The Final Fantasy IX anime series will seemingly be spread over 13 episodes of 22 minutes each throuhg Euro Visual following the closer of Cyber Group Studios. View the full article
The Lost Colony DLC in ARK Survival Ascended has been one of the biggest content updates to date, and it has its own share of bosses to take down. The new expansion and all the related content revolve around the Arat Prime map. There are two main bosses on the new map: the Lost King and the Lost Queen. This guide will provide you with all the essential information to know if you're looking to complete the expansion as quickly as possible. Table of contentsAll ARK Survival Ascended bosses in Lost Colony DLCLost KingLost QueenAll ARK Survival Ascended bosses in Lost Colony DLC As mentioned earlier, there are two main bosses to take down: Lost King and Lost Queen. Lost King The Lost King is actually the main boss of Arat Prime. We already knew about his looks, all thanks to the trailer. You can find him at his palace, which is the hardest stage to complete. To enter, you'll need to craft a Red-Handed relic. Lost King comes in three different variants, with each having its own requirements. Image via Studio Wildcard Alpha Five Alpha Ossidon SkillTen Alpha Zombie Brainn200 Prime Aberrant Sigil200 Prime Crimson Sigil15 Neophyte Horns Beta Onne Alpha Ossidon SkullFive Alpha Zombie Brain150 Greater Aberrant Sigil150 Greater Crimson SigilTen Neophyte Horns Gamma One Alpha Zombie Brain100 Minor Crimson Sigil100 Minor Aberrant SigilFive Neophyte Horns The Lost King is one of the most challenging enemies to take down, but doing so has its own rewards. For one, you get to complete the new story, which is pretty intense. This is also the only legitimate way of gaining a Gigadesmodus for yourself. Lost Queen Once you defeat the Lost King, you'll have to face the Lost Queen. You'll get to know that she was defeated by Lost King, who made her his queen. The location is the same as the fight directly transits to Lost Queen. Like Lost King, the Lost Queen battle will have mutople phases. Once you deal enough damage, she will become temporarily immune. You'll then have to break the beam to prevent her from healing and continue the fight. Once you defeat her, interact with the codex to lower the castle shields and turn the Arat Prime back to its original form. Defeating the Lost Queen officially completes the full Lost Colony DLC campaign. The post All bosses in ARK Survival Ascended Lost Colony DLC appeared first on Destructoid. View the full article
It's been 10 years since the debut of The Witcher 3: Wild Hunt, and nine since the release of the second and final expansion, Blood and Wine. But while CD Projekt is now full steam ahead on The Witcher 4, there are rumblings—not much more than vibrations, really—of something new coming for Witcher 3... Read more.View the full article
CD Projekt Red may not be fully ready to shelve The Witcher 3: Wild Hunt more than a decade after the base game was released, as an analyst predicts new DLC for next year. Rumors have swirled about new Witcher 3 DLC for quite some time, and, if one analyst’s estimation is to be believed, 2026 could be when we finally see more. View the full article
At its peak, the service had around 250,000 subscribers. Things seemed promising, but ***** had already started moving on from the Genesis to its next generation console, the Saturn, and it was still early days for online streaming. Long story short, the service shut down in 1998 and several of... Read Entire Article View the full article
AI chips are driving up the cost of accompanying memory semiconductors, and that’s making gaming PCs and other gear more unaffordable. So Maingear announced it is rolling out BYO RAM Builds – a new way to order a custom Maingear desktop. And you can do it without purchasing random access memory (RAM) through the build. Customers can bring their own compatible memory kit, and Maingear will integrate it into a fully built, validated, ready-to-game system. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } Read This Article Free Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content.Join Now to Start ReadingAlready a member? Sign in The post Maingear offers BYO RAM for PC gaming DDR5 sticker shock appeared first on GamesBeat. View the full article
The Witcher 3 could get new paid DLC 11 years after it first came out, according to one analyst. CD Projekt Red's 2015 RPG has remained popular among fans since its release, but lately, most attention has shifted to what sequels and spin-offs the Polish studio has in the pipeline. However, fans may get more The Witcher 3: Wild Hunt content before they get their hands on any of CDPR's other upcoming games. View the full article
