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Steam

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  1. MindsEye developer Build A Rocket Boy has called on fans to wait for the official release date before playing the game after some got their hands on a physical copy a week early and took to social media to post their impressions. X / Twitter user @MrHazel88 posted a picture of a physical copy of MindsEye and a series of subsequent tweets bemoaning the state of the game, calling it a “technical mess.” To get it clear for everyone out there, Im going to Play it Later and Report if its worth the money. #MindsEye #PlayStation #PlayStation5 [Hidden Content] — Unknown Reason (@MrHazel88) June 4, 2025 MindsEye officially launches on June 10, which means it’s out in the wild a week early. In response, Build A Rocket Boy took to social media itself to issue a statement calling on players to avoid posting spoilers, and to confirm a day-one update the developer wants fans to have downloaded before they experience the game. This “major” update for physical copies of MindsEye is coming at release, Build A Rocket Boy said, and brings “key improvements to ensure MindsEye plays as we intended and to meet all the characters at their best.” As for spoilers, Build A Rocket Boy said MindsEye is “built around twists and emotional moments.” “We want everyone to experience the story the same way at the same time on day one, without bias,” the studio continued. “This means waiting until the official release date to play through the game firsthand.” News Flash from Redrock [Hidden Content] — MindsEye (@MindsEyeGame) June 4, 2025 Clearly, MindsEye is coming in hot, but the broken street date and early negative impressions are just the latest in a series of setbacks Build A Rocket Boy has faced while working on the game. Last week, the co-CEO of Build A Rocket Boy claimed there exists a “concerted effort” to “trash the game and the studio,” and even suggested people are being paid or using spam bots to post negative comments. Mark Gerhard, who became co-CEO of the Edinburgh, Scotland-based Build A Rocket Boy alongside former Rockstar North development chief Leslie Benzies last year, issued the claims on the official MindsEye Discord, sparking a number of shocked responses from fans. And just days before MindsEye’s launch, Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer confirmed they had left the company, sparking concern from the studio’s fledgling community. MindsEye is due out on June 10, 2025 for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store. It has elements of Grand Theft Auto, Watch Dogs, Cyberpunk, and a user generated content portion that has been labeled “AAA Minecraft.” MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack. Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added. Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  2. "If his crosshair was four pixels to the right, this would've been the world record"View the full article
  3. Silent Hill f got a concrete release date at last night's State of Play. You'll be able to play it on PC on September 25 this year, which is also when it arrives on consoles. As for what you're in for, a fresh trailer made pretty clear that protagonist Hinako Shimizu is going to have a bad time of things, with freaky flower monsters and creepy scarecrow-inspired doll things with the mangled posture of your average veteran office worker all seeking to hurt her as she runs around cracking skulls with a pipe. Read more View the full article
  4. Epic Games boss Tim Sweeney has discussed the future of Fortnite, and the developer's continued desire to grow the game from something known primarily as a battle royale into a platform that offers experiences of numerous different genres. Several years after Fortnite's much-promoted Big Bang event that launched Lego Fortnite, Rock Band developer Harmonix's Festival and Rocket League maker Psyonix's Rocket Racing, Sweeney told IGN at Unreal Fest 2025 that Epic Games' key issue remained the fact that people still think of Fortnite simply as its leading battle royale portion. "That's our central challenge, to have everybody recognize that Fortnite is the everything game and you can experience anything there," Sweeney said, "and that's going to take time. We're going to have to deliver on a lot of other really awesome genres." Progress towards that goal has, so far, been steady. Festival continues to attract big name music acts to headline its seasons with new player skins and music drops. Lego Fortnite Odyssey, a survival crafting experience, has a solid player core. But Rocket Racing has largely been retired, and newer shooter-centric modes such as Reload have found more success. During its State of Unreal show this week, Epic Games noted that a third-party experience in Fortnite had momentarily overtaken Epic's own core modes for the first time, something that would have seemed impossible just a few years ago. But Epic Games' own non-shooter modes currently show no signs of replicating this success, with player numbers well below that of the developer's main Battle Royale and Zero Build playlists, let alone Reload or the game's Fortnite OG throwback offering. When asked by IGN whether engagement for modes such as the musical Fortnite Festival and various Lego Fortnite experiences were where Epic Games wanted them to be, Epic Games executive vice president