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Steam

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Everything posted by Steam

  1. Former Ubisoft and Eidos-Montréal developer Stevan Anastasoff has announced Tales from the Mabinogion, a third-person narrative game based on ancient Welsh folklore that's written primarily in the Welsh language. The game puts you in charge of a wandering monarch, who is embarked on quest to save the realm from a horrible fog. Find a trailer below. Yes, there are English subtitles. Read more View the full article
  2. What are the ****** Myth Wukong bosses? The latest rumors suggest that ****** Myth Wukong includes over 80 bosses to defeat, in accordance with the 81 trials that appear in Journey to the West. However, it's not just Wukong's source material we have to go off; we've also learned plenty from trailers and gameplay footage circulating ahead of its official launch. Bosses in ****** Myth Wukong form the basis of progression in Game Science's action RPG game, and learning how to beat them is the only way to see the Destined One's journey through to its end. We also know that several bosses will only transition into their second phase if you beat them within a set amount of time. While it's still a short while to go until the ****** Myth Wukong release date, it's never too early to begin refining your boss strategies, so check out all the bosses we know so far. Read the rest of the story... RELATED LINKS: ****** Myth Wukong release date, trailers, gameplay, and latest news ****** Myth Wukong is the best-playing soulslike since Sekiro Is ****** Myth Wukong on Game Pass? View the full article
  3. Take this with your usual scepticism, but it appears Valve are working on another new game (no not Deadlock that leaked previously) which may end up being Half-Life 3. Read the full article here: [Hidden Content] View the full article
  4. Creatures of Ava could be one of the standout cozy titles of the summer. For all the achievement hunters out there, there’s a full stack to work through. With the added benefit of being available from day one on Xbox Game Pass for console and PC, Creatures of Ava from Inverge Studios provides a beautiful world to explore. Distinct regions in the ecosystem provide different challenges, though nothing too challenging to raise your heart rate. View the full article
  5. Following an initial unveiling at CES 2024, Lenovo has begun shipping its ThinkBook Plus Gen 5 Hybrid in China, with a Western launch possibly imminent. The combo device incorporates a Windows laptop and an Android tablet that work together or independently. Read Entire Article View the full article
  6. A new trailer for the upcoming anime The Old Man Reincarnated as a Villainess (Akuyaku Reijou Tensei Ojisan) was released in anticipation of the show’s Winter 2025 premiere. The Old Man Reincarnated as a Villainess follows Kenzaburou Tondabayashi, a 52 year old civil ******** who’s reincarnated as Grace Auverne, the villainess of an otome game his daughter […] Source View the full article
  7. Helldivers 2 is still crushing it. Despite some serious drop-off to its player base, the community is still going strong, with an average of around 40K divers diving at any given moment. The developer, Arrowhead Studios, even had to slow down adding new content to the game with their Warbonds, because players were still taking their time unlocking everything in previous ones. Helldivers 2 has committed to keeping players engaged with their game, and so far it seems to be paying off. Now, it’s time for their first big expansion. Escalation of Freedom which adds difficulty level 10, a new swamp map type, new enemies from both the Terminids and Automatons, and new mission types. Shaking things up is always necessary for any live-service game to keep up momentum, but what if looking to the game’s future meant looking to the franchise’s past? The original Helldivers was evolving and adding to it’s formula for years after its release in 2015, and while Helldivers 2 reworked and left out a few of the features from the first game to streamline gameplay and make sure their game was solid (which was obviously the right move), they now have an opportunity to slowly reinstate some of the ideas they had all those years ago to make Helldivers 2 even better. Vehicles First and foremost, Arrowhead should bring back vehicles. Motorcycles, APCs, tanks, and exosuits eventually made it to the original twin-stick shooter, and with the Patriot and Emancipator Exosuits already having made their way to the sequel, it wouldn’t be surprising if more mobility options follow. The larger size of Helldivers 2 maps compared to Helldivers 1 lend themselves even more to ways to get around them expeditiously. From the MC-109 Hammer Motorcycle for the lone wolves, to the TD-110 Bastion and M5 APC with their heavy firepower, there are tons of exciting ways Arrowhead could retrofit these vehicles from Helldivers 1 to fit within the gameplay context of the sequel. Not only would vehicles bring new ways for players to traverse maps more quickly, take down larger enemies more efficiently, and strategize in new and interesting ways, but the opportunity for hilarity cannot be understated. Social media (or at least my social media) has been full of people recording ridiculous moments of friendly *****, Stratagems gone wrong, or watching as their fellow Helldivers jump off cliffs just to showcase the