While it's hard to believe that the first teaser trailer for The Elder Scrolls 6 dropped over 8 years ago now, it's arguably even harder to believe just how active The Elder Scrolls 5: Skyrim community remains after nearly 15 years since it first released in 2011. In recent weeks, for example, gamers have received several big announcements from Bethesda for brand-new Skyrim content, such as the new Heart of the Mountain paid DLC. View the full article
While we did get a new mainline Resident Evil this year with Requiem, Capcom’s remakes remain some of the most exciting projects in the franchise. These legendary titles were amazing for their time, but the company has evolved so much since then that giving them a new RE Engine coat of paint only serves to make them better. During SGF, Capcom confirmed that Resident Evil: Veronica, a Code Veronica remake or reimagining, is officially in the works, though rumor has had it for a while now that other old RE games are getting remakes soon, chiefly Resident Evil 0. Details are rather scarce regarding this remake, but according to reputable leaker Dusk Golem, RE0 was actually rebooted at some point during development, with Capcom’s main team, Division 1, taking over the project. “It got rebooted mid-dev, and Capcom Div 1 is currently leading it post-reboot,” they wrote on X. [Hidden Content] It got rebooted mid-dev & Capcom Div 1 is currently leading it post reboot. — AestheticGamer aka Dusk Golem (@AestheticGamer1) June 10, 2026 Capcom Division 1 is the company’s primary studio, headed by Jun Takeuchi. It consists of four departments, each responding to Takeuchi directly. This division worked on basically every Resident Evil game since RE7 and spearheaded the development of the incredibly efficient RE Engine that we’ve come to see in each Capcom game since 2017. The person Dusk Golem responded to voiced concerns over RE 3 Remake‘s team being the one behind Zero, primarily due to the game’s bad reputation, not due to the quality of its content, but rather the lack thereof. However, knowing that it’s Capcom’s main developers handling the project is quite reassuring, as these folks have a near-impeccable track record over the last decade or so. Though one thing that could have a major impact on the remake is the reboot itself, since that’s probably going to push its potential release back by months, if not more. RE Engine is an efficiency machine that’s allowed Capcom to pump out games like there’s no tomorrow, but reboots and restarts are always going to influence things, no matter what. Still, though, I’m confident now that Zero, as well as Veronica, are going to be generational titles, and I can’t wait to see more of them. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Resident Evil 0 remake reportedly ‘rebooted’ with Capcom’s main team taking over appeared first on Destructoid. View the full article
Grand Theft Auto 6inches closer with every passing day, but Grand Theft Auto 5 isn't dead and buried yet. Well over a decade after its original release, GTA 5 lives on through the incredibly popular GTA Online, and updates for the multiplayer component of the game are still going strong. View the full article
A gamer who was banned from the original Call of Duty: Modern Warfare 3 for 4,999 days can now play the game again after over a decade of waiting for the ban to be lifted. Call of Duty: Modern Warfare 3 first launched back in 2011, and the franchise has evolved a lot since then. View the full article
Telltale Games is finally ready to share more details about The Wolf Among Us 2. At Summer Game Fest, the company revealed the game’s first official trailer, using the moment as a coming out party for the new Telltale. The reveal of the first trailer for The Wolf Among Us 2 on June 5 came eight years after the initial announcement of a sequel to the fan-favorite The Wolf Among Us at Summer Game Fest 2018. Unlike the original The Wolf Among Us title, The Wolf Among Us 2 will be released as a full game, rather than episodically, featuring many of the same voice actors from the original game, including the voices of protagonists Bigby and Snow. The game is slated to come out next year. The original makers of The Wolf Among Us at Telltale Games closed in 2018 after filing for bankruptcy, with a new company acquiring Telltale’s assets — and taking over its name — shortly after. Over the last two years, the new Telltale has been conspicuously silent regarding updates on the development of The Wolf Among Us 2, which the game’s makers acknowledged had frustrated some fans of the series. “That’s why we’re starting to speak now,” said Telltale chief executive officer Jamie Ottilie in an interview with GamesBeat ahead of the Summer Game Fest trailer reveal. “We were patiently waiting until we were in a place that