Like a Dragon / Yakuza developer Ryu Ga Gotoku Studio has revealed the first proper gameplay trailer for its Virtua Fighter project. The game’s title is now officially Virtua Fighter Crossroads, confirming a leak that appeared on ******** social networks and Reddit last month. This confirms that it’s the sixth main entry in the game, rather than a spin-off, remaster or reboot. Read More... View the full article
RuneScape: Dragonwilds will be leaving Early Access in three months, publisher and developer Jagex has confirmed. The co-op survival crafting game launched on Steam Early Access in April 2025, and currently has a Very Positive rating on Steam, with 81% of its 19,000+ reviews marked as Positive. During this Early Access *******, the game sold more than 1 million copies, according to Jagex. Read More... View the full article
Control Resonant was ‘deeply’ inspired by the popular anime series’ Attack on Titan and Neon Genesis Evangelion, the game’s director has revealed. Control Resonant is the sequel to Remedy’s Control. While the original game was a third-person shooter, the sequel has switched genres to a melee combat game instead. Control Resonant follows Dylan Faden, the brother of the first game’s protagonist, Jesse Faden. Speaking to VGC, the game’s director, Mikael Kasurinen, told us that two of the biggest inspirations for the new game are the anime series’ Attack on Titan and Neon Genesis Evangelion. Read More... View the full article
When the sequel to Control, Control Resonant, was first revealed, even Remedy’s most diehard fans were skeptical. It wasn’t called Control 2, it wasn’t a third-person shooter, and it didn’t star Jesse Faden. For director Mikael Kasurinen, this reaction wasn’t a surprise, but he wasn’t concerned. “I think we’re fortunate because the community that we have,” he told VGC, ahead of Summer Game Fest. “I think they’re very trusting, they’re with us, and they believe in what we’re doing, and they like the unexpected twist and so on.” We’re speaking at Annapurna’s West Hollywood headquarters. Virtually every inch of wall is covered by a movie poster, with a few video games thrown in for good measure. Remedy and Annapurna joined forces in 2024. However, Control Resonant will be self-published by the Espoo-based firm. Read More... View the full article
Paramount has made a significant move in the world of video games, and announced its first major project, Teenage Mutant Ninja Turtles: The Last Ronin from Bayonetta developer PlatinumGames. The newly set up Paramount Games Studio includes all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media, in a major push into the triple-A space. As well as the Turtles game from Platinum, Paramount Games Studio is now publishing the recently delayed Avatar Legends: The Fighting Game. But let’s start with Turtles. Revealed during the Summer Game Fest showcase, Teenage Mutant Ninja Turtles: The Last Ronin is described as a “AAA action-adventure game” that is, as you’d expect from the name, based on the hugely popular comic book series. The Last Ronin follows the last surviving Ninja Turtle as he embarks on a desperate mission for vengeance. It’s early days, but expect a release on consoles and PC. And if you’re slightly confused by this announcement given a Teenage Mutant Ninja Turtles: The Last Ronin game was already announced as in development at Embracer-owned studio ****** Forest Games, that project is no more, Paramount confirmed to IGN. The Last Ronin was in development at ****** Forest and publisher THQ Nordic, but at some point before Skydance merged with Paramount in August last year development had stopped. Paramount Games decided to continue development and opted to go with Platinum. Ahead of today's announcement, IGN interviewed Shawn Kittelsen, senior vice president, head of creative and production at Paramount Games Studio, to find out as much as possible not only about the Turtles game, but what Paramount is trying to achieve here. He compared the ambition of the Turtles game to Nier: Automata, which Platinum also worked on, and said fans of Paramount’s fast vault of franchises can start to get excited for more big video games based upon them. IGN: Why is the formation of Paramount Games Studio important for our readers? What changes as a result of what you're doing here that they'll actually feel the effect of? Shawn Kittelsen: If you are a fan of Star Trek or Teenage Mutant Ninja Turtles or SpongeBob or any of the franchises that live at Paramount, then this is a sea change in how Paramount approaches games, where previously games were strictly something that was licensed out and Paramount didn't have an investment in. Now Paramount is treating games as a content pillar alongside film and TV, and we're investing in games and we're publishing games. We're taking a stronger hand in the quality and creative