Vince Zampella was a model for how humble and human a person could be while being world-famous at the same time. He has been instrumental in creating gaming franchises — Medal of Honor, Battlefield, Call of Duty, Titanfall, Apex Legends and Star Wars Jedi — that have collectively generated around $60 billion in revenue over time. He was a leader at 2015 Inc., Infinity Ward, Respawn Entertainment, and Electronic Arts. These were some of the best game studios in the world, and Zampella was a legend multiple times over for the roles that he played at each of these companies. He had swagger from that fame, but he spoke one-on-one like a mortal, not a god. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } Read This Article Free Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content.Join Now to Start ReadingAlready a member? Sign in The post In memory of Vince Zampella appeared first on GamesBeat. View the full article
The Attacking Freeze Evolution is now live in FC 26 Ultimate Team, and you can complete the upgrade to improve a card of your choice. The free evolution might not raise the overall of your cards, but it adds every defensive playstyle available in the game. It's a great upgrade option to create an evolution chain, so let's look at the best options to consider for receiving the boosts. Table of contentsFC 26 Attacking Freeze requirementsFC 26 Attacking Freeze Evolution upgradesBest players for Attacking Freeze Evolution in FC 26FC 26 Attacking Freeze requirements Here are the requirements for Attacking Freeze Evolution in FC 26. Overall: Max 85PlayStyle: Max 10PlayStyle+: Max 1FC 26 Attacking Freeze Evolution upgrades The Attacking Freeze Evolution has two levels of upgrades. To obtain the boosts, you’ll need to complete specific tasks. Level 1 upgrades PlayStyles: Bruiser, Jockey, Intercept, Block Level 2 upgrades PlayStyles+: Bruiser | 1PlayStyles: Anticipate, Slide Tackle, Aerial Fortress Level 1 upgrade requirements Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player. Level 2 upgrade requirements Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player.Best players for Attacking Freeze Evolution in FC 26 You can include a wide variety of items in this evolution. Van de Ven TOTWVagnoman ThunderstruckDavinson Sanchez **********Danny da Costa Ultimate ScreamTim Livramento Winter WildcardsRafa Mojica Joga BonitoMario ***** TOTWRyerson Winter WildcardsZakaria Thunderstruck These are arguably some of the best options you can include in this evolution. This is one of the best evolutions for creating a chain. Since the overall rating will remain low, you can immediately include the upgraded card in another evolution to create a stronger version. The post Best players for FC 26 Attacking Freeze Evolution appeared first on Destructoid. View the full article
An open-world, soulslike deckbuilder sounds like a mishmash of genres that just shouldn’t work. But somehow, developer The Outer Zone has masterfully stitched them all together into something remarkably cohesive—a harrowing, punishing, and visually striking game about grief and survival called Death Howl. The game hit digital shelves on Dec. 9, and its premise is simple: You play as Ro, a woman who enters the spirit realm to save her son Olvi from the clutches of death. But the other side of the veil isn’t all that friendly to outsiders, and Ro must fight her way through dangerous spirits who aim to cut her search short and send her back to the world of the living empty-handed. Using mana and a deck of cards, you battle these spirits, moving Ro around a gridded battlefield. Each battlefield looks a little different, consisting of a set of tiles arranged in unique layouts with various environmental objects that can either help or hinder you in the fight. The foes you face vary greatly in design and combat style: floating crow heads that attack from a distance, infected molars that cause fissures at your feet (yes, you read that right), and jellyfish that can kill you with a single touch. Yeah, did I mention how dangerous the spirit world is? And that's why we don't skip dental cleanings. Screenshot by Destructoid Throughout your journey around the spirit world, you'll travel five different “realms." In every realm, you craft cards with items and Death Howls (or spirits) left over from the entities you defeat. Each realm has its own set of cards that vary in effects, giving you the chance to rebuild your deck with an entirely new playstyle for each region you visit. The Realm of Hostile Plains, for example, has an archetype based around movement. Certain cards in this realm increase the number of tiles you can move at one time, while other cards reduce their cost the more tiles you’ve traveled that turn. There are over 160 total cards in the game, and with the various playstyles they offer, gameplay never feels stale. Though you’re not limited to using only cards from the realm you’re in, cards from other regions cost more mana to play. And because you only have five or six mana per turn, and most cards cost between one to three mana, you’ll likely be swapping cards out every time you change realms. This isn’t a big problem if you choose to focus on one realm at a time. But the game is open-world, and realms can become more difficult as you progress through them, so you may find yourself fast-traveling from one to another to train up. This then leads to you having to change out your deck every time you do so, which can be quite time-consuming. At the heart of each realm lies a powerful boss, or Great Spirit. In boss fights, you'll find fun and unique mechanics that challenge everything you've learned from