Manor Lords has received its first major patch in version 0.7.972, with developer Slavic Magic making even more changes than were present in the beta version of the update. Revealed on Steam, the patch includes the myriad features available to those testing the new version such as the addressing of clogged Trading Posts, weak archers, overly high ale consumption, disappearing crops, and more. A new major feature called King's Tax has also been added, which ultimately rewards good workers and punishes poor ones. Slavic Magic has applied many more balance changes with the full patch too, using the testing ******* to fine tune different mechanics. Armor variations, a refreshed Large Granary, a new patron saint, and more were also added. The full patch notes are available below. Players should "begin a new save to enjoy all the fixes and changes", Slavic Magic recommended, and asked players to remove any mods before doing so to ensure a smooth gameplay experience. Manor Lords arrived in Early Access form on April 26, 2024 and proved an immediate Steam hit, selling more than one million copies in a day and hitting the highest ever concurrent player count for a city builder. It continued to grow too, with Slavic Magic announcing Manor Lords had sold two million copies after three weeks. Manor Lords Version 0.7.972 Patch NotesMajor Changes The King's Tax (or Annual Royal Tax, name undecided) The tax is collected annually from all players (main player and AI) and goes to the liege. It is calculated per population, serving as a counterbalance for players hoarding huge wealth despite non-optimized economies.Currently, players can incur debt without consequence. In the future, ******** to pay will result in losing the king's favor and eventually facing the king's army as enemies. Global/Local Trade Switch for Trading Posts Players can now switch trade to "local only" in the trading post for each type of good, allowing them to exchange goods between their own regions while ignoring free merchants.Two trading posts (one in each region) are still required to make this function work. Employed traders will prioritize traveling to the location with the best prices to commence trade, potentially including regions owned by other Lords.The transport distance factor is reduced to make it more predictable for players where traders will go (to the place with the best price).Regional wealth is still required to exchange goods between regions with a trading post to maintain regions as independent economic units, simulating a more realistic economy.Gameplay and Balance Resource Management and Agricultural Adjustments Food Consumption: People now pick a random food resource instead of eating food in a specific order.Crop Fertility: Fertility is no longer drained after crop growth reaches 100%, making early harvest micromanagement less necessary. Yield may still increase over 100% growth if max yield is not reached.Yield Cap: will now never increase past 100% growth to avoid confusion about exceeding 100%. Even when fertility reaches 0%, there will still be a small possible yield.Harvesting Efficiency: When harvesting, crops are directly added to the field inventory instead of the villager inventory to reduce bottlenecks from harvesting walk times, especially for large fields.Oxen Prioritization: Prioritized oxen plowing over transporting resources to the granary and warehouse to reduce oxen walking back and forth from the plowed field every time new resources are available for transport.Plowing Shed: Plowing shed now adds 2 livestock worker slots.Food Distribution: Food-producing residential plots no longer stock up on their produce before sharing with the marketplace.Sawpit Log Storage: Increased sawpit log storage space to 5. Economic and Trade Developments Baron Region Claims: Lowered the rate of the Baron claiming regions and adjusted it to better reflect game settings.Worker Camp Upgrade: Removed the worker camp upgrade intended for colony regions; it will be re-added when properly implemented.Trade Route Establishment: When establishing a trade route, merchants no longer all spawn at the nearest trade point but are distributed to circle between various trade points.Archer Damage: Archer damage increased from 4 to 13.Trade Logistics Development: The "Trade Logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25.Trade Route Costs: Increased the base cost of opening a trade route from 12 to 20 (before the good value multiplier). Reverted the cost of opening new trade routes to linear scaling.Market Oversupply: When the market is oversupplied, players can still export goods at a lower price. The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied.Market Oversupply Rate: The rate at which the market becomes oversupplied no longer depends on the value of goods, ensuring equal rates for all good types.Better Deals Development: The "Better Deals" development branch reduces the foreign import tariff by 50% instead of removing it completely.Global Market Supply: Tuned global market supply to rebalance itself faster, aiming for a closer to one-year cycle if not trading. Quality of Life and Infrastructure Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month).Building Placement: Made building placement steepness limits harsher to prevent trading posts and churches from looking awkward on sharp slopes.Soldier Approval Factor: Soldiers no longer trigger the "unburied bodies" approval