we were ready to talk about the game — how we were making it, what we’re making, showing some content — to confirm that it’s coming and when it’s coming.” Telltale is partnering with other companies to bring The Wolf Among Us 2 across the finish line, including the co-development studio Trick Games and publishing partner PM Studios, which hosted a The Wolf Among Us 2 demonstration at Summer Game Fest Play Days. “The marketing team didn’t want to prematurely announce this game and not be ready for it. We knew that if we just showed something and said something, it wouldn’t be enough this time,” said PM Studios chief executive officer Michael Yum in an interview with GamesBeat. “We knew that we had to let people really see it, and so this was the best event to showcase it and let people experience it.” The collaborative nature of the development of The Wolf Among Us 2 reflects the new Telltale’s goal of building a leaner company that is capable of adapting to market volatility more effectively than its predecessor. Telltale has worked with co-development partners since 2019, but over the last two years, the company has specifically invested in a relationship with Trick Games as its sole co-development partner, allowing both companies to shape their collaboration around the specific long-term needs of The Wolf Among Us 2. “We wanted to avoid stepping up and then staffing down over the course of production,” Ottilie said. At Summer Game Fest, GamesBeat participated in a demo of The Wolf Among Us 2 and spoke to members of the team behind its development. The demo provided a snapshot of a game whose makers understand and appreciate the original The Wolf Among Us, with a similar aesthetic updated with an updated, over-the-shoulder camera view that allows Bigby to explore the world of Fabletown in three dimensions. To replicate and enhance the original game’s comic-book style, Telltale build a custom renderer in Unreal Engine 5 — an upgrade over the previous title, which was built using Unreal Engine 4 and Telltale’s legacy engine. “There will be magic; you’re going to see spells, you’re going to see a lot of blood, and you’re going to see different kinds of effects,” said The Wolf Among Us 2 creative director Zak Garriss in an interview with GamesBeat, “and I think we have more tools to work with now to bring that to life.” The story of The Wolf Among Us 2 takes place six months after the narrative of the original game wraps up, giving Telltale the chance to expand on the story and lore of the game’s fictional world. The game features ample narrative and visual callbacks that connect back and forth between chronological elements of the story, with some easter eggs in early sections that only start to make sense hours later; The Wolf Among Us 2 design director Jess Campbell told GamesBeat that she used a detailed spreadsheet to maintain consistency across the game’s multitude of narrative elements. “When we’re looking at all those connective tissue bits for the narrative, I personally do document a lot of this,” Campbell said in an interview with GamesBeat. “Some of it naturally forms some of the things that are key to the story we’ll discover later on. As we’re doing later episodes or content, we need to foreshadow something — seed it earlier — so there’s a lot of back-and-forth.” In addition to building on the story of The Wolf Among Us, The Wolf Among Us 2 pulls directly from the lore of Fables, the comic book series that inspired the original game, featuring new characters like Dorothy and the Oz Gang, a new criminal group that Bigby investigates in the sequel. “I don’t want to get too specific, but there’s this part in one of the side comics that’s awesome,” Campbell said. “We never need to vocalize it — but for people who know the story, it’s just going to be these nice little moments.” The post Telltale Games reintroduces itself through The Wolf Among Us 2 trailer and demo appeared first on GamesBeat. View the full article
After acquiring a significant stake in Kadokawa, Hong Kong-based hedge fund Oasis Management Company has reportedly been involved in a struggle with other shareholders, pushing them not to support Takeshi Natsuno’s reelection as company president. As part of its argumentation, Oasis Management apparently outlined so-called “profit leaks,” particularly when FromSoftware is involved. According to Inven Global, Oasis singled out the Dark Souls developer as Kadokawa’s most crucial asset, which, as it claims, is bleeding money by striking publishing deals with third parties who retain most of the profits in the largest markets, i.e., overseas. FromSoftware notoriously handles publishing mostly in Japan alone, while it relegates international territories to giant publishers like Bandai Namco and Activision. Since it now has a strong