It's 2026, and Jeff Kaplan, the former boss of Blizzard hero shooter Overwatch, is still being asked about a supposed "nerf" to Tracer's butt. Cast your minds back to the simpler times of 2016, when the world was quieter and greener, and Overwatch was still in beta. Amid a frenzy of excitement for Blizzard's next big franchise, one big controversy stood out that soured some fans on the game's promise: Blizzard's decision to alter a pose focused on lead character Tracer's bottom. Blizzard made the call back in March 2016 to adjust the Tracer's "Over the Shoulder" victory pose, after the character's somewhat suggestive positioning drew fire from players. Their critique — one that Kaplan ultimately said he agreed with — was that it reduced Tracer "to another bland female sex symbol." After some debate, Kaplan confirmed the pose would be changed — and within a week it was done, replacing its initial look with a replacement "Over the Shoulder" pose that gave fans more of a side-on view. Perhaps predictably, Blizzard's decision to make the change also drew fire — this time from players who said the company had caved to "SJW" complaints. (Remember that acronym?) And now, 10 years on, with Kaplan long gone from Blizzard and busy promoting his next game, it seems this decision is still a bugbear for some. "'Why did you guys nerf Tracer's butt?'" Kaplan says, reading out a viewer question while playing his in-development cowboy survival shooter The Legend of California. "Uh, we actually didn't nerf Tracer's butt. It stayed exactly the same. "That was a good riposte I just had," he then added. As Kaplan seeks to generate interest in his new game, the former Blizzard icon has been making headlines, firstly with a tell-all interview in which he discussed why he left Blizzard after nearly 20 years — a decision he blamed on extreme financial pressures to deliver for Activision Blizzard, or be held personally responsible for 1,000 people losing their jobs. Next, Kaplan issued some choice words of advice to video game fans who like to criticize titles they're never going to play themselves. "If a game comes out, and you don't want to play it, and you've never played it? Shut the f*** up. No one cares," he stated, again while streaming The Legend of California. As for Overwatch, the game continues to respond to fan feedback over the design and presentation of its characters. Just this week, Blizzard revealed the new look for its hero Anran, which it said "moved away from that baby face" design that players — and the character's voice actress — had previously critiqued. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
VRAM management on Linux with AMD GPUs is about to get a whole lot better - which is great news for gaming, especially on the lower-end or hitting VRAM limits. Read the full article here: [Hidden Content] View the full article
Valve launched the latest upgrade to Proton Experimental, their staging ground for all the latest fixes for Windows games on Linux / SteamOS. Read the full article here: [Hidden Content] View the full article
Sonic’s official 35th anniversary doesn’t land until June, but ***** is already treating 2026 like one long victory lap for the blue blur - dubbed as "Forever Fast" celebrations. That means early deals, and plenty of them. Amazon has kicked things off with a genuinely massive ***** across Sonic the Hedgehog games, 4K Blu-rays, and comics. There’s a lot here, maybe too much, and not all of it is worth your time. So instead of throwing everything at you, here’s a quick run-through of the deals that actually matter, plus the ones I’d personally spend money on. Listen, I’m not pretending to be objective here. I love Sonic. Played everything, stuck with it through the rough years, and still show up every time. It’s one of those series that’s just been a constant for me. I am absolutely giving you my personal recommendations, with expert opinion on prices, but also, this is purely a ***** for the Sonic fans like myself. For starters, I wanted to highlight a couple of standout deals over on Woot. It’s basically Amazon’s scrappier sibling, same account, same Prime perks, but consistently better when it comes to properly steep discounts. If there’s a weirdly good deal floating around, there’s a decent chance it’s hiding there. The standout is on Sonic X Shadow Generations for just $12.99 on PS5, Switch, and Xbox - undeniably a massive bargain. I love this game so much, and the Shadow portion is some of the best "Sonic" gameplay I've ever had the joy to experience. Play it! The other highlight at Woot is the latest, and [Hidden Content] - Sonic Racing: CrossWorlds. It's just $29.99 for Nintendo Switch, and you can upgrade that to the Switch 2 version for just $10 as well! But let's take a look at what else is up for grabs as well. This time, directly from Amazon, you can save big on all three of the live-action Sonic films, with my favorite deal being on the Sonic The Hedgehog 2 Steelbook 4K Blu-ray, which is now just $17.14 (down from $25.99). There's also Sonic 3 for $19.99, alongside the OG film for $12.59 on 4K, or the Limited Collector's Edition on Blu-ray for $9.09. That also includes the exclusive mini posters for the film, alongside physical copies on Blu-ray and DVD, and a code to download the film digitally. To finish up my highlights, I wanted to call out the discounts on the Sonic the Hedgehog (2018-) IDW collection of comics, with volume 1-3 collection currently down to just $26.92. The hardcover collections are a little pricier, but also experiencing hefty discounts right now as well. It's worth noting that these hardcover options are titled as "Volumes" but they shouldn't be confused with the "Volumes" that they are also encompassing. For example Vol. 1 of the IDW Collection collects the first 12 issues from volumes 1-3 (Fallout, The Fate of Dr. Eggman, and Battle For Angel Island), while Vol. 2 of the collects issues #13–20 from volumes 4 and 5 (Infection and Crisis City), and so on. Sonic the Hedgehog, Vol. 21: Reprise is also up for preorder with a small discount, currently available for $15.83 and releasing later this month on April 21 as one of the biggest comics of the year so far. Vol. 20 released in December last year, and is also discounted at Amazon right now, down to $13.93. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Finds on TikTok[/url] Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky. View the full article
Ever since I watched it on opening night back in 2011, I’ve always wanted to play a video game that captured the essence of Nicolas Winding Refn’s masterpiece, Drive. The absolute effortless cool of Ryan Gosling’s unnamed getaway driver has yet to be replicated in any game I’ve played. Well, until now, that is, thanks to a… hoodie-wearing, down-on-his-luck, dad-looking dude in his mid-40s named “Samson McCray”. Yeah, this is going to take some explaining. Drive’s prologue is not a classic high-intensity getaway sequence. Instead, Gosling’s calm demeanour sees him drive two masked criminals through the streets of LA in such a casual manner that it pretty much distresses his on-edge passengers. Where most Hollywood drivers would be pedal-to-the-metal in an attempt to flee the scene, Gosling goes smooth to blend in with the traffic. By far his coolest move is to park up, cut the lights, and let the searching LAPD mistake his Chevrolet Impala for average Joe’s sedan. In this high-stakes escape situation, the most thrilling moment is when it comes to a complete standstill. And that’s exactly how I evaded the law during my first major escape in Samson, the GTA-ish debut from new developer Liquid Swords. With a tap of the right bumper button you can cut your engine, hushing its cylinders and extinguishing the lights. When I first noticed this unusual addition to Samson’s otherwise traditional driving control scheme, my mind immediately replayed that moment from Drive. And so, when the blue and red lights lit up the streets of Tyndalston, a fictional New York analogue trapped in the grimy 1990s, I tried to escape Gosling-style. And it worked. I pulled into a side street, applied the brakes, cut the engine, and watched as the cops drove on by, ignoring my parked car in their search for something with squealing tyres. It was absolute magic. And I’ve never been able to properly replicate it since. You see, Samson is a deeply flawed game – not so much rough around the edges, but rather rocky to its core. It is glitchy and repetitive and janky… so much so that I don’t know if the engine turn-off trick is a genuine feature that’s a little bit broken or simply a bug in the police’s AI routines. Liquid Swords’ founder and creative director, Christofer Sundberg, has admitted that Samson was released in a “flawed” state, and that the most game-breaking problems are “unacceptable”. And while I’m not here to champion games being released to the paying public in a broken state, I can’t deny that in this specific circumstance, a bug – if indeed it is a bug – created a remarkable moment that made me pleased this awkward urban open world made it to the finish line (which it very nearly didn’t). Not everything that’s interesting about