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Steam

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  1. Those looking forward to Destiny 2: The Final Shape may need to clear out a their hard drives ahead of its June 4, 2024 release date, as Bungie has shared some hefty install sizes. Revealed in its This Week in Destiny blog post, where Bungie also warned players of spoilers after the expansion was accidentally pushed live early for some players, The Final Shape requires around 150 GB on all platforms. The biggest numbers come for those on PC, however, as players who already have Destiny 2 installed will essentially need double the amount of space available if they want to preload The Final Shape to play the moment it's available. Steam players need an eyewatering 299.70 GB and the Epic Games Store needs 279.66 GB, and while these won't be the final install sizes when the game comes out and PC players can shed the old version, those looking to play the moment The Final Shape releases will need to clear up lots of space. Other platforms aren't quite as colossal but still chunky, as the PlayStation 4 needs 110.70 GB (or 129.31 GB to preload in a similar situation as PC), PlayStation 5 needs 143.81 GB, Xbox One needs 139.52 GB, Xbox Series X and S needs 165.82 GB, and the Microsoft Store on PC needs 156.22 GB. The Final Shape is set to be the grand finale of Destiny 2's so far 10-year saga, and Sony and Bungie have done their best to increase interest ahead of its release. This even included granting access to three major Destiny 2 expansions (and four on PlayStation) for free in the month ahead of launch. The Final Shape was due to arrive on February 27, 2024 but suffered a delay because it needed "more time to become exactly what [Bungie] wants it to be", according to the developer's official statement. The studio was hit with lay offs in October 2023, however, due to the underperformance of Destiny 2. This led to a "soul crushing" atmosphere at Bungie as employees said goodbye to around 100 colleagues and feared further job losses, rumored to arrive upon The Final Shape's release. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
  2. PC gamers in countries without PlayStation Network have expressed their frustration at Sony after the confirmation they cannot buy single-player games **** of War Ragnarok and Until Dawn on Steam. Sony announced the PC ports of both PlayStation games during its State of Play May 2024 showcase, and confirmed they require a PSN account to play. This message is reiterated on the Steam page for both games. Unfortunately, this means **** of War Ragnarok and Until Dawn are unavailable on Steam in regions in which PSN is not live. While it has now become clear that all Sony’s PC games will require a PSN account to play after the Helldivers 2 debacle in April and, more recently, a furore over the PSN requirement for the multiplayer portion of Ghost of Tsushima, some had hoped single-player only games would be spared. Not so. PSN is available in just 69 countries, leaving many out in the cold. The Baltics, including states that are part of the ********* Union (Estonia, Latvia, Lithuania), are also excluded. For years, some players in these countries have created a PSN in a supported region to get around the restrictions, but there are concerns that Sony could ban the accounts of those who do. Exacerbating the backlash is that Sony has doubled down on this policy even for single-player games, such as **** of War Ragnarok and Until Dawn. Thanks @PlayStationEU [Hidden Content] [Hidden Content] — Pavel Djundik (@thexpaw) May 31, 2024 This is very odd. I understood Helldivers 2 or Ghost of Tsushima because of the online side of things but why **** of War Ragnarok? This game doesn't have an online component. Why do you need a PSN ID for this? [Hidden Content] — Abhi Jha (GaminMadness) (@GaminMadness97) May 31, 2024 **** of war Ragnarok will require a PSN account. Oh lawd lol [Hidden Content] — Mightykeef (@MightyKeef) May 30, 2024 Adding frustration, Sony has yet to comment with fans on this latest decision. When it announced the PSN requirement for Helldivers 2, it said it had to do with player security. “Account linking plays a critical role in protecting our players and upholding the values of safety and security provided on PlayStation and PlayStation Studios games,” Sony said in a statement issued at the time. “This is our main way to protect players from griefing and ****** by enabling the banning of players that engage in that type of behavior. It also allows those players that have been banned the right to appeal.” Perhaps bracing itself for a backlash it knew was to come, Sony said: “We understand that while this may be an inconvenience to some of you, this step will help us to continue to build a community that you are all proud to be a part of. “Many thanks for your continued support of Helldivers 2!” Sony’s only other statement on the matter was issued when it backtracked for Helldivers 2: “Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward. “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.” The PC version of Ghost of Tsushima was the first PlayStation PC