the realm thus far, but getting to them won’t be easy. Don't forget—Death Howl is a true soulslike experience, and any good soulslike boasts a difficulty level that's not for the faint of heart. Through limited health, frequent enemy encounters, and close-quarters combat, gameplay can be quite unforgiving, and you'll have to consider your every move. But whenever I lost a fight, I felt as though victory was within reach, and I was always eager to jump back into the fray and try again. Like other soulslikes, Death Howl has a checkpoint system that allows you to restore health but respawns every foe you've defeated up until that point. As mentioned earlier, foes drop Death Howls that can craft cards or be put towards Teardrops that unlock new skills. Die in combat, though, and all your hard-earned Death Howls will be dropped at the location of your demise, and you'll have to return to the scene of the crime to pick them back up. If combat proves too difficult for you, or you can't progress past certain encounters, you can choose to grind easier encounters, stock up on Death Howls, and then use them to unlock better cards and more skills that will assist you in your next fight. Spend Teardrops to unlock skills in each region's skill tree. Screenshot by Destructoid These skills can be unlocked in each region's skill tree. Though they're all separate from one another, there's quite a bit of overlap between realms. Some skills allow you to charge an ultimate ability, which varies in effect depending on the realm. In one realm, for example, your ultimate increases the damage you deal in a turn, while in another, it deals damage to all enemies in a row. In between combat encounters, you’ll navigate the various spirit realms and their harrowing landscapes. Death Howl's environmental design is simultaneously creepy and breathtakingly atmospheric, with giant forests filled with poisonous mushrooms, corpse-filled crevasses, and ghouls of Ro’s regrets. Visually, the spirit world may seem straightforward at first glance—but make no mistake: it’s full of secrets, and those who pay close attention to their surroundings will be rewarded with hidden maps and extra resources. You'll also meet non-hostile characters who will assist you on your journey if you first solve their problems. These side quests add a layer of intrigue to the worldbuilding and help the spirit realm feel truly alive. I played Death Howl on both my gaming laptop and my Steam Deck, and it ran excellently on both—though, I’ll admit, there were times when I couldn’t properly select cards or menu navigation was wonky, and I’d have to switch back to my mouse or touch screen to bypass the issue. These problems were few and far between, and they by no means disrupted my overall positive experience with the game. All in all, Death Howl is a fantastic representation of both the deckbuilding and soulslike genres. The gameplay will teach you a few lessons, but the experience will be well worth your patience. The post Death Howl review – A grim, gorgeous tale of grief told through strategy appeared first on Destructoid. View the full article
007 First Light will not be releasing on March 27, 2026, according to a statement from developer IO Interactive (IOI). However, fans looking to play the upcoming James Bond title will not have to wait much longer, as IO Interactive confirmed that 007 First Light has only been pushed back by two months. View the full article
A Baldur’s Gate 3 fan has revealed that they have saved $10,000 in real life by playing the game for over a year, in what could be one of the most worthwhile tradeoffs ever. The award-winning turn-based RPG created by Larian Studios has thousands of gameplay possibilities, as not only does its narrative branch, but you can tackle each playthrough differently. For example, on top of what was offered at release, this year saw the release of new subclasses in Baldur’s Gate 3. View the full article
An updated product page for the new RTX 5070 Ti WindForce OC V2 graphics card reveals that it retains most of the specifications of the existing OC SFF model, including the 2, 497 MHz factory boost and 16 GB of 28 Gbps GDDR7 memory on a 256-bit bus. Read Entire Article View the full article
Star Citizen developer Cloud Imperium Games says Squadron 42 has reached a major milestone, describing the game as fully playable from start to finish. The update was shared in the company’s annual year-in-review letter, where CIG also reaffirmed the release window for the long-awaited space combat title, which has been in development alongside Star Citizen for over a decade. View the full article
