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Steam

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  1. The Steam Client Beta has been updated with the following changes: General Added support for the Malay language. In-Game Overlay Fixed a bug where performance monitor showed FG rather than DLSS in some situations where we should have known DLSS specifically was in use for frame generation. Steam Input Added support on Windows for more than 4 Xbox controllers if GameInput v3 is installed. Added support for GameCube rumble when the adapter is in PC mode. Fixed the selected action set in the configurator resetting while making edits in the configurator. Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page. Remote Play Added a button to toggle the performance graph in the streaming overlay. Linux SteamRT3 Beta Fixed games not exiting when requested by Exit Game button. View the full article
  2. If you’re looking for something different, Blue Ridge Hunting will introduce you to the cryptids of the Appalacian Mountains this August in early access. Announced at the Women-Led Games Showcase, the horror game will put you face-to-face with some of the most fearsome cryptids based on real Appalachian legends and folklore. The game is coming from solo dev ***** Meadows. The online co-op game is launching into Early Access this August. In the narrative-driven story mode, join the Appalachian Investigation Group (either alone or with up to three players) as you investigate, document clues, and hunt terrifying cryptids based on real legends and folklore. A scene from Blue Ridge Hunting. Source: ***** Meadows In freeplay mode, you can explore and hunt the Appalachian region freely with up to five fellow investigators. As you earn money from completing investigations, continue to upgrade your gear so you are well-equipped for greater threats that lurk within the forests. Be careful not to let these creatures hear you, as any small whisper or unusually loud step could be your last. [Hidden Content] The game has a gritty retro/PSX art style inspired by early 3D horror and analog media. Creatures react to proximity voice chat and radio chatter — communication is crucial, but dangerous. You can explore Appalachia alone or with up to 5 players in online co-op freeplay. It has a narrative-driven story (1–3 players) following the Appalachian Investigation Group’s hunt for the Mothman. You can encounter unique, intelligent creatures based on real Appalachian folklore and sightings. And it has an original score blending haunting melodies with Appalachian Bluegrass roots. Blue Ridge Hunting is currently in development for PC. Prospective investigators can wishlist the game on Steam and support the Kickstarter campaign now to help bring Appalachian cryptid hunting to life. ***** & Company is an independent game studio founded by ***** Meadows as a creative home for friends and collaborators. What began in January 2023 as a solo multiplayer cryptid-hunting idea has grown into an ambitious debut project rooted in the culture, history, and resilience of West Virginia. Six One Publishing is the publisher. It’s a boutique publishing label built for developers seeking a meaningful partner who understands the current industry landscape. With deep experience across game marketing, event production, content creation, and games media, Six One Publishing blends publishing, media, and community into an agile, indie-first platform reimagining what publishing can look like in 2025 and beyond. The post Blue Ridge Hunting debuts in early access in August appeared first on GamesBeat. View the full article
  3. The Knight is the first class we all get in TBH: Task Bar Hero, and he can be an essential member in any team. He has plenty of positives to offer, starting with becoming the main tank. However, he also has his weakness, and that’s why it’s important to get a proper build. Let’s find out how to get the most out of our tank. Best TBH: Task Bar Hero Knight buildhttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Before we get into the build, it’s essential to understand the Knight’s role. The Knight is the main tank of the game. Hence, he must be able to absorb plenty of damage and still stand tall. He should be able to do some damage on the side. I have tried pure tank with him, and the build is far from being effective. First, let’s check out his key abilities. Aegis Field: As I said, the main role of the Knight is to tank damage. Aegis Field allows the Knight to do that for his entire team. When active, the Knight deploys a shield that blocks 110 damage for all allies within the area. Yes, the shield covers all your allies irrespective of the formation and team composition. Sacred Blade: Until you reach level 30 with the Knight, use any offensive skill in the second slot. Your priority is to unlock Sacred Blade. This skill not only buffs the Knight’s attack, but he will also recover two HP from every kill. Hence, the Knight deals more damage from every attack and also heals himself in the process (if the Priest’s heals fall short for some reason). Screenshot by Destructoid Now, let’s find out which passive skills work best for the Knight. You should also focus on them when equipping your gear items. Max HP: Pretty self-explanatory as a tank needs a lot of health. HP Regen per sec: This passively heals