factor when corpses are in their proximity.Hitching Post: Hitching post is free again to reduce the chances of players getting stuck without an ox, hitching post, or the ability to order an ox.Sheep Breeding: Capped sheep breeding to a maximum of 1 new lamb every 10 days.Water Fetching: Villagers are now only allowed to fetch water from the well nearest to their home, except in case of a *****.Maximum Yield per Plant: Increased the maximum yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half).Plant Yield Rate: Plant yield rate reduced by half to encourage early harvest only in emergency mode.Militia Squad Limit: The militia squad limit is now 6, regardless of whether the player has a retinue or mercenaries. This will be connected to a rank system in the future.Fertility Regeneration: Doubled the fertility regeneration rate effect on fallow fields and from fertilization.Plant Growth Rate: Adjusted crop growth to match crop rotation (to hit 100% at harvest as often as it can on auto).Tree Growth Rate: Slowed down tree growth rate by around 30% to enhance forest management impact.Trading Post Workers: Increased the carrying capacity of on-foot trading post workers from 1 to 5.Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.Granary and Storehouse Worker Slots: Adjusted Granary and Storehouse Worker Slots: unified to 3 families for level 1 and 6 families for level 2.Minor Fixes Trade and Market Adjustments Mindfulness System: Applied the "mindfulness" system to free merchants to reduce clumps and traffic jams.Trade Location: Moved the location of trades further off the map to ensure space for all trade wagons, even if the trading post is placed on the map edge.Trader Transactions: Allowed traders to make transactions without entering the shed if the trading post is clogged, as long as they are within the general building bounds.Marketplace Logistics: Improved marketplace logistics efficiency and optimization.Market Supply Reset: Reset market supply on loading old saves (from builds 0.7.954-0.7.956) due to mismatched global market supply stock values.Market Stall Workers: Capped the number of workers supplying a single market stall to 2 to reduce market clogs with the increased market supply frequency. The number of stalls is now reduced back to the number of families divided by 5, with a minimum of 1 to ensure functionality in towns with fewer than 5 families.Market Supply Optimization: Further optimized market supply functions for smoother late-game town performance.Trading Post Thumbnail: Added the missing trading post building thumbnail.Trading Post Price Range: Trading posts now display a price range for imports, indicating whether they can buy from other regions or foreign trade sources. Optimization and Performance Default AA: Changed default AA under DX11 to TAA.Spatialization Update: Added a spatialization update call for recruits teleported home when rallied to ensure proper collision calculations.Follow Mode Optimization: Updated "is close to camera" value in follow mode to prevent optimization of animations or sound effects for characters near the camera.Firefighting Behavior: Made firefighting villagers ignore anti-clogging behavior at narrow pathfinding points.Pathfinding Updates: Minor unit in-town pathfinding updates.Destructible System: Swapped the old UE4 destructible system for a new UE5-friendly chaos-based debris system currently used for chopped firewood cutter logs.AA/Upscaler Selection: Tweaked default AA/upscaler selection during first-time launch for specific GPUs (e.g., RTX properly defaulting to DLSS).Pathfinding Thread: Added another pathfinding thread for handling multiple end-game cities.Harvest Prediction Optimization: Optimized harvest prediction and fertility changes to reduce stutter.Log Display: Limited the log display to store only the last 100 entries to improve UI optimization.Idle Task Optimization: Optimized the function for finding friends to do idle tasks like conversations.Door Opening Animations: Optimized door opening animations. User Interface and Accessibility Mourning ******* UI: The residential panel now has a "mourning ******* left" UI element that displays the number of days of mourning until the burgage plot can bring in more family members.Mourning Icon: Added mourning icon to the building floater.Save Restrictions: Disabled the ability to quick save during the game over/victory cinematic. Disabled manual save after being defeated and added a tooltip explaining why saves are disabled. Disabled quick save and autosave if the game was lost.King's Tax Rate Multiplier: Added king's tax rate multiplier to the game setup settings.Victory Camera: After continuing the game after a victory, the camera returns to the player's main region instead of levitating over the map edge.Currency Icon: Unified the currency icon in the mercenary company panel to clarify payment with the treasury, not regional wealth.Accommodation for Homeless: Added an accommodation call for homeless people after a *****, ensuring they are quickly re-assigned to available burgage plots.Family List UI: Aligned "workplace/reassign" buttons vertically in the family list due to most families having more than one member.Font Fix: Fixed old fonts being used in the family entry widgets.Fertility Overlay: Made fertility overlay colors and colorblind symbols more accurate with the percentages displayed in the field's building panel.Building