It’s no stretch to say I wouldn’t possess the privilege of having this job without Vince Zampella. Call of Duty 4: Modern Warfare changed the way I played games, interacted with them as part of a community, and made me think deeper about level and mission design than I had up to that point in my life. I was fifteen upon its release in 2007, and, although I had enjoyed playing games throughout my childhood up until then, nothing had a stranglehold on me quite like the rhythmic nature of the original Modern Warfare’s multiplayer. For hours on end, I’d run around the tight hallways of Vacant’s disused office block with a shotgun or sit cowardly waiting at one end of Crossfire, hoping someone ran across my sniper-scoped view. You see, I had also been firmly rooted in single-player until now, growing up on a mixture of point and click adventures and Grand Theft Auto (at far too early an age), but it was COD 4 that opened my eyes to this whole other side of gaming that I have grown to love in the years since. Thousands of hours of my life have now been lost to Call of Duty, Rainbow Six Siege, and Overwatch, and I have Vince Zampella to thank for that. Of course, no one man makes a game of the scale of Call of Duty by themselves, but there’s no denying the impact that Zampella had on that particular series and the shooter genre in general over the past two decades. Long before Modern Warfare, unbeknownst to me, he had been shaping my video game tastes for years. A lead designer of Medal of Honor: Allied Assault, he helmed EA’s signature WW2 shooter at a time when cinematic aspirations were a relatively new idea in the medium. Taking cues from Steven Spielberg’s Saving Private Ryan, I’ll never forget the first time I played through its phenomenal Normandy landing sequence on Omaha Beach and how it evokes the terror of that scenario to full effect. That philosophy would then be translated to the series with which Zampella will always be synonymous: Call of Duty (which, in Zampella’s own hilariously blunt words, only exists because “EA were dicks”). Its early entries were fantastic, with 2 being a particular favourite of mine back in 2005. I’d always had a fascination with this ******* in time, with my dad subjecting me to many, many WW2 films as a child — The Great Escape, The Longest Day, The Dambusters, A Bridge Too Far. I’d sit down in front of all of them on a Sunday afternoon (at, again, likely far too young an age), so it was only natural that once I reached my teens, I’d want to experience these battles and behind-enemy-lines missions for myself. I’ll admit, then, that I was sceptical about Call of Duty 4: Modern Warfare in the run-up to its release. I’m someone who is naturally wary of change, and I was hesitant to trade in my trusty M1 Garand for an M16. I couldn’t have been more wrong, though, as it would almost instantly become my favourite shooter campaign I’ve ever played — with Titanfall 2, a later Zampella project, the only one to run it close. The way it took those movie-like aspirations into the present day was stunning, turning its lens from the likes of those films my father showed me to discoveries of my own, such as Ridley Scott’s ****** Hawk Down and Body of Lies. The way it placed you in the action was unlike anything I’d played up until then, with the exhilarating opening to Crew Expendable and the explosive crescendo of Shock and Awe just two of its many highlights. And then, of course, there’s All Ghillied Up, which turns each of the campaign’s ideas on its head at its halfway point, in what is still to this day one of video gaming’s most iconic levels. It’s no hyperbole to say that this is one of the missions that opened my eyes to what goes into video game design and what is possible when ideas are taken out of the box and given the freedom to be built upon. It’s such a delicate, balanced piece of work that runs like clockwork, even when you try to mess with its systems, that I couldn’t help but think about how it was constructed. The stealthy crawl for a haunting Pripyat is a masterclass in level design, and credit has to go to Zampella, who was Studio Head at developer Infinity Ward at the time, for encouraging and incubating such creativity. Modern Warfare’s campaign is a landmark in its own right (among many other achievements, it’s also got one of the most memorable blockbuster sequences in gaming history), but when you also add to it, perhaps the most revolutionary multiplayer shooter pre-Fortnite, a package that would set the stage for a series to take over the world, is born. Call of Duty 4’s multiplayer is the first time I can remember engaging with video games online to a great extent. For my sins, I didn’t own an Xbox at the time, so I was late to the Halo party. Instead, Modern Warfare was my gateway into this world, as I began to hoover up anything I could to get better at the game, and watch clips at a skill level I knew in my heart I could never reach. I’d look up meta builds, which felt like a novelty at the time, and engage with wikis and guides on sites like IGN at a time when I had zero aspirations of one day being someone who would pen words there myself. The simple but effective loop of Modern Warfare’s multiplayer opened my eyes to all of this, with its moreish loop of levelling up guns and unlocking attachments, only to prestige and do it all over again, filling most of my after-school evenings. I simply could not stop playing, and didn’t want to, either. Zampella’s influence on me would ring on long after his time on Call of Duty was done, though. After forming Respawn, his work on Titanfall saw its 2016 sequel reach, and some would argue maybe even eclipse, the heights of Modern Warfare’s campaign. The fluidity of its movement, the destructive joy