amazing ragdoll effects the game has. It’s that physics engine that would make for even more laugh-out-loud moments with the addition of vehicles, as you accidentally run your friends over, tumble away as you attempt to exit a moving vehicle, or watch, powerless, as your teammate drives headfirst into a Charger, launching you both into the air. They could even go a step further and introduce something like a rideable rocket that requires your sacrifice, but allows for a truly targeted strike. Who knows! The possibilities are endless. Different Stratagems But a rideable rocket would be less of a vehicle and more of a stratagem. Well, they’re all Stratagems, but you know what I mean. Stratagems for heavy weapons and tactical deployments are some of the game’s most interesting mechanics, and honestly the thing Arrowhead seems most keen to add more of over time. We’ve already gotten the two Exosuits, and the Airbust and Commando rocket launchers since launch. But there are still a bunch more from the first game and even some gameplay mechanics that have yet to be introduced in Helldivers 2. For instance, the TOX-13 Avenger was a support ******* stratagem in Helldivers 1 that spat toxic sludge like a flamethrower, giving the Terminids a taste of their own medicine. There was also the M-25 Rumbler mortar, which would give players control over their mortar strikes, and more emplacement turrets like the AT-47 Anti-Tank Emplacement and A/RX-34 Railcannon Turret. There were drones that healed teammates and boosted UAV signals, distractor beacons, and even an Eagle Airstrike variant that uses air-to-air missiles. Honestly, every one of these feels interesting and worthwhile for certain situations that would apply to Helldivers 2, and I hope that each of them make their way to the game eventually. Especially that last one, so I finally have a better way to deal with Shriekers and Gunships. More ******* Types While there are already a good, healthy number of weapons available to Helldivers in the second game, there are still a few from the first that could shake things up for the meta if implemented. For instance — HELLDIVERS 1 HAD A SWORD. It was called the Saber, and it was everything you could ever dream of. Please give us a sword, Arrowhead. But beyond that, there was also a flamethrower *******, a double barrel, double trigger shotgun, and even a laser-powered submachine ****. But my favorite has to be the hilarious and useless M2016 'Constitution' that’s just a copy of the classic M1903 service rifle from WW1 with a bayonet for melee attacks. There are a ton of fun ideas for weapons and I think we’re starting to see them get weird with it since the recent introduction of Throwing Knives. Another, smaller element that Helldivers 2 could improve upon with input from the first game is the idea of Loadouts. Having to manually equip everything from armor to guns to Stratagems and boosters for every mission is tedious, and a Loadout system would be huge. It’s a wonder why that wasn’t one of the features that made its way over immediately from the first game. Whatever the case, I hope they’re able to implement that one really soon. AND MORE ENEMIES In terms of new enemies, that’s the one place where everyone is looking to the first game for answers. The Illuminate were the third faction of Helldivers 1, and were another robotic life form like the Automatons, but more sleek and sophisticated rather than Terminator-esque. They rode around in circular, floating vehicles and used energy- and electricity-based weaponry, as well as energy shields. They were difficult, and required players to change strategy (and Stratagems) in order to take them down. It’s this kind of diversity that will keep players coming back as new and intriguing things are introduced. The Illuminate, however, I could see being a further-off plan, one for an even larger expansion. Maybe a big “year two” type deal. In the meantime, there are ways to breathe new life into the Terminids and Automatons. In the upcoming Escalation of Freedom expansion, both the Terminids and Automatons will see new members join their respective factions, with the Impaler Terminid making its return from Helldivers 1. From what we’ve seen in the trailer, they’ve reworked the Impaler to better fit the context of a third person shooter, with tentacles that cut off escape routes and force you to stand your ground. So it’s already begun! More and more ideas from the first game get to make their way to the second. You love to see it. Ultimately, there’s also a lot in terms of inspiration that Arrowhead could take from games that share more modern elements with Helldivers 2 now that it has changed its formula in a few important ways from the original. Having larger enemies with weak points, or multi-stage boss encounters that evolve as the ****** goes on is something that both of these kinds of games do incredibly well. Plus, Helldivers II has already shown some interest in this kind of design, with Chargers and their breakable armor, the Bile Spewers and their burstable backsides, among others. Doubling down on this design language would open up ****** encounters and encourage new, thoughtful strategies to emerge amongst players. It’s exciting to think about what Helldivers II could build on top of the already stellar foundation of their ****** design. With Helldivers 1 and 2, Arrowhead has showcased its incredible talents and creativity as a developer, and