Panel UI: Tweaked building panel header buttons/toggles to improve readability and distinguish buttons from toggles.Market Stalls: Set "Allow market stalls" to ON by default for all workplaces and artisan workshops to aid new players in setting up stalls without confusion.Popup ******: To avoid popups like "royal tax increase" from interrupting visit mode, they are now queued and triggered after the player returns from visit mode, after around 1-2 seconds.Transaction Popup: When trading between regions, the transaction popup will now display over both trade buildings, depending on which is closer to the camera.Region Borders: Region borders will show under the cursor even if the camera is low, clarifying where region territory ends.Region Calculation for UI: Tuned how "current region" is calculated for the UI to make it more comfortable to build on the edge between two player-owned regions.****** FixesFixed a ****** when doing a sequence of livestock import, export, and import because "home" wasn't cleared properly during export, and the same animal was reimported.Fixed a rare ****** if a handcart fails to spawn, likely if the trading post was built so that part of it crosses the map edge.Fixed ****** on startup if OpenXr SDK is installed.Fixed a ****** when deleting a building if there are pathfinding obstacles being verified (for instance, soon after loading a game).Fixed the player being able to reassign a family to another Region, which could ****** the game.Bug Fixes Gameplay Mechanics Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off.Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as intended for winter crops.Fixed oxen sometimes "ghost plowing" a field when they are waiting for their guide.Fixed plow and ox sometimes misaligned on 12x game speed.Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field.Fixed crop rotation unplowing the fields.Fixed disbanded mercenary group becoming immediately available again after save/load cycle.Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord.Fixed paused taverns fulfilling the entertainment requirement.Fixed attempt for never-ending fires if a ***** was triggered after the building was already on *****.Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building).Fixed livestock traders traded between on-map regions, possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff.Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game.Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly ****** the game while reloading.Fixed the employed traders going to trade points even though the trade route for the traded good is not opened yet.Fixed the farm workers moving to transport tasks early even though there is still plenty of crops to harvest.Fixed predicted yield not showing correctly in the field building panel.Fixed people not resetting rotation after dismounting.Fixed farming oxen not respecting work area limits.Fixed bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly.Fixed villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned.Fixed granary workers stealing ale from the tavern.Fixed livestock exports getting interrupted by sheep herd behavior.Fixed livestock trader job not triggering an import task when buying livestock from another region. Visual and Interface Fixes Fixed the blurry desktop icon.Fixed the save/load menu header not translating after changing the language.Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off.Fixed floating feedback text spawning during the cinematic mode.Fixed autosave triggering during the cinematic mode.Fixed the gilded aventail hounskull helmet appearing blurry in the retinue editor.Fixed the forest mask not drawing.Fixed the wrong yarn basket carrying animation.Fixed the wrong apple basket carry animation. Economic and Resource Management Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs).Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit.Fixed free merchants sometimes got stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds.Fixed horse wagon rotations getting a bit too wonky on slopes.Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed.Fixed traders not importing from on-map regions even though the price is better than buying from trade points.Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up."Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp.Fixed animals not getting removed from stable space / pasture space after ******.Fixed animal corpses not disappearing over time.Fixed a ****** fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated.Fixed wealth getting transferred when doing barter.Fixed bartering traders always return 1 item regardless of the barter value and carrying capacity.Fixed bartering traders packing too much stuff in their origin region when barter value is more than 1x.Fixed trading post exports not proceeding with transactions once the trader reaches the destination.Fixed multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance, a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied.Fixed crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty.Fixed farmers getting stuck in pickup-putdown handcart loop when multiple farms are used.Fixed unnecessary harvest data recalculations triggering in the winters.Fixed a bug with trading between regions where during selling items the wrong region would pay for the transaction.Fixed free merchants not applying the foreign import tariff when