of piloting its many mechs, and, of course, the level design of the likes of Effect and Cause and Into the Abyss are all-timers when it comes to single-player shooters. From that universe, Apex Legends would form. Still, my battle royale of choice captures that Titanfall mobility and combines it with a punchiness to its arsenal of weapons that few can match. And then there’s Star Wars. 2023’s Jedi: Survivor is one of my favourite games to come out in recent years, and fulfilled the promise of its original to fantastic effect, making me feel like I was playing a new Star Wars film, much like the original trilogy my dad also used to show me as a kid in between those WW2 epics. Incidentally, I had been floating the idea of replaying Survivor around in my head over the Christmas break. I now know, I definitely will be. As I said earlier, no one person makes a game of the scale Vince Zampella would be a part of creating by themselves. But there is just no denying the impact that the legendary Call of Duty, Battlefield, Medal of Honor, Titanfall, and Star Wars Jedi developer had on video games in the 21st century. Not only a pioneer when it comes to first-person shooters, but his drive to consistently create cinematic experiences is one that has permeated through the medium for decades now. On a personal level, I’m incredibly grateful. Not only because many of these games have been some of my favourites to play throughout my life, but because if it wasn’t for how much more engaged they made me in them, I likely wouldn’t be lucky enough to enjoy writing about them for a living. To Vince, I say thank you. I may never have got to meet you, but I have loved playing the games you helped create greatly, as I know so many millions of others have too. Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. View the full article
2025 is nearly over, and this year's seen us explore many new locations across VR and mixed reality. Today, we're highlighting some of our favorites. Like last year, we're splitting the UploadVR editorial team's top picks for 2025's best titles across three articles. This first one looks toward the best games across four platforms: Apple Vision Pro, PC VR, PlayStation VR2, and Meta Quest. We're also discussing our top immersive entertainment experiences beyond gaming, too. The next article will focus on mixed reality apps and games, alongside a focus on this year's best uses of hand tracking. Because only fully released games normally count, tomorrow will also include our early access categories. Finally, our last article features our biggest awards for 2025. In line with last year, this includes the Best VR Game Of The Year across any platform, Best VR Hardware, Best Developer, Best Multiplayer, Best Virtual Place, and Most Anticipated VR Game for 2026. So, let's begin with the first round for our best of 2025 awards. Best Exploratory Experience 2025's been another eye-opener in how filmmakers use immersive tech to deliver compelling narratives. On Apple Vision Pro in particular, Apple Immersive Video saw projects like the Metallica concert experience, Bono: Stories of Surrender, MotoGP Tour De Force, and D-Day: The Camera Soldier. Some experiences touch upon heavier themes: The Reality of Hope used VRChat to cover a life-saving friendship, Reflections of Little Red Dot examined Singapore's history, while Soul Paint encourages introspection. Other notable projects include Touching The Sky, Alien Perspective, and ****** Cats & Chequered Flags. This year's award goes to The Clouds Are Two Thousand Meters Up, a free-roaming VR experience based on a Taiwanese short story. While you can't influence what happens, most scenes are fully explorable as you witness the narrative unfold. It feels like walking into a movie, going that extra immersive mile while backing that up with a compelling narrative. Favorite New Apple Vision Pro Game Apple developers only started supporting tracked controllers near the end of 2025 as games like Pickle Pro started supporting the input method. Big name title Glassbreakers made its way to Apple Vision Pro in 2025, alongside the winner of Apple's own selection for best of the year, puzzler Porta Nubi. Gears & Goo from Resolution Games is our winner for Best New Apple Vision Pro Game. Resolution's developers adapted tower defense to Apple's gaze and pinch interface with a challenging multi-hour campaign, and we'd love to see more Gears & Goo in the future. Favorite New Quest Game Even without a new Quest headset launch, this year certainly hasn't lacked for games across Meta's standalone ecosystem. Many of 2025's best Quest games left it late. Alongside big names like Marvel’s Deadpool VR and Thief VR, these last few months also saw Glassbreakers, Arken Age, Hotel Infinity, Reach, Of Lies and Rain, Demeo x D&D, Titan Isles, and Memoreum arrive. Still, Alien: Rogue Incursion, Pixel Dungeon, and GORN 2 ensured the rest of the year had its fill too. There can only be one winner, and Ghost Town is 2025's Quest Game of the Year. Fireproof Games delivered what we considered to be an “utterly engrossing supernatural VR adventure” with strong gameplay design and some of the best visuals we've seen yet on