Sax Persson replied: "I don't think we're ever happy." "I think the shooter modes have done well," Sweeney added. "I think we've not yet achieved the magic that we've been hoping to achieve with the music gameplay. It's funny, we brought in the Harmonix team, [they] joined Epic, built Rock Band and Guitar Hero in the past, they're an awesome team, and they've been riffing on approaches to that genre and Fortnite. "They've also been bringing in all kinds of music items into Fortnite with Jam Tracks, which have not only a song, but all the beats associated with them, and ability to play them on your instruments." "Music has done extraordinarily well in Fortnite, but ironically, not so much in music games. Still, despite Fortnite's hugely-popular musical live events generating massive interest and player numbers in the millions, Epic has not yet found a formula that generates regular engagement of the same kind. "Music has done extraordinarily well in Fortnite, but ironically, not so much in music games," Sweeney noted, "more just in Battle Royale and elsewhere. Our next step is to figure out music at a large scale. "I think as Rock Band and Guitar Hero themselves achieved in their day, which was a decade or two decades ago, there's an opportunity for a music game with tens of millions of monthly active users that people just absolutely love and come to every evening or weekend for the coolest concert and competitive gameplay of all sorts." How about Lego, then, the brand that's perhaps now the most deeply entrenched within the Fortnite ecosystem, and the offering that's most popular of all Epic's non-shooter modes. "I think Lego is interesting, Persson said. "We are super proud of [the] journey and it has a really dedicated fan base. But is it as big as we would want it to be? No, we would love to have it ******* and figure out a way to get more Lego fans to see that this exists." Again, it sounds like Epic is still facing the issue that Fortnite currently remains a brand associated with being a battle royale more than anything else. "What's our primary challenge? Our primary challenge is Fortnite is Fortnite, and historically Fortnite was a shooter game," Persson continued. "It is not a shooter game anymore. It is the everything game, and we need to tell that story better than what we've done." One solution to this will be the forthcoming rollout of improved capabilities for third-party teams working within Fortnite's Unreal Engine-powered editor, UEFN, Sweeney said. Epic currently has a better toolset than other creators, but this will change over time — to the point that Epic's own battle royale seasons will eventually (now in 2026) be made with the same tools as any creator could have access to. "When we develop our modes, we're working with C++ and the entire Unreal Engine, [while] creators working with the toolset that we built, it's Verse and some APIs," Sweeney noted. "Our big task now is to get the two of those development frameworks to converge so that we, Epic, and creators are working in the exact same tools with the exact same capabilities and creators will have way more power at their disposal there, and that's been the thing that we've been working so hard on for the last two years." "I would say we're only successful with Fortnite as an ecosystem" But why not just settle with being a brilliantly successful battle royale? For Epic Games, the future of Fortnite as a continued experience — and source of enormous income for the company — rests on its continued evolution and ongoing cultural relevance, amid the ever-changing landscape of popular video game tastes and genres. "I would say we're only successful with Fortnite as an ecosystem," Sweeney concluded. "If somebody else actually beats us at our game, and builds something that's ******* and cooler and better than battle royale... I think there's a high probability of that happening. "If you look at the shooter genre, it evolved with new game types coming out over time based on what was possible with the current technology," he added, noting the evolution of shooters from simple games of Deathmatch to modes with larger player counts and vehicles. "Battle Royale just happens to be the best shooter genre yet invented — and thanks to both the Japanese movie makers and [PUBG creator] Brendan Green for discovering the magic there. But it's definitely not the last. There'll be more and it'll get even better and new technologies are going to make things that are currently impossible, possible, and I think that's going to unleash unexpected surprises and creativity." It's been a busy week for Epic Games, which has been talking about the future of AI in its Unreal Engine and in Fortnite following the recent release of a very chatty AI-powered Darth Vader. We've also heard from Epic and The Witcher 4 developer CD Projekt Red on that eye-catching Witcher 4 demo — and whether the final game will actually look anything like it. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  5. It's 2025, and Sony PlayStation has finally designed its own wireless fight stick for PS5 and PC. Edwin Foo, VP of product development at Sony Interactive Entertainment, said the stick — codenamed internally as Project Defiant — will give players "more flexibility to play their favorite fighting games." Sony promises ultra-low latency through a wireless connection on PS5 or PC, as well as the option to play with a wired connection. This is essential for fighting game fans who need their combo inputs to be as precise and as instant as possible. It also boasts an ergonomic design, a "high-quality digital stick" that's been custom-designed by Sony, and toolless interchangeable restrictor gates, so players can choose between square, circle, or octagon, all of which can be stored in the controller's handy compartment when not in use. It even comes with a sling carry case. What we don't yet know is the cost, or when it will go on *****: right now, Sony will only commit to a 2026 window. Sony's fight stick is well-timed, given it's working on Marvel Tokon: Fighting Souls, a new 4v4 Marvel fighting game from Arc System Works, the developer of the Guilty Gear series. That's also out 2026, so perhaps we'll see the game and stick come out around the same time. Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f's release date. If you're new to fighting games or it's been awhile since you indulged, here's our picks of the 10 best fighting games of all time. Did your favorite reach the top spot? Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  6. During the June 4 PlayStation State of Play showcase, developer ArtPlay revealed its upcoming action RPG Bloodstained: The Scarlet Engagement. The long-awaited sequel to 2019’s award-winning Bloodstained: Ritual of the Night, the new title will offer more of the 2.5D Metroidvania side-scrolling action that fans enjoyed so much. But rather than picking up where players left off, Bloodstained: The Scarlet Engagementwill introduce two new protagonists in an entirely different setting. View the full article
  7. A popular Fortnite leaker has revealed that the iconic DC character Robin could be coming to the battle royale during Chapter 6 Season 3. Fortnite is currently nearing the end of its Galactic Battle mini-season, which is scheduled to conclude with a live event on June 7. View the full article
  8. We’ve had a few glimpses at what Konami has been cooking in terms of the latest Silent Hill instalment, and while things look wholly different to that of the Silent Hill 2 Remake (or even the original Silent Hill 2), there’s no denying that the upcoming game looks promising. Read more View the full article
  9. One of Capcom’s most mysterious projects currently in development has ben Pragmata, the sci-fi action game first announced all the way back in 2020 - five years ago! Pragmata was initially set to launch two years later, in 2022, but it kept vanishing off Capcom’s release calendar. Read more View the full article
  10. Everyone, stretch your hamstrings. Leg-having simulator Baby Steps got a release date during last night's PlayStation State of Play. As shown in the trailer below, the game is not so much a "walking sim" as a "walking badly sim". But hey, that's what you get from the makers of Getting Over It and Ape Out. It was also revealed that the "hero" of the game is in dire need of the bathroom. Read more View the full article
  11. The feature-rich cooling device control and monitoring application for Linux, CoolerControl has a new release out with expanded Intel CPU support. Read the full article here: [Hidden Content] View the full article
  12. Epic Games has announced that Fortnite players can now claim the GHOST Monks skin by redeeming one of the game's new gift cards, which will eventually replace V-Bucks cards. Fortnite is currently nearing the end of its Galactic Battle mini-season, which brought a wide variety of Star Wars characters, items, and locations to the island. View the full article
  13. Horses are overrated. Yeah, I said it. No offence to any horse experts out there. They’re a bit of an unnecessary purchase in Elder Scrolls games in my experience. But how else am I supposed to travel? Ah, of course, by boat. I looked at Nexus Mods this morning and spotted that a modder has saved my poor feet by managing to get fully-functional rowboats working in Oblivion Remastered, so I can sail around Cyrodiil as a magical mariner. Read more View the full article For verified travel tips and real support, visit: [Hidden Content]
  14. Join forces with the Jaegers from Pacific Rim to protect the Kingdoms of Athena from invading Kaijus, to unlock exclusive collab and anniversary ItemsView the full article
  15. Valve have released a fresh June 5th update for Proton Experimental, their testing-ground for running Windows games on Linux, SteamOS, Steam Deck. Read the full article here: [Hidden Content] View the full article
  16. During the State of Play, NetEase and Joker Studio revealed Sea of Remnants for release on mobile, Steam, and PS5 in 2026 View the full article