selling their goods to trading posts if another region was exporting the traded good for a lower price.Fixed trade wagons sometimes traveling with empty inventory.Fixed traders doing "major trades" even without an established trade route.Fixed workers ignoring storage filter settings.Fixed the "current year" always incrementing in January, regardless of the month the game was started in, also leading to the tax being calculated inconsistently [fix for new saves only].Fixed market supply percentages not displaying correctly because it still accounted for uninhabited homes.Fixed a bug with workers not setting up market stalls if there are less than 5 families in the settlement.Fixed squad icons disappearing/flickering when disbanding certain squads.Fixed export price showing even though trade is locked because there's no trade route established and no interregional trade available.Fixed foreign market supply incrementing instead of decrementing when off-map trade was being done by trading post workers.Fixed disband/remove squad sometimes affecting wrong squads if multiple squads are selected when pressing "disband" or "remove".Fixed "Not enough funds for import" warning displaying even though there is enough.Fixed apiaries leaving invisible items in supply dumps after demolition.Cosmetics Updates and Fixes New Additions and Visual Upgrades Added a new patron saint banner graphics: St Maurice.Added a carried ***** body visualization.New upgraded retinue helmet variation: Pointy bascinet.New upgraded retinue body variation: Coat of plates.New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover.New militia helmet variation - banded bascinet with a mail aventail.Reworked LV2 granary model with proper animated doors.Added new 6 "short" ******* animations to reduce animation repetitiveness during combat.Added new "inch forward" battle locomotion animations which should greatly reduce the weird "wiggling" effect when groups push each other.Lady visit mode: If you pick the green lady portrait, the visit mode character should now be female. Animation and Model Adjustments Combat animation clean up.Made debris piles align to ground slope.Fixed the throw torch animation ending abruptly.Increased location precision for animals standing in the stables.Fixed the praying animation.Adjusted the two-handed ******* default idle pose to give it a more natural stance.Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground.Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway.Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy. Fixes and Adjustments Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve upon body variation.Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon).Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable).Fixed the TAB building floater residential data not showing in 0.7.969.Fixed a potential bug when a family assigned to a smithy is unassigned while a family member is rallied, and the function that unequips their smithing aprons may, by mistake, unequip their body armor or/and helmet.Fixed player army UI not getting updated after squad array changes because of non-player commanded units getting removed.Fixed recruit distribution sometimes assigning new militia recruits to an invalid unit Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
For verified travel tips and real support, visit: [Hidden Content]
Little Nightmares 3 has been delayed from 2024 to 2025, Supermassive Games and Bandai Namco Europe have announced. In a post on X/Twitter, the development team said it needs more time to reach the level of quality it and its fans expect of the franchise, though didn't reveal anything more specific. Supermassive Games ***** off around 90 employees in March 2024, two months before this delay announcement. "The teams at Supermassive Games and Bandai Namco Europe have been working hard towards delivering the best experience possible for the next entry in the franchise," the Little Nightmares development team said. "As much as we can't wait for you to return to the Nowhere, we also want to make sure we give the game the care and love it deserves. Quality is a top priority for us, and we know you feel the same way. For this reason, we've made the decision to shift the release of the game to 2025." While this comes as sad news to those looking forward to the third game in the spooky stealth and adventure franchise, the announcement revealed more information on it is coming later in summer 2024. "In the meantime, we'd like to thank you for your patience and ongoing support," it said. Little Nightmares 3 has been quiet ever since its announcement at Gamescom in August 2023, which came with an eerie reveal trailer which showed two new characters: Low and Alone. It also confirmed the game could be played solo with an AI companion or with a friend through two player co-op. It's currently announced for PlayStation 4 and 5, Xbox One and Series X and S, Nintendo Switch, and PC. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
