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Steam

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  1. Earlier this month, a large, demonic-looking monolith appeared in the Mojave Desert, and Geoff Keighley tweeted a photo of it. The monolith featured figures of all sorts of strange creators: skeletons, alligators, soldiers, a wolf, and more. In the time since, online gaming enthusiasts have been eagerly speculating as to what the monolith and Keighley were teasing ahead of The Game Awards. Diablo 4? The Elder Scrolls 6? God of War? Bloodborne 2? Altered Beast? Well, the mystery may have been solved in advance of The Game Awards on Thursday. As spotted by MP1st, some newly registered trademarks reveal a game and a logo that looks essentially identical to a symbol on the monolith. And those trademarks appear to be for a new Divinity game, from Larian Studios. How do we know? Well, let's take a look at one of the trademarks. It's for an image, and it looks like this: Now compare that to the big symbol at the center of the statue: Sculpture found in Joshua Tree. Where is it from? byu/anywhoImgoingtobed inwhatisit .reddit-embed-wrapper iframe { margin-left: 0 !important; } So yeah, that's definitely the same symbol, so we're in the right place. Now, how do we know it's Divinity? Let's look at the next trademark registered at the same time by the same company, simply for "Divinity", with a logo attached. Now we're getting somewhere! It's not exact, but it's quite comparable to past Divinity logos: Okay, maybe it's all just a big coincidence? Sure, I guess. But there's one more clue. All three trademarks were filed by Ihde & Partner Rechtsanwälte, a legal firm that, among other things, has previously filed trademarks for Larian Studios, including past Divinity: Original Sin trademarks. So that's pretty cut and dry. But what about that third trademark? This is where things get a bit more mysterious. This trademark is also just for an image, this one here: What's that? I have no idea. But it's probably related, given it was filed on the same day by the same firm and is in a similar style to the other trademarks. Maybe we'll find out on Thursday. This is fantastic news for Larian fans, as Divinity: Original Sin 2 was fantastic. We gave it a 9.6/10, saying, "Divinity: Original Sin 2 may have been designed in the spirit of decades-old RPGs like Baldur’s Gate 2, but that legacy serves only as a foundation for the expansive game Larian has built on top of it." Speaking of Baldur's Gate, Baldur's Gate 3 is Larian's most recent work, and that got an impressive 10/10 from us. We said, "I don't want to say every CRPG going forward should aspire to be like Baldur's Gate 3. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it." While some may have clamored for Larian to immediately get to work on DLC or Baldur's Gate 4, Larian explicitly said over a year ago that it wouldn't be continuing with another D&D game. However, Larian CEO Swen Vincke has been teasing a new project for a while now, and based on past timelines, this year's Game Awards would be a perfect time for an unveiling. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  2. According to reports, a newly registered trademark has been discovered (via MP1st) that confirms Baldur's Gate 3 developers at Larian Studios are set to announce their next major release, Divinity: Original Sin 3, at The Game Awards 2025. View the full article
  3. This content was produced in collaboration with Valnet Inc. and the sponsor Donkey Crew and Snail Games USA. View the full article
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2025! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) Added the Winter 2025 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: The Critical Fail Taunt: Dead Mann's Drink Taunt: ChairholderAdded 20 new community-created Unusual effects11 new effects for Unusual hats 9 new effects for Unusual tauntsAdded lots of weapons to the list that can be Festivized (community-created changes!) Added community-created Smissmas material for the beach ball All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter *****! Smissmas runs through January 7th, 2026 General Added 'No Bullets' style for The Gift Bringer Fixed The Accursed Apparition hiding the Scout's headphones Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 Updated the Backbiter's Billycock backpack icon to reflect RED team version Updated the El Gigante's Gunbelt to fix a problem with the LODs Updated the Seamann's Stubble to fix an issue with the materials Updated/Added some tournament medals Updated cp_cowerhouseUpdated some custom props with further optimizations Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictableUpdated ctf_doublecross_eventFixed out of bounds bug (Thanks Dr.TwentyTwo!) Fixed a few minor visual glitchesUpdated cp_gravelpit_snowyAdded a screenshake effect to the laser gun finale Adjusted holiday events to reduce edict countFixed model panels not encoding pose parameter values (community fix from copperpixel) Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) Network player's handedness preference to spectators (community fix from copperpixel) Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) Fixed view punch not being interpolated (community fix from