control of those games. So we are elevating games in a big way. And that means if you've been a fan of these franchises and you're like, where are the triple-A TMNT games? Where's the love for Avatar: The Last Airbender? We're going to bring those games that you've been waiting for to the platforms that you play on. IGN: Do you now have a significant first-party development resource you can draw upon to actually build games yourselves? Turtles is with Platinum, which is an external developer. Will you be developing games yourself? Shawn Kittelsen: Yes. So we have Skydance game studios: Skydance New Media, which was co-founded by Amy Hennig, that's working on Marvel 1943, and then Skydance Interactive, which is the team that had worked in VR on titles like The Walking Dead: Saints & Sinners and Behemoth. Both of those teams are in the future going to be publishing games under the Paramount banner. We're going to be making games for the franchises that we own. We're going to be making games for original IP. We believe that games is a place where IP and new franchises can originate. So we want to take some calculated bets there. And then there's going to be emerging IP as we develop new franchises within Paramount. Those might also start in games as they make their way across all media. So the plan is to do a mix of first-party development, third-party development or co-development, and then still some licensing where it makes sense. If there is a franchise or a genre or a platform that we're not prepared to invest in and really give our best attention, then that's a great opportunity to find the right partner and license with them. But because we're also publishing and making our own games, we can be a bit more selective about where we license to make sure that we're curating the maximum quality for each IP. We don't want to just shotgun things out there and flood the market. We really want to make sure that when people see a Turtles game or a SpongeBob game or whatever, that they see that and they associate quality with it. And that means that over time we will want to grow our first-party development. But I think if there's anything that the 2020s has taught us, it's don't get over your skis by being too acquisitive in this industry and just building up a giant war chest of studios without being prepared to manage them effectively, to guide them towards the right projects and make sure that you can bring those projects to market. So we're taking the mixed approach and then building very, very conscientiously. IGN: Let's talk about Turtles. Platinum has a fantastic reputation for action games. It does feel like the perfect match, really. So it'd be great to get some insight into how this project began and why you thought Platinum was the right fit. Shawn Kittelsen: From the jump, the idea of PlatinumGames and The Last Ronin seemed like peanut butter and chocolate. They went together very, very well. It was the kind of no-brainer pitch in terms of, could this work? Absolutely. When we started Paramount Games at the end of last year, building out the division and the team and looking at the slate, there wasn't a Last Ronin game in development at the time. There were some previous partnerships that had gone away. So we were very, very excited to say, "Well, let's get going on this. Let's make that the first thing that we focus on." And Platinum had some really awesome creatives who were excited about The Last Ronin and had a pitch. And when we saw their pitch, it was about so much more than what we expected. I expected to hear a lot about combat and action and we did, but we also heard a lot about the heart of this story and what The Last Ronin means to Turtles fans who grew up with TMNT and now can look back on their lives and see that things have changed, and they're more complicated, and they live in a different world, and they want the next generation to be able to enjoy the things that we all enjoyed when we were younger. So when they came in and they're like, "It's about the seasons of life and how we all love this thing and how it changes as we grow older but we still love it, but it's not the same," that hit different for me because okay, these guys not only understand the action component very well and obviously have those chops, but they understand this story and the work that Kevin Eastman [co-creator of the Teenage Mutant Ninja Turtles] and Tom Waltz, the Escorza Brothers and Peter Laird and everyone else who contributed to The Last Ronin, they will honor the source material with an adaptation that really gets into the heart of the characters and the themes. So that's the first big AAA project that we greenlit and that we've been working on. I think it represents everything that we want Paramount Games to be: the right fit between the team and the IP. They're fans of it. We don't want