If you’re looking to escape with your life intact in Panicore, you’ll have to figure out how to survive against all the monsters. Since there are technically no weapons to ****** it with, how are you supposed to survive?Panicore: How to survive the monster in the schoolNo matter which map you’re on, you’ll have some sort of monster attempting to hunt you. In the first map available, which is the school, you’re facing off against a ****** but deadly monster. You can survive the school monster in Panicore by being quiet and throwing objects as distractions.Screenshot: PC InvasionThe main way you can easily survive the monster is to simply be quiet while you’re figuring out your escape from the school. This can be tough to do in a game that uses your microphone as a game mechanic for the monster to be able to hear you. As someone with a fan in the background and a loud keyboard, my microphone was picking up way too many sounds around me. T...View the full article
The day is finally here, Selaco from Altered Orbit Studios has now entered Early Access so you can see what absolute insanity they've been able to do with the GZDoom code. Read the full article here: [Hidden Content] View the full article
PANICORE is a co-op survival horror game by ZTEK Studio that uses audio technology to adapt the behavior of its terrifying entities to the level of noise the player is making — both in-game and in real life. Despite being petrified of my own shadow at the best of times, the thought of being able to scream at a monster and cause it to sprint up to my friend and eat them (sorry, Anyka!) was intriguing enough to ***** into the equally horrific and hilarious experience.Developed entirely by two horror-loving brothers fresh to the industry, PANICORE is a low-budget but engrossing take on the co-op survival horror genre. Players take on the role of an explorer drawn to the mystery of abandoned buildings, which conveniently all host monsters (dubbed “entities”) that trap them inside. With only a flashlight in hand, players must work together to find the necessary materials to repair or create an escape, all while the entity can hear your every move.A sound strategyPAN...View the full article
Volga Middle School is the first level of PANICORE, throwing players into a dark and dreary hallway with nothing but a flashlight and a hideous monster lurking around the corner. Here’s how to escape and beat the game’s first level. There are two different methods of escaping Volga Middle School in Panicore: building the ladder or fixing the car. The ladder escape is typically the fastest and earns you an achievement, but the car method can be an option if you find the necessary items first. Table of ContentsHow to build the ladder and escape the school in PanicoreHow to get wood, rope, and the sawHow to build the ladder (Carpenter achievement)How to escape using the ladder in PanicoreHow to get the emergency door keyQuick recapHow to escape the school using the car in PanicoreHow to fix the carQuick recap How to build the ladder and escape the school in PanicorePlayers can escape the school in Panicore by crafting a ladder an...View the full article
Mason, one of Dota 2’s most controversial streamers, is finally back to the main matchmaking pool after spending almost half a year in smurf jail. Mason was on his usual livestream schedule on May 30 and queued into a matchmaking lobby where, after looking at the other players in the Immortal Draft screen, he realized his sentence had served at last. It was a grueling grind of 1,400+ matches after the pro-turned-streamer got his previous account permabanned. View the full article
The latest GeForce Now reward is available, with a special Elder Scrolls Online mount available for members to celebrate the game's launch ten years on. But you'll need to be quick to claim the reward, as availability is limited. Nvidia is finding new ways to push its cloud-based streaming service, and the rewards program incentivizes players to sign up and receive in-game gifts. This month, Elder Scrolls Online, one of the best single-player MMOs, is the focus, and a free mount is available until June 30 - but it's first come, first served. Read the rest of the story... RELATED LINKS: Beloved MMORPG finally makes its way to Nvidia GeForce Now Nvidia GTX G-Assist AI gaming assistant could be real this time The Nvidia GeForce RTX 5090 FE could be far smaller than the 4090 View the full article
Oh, Command and Conquer, please come back. I played the Remastered Collection again earlier this year, and as much as I loved it, it also served to pry open the wound from the ****** of Westwood's classic RTS. Fourteen years. That's how long it's been since the last full C&C game. Perhaps it will take a while, but I'm confident that Kane, the GDI, and Tanya will come back someday. As a matter of fact, the Command and Conquer Red Alert series has just officially returned. This is a real Command and Conquer game, with real Red Alert characters and units, released by EA. It should be cause for celebration. It's not. Read the rest of the story... RELATED LINKS: The best Command and Conquer game has a big 3D remake you can play now New Command and Conquer remasters could be coming, as EA drops hint A classic RTS game just landed on Steam View the full article
Konami could be targeting a 2025 release date for Metal Gear Solid Delta: Snake Eater, it’s been claimed. While a release date for the game has never been announced, since January PlayStation has been listing it as one of the hottest titles coming to PS5 this year, although it notes that release dates are subject to change. Writing on Dealabs, ever-reliable dataminer billbil-kun suggested it’s possible the game has slipped to 2025, and claimed we won’t have to wait long to find out. Read More... View the full article