enough position and funding, the studio should switch to self-publishing, Oasis argues, though its claims were refuted and denied by the rest of the board. [Hidden Content] Elden Ring alone has sold over 30 million copies so far. Screenshot via FromSoftware Kadokawa allegedly said that publishing deals and plans are handled on a case-by-case basis and that they represent a complex business structure that cannot be dismantled or shifted to pure self-publishing at short notice. With Oasis’ push toward increasing gaming profits generated by Kadokawa’s largest and most successful studio, many are now concerned that the developer’s creativity is at stake. However, Inven Global reports on Miyazaki’s response to the whole ordeal, where the director said he was “generally satisfied with the current development environment” at the company. “[FromSoftware is] free to create the games we want without excessive interference,” Miyazaki said, so far dispelling fears of Oasis disturbing the creative sphere at the studio. However, I’ve seen one too many times how big-time billionaires can impact and influence even the strongest creatives out there. If your way of doing things presents a thorn in the side of some influential suit, you can only expect to be booted out. Miyazaki has done a tremendous job keeping corpos at bay, though the trust factor between Japanese developers and shareholders is markedly different than what we see on this side of the big Pond. The cultural difference between Oasis Management Company and its Japanese counterpart could play a major role in how this ordeal plays out, and based on what I’ve seen so far in the West regarding big buyouts and corporate strongarming, I’m not looking forward to how FromSoftware will end up once the dust settles. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post ‘Profit leaks’ or pressure campaign? FromSoft’s top shareholder is reportedly trying to put the screws on Miyazaki appeared first on Destructoid. View the full article
The Go On Son Evolution is a new free upgrade you can use in FC 26 to upgrade one of your attackers. You can evolve up to twice on cards of your choice as long as they meet the requirements. The selected cards will get stat upgrades, new playstyles, and more. Meant ideally for attackers, let’s find out the best possible options to include in this evolution. Table of contentsFC 26 Go On Son Evolution requirementsFC 26 Go On Son Evolution upgradesBest players to use in Go On Son Evolutionhttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 FC 26 Go On Son Evolution requirements Here are the requirements of Go On Son Evolution in FC 26. Overall: Max 90 PlayStyle: Max 10 PlayStyle+: Max 3 Not Rarity: World Tour Silver Stars Not Position: GK FC 26 Go On Son Evolution upgrades The evolution has two upgrade levels, each with specific conditions to meet. Level 1 upgrades Overall: +1|92 Finishing: +7|95 Positioning: +7|94 Shot Power: +7|94 PlayStyles+: Finesse Shot|3 PlayStyles: Gamechanger Level 2 upgrades Long Shots: +7|94 Penalties: +7|93 Volleys: +7|93 Weak Foot: +4 PlayStyles+: Low Driven Shot|3 PlayStyles: Power Shot Level 1 upgrade requirements Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 2 upgrade requirements Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Best players to use in Go On Son Evolution Here are some of my best recommendations to include in the evolution. Kaka Trophy Titans Hoenes Prime Hero Amaiur Sarriegi Liga F POTM Sterling FC Fantasy Bobb FC Fantasy Adama Traore FC Fantasy Barry Showdown Minteh Showdown Leuchter FC Fantasy This is a perfect chain evolution in my books. The boost to overall is minimal, which allows us to immediately use the evolved card in another set of upgrades. The playstyle+ it offers are meta, and the card gets a big boost in shooting. Ideally, use this card on CAMs that might have poor shooting stats. Make sure to combine this evolution with other options that will be available in your club for maximum impact. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Best players for FC 26 Go On Son Evolution appeared first on Destructoid. View the full article