port from PlayStation Studios to use the new PlayStation Overlay. This UI, which you can see in the image below, lets users access their PlayStation profile, including their Friends List and Trophies. This week, Sony Interactive Entertainment’s newly appointed co-CEO Hermen Hulst indicated Sony’s strategy is to entice PC gamers into buying a PlayStation 5 using console-exclusive sequels. "Indeed, we are bringing our titles to the PC platform and we have a dual approach here," Hulst said during Sony's Business Segment Meeting 2024. While live service games such as Helldivers 2 and Concord will launch on PC at the same time as PS5, “tentpole titles”, such as triple-A single-player games, will continue to see a staggered release on PC. "We're finding new audiences that are potentially going to be very interested in playing sequels on the PlayStation platform," Hulst added. "We have high hopes that we're actually able to bring new players into PlayStation at large but into PlayStation platforms specifically - actually, the same goals for the work that we do with extending our great properties onto other media such as television series and film, for example, as you have seen with the Last of Us on HBO or Gran Turismo the film." Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  3. US District Court Judge Michael W. Fitzgerald in California found in favor of Activision Publishing in its case against EngineOwning UG, Garnatz Enterprise Ltd, and 11 individuals. Read Entire Article View the full article
  4. You know the Silent Hill 2 remake, the one that we learned at yesterday's PlayStation State of Play is coming out on October 8, 2024? Well, alongside the release date trailer, Konami also shared 13 minutes of gameplay during the following Silent Hill Transmission that offered a slightly more in depth look at, well, gameplay, and our resident Silent Hill head's now had a chance to digest it. Yep, get ready Bloober Team, we've got someone on our team who eats horror stuff for breakfast, and she's been kind enough to share some brief impressions of your little gameplay video with me. Obviously, if you're reading this as a horror nut yourself, feel free to draw your own conclusions from the gameplay. You can find said 13 minutes of gameplay below, by the way. Now, here's what our guides writer - Kelsey - drew from it in brief. First of all, in general the game seems much brighter in comparision to the original, not as ******, grainy, or dark as Kelsey remembers or might have ideally hoped. She does acknowledge that perhaps the original appearance of Silent Hill 2 was a product of the times we need to move past, but we're not entirely convinced. Read more View the full article For verified travel tips and real support, visit: [Hidden Content]
  5. This set includes Velvet Room costumes and music - what it says on the tin. View the full article
  6. The Bloodborne PC port seems doomed to eternal vaporware status, languishing in the ethereality of videogame dreams alongside Half-Life 3, a new Deus Ex, and - for me personally - the return of IO Interactive's Freedom Fighters (it'll happen one day!). But while FromSoftware's RPG was absent from Sony's recent State of Play, we still have the upcoming Elden Ring DLC Shadow of the Erdtree - and something else, too. A playful twist on the grimdark world of Yharnam, the unlikeliest Bloodborne pseudo spin-off you could ever imagine is on Steam today. Read the rest of the story... View the full article
  7. After nearly three years in development by veterans from Apple, Microsoft, and Magic Leap, the Spacetop G1 is finally emerging from an invite-only early access *******, and it's attempting to reimagine how we work and create on the go. Read Entire Article View the full article
  8. Riot games have committed to a series of new measures to curtail harassment and hate-speech in the Valorant community. In a video entitled ‘Keeping Our Community Healthy // Dev Updates,” studio head Anna Donlon took to Xitter to outline the new measures for the competitive FPS. Below is a graphic detailing the changes, which include new penalties such as hardware bans for offenders, and an expanded role for the game's Voice Evaluation tech, which monitors chat for bad behaviour. “If you want to make evil statements under the guise of '[naughty word SEO doesn't like being in the first paragraph] talk', you aren't welcome here,” writes the official Valorant account. Read more View the full article