Samson is rooted in what may or may not be technical difficulties, though. After ditching his Impala in a parking garage, Drive’s protagonist gets back behind the wheel of his own car for the rest of the film: a 1973 Chevrolet Chevelle Malibu so gorgeous that Gosling now keeps it as part of his own personal collection. Its sleek lines and primer grey bodywork are as much a part of Gosling’s character as his scorpion jacket. Liquid Swords has taken a similar approach with Samson, who drives a stocky, roaring ‘70s muscle car that conveys McCray’s blunt criminal persona. Its heavy body, aftermarket roll cage, and nitrous oxide system make it the very best choice for chases, escapes, and high-speed takedowns – crime movie staples that form the vast majority of the work that Samson finds himself caught up in. If you need further convincing of its getaway credentials, the control scheme features a dedicated downshift button, immediately dropping the car into a lower gear to redline the revs and gain that sudden boost of torque that’s mandatory in any cinematic chase sequence. You’re naturally driving Samson’s personal vehicle by default. It makes it your car. Just like Gosling had his Chevy in Drive. While Samson is undeniably influenced by GTA and other old-school urban crime hits like Driver, it plays very differently. As my colleague Jim Trinca has already pointed out, Samson uses a modified roguelite approach – each day you’re allocated six action points to spend on unlocking various jobs, and when you’ve spent all six, you head back to bed and wake up to a brand new day and a new batch of action points. Every time you exit your apartment to take on the new day, your car is waiting for you. Such a set-up means you’re naturally driving Samson’s personal vehicle by default. It makes it your car. Just like Gosling had his Chevy in Drive. Like Steve McQueen had his Mustang in Bullitt. Like Mel Gibson had his Falcon GT Coupe in Mad Max. That last one’s perhaps more important to Samson than you may initially realise. Among Liquid Swords’ team members are several staff who worked on Avalanche’s Mad Max game, including the aforementioned Sundberg, plus designer Alex Williams and programmer Josef Sundberg. In terms of games that truly forge a bond between you and your car, few are better than Mad Max, and so it’s perhaps only natural that Samson is able to give you a genuine sense of ownership over your trusty getaway machine. But car ownership is about more than just pride. It’s also about responsibility and financial risk. And that’s surprisingly central to your day-to-day existence in the city of Tyndalston. Damaging your car runs up eye-watering repair bills – it’s just over a grand for a complete fix, which is quite the squeeze when you’re being rinsed $3,000 every single day by rival criminals who have taken your sister hostage, and jobs often only net you just enough to cover those daily repayments. Failing a mission can wipe out any profit you were set to earn, and landing in the hospital cleans out your entire wallet. Visiting the garage for repairs, then, is not just a steep investment, but a risky one – is the mechanic’s fee better put towards clearing your debt? It's a question you’ll find yourself asking over and over, considering your line of work involves almost constant reckless driving and purposely ramming into other cars. There’s always a busted axle or cracked manifold to patch up. And if it’s not that, it’s refilling tyres or refuelling the boost-enabling nitrous oxide. Crime ain’t cheap. It’s here where any regular GTA clone would say: Why bother? What’s the point in maintaining a personal vehicle when you can just pull any random driver out of their car and steal their wheels? But Samson’s no regular GTA clone. For starters, you can’t ******* moving traffic, only cars that have been parked and are unoccupied – almost certainly an unfortunate outcome of the game’s troubled development. That means having to sprint around the block in search of stationary vehicles, which does put a minor dent in the game’s pacing. And when you do find something to steal, the vehicle variety is miniscule and, quite frankly, boring – an endless fleet of budget sedans occasionally punctuated by the odd minivan and knock-off BMW. Samson’s own ride is the only car in the entire game that has any personality. Furthermore, it’s the only thing that’s truly suited to the job; the majority of the city’s motors are sluggish tin foil boxes that just can’t do crime as well as your tank-like piece of ‘70s metal muscle. And so you simply have to find a way to