In Once Human, the Hammer Compensator is a ******* accessory—specifically a muzzle—that can increase your ****’s accuracy and stability. Getting it is pretty straightforward, which is good because you’re definitely going to want this **** part. Here’s how to get your hands on the Hammer Compensator in Once Human. View the full article
The First Descendant is complex by nature and even console players are reaching for the tried-and-true keyboard and mouse combo to play this looter shooter. During beta tests, how well The First Descendant had supported keyboard and mouse setups received praise. Many appreciated the opportunity to experience the hit new science-fiction game using their preferred input methods—and if that happens to be keyboard and mouse for you, here’s how you can set that up. View the full article
7-11 is planning to bring a wider selection of ********* food items to US stores. Anime fans might be vaguely aware of the wide selection offered at convenience stores (konbini) and 7-11 is one of the biggest in the business. Onigiri, fruit sandwiches, yakisoba subs, and more are all on offer at ********* 7-11 locations. […] Source View the full article
World of Warcraft Chronicle Volume 4 has revealed which factions canonically completed every dungeon and raid between Mists of Pandaria and Shadowlands. When combined with information found from previous volumes, fans now know the World of Warcraft factions responsible for clearing most of the in-game instances. View the full article
Nothing is more annoying than loading into League of Legends and getting an error that stops you from playing. One that’s been popping up recently and ruining players’ days is the VAN 128 error, which appears to be related to Vanguard. Don’t worry though—it can be fixed. Here’s how you can solve this puzzle. View the full article
Armored Core 6: Fires of Rubicon has sold more than 3 million units, reaching a major sales landmark for the returning franchise. Developer FromSoftware's Armored Core 6 is the first game in the long-running mecha series since 2013's Armored Core: Verdict Day. View the full article
Path of Exile has players slaying monsters for over a decade and PoE fans are finally on the verge of receiving a standalone sequel. Many wonder when exactly Path of Exile 2 would release since Grinding Gear Games isn’t shy about taking their time. PoE 2 was revealed in 2019, and the level of anticipation only grew over the years. However, the question “when exactly can we get our hands on the newest ARPG?” hasn’t yet received a satisfying answer. View the full article
World of Warcraft recently released a guide showing players the importance of selecting the right Realm while using paid services with the new Warbands character selection screen in The War Within. Using Character Transfers, Faction Changes, and other paid game services with this new display in The War Within could be confusing, as it is a little different from what World of Warcraft players are used to. View the full article
Once Human has various resources and crafting components you need to find as you progress through the game, unlocking new and more advanced blueprints. Eventually, you’ll need to track down Automatic Parts, one of the tougher resources. Automatic Parts won’t always drop, and there are specific locations where they can drop. When gathering this type of resource, you’ll want to stick to a certain area in Once Human. The more you remain here, the higher your chance of collecting these key items, which are required for many crafting blueprints as you reach the endgame. View the full article
Ahead of its 2025 launch, Capcom was asked about the possibility of Monster Hunter Wilds releasing for the Switch, and it would seem the company has no plans to push the game onto the Nintendo console. Monster Hunter Wilds aims to be one of the most impressive titles in the beloved action-adventure franchise, and Capcom appears to be focusing only on the highest-tech platforms for the game's launch. View the full article
Nobody Wants to **** begins with two 2010s storytelling flourishes that made me groan. First, we've got some ***** wife hallucinations up in here, the favored psychiatric symptom of tough guy protagonists everywhere. The second was the main character, whose name I already forget, making a noise like "Hnnnnrrrraaaaagggh" and looking down at his hands clenching and unclenching while the screen kind of pulses and goes all blurry. This guy has a terminal case of Xbox 360 FPS protagonitis... Read more.View the full article
The Scarlet Calamus is one of the wild red-******** plants in Once Human which yields a valuable ingredient used to make dishes to restore your sanity and even take some load off your backpack. The world of Nalcott in Once Human is sprawling with different varieties of flowers and wildlife which can help you enhance your chances of survival in the post-apocalypse. However, with such a diverse world, it definitely takes a lot of work to track essential resources, so if you’re looking for a reliable spot to stock up on the Scarlet Calamus, we’ve got you covered. View the full article