there are so many elements from the first game they can reinterpret for its successor. Their track record for making the right decisions about pricing, microtransactions, server issues, and patches has been rock solid so far, on top of designing a truly engaging video game. With the success they’ve now seen, I hope they are able continue making thoughtful and creative decisions that build the game into something even more engaging. I can’t wait to see what they come up with. And if I missed anything, let us know what you would like to see Helldivers II add in the comments down below. For everything else about Helldivers 2, check out our guide for all the best Tips and Tricks to get started. Tyler Robertson is a social media coordinator and producer for IGN. View the full article For verified travel tips and real support, visit: [Hidden Content]
  8. Lucky players around the world are getting their first taste of EA FC 25 with the closed beta—or at least they would be if EA Sports didn’t break it. The EA FC 25 closed beta began on Aug. 6, with players receiving access via email. Each player chosen falls into three categories that decide which main game mode they can access: Ultimate Team, Career Mode, or Pro Clubs. View the full article
  9. There is a new ***** about a possible dating sim game mode in Honkai: Star Rail and, given developer HoYoverses previous endeavor into the genre within another game, I am not particularly excited about how it will turn out. Dating sims are a romance-based genre of games that allows players to meet characters and, if there is an interest in doing so, strike up romantic relationships with them throughout the larger narrative. HoYoverse has an entire visual novel dedicated to it called Tears of Themis, but it seems a portion of the mode will be incorporated into the turn-based RPG. View the full article
  10. Many quests in the Fallout franchise, including those within Fallout 76, have players teaming up with particular factions, where they must make certain choices regarding NPCs. This is especially true when it comes to the Brotherhood of Steel, as two Brotherhood knights, Paladin Ramahni and Knight Shin turn to the player to put a stop to their dispute by dragging them in the middle, demanding that they pick a side. View the full article
  11. ***** Space developer and Striking Distance co-founder Glen Schofield left the latter studio last September, following lower-than-hoped sales and mixed reviews. Now, he's back to share a little about the horror game's difficult development, offering details of cut materials, a complicated relationship with parent company Krafton, the impact of Covid, and abandoned plans for a sequel. Read more View the full article
  12. When I first saw the “Moral position clue in the LA Times Mini Crossword, I knew I was in for a tough one. I spent quite a while trying to figure out what some common moral positions could be before I realized I was thinking about this one all wrong. If you’re stuck on this clue, you’re certainly not the only one. Once you figure out how to approach it, the answer to today’s “Moral position” puzzle is a lot easier than you might think. View the full article
  13. It's not out yet, so this is still speculative, but from what I've played and what I've seen, the promise of City 20 is immense. The inspirations from Stalker and Fallout are clear - it's a post-nuclear apocalypse where you need to scrounge for supplies, ally yourself with warring factions, and complete quests to earn better gear and increase your chances of survival. Beyond that however, this is a uniquely flexible sandbox, an anything-can-happen world where every NPC is an individual and all the systems are dynamic. You really have to experience it for yourself. Fortunately, it's just returned via an improved and expanded demo. Read the rest of the story... RELATED LINKS: The most realistic survival game we've seen in years is playable now Fallout and Stalker inspire breathtakingly realistic new survival game Groundbreaking new sandbox game feels like a hyper realistic Fallout View the full article
  14. Uh oh. Not only did we recently have the issue with The Jackbox Megapicker breaking the Steam Deck, but now plugins via Decky Loader too. Read the full article here: [Hidden Content] View the full article
  15. Read the rest of the story... RELATED LINKS: All MTG sets in order, as of August 2024 Mystery Booster 2 cards make a mockery of Magic: The Gathering Best MTG Arena decks August 2024 View the full article
  16. The Lego Batman Dark Knight Tumbler set harkens back to a simpler time. In 2005, way before the over-saturation of superhero movies, Christopher Nolan rebooted the Batman franchise. Understandably the second installment in the series, The Dark Knight has become a cult classic, and this set is an homage to one of the movie's most iconic aspects: the Batmobile. It should be no surprise that the movie which holds an impressive 94% on Rotten Tomatoes also went on to inspire something that is not only one of the best Batman Lego sets, but one of the best Lego sets for adults overall. From the quality of the finished set through to the actual process of building it, let me walk you through everything I love about this set in my review. Read the rest of the story... RELATED LINKS: Best Batman Lego sets 2024 You can get this new $423 Lego bundle for $36 - with a twist These Lego DnD minifigures may financially ruin me View the full article