Knight every second after he takes damage. If his base health is high enough, the Knight will never die since he will always have the window to heal himself from all incoming damage. Armor Enhancement: Defensive skill that makes it harder to kill the Knight. Add HP per kill: You’ll gain HP every time the Knight kills a monster. This works better if your Knight has decent DPS, For gear, you should always prioritize increasing his health and armor. These are the two most important attributes to look after. The longer the Knight survives, the better it gets for the team. Adding elemental damage using decorations also works well since that will raise his DPS value. That’s just about all you need to do to set up your Knight. While the class works well with all other characters, you can pair him with a Priest in the team for maximum results. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Best Knight build in TBH: Task Bar Hero appeared first on Destructoid. View the full article
  4. If fans have ever wanted to play as the CEO of a multibillion-dollar company in charge of publishing Grand Theft Auto 6 and go one-on-one with the Undertaker, now they can, because Take-Two Interactive head Strauss Zelnick has been added as a playable character in WWE 2K26. While the WWE 2K series is no stranger to including offbeat guest characters in its DLC packs, few could imagine that the guy in charge of talking about Grand Theft Auto 6to shareholders would be the next person in the squared circle. View the full article
  5. Valve has provided a long-awaited update to the Steam Machine's release plans. Potential customers have been patiently expecting key information on the new SteamOS gaming PC for months now, namely when it will release and how much it will cost. We still do not have an answer to the latter, but Valve has at least narrowed the Steam Machine's release window in an update to Steam's Verified program. View the full article
  6. The Xbox Series S is taking some heat once again following comments made by the founder of Moon Studio, the team behind action RPG No Rest for the Wicked, which has been available on Steam Early Access since 2024. During the PlayStation State of Play, it was confirmed the game was coming to PS5 this October in celebration of its 1.0 release, but Xbox users will have to wait. This isn't due to any kind of marketing deal with PlayStation. Rather, it has to do with limitations with the Xbox Series S. In response to a fan inquring about the lack of an Xbox release date, studio founder and game director Thomas Mahler pointed to the Series S. "Series S is making that rough," said Mahler in a comment on Discord. "We'll ship it after in a good way once it's optimized like crazy for Switch 2 and Xbox." Another user joked that a mobile version would follow the Xbox and Switch 2 versions, to which Mahler responded: "Series S and mobile specs aren't too far apart at this point." This is hardly the first time something like this has happened. The Xbox version of ****** Myth: Wukong was delayed by a year and it was heavily rumored that it may be due to difficulties developing for the consoles. Microsoft responded to these rumors noting that it had not been informed of such troubles, but developer Game Science later suggested those rumors may have had some truth to them. Game Science CEO Yongar Feng-Ji noted in January 2025 that the Xbox Series S' 10 GBs of shared memory was creating issues with optimization. When the game was eventually released on Xbox, the studio confirmed that the delay was a result of spending extra time trying to optimize the game specificially for Xbox. Baldur's Gate 3 also suffered issues when it came to developing for the Xbox Series S. The game had a staggered release across platforms, arriving in August 2023 for PC, September for PS5, and December for Xbox. That wasn't by choice, necessarily. Larian had troubles getting split-screen co-op to work smoothly on Xbox Series S. The studio even enlisted the help of Microsoft's own engineers to help get it all functioning. With all of this said, there has been a lot of discussion throughout the current console generation over whether or not the Xbox Series S is worth the hassles. Microsoft mandates that all Xbox Series X titles must also work on Series S with full feature parity, but it has led to some games being released later on the platform. It begs the question whether Project Helix, the next Xbox console, will have a cheaper and weaker variant – or if Microsoft will go all-in on one SKU. Given how aggressive Xbox's new CEO Asha Sharma has been, it's hard to imagine the company doing two consoles again, but we'll just have to wait and see. For now, No Rest for the Wicked will release on PS5 on an unspecified date in October. The Xbox release date is currently to be confirmed. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