Intel released a statement to address crashing issues affecting 13th and 14th gen Intel Core CPUs, confirming that a fix is on the way. These stability issues caused Intel Core 13th and 14th gen processors to run at elevated voltages, negatively impacting performance during gaming sessions and productivity tasks. View the full article
***** by Daylight (DBD) servers are generally reliable most of the time. When they’re offline, players may experience the frustration of trying to jump into a match only to be greeted by the “Can’t connect to RTM server” error. This DBD error doesn’t always appear the same way. Sometimes, you might see “Can’t connect to RTM server,” while other times, it might say “Connecting to RTM server” and cause you to get stuck. Either way, it keeps you from accessing DBD, and that’s a problem we need to fix. View the full article
Guilty Gear Strive is now entering its fourth year of content updates, and despite now earning the reptutation as being the "old man" on the block, especially when put side-to-side with more recent releases like Street Fighter 6, Tekken 8, and Mortal Kombat 1, Strive is still continuing on just as strong as ever. Which brings us to Evo 2024, where Arc System Works made perhaps their biggest announcement involving Guilty Gear Strive to date: In addition to two returning characters, Dizzy and Venom, and one brand new character, Unika, they would also be adding their first guest character to the roster: Lucy from Cyberpunk Edgerunners. I got a chance to catch up with Guilty Gear Strive Producer Ken Miyauchi to find out how this surprising collaboration came to be, along with getting some insight regarding Strive's future. IGN: We learned that Lucy from Cyberpunk Edgerunners is going to be in Strive. Can you talk a little bit about how long this has been in the works and how this collaboration came around? Ken Miyauchi, Guilty Gear Strive Producer: So yeah, we've tried to find who will be a good guest character for Guilty Gear Strive. And we've been doing this work since 2023, actually. And we've been talking to CD PROJEKT RED because our lead artist, Hidehiko Sakamura, is actually a big fan of The Witchers series. And we've been in talks with CD PROJEKT RED, and then there was several conversation going on and that kind of led to the decision to get Lucy from Cyberpunk Edgerunners. Now, I'm not opposed to the idea of Lucy, but Lucy's not the main character of Cyberpunk Edgerunners, David is. What made you want to go with Lucy instead of David? Miyauchi: So I cannot talk much about why because that might spoil what we are trying to do. But there is a reason we decided Lucy. Of course, I personally wanted to see David with Sandevistan, but yeah, so I can't talk about it right now, but I hope people will figure [it] out in the future. Is there any kind of collaboration happening between you and Studio Trigger who made the Cyberpunk Edgerunners anime? Are you working together with them to make Lucy happen in Strive? Miyauchi: Honestly, we've been in talks with CD PROJEKT RED directly, not through Trigger, but if there could be any kind of collaboration that we [would] be able to do with Trigger, I'd like to do [it]. But that's still not in [the] plan. Another thing that you guys announced, which is something that you've talked about in the past, is the 3-on-3 mode. Can you talk a little bit about what makes this mode different than something like Dragon Ball FighterZ or a Marvel vs Capcom? Miyauchi: So you'll eventually see the game mechanics explanation from our website or social post. So what makes the Team of 3 unique compared to the other games is that people will play at the same time, not just you controlling the character and doing the 1v1 in one screen. So I'm just going to explain the first layer of this game mechanic. The team will be formed with one main role and two assist roles, and the two assist roles will be able to select their skills to interact in the battle. Oh, interesting. Miyauchi: And of course, during the battle, the assist players can switch with main players or assist player can interact into the battle with their own character in certain condition. Well the game mechanics-wise in the open beta test, I think people will be able to find out in tutorial, there's a Team of 3 tutorial mode in open beta test. So I hope people will figure out how they can utilize the new game mechanics that's exclusive for team of 3. And then another character that I'm sure people are very excited for is Dizzy. Can you talk a little bit about how Dizzy is going to perform in this iteration of Guilty Gear? And specifically, I saw that she was Queen Dizzy, can you talk a little bit about what the significance of that is? Miyauchi: I want to explain the details, but I'll keep it secret for now why she's called Queen Dizzy. I had the same question when I first received [the] Queen Dizzy name from Daisuke Ishiwatari. There's a interesting story going on and you if actually see the trailer, you might find some hint of why she's called Queen. But for more details I'd like to say please look forward to actual her arcade story mode. There's a interesting story going on and you if actually see the trailer, you might find some hint of why she's called Queen. And then other characters