The Asia+Oceania objective group is the second main set in FC 26 Journey of Nations, and we can complete it to come one step closer to unlocking the 97-rated Maradona. As usual, there are several tasks to complete, and getting all the objectives done separately will take a long time. Thankfully, we can quicken the process with some smart team building. Table of contentsQuickest way to complete the FC 26 Asia+Oceania objectivePhase 1 (Live Events)Phase 2 (Any game mode)[Hidden Content] Quickest way to complete the FC 26 Asia+Oceania objective For ease of your understanding, I will break the objective into two major parts. The first part will require you to play six games. Phase 1 (Live Events) You have to play at least six games in any Live Event of your choice. Use six Japanese players in your team. Here are the tasks to complete. Assist at least two goals in all six matches with Japanese players. Win three of the six games. Score a goal with a chip shot (six games should be enough for you to get this task done). Phase 2 (Any game mode) This is the team of eleven players we will be using. Tim Cahill (available from the objective itself). Score four goals in any UT mode, which gets done in Phase 1) Three players from Australia Four players from South Korea One player from New Zealand One player from Qatar/Uzbekistan One player from Saudi Arabia You must have a CAM from Asia/Oceania with at least 94 Pace) Here are the tasks to complete. Matches one-three: Score three Finesse goals with South Korean players and three assists in one game (with one of them from crosses). Furthermore, score two goals with players from New Zealand and five assists with *********** players. If possible, try to score one Low Driven goal with an *********** player. Matches four-five: Win the two games to get five wins with Cahill. Moreover, score a goal with Power Shot and complete one Through Ball assist using a player from Saudi Arabia. Try to win one game with a clean sheet while having at least four Australians. Match six: Put three players from Saudi Arabia in the starting eleven with one of them having 94 Pace or more. Win the game and score with the Saudi Arabian player who has 94 Pace. To get the objective done quickly, use the Squad Battles mode. You’ll need to play one match at World Class difficulty, but you can opt for Easy difficulty for the rest. That’s the quickest way to get the complete Asia+Oceania objective done in a jiffy. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post How to complete the FC 26 Journey of Nations: Asia+Oceania objective fast appeared first on Destructoid. View the full article
I was never able to get a feel for Funselektor's top-down driving game Art of Rally, or its predecessor Absolute Drift: I like rally in real life, but sliding cars around corners at screaming speeds from a weird perspective and with no tactile feedback just didn't work for me. I had higher hopes for the slower pace of the studio's upcoming Over the Hill, and after trying the demo that dropped today with the start of the Steam Next Fest, I am very happy to say that yeah, this is the one... Read more.View the full article
Dark Souls and Elden Ring creator Hidetaka Miyazaki recently commented on the shareholder pressure that is putting FromSoftware parent company Kadokawa in the news lately. Reassuring fans, he insisted that Fromsoftware can still “freely make the kind of games we want to make without excessive interference." Kadokawa has been in the news in Japan lately, as an activist investment firm has gradually acquired the largest stake in the Japanese multimedia conglomerate. As previously reported by IGN back in March, Oasis Management Company is a major activist investor in Kadokawa that has raised its stake to 13.76%, according to Kadokawa’s latest AGM announcement. For context, this even beats out second biggest shareholder Sony’s 11.01% stake. Not to be confused with political activism, an activist investor is an individual or company that aims to purchase a significant ********* stake in other companies so that they can influence how they are operated or managed, usually with the aim of boosting shareholder returns. On its website A Better Kadokawa, Oasis recognizes the huge financial success that FromSoftware has brought Kadokawa with its acclaimed series like Armored Core and Dark Souls and, of course, Elden Ring. However, it claimed that “Kadokawa fails to capture FromSoftware’s full value, ceding economics to external partners.” This has got Dark Souls and Elden Ring fans worried about how Oasis may impact future FromSoftware titles. After all, this is the same Oasis that back in 2014 tried to persuade Nintendo to move towards mobile games, saying, “Just think of paying 99 cents just to get Mario to jump a little higher.” Oasis has already called for the removal of current Kadokawa CEO Takeshi Natsuno (for company financial performance reasons). Kadokawa announced on June 3 that it will oppose the proposal to dismiss Natsuno at its upcoming annual shareholders meeting on June 24. If a new CEO were in place at Kadokawa, could they force FromSoftware to make different kinds of games, cash in on its franchises in some way, or perhaps force the developer to release new games more frequently? Denfaminico Gamer reached out to Dark Souls and Elden Ring creator Hidetaka Miyazaki to get his take on the situation as a developer at FromSoftware. In his emailed response, Miyazaki stated that although he is aware of what