people who are non-fans being forced into making a game just for a paycheck. We want people who would bleed for these characters with or without the job. Like, they would be out there making fanfic. So we've got all the right ingredients to say, "Okay, this is exactly what we want to make as a company and this is a great game to represent the best of what we can do with our characters and with our future." And then I'm personally invested in The Last Ronin because I'm working on the story for it. I haven't written a full game since Mortal Kombat 11 and the Aftermath content. I was a narrative lead on MK11 and Injustice II. So I have actually written for Turtles before, because we had the Turtles in Injustice 2 as guest characters. So it's nice to come back to the Turtles. But Yohei Shimbori, who's the director at PlatinumGames working on The Last Ronin, he also comes from fighting games. He was a producer on Tekken 8. He was on the Dead or Alive series for a number of years. And when we met, we got along. It was very much peanut butter and chocolate. And when we talked about what his ambitions for the story for the game were, one of the things that he talked about was how he really wanted to marry Japanese action with Western storytelling, and make an adaptation that really challenged what Platinum has done in the past with stories, and try to meet the bar set by things like Nier: Automata, when you think of the best stories in PlatinumGames. And we talked about, "Hey, well, we'll get some Western writers." And he said, "Well, I really love Injustice 2 and MK11 and your work. We could work on this together." If you throw that out there to me and it's like, "Oh, you mean I don't have to... Oh, I could do that?" That was an irresistible opportunity. So I've got a narrative director, Mike Rogers, on our team who we're working with as well on the story. Mike just worked on the Invincible VS fighting game with Robert Kirkman. I guess we're a bunch of old fighting game hands who are coming together to make the ultimate Turtles action adventure now. IGN: It sounds like it’s early on. Shawn Kittelsen: It's early on, but the terms of the deal are fully executed. We're already multiple milestones deep and getting into prototyping and building our way to all of the pieces that we need to go scale full production. So it's early days. IGN: You mentioned Nier: Automata as a point of comparison. That's a masterpiece in many people's eyes. You’re shooting high! Shawn Kittelsen: That's the trick. I started my career working on the Arkham games at DC Comics. That's how I got connected to NetherRealm and WB Games in the first place. I think we don't want to treat any of these as just opportunities to bring something that people know to games. It's cultural stewardship for us. It's, what's the best way to bring this to an audience? I think The Last Ronin comics are some of the best books of the last five, 10 years, but even so there's only an audience that's so big for comics. And when we bring the story to games, I hope that it drives a lot more people back to the comics and go back and rediscover that story in the comics, because we're going to be pushing towards such a big global audience. So we're very excited about what we can do with this one. And like I said, it's a passion project. I've already got enough of other jobs, so it takes a lot to convince me and my wife that I should be spending nights and weekends working on a game personally! Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
In November 2025, Marvel 1943: Rise of Hydra was delayed “beyond early 2026,” with no new release window offered. Some took it as a sign of significant development trouble at Skydance New Media, and perhaps a signal that the game might never come out. But one exec at the newly formed Paramount Games Studio has told IGN it’s a real game and will come out — just not this year. Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the ****** Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris. It was announced back in October 2021, two years after Skydance New Media was formed by Uncharted series director Amy Hennig and Electronic Arts veteran Julian Beak. A cinematic trailer teasing the setting was released in 2022, then, two years later, Marvel 1943: Rise of Hydra hit the headlines with an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. But Marvel 1943: Rise of Hydra has suffered a number of delays since then. In May 2025, it was delayed to early 2026. Then, as mentioned, later that year it was delayed again beyond early 2026. Now, IGN can confirm it won’t be released until 2027 at the earliest. Assuming it does make next year, Marvel 1943: Rise of Hydra will launch six years after it was announced, and eight years after Skydance New Media was founded. Paramount Games Studio, set up last fall after the Paramount