that were announced were Venom and Unika, from the anime. I know they're probably early on development, but is there anything you can tell us about how those characters are going to play in Strive? Miyauchi: So yeah, Venom, and also Unika, I can't explain the details of how their battle styles are for now. I think Venom is going to be quite similar to how he played in the past series, but sort of like how we've been doing, [it won't be] exactly same as the past series. Because if you want to play his past series style, you can play for example Xrd or XX. At the same time there is certain type of [uniqueness] in what makes Venom, Venom. And we would like to keep that as his gameplay. Regarding Unika, anything that I talk about her is going to spoil the anime series. So I'm going to expect people to watch the anime and then also try to maybe bring up their own theory of how she's going to play in the game play and check her actual game style later. Did you ever expect Strive to be going this strong for this long? It had a lot of entries at Evo this year. Miyauchi: Yeah. I'm actually very, very surprised to see that we've been getting [consistently] over 2000 [entrants], throughout all the years of Evo for now. And I'm really, really happy that communities are supporting our game. And it's achieved all because I think the Guilty Gear community is very enthusiastic and they keeps wanting to support the game, and really appreciate it, and I really want to pay back their support with Gear Guilty updates. Is there anything you can tell us, any kind of hints you can give us about what to expect mechanically from the updates that you're bringing to Season 4? Miyauchi: In a Developer's Backyard just a month ago that I released, I kind of talked about what's coming in the next few months, which are the Battle Balance updates, the minor version, it's coming out at the end of this month. And also the major one is coming sometime... I don't remember when I said this, but I think it's around October, end of October timing. But the minor updates is more of mainly targeted to those characters who have less chance of getting access to their potential. So more of, buffs to those characters. And also adjusting on some of the universal mechanics such as the burst meter gain and also the positive bonus kind of thing. And also we have some changes to Roman Canceling mechanics on some of the invincible moves. So those are coming in the next character balance update. And I think this update will sort of shake up some meta in the current competitive fighting scene and I hope people will look forward to it. Beyond new mechanics, is there any kind of intention of improving some of Strive's more, let's say, base level features? Are we ever going to get frame data in training mode? Are we ever going to get matchmaking that doesn't go through the lobby system? Anything like that in the works? Miyauchi: So those are updates that I've been always thinking that I want to accomplish, I mean, implement in some point. This is just from the producer perspective, I've been always talking about it with director. And we are always talking about when we'll be able to do this update. And currently we announced the new updates that's coming in next, which is the Team of 3, and the development on Team of 3 is going so hard right now. And once we release that, I think we'll be able to take our hands on those updates. So I'd like players to look forward to them, too. I apologize for this in advance because I feel like I ask you this every single time that I've talked to you, but insta-******, fans love them. It's one of the things that I think fans love the most about the Guilty Gear series. What are the chances of them still making their way into Strive? And if it's something that you've thought about, are there any unique challenges involved with implementing insta-****** into Strive? Miyauchi: So implementing instant ****** is something that we would also like to do, and I do agree that it's some, how do I say, very, very unique mechanic that presents Guilty Gear. So we would like to make that happen sometime in the future. I can't tell when will that be possible because developing instant ***** actually takes a lot of time. And also the character animations, emotions, which makes instant ****** very, very unique and cool, will take a lot of time developing. Implementing Instant ****** is something that we would also like to do. We try to make it unique because we animates them by frame, by frame. And if the instant ***** motions are long and cool, that means we have to have more time to make sure every pattern looks cool, right? And if we decide to implement instant ***** to all characters, that means we have to develop that to all characters, which is almost nearly equal to developing maybe two characters. So we'll try to find a chance. Our team has been expanding still even now, we have our motion designers and animators recruited in our team and our team is getting *******. So I'm looking, please look forward to future updates if we'll be able to do it. Final question, I'm asking this of pretty much everyone that I'm talking to here at Evo, but we've just crossed a milestone of