  17. Bethesda has released details of The Elder Scrolls IV: Oblivion Remastered’s first post-launch patch, which is available today (June 5, 2025) in Steam beta form before a release across all other platforms on June 11. The Elder Scrolls IV: Oblivion Remastered - Update 1.1 is the first of two separate patches to be launched in the coming weeks, Bethesda said in a post on Steam. Both are on Steam Beta first. This first update focuses on quests, major bugs and blockers, and quality of life fixes. The second update will focus on performance. Bethesda said it will share more details “when we are able.” A performance patch is much needed. Oblivion Remastered has enjoyed a hugely successful launch, with over 4 million players and a ‘very positive’ user review rating on Steam. However, if there’s one issue that continues to crop up, it’s performance problems. The tech experts at Digital Foundry found Oblivion Remastered on consoles to have significant problems across the board. DF’s Thomas Morgan said of Virtuos’ Unreal Engine 5 overhaul: No platform is spared of issues: whether it's PS5, PS5 Pro, or either Xbox Series machine, all struggle with traversal hitches while roaming the open world. Secondly, there's major sub-60fps frame-rates, where I've also discovered that performance slowly degrades with more playing time — quite possibly down to a memory leak. And finally, software freezes are the icing on the cake, with all PlayStation and Xbox platforms crashing to the system menu on loading a save one too many times. How does this manifest itself in-game? According to DF, a “charged” playthrough with more continuous play time behind it performs worse than a fresh boot. Cycling through saves also introduces bugs in the charged play through, Morgan revealed. And this is particularly curious: this also leads to the camera position being too high while riding horseback. You can fix this by resetting the game. “It's a dire position for any remaster to be in and developer Virtuos needs to address the game's stability - the crashes - as a priority,” Morgan continued. That’s a damning assessment of Oblivion on console, but what about PC? DF called PC performance “dire.” It’s worth checking out DF’s analysis in full for more. As for Update 1.1., highlights include ToggleHudVisibility and ShowHud console commands, which will be perfect for those looking to capture Oblivion Remastered screenshots (it’s a gorgeous game!), a fix for not automatically showing the Local Map when inside interior spaces and a fix for the Local Map being blank when opening, and a fix for the first-person camera being set above the player's head. Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you'd expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there's lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route. Soon after launch, The Elder Scrolls IV: Oblivion Remastered players started warning newcomers to do Kvatch before the level scaling makes it an absolute nightmare. We’ve also got a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI. And be sure to check out our comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more. The Elder Scrolls IV: Oblivion Remastered - Update 1.1 patch notes:GENERALEnabled ToggleHudVisibility and ShowHud console commandsUIFix for missing text when installing the Deluxe UpgradeFix 'Skip' button not showing correctly during introFix for Redguard Origin stats being reversedFix for not automatically showing Local Map when inside interior spacesFix for being unable to name Enchanted items when using a controllerFix punctuation issues in ******** translationLocalized string fixesFix for interacting with Daedric Shrines not displaying subtitlesCRASHESFix ****** when loading after fast travel to VilverinFix ****** when exploring Crayfish CaveFix ****** when fighting Stunted ScampsFix ****** when paying the fine after stealing in Castle BravilFix for ****** when loading QuicksavesFix ****** when loading after fast travel to Mortal CampFix for ****** when loading a save in Quill-Weave's houseFix ****** when rapidly switching between Quality and Performance modesFix ****** when storing items in a chest in Frostcrag SpireFix ****** when creating multiple potions at once using stolen ingredientsFix various CPU crashesGAMEPLAYFix player animation issues when mounting horsesFix High Chancellor Ocato arms not animatingFix Shambles' animations getting stuck when attackingFix for Staff of Sheogorath not freezing enemiesFix for Cap'n Dugal not spawningFix for Light spells not showing VFXFix for offset Map Markers when running on a secondary monitorFix for Local Map being blank when openingFix Peryite Shrine's voiceover being cut offFix for First Person camera being set above the player's headFix for Chameleon VFX being stuck on playerFix for player's skin textures not matching when infected with a diseaseSYSTEMFix player settings being reset when updating SettingsFix XCloud mirroring settings from PC to XBOXFix for infinite loading issuesFix for freezing when pressing Alt+TabFix autosaving creating a new group of savesFix for old save files being renamed when the character is renamed at the Sewer exitFix for small Display Resolution sizes not showing correctly in Windowed ModeQUESTSThe Battle for Kvatch - Fix Savlian becoming stuck after Castle Courtyard fightA Knife in the Dark - Fix for Vincente Valtieri losing his hairFinding the Thieves Guild - Fix for NPCs not appearingThe Sunken One - Fix for a Diary page being hidden under a bowlThe Elven Maiden - Fix for ****** when Hieronymus Lex attempts to take Llathasa's Bust out of the cupboard in Myvryna Arano's house This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions: - Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered - Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties" - In the new properties pop-up window, select "Betas" - In the beta drop down to opt into, select "[beta]" - Wait for app to download new build and launch Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article For verified travel tips and real support, visit: [Hidden Content]