Skydance merger, unifies all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media. Shawn Kittelsen, senior vice president, head of creative and production at Paramount Games Studio, told IGN Marvel 1943: Rise of Hydra is real, and explained some of the challenges its development has faced. “It's a game,” he said. “It's happening. It's playable. I've got my SpongeBob controller here, but it's on my hard drive right now. So I can go through and play the build. We're continuing development on it, but Amy and the team have big ambitions for the level of quality that they want to hit. They are a relatively small team considering the AAA quality that they're delivering. What you've seen in previous footage is what the game looks like, and we're making it with a fraction of the resources that you see on other AAA games of the same type, and really trying to push a new development model that's a lot more responsible and sustainable.” “When we see all of the disruption in the industry over the last few years, we don't want to replicate that by recreating all of the same problems,” Kittelsen continued. “So you can build a team or you can build a game, but you can rarely build a team and a game. Skydance New Media started from scratch during the pandemic and had to build the team and had to build their tools, and then they got to work building the game. And I think there were really ambitious timelines set for that game, but they didn't take into account all of the things that can disrupt production and that can make you spend more time working on it. “So there was a decision made that rather than try to push the game out as quickly as possible, it would be better to focus on the quality of the game and making sure the team has time to cook. So we're giving them the time to cook. We believe in Amy and the whole team there and supporting them, and that game will come out when it's ready. But it is very real and we are continuing to invest in it.” Despite Kittelsen’s confidence, he confirmed Marvel 1943: Rise of Hydra won’t come out until 2027 at the earliest, telling IGN: “I don't think it'll be 2026.” Kittelsen added that the early 2024 reveal of Marvel 1943: Rise of Hydra “set high expectations and we want to make sure that the game that we bring out lives up to those expectations.” “And we want to make sure that the team at New Media under Amy is set up for a great future, and that means making sure that their debut game hits with maximum force. Better to give them time, better to give them the resources they need and make the game that really brings Amy's vision to life.” Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed. Is that still happening? “I think the best thing to think of is we've got to finish Marvel 1943,” Kittelsen replied. “We're very much focused on that. So one thing at a time and we'll address Star Wars, talk about that when 1943 is finished. But first right now, all efforts are on 1943.” When pressed on whether Paramount intends to continue with Hennig’s Star Wars game, or if it’s up in the air, Kittelsen responded: “That's something we'll have to talk about after 1943.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The Avatar: The Last Airbender AAA RPG announced in 2024 is dead, IGN can confirm. In October 2024, IGN revealed plans for the first Avatar: The Last Airbender AAA RPG, which was set for development at Warhammer 40,000: Space Marine 2 maker Saber Interactive with a 2027/2028 release window. Details were thin on the ground, but we were told the Avatar RPG was going to be "the biggest video game in franchise history," and it would tell a new story in the universe developed in "close collaboration" with Avatar Studios. With a working title of Ice Wars, the new Avatar RPG would have put players in the role of an "all-new, never-before-seen Avatar," with a story taking place thousands of years in the past. At the time, Avatar owner Paramount and Saber said players "can expect to be immersed in a vibrant world, master all four elements, engage in dynamic combat alongside companions, and experience the challenges and decisions that come with being the keeper of balance in the world.” “Saber Interactive has a proven track record in bringing IP-based games to life, and we are excited to co-fund this AAA title alongside them and let fans experience this world first-hand,” Paramount said at the time. Unfortunately, we didn’t hear anything more of the project. And now, two years later, we have confirmation it’s fallen by the wayside. Shawn Kittelsen, senior vice president, head of creative and production at Paramount Games Studio, told IGN that the Avatar RPG wasn’t in production when Paramount Games Studio, which unifies all Paramount and Skydance gaming studios including Skydance Interactive and Skydance New Media, was set up last fall after the Paramount Skydance