has been reported in the media regarding Oasis and Kadokawa’s situation, he was unable to address the matter in depth. Miyazaki said that overall, he is satisfied with the creative environment at FromSoftware. “I’m not saying that there’s no room for improvement but we can freely make the kind of games we want to make without excessive interference." “I think for both myself and for FromSoftware, the most important thing going forward is to maintain this environment and focus as much as possible on game development,” Miyazaki continued. Addressing players, he said that FromSoftware is working harder than ever to create amazing games, adding that he hopes players “will look forward to both the announced and unannounced titles to come.” In announced titles, Switch 2 players have Elden Ring Tarnished Edition as well as new action title The Duskbloods to look forward to later this year from FromSoftware. Elden Ring's arrival on Switch 2 rounds out the possible platforms for the game, which has sold a huge 30 million copies worldwide, With the multiplayer spinoff Elden Ring: Nightreign now over a year old, fans are wondering what's next from FromSoftware. Could Elden Ring 2 be on the cards? In December 2024, Miyazaki said the developer was not considering making Elden Ring 2, but wouldn't shut down the possibility in the future. If not, there is an Elden Ring movie in the works. Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications. View the full article
The upcoming genre-blending “musical Lovecraftian renovation” game There Are No Ghosts at the Grand has announced Broadway actor and singer Alex Brightman as the voice of its lead character, Chris. Brightman has been nominated twice for Best Actor in a Musical at the Tonys — in 2016 for School of Rock and 2019 for Beetlejuice. He’s currently starring in Schmigadoon! on Broadway and voices multiple characters on the animated series Hazbin Hotel. The reveal comes on the heels of the game taking the top prize among 12 submissions at the 25th anniversary of the Tribeca Games Festival in New York City. There Are No Ghosts at the Grand is the debut from British studio Friday Sundae, and I had the chance to play a 30-ish minute demo and speak with Anil Glendinning, Friday Sundae’s co-founder and managing director, at the Tribeca Festival ahead of their win. Glendinning emphasized just how bootstrapped the studio is, which has allowed for a highly nontraditional but collaborative development process especially in casting. For the main player character, “we wanted someone who’s able to be sinister, but also funny and sincere, but also shady and a little bit of a liar,” Glendinning said. “By pure chance, we came across a clip of Beetlejuice on Broadway, and just on the off chance I thought, THAT guy would be really funny in the game. By pure luck, we were able to make a connection with him through some of the other video game people that we knew, but it was just pure chance. We’re big believers in providence.” That scrappy approach applied to how they found most of their actors, some of whom are musicians and singers first. Glendinning said they’d adapt the game’s characters to the performers themselves, including each of the leitmotifs. “It actually comes from the style of music they naturally perform,” he said. “We would alter characters based on the actors and musicians we were working with. There’s a lot of different influences that come into making this unique collaborative blend we created, rather than coming from the auteur perspective where there’s a singular genesis and a unified vision. It’s very much a collective effort with a small group of artists, musicians, developers, and writers to put something together, and I think that’s why it feels so eclectic. Friday Sundae didn’t set out to make a musical-forward game, but the songs “spoke so much about the characters as well as our multicultural cast,” Glendinning said. “Lots of games have lyrical soundtracks. There’s only a short leap from what South of Midnight did to what we’re doing.“ Glendinning said they treated this process “like a band.” They’d give their voice actors scripts as they were coming into the studio and encouraged them to improvise against Glendinning. “It feels smarter than it is in part because we are so flexible because we do use some of the lines they say when they think they’re not being recorded [laughs]. [Brightman] said, ‘If you want to use that then use that, that’s just me being me.’ We were like, ‘You just be you.’” “The only thing we’re not allowed to use is when they start swearing because we’re aiming for a teen rating,” Glendinning said. There Are No Ghost at the Grand is available to play as a demo on Steam now and is expected to come out later this year on PC and Xbox. Leanne Butkovic (she/they) is an Editorial Project Manager at IGN, where they've also written about TV, movies, and games. View the full article