For verified travel tips and real support, visit: [Hidden Content]
Developer Grinding Gear Games confirmed various features for its upcoming action RPG Path of Exile 2, including local co-op, cross-play, and cross-progression. These highly anticipated features will allow players to enjoy Path of Exile 2 on different platforms, either solo or with friends. View the full article
Helldivers 2 developer Arrowhead has indicated plans to issue a hotfix as soon as possible after players reported a ****** bug with the current Major Order. Helldivers 2 players’ latest Major Order, dubbed Operation Enduring Peace, seeks to bring an end to Meridia by turning it into a giant ****** ***** via the experimental deployment of weaponized Dark Fluid. Players speculate the destruction of Meridia and its Terminid supercolony will lead into the release of a third faction, potentially the long-extinct Illuminate. MAJOR ORDER: OPERATION "ENDURING PEACE" The time has come. We must eradicate the Meridia Supercolony via experimental deployment of weaponized Dark Fluid. The destruction of an entire planet is a tragedy - but the tyrannical Terminids leave us no choice. Good luck, Helldivers. [Hidden Content] — HELLDIVERS™ 2 (@helldivers2) May 30, 2024 But it didn’t take long for players to notice something untoward with the Major Order itself, with Bile Titans and breach holes spawning directly on the objective. This led some to call the Major Order a “broken mess”, and nigh-on impossible to complete on the ******* difficulties. In a post on the Helldivers Discord, community manager Baskinator confirmed a hotfix is inbound to tackle the problem: “Thank you to everyone that made us aware of the spawning bug in the current Major Order,” Baskinator said. “A hotfix is currently being worked on for that issue and will be deployed as soon as possible. We'll let you know as soon as it's available.” The hope is this hotfix will hit Helldivers 2 sooner rather than later, given the Major Order itself has an expiry date of early next week. Some are now calling for Arrowhead to extend the Major Order to encourage more players to jump in after the bug is squashed. This week, Arrowhead revealed it is in the process of setting the studio up so it can “make more and better stuff” in the long-term. In an introductory post on reddit, CEO Shams Jorjani, who recently replaced previous Arrowhead CEO and current Chief Creative Officer Johan Pilestedt, said the studio has had to adjust to the enormous success and higher profile Helldivers 2 has brought to the company. PlayStation 5 and PC co-op shooter Helldivers 2 is the fastest-selling PlayStation game of all time, having shifted an incredible 12 million copies in just 12 weeks since going on ***** earlier this year. Amid the huge revenue Helldivers 2 has generated, Arrowhead itself has suffered a number of crises, including launch server problems and, most recently, a battle with Sony itself over the console maker’s controversial attempt to force Steam players to account link to PlayStation Network. Arrowhead plans to add to Helldivers 2 in meaningful ways to keep players interested in its live service, but some have called on the developer to take more time with balance patches and Premium Warbond releases after recent efforts fell flat, and Arrowhead has indicated that’s what it intends to do. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Iconic sports car brand Porsche and hero shooter Overwatch 2 have teamed up for an electric collaboration, and as part of the festivities, you’ll have the chance to show off your Overwatch 2 skills to compete for a limited collab inspired Xbox Series X! This epic collab saw D.Va receive a sleek new Legendary skin inspired by the all-electric Porsche Macan. D.Va is taking center stage for our latest competition and it all comes down to showcasing your best play as the mech-piloting tank. Send us a recording of your most impressive in-game D.Va moment, and we’ll pick our favorites to feature in an upcoming IGN compilation video. If that wasn’t exciting enough, we’ll identify the best of the submissions (and the player responsible) to win our grand prize: a limited collab inspired Xbox Series X and a Porsche x Overwatch 2 hoodie! To get details on the competition, including rules for your entry and instructions for how to enter, check out our Porsche x Overwatch 2 hub. It’s a simple process, but make sure to read the directions carefully and follow them so you’re eligible to win. While you’re there, check out the hub to find out more information about the collaboration! View the full article
Nvidia tipster @kopite7kimi reports that Nvidia has taped out the GB202 and GB203 GPUs, expected to power the upcoming GeForce RTX 5090 and 5080 graphics cards. The flagship 5090 might not be as large as previously expected and could use a somewhat unusual VRAM configuration. Read Entire Article View the full article
Talisman: Digital Edition is the digital version of the criminally underrated board game from Warhammer creator Games Workshop, and it's at the heart of the latest Humble Bundle. It not only gathers together the game and all its DLC - but also Talisman Origins and all of its DLC, too. If you've always wanted to give Talisman a go, or are just hearing about it for the first time, you'll probably never find it this cheap again. Usually, you'd be paying $162 (£127.48) for all of this, but right now it's just $10 (£7.86). Read the rest of the story... RELATED LINKS: Why Undaunted board game dropped WW2 for hard sci-fi New board game is real life Among Us, with added injury risk Best board games for couples View the full article