  7. Call of Duty: ****** Ops 7 players are having a blast with the games new mode, ****** Ops Classic. The new mode was released today as part of the game's Season 4 update and brings some radical changes to the gameplay of ****** Ops 7. The new limited-time mode strips out omnimovement, sliding, and simplifies the overall gameplay experience to be more akin to classic ****** Ops games like ****** Ops 1 and 2. Players also can't use things like stims, an equippable that lets you immediately heal mid-battle. "We wanted to get as close to a classic movement set (****** Ops 2 as a target) as we could, so Omnimovement, Wall Jump, and Slide are restricted in ****** Ops Classic along with some additional feature restrictions," said ****** Ops 7 design director Matt Scronce on X. The mode also limits players to maps from classic ****** Ops titles, including Firing Range, Summit, Raid, Nuketown, and more. It's by all intents and purposes ****** Ops as you remember it, save for some changes to the visuals and different weapons. So far, players seem to be really enjoying the old-school throwback. "****** Ops Classic is exactly what ****** Ops 7 should have been," said one player, and they're not alone. Another player concurred, stating that the mode should remain in ****** Ops 7: "Played one match of ****** Ops Classic and yeah I’m gonna need this to be a permanent mode." "Very fun and fixes a ton of issues I have with BO7. Almost got a nuke," said another fan. Some are noting that the changes are so radical they're having a hard time adjusting to them, because they're so used to the controls of modern Call of Duty. As of right now, it remains to be seen whether or not this will actually drive players to the game. The mode comes eight months after ****** Ops 7's initial launch, and four months before the release of Modern Warfare 4 – which may mean it's too little, too late for some players who bounced off the game in its earliest days. The movement of ****** Ops 7 has been a hot topic since its arrival, with some feeling like omnimovement and wall jumping overcomplicates the gameplay. More traditional movement, however, focuses on a player's gun skills rather than their ability to dodge bullets by moving around like a lunatic. Even if this mode doesn't change the tides for ****** Ops 7, the future is looking bright. We recently went hands-on with Modern Warfare 4's multiplayer ahead of the game's official reveal and had plenty of glowing things to say about it. Modern Warfare 4 won't feature omnimovement, and will instead focus on fluid but more grounded movement. Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. View the full article
  8. Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.6 Beta noted below New in 3.8.7 Fixed a GPU ****** with Grand Theft Auto V Enhanced Fixed a regression with previous 3.8 builds that could result in audio popping Fixed Remote Play capture in Desktop Mode when the Wayland session is selected Fix Bluetooth not working on some Intel handhelds Add initial firmware for upcoming Intel handhelds Improved UI behavior when low on battery and connected to a slow charger Actually fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update) General Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again Initial support for upcoming Steam Machine hardware Added support for waking from sleep via connected Steam Controller Added preliminary support for HDMI VRR for devices with native HDMI output Updated Arch system base Updated graphics driver with performance and stability fixes Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations Fixed a case where per-app performance settings would intermittently fail to apply when launching a game Substantially improved speed of future OS updates on high-speed connections Improved support for the screencasts in Game Mode (e.g. OBS/Discord) Fixed dropdown menus not appearing in some games Improved VRR frame pacing Fixed FSR badge remaining off in the performance overlay, even if it was actually active Improved support for games that attempt to open PDF files in external viewers Fixed an issue where video output could become frozen while using Remote Play Fixed a possible session ****** when using Game Recording with certain "Maximum video height" settings Added missing graphics features needed for titles such as "Crimson Desert" Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position Fixed closing certain titles (such as "STAR WARS Jedi: Survivor™") and Starfield resulting in a session ****** Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS Steam Deck controller firmware updates now display update progress on the splash screen Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session Fixes for experimental nested desktop mode Numerous stability and security updates Bluetooth Re-re-enable Bluetooth Wake for Steam Deck LCD Fix for more spurious wake issues that were present in earlier attempts Audio Detect HDMI channel count and expose surround configuration if available Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active) Restore internal audio device on reboot if set to "Off" in desktop mode Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity Fixed a bug with switching input devices when a wired headset is plugged in Fixed an issue where audio underruns could be experienced after sleep/resume Accessibility Added an option to force mono audio output Desktop Mode KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default Fixes several cases of reduced performance in Desktop Mode compared to Game Mode Improved support for rotated displays Better scale factor out of the box on TVs Adds support for external HDR displays Adds support for VRR displays Adds support per-display scale factor For more information, see Plasma release announcements [Hidden Content] [Hidden Content] Keyboard layout