Now this is one I am excited about. The demo for TerraTech Legion was great fun, and I can't wait to build more vehicles in this bullet heaven survivor-like. Read the full article here: [Hidden Content] View the full article
The positively rated immersive sim boomer shooter Fortune's Run is getting back into action, as the developer is now back to working on it. Read the full article here: [Hidden Content] View the full article
SDL (Simple DirectMedia Layer), the incredibly popular cross-platform development library, has formally banned all AI code contributions. Read the full article here: [Hidden Content] View the full article
You could see Death Stranding 2 simply being a game about delivering packages in a post-apocalyptic Australia. You wouldn't be wrong to view it that way. However, it's much more than that: it's a narrative-driven open-world game that deals with loss, grief, and human connection, wrapped up in the guise of a courier simulator. Basically, it's a masterpiece of whiplash, and you could get it for just $1 - if you're very lucky - with Fanatical's Mystery Egg Bundle. Read the rest of the story... RELATED LINKS: Death Stranding 2 was my Game of the Year in 2025, and now on PC, it's my GOTY for 2026 [Hidden Content] Death Stranding 2 system requirements View the full article
The US-wide operating system age verification bill we covered recently, the "Parents Decide Act", now actually has the bill published to read. Read the full article here: [Hidden Content] View the full article
Cthulhu: The Cosmic Abyss review: "This Lovecraftian horror challenges my detective skills in the best ways, even if it can be a bit fiddly at times"View the full article
Euro Truck Simulator 2 has been going strong for 14 years now, and at this point I don't think I'll be able to cope when SCS Software stops supporting it. Driving around computer Europe in various trucks is one of the best ways to wind down after a long day tolerating existence. You don't even have to care about trucks... Read more.View the full article
Compared to all of Yoko Taro's other games, NieR: Automatahas been by far the most popular and beloved entry out of the sci-fi fantasy series, with fans clamoring for the reveal of its official continuation. While we have finally gotten confirmation that NieR: Automata will be returning at some point in the hopefully not too distant future, many fans might be entirely unaware that the game already has an official sequel. View the full article
Every time Gloomwood goes on ***** I check to see if it's received its long-promised controller support. For years the answer has been "no" or "not yet", and believe me, on most normal days there's a new thread in the Gloomwood Steam forums asking about it. But as of today, the answer is "yes"... Read more.View the full article
Xbox's Matt Booty has revealed that Blizzard is assisting with the development of the cinematics in the upcoming Fable reboot. While the majority of Fable's development is still being handled by Playground Games, Blizzard is there to give a helping hand in an area where the studio is well-versed in producing top-quality work. View the full article
The sky is broken. Anyone who looks at it turns into something out of Call of Cthulhu. Fortunately, the authorities say they'll have it fixed in 15 days. Maybe they're going to turn it off and then on again? Until then, you just have to hunker down in your apartment building with your baseball bat and your videogames and wait the whole thing out... Read more.View the full article
Between the ubiquitous virtual assistants cheerfully patronising us from almost every electronic device and the disposable slop that nobody asked for clogging up our social media feeds, it’s becoming pretty hard to escape artificial intelligence these days – but it could be worse: what if you had an AI actually implanted in your brain? Such is the premise of Replaced, a 2.5D action platformer that follows a scientist named Doctor Warren Marsh who’s on the run after a sentient AI called REACH is shoehorned into his skull. The twist here is that you don’t actually play as the scientist, you play as the AI that’s effectively puppeteering him – with your sole objective to return to the laboratory so you can unpair from your human host. It makes for a compelling 11-hour quest that winds its way through an alternate ‘80s America rendered in a pristine pixel-art style, and one that I ultimately remained engrossed in despite some dull sidequest design and combat that occasionally felt more unresponsive than a muted Siri. It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is. It basically updates the look and feel of classic 2D adventures like the original Prince of Persia and Flashback in a similar way that Octopath Traveler’s HD-2D style transformed SNES-era RPGs, enhancing primitive yet personality-packed character sprites and pixelated landscapes with 3D depth and lighting that really pops. From ruined scientific research facilities, to neon-soaked streets, and down into the flare-lit depths of an underground enemy hideout, Replaced’s world is consistently captivating to explore. Developer Sad Cat Studios is clearly – and quite rightfully – proud of its work, since REACH will occasionally pause to marvel at some immaculately crafted cyberpunk skyline that looms in the distant background. I really appreciated these opportunities to stop and pore over every perfectly crafted pixel. REACH and Clear REACH isn’t equipped with a particularly extensive arsenal, but its omniscience seems to include the same martial arts info dump that Neo had installed in The Matrix, since it turns Marsh’s pencil-pushing scientist body into a kinetic killing machine. Armed with a gun that transforms into a