ficool2) Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge) Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral) Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter) Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich) Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo) Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi) Allow impulse 101 on The Ullapool Caber (community fix from alvei) Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop) Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms) Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton) Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge) Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend) Fixed broken class select animation for The Soda Popper (community fix from Piogre) Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator) Fixed barbell prop not using phong (community fix from Churkinator) Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D) Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman) Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee) Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity) Fixed Bear Necessities not using its normal map (community fix from Churkinator) Fixed prediction errors with modified player gravity (community fix from ficool2) Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn) Updated the Energy Orb Unusual effect (community fix from Cipherlock)Fixed particles being orphaned Fixed Medi Gun view model using the third-person particlesView the full article
  5. Microsoft is reportedly exploring backward compatibility for Xbox 360 games on Windows, which could extend to Windows-based handhelds such as the ROG Ally line, as well as the company's next-gen console. That's according to a well-known leaker who also shared additional details about the alleged Xbox initiative. View the full article
  6. A compact power bank that is perfect for your Nintendo Switch 2, Steam Deck, or Apple iPhone 17 has dropped in price for a limited time. Amazon is currently offering the Iniu 10,000mAh 45W Power Bank for just $11.98 after you clip the 49% off coupon on the product page. This deal usually hits its redemption limit within a day. This would make a great stocking stuffer gift idea for anyone who just picked up a Switch 2 console or owns a phone with USB-C charging input. Iniu 10,000mAh 45W Power Bank for $11.98 This Iniu power bank features a 10,000mAh (37Wh) battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge some of the more popular gaming handhelds and smartphones: Nintendo Switch (16Whr) about 1.9 timesNintendo Switch 2 (20Whr) about 1.5 timesSteam Deck (40Whr) about 0.74 timesApple iPhone 17 (14Whr) about 2.1 timesApple iPhone 17 Pro Max (20Whr) about 1.5 times Extend your Nintendo Switch 2 playtime The Nintendo Switch 2. The Switch 2 has a 5,220mAh battery, which isn't that much ******* than the 4,310mAh battery found in the original Switch. It lasts anywhere between 2 to 6.5 hours of playtime in handheld mode. A 10,000mAh power bank will give you more than double the playtime. In addition, the 45W Power Delivery spec means that this power bank will charge the Switch 2 at its fastest rate. [/url] The Iniu power bank has three output ports: one built-in 45W USB Type-C cable, one 45W USB Type-C port, and one USB Type-A port. The built-in cable is a popular feature on newer power banks because you no longer have to bring along your own USB Type-C cable. The 45W of Power Delivery is enough to charge the Nintendo Switch (18W) and Steam Deck (40W) at their fastest rate. This power bank is also a good match with the Apple iPhone 16, since ChargerLAB has shown that the maximum charging rate caps at about 30W for iPhone 17, 37W for iPhone 17 Pro. For more options, check out our favorite portable power banks for traveling. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
  7. Only a few hours are left for the Mega Dimension DLC to go live in Pokémon Legends Z-A, and there are plenty of reasons for fans to be excited. While the Mega Dimension DLC costs you an extra $30, it has plenty of extra items, which include returning Pokémon and new Mega Evolutions. The pre-purchase is available, but you'll need to wait for the DLC to go live before you can explore its contents. This guide will pinpoint the exact launch times based on your location. When does Mega Dimension DLC go live in Pokémon Legends Z-A As of writing, Nintendo has yet to post the official launch timing, but we've taken a stab at a launch timer, anyway. [hurrytimer id="1152913"] The countdown is based on the following times. 5pm PT7pm CT8pm ET1am BST (Dec. 10)2am CET (Dec. 10)10am JST (Dec. 10)12pm AEST (Dec. 10) These times are based on the usual schedule when new updates go live in Pokémon Legends Z-A. This is the best indicator that we currently have for when the Mega Dimension DLC could go live. As of writing, TPC has also showcased some of the new Mega Evolutions, which include Mega Raichu X and Y, Mega Lucario Z, and others. There are also returning Pokémon in the DLC, and we can also expect a few quests that should go beyond the scope of the base game. I can't wait to see what's new in the DLC, and how our tale in Lumiose City expands. Also, why not celebrate the launch of the DLC by adding a free Alpha Charizard to your roster? The post Pokémon Legends Z-A Mega Dimension DLC countdown: Exact date and time appeared first on Destructoid. View the full article