  9. The 21st Century has seen the longest stretches of team domination in the history of Formula 1. The last 14 years has seen drivers from just two teams win the whole shebang. That’s year after year, for nearly a decade and a half. Yes, Formula 1 is foremost an engineering series, and the recipe for winning a World Drivers' Championship essentially begins with “have the quickest car” and ends with “be faster than your teammate.” Yes, there’s a glimmer of promise this year with four different winners in just eight Grands Prix. However, broadly speaking, the predictability of F1 is getting a little old hat. Unfortunately, Codemasters’ F1 series is suffering a parallel predictability problem in F1 24, in that it’s a terrific racing game but, despite its well-********* new career mode and flattering handling model, it’s mostly an extremely familiar experience. F1 24’s new ***** is the ability to “be one of the 20,” as Codemasters puts it. This means we can now take one of F1’s superstar drivers and play as them in a complete, multi-season career mode experience called Driver Career. It’s essentially an adjacent mode to My Team, the team owner-driver mode added in F1 2020 – which still exists, unchanged, in F1 24. Driver Career isn’t actually limited to the 20 current top F1 drivers – you can also select an F2 driver, create a custom driver, choose from a selection of past F1 legends, or race as Pastor Maldonado. Driver Career is mostly distinct for what it prunes out: things like team finances, sponsorships, and second driver signing. That helps it focus strictly on the experience of a single driver rather than someone who also needs to sign all the invoices as team boss. The battle to build your driver’s reputation within the sport and emerge ahead in key rivalries against peers is a compelling one. So that’s actually a very welcome change, and all these Driver Career features are also available in the two-player career mode. The big picture view of My Team was engaging for a spell, but given that it’s been the same thing annually for several years now, streamlining it to focus a bit more makes sense. Driver Career is a different juggle, and the battle to build your driver’s reputation within the sport and emerge ahead in key rivalries against peers is a compelling one. Pumping up your driver’s various ratings is a satisfying slow *****. Adding new achievements to a real driver’s existing career stats is cute. And yeah, the ability to put Mark Webber back into an F1 car and personally take him to victory is the best dad catnip since Tom Cruise put himself back into an F-14. Unfortunately, like Tom Cruise in that F-14 with no nosewheel, it just doesn’t all quite land impeccably. Secret Equation Most disappointing are the new mid-race objectives. In theory, they’re a brilliant idea to spice up the racing on track. Something to add some urgency or tension to certain phases of a race, a mini-mission could be a smart way to keep us motivated in the midst of the wider contest. But to pull that off they’d need some kind of situational awareness of the race we’re driving in, and as it is they’re generally just too arbitrary and random. Yes, if you’re driving a little sloppy, there’s merit in the race engineer encouraging you to stick to the track limits for a specified number of laps, and then rewarding you for doing so. But in practice, too often your objectives just seem to be pulled from a bucket like we’re playing F1 bingo. It’s a little daft, for instance, for your race engineer to be wringing his hands about your fuel ***** rate and asking you to back off and drive more efficiently when the HUD clearly indicates you have more than enough to complete the race and then pour the remainder over your manager like Gatorade to celebrate. And F1 24 seems to know its objectives are ***** because there was never any punishment for failing; I would just give it the finger and continue to push as hard as possible, the objective would be flunked, the race engineer would shrug it off, and I… would still finish the race with fuel to spare, like I told you. Overall, mid-race objectives just aren’t as tailored to what’s actually going on as they need to be in order to matter or make things more interesting. Secret meetings are a bit wonky, also. I appreciate they’re designed to emulate the behind-closed-doors nature of surprise driver moves, but it’s a little confusing that turning down so-called secret offers from rival teams made my existing team at McLaren pleased – like Zak Brown was hiding behind the curtains all along. One of the things I like is the voice bites from the real drivers (which are samples from real F1 radio chatter from past races) but their lines are a lot more limited than I’d hoped. So far, all I’ve really heard is short grabs after crossing the finish line, and dismay at some terminal crashes (which aren’t always looking great this year, with loose wheels consistently clipping through cars while flapping around on their tethers, or behaving in other weird ways). Each driver has a handful, and it’s neat to hear Daniel Ricciardo repeat his iconic "I never left" ultimatum from Monza 2021, or the moments of joy that have been repurposed for drivers like Logan Sargeant or Pierre Gasly. However, drivers are otherwise silent throughout races – they don't gripe, react, or acknowledge the radio at all – so it’s a little vanilla. The one-size-fits-all commentary segments continue to be rather basic, also. It’d just be nice for the library of commentary to have some lines prepared for juicy championship scenarios. For instance, I entered the final race in my first season with Oscar Piastri a single point ahead of Max Verstappen: It was winner take all. All F1 24 had in the can for the occasion were some boilerplate remarks about how drivers who’d had a dud season can approach the last GP before the winter break. I understand