merger. It’s a similar situation to Embracer-owned studio ****** Forest Games' Teenage Mutant Ninja Turtles: The Last Ronin, which ceased development at some point before Skydance merged with Paramount. But the big difference here is Paramount Games decided to continue development of TMNT, opting to go with PlatinumGames. For the Avatar RPG, Paramount Games decided against continuing the project. It is, however, publishing the recently delayed Avatar Legends: The Fighting Game. “That's a project that wasn't in production when we came in,” Kittelsen told IGN of the Avatar RPG. “We didn't start this iteration of Paramount Games until last fall, after the Paramount Skydance merger. So that game was not in production.” “There were a lot of aspirations previously at Paramount, but there wasn't necessarily the conviction or the support, and it wasn't a separate division,” Kittelsen continued. “Games was a sub-department within consumer products. Now we are a business unit and we're accountable for driving revenue and building games, and we have a larger team and more support behind us including the fact that Skydance came with two game studios ready to play. “So we're taking a different approach to games and wanting to see things through and make sure that anything that we announce we're prepared to launch. Even with something like The Last Ronin that's earlier on, there is a deeper conviction and a larger investment being made in that title that we are going to ensure that we drive to launch. We are fully publishing that game and control all aspects of it alongside Platinum, and we've made sure that Platinum's as committed as we are to making it a reality. “So doesn't mean you won't get a AAA Avatar game at some point, but it might come in a different iteration.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Stranger Than Heaven has a release date and Tupac is in the game... for some reason. It was revealed at Summer Game Fest that the game will be released on January 15th, 2027 and will feature a number of celebrities in the game, including Snoop Dogg. The new trailer also revealed Tupac is in the game. Not much was said about Tupac's presence in the game, so it's unclear how big his role is in the game. For those who don't know, Tupac has been dead for 30 years. So it's unclear if someone else is voicing him, if they're using some kind of archival audio, or maybe he'll just be mute. Either way, it was something that raised eyebrows. Stranger Than Heaven is a brand new Yakuza/Like a Dragon prequel from RGG Studio and will tell a story over the course of five decades. Unlike Like a Dragon, this won't have turn-based combat. It has a much more dynamic and fluid style of combat where you can use the environment and weapons to battle foes. Stranger Than Heaven will be released on Xbox Series X|S, PS5, and PC on January 15th, 2027. Xbox Game Pass users will get access to the game on day one at no extra cost. For all other things Summer Game Fest, be sure to check out our live coverage, where we will be posting all of the biggest announcements and news. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
Announced with an incredibly brief teaser, TMNT: The Last Ronin was announced during this year's 2026 State of Play, letting players live out one of the comic franchise's most iconic spin-offs. View the full article
***** and Ryu Ga Gotoku Studio have announced that Stranger Than Heaven will feature Tupac Shakur. The rapper, who also went by his stage name 2Pac, was killed in 1996 but will appear in the Like a Dragon / Yakuza studio’s next game as one of its characters. It was already previously revealed that fellow rapper Snoop Dogg will appear in the game, and he took to the stage at Summer Game Fest to explain that Shakur’s likeness is being added to the game with permission from his estate. Read More... View the full article
Studio MDHR has announced two new Cuphead games. The first is a new 8-bit themed action platformer called Mighty Cuphead Adventure, which is in development for consoles and PC and built with the specifications of the ***** Master System, according to the studio. A trailer for the game was shown during Summer Game Fest’s live show on Friday, and MDHR said it was being developed by a small team within the studio. Read More... View the full article