baton, REACH is able to indulge in a sort of 2.5D tribute to the Batman: Arkham style of fisticuffs anytime it finds itself surrounded by burly police squads or menacing underworld mutants. In addition to delivering simple strings of skull-cracking combos, coloured indicators that appear above each enemy’s head briefly telegraph when to dodge and when to counter, so Replaced’s skirmishes demand something more than merely button-mashing your baton-smashing. Meanwhile, the use of REACH’s gun is sporadic since it can only be fired after first charging up with successive melee strikes, while getting hit or performing dodges depletes that gauge, putting further emphasis on striking a careful balance between attack and evasion. It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is. It’s a mostly engaging system, and it gradually introduces welcome strategic wrinkles such as tank-like foes that need their armour stripped off before you can damage them, and other more nimble nasties that will dodge every incoming attack other than counters. It’s just a shame that it’s all regularly undermined by controls that frequently fail to respond – at least in the PC version, even after a day one patch. In particular, the button to apply a medkit routinely failed and often saw me copping a death blow while REACH was seemingly fumbling with its coatpocket. At other times, the input to deflect an enemy gunshot was apparently ignored and REACH’s arms would remain rooted to its sides while it copped a dose of hot lead to the face, which was equally frustrating. As much as I think Replaced’s visual design is an absolute standout, it too managed to spoil the combat on occasion. Since you’re only ever pit against a set number of enemies at a time, reinforcements often linger in the background waiting for their turn to enter the fray like the curiously courteous extras in a Bruce Lee movie. The trouble is that it’s extremely tough to discern one 2D plane from the other in the heat of battle, and I’d invariably find myself trying to land blows on enemies that technically weren’t there, making me swish my baton through an empty space and leaving myself open to a genuine threat waiting to strike while I was distracted. Thankfully, I found Replaced’s platforming sections far more consistent. Though it doesn’t ever reach the heights of Shinobi: Art of Vengeance or Ninja Gaiden: Ragebound’s complex midair maneuvering, it is fun to wall-jump your way up narrow elevator shafts, monkey-swing along suspended ceiling pipes, and carefully flip past electrified surfaces. There are also a number of interesting environmental puzzles to solve throughout, such as carefully positioning industrial fans to boost the double-jumps powered by REACH’s multipurpose pistol. To be fair, there are some cases where the checkpointing seems a little severe, and a number of times I had to painfully retrace lengthy platforming stretches after mistiming a jump and falling to my doom, but for the most part I got a kick out of Replaced’s pixelated parkour. Attack of the Drones When you’re not throwing down with increasingly well-armed riot squads or fighting a one-on-one battle with gravity as you scramble and flip up the side of a skyscraper, Replaced changes things up in the form of regular instant-fail stealth sections. Initially these deadly encounters with surveillance drones feel pretty uninspired, and patiently waiting for the arc of a spotlight to swing away from your position so you can scramble to safety behind a stack of conveniently placed crates is something that’s been repeated in the likes of Limbo and the Little Nightmares series many times over at this point. However, Replaced eventually makes its sneaking a little more involved with the welcome addition of a hacking system, which both introduces a neat little shape-matching minigame, as well as the ability to temporarily disable enemy turrets or create distractions for mechanical sentries. I appreciated the more puzzle-oriented form of stealth that Replaced’s hacking provided, I just wish it had been introduced earlier on. Those stealth sequences may demand a rigidly slow and steady approach, but it's the story pacing that staggers to a crawl each time you return to the train station hub between outings. This combat-free zone offers a series of sidequests of the bog standard go-here-and-fetch-that variety, forcing you to shlep your way through the various tent-lined streets and makeshift hospital areas inhabited by homeless hordes in search of trivial items like missing comic books or food for a local dog. While it’s true that much of this busywork is entirely optional, skipping these uninteresting chores means you miss out on vital rewards like health boosts and expanded medkit slots that prove to be pretty crucial against the heavier enemy groups in the story’s second half. I would have preferred if these menial tasks had been scrapped in favour of just buying upgrades with a currency or an XP system before hurrying back to the more exciting main objectives, but as it stands each trip to Replaced’s train station felt like my progress would go off the rails a bit. That said, I was a big fan of the playable arcade cabinets found in the station’s basement level, as well as the funny interactions with the sassy young girl who operates them. The inclusion of playable Frogger and Space Invaders clones may seem pretty antiquated in an era when each Like a Dragon adventure features fully-working ***** Rally or Virtua Fighter machines, but since they each have a high score table you better believe I still sat on them until I topped it. Those aren’t the only nostalgic nods I appreciated either. I also loved the Wingman, a sort of GameBoy and Walkman hybrid that can be whipped out of REACH’s pocket in order to play catchy collectible synth tunes or to scan the environment for enthralling scraps of story. Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia. In fact, it’s the story, in tandem with the jawdropping visual design, that ultimately had me hooked on Replaced all the way through to its rousing climax, in spite of any issues I had with its frequently fussy controls or sidequest stumbles. REACH’s journey and evolution feels surprisingly human given its artificial origins, and the quirky cast of side characters show plenty of personality despite the fact that each and every interaction with them is entirely text-based (even the so-called ‘audiologs’ you collect in the environment can only be read rather than heard). Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia, and with some post-release patching it could still be elevated into something really special. View the full article
side from helping shape what we nowadays consider an indie game, Cave Story revitalised the platformer, and specifically the metroidvania, when it hit PC in 2004. Creator Daisuke Amaya's artistic influence is obvious on the likes of Celeste and VVVVVV, for example, but Cave Story's real impact is how it demonstrated that one person could make a fun game in their spare time, and that it could get huge by word of mouth alone... Read more.View the full article
MOUSE P.I. For Hire is coming soon to PC and consoles, and it's coming pretty soon. Developed by Fumi Games, MOUSE P.I. For Hire puts you in the boots of Jack Pepper across an action-packed adventure. But first, let's look at when the game goes live worldwide so that you can jump in in the first minute. Table of contentsMOUSE P.I. For Hire release countdownWhat to expect from MOUSE P.I. For HireMOUSE P.I. For Hire release countdown MOUSE P.I. For Hire releases worldwide on Thursday, April 16. The following countdown will expire once the game goes live across all platforms. [hurrytimer id="1205314"] The countdown is based on the following timings. 5am PT7am CT8am ET3pm UTC4pm CET The timings are based on the information available on SteamDB. While MOUSE P.I. For Hire will also be available on consoles, the same schedule is valid. Hence, you can't take advantage of any New Zealand trick for extra hours of gameplay. What to expect from MOUSE P.I. For Hire MOUSE P.I. For Hire is an FPS title unlike anything you might have seen. It's an adventure that takes inspiration from the cartoons of the 1930s. The ****** and white visuals are all hand-drawn frame by frame. While the visuals might be all retro, the gameplay is anything but that. [Hidden Content] As you progress along your adventures, you'll find out more about the world around you. You'll have to make full use of your arsenal and firepower to eliminate enemies in front of you. The world of MOUSE P.I. For Hire will throw plenty at you, including different bosses. Hence, you'll need to master the use of your weapons and upgrade them over time. Here's a summary of what you can expect from the game. Hand-drawn visual world inspired by teh class cartoons.Fast-paced FPS combat where you have to be constantly on the move.Single-player campaign that you can complete at your own pace.Over 20 levels teeming with all kinds of enemies.Unique weapons and equipment that are completely upgradable.Different consumables that will turn the tide of the battle in your favor. While the game doesn't offer a demo, you can choose to pre-purchase MOUSE P.I. For Hire on your preferred platform. The post MOUSE P.I. For Hire release countdown: Exact date and time appeared first on Destructoid. View the full article
Weapons are key to establishing your piracy empire in Windrose, and upgrading them is something you'll need to do consistently. Most of the weapons will be useful until you come up against harder enemies. That's where upgrades are key, since they will allow you to improve the potential of your weapons. Let's find out how you can upgrade the weapons from your collection to help them achieve their potential. Windrose weapon upgrades explained To upgrade weapons, you'll first need to have access to a Weaponsmith Workshop. Once you have access to the Weaponsmith Workshop, head to the upgrade tab.Next, select the weapon you want to upgrade. Upgrades differ between weapons, and the same requirement doesn't apply to all.You'll now view the raw materials that are required for the upgrades.Add the items and confirm your choice to perform the upgrade. Basic/starter weapons are easy to upgrade as their requirements are low. Advanced weapons require more complex items, and you'll also need to upgrade your Weaponsmith Workshop. To upgrade your Weaponsmith Workshop, you'll need to use anvils and bellows. Image via Kraken Express So far, the two resources you'll need the most for upgrades are hides and ingots. Hides are mostly Rough Hides that you can find by slaying boars. These are not the easiest of beasts to slay, and you need to be extra careful when approaching them. When it comes to Ingots, they're of different types. Basic ones like Copper and Iron can be obtained from smelting. However, Silver and Gold Ingots are harder to find. You'll need to be on the lookout for these items and try to obtain them from loot. Additionally, weapon upgrades can only be completed when you're within the range of a bonfire. To save your materials, always store your items at your base. There's no point in traveling with them, since you can only use them for upgrades in your base. Storing them will also prevent the items from being lost if you die. That's all you need to know when it comes to upgrading your weapons in Windrose. The post How to upgrade weapons in Windrose appeared first on Destructoid. View the full article