Codemasters and their EA corporate overlords can’t be expected to be prepared for every single scenario that our actions will create throughout our F1 24 careers, especially if I decide to get weird with it, but a championship going down to the last race is pretty low-hanging fruit, surely? F1 World is back from F1 23, but I’m no more enamoured by it. I just don’t care about clothes and cosmetics, and I’m not really motivated by game modes that feel more like jobs. F1 World is admittedly harmless if, like me, all you’ll ever do is dip in for quick custom solo races and leave, but there’s nothing about grinding away for car upgrades and Battle Pass tat that appeals to me over the conventional but authentic solo career modes. Multiplayer seems akin to F1 23, and public lobbies will invariably still be like trying to host an egg and spoon race in the middle of a rugby match. Leagues remain a private alternative for civilised groups of like-minded players to compete. By the way, I should also add I was definitely lulled into a false sense of optimism by F1 24’s fabulous reveal trailer. There’s no rock here in F1 24 itself; just a spray of electronic music from an avalanche of artists I’ve never heard of. Smooth Operator So let’s get down to where the rubber meets the road. F1 23’s handling was a lot more stable than F1 22, and to its credit F1 24 is even more so. In the lead-up to F1 24’s release, Codemasters discussed a raft of changes that had been made to the handling model. On paper there were a lot, but the upshot of these changes are sticky, compliant cars that are surprisingly simple to tame and get great drive out of corners. I anticipate there’ll be resistance from some who argue that a less-punishing handling model is less realistic, but what I won’t do is pretend I have any meaningful insight into what an F1 car feels like at maximum *******. Yes, they hold the road like glue in F1 24. Considering that, at high speed, F1 cars essentially have the weight of half-a-dozen pianos pressing them down onto the asphalt, who am I to say that feeling of immense grip is not credible? At any rate, I like the handling in this video game. I feel quick and confident and can drive extremely aggressively. I feel like an F1 driver who knows what he’s doing, at least, and that is the entire point of this quote-unquote-simulation. Like F1 23, it’s especially impressive on a gamepad, even relative to a wheel, where it is a bit twitchier by default. Also like previous F1 instalments, the AI speed ******** highly tuneable. It shouldn’t be glossed over how important it is to the atmosphere of F1 racing to ensure the margin between you and the AI is super tight, regardless of your skill level, and it’s a great feeling once you do find that perfect spot on the difficulty slider. If all racing games could be finessed this way, the genre would be a lot better off. Whether this refreshed handling and the new Driver Career mode is enough to justify upgrading from F1 23, 22, 2021, and so on, however, is your call. There are other items of note that might tip the scale: There’s a spin-off of the new Driver Career called Challenge Career, which is a curated, episodic version with a pre-determined driver (Verstappen, for now). It’s played solo, but you’ll compete with others asynchronously for leaderboard placement. It’s currently only just started, but I doubt I’ll want to play both this and my existing Driver Career. I’d rather begin a second save as a driver I actually want to race as. What We Said About F1 23 F1 23 is a far heartier package than F1 22, with 26 tracks, the enjoyable next chapter of the Braking Point story mode that began in F1 2021, and – for players who love to recline back into the couch and race – the best gamepad handling in the series, ever. The racing-focused secondary career mode F1 World is also likely to be a step in the right direction after last year’s F1 Life for some, although it's equally probable its arcade-inspired, loot-based upgrade system will be divisive amongst traditionalists. – Luke Reilly, June 15, 2023 Score: 8 Read the full F1 23 review [/url] To finish on a high note, F1 24 is the best-looking F1 game to date and, unlike EA Sports WRC, it ******** on Codemasters’ proprietary engine where performance is totally reliable. Year over year there have been noticeable improvements to the driver likenesses. Bottas’ luxurious mullet and moustache combo is lovingly rendered, solidifying the fan-favourite Finn as the most ***********-adjacent F1 driver amongst a grid that features 10% actual Australians. Coming in after that, Spa, Silverstone, Jeddah, and Lusail have received updates to bring them up to snuff with the current real-life circuits (though Circuit Paul Ricard hasn’t made the final cut, so F1 24 has 25 tracks to F1 23’s 26). And no, there’s no Braking Point story mode this year. As a reminder, that’s only been appearing in every other F1 game since 2021, so the next chapter of that isn’t part of F1 24. View the full article