Rollback netcode, everyone kind of has rollback netcode now. It's now become standard among fighting games. I think fighting games are a lot better for it. What do you think is the next step for fighting game evolution across the genre? Miyauchi: That's something that we've been also discussing among the development team. Of course, as you know, Arc System Works has been making fighting games and we'll continue making fighting games. And if we make new fighting games, we'll always discuss about what will be something that we can bring, revolutionize the fighting game, how do I say, industry. And I don't have the answers yet or I can't share any answers for it, but I will be always thinking about it. And I honestly think the community right now, fighting game community right now, is in the best form of the current era. In the past, there was always... I mean, I wish if I would be a player in this fighting game era right now, people are expecting more and more fun things to the fighting game and we'll try to find out what we'll be able to provide to the community. Mitchell Saltzman is a Senior Producer at IGN. You can find him on Twitter @JurassicRabbit View the full article
There are multiple bosses you have the chance to battle against in Once Human that test your skills and the many items you’ve crafted along the way. One of these bosses is the Shadow Hound, a fearsome foe capable of running you down if you’re not careful. You won’t be taking on the Shadow Hound too early in your Once Human playthrough, but when you do, you’ll want to know a few things before challenging it. You’ll want to have plenty of Activators crafted, ammunition saved, and some helpful items to assist you throughout the encounter. View the full article
SAG-AFTRA President Fran Drescher released a statement announcing a strike for video game actors on July 25. The strike brings forward the complaints and concerns many have voiced over generative artificial intelligence for some time. SAG-AFTRA, the guild that represents screen actors as well as television and radio artists, has voted to authorize a video games strike. Releasing a full statement on its website, the guild noted that “A.I. protections remain the sticking point” in their agreements with major entertainment companies. SAG-AFTRA proposes that companies looking to hire guild members for their games must sign at least one of an array of agreements: The Tiered-Budget Independent Interactive Media Agreement, the Interim Interactive Media Agreement, or the Interim Interactive Localization agreement. These agreements that SAG-AFTRA has offered prioritize protections against the “****** of A.I.” View the full article
Firewalk Studios has confirmed that Concord will not have a Battle Pass system as part of its post-launch content. With the launch of Concord right around the corner, developers Firewalk Studios have been quick to answer any questions or concerns fans might have, and the reveal of no Battle Pass is a welcome surprise for them. View the full article
Image: Epic Games Epic Games plans to bring Fortnite to the third-party iOS app store AltStore PAL, which is only available in the EU. The company made the announcement in a Thursday blog post about its strategy for mobile stores, and it says it expects to announce support for “at least two other third-party stores soon.” While Epic says that it plans to “bring our own mobile games including Fortnite to other mobile stores that give all developers a great deal,” it didn’t provide a specific timeline. In addition to Fortnite, Epic also plans to bring Rocket League Sideswipe to AltStore PAL, spokesperson Natalie Munoz tells The Verge. When reached for comment, AltStore’s Riley Testut pointed to Epic’s post and said that “we’re very excited to be bringing F... Continue reading… View the full article
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******** Squad: ***** the Justice League has launched Season 2, including the addition of a new playable character. Titled Season of Frozen Hearts, ******** Squad: ***** the Justice League Season 2 lets players take to the streets of Metropolis as Mrs. Freeze, who is the second new character introduced to the game's original four-person roster. View the full article
Whether you stream as a hobby or you’re looking to turn it into a profession, you’ll need a capable graphics card to ensure you can broadcast the best visual experience for your viewers. The act of streaming is a CPU-heavy process, but it still uses a tad bit of GPU power, so it’s essential to have a decent CPU and GPU combo. Overall, a class GPU shines when it comes to delivering a smooth viewing experience for viewers. If you can’t maintain 60+ frames per second in a game, streaming it won’t do anyone good. View the full article
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated pl_embargo to fix visual glitches View the full article