foot the bill. This weird approach to open world traffic manufactures an unusual bond between you and the car. After a few in-game days, I began to take corners more carefully. I was more cautious on the accelerator. I judged my ramming attacks with more precision, always aiming for the wheels to maximise my impact and minimise damage taken. I took care of the car, and in exchange, the car took care of me. Its NOS canisters, upgraded thanks to smashing up hundreds of local voting advertisements (yeah, this is definitely a PS3/360-era style video game), would propel me to victory in any chase. Its rollcage would brush off the worst dents. Its colossal, wide front end would shunt rival drivers into oncoming traffic. There was really no other option. This was my 1973 Chevrolet Chevelle Malibu. And while it really had no chance of making me feel as cool as Ryan Gosling in Drive, for a few hours, I got a fraction closer. Matt Purslow is IGN's Executive Editor of Features. View the full article
All the details about Honkai: Star Rail 4.2 have been officially revealed by developer HoYoverse, including its release date, the new playable characters being introduced in the patch, the banner structure for the *******, story updates, and much more. The turn-based RPG is about to celebrate its third anniversary, though it is still currently in the midst of Version 4.1, a smaller patch that added Ashveil to Honkai: Star Rail. View the full article
Olaf's Grand Exhibition is open, and this special building tasks you with completing vast collections throughout various rooms in Disney Dreamlight Valley. One of the many rooms you need to fill is themed around Dazzle Beach. You're not given any official guidance for filling out this particular room, so figuring out which items are required to finish it can be rather tricky. You need a massive amount of unique resources to finish it, so here's how to complete Olaf's Grand Exhibition Dazzle Beach room in Disney Dreamlight Valley. Table of contentsAll Dazzle Beach room items for Olaf's Grand Exhibition in Disney Dreamlight ValleyAll Olaf's Grand Exhibition Dazzle Beach Aquarium items in Disney Dreamlight ValleyAll Dazzle Beach GemsAll Dazzle Beach fish and seafoodAll Olaf's Grand Exhibition Dazzle Beach Diorama items in Disney Dreamlight ValleyAll Dazzle Beach flowersAll Dazzle Beach Diorama suppliesAll Olaf's Grand Exhibition Dazzle Beach Habitat items in Disney Dreamlight ValleyAll Dazzle Beach foodAll Dazzle Beach critter CompanionsAll Olaf's Grand Exhibition Dazzle Beach room rewards in Disney Dreamlight ValleyAll Dazzle Beach room items for Olaf's Grand Exhibition in Disney Dreamlight Valley Screenshot by Destructoid To complete the Dazzle Beach room in Olaf's Grand Exhibition, you need an array of resources found throughout the entire biome in DDV. Specifically, you need: Dazzle Beach Gems and fish for the Aquarium.Dazzle Beach flowers and various key resources for the Diorama.Dazzle Beach food and Sea Turtle critter Companions for the Habitat. Figuring out what each portion of the room calls for can be pretty tough, so here's a full breakdown of everything you need to get. If you haven't yet, it's a good idea to fully work through the Olaf’s Grand Exhibition quest first, as this mission gets you familiar with how this system works. All Olaf's Grand Exhibition Dazzle Beach Aquarium items in Disney Dreamlight Valley You can complete the Aquarium stage of the Dazzle Beach exhibition on the left side of the room. First, you need to place the required Gems to unlock the Aqaurium tank, then you need to gather an array of fish and seafood found throughout the region to fill it up. All Dazzle Beach Gems There are five different gems you need to mine rock spots around Dazzle Beach to find for the first stage of the Aquarium in the Dazzle Beach room. These Gems can be placed on the podium near the left side of the room once you have them. AquamarineShiny AquamarineOnyxPeridotShiny PeridotAll Dazzle Beach fish and seafood Screenshot by Destructoid Next up, you need to gather a total of nine fish and seafood. Most of these items can be found by fishing in the ocean with your Royal Fishing Rod, but some are instead gathered by foraging along the beach. Here's everything you need to fill out the Dazzle Beach Aquarium. FuguCodHerringKingfishSwordfishShrimpClamScallopOysterAll Olaf's Grand Exhibition Dazzle Beach Diorama items in Disney Dreamlight Valley The Diorama portion of the Dazzle Beach exhibition is located in the middle of the room. First, focus on filling the central podium up with flowers, as doing so lifts