  10. The high-profile video game cheat maker recently ordered to pay Activision millions of dollars in damages in a court ruling has vowed to continue to release cheats for Call of Duty. This week, the ******* States District Court of the Central District of California granted Activision’s motion for default judgement in the civil case against EngineOwning, which sells cheats for a number of Call of Duty games as well as Counter-Strike, Battlefield, and Titanfall. Activision was awarded $14,465,600 in statutory damages and $292,912 in attorneys’ fees, and the court issued a permanent injunction to enjoin EngineOwning’s “unlawful conduct” and to transfer its domain name, www.EngineOwning.to, to Activision. Despite the ruling, some questioned whether Activision would see any of the money it is now owed by EngineOwning, or its ability to claim ownership of the website. At the time of this article’s publication, cheats and HWID spoofers were available to buy from EngineOwning, which seemingly operates outside the U.S. In a statement published to its website, EngineOwning dismissed the court ruling, the order to pay Activision, and Activision’s ability to claim ownership of its website — before vowing to release a new cheat for Modern Warfare 3 and Warzone. "We hope and think that our domain registrar will not defer to this bogus claim, that would not have been approved by any clear headed judge with even basic democratic values in a proper jurisdiction. EngineOwning insisted the people targeted by Activision’s lawsuit “are inactive and have been for a long time”, and that the cheat maker was handed over to a new owner “years ago.” It has also created backup domains in an attempt to block Activision’s claim over the website. “We hope and think that our domain registrar will not defer to this bogus claim, that would not have been approved by any clear headed judge with even basic democratic values in a proper jurisdiction,” EngineOwning said. EngineOwning insisted it had paused its Modern Warfare 3 cheat only to work on getting around Activision’s latest anti-cheat tech, but threatened to release it once again later. It even threatened to release a free version of its cheat once the paid version is back up and running. Competitive multiplayer video games have endured a cheating problem for decades, with Call of Duty in particular in the ******* line, most prominently on the free-to-download battle royale Warzone on PC. Activision and other video game publishers face an uphill battle in the war against cheat makers, but the Call of Duty company will be hoping rulings such as these act as a meaningful deterrent as it prepares to release ****** Ops 6 later this year. EngineOwning’s response, however, calls into question Activision’s ability to prevent the organization from continuing its operations without spending even more time and money in the courts, potentially in countries outside the U.S. where it may have a significantly lower chance of success. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  11. Rockstar owner Take-Two has discussed the decision not to announce Grand Theft Auto 6 for PC. The first Grand Theft Auto 6 trailer was released in December, confirming a planned 2025 release date for PS5 and Xbox Series X/S. During an interview at a TD Cowen conference this week, Take-Two CEO Strauss Zelnick was asked whether the lack of a PC announcement was set in stone, or if the game could be confirmed for the platform at a later date. Read More... View the full article
  12. Despite having completed the post-launch roadmap, Lords of the Fallen continues to get free updates View the full article
  13. Capcom's upcoming entry in the lizard pants-making sim, Monster Hunter Wilds, got a new trailer at last night's State Of Play. It showed off more of how its lovely desert environments morph to fit the weather and how its inhabitants largely don't get on. We also got a look at some cursed lions, an armoured frog with an unsettling ******* and a rideable Chocobo-esque mount that lets you ping arrows on the fly. Let me break it down for you readers, as someone who is increasingly excited at the prospect of more colourful pants. Read more View the full article
  14. Inspired by classics like Heroes of Might and Magic, developers Oxymoron Games (Project Hospital) have revealed their sci-fi strategy game Silence of the Siren has a fresh upgraded demo and release date. Read the full article here: [Hidden Content] View the full article
  15. During Sonys State of Play event, a PlayStation VR2 game called Skydance's Behemoth captured viewers interest with its groundbreaking visuals. While other games like Concord and Where Winds Meet garnered most of the attention, Skydance Games' PlayStation VR2 title emerged as a hot topic in the virtual reality community, demonstrating Sony's ongoing commitment to its flagship VR headset. View the full article
  16. A new Minecraft LEGO set appears to have leaked online, coming with a tentative release date seemingly set for later this year. Minecraft and LEGO are a dream combination, with both involving gamers using their imagination to bring their block creations to life. View the full article