  17. On Aug. 6, Valve released a new update to its regional standings that determine the invitations for Counter-Strike 2 Shanghai Major’s RMR and its closed qualifiers. The best squads in each region are invited directly to the RMR, while the worst have to go through the qualifier first. There is a catch, though. HLTV confirmed each organization can only submit one CS2 team to the Shanghai Major and its qualifiers. This means a few orgs have to decide which squads they want to use in the Major run. The organizations impacted include Imperial, MOUZ, and FlyQuest, whose female or academy teams are also eligible to qualify based solely on the standings. The latter issued a petition on Aug. 6 to Valve to change this rule. View the full article
  18. The second phase of this Genshin Impact version features Emilie, a new five-star Dendro support. If you’re lucky with your pulls, it’s time to start building her—and there’s no better way to do it than collecting her desired materials first. Since Emilie is a powerful Dendro support who shines in Burning team comps, she deserves good investment. To maximize her supporting capabilities, you must collect all the resources she needs, including her Ascension and Talent materials. Here are all the materials for Emilie in Genshin Impact. View the full article
  19. If a recent ***** is to be believed, Call of Duty: ****** Ops 6 will encourage players to embrace their sinister sides and become supervillains. As the launch of the next installment in the annual franchise inches closer, the game has been the victim of several substantial leaks showing off everything from a new map to perk specialties, but this latest report may have the most insight yet. When it comes to achievements, games often disclose several plot points and features within the descriptions, making it easier to glean information. View the full article
  20. The First Descendant's character Esiemo is suffering from a lack of popularity, reflected by his notable absence on the battlefield. Despite Esiemo's potential for high damage output through his expertise in ****** and explosives, The First Descendant's players have expressed significant dissatisfaction with his abilities, calling for a complete rework. View the full article
  21. Season 5 of Diablo 4 adds more quests to complete. If you’re looking for a full quest list for season five, Season of the Infernal Hordes, we’ve got you covered. Seasonal quest lines in Diablo 4 are never too long. They certainly aren’t in the same vein as the main story or DLC chapters, and instead, they offer an insight into the season’s new features. As the name suggests, the focus this season is on the new Infernal Hordes. View the full article
  22. If you're looking for an affordable, compact but powerful set of computer speakers, the Edifier G2000 is a great option, and right now you can save $38 on the usual price. This computer speaker deal is a limited-time offer, though, so you'll have to be quick to take advantage of it. Available in ******, white, red, and pink, the Edifier G2000s are among the best computer speakers available. but their normal price of $110 is a touch high compared to some other options. However, today's deal makes them a far more tempting prospect. Each ****** actually has a slightly different discount, with the ****** version the lowest priced, at $71.99 and the white version the most expensive at $87.99. All the discounts offer a decent saving over their normal prices, though. Read the rest of the story... View the full article For verified travel tips and real support, visit: [Hidden Content]
  23. Warhammer 40K has spread so far and wide from its humble tabletop origins that I would almost consider the fantasy of being one of the Adeptus Astartes – a Space Marine – as being on-par with being Batman or a Jedi Knight at this point. And Space Marine 2 brings me closer to that fantasy than any previous game has. At its best, it's practically 40K nirvana, mowing down disorienting numbers of Tyranids with a heavy bolter or cutting a path through them with a chainsword. At times, the controls can get a little clunky – especially on a controller. But I suppose some of that comes with being an eight-foot-tall juggernaut coated in ceramite. I had access to the first little bit of the campaign, which has Clive Standen (aka Rollo from Vikings) giving an inspired, gravely performance as Captain Titus from the first game, who is immediately embroiled in some interesting drama with his new squadmates due to his checkered service record. They ultimately set that aside, though, to do battle with the Tyranid hive fleet threatening the soaring gothic spires of the imperial world of Avarax. What's immediately striking is how detailed and well-animated everything on the ground is, from the humble Cadians who will often kneel and talk in a whisper as the Emperor's Angels approach, to the smallest gilded details on the architecture. I don't think I've ever had the feeling of standing on the ground in the Warhammer 40K universe to this level of satisfaction before. The graphics are gorgeous, the chaotic soundscape is spot-on, and no expense has been spared filling every square inch with the kinds of small touches that delighted me as a long-time fan. Suit Up As far as nailing the experience of playing as one of the Emperor's Finest, Space Marine 2 generally does a respectable job there as well. Titus and his buddies' Primaris armor