and language are now obeying Game Mode settings Improved windowing behavior for games running in Proton Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout System Firmware Includes Steam Deck LCD BIOS v133 Security updates Added "Memory Power Down" setup option Preliminary support for hibernation Includes Steam Deck OLED BIOS v114 Security updates Charging LED now changes color when charge limit is reached, rather than only at 100% Non-Deck Improved compatibility with recent Intel and AMD platforms Greatly improved video memory management on discrete GPU platforms Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware Power button short and long presses now supported across a wide variety of devices Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2 Added system and controller firmware update support for the Lenovo Legion Go 2 Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode Added controller RGB LED color settings for the Lenovo Legion Go 2 Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series Reduced handheld controller input latency from 5-8ms to 100-500us Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs Seamless boot fixes for Z2E and later AMD APUs Automatically handle internally rotated display for some third-party handhelds Improved motion control support for handhelds with BMI260 IMUs SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II) Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down Fixed trackpad losing functionality after sleep/resume on the Legion Go Fixed spurious wake-ups when using a Logitech Bolt receiver Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM) Add controller support for OneXPlayer APEX and X1 series. Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M) Fixed a system ****** on international Asus ROG Xbox Ally models Developer Desktop Mode now uses Wayland by default X11 support may still be selected via Steam developer settings, or via `steamosctl` Updated Linux kernel to 6.16 Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching Added support for setting the desktop password in developer settings Initial support for running as a Virtual Machine guest (virtio guest drivers) Added support for third-party devices to trigger the SteamOS boot menu via EFI variable Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds System reports now include more audio debug information Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd` View the full article
  9. Grinding Gear Games saw what temple farming did to the last league and acted fast on this oneView the full article
  10. Scramble Knights studio Funktronic Labs admits, "a live-service Battle Royale was not going to work for us"View the full article
  11. Game gets popular, games gets clones, that's just how the cookie crumbles. Vampire Survivors, Buckshot Roulette, Lethal Company; as soon as those games blew up, derivatives were a guarantee. This is true of Balatro too of course, a game which has produced so many clones that wildly swing between dealing with gambling in a tactful manner and outright just saying that it's good, actually. So how about a Balatro-like that forgoes the gambling, and asks you to whip out a dictionary instead? Read more View the full article
  12. Ever since the Steam Machine was first announced back in November 2025, it seems like its been facing an endless deluge of delays, thanks to the awful hardware market. However, in a blog post, Valve reaffirmed that the Steam Machine and Steam Frame will be coming sometime this summer. Valve's blog post is primarily focused on detailing the Steam Machine and Steam Frame verified programs that the company revealed back at GDC 2026. Just like with the Steam Deck's verified program, these are mostly concerned with usability on each platform, making sure that UI elements are legible and that it'll work with Steam Input. Valve's blog post then goes on to talk about updates to its Partner Dashboard, so that devs can more easily make sure their games have a smooth path to verified status on Valve's myriad hardware platforms. Most importantly, right at the start and again at the very bottom, Valve reaffirmed that the Steam Machine and Steam Frame are indeed coming sometime this summer. The company doesn't narrow that window beyond that, but hopefully that means more like June or July, not the end of August. Whenever Valve's hardware comes out, though, it's likely that it's going to have a higher price than we initially thought it would. After all, just a couple weeks ago the Steam Deck had a steep price increase of its own, and that handheld is significantly weaker than Valve's promised mini gaming PC. Here's to hoping Valve is able to keep the price at somewhat of a reasonable level. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra View the full article