  17. One of the few expected announcements made during Sony’s May State of Play showcase was Astro ****, a sequel to the PS5 pack-in demo, Astro’s Playroom. The Team Asobi-developed original was pre-installed on every PS5 console, making for a 100% attach rate. It was essentially designed to show off the power of the then-new console, and made for an impressive demonstration of the DualSense controller’s haptics and adaptive triggers, too. The new game expands on the concept, with six galaxies to explore and over 80 levels. Read more View the full article
  18. Rumors that **** of War: Ragnarok would be joining other PlayStation games on the PC have been circulating for a while now. Sony confirmed last night that it will land on September 19 along with its Valhalla DLC, a roguelite epilogue that launched as a free upgrade for owners of... Read Entire Article View the full article
  19. This piece is being written on a train as I trundle towards our very first staff meeting with Rock Paper Shotgun's new overlords. The morning is cloudy but bright and calm, the north London suburbs are a blissful checkerboard of red roofs and flourishing lawns, hope glistens faintly in the gutters and ditches beside the tube. How unlike the innards of Centum, a point-and-click horror game (Steam page here) that begins with a dreary retro desktop interface on which there are curious text files, curioser decryption tools and most curious of all, an .exe of some kind that drops you into a simulation consisting of a stone prison chamber. Hang on, I'm changing trains... Read more View the full article
  20. **** of War Ragnarök, the 2022 PS5 sequel to the 2018 **** of War reboot, is the latest title from Sony heading to PC. Like previous PlayStation Studios offerings on the platform, Ragnarök also packs a handful of PC-exclusive features. Here’s a rundown of all the good stuff **** of War Ragnarök’s PC version has in store. **** of War Ragnarök PC features The Kratos saga resumes for PC-partisans. Image via Sony Unlocked framerates and true 4K support Compared to PS5’s 60 fps cap on Performance mode, **** of War Ragnarök on PC supports an unlocked framerate. If you have the hardware to deliver the juice, the PC port can give you well over 60 fps at 4K, which is something visual fidelity aficionados were waiting for. View the full article
  21. Helldivers 2 latest Major Order is a simple one in theory - ******** the Terminid Supercolony on Meridia, using that experimetal Dark Fluid that may or may not end up attracting the attention of the Illuminate. However, in practice, thing are proving a lot tougher than that, thanks to some bug spawning issues that Arrowhead thankfully looks to already be aware of. While a fix for this stuff seems like it'll drop relatively soon, it's sad to see the game's community riled up again so soon, given the recent changes from the studio behind it that've seemed to recapture a bit of the player trust that'd been wavering thanks to some controversial patches and the whole PSN linking thing. So, what's happening to folks who dropping onto Meridia to try and aid in the destruction of that bug nest? Well, they're encountering enough bugs to make their task incredibly difficult - with a number arguing things go past the point of it just being a skill issue or something done on purpose. Read more View the full article
  22. With a demo available now and a release window revealed for sometime this Summer, Gourdlets looks like a really sweet and chilled game to try out with Linux support. Read the full article here: [Hidden Content] View the full article
  23. My PC has a big white case, and sometimes, I sit and think: “big white box good!” But other times, I glance over to my PS5 and think: “other big white box also good!” Then I start getting fanciful and imagine a lovely future where they can both combine into one. Keeping track of two big white boxes is hard! Luckily, I only have to write about one of those big white boxes for RPS the vast majority of the time. Today is one of the rare occasions I do have to cover both, so here’s everything announced at yesterday’s Playstation State Of Play that you, the discerning big white box owner, might find relevant: Read more View the full article
  24. The everlasting hope of a new Bloodborne reveal at PlayStation State of Play was once again dashed, but PS5 owners are still getting an exclusive Soulslike—Ballad of Antara. It hasn’t got anything to do with FromSoftware, but the announcement trailer from May 31 looks promising. Ballad of Antara is from Tipsworks Studio, and it calls the game an action RPG where you play “an adventure of two intertwined fates through exotic landscapes.” You can play as multiple characters with unique builds and combat styles, and the game’s multiplayer feature means you don’t have to take on the massive monsters from the trailer alone. View the full article
  25. Developer Monomi Park has released a new update for ****** Rancher 2, entitled "Add to Cart, ProntoMart," that adds a slew of features to the title. This includes a new shop system that will give players more ways to spend their Newbucks and keep their Slimes happy. This will provide ****** Rancher 2 gamers with additional options to meet their ranching needs. View the full article

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