  8. Destiny 2's Nightfalls are back by popular demand in Renegades, and we don't mean Dredgen Bael's Death-Star-at-home. Vanguard Alerts are Bungie's way of rekindling the beloved playlist, offering weekly rewards and bringing something else to do every reset. The Vanguard Alerts are as close to Nightfalls as it gets in the post-Edge of Fate era: they're a set of weekly-rotating objectives with their own rewards, including one higher-difficulty version of a Portal activity. This is set at -50, so expect Kepler Mythic levels of suffering with three people. Here's a quick breakdown of the new system, including what it entails and what you get by diving into it. Destiny 2 Vanguard Alerts, explained Not quite the old Nightfalls, but we're enjoying it. Screenshot and Remix by Destructoid Vanguard Alerts is a set of rotating activities added in Destiny 2's Renegades expansion. It brings six different nodes that rotate every week, which grant different drops when completing them. Each of the Portal nodes for these activities may also get a Bonus Focus drop, which is not included in this calculation. The six activities are: Quickplay Fireteam Ops playlistQuickplay Arena Ops playlistFixed Grandmaster Challenge (capped at -50)Raid challengeDungeon challengePvP challenge The challenges for Fireteam Ops, Arena Ops, and the Crucible only require you to participate in activities for the first step. Completing any of the activities three times drops you a specific weapon and other loot from the matching playlist. Fireteam and Arena Ops have the same weapon on a given week, but the Crucible has a different reward in stock. The remaining two stages drop more gear. Alongside the release of Vanguard Alerts, Bungie made it so season pass owners at level 550 can still earn a B grade on Quickplay activities, which is enough to grab the Bonus Focus reward. This makes Quickplay Playlists viable again—a common complaint from those who were on the higher end of the Power spectrum. The weekly Grandmaster Challenge is the closest to the old Grandmasters, which takes you through a run of a Portal activity with set modifiers and at -50 Power. The Portal's Ultimatum difficulty is capped at -30, so expect even heavier resistance than usual, to the likes of Mythic Kepler as it was on release. Completing the Grandmaster Challenge with a B or higher for the first time gets you a tier five copy of a Pinnacle Ops weapon with an extra origin trait. Subsequent completions at B or above will still drop at tier five, but have a low chance of boasting the second origin trait. Lastly, the raid and dungeon challenges seem to require you to complete all encounters in those activities, giving you higher-power gear for your time. At the end of the day, the Vanguard Alert playlists offer a little more variety in a game that's been struggling with it since the addition of the controversial Portal system and the removal of seasonal content. The post What are Vanguard Alerts in Destiny 2? appeared first on Destructoid. View the full article
  9. Besides a new T-shirt, a promotion trailer for the newest Digimon anime show is also now watchable in the game's city billboards. View the full article
  10. Queen’s Domain, inspired by King's Field, is in development for 2026 release on PC Steam with a free demo now available. View the full article
  11. The League of Legends community is in an uproar following a recent patch that added alternative keyboard controls to the popular MOBA. Developer Riot Games released an update on December 3 that brought WASD support to certain game modes, echoing Path of Exile 2's embrace of more actiony controls in what has traditionally been a mouse-driven style of game... Read more.View the full article
  12. "If we create what only we can create, the world will gladly accept it"View the full article
  13. Year in Review 2025 | The Outer Worlds 2 director on the future of the RPG and ObsidianView the full article
  14. NetEase Games has officially revealed that Rogue will be coming to Marvel Rivals as a Vanguard when Season 5.5 makes its debut on December 12. Marvel Rivals recently released Gambit as a Strategist with the launch of Season 5 in November, which came as a surprise to many players who expected the hero to be a Duelist. In fact, the addition of Rogue as a Vanguard means that Season 5 will be the first season that doesn't include a new Duelist. A large portion of the community has been asking NetEase Games to add more Strategists and Vanguards to the title, and it seems as if the developers have been listening to the feedback. View the full article