  13. The FIFA World Cup-inspired campaign in eFootball has added the Portugal and England National Premium packs, and it can be a hard decision to choose one. While you can buy both, that can be a hard decision since each of them costs 2000 eFootball Coins. Most free-to-play players might struggle to have enough coins for one, let alone both of them. Who should get the eFootball Portugal Premium Pack The Portugal Premium Pack has some fantastic items, led by Cristiano Ronaldo’s Epic card. This item can go up to an overall of 105 once you enable the second booster. It also includes the unique Willpower skill that raises offensive attributes when active. [Hidden Content] Screenshot by Destructoid The pack also features the Roberto Martinez manager item, who has 90 proficiency in Quick Counter. He also has 89 Proficiency in Long Ball, but it’s Quick Counter where he shines. I love playing Quick Counter, and having 90 Proficiency is a great boost. Screenshot by Destructoid There are 10 other cards as well to get from the pack. Two of those cards look like underrated gems. The 98-rated Vitinha is a brilliant Orchestrator who can shine in the midfield. The 96-rated Joao Cancelo card is also a great choice for those who play with three-at-the-back. I have tried him, and he excels in both offensive and defensive areas of the pitch. This pack is ideal if you’re a Cristiano Ronaldo fan, for starters. We have never been able to get an Epic CR7 card guaranteed for 2,000 coins, and he is never offered as a freebie. This is a unique chance. Who should get the eFootball England Premium Pack The England Premium Pack’s biggest strength isn’t the player cards. Instead, you get a Thomas Tuchel manager item that has 90 Proficiency in Possession. He also offers 89 Proficiency in Quick Counter. We don’t have many managers who have high Proficiency values in both Quick Counter and Possession, and also 90 in one department. Screenshot by Destructoid I also love the Harry Kane Epic card. He comes with Low Screamer, which is great if you get your shooting angles correct. He is slow but good in the air and great at holding up the ball for teammates to arrive. Finally, the Jude Bellingham card is also a great B2B item that’s bettered by only a few (much rarer) items. Screenshot by Destructoid If you want to get a top-tier manager with your coins, you should go for the England Pack. I am unsure when we will get a manager as good as Tuchel next time, who allows you to switch between Possession and Quick Counter. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post eFootball Ronaldo vs. Kane National Premium Pack: Which one should you get appeared first on Destructoid. View the full article
  14. After saying today that future 007 games would be handled by Amazon Games and MGM rather than other parties, fans began to doubt the prospects of a First Light trilogy. The company then issued a new statement, seemingly reassuring the community that it has a “great relationship” with IO Interactive. That is according to Kotaku, who, citing VGC, writes that an Amazon spokesperson said it’s “too early” to discuss future 007 projects and reassessed the company’s ownership over the IP. 007 First Light is a fantastic game, and it’d be a shame for it not to have its own series. Screenshot by Destructoid [Hidden Content] They added, however, that Amazon enjoys a “great relationship” with 007 First Light developer IO Interactive “and are proud of what we’ve accomplished together.” “Our partners at IO will reveal more about 007 First Light in the near future, and we’re looking forward to sharing what’s next,” the spokesperson said. This comes after Amazon Game Studios chief Jeff Gattis implied IO Interactive would no longer work on 007 or create its own trilogy, which I had high hopes for. He said Amazon didn’t have “full rights” over 007 First Light since it was licensed out to IOI prior to Amazon’s acquisition of MGM, the owner of the Bond IP. Future projects, Gattis said, are to be handled by MGM “and, theoretically, by Amazon Game Studios.” On social media, fans lit up to this news, saying Amazon “learned nothing” from its past, rather poor, experiences with video games. “I feel bad for IO, to put so much effort into this only to instantly lose the license,” another user on Reddit wrote, with others raising concerns over the future of the 007 license considering Amazon’s track record with cancellations and shutdowns. I, for one, hope IO Interactive has sorted things out with Amazon and will work on more Bond games to come. However, seeing as this is one of the world’s biggest corporations and certainly one that has all the resources and capacities to produce a game on its own, I feel rather gloomy hearing all this. Even with the “clarified” statement, Amazon again reaffirmed the stance that this is their IP and they can do what they want with it, even if it means cutting out a developer as wonderful as IO Interactive is. But at least IOI isn’t going anywhere and can still make original titles or games in other universes. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Amazon seems to walk back suggestion they’d send Bond on a new adventure rather than following IOI’s First Light appeared first on Destructoid. View the full article
  15. ConchShip Games showcases the sect of Emei in a new The Scroll of Taiwu: Beyond The Dome trailer. View the full article
  16. Steam has a treasure trove of excellent hidden gems in its extensive library of games, and while there are certainly plenty of free games available on the platform, not all of them are top-tier experiences. So it's pretty rare to find a free game that is also highly rated among users, and even rarer to find a high-quality horror experience that faithfully adapts the iconic H.P. Lovecraft's work. View the full article