The world of Gothic 1 Remake is vast, and your first task is to get a map. There are two NPCs that can help you with this task, and you encounter both of them early in the game. However, one of them will sell you the map for a lesser price, so let’s find out how to get to the NPCs. How to obtain a map in Gothic 1 Remake Once you have created a new save, follow the main route to reach the Old Camp. This is the first proper settlement where you’ll meet several NPCs. You’ll also find more clues about the mage that you’re looking for here and start new quests. [Hidden Content] Head inside through the northern entrance and go past the guard. Tell him that Diego asked you to meet him, and he will allow you to go inside. Reach the entrance of the castle, and take the path that goes right. First, you’ll meet Graham. Screenshot by Destructoid Graham will offer you two different maps: one for the Old Camp and another for the Colony. The prices of both maps are different, and this isn’t the best place to get the Colony map (since you’ll find it cheaper elsewhere). Once you’re done with Graham, head past him. Follow the water trough and continue on the path. Turn left, move straight, and you’ll come across a location with several shops. You’ll find another NPC named Dexter over there. He was easy to find; just look around for the names of the NPC. Screenshot by Destructoid While Graham sells the Colony map for 44 Ore Nuggets, Dexter will sell the same item for 20 less resources. Hence, you should always buy the Colony map from him to save your hard-earned resources. Additionally, you’ll be able to buy regional maps later in the game. These will mark specific locations on the map. Whether you need them or not depends on you. I advise avoiding spending on the Old Camp map. It’s a small location, and you’ll find all the key spots easily. There’s no need for a map at all to move around the place, so it’s better to save your Ore Nuggets for other things. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post How to get a map in Gothic 1 Remake appeared first on Destructoid. View the full article
During tonight’s Summer Games Fest, we’ve begun to see a lot of heavy hitters as soon as the night began. A lot of cool games have already been revealed, including the Resident Evil Code Veronica Remake. Now, we have the first proper trailer for Alien Isolation 2, Creative Assembly’s long-awaited sequel to its most iconic horror title. Though the trailer was pretty brief, we got to see some action on a hostile planet where storms seem incessant and brutal. The foliage is thoroughly alien and the environment wholly unwelcoming, which is the perfect backdrop for an Alien game. Of course, we also got insight into dark corridors and creepy interior locations and caught a glimpse of the iconic monster that will certainly hunt us throughout the game. [Hidden Content] [Hidden Content] The developers said on stage that more will be revealed in due time, and no release date or window has been provided as of yet. While we wait to see more, I urge you to tune into tonight’s Summer Games Fest, as it appears to be one of the most exciting to date. We also covered another trailer for Alien Isolation 2 and speculated more about its setting and story, so do make sure to check that out. We’ll update this article if more information becomes available as the SGF night progresses. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Creative Assembly gives new sneak peek of Alien Isolation 2 appeared first on Destructoid. View the full article
Capcom opened Summer Game Fest 2026 with the reveal of the long-rumored Resident Evil Code: Veronica remake. Capcom has found great success remaking its Resident Evil games over the years, with the 2002 Resident Evil remake generally considered one of the best horror games ever made. In 2019, Capcom released a remake of Resident Evil 2 that earned even higher praise, and followed that up with remakes of Resident Evil 3 and 4. A Resident Evil Code: Veronica remake is something fans have been asking to see for years, and now we know with 100% certainty that it's finally on the way. View the full article
After years of teasers, Creative Assembly has finally officially announced and revealed Alien: Isolation 2. Alien: Isolation 2 is in development for Windows PC (Steam), Xbox Series X|S, Switch 2, and PS5, though a release date wasn’t announced. Developing. Source View the full article
***** and Creative Assembly have revealed the first trailer for Alien Isolation 2. The trailer, which was shown during the Summer Game Fest showcase today, reveals that the game will be released on PS5, Xbox Series X/S, Switch 2 and PC. It doesn’t give a release window, however, meaning it’s not yet clear when it’ll be ready. Read More... View the full article
*****’s Creative Assembly revealed it is working on Alien Isolation 2. The trailer looks very spooky, and I’m sure this one is going to be terrifying. This time, they’re unleashing the alien on an unsuspecting colony world, where the apex predator will wreak havok. It is available for wishlisting now. Alien Isolation debuted in 2014, and it was a scary game where you had to hide most of the time from alien creatures aboard a ship. The post *****’s Creative Assembly reveals Alien Isolation 2 appeared first on GamesBeat. View the full article
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