We liked the original Outward, released in 2019, quite a lot—our own Christopher Livingston gave it a sterling 89% in his Outward review thanks to its emphasis on making difficult, interesting choices: "Most of all, it makes you approach each and every encounter as if your life depended on it—even though you never die." So we're equally pleased the sequel's almost here... Read more.View the full article
You know the saying: when God closes a door, he opens a window, then fires a rope arrow through it and steals everyone's antiques. I might not have gotten the Nightdive Deus Ex remaster I've long dreamt of, but we are getting the studio's remaster of Thief, as revealed at the PC Gaming Show... Read more.View the full article
El Paso, Elsewhere is an acclaimed indie gem—dropping in 2023, PC Gamer contributor Dominic Tarason called it "one of the boldest, freshest games of the year"—it followed the harrowing adventures of one James Savage as he slow-mo shot his way through a reality-warped 46-story subterranean motel filled with vampires, werewolves, and other nasties... Read more.View the full article
A new game coming to Xbox Game Pass is all about players building their own cults, with Join Us bringing chaotic co-op fun with survival elements. The game will be available Day One on Xbox Game Pass, as well as being eligible for Xbox Play Anywhere. View the full article
I don't know about you, but playing FPS games makes me feel old. I'm way past my prime, my twitch reflexes are shot, which in turn leads to me getting shot. How I wish I could simply stop time to reposition or line up a headshot. Maybe grab an enemy's missile and redirect it back at them. Even teleport behind them. Then I'd finally have my old edge back... Read more.View the full article
Developer id Software unveiled DOOM: The Dark Ages | Revelations, a major expansion to the 2025 first-person shooter. DOOM: The Dark Ages | Revelations launches in the early summer and will tell a brutal new chapter of the Doom Slayer's story. View the full article
Despite its long-running staples of style, the James Bond franchise is always changing with the times, and 007 First Light's recent release makes it the first major Bond venture to truly tackle the developments of the 2020s. Not everything about the game's approach is new — it's hard to avoid touching some of the same topics that the Daniel Craig movies so thoroughly covered — but it freshens up things in a few key areas.This article contains spoilers for 007 First Light.The most obvious, perhaps, is Bond himself, as the new take on MI6's most reckless agent is younger and more idealistic than before. The threat he faces might be an even more interesting change, though. Not only does 007 First Light push the villain in a direction that the Bond series hasn't quite seen before, it also updates an old trope in a way that finally makes it feel relevant today. View the full article
Fresh off the debut of the big Official Story Trailer (as seen below), the Force was felt at IGN Live Sunday with a panel for Star Wars: Zero Company featuring Director Greg Foertsch and Lead Designer James Brawley. The upcoming single-player turn-based tactics game is set in the twilight of the Clone Wars and Foertsch elaborated how you play against (and within) the backdrop of the Clone Wars, not so much directly immersed in them. "There's so many things going on. Lots of different backroom dealing, lots of politics at play. While the Clone Wars is happening, there's this other war happening beneath the war." Zero Company contains XCOM-style permadeath for characters, even though it is considered a canonical story. Said Foertsch, "All the stuff that happens in the middle, your experience will be different from mine, but in the end where it all wraps up, that's where it funnels into the Star Wars canon," even as there might be variations on who lives and dies around you along the way. Brawley noted that while "the tactical missions themselves are the bread and butter of a lot of the gameplay and where all off the combat happens," he was also excited for players to experience The Den. As he described it, The Den is "a place where you and your operators are operating between missions. You'll have the opportunity to not only talk to the different members of the team and see how they're doing and if they're hoping you'll help them take care of something, but also take care of a lot of the management tasks. You'll be able to buy items from the ****** market. You can choose to modify your character's load outs - what weapons and utility items they're using and then customize and level up their skills as you choose to." Following that, you then move to the Galaxy map, which is where "you'll send your guys out on non-combat missions that help them gather intelligence and new resources." At the conclusion of those tasks, the cycle concludes, with Brawley explaining that's when you "accept and select a mission, choose your squad members, and see the sequence where you depart the Den." As for the team you assemble, Brawley noted that Star Wars: Zero Company contains "A cast of bespoke characters but the player can also create as many custom characters as they want and they can perform the same level of combat interactions as the other characters." Teamwork is integral because the game contains what Brawley calls the Bond System, "where actions and combat can improve relationships between two of the characters on the team. That's really the backbone of how our characters progress. As the relationships develop, they gain more and more focus points to spend on leveling up their skills." In the game, you play as former Republic office Hawks, whose default is a human male, but Foertsch noted, "Hawks can be anything you want Hawks to be. You can make Hawks a Twi'lek or a Zabrak, a male, a female... It should be however you want to express yourself as a player" The trailer revealed Anakin Skywalker will show up in the game, but it also showed a glimpse of an unknown figure holding a red lightsaber. Given we know Zero Company is set near the end of the Clone Wars, Foertsch and Brawley were asked whether Anakin would be considered good or perhaps more Dark Sided already - or perhaps you meet him both before and after? Replied Foertsch, "You'll have to play it to find out!" Star Wars: Zero Company will be available on PC, PlayStation 5 (PS5), and Xbox Series X/S on August 27. Be sure to keep up with everything going on at IGN Live 2026. You can check the full schedule to see what else is coming up across games, movies, TV, streaming, and more. View the full article
Ninja Theory shared a surprise announcement at today's Xbox Showcase, revealing a new Hellblade game called Senua. Though Hellblade 2 was a beloved game that eventually also released on PlayStation 5, despite being published by Xbox Game Studios, there was no indication that a sequel or standalone game like Senua was in the works. Interestingly, the series has changed naming conventions across its three installments, with the first game being Hellblade: Senua's Sacrifice, the second being Senua's Saga: Hellblade 2, and now Hellblade 3 being just called Senua. View the full article
I've been playing first-person shooters for a long time, so if you show me a man wall-running while blasting an enemy, a big smile is going to creep across my face. Empulse's gameplay, shown for the first time at the PC Gaming Show, has me grinning like an ******, then... Read more.View the full article
s the old saying goes: In space, no one can hear you have a pleasant time with a small cohort of your pals. Unless you have in-game voice chat. Or Discord. Or I guess you could just call each other. Do people still call each other in the space age?.. Read more.View the full article
The protagonist of Happy Bastards' new PC Gaming Show Trailer is the first time I've truly seen the dark turn-based strategy obsessed side of myself portrayed in a game trailer. Sprawled out on a comfortable chair, talking about how brave and smart he is while his underlings do all of the work? That sounds like me playing Xenonauts, Menace and, after I've installed the available-right-now demo, Happy Bastards... Read more.View the full article
I've always been a little sad that the GBA-era style of RPGs—where you had those cute 2.5D pixel graphics—never caught on. Mostly because I think it looked pretty good, tying together graphical limitations at the time with the advent of better handheld tech. Well, Cassette Beasts has kept that tradition alive and well. First with the original game back in 2023, and now with Cassette Beasts 2002... Read more.View the full article
I may not have been born in the '80s, but its aesthetic has endured so well I can both instantly recognise it and feel right at home. Deep, bold colours, wild hair, and camp, schlocky horror are all staples of the decade that I adore, even though I'm bald now. Upcoming revenge sandbox Gone Feral trades the hairdos for animal masks and pops you right into an old-school straight-to-VHS B-movie... Read more.View the full article
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