  17. Once upon a time, about five years or so ago, the AI apocalypse was a violently dignified end to humanity. Basically a high-tech Frankenstein's monster, we created carelessly and the consequences were murderous, sometimes coming down only on those who earned it and other times leading to nuclear war or, in sci-fi without budget concerns, entire solar systems and galaxies overrun. The AI singularity arrived and, well, it's not called a dualarity so either humanity or AI had to go. One of the two factions was not only made of metal and circuits but also directly tied in to every system people use to remain comfortable and alive, so it wasn't hard to see which side would would win. View the full article
  18. After months of rumors and a delay from its original 2025 release window, publisher Bandai Namco and developer FromSoftware have View the full article
  19. Following the Version 1.0 announcement during the PlayStation State of Play event, Moon Studios has confirmed that No Rest for View the full article
  20. Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta *******. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago. Read on for details of the update: Overall Design RefreshOver the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through. Featured & RecommendedThere is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up. When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel. New Wishlist and DLC SectionsWe've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on ***** from your wishlist, and recommended DLCs for you on *****. New Personalized CalendarYou can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed. Updated Discovery ******A quicker way to browse titles in your Discovery ****** without leaving the home page. Keep scrolling for more recommendationsWe refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it. Popular Upcoming: Now more popularThe contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above). Attention to detailsWe've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the ******* changes: New Motion Sensitivity Store PreferencesWe know that ******* animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets. Improved Gamepad NavigationUsers with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode. Improved Capsule HoverA short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility. High Resolution Game ArtWe're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers. Frequently Asked QuestionsQ. How long has this been in beta testing? A. Since April 1. Q. Can I personalize my view of the store? A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags. Here's how to get started with editing your store preferences: [Hidden Content] At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team. As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past. For Developers: We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information. View the full article
  21. Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta *******. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago. Read on for details of the update: Overall Design RefreshOver the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through. Featured & RecommendedThere is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up. When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel. New Wishlist and DLC SectionsWe've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on ***** from your wishlist, and recommended DLCs for you on *****. New Personalized CalendarYou can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed. Updated Discovery ******A quicker way to browse titles in your Discovery ****** without leaving the home page. Keep scrolling for more recommendationsWe refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it. Popular Upcoming: Now more popularThe contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above). Attention to detailsWe've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the ******* changes: New Motion Sensitivity Store PreferencesWe know that ******* animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets. Improved Gamepad NavigationUsers with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode. Improved Capsule HoverA short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility. High Resolution Game ArtWe're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers. Frequently Asked QuestionsQ. How long has this been in beta testing? A. Since April 1. Q. Can I personalize my view of the store? A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags. Here's how to get started with editing your store preferences: [Hidden Content] At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team. As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past. For Developers: We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information. View the full article
  22. The new content will be available as The Tarnished Pack DLC on other platforms the same day. View the full article
  23. The end of Destiny 2 development came as a surprise to everyone: players, streamers, casual observers, and even the development team at Bungie, most of whom reportedly had no idea it was happening until it happened. It was such an outrageous move that even Rebb Ford, the creative director of Warframe—the other Destiny—called it "unthinkable.".. Read more.View the full article

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