After years of hints, remakes, leaks, and spin-offs, Atlus has officially confirmed the existence of Persona 6, the next mainline game in the iconic RPG series. Here’s everything we know about the new game, including what’s been officially confirmed as well as the most recent spread of leaks and rumors. The Road to an Official Announcement Persona 6 was officially announced on June 7, 2026, at an official Xbox Games Showcase. The reveal announcement happened to coincide with the series' 30th anniversary, and included a short teaser with some delightfully creepy imagery. Persona 6 was first teased all the way back in 2018, when the Persona studio's chief director, Kazuhisa Wada, told Dengeki PlayStation (later translated by Persona Central) that it was working on "mid-to-long term plans, including new numbered entries." P6 will be the first entirely new mainline release in the Persona series since Persona 5 was first released in Japan in 2016 and North America in 2017. In the decade since then, the series has gotten a number of remakes and spin-offs, including Persona 5 Royal, Persona 3 Reload, and an upcoming release, Persona 4 Revival. The Phantom Thieves catapulted the series into a new stratosphere of popularity, so anticipation for this next installment is higher than ever. Concept: The Green Theories Were Proven Correct Persona 6 will be set in a new location with a fresh cast of characters, and is thus unlikely to have any direct connection to previous games. Each Persona game's concept has been in part tied to specific colors (blue for P3, yellow for P4, and red for P5). The theory that P6 would have a ‘green’ theme goes all the way back to a supposed leak in 2017 and a Persona 25th anniversary visual that just so happened to feature a bucket of green paint. These theories have since been proven correct. The reveal teaser features a similar ectoplasm shade of green, while showing off scenes from what looks like a graveyard. What does that mean for the actual tone and story of the game? Well, just about anything. The best way to interpret it is likely by comparing it to the first (also very edgy) announcement teaser for Persona 5: What does contextualize the teaser a bit more is the game's description from an official Xbox listing: "Live a Double Life in Modern-Day Japan. Navigate the rhythms of everyday school life and build friendships, pursue romance, and cultivate memories that matter. But beneath the surface of familiar streets and quiet neighborhoods lies something darker: strange rumors, unsettling urban legends, and occult incidents that only you and your closest allies can face." [/url]Consoles and Platforms Once upon a time, every mainline Persona game debuted exclusively on PlayStation. However, Atlus' focus on Sony's systems has changed significantly in the past few years, trending toward releasing its major, tentpole titles on as many platforms as possible. On that note, we know for sure the game will be playable on PC, PS5, and Xbox. The shift away from PlayStation exclusivity is even more apparent with the Persona 6 reveal occurring at an Xbox Showcase, where it was announced that the game will be available via Xbox Game Pass at launch. There’s a small chance the release timeline pushes the game toward the next generation of consoles (tentatively the PS6 and Project Helix), but that doesn’t seem likely. The only missing piece? There’s been no confirmation about whether it will be available on Switch 2. In classic Atlus fashion, there’s a strong chance that Persona 6 will eventually get a separate release or even a new edition on the Nintendo console. For reference, Metaphor didn’t initially launch on the Switch, but is officially getting a Switch 2 edition this fall, around two years later. Release Date Speculation Now we’re getting into theory territory. Atlus hasn’t said anything specific about a release timeline for Persona 6, and we only just got confirmation that Persona 4 Revival will launch on February 18, 2027. That said, we can work out some likelihood’s based on that release as well as how Atlus has approached previous game announcements. Persona 5 was initially announced in 2013 and, after a number of delays, ended up launching in Japan in 2016. Assuming Persona 6 follows a somewhat similar timeline, and also given that we’re getting Persona 4 Revival next year, I’d place my bets on Persona 6 releasing in 2028 at the earliest. Gameplay We haven’t seen any glimpse of gameplay yet, so anything we do know is just based on how the series has operated until now. We can expect at least a fundamentally similar approach to turn-based combat and Persona wielding, with potential variations to the ‘One More’ or ‘Showtime’ movesets. And, of course, it's very safe to assume that we’ll see the return of social links and romance. Bonus: What the Leaks Are Saying Most of what has been mentioned above has been officially announced. Atlus, however, has never been the best at keeping leaks contained. Some less substantiated information about the game includes an entirely unconfirmed ‘leak’ of concept art images. These images show a blonde male character, presumed to be a new MC, and an edgier female character, which could be an alternative MC in the series’ original format or, perhaps more likely, a new social link. Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles. View the full article