  15. Notorious Battlefield 6 skin Wicked Grin has had its colors toned down once again, but this time, players are celebrating the removal of, well, its Wicked Grin. Battlefield Studios launched update 1.1.3.0 alongside its Season 1 finale, Winter Offensive, today. Although patch notes covered sweeping changes to Breakthrough, hit registration, and the overall audio experience, much of the online community was pleased to see the update tackle one of the EA FPS’s biggest controversies. You may recognize the above Support cosmetic as the Wicked Grin skin. While the clothing items themselves seem to be largely unchanged (minus one new bright yellow armband), the outfit’s standout features have been almost completely reworked. Where there were once bright blue colors highlighting the infantry class, players will now find muted tones and the complete removal of the toothy smile the skin originally earned its name from. The Wicked Grin changes exist as what many in the Battlefield 6 community are calling another victory what has become a massive push against goofy skins. Players began fighting against fears that Fortnite and Call of Duty-esque skins would eventually infiltrate Battlefield 6 when the System Override skin, not-so-lovingly called the “Monster Energy drink skin,” was unveiled weeks before launch. With technical director Christian Buhl previously telling IGN that BF Studios would stick to realistic, grounded visuals “for a while,” players worried the developers could change course sooner rather than later. Wicked Grin emerged weeks after launch as a prime example of what many believed was the beginning of the end for grounded infantry skins. Backlash related to the Support skin got out of hand so quickly that some players threatened to not revive any player seen wearing it. Word of player dissatisfaction got back to BF Studios and resulted in changes to System Override. Now, Wicked Grin, which had already been tweaked with lighter colors with the November 18 launch of California Resistance, is almost unrecognizable in Winter Offensive. There is almost certainly a group of players disappointed to see those bright blues leave, but for the more vocal players online, they’re mostly happy BF Studios is listening. “They fixed him," one popular Reddit post says. "They fixed this skin, super muted blues and removed the ugly mask design. Big W on lostening to the people." “Props to the community for standing up,” one comment adds, “props to the devs for listening and acting accordingly.” Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X | S, and BF Studios has been doing a balancing act since. A few updates targeting glitches, aim assist, gameplay balance, hit registration, and more have arrived in the last month alone, with content updates adding new maps as Season 1 rolls on. Today, Winter Offensive added snowy terrain to some familiar locations while handing players access to the new Ice Climbing Axe melee weapon. For more, you can read our 8/10 Battlefield 6 multiplayer review. You can also see how some players are using Portal to cope with what they feel is a lack of large Conquest map options, and why others weren't sure how to feel about some pricey new skins. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  16. The delivery service RPG Calamity Angels: Special Delivery will come to Steam next year. View the full article
  17. After over a month-long wait since it was announced, ARC Raiders' highly anticipated Cold Snap update has finally received an official release date of December 16, 2025. With the game's player count beginning to decline (if only in the slightest), the announcement made via ARC Raiders' official X account is very timely, as the update is expected to bring back players who have been awaiting something new in the game since they completed the majority of its content. View the full article
  18. Red Dead Redemption 2 has an incredible modding community and a massive, heavily engaged audience even seven years after its release in 2018. Mods give players a reason to keep going back to RDR2's huge open world and experiencing the game in new ways, and one recent modder has taken things to a whole new level. View the full article
  19. A large coalition of environmentally-focused organizations has sent a scathing letter to members of Congress, urging US representatives to put the development of new data centers on hold. The letter identifies generative AI and cryptocurrency as among the most significant environmental and social threats of this generation, citing their role... Read Entire Article View the full article
  20. Whether it's as a striking fashion statement, or as a uniform to pledge your allegiance to your favorite streamer, Arc Raiders has some pretty flashy cosmetics already. Thankfully, given this isn't a free-to-play game, Embark hasn't been too aggressive with store updates, and there are plenty of outfits and items earnable through gameplay, too. There are some alternative ways to get some free gear, though, and one of them is by redeeming goodies from the Nvidia app. The company's next freebie is a backpack item that'll become available very soon, but you may need to be quick off the mark as they're in limited supply. Read the rest of the story... RELATED LINKS: The Arc Raiders wipe is coming soon, and choosing to reset will earn you some massive bonuses Hey Arc Raiders, a free Nvidia GeForce RTX 5090 could be yours, and all you need to do is say why you deserve it You could get Arc Raiders, my favorite multiplayer game of the year, for just $1 if you're lucky View the full article