Metal Gear fans are in mourning this morning, with Metal Gear Solid Delta: Snake Eater reportedly being pushed back to 2025, according to a prominent leaker. The ***** comes from billbil-kun, who’s been on ***** this morning ahead of Summer Games Fest with ***** after *****. They claim MGS Delta has been pushed back to 2025 from its 2024 release date that the initial trailer teased. View the full article
Capcom has released a brand-new update for Dragon's Dogma 2, fixing multiple issues that gamers were facing with the game's Pawns, among other problems. Dragon's Dogma 2 is one of the best releases of the year so far, and this latest update improves the experience further. View the full article
After weeks of speculation, the recent PlayStation Showcase confirms that a Marvel Rivals console beta is finally headed to PS5 and Xbox. The forthcoming hero shooter from NetEase Games brings together a roster of Marvel's most beloved characters, but fans of Spider-Man are going to be in for disappointment - if you're playing Marvel Rivals on Xbox, that is. Yes, Sony is pulling the exclusivity card once again as the Marvel Rivals beta draws closer. Read the rest of the story... RELATED LINKS: Marvel Rivals beta hides console port functionality in new leaks View the full article
Between this, my supporter post later, and the fact I decided to watch Office Space again this week, I’d like to make it clear to any colleagues or management reading that I value and love them all dearly, and am 110% committed to the eternal grind machine of covering videogames online. Workday malaise is universal, however, whether or not you’re lucky enough to enjoy your job as much as I do. Enter Office ******, a stylish physics action game where you, a ghost, posess office equipment to cause as much physics-based chaos as possible. The PR did some Office Space jokes in the email, so I pretty much had to cover it. At least once I realised what they were doing, after initially just thinking they were being a massive donkey. Read more View the full article
Bungie has acknowledged a major ***** which saw Destiny 2’s The Final Shape expansion “accidentally pushed live on PS5’s streaming service”. Players were temporarily able to access parts of the milestone DLC on Thursday, ahead of its official release next week, resulting in significant spoilers being shared online. “A small group of players were able to play some of the campaign, access Collections, and other reward info coming in The Final Shape, and Echoes,” Bungie said. Read More... View the full article
What are the **** of War Ragnarok system requirements? Following the reveal during Sony's recent State of Play event, we now know that **** of War Ragnarok will arrive on PC later this year, and it could be among the most demanding PS5 ports on PC. We expect you'll need the best graphics card to run **** of War: Ragnarok at 4K resolution, and if we look at other PS5 ports we can discern that the now discontinued Nvidia GTX graphics cards could still feature as the entry-level pixel pusher. Read the rest of the story... RELATED LINKS: **** of War Ragnarok PC release date, trailer, and latest news View the full article
It's a tough world out there. Baldur's Gate 3, Elden Ring, Helldivers 2 - the Steam bestseller list is packed with recognized, beloved, and terrific games that have sold in the millions. Breaching the top ten on Valve's storefront is no easy feat, but one gigantic new survival game, which blends the tropical vistas of Far Cry, the building and crafting of The Forest, and the gradual progression of Rust, has become one of the top games on Steam after a single day. Boasting more than 500 hours of playtime, this one's a ******, and it's already taking off. Read the rest of the story... RELATED LINKS: Highly anticipated Steam survival game to launch sooner than expected Big 500-hour survival game finally sets release date, and it's soon New colossal multiplayer survival sandbox launches free open playtest View the full article
Granblue Fantasy Relink might not be the first game you think of when it comes to the crowded JRPG market, but this stylish PC game has won over a crowd of loyal fans since it launched in January 2024. Now, with its third major update available, the game has rocketed up the Steam charts once again, as players ***** back in to discover what the v1.3.0 update has in store for them. Read the rest of the story... RELATED LINKS: Surprise hit Steam RPG blows up again after biggest update yet Cult classic RPG, ******* by its own creator, gets spiritual successor Granblue Fantasy Relink explodes on Steam, and it's still climbing View the full article
Little Nightmares 3 has been delayed from this year to 2025. “The teams at Supermassive Games and Bandai Namco Europe have been working hard towards delivering the best experience possible for the next entry in the franchise,” the game’s developer and publisher said in a ****** statement released on Friday. “As much as we can’t wait for you to return to the Nowhere, we also want to make sure we give the game the care and love it deserves. Quality is a top priority for us, and we know you feel the same way. Read More... View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.