Rustmourne, a sci-fi horror shooter inspired by Dead Space and Half-Life: Alyx, was revealed at today's UploadVR Summer Showcase. The new game reveal trailer, seen here, closed out the showcase: The developer describes Rustmourne as "a VR Sci-fi Survival Horror with detailed, VR-designed interactions, strongly inspired by Half-Life: Alyx and Dead Space. Traverse the corridors of an ancient, derelict structure, and face the tortured beings in it: hide, run, or cut off their limbs to survive." Invoking the name of Half-Life: Alyx has been a double-edged sword for developers. Since its release in 2020, Alyx has set a high bar for other VR games to clear, narrative shooter or otherwise, and the results have been mixed at best. Just from the trailer, it does appear to lean more Dead Space in its environments and creature design, albeit with clear VR interactions. Rustmourne is available to wishlist now on Steam. At the time of this article, there is no news on additional platforms. View the full article
The Obsessive Shadow Chapter 2, the successor to the 2025 survival horror game, follows a new character being stalked by a shadowy creature. The sequel was announced at today's UploadVR Summer Showcase. The first Obsessive Shadow game took place in a single home (or your own home in its upcoming mixed reality update) in the 1980s. Chapter 2 expands outside as shown in the reveal trailer: Chapter 2 is set in 2006, twenty years after the first game. Old Diamond Drive, the street of the home from the first game, and its surrounding neighborhood is mostly abandoned. Players take on the role of sixteen year old Justin, who has lost a bet to a friend and has to stay in the creepy community for one night. In true horror trope fashion, Justin only brings a camcorder and a flashlight. It feels like the setup for a late 90s or early 00s horror film. The Obsessive Shadow Chapter 2 is expected on PS VR2, Quest, and SteamVR sometime this year. View the full article
Hyperlane Highway is a roguelite shooter that utilizes a unique 'head-leaning' locomotion system designed to mitigate VR motion sickness. The high speed FPS hits Early Access on SteamVR & Meta Quest in Q4 2026. We already knew the game was coming to Steam later this year. A new trailer at today's UploadVR Summer Showcase confirmed the neon-soaked FPS will also hit Meta Quest headsets: Hyperlane Highway is a solo developer project where you lean your entire body to steer your hoverboard through neon-lit hyper lanes while dual wielding blasters. The hoverboard will match your body's movement in a locomotion system designed to minimize motion sickness induced from artificial VR movement. Playtesting is open right now in developer Ryality Studio's Discord. The Early Access ******* is expected to last about six months, allowing time to balance the game from player feedback and add new upgrades, weapons, and environments. Hyperlane Highway can be wishlisted now on Steam and Meta Quest. View the full article
Bomb the Hill, a cinematic VR downhill skateboarding game inspired by the outlaw spirit of 1970s freeride culture, is coming to SteamVR this summer. During today's UploadVR Showcase, Pokodzima Games announced that their upcoming downhill skateboarding game Bomb the Hill will be racing onto SteamVR this summer. The newly announced SteamVR release of Bomb the Hill will launch alongside the previously known Meta Quest version. A new trailer includes QR codes to direct would-be skaterbois and skatergoils to the game's shop pages where you can wishlist it today. Bomb the Hill was born from a prototype built for the Oculus Publishing Ignition program, a funding initiative for Quest games announced by Meta in 2024. This program offered a path to funding projects targeting 'midcore' players with a particular interest in simulation, sports, and social projects. In Bomb the Hill, you'll race down dangerous mountain roads, weave through traffic at insane speeds, battle desperate rivals, perform tricks, and survive brutal crashes. The game blends realistic downhill skating mechanics with atmospheric storytelling and a road-trip vibe. Bomb the Hill is coming to Meta Quest and SteamVR this summer. The planned price is $19.99. View the full article
