoCucumber Tomato Onion Any SpiceOlympian Tapenade (The Storybook Vale)Elysian Grain Olives Honeydew Melon Any SpicePickled HerringHerring Lemon Onion Any SpicePumpkin SoupMilk Ginger Pumpkin Any VegetableRadicchio Slaw (The Storybook Vale)Cauliflower Green Beans Radicchio RadishShad Ceviche (A Rift in Time)Shad Onion Tomato LemonSouffleCheese Eggs Milk ButterTakoyaki Stick (A Rift in Time)Octopus Seaweed Eggs SoyaTea SandwichesWheat Corn Cherry Any Fish You can also check out our complete list of Disney Dreamlight Valley cooking recipes if you want to prepare for future Star Path tasks or need to discover a few more dishes to complete your Collection Log. The post How to cook a fairly fancy appetizer in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Have you tried conquering PEAK yet? The smash hit new indie game that released on Steam on June 16, 2025 is great for groups of friends to play in co-op as they work together to climb the titular peak of a mountain in the center of an island where the group is lost. But there's more than meets the eye to this peak. While climbing, whether in co-op or solo play, there are some monsters and odd enemies that can hinder your progress as you climb. Along with the game not having any checkpoints or auto-saves, this can really ruin your chances of reaching the mountaintop. One of these monsters is the Scoutmaster, a creepy, tall, green man in a straw hat who will hunt you down under some specific circumstances. But like all things in life, this particular challenge may be worth it in the end, especially if you find the Scoutmaster's Bugle. Here's what we know about the Scoutmaster's Bugle item in PEAK. What is Scoutmaster's Bugle in PEAK? Screenshot by Destructoid The Scoutmaster's Bugle is a rare item that you can use in solo play to summon the Scoutmaster monster. This also triggers an achievement and unlocks a special cosmetic, so it's worth using if you come across it while playing PEAK in solo mode. If you find the Scoutmaster's Bugle, equip it and use it, and the Scoutmaster will begin to hunt you down, so be prepared for his assault. How to get Scoutmaster's Bugle in PEAK Scoutmaster's Bugle is an item that has an incredibly low spawn rate and is very rare to find, and it can only be found when playing solo. The Scoutmaster will otherwise appear if you are playing in a group and someone gets too far ahead of the rest of the team. Both in solo play via the Scoutmaster's Bugle or in co-op when someone goes too far ahead, spawning the Scoutmaster will unlock the Mentorship Badge achievement (let Scoutmaster pick you up and throw you) and also grants players the Inverted Eyes cosmetic. For more on the Scoutmaster and other monsters in PEAK, check out our guide. The post What Scoutmaster’s Bugle does in PEAK and how to get it appeared first on Destructoid. View the full article
The developers of Starsand Island, an upcoming farming simulator for PC, have recently detailed the game’s romance and friendship system. Starsand Island looks like a Stardew Valley-inspired title with anime aesthetics, and it will be available for PC gamers on Steam later in 2025. View the full article
Cyberpunk 2077 Patch 2.3 is aiming for a similar scope as Patch 2.2 and it has been delayed from its original June 26 release date. View the full article
Sony has announced that Midnight ******* Club, an upcoming PlayStation 5 console exclusive, will leave early access and launch on Thursday, August 14. Described as a "horror party game," Midnight ******* Club hasn't drawn all that many players in early access, but it has managed to get "Mostly Positive" reviews on Steam and 4.49 stars on the PlayStation Store. View the full article
Sloclap's hotly anticipated football 'em up has finally hit the pitch, and it's proving to be as nuanced as it is popular. You can ****** up for a match only minutes after booting it up for the first time, but after playing a lot of Rematch myself, I highly recommend first getting a sense for its fast pace and slew of keybinds far away from any peeved teammates spamming the 'Good job!' emote... Read more.View the full article
You'll come across some grim-looking mysterious statues on the island in PEAK, and contrary to popular belief, interacting with them doesn't kill you. If anything, they provide you with boons that will benefit your adventures. The nature and type of boons you receive will depend slightly on whether your party members are dead. Let's look at what happens when you interact with a statue in the game (again, you won't die). What happens when you interact with a statue in PEAK? The statues are typically located near campfires, starting with the SHORE region. This is the first region you'll access after your ******. If you scout the location, you'll come across the statue. If you miss it, no worries, for there are statues at other locations on the island. Once you reach them, you'll get the option to interact with them. Upon interaction, you'll randomly get legendary/mystical items from them. These are the rarest items to find in the game and have amazing in-game effects. My favorite is the Bugle of Friendship, which gives infinite stamina to your squad for 10 seconds. The effect is game-changing when activated at the correct moment, making it one of the most powerful items to have. While these items can also be obtained from Ancient Chests, having an extra chance is never a bad idea. Screenshot via Landcrab Let's suppose more of your teammates are dead. Going to a statue should be a top priority. The statue allows you to revive your dead teammates if your party weakens. Of course, there are other ways to revive your team, like the Cursed Skull (well, you end up dead in that case), but the ancient statues are just fine. It's a no-lose effort since you'll always get something beneficial in return. Some of the statues are hard to find. However, putting in the extra effort to find them will be beneficial and help your team escape the island by reaching the highest possible point. Of course, reaching a statue takes time, and they're located sparsely across different biomes. A few great items that are common in nature can also help to increase your chances of survival. Make sure to go through our detailed list to find out more about what they do, and which ones are best to prioritize and find on your journey. The post What does Interacting with the Statue do in PEAK? appeared first on Destructoid. View the full article
Did you know that PEAK has an adorable plushie companion you can bring with you on your mountain-climbing adventures? Bing ***** is a goofy-looking green plushie you'll find at your map's spawn, giving you a friend even if you're traveling solo. Table of contentsHow to find Bing ***** in PEAKWhat does Bing ***** do in PEAK?How to find Bing ***** in PEAK Bing ***** appears inside the plane you ******-landed from. As you wake up on the shore, turn around to spot this green plushie sitting on one of the chairs. Here, you can pick up Bing *****, letting you carry, drop, or throw the plushie as you please. Screenshot by Destructoid Although PEAK's maps change every 24 hours, this part will remain the same. You won't have to worry about venturing deep into the Shore and levels beyond if you want to have this little guy as a companion. If you forget about Bing ***** and want to quickly retrieve it before climbing up the mountain, you can use a compass to run south toward the plane ****** site and then return forward. However, you'll need to watch out for the fog and make sure it doesn't freeze you to death. What does Bing ***** do in PEAK? Bing ***** is part of a Steam achievement, Bing ***** Badge. Obtaining this achievement requires helping Bing ***** escape the island by bringing the plushie with you throughout your entire playthrough, right up until the end. If you escape while it's in your inventory, you'll gain this achievement and the satisfaction of knowing you saved an innocent plushie's life. Aside from this, it serves no gameplay purpose. Technically, it can increase morale if having Bing ***** around makes you happy, but it won't raise your stats or give you resistance. If anything, it takes up a precious inventory slot that you could otherwise use on supplies that'll help you progress. In short, it's only helpful to bring Bing ***** along if you like hunting for achievements or need a friend to join you up the mountain. Even if you're playing with friends, having this little critter in one of your backpacks and looking at its face is enough to bring a smile to anyone's face. The post What does Bing ***** do in PEAK? appeared first on Destructoid. View the full article
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