  18. It's been some time since we've heard from Goichi "Suda51" Suda's Grasshopper Manufacture, but both he and the studio were back with a vengeance at last night's State of Play, showing off a bombastic trailer for upcoming "ultra violent" sci-fi adventure, Romeo Is a Dead Man. It's so violent, in fact, that GhM calls the violence the "main feature of this game," letting you swap between a wide array of weapons to "unleash wave after wave of splattering blood, and experience unmatched levels of violence and hyper-stimulating action." "At this point, our development team is working at full force to get this thing finished. Back in the day, this would’ve been right around the time when staff members started bringing in sleeping bags to stay overnight in the studio, but nowadays we make sure that everyone gets enough time to rest and refresh properly," Suda51 explained. "I’ll never forget the craziness of working all night in a frenzy back in our salad days, receiving warning mails for doing too much overtime (this actually happened). The final stage of game development is really similar to the world of the movie Beautiful Dreamer, like the night just before a big school festival. Man, it’s been awhile – now I want to watch Beautiful Dreamer again. What, you don’t know that movie...? I guess maybe a lot of you are a bit too young to remember it... It’s probably streaming somewhere, so check it out sometime." Romeo Is a Dead Man is an "ultra-violent science fiction" action game coming from the collective minds of Suda51's Grasshopper Manufacture. Romeo Stargazer — which is one of the best protagonist names I've ever seen, by the way — is an FBI Space-Time special agent searching the universe for the most-wanted fugitives. It's slated for PC via Steam and Microsoft, PS5, and Xbox Series X and S, but isn't expected to release until 2026. As for why Grasshopper has given such a vague release window? "That’s kinda obvious, isn’t it?" Suda51 said, hinting at what can only be in reference to GTA 6. "That One Game had its release date announced, right? Every publisher wants to make sure to steer clear of That One Game’s release date. But what if we were to flex a little and release it on the same day... Yeah, nope — just thinking about that is way too scary. Alright then, see you later." Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Marvel Tokon: Fighting Souls, Final Fantasy Tactics: The Ivalice Chronicles, and Silent Hill f's release date. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  19. Fans of secret agent James Bond haven't taken long to decide who they think is the (not so) mysterious actor playing the role in 007 First Light. The game's new trailer, revealed at Sony's State of Play broadcast, shows off a notably younger-looking Bond, fresh out of the Royal Navy and keen to earn his 00 agent status. But who is playing the title role? Minutes after the trailer aired, fans on reddit began guessing that Dexter: New Blood star Patrick Gibson was the behind the new Bond — and he certainly shares a strong similarity with the character in the trailer. "I clocked it THE SECOND I saw the dirty smirk of his," wrote one 007 aficionado. "Yeah I peeped that as soon as I seen it," said another. "Watching the trailer and knew the face looked familiar," said a third. "After about a minute or so I screamed 'DEXTER.' I'm pretty sure it's him." Aged 30, the Irish actor is just a few years older than the 26-year-old version of Bond he looks set to portray in the upcoming game — and, if IO Interactive gets its way, several sequels. And if Gibson looks familiar to you too, well, the actor already has a swathe of TV and film roles under his belt, including appearances in Shadow and Bone, The Tudors, and The OA. But it's his role as a younger version of Dexter Morgan in prequel series Dexter: Original Sin for which he's most famous. Curiously, 007 First Light developer IO Interactive is yet to confirm Gibson itself — though IGN has asked the studio if it can comment on the internet's speculation. Gibson also, for now, appears to keeping schtum. A press release issued alongside Gibson's apparent debut in 007 First Light's trailer describes the game as as globe-trotting story-driven action-adventure game where you can choose how to navigate various challenges — either with brute force or 007's trademark charm. The trailer showed Bond cracking a couple of deadpan jokes as he got himself out of (and into) trouble. Gibson's acting chops as the antihero Dexter look set to be put to good use. 007 First Light is due to launch at some point in 2026 for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X and S. In case you missed it, here's everything announced at Sony's State of Play June 2025 showcase. Photo by Francois G. Durand/WireImage. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  20. If you missed its appearance last year, Tides Of Tomorrow is a choice-driven adventure game set in a brighter version of Waterworld, and is being made by the team behind road trip adventure Road 96. Last night it was shown off again during the PlayStation State of Play, and this time the studio has stuck their post-apocalyptic harpoons into a release date. Read more View the full article For verified travel tips and real support, visit: [Hidden Content]
  21. There seems to be no stopping Hello Games with updates to No Man's Sky, with the Beacon update now available free. Read the full article here: [Hidden Content] View the full article

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