the curtain behind it to reveal the spot where all the Diormas go. To make each Diorama, you need a variety of materials found around the biome. All Dazzle Beach flowers To get started on the Diorama portion of the room, you need to find five different flowers native to the Dazzle Beach region. These flowers can all be placed at the podium in the center of the room. Blue HydrangeaSunflowerPink HydrangeaPurple HydrangeaWhite & Red Hydrangea Screenshot by Destructoid All Dazzle Beach Diorama supplies Next comes the toughest part of the entire room, which is gathering the required supplies to fill out the four Diorama panels. This portion of the exhibit asks you to obtain a massive amount of various resources found around the Dazzle Beach area. Here's everything you need to make each one. DioramaThemeMaterialsFirst panelStitch53 Softwood 24 Sand 12 Dream Shards 11 OystersSecond panelCursed Cave29 Softwood 26 Pebbles Two Peridot Three AquamarineThird panelAncient Energy14 Softwood 10 Seaweed Five Red Algae Five ClamsFourth panelUrsula56 Softwood Six Red Algae Eight Dream Shards 30 ClamsAll Olaf's Grand Exhibition Dazzle Beach Habitat items in Disney Dreamlight Valley The last part of the Dazzle Beach exhibition is the Habitat, which can be found on the right side of the room. For this stage, you start by placing various food items on the podium. This unlocks the critter Companion area behind it, which you need to fill with Sea Turtles. All Dazzle Beach food For the first part of the Habitat, you need six food items that are native to the Dazzle Beach region. Some of them originate from bushes and trees that started off in this area, while others must be grown from seeds that can be purchased at Goofy's stall in this region. BananaCornSugarcaneTomatoBlueberryCoconutAll Dazzle Beach critter Companions Screenshot by Destructoid Next, you need to place all five Sea Turtles that call the beach home in the Habitat. To do so, you must fully befriend each critter, which can be done by feeding them when they're out and about. Since all Sea Turtles have unique schedules, this step may take a while to get done. Classic Sea TurtleBrown Sea TurtleWhite Sea TurtlePurple Sea Turtle****** Sea TurtleAll Olaf's Grand Exhibition Dazzle Beach room rewards in Disney Dreamlight Valley For all your hard work helping Olaf fill out the Dazzle Beach room in the Grand Exhibition, you get to claim a variety of rewards. Each portion of the room that's completed drops a red chest you can open for a prize. Finishing the full room also gets you an extra special bonus item. StageRewardAquariumPeaceful Meadow AquariumDioramaPeaceful Meadow Diorama Goofy Peaceful Meadow Diorama Mirabel Peaceful Meadow Diorama Pillar Peaceful Meadow Diorama ThornsHabitatPeaceful Meadow Companion HomeDazzle Beach roomDazzle Beach Button-Up The post How to complete Olaf’s Grand Exhibition Dazzle Beach room in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Each biome you can explore in Disney Dreamlight Valley is home to a wide variety of unique resources. Olaf's Grand Exhibition acts as a museum that allows you to display your findings in rooms themed around each biome, with the first one being the Peaceful Meadow. Every room in this building has a set of specific requirements that need to be met to build up the room as a fully functional exhibit. As you progress, you also gain access to exclusive prizes, which makes all the hard work well worth the effort. Here's how to complete Olaf's Grand Exhibition Peaceful Meadow room in Disney Dreamlight Valley. Table of contentsAll Peaceful Meadow room items for Olaf's Grand Exhibition in Disney Dreamlight ValleyAll Olaf's Grand Exhibition Peaceful Meadow Aquarium items in Disney Dreamlight ValleyAll Peaceful Meadow GemsAll Peaceful Meadow fishAll Olaf's Grand Exhibition Peaceful Meadow Diorama items in Disney Dreamlight ValleyAll Peaceful Meadow flowersAll Peaceful Meadow Diorama suppliesAll Olaf's Grand Exhibition Peaceful Meadow Habitat items in Disney Dreamlight ValleyAll Peaceful Meadow foodAll Peaceful Meadow critter CompanionsAll Olaf's Grand Exhibition Peaceful Meadow room rewards in Disney Dreamlight ValleyAll Peaceful Meadow room items for Olaf's Grand Exhibition in Disney Dreamlight Valley Screenshot by Destructoid The Peaceful Meadow room can be completed by gathering and submitting all key resources found throughout this biome in DDV. You work through this process in stages, including the Aquarium, Diorama, and Habitat sections. To tackle all parts, you need: Peaceful Meadow Gems and fish for the Aquarium.Peaceful Meadow flowers and