Suite aux milliers de nouvelles démos jouables lancées chaque année par des millions de joueurs et joueuses (souvent pendant Steam Néo Fest), quelques tendances se sont dégagées dans les retours que nous recevons de la part des équipes de développement ainsi que de la clientèle concernant le processus et le fonctionnement des démos. Cette mise à jour fait office de réponse à ces retours. Pour rappel, vous pouvez toujours trouver d'incroyables démos dans le hub des démos Steam. Le comportement des démos dans la bibliothèque Steam est maintenant plus flexibleL'affichage et le comportement des démos au sein de la bibliothèque Steam ont été améliorés. Les changements majeurs sont énumérés ci-dessous. Vous pouvez ajouter des démos à votre bibliothèque sans avoir à les installer immédiatement. Cliquez simplement sur le bouton « Ajouter à la bibliothèque » qui s'affiche maintenant pour les démos : il vous permet de les ajouter même si vous ne souhaitez pas les installer immédiatement. Les démos peuvent être installées même si vous possédez déjà le jeu complet. Cette fonctionnalité devrait principalement faciliter le test des démos pour les équipes de développement, mais elle simplifiera aussi l'installation et la désinstallation de démos par les joueurs et joueuses. Il est maintenant possible de retirer directement les démos d'un compte en faisant un clic droit sur la démo, puis en sélectionnant Gérer → Supprimer du compte. Quand une démo est désinstallée, elle est maintenant automatiquement supprimée de votre bibliothèque. Les démos peuvent désormais avoir leur propre page dans le magasin Par défaut, les démos gratuites s'affichent sous forme de bouton sur la page du magasin des jeux de base par défaut. Cependant, les équipes de développement ont souhaité avoir un moyen d'activer une page du magasin à part entière leur permettant de mieux décrire le contenu de leur démo, d'ajouter des captures d'écrans séparées, de mettre en ligne une bande-annonce et d'indiquer les fonctionnalités prises en charge. C'est désormais possible, et vous constaterez que cliquer sur une démo vous mène parfois vers une page du magasin consacrée à cette dernière, et d'autres fois, vers la page du jeu de base, où vous trouverez un bouton pour installer la démo. Des liens étroits avec le jeu de baseChaque page de démo autonome du magasin Steam affiche automatiquement un bouton d'installation, ainsi qu'un widget qui redirige vers le jeu complet, notamment pour les personnes souhaitant l'ajouter à leur liste de souhaits ou l'acheter. Les évaluations de démosSi les équipes de développement ont choisi de consacrer une page du magasin séparée pour leur démo, il vous sera possible d'y publier une évaluation. Ces évaluations et scores d'évaluation apparaitront sur la page du magasin de la démo de la même manière que pour tout autre jeu gratuit publié sur Steam. Notez que si l'équipe de développement a choisi de ne pas avoir de page du magasin consacrée à sa démo, vous n'aurez pas la possibilité de publier une évaluation à son sujet. Le magasin Steam fait maintenant la part belle aux démos Le comportement d'affichage des démos est désormais similaire à celui des jeux gratuits : elles peuvent notamment apparaitre dans les mêmes sections et listes dans le magasin Steam. Par exemple, les démos peuvent désormais apparaitre dans la section « Nouveautés et tendances » de la page d'accueil de Steam, sur la page « Nouveautés » et sur les pages de tags et de catégories pertinentes. Les seuils d'affichage des produits gratuits dans ces sections ont également été modifiés afin de mieux les équilibrer avec les produits payants. Vous pouvez toujours trouver d'incroyables démos dans le hub des démos Steam. Notifications de la disponibilité des démos pour les titres dans votre liste de souhaitsSi vous avez ajouté un jeu à votre liste de souhaits ou que vous suivez son équipe de développement, vous recevrez un e-mail et une notification sur l'application mobile à la sortie de sa démo. Vous pouvez activer ou désactiver l'envoi de ces e-mails en mettant à jour vos préférences de communication. Questions rarement posées Q. Pourquoi ce symbole pour identifier les démos ? Est-ce que c'est une assiette ? Un vinyle ? R. Issu d'un temps immémorial, ce symbole date de l'époque où les démos étaient généralement distribuées par la poste, soigneusement emballées dans le blister d'un magazine spécialisé imprimé sur des arbres morts, et gravées sur des supports circulaires que l'on appelait « CD ». Q. Certaines démos viennent d'apparaitre dans ma bibliothèque Steam. Comment sont-elles arrivées là ? R. Quelques modifications ont été apportées à la visibilité des démos dans la bibliothèque Steam, ce qui peut affecter les démos auxquelles vous avez joué il y a longtemps. L'objectif était de désencombrer votre bibliothèque des démos qui, selon nous, ne vous intéressaient plus, mais il est possible que certaines aient été oubliées. Vous pouvez facilement les supprimer en cliquant dessus avec le bouton droit de la souris dans votre bibliothèque Steam et en sélectionnant Gérer → Supprimer du compte. Q. J'adore les démos gratuites. Quand aura lieu la prochaine édition de Steam Néo Fest ? R. La prochaine édition de Steam Néo Fest revient le 14 octobre, avec au programme des centaines de nouvelles démos gratuites à essayer tout au long de la semaine ! Pour recevoir un rappel avant le début de l'évènement, inscrivez-vous ici dès maintenant : [Hidden Content] View the full article
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