The Hold the Fort Evolution is live in FC 26, and you can use it to upgrade a defender in Ultimate Team. Available for 75,000 coins, you get to add significant stat boosts, new playstyles, and more. This is the first time that we have had a regular evolution that allows cards with triple playstyle+ to be used in it. Let’s quickly check out the best possible cards to use in this evolution. Table of contentsFC 26 Hold the Fort Evolution requirementsFC 26 Hold the Fort upgradesBest players to use in Hold the Fort Evolutionhttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 FC 26 Hold the Fort Evolution requirements Here are the requirements of Hold the Fort Evolution in FC 26. Overall: Max 91 PlayStyle: Max 10 PlayStyle+: Max 3 Not Rarity: World Tour Silver Stars Position: CB FC 26 Hold the Fort upgrades The evolution has four upgrade levels, each with specific conditions to meet. Level 1 upgrades Overall: +20|94 Acceleration: +20|90 Sprint Speed: +20|90 PlayStyles+: Intercept|3 PlayStyles: Aerial Fortress|8 Roles: Defender++ Level 2 upgrades Heading Acc.: +20|95 Interceptions: +20|95 Long Passing: +20|92 Short Passing: +20|92 Vision: +20|92 Roles: Ball-Playing Defender++ Level 3 upgrades Jumping: +20|95 Def. Awareness: +20|95 Slide Tackle: +20|96 Stand Tackle: +20|96 PlayStyles+: Jockey|3 PlayStyles: Enforcer|8 Level 4 upgrades Aggression: +20|95 Stamina: +20|94 Strength: +20|95 PlayStyles: Block|8 Level 1 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 2 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 3 upgrade requirements Play one match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player. Level 4 upgrade requirements Play one match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player. Best players to use in Hold the Fort Evolution Here are some of my best recommendations to include in the evolution. Sule End of an Era Alderete Showdown Van de Ven Knockout Royalty Koulibaly FC Fantasy Stones End of an Era Kim Min Jae World Tour Ream Showdown Here are some more suggestions, but only if you can combine them with other evolutions to create chains. Ronald Araujo Showdown Jonathan Tah Winter Wildcards Maguire Answer the Call Barzagli Trophy Titans Starfelt Road to Final Van Dijk (Combine with any evolution that takes him to 91 overall and improves his defense) /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Best players for FC 26 Hold the Fort Evolution appeared first on Destructoid. View the full article
Narrative investigation game Detective VR is coming to PlayStation VR2 and PC VR on September 9. Announced during today's UploadVR Showcase, Detective VR is coming to PlayStation VR2 and SteamVR on September 9. The narrative-driven mixed reality and VR investigation game allows you to control time, collect clues and interview witnesses in passthrough mixed reality mode, where you'll hear unreliable testimonies and confront suspects to find out what happened. Detective VR has been available on Quest since February 2025. In our review of the Quest version, we called it fun, inspiring, suspenseful, and "a delight to play." Detective VR focuses extensively on story, mixed reality gameplay, and hand tracking, allowing you to pinch to take photos and thoroughly examine documents and crime scenes with a magnifying glass. It's possible to play with controllers, but hand tracking makes the experience really shine. When Detective VR launched on Quest, we chatted with the game's developers specifically about the way they sought to implement hand tracking. “Our goal was to create [no] friction between the player and the story; the interactions had to become natural, almost invisible. That's why mixed reality and hand-tracking were so important… you feel at ease, interacting in the comfort of your environment.” You can unravel the mysteries of Detective VR when it lands on PlayStation VR2 and SteamVR on September 9. It's out now on Quest. View the full article
Fatekeeper developer Paraglacial has thanked fans for their "incredible" support of its new release. The fantasy RPG leapt off the screen at me the first time I saw it, with absolutely stunning environments and combat that feels like the next evolution of Skyrim. The team has now just dropped its second big update since launching into early access, integrating some of the most common feedback with initial implementations for the likes of FOV. It's also currently looking into adding some ways to enhance replayability of the current build, while working on its next major set of additions. Read the full story on PCGamesN: Fatekeeper dev "a little overwhelmed by the enthusiasm" for its handcrafted fantasy RPG View the full article
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