  21. It's tough for board games to convey a sense of horror, but sometimes, you cross paths with one that haunts you. These games carve a twisted path through your psyche, targeting anxieties and grief that are already all too real. The Time We Have, a two-player storytelling card game by Elliot Davis, is such a game. To play is to spend an hour tormented by difficult questions and impossible choices. It's emotional. It's evocative. It's excellent. Read the rest of the story... RELATED LINKS: King of Tokyo, the beloved kaiju-battling board game, gets a digital edition in 2026 The publishers of Catan announce a new board game about committing the Perfect ******* Gritty horror awaits in this Texas Chainsaw Massacre-style TTRPG adventure View the full article
  22. "What defines a Soulslike?" is a question I would not dare to try and answer on IGN given the myriad viewpoints on it out there, but one oft-discussed feature of FromSoftware's games at least is the "runback", or the... well, run back to a boss after you've died to it, especially when there's a significant distance or challenge involved. Not a lot of games have these. FromSoftware and Hollow Knight games have some heinous ones. How heinous? Truly heinous, if the many internet threads and discussions complaining about some of them are any indication. But we wanted to know, which one is the worst? We ran a poll on IGN last month where we asked readers to vote on the Soulslike boss with the worst runback. To populate our poll options, I consulted a number of sources. I asked our Soulslike experts here at IGN, I asked for suggestions on Bluesky, and I went back to several old Reddit threads in various Souls communities where fans lamented horrible runbacks to see what was complained about the most. Interestingly enough, absolutely no one suggested anything that wasn't either a Hollow Knight game or a FromSoftware game, which perhaps says something about how both of those games approach save points in relation to bosses. I asked IGN staff to think really hard if there were any other bosses from any other games we should add, and we came up with Umi-Bozu from Nioh, just to add some variety. We then posted the poll on multiple articles connected to Soulslike games, and shared it around on social media asking our readers to vote. We acknowledge this is a rather unscientific poll, given that it was included first in an article explicitly about Bilewater in Hollow Knight: Silksong. That said... IGN readers voted for Groal from Silksong as the Soulslike boss with the worst runback, at 16.2% of the vote. However, it wasn't an overwhelming victory. Coming in just behind it with 15.3% was "The entire Dark Souls 2 DLC" which we listed to include the Blue Smelter ******, Lud and Zallen, and Sir Allone. Again, this is an admittedly unscientific poll - including three bosses in that one probably swung the vote a little bit, but when we asked around so many people mentioned either bosses from or the entirety of the Dark Souls 2 DLC it felt wrong not to group them together. In third place with a marginally more scientific percent of the vote at 9.8% was Placidusax from Elden Ring and... yeah, that chunk of Crumbling Farum Azula you have to run through every time you fight him sucks! Close behind him was Bed of Chaos from the original Dark Souls, an already-frustrating fight compounded by a horrible runback regardless of whether you slog through lava or take the "short"-cut behind Queelag's sister. Umi-Bozu got the least amount of votes, perhaps suggesting that runbacks outside of Hollow Knight and FromSoftware games really aren't that bad. If you're playing Silksong and haven't gotten to Groal yet, great news: we have a walkthrough that will help you survive Bilewater in general, and if you're adverse to using guides, we have a quick tip here that will make your runback to Groal... slightly easier. It's still bad. In addition to our Bilewater guide, we have a detailed Wiki to help you through every step of your journey in Pharloom, so check it out before, during, and after Bilewater. And if you've already beaten Groal and think our poll is wrong, please feel free to vote above. Percentages mention in this piece are accurate at the time of publication, but maybe there are some Nioh fans that really want to help Umi-Bozu out. Personally, after two straight nights of failing to climb a tower with nothing at the top of it, I'm regretting not having put Baby Steps in this poll somewhere. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  23. High on Life 2 is our IGN First “cover story” game for December, which means we’ve got exclusive coverage all month long. We’ve already posted plenty of new gameplay, and today we’re thrilled to announce one of High on Life 2’s brand-new weapons: Say hello to Travis, the SMG-style weapon voiced by Ken Marino, who you might know from The State as well as Wet Hot American Summer. Travis is one-half of a dual SMG pair with Jan – check out the half of a heart pendant around his, uh, neck, I guess? Anyway, they’re married, but it seems the relationship has gotten a bit toxic. Take a look at some footage of Travis in action in the video below, and for more exclusive High on Life 2 coverage – including another weapon reveal coming up soon. High on Life 2 will be released on February 13, 2026 for PC, PS5, and Xbox Series X|S – including launching on day one into Xbox Game Pass. Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan. View the full article

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