various key resources for the Diorama.Peaceful Meadow food and Rabbit critter Companions for the Habitat. This room is unlocked during Olaf’s Grand Exhibition quest. It's the first one you're able to complete, and the best starting point for tackling the museum, as it'll help prepare you for the tougher areas that come after, like the Dazzle Beach room. All Olaf's Grand Exhibition Peaceful Meadow Aquarium items in Disney Dreamlight Valley This guide is a work in progress and is receiving live updates. All Peaceful Meadow GemsGarnetShiny GarnetPeridotShiny PeridotOnyxAll Peaceful Meadow fishBassBreamRainbow TroutCatfishAll Olaf's Grand Exhibition Peaceful Meadow Diorama items in Disney Dreamlight ValleyAll Peaceful Meadow flowersPurple Rising PenstemonGreen Rising PenstemonYellow DaisyRed DaisyWhite DaisyAll Peaceful Meadow Diorama suppliesPanelThemeMaterialsFirst panelMirabel and the Golden Doorknob67 Softwood 21 Soil Five Rich Soil Seven Dream ShardsSecond panelPillar of Friendship31 Softwood 24 Stone Two Garnet Three PeridotThird panelNight Thorns14 Softwood 10 Coal Ore Five Night Shards One OnyxFourth panelGoofy fishing51 Softwood 31 Seaweed Five Red Algae 13 Dream ShardsAll Olaf's Grand Exhibition Peaceful Meadow Habitat items in Disney Dreamlight ValleyAll Peaceful Meadow foodAppleCarrotRaspberryWheatLettuceBasilAll Peaceful Meadow critter Companions****** RabbitClassic RabbitBrown RabbitWhite RabbitCalico RabbitAll Olaf's Grand Exhibition Peaceful Meadow room rewards in Disney Dreamlight ValleyStageRewardAquariumPeaceful Meadow AquariumDioramaPeaceful Meadow Diorama Goofy Peaceful Meadow Diorama Mirabel Peaceful Meadow Diorama Pillar Peaceful Meadow Diorama ThornsHabitatPeaceful Meadow Companion HomePeaceful Meadow roomPeaceful Meadow Green Ensemble The post How to complete Olaf’s Grand Exhibition Peaceful Meadow room in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Valve recently launched some fresh fixes for SteamVR, and thankfully it seems Linux is finally seeing some more attention with it. Read the full article here: [Hidden Content] View the full article
The CEO of blockchain game development studio Gunzilla Games has posted a lengthy and defiant response to claims that the studio doesn’t pay its contractors. Gunzilla Games is the creator of NFT battle royale game Off The Grid, and blockchain platform Gunz. The studio has the backing of Hollywood director Blomkamp (District 9, Chappie), who is credited as co-founder and Chief Creative Officer on the company’s website. Earlier this week Paul Creamer, a VFX, cinematic and gameplay animator who worked for Gunzilla for a year, posted a message on his LinkedIn page claiming that he hadn’t paid by the company for months and that he wasn’t the only one this had happened to. Read More... View the full article
Framework's "[Next Gen] Event" is coming on April 21 where we expect new hardware announcements, and it looks like something big for Linux too. Read the full article here: [Hidden Content] View the full article
Bethesda games certainly aren't lacking in launch issues—the presence of charming bugs and funny physics glitches are sort of the studio's maker's mark at this point, although with the lukewarm reception of Starfield, that reputation's also begun to tip over into subpar features, too... Read more.View the full article
Bazzite Linux is easily one of the most popular gaming-focused Linux builds to run on handhelds and gaming PCs, with a major new update launched. Read the full article here: [Hidden Content] View the full article
Razer's brand new Hammerhead V3 Hyperspeed gaming earbuds are out today, and feature a charging case that doubles as a handy 2.4GHz wireless receiver.View the full article
With all the different countries and US states expanding age verification laws for various devices, here's what the Debian Linux team had to say about it. Read the full article here: [Hidden Content] View the full article
The RPCS3 have been busy and just recently showcased various improvements to the open source PlayStation 3 emulator running on handheld gaming PCs. Read the full article here: [Hidden Content] View the full article
Valve continue making some big changes to the Steam store, with the Steam Workshop getting a Beta with quite a lot of mod browsing improvements. Read the full article here: [Hidden Content] View the full article
Valve have bumped SteamOS 3.8.1 from Preview to Beta, as it's now ready for more people to get testing to find any issues. Read the full article here: [Hidden Content] View the full article
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