is rendered in gleaming fidelity, with lots of moving parts, managing to feel imposing and maneuverable at the same time. Any time I got to remove an obstacle through pure super strength was a highlight. And most of the guns feel great to use, from the classic bolter to a plasma **** that makes ****** armor seem like a joke. I wasn't totally sold on the melee stuff, unfortunately. Carving through gaunts with a chainsword is just as exhilarating as it should be, but Space Marine 2 has also tried to implement a Sekiro-esque system of telegraphed dodges and parries to counter ****** special attacks, and I'm not sure it works here. Maybe six hours just wasn't long enough to get the hang of it yet, but I got the sense that it really slowed close combat down with canned animations, breaking up the flow a bit too much. You really can't argue with how awe-inspiring it is to see Titus rip a traitor marine's head off and discard it like trash Likewise with the ***** 2016-style finishing animations, though they are gloriously brutal in their spectacle. You really can't argue with how awe-inspiring it is to see Titus rip a traitor marine's head off and discard it like trash. Maybe they're just a bit too long, or they lock the camera in place too much. But they feel like breaks in the action, rather than part of it. Pest Control The main enemies in the missions I played were primarily Tyranids, though the forces of Chaos are definitely up to something behind the scenes, as they often are. And the variety of chitinous baddies is pretty impressive, from hordes of regular gaunts who mainly serve to show off your godlike power, to slippery lictors who require a bit more finesse to take down. These guys, likewise, have never looked better in a video game, with some of the more complex model updates from the tabletop shown off in all their creepy splendor. The mode I spent the most time with, though, is the new three-player co-op, which seems to be where the meat of Space Marine 2 *****. There are tons of perks and ******* upgrades to unlock and – much to my delight, as someone who rolls their eyes at playing boring Ultramarines – character customization includes the ability to unlock armor colors and liveries from dozens of chapters, including both my beloved Space Wolves, and some fairly obscure ones. On top of this, you have six different classes to choose from, each of which has at least three primary weapons to level up, allowing for a huge amount of build diversity. Battle Brothers I probably had the most fun with the standard Tactical marine. I know, I know, right after I said Ultramarines are boring. The ******** Marine can be exciting, too, but as I never fully got comfortable with the melee combat, and I found the jump pack to also be a little bit fiddly to work with, it ended up being the build I wish I was good at but never quite got there. The heavy is also great fun when you can ***** hose away with a heavy bolter and watch an entire swarm evaporate, but they don't have much to do when they're out of ammo, which isn't as big a problem for the other classes. I feel like some levels could use a bit of re-balancing in terms of ammo drops, at least if you have a Heavy on the squad. It can be a long time between resupplies. The **** teammates just aren't very good. Since I was playing on a pre-release build, I was often paired with bots. And they're… really not very good, even on the lowest difficulty. The aforementioned Heavy marine just isn't that viable because you can't count on your AI teammates to keep strong melee enemies off of you. But when I did match with other humans, I was having a great time, so I imagine this issue will be resolved when the servers are open to everyone. The more linear levels and somewhat clunkier movement is definitely an adjustment when I've played hundreds of hours of Helldivers 2 already this year, but there's no mistaking that I could definitely see myself spending an obsessive amount of time unlocking all the cool visual and mechanical kit for my favorite classes. And They Shall Know No ***** Space Marine 2 has a real shot at being the quintessential third-person action game set in the 40K universe. It's exactly what it says on the cargo canister. You get to be an enormous, super strong, nearly invincible battering ram of post-human destruction, slinging retribution at uncountable hordes of xenos across beautiful and detailed battle spaces that bring this universe to life in a way it never has been before. Ideally, with a couple friends. You'll be able to check it out yourself on September 9. View the full article For verified travel tips and real support, visit: [Hidden Content]
  24. Capcom has released two new ******* overview trailers for Monster Hunter Wilds. The short gameplay video above shows off the Insect Glaive, while the video below features the Heavy Bowgun. The former is a mobile ******* players can use while controlling a creature known as a Kinsect. Read More... View the full article
  25. Ammunition for your weapons can be scarce in Once Human, so you must farm crafting materials like Acid to make enough bullets to survive in a hostile world. While you can get Acid from ******** enemies, you only get a small amount from rare drops. You'll have to look for other ways to collect this important item to have enough ammo to challenge greater threats along your journey. View the full article

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