Epic Games has announced that downtime for the next Fortnite update will begin on April 16 at 4 AM ET, letting players know when they can expect the highly anticipated patch to drop. Fortnite left early access years ago, but since it is a live service game, it still receives updates quite regularly. Chapter 7 Season 2 started on March 19, and since then, it has received one update. Patch v40.10 added the April Fool's Day event to Fortnite, as well as the new OG Pass. View the full article
Windrose is an entirely PvE focused co-op survival game, so it makes perfect sense that players are eager to party up and run their own Windrose dedicated servers. Overall launch has been pretty smooth for the early access game—on day two on Steam it reached a peak of nearly 100,000 concurrent players, and reviews remain very positive—but online connectivity has been bumpy... Read more.View the full article
Wild Arms 4 will be available for Premium subscribers while Horizon Zero Dawn will be available on the PlayStation Plus Game Catalog for Premium and Extra subscribers. View the full article
Mongil Star Dive is now out globally, and there's a host of characters you can obtain. The global launch has added to the list of available options, and not all fo them are built the same. Some characters are extremely strong, while the rest might be in the middle of the pack. This guide will help you figure out how your current collection of characters is impactful in terms of the meta and whether you should reroll or not. Table of contentsComplete Mongil Star Dive characters tier listS-tierA-tierB-tierC-tierComplete Mongil Star Dive characters tier list In Mongil Star Dive, characters have either 4-star or 5-star rarity. The latter are the rarer characters to get, but there are some common characters who appear to be quite strong. To separate them, I have used four distinct tiers. S-tier characters are overpowered in the current meta, and they should be the base for building your squad.A-tier characters are decent choices to consider since you can't build a team full of S-tier.B-tier characters can work well, but you'll need to invest resources in them. The usage scenario for some of them is rather niche.C-toer characters work if you're just starting out, but you should replace them as quickly as possible.S-tierCharacterElementReasonEstherWindOne of the best assassins in the game. Creates a smokescreen that stops the enemy from targeting. Enhanced attacks can multi-hit enemies. Has multiple avenues of dishing out substantial damage. Her kit is easy to manage as the Support skill ahs auto-trigger when an ally takes damage. JiwonWindOne of the best supports in the game. Works well with Esther and forms a great pair. Enhances Wind-element allies and their overall influence. Reduces stamina cost and buffs Wind damage. Her attacks improve the strength of her buffs. FlareFireFire-based destroyer who can apply debuffs on enemies. A hybrid who also buffs other Fire DPS characters. Her kits offer good AoE potential. GabiEarthEarth is one of the best characters when it comes to taking down bosses. Uses a combo of Basic attacks and skills to eliminate enemies. Can take advantage of the special attacks of enemies to boost her own damage. A-tierCharacterElementReasonFrancisEarth4* character, who is easier to obtain and upgrade. Extremely versatile supporter who can fill different roles. Ability to power up tag-in partner with buffs. PennyLightningUses Special skills to power up. Crit Rate scales up damage from lightning. Utilizes range to poke enemies from a distance. OpheliaIceThe best DPS unit from the Ice element. Has the ability to buff her own moves, which raises the Crit Rate. She can use Special Skill inputs to sustain the buffs. B-tierCharacterElementReasonSnagunWindEllieEarthManaging this character is difficult as she prefers remaining off the field. Her entire strength is to tag in and use the Neutralization buff. BenjaminLightningOffers a fantastic Support Skill that creates an AoE tag-in whenever you use a Special Skill. The cooldown of his Support Skill is an issue, and he doesn't offer much elsewhere. YeownhwaLightningHas AoE abilities that can clear multiple enemies. Can operate as a sub-DPS but requires a lot of investment. Base cooldown of key abilities is too high. CloudIceFocuses on building Ice Crystals and deals AoE damage while staggering enemies. Does well once you invest more resources to build him up. AngelFireDecent AoE damage dealer who can operate as a secondary DPS character. Great at clearing weak enemies. She can buff the moves of other Fire-DMG allies. Extremely weak against bosses. C-tier There are not many use-case scenarios for these characters, and there are better replacements available for all. LeehoVernaDalayBonieReinaSera The post Mongil Star Dive characters tier list (Launch) (April 2026) appeared first on Destructoid. View the full article
If you're planning out a PC build and have been hoping to get one of the new Nvidia Blackwell graphics cards at a reasonable price, this might be the best opportunity you'll get in the near future. Walmart is offering a retail boxed PNY GeForce RTX 5070 12GB graphics card for just $599 shipped. Mind you this is still $50 over MSRP, but it's the best price I can find right now for a standalone 5070 GPU and the first time I've seen this card drop below $600 this year. PNY GeForce RTX 5070 12GB OC Graphics Card for $599 The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Read our RTX 5070 review for our hands-on impressions. This PNY model features a slim 2.4-slot triple-fan cooling system and a slight overclock. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
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