Quest 3. It's a highly worthy follow-up to Fireproof's previous hit, The Room VR: A Dark Matter, and we'd dearly love to see more of this world in the future. Favorite New PC VR Game All eyes might be on Valve with next year's Steam Frame launch, but 2025's still seen some great PC VR releases. Leading a handful of exclusives were Vertigo 2: Into The Aether, BattleGroupVR2, and Lushfoil Photography Sim. They were joined by multiplatform hits like Of Lies and Rain, Lumines Arise, Demeo x D&D, Arken Age, Reach, Thief VR, Ghost Town, and The Midnight Walk. That's before mentioning slightly older games coming to PC VR like Vendetta Forever, Zero Caliber 2, and Dungeons of Eternity. For 2025, Roboquest VR is our PC VR Game of the Year. Flat2VR Studios' exhilarating conversion of RyseUp Studios' 2023 FPS roguelite feels like it was natively designed for the platform, and we called it “an instant classic” in our review. Favorite New PlayStation VR2 Game It's another year when PlayStation VR2 relied on third party publishers - Climate Station aside - and the hits continued coming. 2025 provided a strong library like Hitman, Maestro, Of Lies and Rain, Demeo x D&D, Reach, Lumines Arise, UNDERDOGS, and Roboquest VR. We're also not forgetting Wanderer: The Fragments of Fate, which has gradually improved with updates. For 2025, Arken Age is our PlayStation VR2 Game of the Year. VitruviusVR delivered a strong sci-fi action-adventure with tactile VR-first gameplay design. While it's also a solid PC VR and Quest 3 game, Arken Age benefits from Sony's headset with strong haptic feedback and PS5 Pro enhancements. Our appView the full article
Clair Obscur: Expedition 33 is easily the most successful and popular RPG to release this year, going on to take the crown with its GOTY win at this year's The Game Awards and winning various other categories as well, such as Best Art Direction, Best RPG, etc. However, based on recent interviews, players might get their hands on a new Clair Obscur game much sooner than they thought. View the full article
After first unveiling in June, IO Interactive has shown the first gameplay for their upcoming James Bond game, 007 First Light. Update – December 23, 2025: IO Interactive announced that 007 First Light has been delayed from March 27th to May 27th, 2026. The original article from September below has been updated with the new release date. According to IO Interactive, here’s what the game is about: This unique, standalone original story has been created by the passionate development team at IO Interactive. In 007 First Light, players will step into the shoes of a young Bond, a promising yet rebellious Royal Navy air crewman who is recruited into MI6. His sharp instincts and heroism in combat propel him into the agency’s rigorous training program for the once revered, and newly resurrected, elite 00 section. In the gameplay video, we can see a walkthrough of what is most likely an early mission in the game. Some of the game’s mechanics are very similar to IO’s Hitman series, such as blending in, stealth hiding, and Instinct Mode, so you can see enemies and ways to enter certain areas. [Hidden Content] It wouldn’t be a James Bond game if you didn’t have gadgets, and the game has plenty, such as shockwave camera, smoke pods, dart phone, hack watch and more. [Hidden Content] Stepping into the role of James Bond is Patrick Gibson; also in the game are M (played by Priyanga Burford), Q (played by Alastair Mackenzie), Miss Moneypenny (played by Kiera Lester), John Greenway (played by Lennie James), and Miss Roth (played by Noemie Nakai). [Hidden Content] 007 First Light Cast “With 007 First Light, we’re building a wholly original James Bond experience from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for. The gameplay is rooted in our signature approach to immersive design, combining stealth, action, and creativity in a way that feels uniquely tailored to Bond,” said Hakan Abrak, CEO of IO Interactive. In addition to the gameplay reveal, IO Interactive has also given a release date for the game. 007 First Light is launching on May 27th, 2026 (previously March 27th, 2026), for Xbox Series X & S, PS5, Nintendo Switch 2 and PC (Steam and Epic Games). The standard version of the game will retail for $89.99 CAD ($69.99 USD). The Deluxe Edition will go for $99.99 CAD ($79.99 USD), which gets you the game, 4 exclusive outfits inspired by the films, a new weapon skin, the gleaming skin pack and 24 hours of early access. [Hidden Content] The 007 First Light – Specialist Edition, which is an Amazon exclusive, has a unique cover art and an exclusive original outfit for Bond, the Classic Tux, and it’ll cost $99.99 CAD ($79.99 USD). Lastly, there’s the 007 First Light – Legacy Edition for $299 USD, which includes the game, Deluxe Edition content, an Exclusive Golden Gun weapon skin, the Obsidian Gold Suit outfit, a Golden Gun Figurine with Stand & Secret Compartment, a Certificate of Authenticity, and a Steel Case with Magnet. [Hidden Content] If you pre-order the game, you’ll get upgraded to the Deluxe Edition of the game for free. Source: IO Interactive View the full article
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